Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Joseph Porta

Pages: [1] 2 3 ... 9
1
Beginner's Help and Guides / Re-installing
« on: December 05, 2014, 12:17:00 pm »
Sup, I just just retrieved my steam account, so i'm installing IT again

now I got  2x lvl 35, 2x lvl 34 char and 3x lvl 33 chars and with the new lvls and shit I have no idea what build I should go with. if someone could help me with a fast lancer ( I was 15/24 before patch even before horse req upgrade)

and a generic 2h balanced build would be  nice

2
... and all the other things floating around out there / TESRenewal
« on: November 27, 2014, 12:02:16 am »
http://tesrenewal.com/skywind-faq

Owowowow, this is cool. Anyone tried it yet?

3
General / Username register
« on: November 24, 2014, 11:49:13 pm »
Is it forum and in-game reserved?

4
cRPG Technical problems / Lost my steam account + warband keys
« on: October 22, 2014, 10:06:59 am »
If i buy a new key, would it be possible to transfer my shit?

Tyvm,

5
General Off Topic / for all the ladies in the place with style and grace
« on: August 30, 2014, 10:46:33 am »
Quote
Some studies have found that women tend to fantasize about being forced or coerced into sexual activity more commonly than men.

http://en.m.wikipedia.org/wiki/Rape_fantasy

Truth or no truth? Personal experience? I know some like to be treated rough but actually forced against their will, hmm.

discuss, gents.

Random topic, i'm bored.

6
General Discussion / Maze event
« on: August 04, 2014, 06:46:01 pm »
I reckon its smart to next time to not have the event map downloadable, to prevent cheaters scouting the map beforehand. Atleast with events where victory depends on the map.

Just saying :D

Edit: i mightve given some ppl an idea, sry for that  :lol:

7
Sell/Trade / Nvm
« on: August 04, 2014, 01:47:38 am »
Nvm

8
Scene Editing / Question: flags
« on: August 03, 2014, 03:19:57 pm »
Is it possible to have two spawnpoints for one team in a battle map whilst having only one for the other team?

Then I could make a map with a caravan 'valley' thats being ambushed from both sides?

Tho I guess with the ambushers having the terrain with them this could be imbalance, thus the "defending" team should have more players.

9
Beginner's Help and Guides / Hoplite
« on: August 02, 2014, 03:13:46 pm »
Is 30/9 heavy hoplite still viable?

10
Scene Editing / Is this relevant?
« on: July 21, 2014, 08:13:12 pm »
Is the method described in this vid still working? Or does c-rpg use different map making?


11
Suggestions Corner / Archery overhaul
« on: July 12, 2014, 12:24:38 am »
an arrow is supposed to hurt, not tickle you to death.

Hello and welcome to my archery overhaul.

The main focus of my changes to archery will be on reducing the spam it currently is.

I think archery at the moment is far too arcadey to fit in with the other mechanics, I think that with the changes I will suggest it will become more realistic and possibly more punchy. Atleast more punchy then the current style of shooting dozens of weak arrows around.

I did integrate others ideas into my proposal, I will credit them as best as I can but I am not going to search the entire forum for a quote. :P

Allright, the first thing that I think needs to change is the amount of arrows archers can spam around, it just feels like throwing snowballs around in the hope of possibly hitting some sort kung-fu-insta-KO weakspot.

Now, this could come in the form of a simple quiver size reduction, but I think carrying two quivers is gay as fuck, so I am proposing a slight quiver increase, something around an increase of 3 sounds good to me. But wait, don't you archers get excited now! Power draw >4 bows will be 3 slots! Power draw 3 and below will be 2 slots.

Stole the three slot idea from Konrax: http://forum.melee.org/game-balance-discussion/ideas-for-fixing-range/

Now, you might think this will end up in major tatar spam, as if that isnt the case atm, but I also suggest that bows will have arrow limitations. Say the tatar bow can not use the top tier arrows, bodkin & (barbed?). The dev team can balance this out theirselves, I just think tatar bows shouldnt have the armor piercing abilities they currently have.

Now this will cause some havoc here and there, but wait, I think this is the perfect way to make archers more realistic and more rewarding. This will hapoen in the form of a MAJOR FUCKING damage increase, and by major I mean fucking rediculous wtf is this for shit damage increase. But balanced, ofcourse, and not TOO much.

Also, bodkins will be 0 slot and the quiver will only hold 5 arrows.

I know, more lol wtf is this. But listen, this is to simulate plate armor. Bows, including the longbow, will only have cut damage.

Wy do I think this will work? Because archers will have a reduced quiver, this means they wont just spam shields with their arrows, this is because it is far more likely for them to run out of arrows, they will be forced to think about how much arrows they have left and how they want to use them, so shooting shields is just a waste. They will FINALLY have to think before shooting.

Bodkins will be limited, you will only have a few of them - again, more thinking before you act and pew pew.

And ofcourse missile speed eduction for all lower tier bows, again the arcade shit is too gay.

I would make a tl;dr, but I cant be arsed to tap more.

Ps: also weight should cause more of a penalty to wpf.

12
General Discussion / Which bitch ass
« on: July 10, 2014, 02:34:37 pm »
bundle of sticks is this

visitors can't see pics , please register or login



Taking this bitch ass NA girly drama to the public disturbs me

13
Suggestions Corner / New horse idea
« on: July 10, 2014, 01:39:19 pm »
Ok. So I had an idea for a new horse to fill a niche..

Its the Close combat horse.

  • Rediculously slow, sumpter-esque.
  • A shit load of armor, and I mean a shitload.
  • Fairly good maneuver.
  • no couching (not enough speed)
  • no bumping

Idk, with the extremely low speed and shit it wont bump more then 1 guy before it gets blocked, the emphasize lies on tankiness and being able to fight in melee from hb. Instead of catching unawares.


14
General Off Topic / T-34's, T-34's everywhere!
« on: July 09, 2014, 07:36:15 pm »
Impressive WW2 footage from the russian sides, look at all that armour!

Tone down your music, if you value your eardrums.


15
This looks like fun, and they say its gotten alot of replay value.

Does anyone have this? And what do you think about it? It looks like a perfect rpg to play in the train.


Pages: [1] 2 3 ... 9