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151
But I ams of has confused due to ams has scimitar but Kieven Rus, ams whats tartar invasion?

152
Suggestions Corner / Re: Add Boats!
« on: July 10, 2013, 04:26:01 am »
only problem is, unless the scorpio's from those siege maps or some such are added to each boat, and or a bunch of archers, and or crpg realizes its based in the 1400/1500's and i can get guns/cannons, this would break down into small melee fighting zones

good idea regardless

153
Suggestions Corner / Re: Add crouching!
« on: July 10, 2013, 04:23:03 am »
Vikingr Crouch walk please, would allow for sneaky sneak and of course double rank shield walls and such.

154
DIRK MASTER RACE
RAPIER'S ARE FOR THE FRENCH AND THE LAME
IMPLYING THERE IS A DIFFERENCE

155
Suggestions Corner / Re: A secondary mode for bows; the arrow thrust
« on: July 10, 2013, 04:18:30 am »
the arrow would break
the end

156
ITS NOT AN ARCHER, ITS A 2HANDER IN DISGUISE TRYING TO GET A NERF!

157
PLASE 2 BUFFF 2HAND, 2HAND TOO HARD, A LONGSWORD SHOWS REALLY SKILL AND DEDICATION

158
Suggestions Corner / Re: Add Weapons - Flambard and Flammard
« on: July 10, 2013, 03:50:07 am »
minds as well add the zwei hander...

159
Suggestions Corner / Re: Spiked Targe Shield (damage on nudge)
« on: July 10, 2013, 03:48:53 am »
Hope you're not talking about my post...
Yes a Targe would be chill, but considering that powerstrike isnt really how hard you hit, but your ability to hit hard, i would say only strength (being strength affects nudge anyways)

160
Diplomacy / Re: Declaration of war Of Lco
« on: July 08, 2013, 04:27:02 am »
But sir.....

Of all three villages liberated from tyranny not a single member of the population was killed  :wink:

Because the French liberate things...Tell that to the Vietnamese

161
I also agree that some new weapons should be in order, along with perhaps new selections of ranged weapons like recurve bows and such along with like a cho-nu-kun or whatever its called. Also in the throwing department maybe something like bola's, chakram's and slings or something. In the melee field, maybe like a Dirk, a Zwei-hander, maybe like a halberd that isn't that long, because they existed (I think). For shields and armor a Targe might be cool (Like a bunch of damage on the bash but its bad at something or another) along with maybe a full leaf scale scale mail and perhaps some more intermediate armor like a breastplate and mail or something. Maybe something super fly like spiked shoes that do "more" damage on a kick.

162
General Discussion / Re: Top 10 NA shielders
« on: June 24, 2013, 01:27:47 am »
#1. Me
#2. Myself
#3. HoC_Robert
#4. I
#5. Tony Romo
#6. Obviously not your mom, otherwise you wouldn't be here
#7. Captain America
#8. Jewsicus
#9. Pipi Fucking Lockstocking
#10. Savaris

163
General Discussion / Re: Crpg Inspired Comic
« on: February 24, 2013, 09:56:07 am »
I like where this is going...

164
Diplomacy / Re: BoneSaw takes vacation
« on: February 24, 2013, 09:51:07 am »
Cheers

165
Hello people, if I can call you people, you bickering bunch of -censored for those few young people- -also censored-! I believe this is a suggestion thread and should be discussed in a polite way not involving the poster or any subsequent posters real life activities/opinions. That being said, onto the matter at hand of these modifications to CRPG. While Logic and realism would dictate that many of these things are valid and do-able, lets pardon them from the table for a bit. In CRPG, giving hoplites an over hand attack would not be that terrifying. Most of us have played NW, where unless you are an officer or Prussian, you get a musket with over and under hand attack. there are to attacks and they would both be fairly obvious making blocking them a matter of utter simplicity (although this may be a challenge for some of you, in a manner similar to forming coherent thoughts and polite manners) Getting rid of the "lolstab" while not required, as a good enough shield-bearer can just weather through the storm, it would be pleasant to all the other people and shield-bearers to get rid of the ability to abuse this, this does not mean nerf the pierce attacks of 2h weapons, but does mean that one should not be able to look off to the side, initiate the stab and the wind in in past a block or whatever to do damage. As to the magnetism effect on shields (on bucklers this is just silly, a buckler should not stop arrows save a direct hit to the buckler) "emulates" the shield bearers prowess (hence why the "magnetic field" is larger with a higher skill) with moving their shield quickly to stop things, while this should have an arm movement in it, both Paradox and the devs seem fairly busy/lazy to go and animate that.

Half-swording to a 2h WPF value and such: While it would make sense, half swording is kinda sorta a boon to the polearm people who need shorter weapons and don't want to hybrid, that being said the pierce seems to be higher, although not by much and the cut seems to be a bit lower, so no major problems there...the pierce would vary anyways. The range of a half sword strike cant really be increased, although a stab could technically, because then all the ranges would be increased and therefore create a hell of ghost reach issues

While I would say that yes 2h weapons are a bit fast, most of the 2h builds (non maul based) are high AGI in my experience and therefore would have higher WPF, meaning a faster swing, now while we could also argue that weight should be a factor in the speed, a countenance would be that all the 33/3 build would swing almost at fast as a 15/24 build. Axe damage is fine because of the disadvantages to using an axe, and the sword damage is tolerable/ok

Most of the other things in this post are relevant to aesthetics (because I want to kill things and look sexy doing it) and don't need much discussion, (although overhand pole stab would have higher damage, what ever dude...) so I here by conclude my post. GOOD DAY SER

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