Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - UnholyRolyPoly

Pages: 1 [2]
16
Strategus General Discussion / Narra Strat Screenshots
« on: October 25, 2013, 06:30:39 am »
Here are some of the pictures of Narra.  I didn't get a lot of action shots.  But this castle has rarely been attacked and I thought people might appreciate some screenshots. 

(click to show/hide)

17
Strategus General Discussion / FCC vs Hospitaller Screenshots
« on: October 20, 2013, 07:10:50 am »
UnholyRolyPoly_BlackCompany vs Hospitaller_Devestator

FCC- 1911 of 2975 survived the battle.
Hospitaller-  103 of 1669 survived the battle.

Enjoy.....

(click to show/hide)

Better Screenshots
(click to show/hide)
(click to show/hide)


Close Up Shots
(click to show/hide)
More Close up shots
(click to show/hide)

Even More Close Up Shots
(click to show/hide)
Cont.
(click to show/hide)

And again even more
(click to show/hide)




18
I took screenshots throughout the battle because I wanted as much intel as possible.  I assumed it would take several armies to take this castle and the only images we had were top down.  Therefore I was going to use this opportunity to build an AAR (After Action Report.)   
(click to show/hide)

At this point the battle had begun.  As you can see they were sniping us from the walls.  The interesting thing about this castle is how wide the walls are.  Their ranged had plenty of room and were not at all limited to the towers.  This first orders Kesh gave were to build 4 catapults.  In the next series you will see we took down the center wall and ladder spammed the right wall.  If you look at the original pictures the right wall is sealed off from the rest of the castle.  Once we took it.... we gained a nice foothold that was very hard to take back.
(click to show/hide)
As you can see the catapult had taken down the center wall and we capped their flags on the right wall.
(click to show/hide)
Kesh tried to build a Forward spawn in front of the breach... we tried to protect it but they were able to break it.
(click to show/hide)
The Battle was pretty much localized in the breach and the stairwell to the right at this point.  We did open up a second breach with the catapults but I don't think I have any good pictures of it. 
(click to show/hide)
The first successful forward spawn was built on the far right wall.  PErfect placement (great job engineers) on the roof of the tower.  They tried once or twice to put siege ladders to it but never even attempted more than a half ass push.  (2-3 guys)  Thus our Forward Spawn was safe and the course of the battle shifted in our favor.  It seems to me that if they made a directed effort to break that spawn they might have been able to hold out a lot longer. 
(click to show/hide)
Because of the New Forward Spawn we pushed them away from the breach/stairwell and never even came close to loosing either.  Most of the fighting took place in the courtyard for a short time.  Then they retreated to their last remaining wall and tower.
(click to show/hide)
At this point I noticed the archers having a field day from the center tower.  Meaining....  I got killed by an archer from the center tower lol.  We would eventually take the rooftops and that tower before finishing off their last wall.  Personally I feel like Occitan made a huge mistake allowing us to easily take those rootops especially the highest one.  I'm not an archer.... nor am I an experienced strat player.... but as a 2h...  I was a lot more comfortable knowing our ranged held those positions.
(click to show/hide)
The fighting became pretty bogged down at the stairwell.  They surged... we surged... it was a good fight.
(click to show/hide)
I took a few more overhead shots given the new status of the castle.  Again I was collecting intel so we could assualt the castle but... no need lol.
(click to show/hide)
By this time they had one wall left.  Their pikes were stabbing us from above.  Everytime we managed to take the stairwell they took it back.  We pushed.... they pushed... it was gridlock for the most part until we got a few more forward spawns up and started ladder spamming the tower on the right of the stairwell.  They managed to push us back a few times but we eventually secured everything but the last part of the wall. 
(click to show/hide)
We built a new forward spawn in the breach and I think it cut down on our run just enough to get us the extra push.  Once again... the engineers won this battle.
(click to show/hide)
Now it's almost over.  It's nothing but a stout and bloody fight.  It took us a little while and we even surged over their flags a couple of times.  But they managed to push us back.... until we finally finished it.
(click to show/hide)
The final blow was a ton of ladders spammed over their remaining wall.  We just kept pushing them from both sides and eventually we capped their flags. 
(click to show/hide)

I didn't even manage to take a final screenshot.

Keep in mind these weren't action shots.  I was trying to capture as much information as possible.  But....  Kesh did such a great job commanding the battle.... that we managed to cap their flags and walk away with something like 7000 troops and god knows what gear/gold.  Congrats to everyone in the FCC. 

19
Suggestions Corner / Remove Large Maps from NA Siege
« on: October 04, 2013, 06:07:47 pm »
NA has a smaller player base than EU.  Most of our people focus on battle and as we all know.... siege is pretty much dead.  However there is a small dedicated group who continues to play siege.  But the most I've seen on the server in the last six months was probably 30 people.  When two teams of fifteen fight it out over a ridiculously huge map guess what.... people quit and go play NA1.  Most of the time you get some nice action on siege.  Then you come across a massive castle map and it's over.  Either the teams spread out after the initial engagement trying to ninja the flag meaning there is very little combat or all of the fighting happens at the flag.... in which case you have to walk through a gigantic map just to get to the fight.  It's just boring.   I've played a good bit of siege on EU and it's great.  There is usually 50+ people on.  Those very same maps are a lot of fun because it's about taking and securing points.  But NA siege isn't equipped for that.  The small maps play very similar to EU because the fighting is condensed. 

We don't need a large map rotation.  We don't even really need new maps.  Just remove all of the large castle maps altogether.  Most of the wooden castle maps are fine.  If you do this.... it will actually make siege playable with the average 20 people on the server.  Just put it to a vote or try it out.  NA people complain about large maps every single time they pop up because we don't have the player base to attack and defend so many points. 

Just my two cents.  Thanks. 

Edit-  BTW.....  a double XP Friday once a month would go a long way toward revitalizing siege.  Especially if you fix the map rotation. 

20
Strategus General Discussion / The Top Five Kills FCC Fight 9/29/13
« on: September 30, 2013, 06:53:21 am »
The top five kills receive 50k a piece.  Thanks for attending.  Please put up stones for the trade and I will accept them.  The winners are....

Cyranlue_BRD 65 kills
Lumetta_the_Berserk 60 Kills
Method_Man_Holliday_Aow 47 Kills
GoW_Pistachio_Nuts  44 Kills
Nergui  39 Kills

(Nergui and Duckles were tied for the fifth spot but Nergui had a better KD)

Message me UnholyRolyPoly_BlackCompany on the CRPG site when your stones are up and I'll make the trade. 

Also.....

There was an offer for 10k for the top five on the scoreboard.  I believe everyone's been paid but here's the screenshot.  If you are top five in score and you didn't get your money just PM me on the CRPG page. 

visitors can't see pics , please register or login


Pages: 1 [2]