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Messages - Kajia

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1
General Discussion / Re: ADD A FUCKING RANGED CAP ALREADY
« on: July 11, 2014, 10:14:02 pm »
EVERY LITTLE UNSKILLED FUCK, WHO CANT BLOCK MORE THAN 2 HITS IN A ROW, GRABS A BOW AND BECOMES A HERO OF THE BATTLEFIELD

EU1 PRIME TIME, 32 PLAYERS, AND THE MAJORITY IS FUCKING RANGED.

JESUS FUCKING CHRIST ADD A RANGED CAP ALREADY

and a cav cap, and a thrower cap, and a douchebag cap, and a [insert whatever you hate here] cap too. but no retard cap, pls, as that would make the game empty. but penguin caps, and white caps, and blue caps, and caps with crocodile tears.
also a cap cap.


oh, that reminds me:
(click to show/hide)

2
General Discussion / Re: Post banners you never use
« on: July 11, 2014, 09:52:25 pm »
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Kajia the symbols in this one look well better than the one we have now, why don't we change it?
omg, haha!
because I wasted about 100+ hours of my life designing ten-thousand banners for your ass (all of nordmen), when you guys can't collectively agree on one:wink:
taste is kinda trick, no?
as for me: make a new poll and make the others agree with you, I don't fucking care. :lol:
</off-topic>

3
General Discussion / Re: Post banners you never use
« on: July 11, 2014, 09:21:05 pm »
TONS of nordmen banner designs:

currently in use: (so don't steal it!)

visitors can't see pics , please register or login



all the various designs before it:

LOOOOONG LIST (!)
(sorry for big sizes, cba to resize them all)
(click to show/hide)

4
Faction Halls / Re: [Nord] The Nordmen (Not recruiting)
« on: January 23, 2014, 09:42:10 pm »
that freak is a sociopath. he doesn't even try to hide it and he gets payed for being one.

5
Faction Halls / Re: [Nord] The Nordmen (Not recruiting)
« on: January 04, 2014, 04:03:25 am »
visitors can't see pics , please register or login

6
Faction Halls / Re: [Nord] The Nordmen (Not recruiting)
« on: December 20, 2013, 11:29:14 am »
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7
Announcements / Re: 0.3.1.0
« on: November 19, 2013, 04:12:47 pm »
Adjusting how WP affects your combat efficiency: great, was (and is...) needed.
Encouraging even more agi whores: *facepalm*
Better: keep a few points per level as before and make WM a standalone stat (NOT dependend on agi) and give more WPF via WM.
I kind of agree.

but why not delete wpf for melee completely and slightly nerf speed bonus?
many attribute points into AGI: more speed bonus when moving, better acceleration
many attribute points into STR: more base dmg, more hitpoints, more potential armor
balanced attribute points: balanced
if you want to be hybrid melee/ranged, you'll have to get WM.
problem solved.

just a thought.

8
Spam / Re: Love german language ?
« on: November 09, 2013, 04:07:15 pm »
"Im traurigen Monat November war's,
Die Tage wurden trüber,
Der Wind riß von den Bäumen das Laub,
Da reist ich nach Deutschland hinüber.

Und als ich an die Grenze kam,
Da fühlt ich ein stärkeres Klopfen
In meiner Brust, ich glaube sogar
Die Augen begunnen zu tropfen.

Und als ich die deutsche Sprache vernahm,
Da ward mir seltsam zumute;
Ich meinte nicht anders, als ob das Herz
Recht angenehm verblute."

// from Deutschland. Ein Wintermärchen, Caput 1
// Heinrich Heine

9
Faction Halls / Re: [Nord] The Nordmen (Not recruiting)
« on: November 08, 2013, 04:45:24 am »
visitors can't see pics , please register or login

10
General Discussion / Re: Battle Map - Farm By Ruins
« on: November 08, 2013, 02:14:11 am »
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It's this map. I removed that staircase on the left and the ladder that is in the square ruined area on the right.
ಠ_ಠ

tell me, what sense does a map make without spots that are of strategic importance? why not make all maps flat and remove every scene prop? that would be something for a change. it's so fair, that everyone will be happy. wait, did someone say cav-map?
hey, aren't you playing cav too?


Teeth, I have tried to explain my opinion before and I am interested if the community feels the same way.

To make it simple:

Overall balance in interesting and diversified maps with advantages for different classes

over

Individual balance inside each and every map, which makes them dull and boring


I appreciate the job you and Fips are doing, but removing every possible aspect of a map that favors one class over another is the wrong way of achieving balance. If anything, the old rotation with more imbalances might have been frustrating for some classes in some maps, but more (and more overall) fun in others.
this.

11
General Discussion / Re: Can someone explain duels to me
« on: November 04, 2013, 03:53:41 am »
... because he has some helium voice ...
Some refer to this phenomenon as "hot air".

12
General Discussion / Re: Can someone explain duels to me
« on: November 03, 2013, 10:42:46 pm »
You should read a few more books if you think that is a good tactic.
Xant you are so wise. What did you read? Comic books?

13
Faction Halls / Re: [Nord] The Nordmen (Not recruiting)
« on: November 03, 2013, 03:03:27 pm »
Tor, you win.

14
General Discussion / Re: Can someone explain duels to me
« on: November 03, 2013, 02:55:31 pm »
I love being a dick ...
lel Varadin, you are the biggest retard in this communitiy / game
ಠ_ಠ

@Waradin, you're the best there ever was. You are a fair duelist, who respects any opponent and meets him in the most generous way. You never use ill tactics to increase some meaningless numbers on a website. You are friendly to everyone, even if you disagree with them. And because of all this, everyone loves or at least respects you.

@all_the_other_forum_heroes: don't tell a man what you think he is, or he'll accept it that way. tell him what he should be like if he doesn't know. just some thought.

15
General Discussion / Re: Can someone explain duels to me
« on: November 02, 2013, 10:32:30 pm »
You have to marvel at how some minds work, don't you.
To hear that from you is mind-blowing actually.

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