Author Topic: Star Citizen  (Read 109984 times)

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Offline Xant

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Re: Star Citizen
« Reply #1335 on: December 15, 2017, 12:30:24 pm »
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Crytek wasn't even able to pay its own employees back when CIG broke away from CryEngine, I'm pretty sure they'll have no trouble showing that Crytek wasn't holding up their end of the agreement.
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Offline Ikarus

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Re: Star Citizen
« Reply #1336 on: December 17, 2017, 07:00:34 pm »
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I can understand though that Crytek is pissed, was talking with a buddy about that yesterday, apparently a good bunch of their best engine developers switched from Crytek to Cloud Imperium (mostly because Crytek simply couldn't pay them), and the "Star Engine" has received way more development than the current CryEngine (obviously). There's the chance that Crytek is afraid that they'll take their hard achieved knowlegde and make a new engine on their own, that's just guesswork though. It's surely going to be an interesting case.
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Offline Xant

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Re: Star Citizen
« Reply #1337 on: December 17, 2017, 11:08:48 pm »
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They really have no right to be pissed. It's a German company, but the top guys are Turks, and while the company was unable to pay employees the Turkish bosses were coming to work in their Ferraris.
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Offline Xant

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Re: Star Citizen
« Reply #1338 on: December 23, 2017, 06:47:37 pm »
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Looking real good.
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Offline Leshma

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Re: Star Citizen
« Reply #1339 on: December 23, 2017, 11:59:08 pm »
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Looks really pretty but fps is horrible. While I'm fan of slower paced FPS campaign this is way too slow, I've felt asleep watching it.  Graphically gorgeous but other than that, it's nothing special.

Offline Xant

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Re: Star Citizen
« Reply #1340 on: December 24, 2017, 08:23:42 pm »
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Looks really pretty but fps is horrible. While I'm fan of slower paced FPS campaign this is way too slow, I've felt asleep watching it.  Graphically gorgeous but other than that, it's nothing special.
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Offline Leshma

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Re: Star Citizen
« Reply #1341 on: December 24, 2017, 09:34:43 pm »
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Might be. But so is the AI in current iteration of this game. Just what was that gunfight supposed to be? Both flying and combat is still horrible.

Offline Xant

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Re: Star Citizen
« Reply #1342 on: December 25, 2017, 12:43:32 am »
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Good job pointing out the exact things they said they need to fix and improve.
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Offline ODSNG_Pander

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Re: Star Citizen
« Reply #1343 on: January 04, 2018, 04:37:38 pm »
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Its been 3 years since the release, is it any good?
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Offline Paul

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Re: Star Citizen
« Reply #1344 on: January 06, 2018, 02:35:22 am »
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Come back in 5 years.

Offline Leshma

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Re: Star Citizen
« Reply #1345 on: January 06, 2018, 05:11:38 am »
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Fun trivia: important Star Citizen dev is German and his name is Paul. Busy implementing cargo box nudge mechanics but damn crate often gets stuck to player hands.

Offline djavo

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Re: Star Citizen
« Reply #1346 on: January 06, 2018, 02:48:20 pm »
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They should make star citizen movie, director Jodorowsky.
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Offline Leesin

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Re: Star Citizen
« Reply #1347 on: January 07, 2018, 08:16:50 am »
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So did this game flop or something or is it in eternal development, will there ever be a full playable Star Citizen experience? maybe when my kids have kids?

Offline Butan

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Re: Star Citizen
« Reply #1348 on: January 07, 2018, 01:35:23 pm »
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Star Citizen biggest issue is that they dont have enough people to throw at the amount of money they keep receiving. Usually its the contrary  :lol: :lol: as long as they keep donations ON, the complete MMO might be postponed until a time that the cash reserve starts decreasing drastically.
« Last Edit: January 07, 2018, 01:38:40 pm by Butan »

Offline Vibe

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Re: Star Citizen
« Reply #1349 on: January 07, 2018, 01:44:27 pm »
+1
Get money from selling overpriced spaceship designs to make more spaceship designs to sell aka ponzi scheme