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Topics - Kaoklai

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General Discussion / State of the NA servers
« on: February 18, 2015, 01:14:14 am »
They have been abnormally laggy for the last ~month and a half.  It feels like almost a 1/3 second delay on blocks/attacks/hit detection fairly often.  Asked people on the server multiple times over this period if they felt it too, and about half say they do.  I've seen people complain about it themselves more than a few times.  Any other NA players or devs want to chime in? 

2
NA (Official) / Ban Jason
« on: January 26, 2015, 05:58:08 am »
BAN REQUEST FORM:
1. Name of your character involved
2. Name of offending character(s)
3. Time and server, as accurately as possible
4. Written description of what happened, the whole story. Also what happened before and after.
5. Why you think the offender did what he did.
6. Multiple Screenshots
7. Names of players that can witness what happened.

1. A_BEAR_EARL
2. Jason_The_Great
3. ~Friday night around 2am eastern time
4. Guy kept kept trying to teambump and knock me down while i was fighting enemies.  got 5/5 and was kicked.  rejoined and kept doing it until i guess he got mad that he couldnt do it right and just couch lance tk'd me in the back.  the tk got him to 4/5 again so he rejoined to reset the counter.  couch tk'd me again.  then tried to pollkick me.
5. he's an idiot with multiple chemical dependencies
6. http://imgur.com/a/yK2Pm
7. anyone in the screenshots

3
Suggestions Corner / Finding a Niche for Heavy Great Sword
« on: April 10, 2014, 10:48:07 pm »

Make the HGS a unique option instead of a downgrade from all other 4d 2h swords.  Make it live up to its name and model.

Tentative proposed stat changes: 87 speed, 44 cut, 25 pierce; bump up the price

Those stats are just a rough estimation of what would be ideal.  The basic idea is to make it very slow but also hit very hard, the Ganondorf of 2h -with similar weaknesses to more conventional picks.  Right now, it is merely kind of slow and doesn't hit harder than great swords of similar dimensions.  The only thing it has going for it is its weight, which can be as much a liability as an advantage for long, 4d 2h swords. 

Compared to other great swords it would still be pretty clearly worse, but with enough difference in the stats to make it attractive to people wanting to try something new.  The only 2h with similarly low speed is the Flamberge and it is 32 length longer (yes, I know it uses polearm animations for 3 of its attack directions and frankly the 2h-righswing <> polearm-stab feint is fantastic), so I don't really think it would be too strong given "the competition" as it were.  90% of 2h are just going to use longsword anyways

Let us play at the margins stat-wise a little more. 


4
NA (Official) / Unban Me
« on: March 29, 2014, 08:09:49 pm »
In Goretooth's screens you can clearly see Silveredge from the enemy team underwater, as was I.  It's kind of hard to see who is who underwater.  Goretooth seemed a bit upset afterwards and I clearly explained the situation to him.  That seemed to be the end of it.  Of course, I have heard from reputable sources that Goretooth is essentially a sociopath so idk. 

As for this Westwood guy, I don't even know who he is.  I tk'd him once accidentally in the middle of a fight.  He's lying if he says there were no enemies around.  I overheaded a circling shielder and hit him a few times.  Frankly, at least two were his fault as he strafed right into my swings.  Notice how he only has screens of the chatlog, and not of the battlefield -that's because a screen of the battlefield would clearly show enemies nearby. 

"Inglorious" I hit once as I was fighting solo vs enemy infantry and cavalry.  He came swooping in from behind with an attack held as I turned.  I simply swung out if instinct without seeing the banner.  IIRC I think he died from that single swing (don't really remember though).

PS, admins are biased against me because I call them bad.  I move for a mistrial. 

5

Two handed war axe vs Great axe: lose 0.7 weight, 4 length, 3 damage for 1 speed

Persian war axe vs Persian battle axe: lose 0.2 weight, 5 length, 3 damage for 1 speed

Bardiche vs Great bardiche: lose 0.2 weight, 14 length, 1 damage, for 2 speed

The second choice is clearly better in most cases and this is reflected in-game.  Out of all of these weapons, the only one I see with any regularity is the Great Axe, but I pretty much never see the first ones at all (except for Lumetta with the Two handed war axe).  Making the weaker versions balanced (with appropriate price tweaks) would make them much more attractive choices and would increase general in-game 2h diversity which is at the moment sorely lacking.  Instead of having 3 straight up better versions of almost the same weapon, players would be presented with the choice between length/damage/weight and very slight speed/balanced.  This would also make some degree of sense visually and "realism"-wise, as the currently worse versions are all shorter and have smaller heads. 

side note: the Persian war axe might need a 1 speed buff, otherwise the Bardiche is simply superior

6
Suggestions Corner / Fix practice lance looms
« on: March 14, 2013, 12:01:03 am »
Currently a masterwork practice lance only gives +2 thrust and +2 swing damage, when it should be +2/+3 (or +3/+3 like other peasant weapons).  I was told several months ago by a dev in irc that this was a bug that would be fixed in the next item patch.  Alas, it has not been (or if it has, it is not reflected on the website).  I humbly request that this oversight be rectified posthaste. 

Thank you. 

7
Suggestions Corner / Decouple 2h and Polearm Secondary Modes From Shield
« on: February 11, 2013, 08:48:07 pm »
In short, I think it would be fun, interesting, and balanced to allow people to use the 1h modes of 2h weapons  with the malus (e.g. morningstar, longsword, etc.) and the unidirectional hoplite mode for certain polearms (e.g. war spear, shortened spear, battle fork) without the use of a shield. 

The restriction to such use only with a shield feels like an arbitrary and artificial barrier that limits player choice. 

