Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - EyeBeat

Pages: [1] 2 3
1
Game Balance Discussion / Revert right 1h swing change.
« on: April 28, 2014, 06:53:19 am »
How many people feel the same?

I disagree with the change.  It has messed everything up for me.

2
What is hearthstone?  It is a new card battle game by those carebears over at Blizzard.  It is actually a lot of fun because the user interface is VERY well done.  Here is some info copied from SA.

Quote
Hearthstone is a fast-paced Card Game set in the Warcraft universe. Players collect individual cards from a pool of over 300, and build customized decks around one of 9 distinct classes. New cards can be unlocked by opening Booster Packs, or through the in-game Crafting system.

Hearthstone is not a game where spending obscene amounts of money, or investing hundreds of hours in a daily grind will give you a clear edge over your opponent. The vast majority of Hearthstone games are won by the player who displays superior decision-making and risk assessment. Only a small percentage of matches are decided by deck superiority, bad starting hands, or random outcomes.

Hearthstone is designed around correspondence gameplay, meaning you don't make any decisions during your opponent's turn, and only need to pay attention on your own turns. This means it's easy to to play on a second monitor, laptop or tablet. You can play it while AFKing in the MMO of your choice, and it's even possible to play it while writing the OP of a thread, although I don't recommend doing this if you plan to play Rogue :{

Hearthstone isn't what most people expect from a 'Free To Play' game. The thing that sets Hearthstone apart is that it really is absolutely free. Throwing money at booster packs will is possible, but will only leave you heartbroken and regretful. Trying to rush a class to level 50 is possible, but will cause you to spend a lot more time losing, than if you worked your way through Arena Mode. The most enjoyable Hearthstone experience is to simply collect gold from Daily Objectives, play Arena Mode for free once every 4 days, and play an hour or two of Constructed decks when you feel like it.

Hearthstone isn't a life-encompassing game, like a new MMO release, or something you should sit down and practice for 4 hours a day, like Dota 2. It's, a fast, skill-based game that's perfect for playing in short bursts, but has enough depth and variety to never get stale. So just put this apple on your head, give me a quest and pull up a chair by the hearth. Mind if I roll weeeed?

visitors can't see pics , please register or login


Quote
The top-left of each card displays it's Mana Cost. This is how many Mana Crystals you need to spend, in order to play the card. The Crystals all refill at the start of each of your turns, so while you'll have to wait until Turn 3 to play this card, you'd also be able to spend that turn playing 3 cards that only cost 1 Mana each, or any other combination you can afford.

Attack : A Minion's purpose is to fight, and once you've paid the Mana cost and played the card, it enters the battlefield where it will (hopefully) engage in battles. The Attack stat shows the amount of damage the card will deal to anything it enters into combat with.

Health : When a minion does receive damage, it's loses health equal to the damage it's being dealt, and if the health remaining ever reaches zero, the Minion instantly dies. For example, if two Flesheating Ghouls were to enter combat with each other, they'd both deal two damage to the other Ghoul's 3 health. Both Ghouls would survive, but would be left on a single remaining health point. Unlike some TCGs, a Minion can only gain it's health back if an effect or Spell Card allows you to heal it.

Type : Some Minions have a specific 'Type' printed on the card. Some spells will affect “all Beasts”, or only trigger when “a Murloc attacks”. Not all Minions have a type, but so far we've seen Beasts, Dragons, Demons, Murlocs and Pirates.

The vast majority of Minions will also have an Effect printed on the card. The very best effects allow you to draw a card or indiscriminately destroy an opponent's Minion, but there are also some interesting combos that can be setup by having Minions with different effects in play. Because some of these effects are similar, they're often written with 'Keywords' that are fully explained when you mouse over the card.

Battlecry : This effect happens when the card is played, as The Minion enters the battlefield. If you can somehow return the minion to your hand, you can play it again to get it's Battlecry a second time.

Charge : The Minion is immune to Summoning Sickness, and may attack the turn it's played.

Combo : This effect only happens if a card has already been played this turn.

Deathrattle : This effect happens when the Minion is destroyed.

Divine Shield : The first time this minion is damaged, the entire damage is absorbed.

Enrage : One the minion has been damaged (by anything), it will permanantly receive it's Enrage effect, if it's healed.

Silence : When a minion is silenced, all effects written on the card are removed.

Stealth : A stealthed minion cannot be attacked or targetted by any effects.

Taunt : If a Minion has Taunt, the opponent cannot attack your hero (or any of your other minions), until it's destroyed.

Every time a player plays a Minion card, it enters play, any 'Battlecry' effects happen, and then.. It just stands there. Unexplained TCG Law #1 decrees that they have 'Summoning Sickness', which prevents them from attacking until your next turn. This means that any Minions already in play will be able to get a free shot at it before it can do anything. This is why going first and being able to play your 7-cost Minion a turn earlier than your opponent's 7-cost Minion is a big advantage.

However, the player going second gets to draw one extra card, and also receives another card called The Coin, which they can play at any time in the game, to receive 1 (temporary) mana. This is generally considered to be an even bigger advantage than going first.

When your next turn rolls around and the Summoning Sickness wears off, your Minion can start attacking things. Unlike some TCGs, you'll be able to choose the target of your Minions' attacks – you can either attacj their hero, or any of their Minions. When a Minion enters combat with another Minion, they each deal damage to each other at the same time, based on their Attack stat, and lose Health equal to the opponent's Attack stat.

