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Messages - Sultan Eren

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16
Mount & Blade II: Bannerlord / Re: Gamescom + Blog XI
« on: August 12, 2015, 10:01:30 pm »
Guray, keep up good work bro; I follow this thread to get informed. You have actually improved your English too since the first time we met.

17
General / Re: News
« on: August 12, 2015, 09:50:26 pm »
@cmp

I just really wonder why you haven't at least announced some news for almost 6 months? :(

18
General / Re: News
« on: July 14, 2015, 01:50:04 am »
VALVE TIME. I HATE TALEWORLDS, I HATE YOU.

20
General / Re: Mount and Blade skills tranferable?
« on: November 28, 2014, 10:00:52 pm »
Actually what i saw in the kickstarter video, was like Juggernaut spin and strike the sword like that. Realistic skills can do no hurt. Like turn and strike, lean right,left,down, one shot dagger kill if you sneak from behind, shieldbash, even kick and nudge can be skills like 1 2 3 4 5. Wasd footwork+12345 skills+360 degree mouse control -> Thats what I call a good game.

21
Suggestions Corner / Re: Dota CRPG
« on: May 04, 2014, 11:48:44 pm »
I didn't know that. But hey, this could be a mode for Melee.

22
Suggestions Corner / Re: Dota CRPG
« on: May 04, 2014, 10:58:43 pm »
Since there's no superpowers, limitless i think like a battle server. The ones who have been playing since map change will be high levels but that's not a problem because it is gonna be restarted sooner or later.

Addition: Towers will be the structures which have a balista on them and they are capturable by each teams' ranged.

23
Suggestions Corner / Dota CRPG
« on: May 04, 2014, 08:02:07 pm »
If there were not Melee, the team could make a dota mode which can be implemented to crpg.

Bots spawn and attack the opposite bases(destructable objects) in a symmetrical map, as you kill them you gain money and like the old xp system in crpg you gain xp when you are close to action. Each time you choose your class manually and you start from level 1, you pre-choose 5 armor, 5 weapon etc. in site and as you level up you can equip them. After one of the bases destroyed the game restarts and gained xp will be added. That would be amazing...

24
Spam / Panos! How one can get insulted by this?
« on: April 29, 2014, 04:09:12 pm »
visitors can't see pics , please register or login

25
Suggestions Corner / Re: Death Penalty
« on: April 19, 2014, 11:10:25 pm »
What you guys dont understand is some rounds you die some rounds you are alive in the end, if this would happen in %50 rate, then the upkeep will be exactly the same %7,5 average. But dying a lot will cost a little more money. This will encourage not to die and stay in formation.

For low levels and beginners this could be harsh, that's right. Gen1 until level 25 char doesnt even pay upkeep. Something like that can be implemented.

You guys who are opposed to this are TEENAGERS, i am sorry.

26
Suggestions Corner / Death Penalty
« on: April 17, 2014, 11:47:31 pm »
To encourage teamplay and to avoid mindless running and splitting at the begining, death penalty should be implemented. Every game should be a tactical, survival battle rather than running without paying attention. This is killing the mod.
The penalty that i am thinking is higher repair bills. Dead players pay %10 upkeep while the undead pay %5.

27
Bump for the good idea.

28
Great idea.

Btw
Kingdoms get taxes from its vassals?

29
Suggestions Corner / Re: Make Manual Blocking Harder
« on: February 26, 2014, 01:50:39 am »
Make auto-blocking easier.

30
Türkçe Forum / Re: Dokunulmazlar - The Untouchables
« on: February 21, 2014, 06:49:26 pm »
Adamın amacı zaten büyük bir klan olmak değil.Tahmin ettiğim kadarıyla klanda 5 kişi bile olsa bu kişiler birbirinden haberdar şekilde takım oyunu oynayarak eğlenmesi olay.

Eyvallah.

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