Especially for polearms, I think this change will deepen gameplay.  Although Chivalry is (in my opinion) a vastly inferior game to Warband, one thing that I found admirably done in it were some of the polearm stab animations where you would hold the weapon with two hands, thrust, and release one hand so you could get the breadth of your shoulders into it and increase the length of your attack.  This also reflects actual use  as grip switching and such one handed, lengthening stabs are attested to in numerous historical sources (historicity is not a concern of mine, though it is, apparently, to developers).  Because hoplite mode only has one attack and mode switching interrupts blocking and attacking, such a change would increase polearm versatility without strengthening polearms absolutely, that is, it is not as if you are simply giving polearms a longer stab but only the option to do so with serious drawbacks. 

The change for 2h weapons in 1h mode is mostly in the name of variety.  There is a serious dearth of slow, long 1h (the ACS at 95 speed and 105 length being the longest and one of the slowest, only the military hammer is slower) and it's just damn fun to use a goedendag or morningstar in 1h mode despite how weak they are.  Adjusting for the malus and being successful is extremely gratifying and should not be restricted to shielders. 

And just to reiterate, it really doesn't make any kind of sense for one to be able to wield a morningstar or spear in one hand while holding a shield with the other, but suddenly become unable to without the shield. 

8
Sell/Trade / Selling Loompoint
« on: April 22, 2012, 12:45:51 am »
18 Str, 21 Agi

Starting at 550k

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Sell/Trade / Selling loompoint
« on: March 24, 2012, 05:45:30 pm »
Starting at 530k. 

Also WTS/trade +1 poleaxe

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Closed Requests / NA_CRPG_5
« on: August 31, 2011, 02:25:19 am »
I was playing siege on NA_CRPG_5 at 8:10 pm ET, 8/30/2011.  There were four people playing and the teams were 1(me) vs 3.  I was taking them on three at a time and winning.  Either Armand or kaos(string of random digits) accused me of hacking and said he had "logged the speeds" or something similarly retarded.  Map changed, now 2v2, and either Armand or kaos(random digits) votebanned me and it passed.  So I'm writing to request a lifting of this ban, removal of the voteban function on that server, and possibly some sort of reprimand or punishment for whoever started the vote for vote abuse. 

Thank you for your time.

11
Suggestions Corner / Rethinking Halfswording
« on: August 22, 2011, 02:41:40 am »
Rethinking halfswording

As it stands in cRPG halfswording is underused, underpowered, and altogether underwhelming.  You exchange range on the thrust for power, lose both power and range on swings, and lose the overhead completely.  Secondly, it uses an entirely different wpf than in primary mode, discouraging use amongst the vast majority of people who actually carry two-handers –namely people who invest in two hander proficiency.  As it stands, the only reason to halfsword is to perhaps stop a horse. 

That's what I see wrong with halfswording.  I’d like to see if other players agree or disagree with this assessment of its general uselessness more than the response to what I will propose below.  With that said, the following are some (probably poorly thought out) ideas to improve halfswording.  As a disclaimer, I am a polearmer and am not arguing for the improvement of any equipment I use.

1.   Use two hand wpf while halfswording
Encourage use amongst the principle owners of weapons that can be halfsworded; remove the silliness of using polearm wpf for something that is not a polearm

2.   Have both right and left swings use a halfswording animation while in that mode (decreased range and damage)
Ensure that the benefits are mitigated by certain disadvantages; make halfswording only beneficial situationally

3.   Keep the same halfswording thrust (decreased range, increased damage)
Same reasoning

4.   Use Mordhau, striking with the pommel while holding the blade, as the halfswording overhead (greatly decreased damage but using blunt damage type, decreased range).
No overhead makes the weapon feel extremely awkward; makes halfswording versatile at a price
Picture of Mordhau from the Wallerstein fechtbuch
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5.   Remove horse stop stab
It’s for polearms and halfswording shouldn’t turn your weapon into one.  Halfswording was also not used against horses in reality; though that’s a lesser argument, I feel that a degree of realism should be applied where possible. 


Halfswording was meant for close infighting where full swings were not possible or advantageous and against heavily armored opponents where the added stability of a hand gripping the blade would allow you to more easily penetrate armor (or bash him with the pommel).  While historical veracity is not always the best guide for game design in terms of fun or balance, I believe the enumerated changes could enhance both.  You would lose the deceptive and smooth two-hander animation, a large amount of range (on all attacks), and damage on anything besides thrust.  You would gain the much more obvious but “crisper” (for lack of a better word) animation of the hands-apart grip, varied damage types (swing-cut, overhead-blunt, thrust-pierce), and a larger “sweet-spot” relative to the striking surface beyond the leading hand (though not to the entire weapon). 




Some separate musings about the system I’ve proposed that I’m not sold on.

Use the ability to halfsword to differentiate between similar weapons (e.g. Great Sword can halfsword while Heavy Great Sword can’t).  Maybe increase the price of the one that can.

Make one of an exceedingly similar pair of two-handers halfsword exclusively.

Introduce a couple new two-handers that halfsword exclusively, while removing halfswording from all or most of the old ones.

Remove halfswording from a bunch of weapons that currently have it (Sword of War, Heavy Great Sword, etc.). 

Give Mordhau knockdown.  Mordhau would already hugely decreases range and damage with the only benefit of blunt damage-type.  Possibly overpowered, though. 

The Mordhau animation might be very difficult (maybe even impossible) to make.  If so, replace with a regular overhead or a shortened halfsworded overhead (not sure how realistic this is). 

Ignore everything I wrote and remove halfswording as a separate mode and just have some more swords use the halfswording thrust animation normally, like the Langes Messer and Flamberge do. 

Anyway, just some thoughts.  I’d love to hear yours on the subject.


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