cRPG > Scene Editing

Peasant_Woman's Maps. Updated - 09/11/2017

<< < (2/5) > >>

Akavirius:
I guess you know, but the arenaceous map has a bugged overview ingame where all the upper part of the map can't be viewed and therefore you can't select the flags.

A little problem on this map (which is otherwise great :) ) is the small tower near the last flag that is accessed by two wooden suspended bridges. Well, both wooden doors cannot be opened from the outside and therefore the tower cannot be entered.

Edit: About the part where the first wall can be jumped over by the attackers (on the right), it would be better if the ground was lowered and a ladder (or even two) were added.
From a practical point of view, nobody would build a castle with wall that can be jumped over ;)

Viriathus:
Looks very good, you should try to use a bit of coloring on the sand, as i did on my siege map "Palace of Marte". That Keep roof seems a bit confusing from what i saw on the screenshots.

Peasant_Woman:
New Map; Sanitarium - 186kb
A small retreat set in treacherous terrain, some say it is a secret monastic order others a mental health asylum for those so tragically afflicted.
It happens to occupy a highly strategic and defensible position ripe for the taking!

Images;
https://www.mediafire.com/view/ve1t67welfz1gp1/mb2.jpg
https://www.mediafire.com/view/hwrhts9655j7hx8/mb7.jpg
https://www.mediafire.com/view/dxsbcm54csao2ur/mb6.jpg
https://www.mediafire.com/view/4xqvq807i96w7w8/mb3.jpg
https://www.mediafire.com/view/37mivop6473xr69/mb4.jpg
https://www.mediafire.com/view/hm6q15hdyyc1u1x/mb5.jpg

Jarold:
Interesting map, I really like the detail you put into it. However, there are some concerns I'd like to raise. I feel like the spawns are much too close together for both teams. I also feel like this map favors ranged heavily and will frankly be a nightmare for infantry, especially when the archers are on the rooftops. Also there are a lot of stretched out objects, a big tree, and terrain that takes away from the overall look of the map.

I just feel like the only part of your map people will be using is the buildings, which may have been your purpose. However if that is the case you might want to make it easier for infantry to access the roof so that the archers don't have a field day. More stairs, less ladders that make infantry easy picking and less ledges to have to jump over. I think you need to tweak the spawns to be farther apart, and so that they allow people to go somewhere else on your map besides the buildings.

Overall, I like the idea but I feel like there are a few problems present. Don't take it the wrong way, I really like the attention to detail in the map.

Peasant_Woman:
Fair and even handed say Jarold, my thanks.
This map was more of a cleansing exercise and I will revisit it at some point in the future.
The oversized tree was in reference to a real place, never mind.
I will take the rest of your feedback into consideration.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version