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Messages - pOLLACABALLO

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1
cRPG Technical problems / Re: cant log in to any server
« on: July 11, 2014, 06:22:32 pm »
today its starting the "free warband week" in steam so I guess half planet said - why not? -. Then taleworlds cdkey-server database crashed like a noob. We are in summer and no major games like this coming out so boom! I guess they are fixing it as fast as they can cuz this is insta bad image for the game..

2
cRPG Technical problems / Re: cant connect to servers
« on: June 08, 2014, 10:42:08 am »
unable to connect to server... spain here

3
Suggestions Corner / Re: Crpg Map - Valour Commander (ingame mini-map)
« on: September 08, 2013, 05:01:44 pm »
Yes lol, well I have to say this is totally optional, it would be a secondary feature of the game, ppl who dont want to vote or follow the tactics its ok since its a public server.. I mean something like the C button, if you want it then use it, if not you will never see it. It would be nice just to put it a coupple of hours in the game, just a jpg with static buttons, just to see how ppl react..

4
Suggestions Corner / Re: Crpg Map - Valour Commander (ingame mini-map)
« on: September 08, 2013, 04:51:35 pm »
Something like this? :)

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5
Suggestions Corner / Re: Crpg Map - Valour Commander (ingame mini-map)
« on: September 08, 2013, 04:16:13 pm »
Im doing myself a test, every round I play in EU1, is like 50seconds untill you approach a target, that almost first minute would be wonderful to just press M or X or whatever key and see where to go in that round. But maybe people really like to expend this time to smoke the last puff of their ciggarettes or to scratch their beards,.. or their lower beards
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We need more hype and feedback so together we develop or polish this idea...



6
Suggestions Corner / Crpg Map Commander (ingame strategy map)
« on: September 07, 2013, 12:29:04 am »
Well guys... time to give something back to the community, something like an idea  :idea: ....  I know this mod is broken and dead,
but still lots of ppl playing on it :lol:, it rocks but sometimes you get boring in game... Well.. here it goes..

The players that get valour in the first round before balance get the "leadership" to command... Or get leadership with a simple voting..
lets see the images..

What valour or most voted player see when they hit the key M(for example):

(click to show/hide)

What non-valour or the rest of the players see by pressing the key M:

(click to show/hide)


Or as mentioned as an alternative to the valour system, by a simple vote like this:

(click to show/hide)

Its all about making the game more entertaining... give some feedback gents, its just up to the hype and viavility of it... (any dev can say something about liability?)
Also, when the map-editors do new maps, they just have to include in the pack of screenshots, an aereal one to place where the mini-map is. Is this even possible? Any dev?

Excuse my english skills...

7
Game Balance Discussion / Re: Nerf throwing
« on: September 06, 2013, 06:20:51 pm »
You're post made me realize how UP and hard archers are compared to throwers. All throwers are easymode scrubs who gets free kills.

Save poor Pollacaballo!
Nerf throwers, buff archers!

(click to show/hide)

somebody said something about not being very accurate, well I get killed 10 out of 10 with.. (whatever they throw..) usually hs, I know how to dance and shit, still can do neo's bullet-style moves with arrows but with those guys its just imposible, ... better stand still and pray they get nervous or sumtin lol

take care jarlek

tldr; a guy with 126wpf headshots me all the time from 30m away, no kiddin', thats why I take my minute to type this qq'ng storm,

8
Game Balance Discussion / Re: Nerf throwing
« on: August 30, 2013, 12:11:18 am »
Its not the damage, its the accuracy this guys have, maybe they are level 35 wich i doubt but got hs by them all the freaking time, its ok they got 6 ammo or such, they kill everytime they trow so almost 5 kills each round, its ok for me, i need 3-4 arrows or more to kill somebody, wearing 40 its like lamost ammo for a maximum of 6-7 kills a round, just sayin , and if not they kite... so yes do something with wpf :&

9
Announcements / Re: 0.3.0.4
« on: August 10, 2013, 06:27:25 pm »
same here  :?, thanks for the effors and time consuming

10
General Discussion / Re: cRPG Goal Completed
« on: August 07, 2013, 07:01:02 pm »
i give you 150k for that leather gloves lol :D

11
General Discussion / Re: Its D-Day today
« on: August 07, 2013, 06:55:28 pm »
(click to show/hide)
enjoy

12
General Discussion / Re: C-rpg Lottery!
« on: July 10, 2012, 09:56:57 am »
Invested like 100k
Win 1.4 million I like it  8-)

you son of a mother! i've bought max tickets all last 4 lottos, 0 gained. and then i start to see ppl with x2, x3, winning first, and second, then third in the last lotto, wtf guys GIF ME MONAy!

13
General Discussion / Re: How does the Lotto work?
« on: July 09, 2012, 10:33:43 am »
this is how it works

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14
General Discussion / Re: C-rpg Lottery!
« on: July 09, 2012, 09:26:46 am »
how can a motherfather archer that dosnt play win first price, AND THEN A SECOND PRIZE ALSO, second how can DenBitre_JMB win 5 times?? 1st, 2nd and 3rd prizes, ... RAGEEEEEEEEEEEE

man this sucks
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15
cRPG Technical problems / Re: missing tems in-game
« on: June 08, 2012, 10:12:42 pm »
I have completely randomised gear ingame.
me 2, i guess you already adressed the issue, well, just letting you guys know,

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