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Topics - ArchonAlarion

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1
Sell/Trade / +3 Plated Charger starting at 1 mil
« on: February 10, 2012, 09:22:21 am »
I am retiring and own a +2 Plated Charger. I'll loom it if I know someone will buy it from me.

Starting price is 1 million gold.

2
Realism Discussion / Helmet progression revision.
« on: February 09, 2012, 08:15:07 pm »
This will probably piss people off, but I'm posting in the realism section, so just think about it from that perspective for now.

Great helmets should provide the most head armor and weight the most. Armets and sallets should give high armor, but not as much as great helmets. Great helmets were the heaviest and offered the most protection. They would penalize your vision and head movement the most too.

I'm suggesting that the great helmets switch places with the high-tier non-great helmets, keeping the stats/prices the same, but switching the names and models.

Currently the helmet progression is based on chronological appearance, and not on the actual protection/weight of the helmets. Yes, armets and sallets were designed to glance blows, but the size, weight, and thickness of great helmets exceeds the former's sheer protectiveness.

*edit: Tourney helms should actually have the best armor, which would be good for armor crutcher humiliation haha.

3
Game Balance Discussion / Rouncey vs. Palfrey
« on: January 08, 2012, 07:50:05 am »
Rouncey

hit points: 95
body armor: 16
difficulty: 3
speed: 41
maneuver: 41
charge: 20
Price: 9,010

Palfrey

hit points: 85
body armor: 12
difficulty: 3
speed: 42
maneuver: 41
charge: 18
Price: 13,214


For exactly 1 more speed you get a horse that is 4000 more gold, 10 less hp, 4 less armor, and 2 less charge. I never see palfreys being used and it is obvious why.

Even if you can argue that the 1 point difference in speed is balanced by the reductions in the other stats, can you argue that the pricing makes sense? I suggest at the very least to cut the price of the palfrey in half or make it equal to the rouncey's. Playing cavalry can be expensive, so I would assume players will gladly take 1 less speed for less upkeep (along with the additional stat benefits). Just stare at the progression of the horse equipment page for a bit and you'll understand the absurdity. I don't think one can argue that the palfrey is a manouver role horse either (in the progression): the sudden drop in difficulty doesn't make sense for that and 41 manouver is standard for non-HA mounts.

*edit: Another suggestion might be to nerf the rouncey, or increase its price instead.

4
Historical Discussion / Ozarks Medieval Castle Project
« on: November 18, 2011, 08:26:41 pm »
Interesting building project in the Ozarks:

http://ozarkmedievalfortress.com/en-us/

5
Beginner's Help and Guides / Unarmed combat
« on: September 24, 2011, 04:55:24 am »
I have a couple questions about unarmed combat (punching)

Does punching use 1h wpf?

Do gauntlets increase punching damage and how?

Anything else interesting I should know about punching?

6
Game Balance Discussion / Best Things About This Game
« on: September 15, 2011, 04:38:18 pm »
At Kenji's request, list the best things about C-rpg or M&B in general!

Directional combat; Could be implemented in basically every FPS/RPG game with melee combat
General lack of restrictive class types
"Relatively" realistic medieval combat, for those of us who were looking for that in a game
Teamwork/tactics
Servers of over 60 players
Goofy ways players emote/express themselves in game
High level of community involvement


7
Closed Requests / unban request
« on: July 24, 2011, 11:26:17 pm »
I will try to be polite, but I am actually furious that i've been banned this stupid DTV exploit that I HAD NO IDEA EXISTED!

My friend was playing on my character (he had only played a few hours of CRPG thus far). I was not in the room when he went to the DTV server (he preferred DTV cuz it was easier for him to fight bots). When I came into the room I saw a bunch of naked people team killing eachother and you know what i thought?

"Bugs?"

"Exploits?"

No.

"WELCOME TO CRPG!"

 I thought NOTHING of it; I didn't even watch for the ticks. My friend joined in the killing for awhile and then left after maybe a minute or two once I came back to the room.

This is utter bs that I have been banned. I have checked my char Autoerotica, and she has no extra gold or XP from what I can see. Note that my friend kept all of her gear on, so she was not naked and I don't think she got team killed herself, though my firend did kill a few naked guys, cuz he didn't know it was a bug.

I would like to be unbanned asap and have it removed from my record, so that the next time I get screwed over for accidentally entering an exploited server I won't get perma-banned or something ridiculous (not that I even entered the server myself; yes I should have been watching my friend more closely, but this is a freaking game c'mon!)


8
Closed Requests / unban request
« on: July 24, 2011, 10:58:01 pm »
I have been banned from NA servers and I have no clue why.

Why have I been banned?

9
Suggestions Corner / Shield skill should be Strength based
« on: July 15, 2011, 04:59:34 am »
Why is shield skill dependent on Agility?

Powerstrike - strength

Powerdraw (difficulty for bows) - strength

Powerthrow (difficulty for throwing) - strength

Shield (difficulty for shields) - ... Agilty


wtf.