The best way to control the game is to create combat situations where your Minion will kill the opposing Minion, without dying itself. Having a Minion enter combat and live to see the next turn is a great thing, because the opponent has not only lost one card to it in combat, but will now have to use another card to kill it. This is known as 'Card Advantage', and creating situations where you can use one card to either destroy or waste two of your opponent's cards will quickly help you dominate games.

The game continues until one player can attack his opponent's hero enough to reduce their health to zero. Some crazy stuff usually happens along the way, involving weapons, dragons and the fetching of Arclight Spanners.. Whatever they are.


Here is a video where RipperX from Darkfall/CRPG fame kind of shows you around and how the game works.



Battle.net Hearthstone names:


EyeBeatWomen#1619

3
I thought the name history thread was pretty cool.  It brought a lot of people out of the wood work to post something.

Without trolling too hard I though maybe we can get a thread going explaining our CRPG history.

1.  What clans were you in at some point and state whether it is NA/EU/other?

2.  Briefly explain why you left said clans.  On a positive note...  explain what you have learned from past clans that help you out now.

3.  State what clan you are in now and why you enjoy being there.

I will post mine later.

Try to focus on the positives folks.

4
Game Balance Discussion / Archerfest
« on: July 06, 2013, 08:23:31 am »
Going to say about a good 95% of the people on the NA battles server is some sort of ranged.

That is all.

5
General Discussion / Crossbow RPG
« on: November 04, 2012, 12:06:52 am »
I always wondered what the C stood for. 

6
Buy / WTB +3 Heavy Gauntlets
« on: August 06, 2012, 10:20:14 pm »
I have a loom point and gold to trade.

PM me with offers.

7
General Discussion / EyeBeat @ NA_cRPG_1 Videos
« on: July 14, 2012, 02:11:36 pm »
Videos made so far:

Menstrual Monsoon EyeBeat Test Round 1 Not HD :(
Menstrual Monsoon EyeBeat Test Round 2Not HD :(
LOL - 1080p resolution short test
Rhaelys Spectator Mode 1080p long test
MM_EyeBeat Random 01
MM_EyeBeat Random 02
MM_EyeBeat Random 03
EyeBeat Random 04
EyeBeat Random 05

I bought this awesome computer so that I may be able to make game play videos of myself and others.

However I have been incredibly lazy but seeing sosarian and aderyn post some videos sparked up why I bought this computer.

These are my first recordings using fraps.  What I want to accomplish is a base quality on what to record this game at for future videos.

http://youtu.be/AWM0qdSf2iw

http://youtu.be/2tKdtN3LTZI

Here is what I use for these first two:

visitors can't see pics , please register or login


After I uploaded them I realized that I couldn't view them at high quality even though the quality looked great from the mpeg.  I was getting 90fps while recording.  Maybe I should try full size instead of half size for recording.

Oh and here are my comp specs.  Feel free to tell me if I can easily upgrade something to make recording easier/better. 

http://valid.canardpc.com/show_oc.php?id=2438380

Flame on!


8
Not only can someone couch someone after running them over at the same time.

The lance during couch mode has ghost reach.  So when you think you have dodged a couch by running to the left of the rider the lance appears on the right side of the rider.  Visually the lance would not be able to hit you in the game.  But some how it does.

Maybe I will make a youtube video about it. 

It is ridiculous.

9
How is it you can get horse bumped then couched in the same pass by the same rider?

If you dodge the couch you get horse bumped...  It is not possible that the lance can even hit you at that point...

This is a balance issue please fix it.

Not to mention horribly unrealistic.

10
Or at least they should not be able to manual block super fast out of a couch.

I think it is a balance issue.

Not to mention incredibly unrealistic.

11
Game Balance Discussion / Crossbows
« on: March 01, 2012, 10:31:56 am »
Hang out on NA1 one night and tell me Crossbows shouldn't be nerfed.

That is all I got to say.

12
Game Admin Feedback / [NA] EyeBeat
« on: January 17, 2012, 06:03:09 am »
Here is my admin thread.

If I ever have to actually ban someone.  I will try my hardest to update this thread with full reasoning why the banning took place in order to differ myself from other admins.

Most of you will be kicked several times before that actually happens.  This is the same way I admined on the ScotTFO server and the LLJK server back in the day.  So nothing has changed.

13
Closed Requests / Ban request beer
« on: December 26, 2011, 11:39:14 am »
http://cloud.steampowered.com/ugc/632986216815647312/21BFD3AD8F37E3FA4914DBACB5FB3975B47560F7/

He has been teamwounding a lot.  I really wish you would give me admin for this time slot.  Everyday it is like this...

edit:  meow banned him for a year thanks.

14
Game Balance Discussion / Get rid of shield invulnerbility please.
« on: December 18, 2011, 03:34:53 pm »
It is game breaking.  Just because they have 13 shield skill does not mean their shield should NEVER break.

15
Pretty much what the topic says.

The main counter to bowmen and crossbowmen is shielders that spend a fuck ton of skill points into AGI.  Yet these guys are able to outlast 3 to 5 hits from a MW scimitar or broad one handed axe in my case.  How is this balanced?

I guess I am whining but I feel it is justified this time.

Pages: [1] 2 3