Author Topic: New Heirloom Models (and web GUI)  (Read 199436 times)

0 Members and 1 Guest are viewing this topic.

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: New Heirloom Models (and web GUI)
« Reply #450 on: December 02, 2011, 08:19:50 pm »
0
Still worth it IMO.

Also, here is a picture of Champion Plated Charger (link):
visitors can't see pics , please register or login
« Last Edit: December 02, 2011, 08:21:47 pm by zagibu »
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline Son Of Odin

  • King
  • **********
  • Renown: 1856
  • Infamy: 338
  • cRPG Player A Gentleman and a Scholar
  • Sky belongs to Asagods as long as the raven flies.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Son_Of_Odin
Re: New Heirloom Models (and web GUI)
« Reply #451 on: December 02, 2011, 08:27:52 pm »
0
Still worth it IMO.

Also, here is a picture of Champion Plated Charger (link):
visitors can't see pics , please register or login

OH NICE! :D Can we have these plz!? Although if champ courser would take 4 slots, then that, war elephant should take atleast 10 slots! :P
visitors can't see pics , please register or login

There is no sight in my third eye

Offline TurmoilTom

  • King
  • **********
  • Renown: 1089
  • Infamy: 166
  • cRPG Player
  • Doesn't really play that much anymore
    • View Profile
  • Faction: KUTT
Re: New Heirloom Models (and web GUI)
« Reply #452 on: December 02, 2011, 10:21:18 pm »
0
Looking forward to seeing how my MW German GS is going to look!  :D

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: New Heirloom Models (and web GUI)
« Reply #453 on: December 03, 2011, 12:55:34 am »
0
You rock! Keep up the good work  :D
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Shadowren

  • Count
  • *****
  • Renown: 255
  • Infamy: 63
  • cRPG Player
  • It isnt sufficient that I succeed-others must fail
    • View Profile
  • Game nicks: Shadowren_ATS
Re: New Heirloom Models (and web GUI)
« Reply #454 on: December 03, 2011, 03:21:32 am »
0
Like the idea +1  :mrgreen:
visitors can't see pics , please register or login


Away with you, vile beggar.

Offline PanPan

  • Baron
  • ****
  • Renown: 98
  • Infamy: 70
  • cRPG Player
    • View Profile
Re: New Heirloom Models (and web GUI)
« Reply #455 on: December 03, 2011, 03:01:47 pm »
0
No errors or something but I cant see this epic weps :(

Offline Final_Boss

  • Earl
  • ******
  • Renown: 362
  • Infamy: 3
  • cRPG Player
    • View Profile
    • joe-horan.com
  • Game nicks: Final_Boss
Re: New Heirloom Models (and web GUI)
« Reply #456 on: December 03, 2011, 03:45:37 pm »
+4
This only works with 2h heirlooms and the latest patch.

If cRPG updates and item_kinds gets patched again you won't be able to test it until chadz hooks me up!  :wink:

visitors can't see pics , please register or login

http://joeflashedme.com/crpg/finalboss_heirlooms_1.02.zip

How to install
-STEP 1- put each file in the resource folder in your "modules/crpg/resource" folder

-STEP 2- put the textures in "crpg/textures"

-STEP 3- MAKE A BACKUP COPY of "crpg/item_kinds1.txt" and paste the new one from the .zip (in case something breaks)

-STEP 4- edit "crpg/module.ini" and add the follwing line below the line "load_mod_resource = kazakh_armor"

"load_mod_resource = finalboss_2h"
« Last Edit: December 03, 2011, 03:51:41 pm by Final_Boss »

Offline OttomanSniper

  • Count
  • *****
  • Renown: 175
  • Infamy: 97
  • cRPG Player
    • View Profile
  • Game nicks: Greek_OttomanSniper Roof_Monkey
  • IRC nick: _Sniper
Re: New Heirloom Models (and web GUI)
« Reply #457 on: December 03, 2011, 03:54:02 pm »
0
We wait for new web desing...

Devs must add this items next patch.
visitors can't see pics , please register or login

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: New Heirloom Models (and web GUI)
« Reply #458 on: December 03, 2011, 03:58:05 pm »
0
So no need to insert load_mod_resource = finalboss_1h?Just with 2h?
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Final_Boss

  • Earl
  • ******
  • Renown: 362
  • Infamy: 3
  • cRPG Player
    • View Profile
    • joe-horan.com
  • Game nicks: Final_Boss
Re: New Heirloom Models (and web GUI)
« Reply #459 on: December 03, 2011, 04:00:35 pm »
0
So no need to insert load_mod_resource = finalboss_1h?Just with 2h?

correct. You only need to have finalboss_2h loaded

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: New Heirloom Models (and web GUI)
« Reply #460 on: December 03, 2011, 04:00:55 pm »
0
Ok, nice.Thanks :D
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Memento_Mori

  • Count
  • *****
  • Renown: 187
  • Infamy: 32
  • cRPG Player
  • I use these forums to hook up with hot ladies
    • View Profile
  • Game nicks: Memento_Mori, Sengo_Muramasa, Born_Of_Osiris,
Re: New Heirloom Models (and web GUI)
« Reply #461 on: December 03, 2011, 04:08:04 pm »
0
JUST DOWNLOADING, WILL EDIT AND LEAVE RESPONSE OF WHAT I THINK.

Capslock is on to show how damned excited I am to see this. :D



EDIT: LOOKS AWESOME, but my nodachi has no sheath, and when I drop it on the ground it's invisible. Will definitely be using this until I wanna use my nodachi again ahaha :) looks bad ass.
« Last Edit: December 03, 2011, 04:21:40 pm by Memento_Mori »

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2430
  • Infamy: 1238
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: New Heirloom Models (and web GUI)
« Reply #462 on: December 03, 2011, 04:24:41 pm »
0
Screenshots pl0x?

Offline justjr

  • Knight
  • ***
  • Renown: 37
  • Infamy: 12
  • cRPG Player
  • I AM THE DRAGON KNIGHT
    • View Profile
    • Just Imports
  • Faction: Chaos
  • Game nicks: (former Justus_Caesar) Windrunner_of_Chaos, Dragon_Knight_, Justino, cRazY_jusTT_of_Choad
  • IRC nick: Just
Re: New Heirloom Models (and web GUI)
« Reply #463 on: December 03, 2011, 04:31:56 pm »
0
I seen the katana +3 now, its awesome looking!
But I didint notice any difference on the italian +3
My +1 langes looks to have a new ring on the handler, dont notice other things.
Is that right?

In other hand, it worked fine with more sounds and realistic colors and mods. o/
« Last Edit: December 03, 2011, 04:33:09 pm by justjr »

Offline Final_Boss

  • Earl
  • ******
  • Renown: 362
  • Infamy: 3
  • cRPG Player
    • View Profile
    • joe-horan.com
  • Game nicks: Final_Boss
Re: New Heirloom Models (and web GUI)
« Reply #464 on: December 03, 2011, 04:37:17 pm »
+3
my nodachi has no sheath, and when I drop it on the ground it's invisible.

Oops! Forgot to rename the scabbard. If you download the pack again and just replace the finalboss_2h.brf file you should be good :)

I seen the katana +3 now, its awesome looking!
But I didint notice any difference on the italian +3
My +1 langes looks to have a new ring on the handler, dont notice other things.
Is that right?

This pack only works with 2h weapons. Haven't included 1h yet. Waiting on chadz for a file.