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Diplomacy / Re: Official Republic of Squids Diplomacy Thread
« on: July 22, 2014, 04:40:21 pm »how the fuck do you sleep at night
Next to my gorgeous wife.
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how the fuck do you sleep at night
Thanks buddy. But I still say fuck your ranged
That castle is tough. The walls are high as fuck. And long lol. Having only one stairwell to access really made it difficult for you guys. But thanks for being the better person. I won't brag about defending and winning, but flag caps are always rewarding.
why does blackcompany hate attacking in prime time?
I don't think a chart will show the real picture. You have offensive counters and defensive counters and some classes have more than one offensive or defensive counter (everything has a melee defensive counter for eg)..some classes force multiply so having more of them than the enemy effectively reduces their defensive counters effectiveness. You have movement speed, distances to targets, terrain, line of sight, player skill... Ideally we shouldn't be talking in terms of counters too much but classes should have some pro's and cons to keep it interesting. ATM ranged seems to be too much of a hard counter to too many other classes, without much of a hard counter to them that doesn't include shooting projectiles
According to the forums 120 % of the playerbase is ranged anyway. With that much friendly ranged around, what is keeping you ( and pure melee players in general who are refusing to implement any form of ranged into their builds ) from just staying somewhere within the effective range of friendly ranged so enemy horse archers cannot attack you without putting themselves in danger of being shot back ? Of course horse ranged will chase after the individual which is not able/willing to stick to its team.
I am not really fond of horse archery myself and how it is implemented into the game. Changes that makes the class more susceptible to e.g. cav as a return for their ability to hard counter any melee inf sure is not out of the question. Still I am not sure what pure melee players, who refuse taking any form of ranged themselves AND also refuse to cooperate with their friendly ranged expect to happen. Should melees be able to shoot lazers out of their longswords/poleaxes when horse ranged is around or to groundslam their shields, creating a shockwave that dehorses any horse ranged within a distance of 50 meters ? Seriously, what is supposed to happen to make inf counter horse ranged ( appart from changing battlemode into some more sophisticated and objective based, which would be the right way to go IMO ) ?
Personally I can understand people who demand this class to be removed as the reasons for its existance are most probably only historically related. I am not the one to decide that however but I am pretty sure those in charge wont delete a class from the game. No matter how many nerfs HA/HX would get, as long as a horse will be faster than inf on foot and as long as horse ranged can shoot ( which both will unavoidably be the case ), horse ranged will hardcounter inf. Either you make up your mind and let your ranged help you or you deal with it.
In the end I think UnholyRolyPoly nailed it:
So we need even more ranged now just because of another OP ranged class? This game is getting ridiculous. 1 HA is worth several foot archers imo. They are more versatile, can kite forever and take a lot of shots before they go down. It takes more shots to down a horse than a ranged player
Pretty sure an arrow outranges a lance btw
Being good is optional when you can kite everything and when you have the advantage over pretty much every class. Even with a shield they will just shoot when you lower it to attack, and if you don't attack you will get bumped then shot when you're getting up. Or they will get behind the shield and you will have to cover multiple sides
Ranged don't even get an advantage over them because a moving target is harder to hit than something thats stationary most of the time
Meh, its a really badly implemented class. Its only there because of realism. If this were any other game no game designer would implement a class like HA and HX are
(click to show/hide)
For some reason my screenshot is a little smudgy, but I hope it is readable still. The top two players on the left team are horse archers. They have literally carried their team some rounds, outscore anyone else on their team and have a lot of kills. This is not an isolated occurrence, they have been playing horse archer for a while and they continously yield similar results. Granted, they seem fairly good at it and probably have very high level builds. Yet for a class that is so poorly implemented into the overall game design as it has no counters, consistently delays, and is literally zero fun to fight against, this level of strength is absolutely unacceptable. Also notice how their team lost 4 rounds, yet they have less deaths. Also, it was raining this entire round.
In my opinion horse archery should probably be plainly removed. If it wasn't for the historical precedent, no game designer would ever think of putting such a class in such a game. If horse archery has to stay, which is understandable, it should not be a higher than top tier class able to carry teams. Any amount of horse archers is detrimental to the experience of the larger playerbase, a high amount of horse archers is disastrous. The grumbles on the server speak for itself. There are already a number of threads created on the subject, one was created as I was typing this.
Here is one with some discussion on creative ways to nerf horse archery
http://forum.melee.org/game-balance-discussion/suggestions-for-nerfing-horse-archers/
I just hope to draw attention from Tydeus or San about this situation by going all General Discussion and I hope they understand something should be done. There are many, many ways to nerf HA, feel free to discuss them. I don't reallly care how, as long as a nerf is done. Here, have a useless poll.
You're basically right, there was a time when the economy was simple and building armies took damn near no effort. Increasing gear prices, complicating the economical system, and the return of AI fiefs has essentially turned the game into diplomacy simulator 2014.
I heard Unholy Rolypoly unnaturally rolls over.
Unholy Rolypoly is the nastiest person I ever met. He will eat babies and torture kittens. The only reason we are allied with him and his cohorts are because we are so, so, so terrified of him. Please, someone, rescue us from his madness.