You need to be strong enough to wield this axe, or that bow, or that javelin.

Sorry you are not agile enough to wield a huscarl shield.

Nope, stupid.

It is silly for realism, it is silly for balance, it is silly every way you cut it, pierce it, or blunt it.

10
Scene Editing / scene editor keeps crashing
« on: June 19, 2011, 10:50:37 pm »
Hi, I just started scene editing. Often when I click on an object in the objects placed menu (the in game editor), the game crashes. Its basically to the point where I am unable to run the game for more than a a minute or two before it crashes.

Can somebody help me out please?

edit: Yeah, now i can't click anything in the objects menu without it crashing, ugh.

11
Suggestions Corner / Splinted greaves
« on: May 30, 2011, 12:01:46 am »
Why aren't splinted greaves and splinted leather greaves over mail switched stat-wise? By the name and texture it seems like splinted leather greaves over mail would be more protective/heavier. Kinda nit-picky, but it's always annoyed me.

Splinted Greaves
weight: 2.5
leg armor: 32
difficulty: 12
2,240
visitors can't see pics , please register or login


Splinted Leather Greaves over Mail
weight: 2
leg armor: 30
difficulty: 11
1,817
visitors can't see pics , please register or login


12
General Discussion / Equipment screw up
« on: May 21, 2011, 08:49:11 pm »
I just lost my masterwork german poleaxe.

I went to the inventory page and I had two mighty german poleaxes and my masterwork one. I never bought the mighty ones.

The mighty ones were two different prices. I sold one and all my poleaxes disappeared, including my beloved masterwork one.

Can I have my poleaxe back please?

*edit: also my game is still crashing when i enter a server, ugh

13
General Discussion / Game crash on server entrance
« on: May 19, 2011, 10:12:10 pm »
Crpg crashes whenever I enter a server. I just redownloaded the latest version and the problem remains.

Can anyone help me out? I've tried multiple servers and all crash =(((((

14
Beginner's Help and Guides / The Fine Art of Teamkilling
« on: February 20, 2011, 01:36:28 am »
On the Noble and Fine Arte of Teamkilling
By ArchonAlarion


Disclaimer - Like many CRPG players, I have from time to time enjoyed a good brawl with my fellow teammates. In recent days, I have put the practice behind me to hone my lesser skills and avoid banishment from the theaters of war. Team killing is an altogether unchivalrous practice and certainly worthy of exile, but if one is to partake they should do so in such a way as to inspire awe and respect. Thus I do commit to write this article in the hopes that the fine arts of team killing should not fall by the wayside or become overshadowed by well meaning, but uncouth practice.

   When you find yourself in battle, perhaps drunk or bored or spiteful, the natural inclination is to give your unsuspecting brethren a good knocking about. God has gifted the warrior with this peculiar humor so to derive the greatest pleasure from wanton backstabbing, such that no formal division of friend and enemy can match. Whereas the red text in the chatbox formerly invoked shame and sorrow, it now stands as a righteous, bloody testament to the spirit of Mars which hath overtaken thee. With merry glee, you hack ferociously at the napes and chops of those who were unfortunate to have ever wrongly called you friend and ally. As the blood soaks deep into the spawn point soil, more and more enemies with icons above their heads become jealous of your power and resolve to beat you into the firmament. The fighting goes on for what seems like minutes, and the chatbox fills with scorn and impunities upon your character. Fear and doubt descend on you, but be brave warrior; the naysayers are weak and womanly. If you are strong and determined, the regret turns to a divine madness, so driving you to ignore their threats of exile. Fight on soldier, fight in the name of betrayal and rage.
   The slaying of allies upon the fields of battle brings satisfaction unmatched. However, it is known that the art has fallen into disuse and its practice sullied by cheap imitation. It is little understood that teamkilling is an essential aspect of the battlefield; an element of chaos and curiosity. By it, you do everyone on the battlefield a philosophical service; removing the illusion that arbitrary distinctions between friend and foe have any material effect upon your blade. Teammates may even one day thank you for your wisdom and eagerness to teach.
What follows is a guide to artful and respectable teamkilling. In it, you will find the proper arms, forms, and customs of the art. Nevertheless, teamkilling takes practice and ambition. 75% of your methods of success cannot be found in this article; Most of your success is made in the personal touches you bring to the field, as well as an intuition of the time and place to act. Remember this always, and your murderous path will be long and bountiful.

On the various forms
   Unbeknownst to many denizens of our realm, there are many styles of teamkiller, which differ to such an extent that they parallel the “classes” of more chivalrous individuals. It is likely that there are dozens of forms out there in the wide worlde whether currently in practice or tucked away in dusty manuscript. Here I present half a dozen styles that are well known and popular in these lands. Note that no class requires much fighting aptitude. Teamkilling is one of those rare sports where effort is far more important than skill (Skill may even be a detriment in some cases).

