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Topics - Bjarky

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Strategus Issues / Slezkh Castle
« on: April 19, 2014, 10:59:43 pm »
Is this castle map ever going to be fixed?
Invisible walls all over the walls of it.

EDIT: no invisible walls as Fips can show.
Something is making ladders get stuck mid air near the keep and some places at the gateway, not sure what it is, but its not making the siege impossible.

2
Strategus Issues / PP?
« on: March 28, 2014, 05:53:19 pm »
Where is mah PP?  :cry:

Did something change with fief PP or is it a bug?

3
Inactive / BAN WhosNext_Grey_Order
« on: December 03, 2012, 12:01:04 am »
Leeching on EU_1 for numerous rounds.
(click to show/hide)
last round, 2nd team 0/4 k/d:
(click to show/hide)
New map, still going:
(click to show/hide)

4
Strategus General Discussion / Strat tics for strat battles.
« on: November 04, 2012, 02:51:03 pm »
1: Strat tics for strat battles pls :3

2: And also would be nice to have an addition for strat merc pay after battle so that when someone gets payed strat gold for their battles, they get an simultanious pay on their crpg char x5, so fx 50 merc pay strat gold would also give 250 gold on their crpg char.
Could also add some more interest for strat i think.

Discuss  :D

EDIT: Poll fixed.

5
General Off Topic / Check this out, pretty cool VR headgear prototype
« on: August 27, 2012, 07:46:54 pm »
Oculus Rift (3d head view for gamers):
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game

a little extra for german users (there is alot of english here too, but expect alot of german also):
http://www.gameone.de/blog/2012/8/oculus-rift-wir-konnten-die-zukunft-anspielen

damn i wish i was there at the gamescom to try it out ^^
has anyone of you been there to try it?
if yes pls share your experience  :D

6
There is a DLC under way: Dawnguard.
Xbox, according to rumors will get it first, but PC is also planned  :D
Will most def buy it, love this game, plus all its mods  :)

7
Suggestions Corner / [EU_7] Defend the Virgin mod
« on: April 10, 2012, 10:06:05 pm »
Since the mod is back online on EU_7, i want to make some suggestions about it to improve the balance and fun.

1.Turn off friendly fire again (why is it back btw.?), it's a pain in the cluster fights when the bots flok around a player and u can't help or be helped properly by your team, while the bots just happily spam through eachother and only hit the player.

2. Pls raise the xp and gold gain.
All rounds usally take more than 4-5 minutes, resulting in that the levels usually gives lower xp than the other servers on multiplier x1 do.
It happens because the bots stay still firing or they just bug out on the map and u have to run all the way to the end of the map to kill the last bot/s in the round, this results in wasting time and losing the optimum xp gain per level of the round.
The reason for more gold comes because even if u have light-medium (above peasant gear) gear, u usually have to pay more upkeep than u gain gold.

3. Make the maps a tad smaller.
Even when the bots just charge and don't stop, in many maps they still have a way to long area to travel towards the virgin before they meet the players, wich is quite time consuming.

4:
And fix the maps so you can't heard them at the bridge from below (hilarious).

5:
Also one suggestion: Because i am a CAV with no Ath i would like to see riding transform into Ath just like in rage ball because in DTV i cannot use a horse damnit


If i forgot something, pls add a comment about it  :D
edt: 4 & 5 added.

8
Mercenary Recruitment / Stoning ATS bandits
« on: December 15, 2011, 11:26:10 pm »
Ever wanted to throw stones? just for fun?
Hit people in the face?
Play a caveman?

Then join now on the Caravan_Guild's side before 8:15 pm EST (1:15 am GMT)! NA strat server:
http://www.c-rpg.net/index.php?page=battlesupcoming&battleid=802

Got some cudgels, stones etc. ^^
Everyone is welcome  :mrgreen:

9
Strategus Issues / [Issue] Attacker dosn't get teleported after loosing.
« on: November 08, 2011, 08:28:54 pm »
Attacker dosn't get teleported after loosing.
Serr vs Guard_Tristan - Hide Details
- Battle time: 08.11., 19:32
- Battle duration: 10m11s
- Army size: 49 vs 49
- Battle result: 0 vs 17
- Winner: Defender

Attacker lost, but he is still on the map where he started his attack, shouldn't he be teleported, just like defending people who loose a battle?

10
Strategus Issues / Troop upkeep within fiefs.
« on: September 07, 2011, 03:09:08 am »
gold and items reset -

troops now cost 2.5 gold per day (before: 1)
within fiefs, 1 per day
when you run out of gold, you lose (1-0.987) troops per hour(before: [1-0.8])
income from crpg is now multi-1 instead of gold/20
everyone pays wages, independent of troop size
i hope i can add some more features thursday
just tested this out.
only counts for the army stationed within the fief (aka village pays 1).
players within a fief still pay 2,5 for their troops.
is this intended as such?

don't think devs want to make non-fief owners suffer that hard, so it's prob a bug i guess.

11
Spam / yeeehaaa
« on: August 10, 2011, 04:55:51 am »
first  8-)
forum iz bAck  :D

12
cRPG Technical problems / Strategus bug report
« on: July 15, 2011, 08:19:20 pm »
We have 3 annoying strat bugs:
1: Once a battle is done, u should be able to see who showed up in the battle under archive details, but it only shows every name marked grey, even though 60% did show up, b) kills are also not shown, c) giving gold to mercs after battle dosn't work.
2: Commander text for battles when hired is not visible FIXED, but now shows double text, b) also, when hired, the overview dosnt show the battles in big black text if youre hired c) there is no total count of mercs being hired, last strat you could see if you have had hired fx 55 or 58 people out of the 60 limit, wich made it easier to organize the roster.
3: There is no tax cost for neutral players on neutral fiefs, but clans members are being taxed, this could end in being abused by clans, simply by not joining a faction.

thats it for now, feel free to make additions guys  :D
EDIT: b) added to 1. and 2.
2nd EDIT: c) added to 1. and 2.

13
General Discussion / [POLL] Initials for the xbow HA class.
« on: March 30, 2011, 10:10:22 am »
Hi there folks  :)
Since the latest patch, Crpg has been populated with more xbow HA for a while.
Before that, we had only a very few, but now because of the fast leveling it has been more easy to test builds out, wich also led to more xbow HA users.

So yesterday some of us germans (i'm sure we're not alone about this) got into an idea (http://forum.c-rpg.net/index.php/topic,3196.msg60965.html#msg60965) wether the name HA is enough for xbow users or if it only applies to bow users, maybe it would be more practical for an separate initial (no more further explaining for the xbow user).
So now i ask you guys: shouldn't we try to establish an short initial just like the HA, cav, 1h, 2h and so on...

I put this poll in already so people can choose and already get familiarized with some names.
Feel free to post some feedback on this matter  :D
Cheers.

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