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Suggestions Corner / An archery balance post from a shielder
« on: February 27, 2019, 05:20:29 am »
For all the archer brethren out there, the new changes are pretty bad. As someone who plays 1hand shield, I dislike archers but can tell you that you fucked some of them over while buffing others. Balancing based off ammo for a primary weapon is ill-advised. It does nothing for the first few people they shoot and simply limits their potential. Strength archers were a bit out of hand but it seems to have been reworked poorly and now we just have a bunch of annoying rapid-fire archers that don't get many kills but interrupt your block in melee and give other's the kill. Also as claimed by Frumpty the rework was an indirect buff to HA and as that is the class that can clear a server for being impossible to counter and a constant annoyance, it should not be nerfed into oblivion rather than buffed. iK_Bullet was able to top the board on numerous occasions tonight with HA. At the end of the day, 1hand cav was the best counter to archers and it was nerfed into the ground many moons ago. It also doesn't help that low pop is rather unfavorable for 1hand cav. Making archers extremely slow and unable to kite is a far better alternative. If they want to succeed they will have to work with their team but they will still be a viable class. Perhaps having power draw inversely effect athletics would be a solution. Simply making arrows weigh more isn't effective because they can just drop them and run off while you're gunned down by other archers.