The Dastardly Duelist
   Equipment: Melee only
   Playstyle: Kick or punch an ally, draw weapon, salute them, and fight. The duelist should lie in wait for a while before signaling out a promising victim/partner. It is worthwhile to continue fighting the same individual over the course of one or perhaps several rounds.
   Perks: Especially fun when raging. Great when your partner thinks you have finally backed off only to relocate them in the middle of a melee. A duel is never truly over once begun.
   Issues: May be hard to find a suitable partner, may devolve into Bezerker class (see below).

The Brazen Brawler
   Equipment: Nothing
   Playstyle: Punching and kicking rampage. You should never focus on a single victim for too long.
   Perks: Humorous and seemingly innocent, so banishment is rare. Also, you may convert some allies to your cause.
   Issues: The lack of red text in the chatbox may be disappointing. Lifespan will often be short.

The Belligerent Bezerker
   Equipment: Nothing worn, Big two hander
   Playstyle: Similar to Brawler, but it is okay to chase down a victim if you are so inclined.
   Perks: Arguably the most exciting and frequently experienced teamkiller class. Lots of red chatbox text. May derail an entire battle if successful.
   Issues: Very high risk of banishment

The Secret Spartan
   Equipment: Any
   Playstyle: Approach a victim on the edge of a high wall or cliff. Get into position and given them a good kick off your wall. May be worthwhile to shout “THIS…IS… SPARTA!”, but note that no one will hear you.
   Perks: Doesn’t alert the system that you are teamkilling and can be considered a higher form of pleasure, distinct from the other classes. Good for Sieges.
   Issues: May be challenging to find a suitable victim, victim will be more determined to ban you because they fear you’ll get away with it.

The Sneaky Sniper
   Equipment: Bow or crossbow (bow preferable due to lower damage)
   Playstyle: Find a hidden spot, high up and away from hot spots. Locate a victim and send your arrows into their flesh. Make sure to hide or migrate if they are on to you. Worthwhile not to kill your victims outright, as it will lengthen your sniping spree. Act like you are diligently shooting the enemy if spotted.
   Perks: Sneakery, mind games, etc.
   Issues: Not a whole lot of red text, may be considered “too easy”

The Chortling Charger
   Equipment: A horse (preferably a charger)
   Playstyle: Now that teammates can be horse-bumped, it is your sacred duty to explore this aspect of the mod. Do not attack with weapons, but trying to punch your victim as you ride past is a worthy endeavor.
   Perks: Feels like you’re on a high horse. Easy to get out of arms reach.
   Issues: You will quickly become infamous due to the acreage of your offenses. Need a horse.

On Garb
   To be a respectable teamkiller requires a suitable wardrobe. The first thing to know is that heavy armor is almost always unacceptable. Your outfit should be humorous to oneself and shame inducing towards your victims, but not necessarily effective. Bridal gowns are excellent, as well as dresses, cloth shirts, robes, and pilgrim disguises. For footwear, none, excepting bride shoes. Hands are best uncovered, although a bezerker may want to consider gauntlets of some kind for aesthetic purposes. Helmets are really where you can go to town because any is acceptable. Overall, your clothing should make a statement not only about who you are, but also about who your victims are.

On time and place
   Timing is of course a key issue for any would be teamkiller. Particularly, what battles to refrain from offending and what battles to go at it. Basically, the more players care about winning a battle the funnier your betrayal will be, but also the briefer it will be. Select battles according to your tastes in that regard, but beware of admins as their powers of banishment are unrivaled. Sieges are great for teamkilling because of the respawn, which means more offending and a lower risk of banishment (due to players caring less about dying). Note that teamkilling in a duel server is fruitless. Many ignorant practitioners of the art have garnered only disappointment from such endeavors.
   An especially rewarding romp can be had on Native servers. The natives are primitive and unskilled, perhaps even sub human. It is your right as a member of the CRPG realm to stomp out these barbarian infidels, and you will possibly be thanked for it. Remember this: teamkilling a native player is not murder; it is the path to heaven.

Banishment
   When threatened with banishment, to not stray from your duty. Instead, continue with a twofold deliberation. You may find it easier to turn off the chatbox, so that when your banishment comes it will be swift and painless, without doubts about karma plaguing your mind as your victims and their cronies jeer.
   When banishment does come, do not fear. Your faith will be rewarded by your victim’s butthurt and solace may be taken in this. Lay low for a few days and return to wreak havoc once again.

Teamkiller’s Honor
   If there is one principle in the teamkiller’s ethical code, which must be obeyed at all times it is this: Thou shalt not attack the enemy. The enemy is only a distraction to your higher pursuits. Do not engage both the enemy and your allies once your teamkilling has begun. If you do, you are simply an asshole worthy of no respect. The true teamkiller is utterly dedicated to their art.

15
cRPG Technical problems / My broken gear is now available again...
« on: January 11, 2011, 02:06:35 am »
I had a set of plate armor pre-patch.

My cuirass and gloves fully broke and disappeared from my in game and .net selections. I assumed this was supposed to happen.

Now, after the .210 update I can select them in game fully repaired but they don't appear on my .net inventory.

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