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Messages - Final_Boss

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31
Suggestions Corner / Re: Armors in banner background color?
« on: December 03, 2011, 11:08:20 pm »
I don't think the standard RGBY colors should get replaced but it would be nice to see a "banner color" option!

Something like this on the website would be nice too!:
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32
Suggestions Corner / Re: New Heirloom Models (and web GUI)
« on: December 03, 2011, 09:45:45 pm »
I too have to recommend using OpenBRF if you'd like to see all the different models!

I'll have images of all the different heirlooms eventually (website purposes)

Danish Great Sword Models
(click to show/hide)

33
Suggestions Corner / Re: New Heirloom Models (and web GUI)
« on: December 03, 2011, 04:37:17 pm »
my nodachi has no sheath, and when I drop it on the ground it's invisible.

Oops! Forgot to rename the scabbard. If you download the pack again and just replace the finalboss_2h.brf file you should be good :)

I seen the katana +3 now, its awesome looking!
But I didint notice any difference on the italian +3
My +1 langes looks to have a new ring on the handler, dont notice other things.
Is that right?

This pack only works with 2h weapons. Haven't included 1h yet. Waiting on chadz for a file.

34
Suggestions Corner / Re: New Heirloom Models (and web GUI)
« on: December 03, 2011, 04:00:35 pm »
So no need to insert load_mod_resource = finalboss_1h?Just with 2h?

correct. You only need to have finalboss_2h loaded

35
Suggestions Corner / Re: New Heirloom Models (and web GUI)
« on: December 03, 2011, 03:45:37 pm »
This only works with 2h heirlooms and the latest patch.

If cRPG updates and item_kinds gets patched again you won't be able to test it until chadz hooks me up!  :wink:

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http://joeflashedme.com/crpg/finalboss_heirlooms_1.02.zip

How to install
-STEP 1- put each file in the resource folder in your "modules/crpg/resource" folder

-STEP 2- put the textures in "crpg/textures"

-STEP 3- MAKE A BACKUP COPY of "crpg/item_kinds1.txt" and paste the new one from the .zip (in case something breaks)

-STEP 4- edit "crpg/module.ini" and add the follwing line below the line "load_mod_resource = kazakh_armor"

"load_mod_resource = finalboss_2h"

36
Suggestions Corner / Re: New Heirloom Models (and web GUI)
« on: December 02, 2011, 06:11:15 am »
Too bad I've sold my +3 Danish, SoW, and Highland recently, but I bet the morningstar is going to be the sex.
morningstar. I had to change that handle a bit
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37
Suggestions Corner / Re: New Heirloom Models (and web GUI)
« on: December 02, 2011, 04:23:29 am »
There are scabbards and arrow/bow animations as well

...but there are definitely not 188+. Meant to put 88+!

38
Suggestions Corner / Re: New Heirloom Models (and web GUI)
« on: December 02, 2011, 12:00:00 am »
Boss? its 40 models for bows and arrows.
cus 4 models each weapon there are 4 arrows and 8 bows.

There are scabbards and arrow/bow animations as well

39
So it turns out getting these packs to work with every new patch will be a little tougher than I had originally thought. However, I've talked with chadz and we'll see if we can't figure out something soon!  8-)

Heirloom Modeling Schedule:
- 1h weapons (632 Models) Annihilated!
- 2h weapons (240 Models) Close to completion
- Bows & Arrows (88+ Models)
- Polearms (188 Models)
- Throwing (188 Models)
- Crossbows & Bolts (20+ Models)
- Shields (204 Models)
- Horses (60 Models)
- Hand Armor (52 Models)
- Leg Armor (132 Models)
- Head Armor (584 Models)
- Body Armor (568 Models)

40
Dont forgot their is new models for the 1h military sickle and 1h militay hammer.

Yup! Thanks for the reminder!

41
Yeah, it probably has to do something with the "item_kinds1.txt" (basically, the file that makes it all work). For every update without these models I'll have to re-edit that file (which is kind of a pain in the ass :( ).

No worries though, I'll fix it soon and hopefully have all the 1h & 2h heirloom weapons in the next patch! :)

42
Do you plan to make scabbards for twohanders which don't have them (greatswords and longsword)?

Fo' shizzle. Not a full scabbard but definitely putting a holster of some sort on the back.

As for those cleaver scabbards, I'm not sure if those were actually real or not? Can anyone confirm this? Did military cleavers have scabbards or were they just tied on some how?

43
Should I delete the entry:
"load_mod_resource = finalboss_1h"
From the last patch?

Yes, make sure to delete the line "load_mod_resource = finalboss_1h" in the \module.ini file as well as the finalboss_1h.brf file in the \Resouces folder (won't need those anymore). If you still crash, I read that sound mods might be causing the issue :? I'll have to look into this more.

I do own a MW one handed, not sure if that can be part of the problem. Taking it off my equipment screen on the site to try and spawn with something else does not solve the problem though.

What MW one handed are you trying to spawn with?

44
UPDATE!
http://joeflashedme.com/crpg/finalboss_1h_heirlooms_c.zip

There are two brf files now, make sure to change them in the module.ini file!

11/19/11 --- Fixes:
- I generated some quick LODs in this version to hopefully fix some crashing issues. Let me know if this works/craps out for you
- Fixed the iron_battle_axe model using the 2h version
- made higher quality scabbards for both western / arabrus textures
- Fixed grosse messer / espada / long espada not being able to stab

---- How to Install ------
-STEP 1- put each file in the resource folder in your "modules/crpg/resource" folder

-STEP 2- put the textures in "crpg/textures"

-STEP 3- Make a backup copy of "crpg/item_kinds1.txt" and paste the new one from the .zip (incase something broke out and that something was hell)

-STEP 4- edit "crpg/module.ini" and add the follwing two lines below the line "load_mod_resource = kazakh_armor"
"load_mod_resource = finalboss_1h_a"
"load_mod_resource = finalboss_1h_b"

Post here if you run into anything else!

45
feedback: for some reason with the mw long espada eslanova you can only overhead and side swing stabs don't seem to work and i have no idea why
FINAL BOSS! BUG REPORT! +3 Mosse Gresser looks beautiful, but it has no stab animation anymore.  Please fix, until then i must uninstall it.  kinda a shame........

Yep! Good spot guys! The grosse messer / espada eslavona / long espada were acting as scimitars. I totally fixed it and will upload a newer version within a few hours :wink:

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