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Messages - KingBread

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31
General Discussion / Re: VOTE FOR MY BAND - MAKE US RICH
« on: July 27, 2014, 09:14:05 am »
which one is Fin ? I wonder if this is the same voice we now use in CRPG?

32
General Discussion / Re: Byzantium is dead
« on: July 26, 2014, 11:23:56 am »
Get rekt my old friend
Pretty smart answer.

Also

I WILL 1 HIT YOU IRL !!

33
Yea it works. But they add so many units its now imbalanced. You basically dont have elite units but they promise to balance it till ver 1.0. It is the best mod for Rome II thought if you want to try it go to their forum cos of newest patches its hard to say when steam version is compatible.

34
Faction Halls / Re: [Fallen] - Fallen Brigade - Recruiting EU - NEW!
« on: July 15, 2014, 09:26:17 am »
Okay i think we are officially merging in to Fallen_Roman_Empire so we should make new topic.

35
General Discussion / Re: Steam supports steamworkshop for Warband..
« on: July 11, 2014, 08:16:50 am »
Yes pls do this before Warband is for free. I dream of a full siege server this sunday.

36
I guess that having guy with this amount of emotions toward this mod is actually a nice marketing move.

If i were a new player and read this comments i would be like wow this guy really must love this game and she rejected him.

37
General Discussion / Re: ADD A FUCKING RANGED CAP ALREADY
« on: July 09, 2014, 07:59:42 am »
I think the problem starts when they decide to change heavy cav difficulty...

Back in the days when Fallen have more than 3 members we were making FALLEN_ARCHER_DEATH_SQUAD nights and invade servers. But there were one server we never invade. It was Eu1 with Great Khans members on it. Cos when we do join it with our FALLEN_ARCHER_DEATH_SQUAD we were fucking trembled to pieces by GK members switching from donkeys to hipopotams. And becouse there is no good cav on NA server we preffered that one.

38
General Discussion / Re: SUBLIMINAL MESSAGE IN CRPG!!!
« on: July 08, 2014, 10:02:54 am »
this disney idea explains so much !! I heard of a guy 100% obsessed with sex and he lived in 16th century. He had his diary and he notes every sexual adventure there. Now it is obvious that he not only note stuff there but also had chrono vision teleport that allows him to watch pocachontas AND Lion King while he was noting stuff

39
General Discussion / Re: Game feels wrong
« on: July 07, 2014, 06:54:00 pm »
I suggest not playing this mod ever https://www.youtube.com/watch?v=FFGgtq7EDLs

Dont even click it

40
General Discussion / Re: Help cRPG grow!
« on: July 04, 2014, 08:34:55 am »
I don't care about any kind of rewards, I want my fucking hybrid I worked for since 2011. I think being able to have 8 athletics and 8 riding isn't too much asked considering I fucked up my first year at the uni because of this game?

Seriously, if you really wanna fuck up the game go on, but this is just madness. I love this game because of the grind, it's an exponential curve ffs. The people that have one single fucking powerstrike point more now have had to grind ages for it, I didn't even make my build stronger I just made my build so that I could play mutliple classes and enjoy myself on multiple builds.

Kinngrimm was lvl 37, I don't believe his epeen did improve very much after he played a full year or more to get from 35 to 37. Give new players a more equal base to start on, but don't take away their long term goal. I know games without long-term goals and I rarely play them, my character is finished anyway so why would I take the time to grind it to higher level?

EDIT: these 'different' kind of rewards would in my case probably make me more effective against new players than I am now, atm I'm just a combination of two lvl 31 builds which I can't use at the same time obviously. I either spawn in cav gear or in infantery gear. Plus, capping the stat gain would lead to more people respeccing, you can say goodbye to your lvl 35 players with only a loomed weapon or armour. They will have everything +3 now.

I would quit also when benefits will be cut off. I see no reason to not give this 16% more damage to a guy who played for 3 years to achieve this. Im lvl 34 now and 19/24 build. So in your calculations you can say that any new player can easly go 24/12 and have more dmg than me (i have looms he not) heck he can even go 30/12 within a week. And he will be able to 1 hit me in my legs cos i have only 17 armor there(this actually happen to me recenlty) but he will still be infuriated not becouse he deal less dmg or he cant tank more dmg than i. He will be infuriated cos he cant block 90% of my attacks. Good argument in this disscusion is also the diffrence i had when i were a noob when people can get lvl 45, plate armor/archers and i stayed cos i find myself a nice goal to achieve and when i first killed one of those players i felt happy i felt i achieved sth not only by skill but also by making my char able to deal dmg, then i set another goal. Now i also have a LONG TERM goal which will give me 8% more dmg and 4 hp if you want to take this goals out of players and dump down lvling to lvl 31 that can be achieved in a week then you can remove xp and gold just allow people to play with STF.


TL;DR;
I can see that mind set of san/tydeus/grumps is going to a dangerous direction simmilar to what native multiplayer developers went. It will take RPG from CRPG.


41
Thanks, I actually figured these out recently myself and it has indeed helped tremendously. This, and the melee guides + just hanging around the duel server with some friends. After realizing the complexity if the fighting system the game grew a hundred times in my eyes. Something I wish all newcomers would experience.

Yes. The melee system is deepest and most complex you can get nowadays. You have move for every situation. Kick when you are attacked by facehugger with a shield, nudge when you are surrounded by slow enemies or want to break in protected gate, or throw somebody down from walls. Chamber block for super pro moves. Noob macro feinting that will make whole community cry and force you to post videos of your mouse movements and many many other details that makes this mod deserve


                                                 BEST MELEE SIMULATOR 2010-2014.
                                                               AWARD

42
General Discussion / Re: Promote the mod to mod sites.
« on: June 30, 2014, 05:13:23 pm »
Nice Panos its working allready. I saw a peasant charging me with a stick and i decided to nudge him and not kill and i nudged him off the roof :(. CRPG have no mercy but i hope they will stay. Now we just need another sale !!

43
General Discussion / Re: Promote the mod to mod sites.
« on: June 29, 2014, 03:59:16 pm »
We currently took position 9, still good but we need better! :)

I thought its 9 out of Warband mods and now i realized its 9 out of fucking every single mod :P  i guess we can make it to top 3 easly just some time untill all new accounts created today can vote 10/10

44
General Discussion / Re: Promote the mod to mod sites.
« on: June 29, 2014, 10:27:04 am »
x2 xp from 1-20 imo since EU5 is hard to populate.

BUT to be fair if you are a newb and cant stand one day being pushed over by others (and usually its one day to reach lvl 20 or even higher) then you wont be able to survive frustration that will come up later. This mod frustrates you on every corner and people that play it have to be able to endure it.

I recently read a review of our glorious mod when guy says its shit cos you die from 1-2 hits and it take a lot of time to being able sustain for more. I said to him but you can block attacks and he answered LOL BLOCK have you seen how many people are there ??

45
General Discussion / Re: Promote the mod to mod sites.
« on: June 29, 2014, 09:04:49 am »
Here's some images of Strat and battle servers, and a couple fun pictures! All from NA.

(click to show/hide)

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How you made CRPG look so great. Tell us your graphic settings ? Are U using any mods ? I want my CRPG to look simmilar pls

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