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Messages - Kafein

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13756
Spam / Re: The "Rate The Above Song" Thread
« on: January 08, 2011, 01:00:24 am »
Am I the only one not posting hard rock ? (not that I don't like hard rock though)

http://www.youtube.com/watch?v=SKW8lrOidh8

EDIT : nearly the only one  :lol:

13757
General Discussion / Re: chadz and cRPG - a lovestory!
« on: January 07, 2011, 11:08:40 pm »
As many found out now, the main problem is the differences in what we though cRPG was supposed to be.

A minority including chadz want it to be Native with improved customisation and additional equipment.
A majority consider it as a highly skill-based PVP MMORPG.


Where having a problem here. The mod developpers can't stand long trying to satisfy both populations, and there will be a drop in the playerbase when people from the second population will start to get boring because nothing changes in their gameplay anymore (hitting level 30 and max upkeep value).

13758
30,70,120,180... isn't exponential as you don't multiply by a constant to obtain the next value. It's not linear either. And afaik the formula isn't straightforward.

After some try an error, the effective formula of how much wpp a "n"th WM level will give is 5n²+25n

13759
Suggestions Corner / Re: Make people starting at level 20
« on: January 07, 2011, 10:12:51 pm »
Why don't we begin at level 35 if it's the hard cap then ?  :rolleyes:

13760
General Discussion / Re: Retirement
« on: January 07, 2011, 09:58:50 pm »
yeah i wish we had some official answer on this

This is cRPG... I think you were playing for enough time to know you won't get ANY official answer about ANYTHING.  :rolleyes:


PS : please answer us

13761
Just take the enemies level into account like 5 level less = no bounty (then you will get flamed by own team members for killing peasants)

Even better, get no bonus for killing a guy with 0 kills. The reward scales with how much kills your victim did this round, and it's level.

13762
General Discussion / Re: The new patch is a breath of fresh air
« on: January 07, 2011, 03:20:32 pm »
As many found out now, the main problem is the differences in what we though cRPG was supposed to be.

A minority including chadz want it to be Native with improved customisation and additional equipment.
A majority consider it as a highly skill-based PVP MMORPG.


Where having a problem here. The mod developpers can't stand long trying to satisfy both populations, and there will be a drop in the playerbase when people from the second population will start to get boring because nothing changes in their gameplay anymore (hitting level 30 and max upkeep value).

13763
Vicious, FFS stop randomly putting retarded shitload of spaces in your posts !

And something you should have understood ages ago :

Skill is NOT how many points you have on your char page ! It's how YOU, as a player, perform in the game, not depending on your char or your equipment !

13764
Suggestions Corner / Re: Gold and XP Gain
« on: January 07, 2011, 02:01:14 pm »
To emphasize on tactical gameplay and fighting group skill, I think giving more gold for a large victory instead of a Phyrric one should be implemented first. Before thinking about personal kills (which is a good suggestion too).

13765
General Discussion / Re: chadz and cRPG - a lovestory!
« on: January 07, 2011, 01:51:29 pm »
Yes... Vicious allthough we agree on the changes, your definition of a good player seems extremely strange. Grind doesn't mean anything. It's just fun and motivation for me. Nothing to do with any form of skill.

13766
And what's the point of

"you can upkeep XY max" limit

?

That's just an hard cap. All what you have said is in favor of Joker's suggestions. Skilled players don't make the difference, so everyone is limited to the same max gear value. The high levels weren't the problem, it was how retirement, agi and WM worked at higher levels that had flaws allowing people to swing bar maces a bit too fast. Crossbows are now way better. Give some time and you'll see dedicated crossbowmen doing even better than 40ish archers prepatch. Furthermore, they are still very usable with 1 point in xbow wpf, which is stupid.

And for the rest of your quotes you aren't even criticising what he suggests.



About my retirement suggestion, let's do the math :

at gen 10 (some people hit it pre patch)

you start lvl 1 with 110 wpp to spend. You win 50% more xp. You have to be level 30 to retire again, and it will cost you 50k. Given the peasants time and gold you have spent, this is not too much. 110 wpp is more or less equal to a high level additionnal WM point.

13767
General Discussion / Re: chadz and cRPG - a lovestory!
« on: January 07, 2011, 01:22:46 pm »
Don't try to argue between grind-lovers and grind-haters, they allways said.

Well, if you think the nice thing about cRPG is making your own char with a defined set of skill, attribute points and equipment value, nice for you. If I want to play that way, I prefer returning to Native multiplayer. In Native each faction has 3 classes (except 2 for khergits who aren't played anyway). So we have 5 * 3 = 15 different character builds. On top of that, you can choose your equipment, which will completly change the way you play the game. cRPG offers similar personalisation now. And finally, doing good will allow you to buy better gear over time (on one map) in Native, which isn't true anymore in cRPG.


So in Native we have progression, and in cRPG we have no more.

I know RPG doesn't mean grinding. I play old editions of D&D with friends, I enjoy playing a real RPG. But here we are not playing a real RPG with roleplaying.

Videogames called "RPG" are associated with some kind of progression system. That's not my fault. It's just a common misunderstanding so common that it's now the rule. You'll never play like in a real RPG in a videogame anyway. Especially when it comes to multiplayer and PVP ! With PVP, people try to find "efficient" builds. Many aren't even interested at all in roleplaying.

What my point is, is that RPG means grinding in our context. We are playing what many game magasines would call a "PVP only MMORPG with TPS medieval fighting". Some people actually like grinding. I like grinding, I like playing for the challenge, I like playing just to relax... But I like the games I play for a determined reason not to change their "type". I liked Native for the skill dimension. If cRPG becomes like Native, one of those is useless for me. Me and MANY people (just watch the polls and the so-called "whine" threads that give options to change the system) associated cRPG to a mixed skill-and-grind game, which had a very good balance between those two factors ! No wonder we are dissapointed !

If you personally associated cRPG to an old school RPG, good for you. That's apparently what chadz wanted.

13768
General Discussion / Re: chadz and cRPG - a lovestory!
« on: January 07, 2011, 12:21:08 pm »
Progressing and if you want to call it like that, grind is why I played cRPG and not Native.

Goddamnit : it's called "cRPG"

Call this mod "Mario Kart" if you don't want a grind factor. The name cRPG is misleading since the patch.

What I liked was skill and grind put together. As a skilled player, you can take out grinders without any difficulty. The best results come from people that are both skilled and have grinded much. If you have less equipment/levels, the odds are against you with an equal player skill. There's no shame in loosing. Some people are now defending the patch because the pre patch version was a "tincan oneshotting peasants" fest. In fact it was very far from that. Less than roughly 10% of players had plate. Many of the best players were using mid armor, and the best weapons weren't the costly ones.

If chadz really plans on making cRPG a Native mode with little to no grind and some additional (and imba) armors and weapons, great I suppose. The "build what you want" thingy isn't very true, since you can choose a class and your gear in Native too.

13769
Game Balance Discussion / Re: Give me back lolstabbing!!!
« on: January 07, 2011, 12:05:47 pm »
The new animations are ugly but thank chadz the lolstab is allmost gone.

13770
Game Balance Discussion / Re: The Great Long Lance (LoC) has to go.
« on: January 07, 2011, 12:02:46 pm »
It's perfectly possible to stop a couched LoC with a pike.

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