In the vast majority of cases those that are left on their own fighting 20 other people and yet still keep running away, stand on a roof, or hide in the bushes somewhere are stupid fucking bundle of stickss who accomplish literally nothing but waste time, even if that time is only 2 or 3 minutes. If you are in that position it's probably because you were useless to your team when it really mattered. When the server has 60 vs 60, that is 59 people on your team waiting for your dumb ass to die. In total 177 "manpower" minutes minutes wasted. Don't get me wrong, there are occasionally heroes who win it for their team, but it's rare. If you want tactics and organization, set it up at the start of the round. When your team are all dead and you're being rushed by half the enemy team is a little too late, and being in that situation in the first place means ,again, that you were fucking useless. No one should have to wait for you to set up some so called "tactics" by yourself that at most will net you a few more kills, and do nothing for your team.
In short, fuck delayers, go play a single player game. This is a team game, it's not Thief online version. Your rant is particularly ironic in that you praise teamwork and last stand delayers at the same time. Diametrically opposed.
PS: Savage 2 was fucking great
but Savage 2 was also a resource game with economic objectives (mines, bases, upgraded units/buildings). You can't really compare it to a cRPG round. It's like comparing Starcraft to Myth TFL.