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Messages - mr_baby_head

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31
General Discussion / Re: New Team Balance Sucks
« on: February 10, 2018, 06:59:51 pm »
Yep, balance is extremely fucked atm

32
General Discussion / Re: New Team Balance Sucks
« on: February 09, 2018, 10:48:55 pm »
Prioritizing clans over public players is not the way to go, that is exactly what ruined PW. I have to agree with Panos in that it seems to be only the guys in big stacks who are complaining about this, not that you don't have the right to, but personally I think you should get used to fighting each other. Everyone likes to pretend EU1 is some kind of tactical teamwork simulator, it's not, its the medieval equivalent of Call of Duty or Battlefield, Strat is where the tactical stuff happens but EU1 is far too arcadey for teamwork to be considered "essential". The guys who top leaderboards on a daily basis are not the ones running around in the biggest gank, but the ones who kick ass when they haven't got a bum-buddy close by to backstab their opponent. Personally I think this new balance will force everyone to get better at fighting with all teammates (not just the ones you are virtually making out with over TS).

Sure I like playing with my fellow Krems but it doesn't mean I can't have a laugh with them if they're on the other team, also I am pretty used to teamplaying with randoms as it's what I've done for most of my cRPG life. It's important to remember that new players ARE joining cRPG atm and we should try and keep them interested.

33
General Discussion / Re: New Team Balance Sucks
« on: February 09, 2018, 10:35:39 am »
I like not getting ganked by clanboys all day.

34
General Discussion / Re: There is nothing wrong with ranged.....
« on: February 05, 2018, 08:32:58 pm »
Cheating is rampant in this community....
Cut down numbers of ranged or the melee players will leave, it is simply not fun anymore.

35
General Discussion / Re: Thank You Gentleman
« on: February 04, 2018, 08:47:56 pm »
Quote
why i must change it coz all what can "brave knights" is crying on the forum :rolleyes:

I have had to change my long time 2h main to a Hoplite because of all the people saying dumb shit like "get a shield" and even now I still get shot to shit all round.

36
General Discussion / Re: Plans for a big screenshot
« on: February 03, 2018, 08:21:57 pm »
Still think it should be on EU1 so people can wear their trademark gear. Strat will feel too formal.

37
mr_baby_head_von_Krems
3 exchanges plz

38
General Discussion / Plans for a big screenshot
« on: February 01, 2018, 01:10:44 pm »
Hi guys, I've been thinking recently that it would be really cool to organize a giant cRPG screenshot on EU1 to celebrate the fact that so many of us are still playing in the year 2018. It would be a nice memento for us to remember the game when it is finally gone. Would be interested to see other's opinions on the idea and potentially get some admin support to enforce no fighting while we all line up and get in clan/ friend groups.

I'm thinking WW1 christmas day style armistice for one round in an evening where we can take some really cool screens of everyone. I don't have a particular date in mind but we should try and plan it for a day when the most possible people will be playing.

Let me know what ya think :)

39
General Discussion / Re: Ranged
« on: January 27, 2018, 07:08:28 pm »
This is my first thread on forums, I started playing in 2012 tyvm. Never wasted my time on here as this is what it leads to....
FYI I don't really care where this thread goes and am not crying at all

40
General Discussion / Re: New map rotation [EU1]
« on: January 25, 2018, 11:22:50 am »
I LOVE U

Trouble in the neighborhood is back!!!

41
General Discussion / Re: Ranged
« on: January 24, 2018, 08:55:46 pm »
I think my main problem with archery/ xbow in this game is super un-realistic, (I KNOW THIS IS NOT MEANT TO BE AN ACCURATE PORTRAYAL OF REAL LIFE) in that on a medieval battlefield an archer or crossbowman would never ever be as close to enemy infantry as they are in-game. It's also getting quite frustrating reading comments in-game and on here from primarily ranged players about how nerfed into the ground it already is, if this were true then we would only have a small percentage of people playing it, the fact is around 30-40% of players are using ranged suggesting it's not as crappy as you guys complain (if not more).

I do have to agree that what crpg needs is greater teamwork towards that sweet x5 in order to combat archers, cav and enemy inf blobs but I appreciate this is something dev teams cannot fix. We the players must do so. Having respecced my main to shielder I would like to add that I've had minimal success in avoiding being shot.

Either way arguments on the internet never have a winner.

42
General Discussion / Re: Ranged
« on: January 23, 2018, 10:15:18 pm »
Nice to see the least constructive conversation coming from head admins and devs. Either way, as expected this thread is going nowhere so lock it or leave it idgaf.

43
General Discussion / Ranged
« on: January 23, 2018, 12:18:17 pm »
Everybody knows there is a ranged problem, every day its is complained about en masse. While I do think most classes are fairly balanced archers are not, any form of ranged player just should not be able to compete in terms of wep speed, melee damage (preferably not running speed too, but that would be highly unfair). It takes me long enough as a melee player to reach an archer (especially 2+) without getting shot to shit, when I do reach them I don't expect to get 2 shot with some ultra fast mega damage sperg weapon.

IMO ranged players make their choice to have an advantage over melee players, this being there bow, xbow. They should not be able to then duel or groupfight on equal footing, end of. Throwing is maybe a different matter because of the range you can use most throwing weps from (very close to be at all accurate) but archers are in a shitty place right now.

The fact is we have all been playing this game for at least 5 years now, most more than that. We have all reached peak performance and so should expect the skill level to be higher, but I do believe there is a solution. Either caps on how much prof you can put into weapon points or increase the cost as you put more points into a particular one. This would reduce complaints about movement speed for melee heroes, AND reduce accuracy of ranged. We all like to think we are God-Tier players and so maybe we should think about making the game hard again (for everyone). The only thing the majority of players want is a FAIR FIGHT (except cheaters).



I'm expecting the usual ignorant replies of "shield blah blah blah" , "I'm already inaccurate as fuck", "protect your own archers". So any comments in the like will be ignored.
I just want to have a conversation about potential fixes because this is what will kill the mod.

44
Sell/Trade / Re: >>> Cassiopeia's FederalExpress <<< (kittens inside)
« on: January 22, 2018, 12:44:56 pm »
your merc sword for ma danish bastard?

45
General Discussion / Re: Loompoint GIVEAWAY
« on: December 24, 2017, 01:57:43 pm »
9111

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