43
« on: January 23, 2018, 12:18:17 pm »
Everybody knows there is a ranged problem, every day its is complained about en masse. While I do think most classes are fairly balanced archers are not, any form of ranged player just should not be able to compete in terms of wep speed, melee damage (preferably not running speed too, but that would be highly unfair). It takes me long enough as a melee player to reach an archer (especially 2+) without getting shot to shit, when I do reach them I don't expect to get 2 shot with some ultra fast mega damage sperg weapon.
IMO ranged players make their choice to have an advantage over melee players, this being there bow, xbow. They should not be able to then duel or groupfight on equal footing, end of. Throwing is maybe a different matter because of the range you can use most throwing weps from (very close to be at all accurate) but archers are in a shitty place right now.
The fact is we have all been playing this game for at least 5 years now, most more than that. We have all reached peak performance and so should expect the skill level to be higher, but I do believe there is a solution. Either caps on how much prof you can put into weapon points or increase the cost as you put more points into a particular one. This would reduce complaints about movement speed for melee heroes, AND reduce accuracy of ranged. We all like to think we are God-Tier players and so maybe we should think about making the game hard again (for everyone). The only thing the majority of players want is a FAIR FIGHT (except cheaters).
I'm expecting the usual ignorant replies of "shield blah blah blah" , "I'm already inaccurate as fuck", "protect your own archers". So any comments in the like will be ignored.
I just want to have a conversation about potential fixes because this is what will kill the mod.