cRPG

cRPG => General Discussion => Topic started by: Golem on June 24, 2017, 09:16:52 am

Title: cRPG for Bannerlord, any plans?
Post by: Golem on June 24, 2017, 09:16:52 am
Are there any plans for a "cRPG 2.0" on Bannerlord? How many people are working on current cRPG, if anyone?

Title: Re: cRPG for Bannerlord, any plans?
Post by: Sparvico on June 24, 2017, 09:18:47 am
Yup.
Title: Re: cRPG for Bannerlord, any plans?
Post by: Yuang on June 24, 2017, 09:23:07 am
Yeah, Miracles will happen. But, first of all, Bannerlord must be published.
Title: Re: cRPG for Bannerlord, any plans?
Post by: the real god emperor on June 24, 2017, 03:29:42 pm
Trust in Armağan
Title: Re: cRPG for Bannerlord, any plans?
Post by: Simon. on June 24, 2017, 04:03:10 pm
bannerlord would have to come out for that and obviously thats never gonna happen so glhf
Title: Re: cRPG for Bannerlord, any plans?
Post by: Peasant_Woman on June 24, 2017, 04:19:23 pm
I recall chadz himself said on this forum that the team would be interested in making a cRPG 2.0 for Bonerlord (cba to go looking for the post, it's there, have faith!)
Title: Re: cRPG for Bannerlord, any plans?
Post by: Horns on June 24, 2017, 04:48:57 pm
I recall chadz himself said on this forum that the team would be interested in making a cRPG 2.0 for Bonerlord (cba to go looking for the post, it's there, have faith!)

Lol, was that before or after OKaM?
Title: Re: cRPG for Bannerlord, any plans?
Post by: Ikarus on June 24, 2017, 05:07:56 pm
I HIGHLY assume that this was before OKAM  :lol:
 
if we want a crpg 2.0 well have to do it ourselves I´m afraid. Not that we´ll have to make everything from scratch, but it surely will be quite a bunch of work
Title: Re: cRPG for Bannerlord, any plans?
Post by: Porthos on June 24, 2017, 06:12:48 pm
With all due respect to Horns, Dupre, Pestdoktor (always loved ya, man <3) and others currently trying to revive the mod, we must remember that all this would not be possible without original team, I mean people such as chadz, Harald and especially cmp (a man who not only created WSE, but also did enormous work on decrypting the code of the original native Warband game). In the other thread I saw Paul explaining to Horns how the archery damage works... No offence, anyone, but in my opinion, if donkeys will not gather again, I expect there will be something like 8-10 cRPG-wannabie clones, and none of them will be close enough to what chadz and team created, so the community will be divided, and we'll never see them each other again :cry:
(click to show/hide)
Title: Re: cRPG for Bannerlord, any plans?
Post by: Ikarus on June 24, 2017, 07:48:09 pm
of course it won´t be exactly the same and some people are probably going to move to other mods aswell, but there will definitely be some kind of crpg-ish mod in Bonerlord

also, even between 8-10 mods there will probably be one which will rise above the others, after all, more competition means that those dev teams will have to put more work into their mod to make it stand out  8-)
Title: Re: cRPG for Bannerlord, any plans?
Post by: Horns on June 24, 2017, 07:57:16 pm
With all due respect to Horns, Dupre, Pestdoktor (always loved ya, man <3) and others currently trying to revive the mod, we must remember that all this would not be possible without original team, I mean people such as chadz, Harald and especially cmp (a man who not only created WSE, but also did enormous work on decrypting the code of the original native Warband game). In the other thread I saw Paul explaining to Horns how the archery damage works... No offence, anyone, but in my opinion, if donkeys will not gather again, I expect there will be something like 8-10 cRPG-wannabie clones, and none of them will be close enough to what chadz and team created, so the community will be divided, and we'll never see them each other again :cry:
(click to show/hide)

I started as a developer 3 weeks ago on top of starting a new job working 40 hours a week writing software at Seagate. So far, I got the launcher working, got NA servers backup, helped add WSE2 to these servers,created a discord bot that can notify you of server population, and have started creating new admin tools so we can avoid banning people for doing things that deserve only an extended mute. But please, tell me about how I don't understand the overly complicated archery damage calculations that 99% of the player base doesn't even know about either. smh
Title: Re: cRPG for Bannerlord, any plans?
Post by: Porthos on June 24, 2017, 08:48:04 pm
Hey, I said - no offense :)
I appreciate your efforts, and your enthusiasm as well - I really mean it! What I wrote in a previous message was about experience, and we all need to start from somewhere. You're doing superb job so far, keep it up!
Title: Re: cRPG for Bannerlord, any plans?
Post by: Thryn on June 24, 2017, 08:59:04 pm
I started as a developer 3 weeks ago on top of starting a new job working 40 hours a week writing software at Seagate. So far, I got the launcher working, got NA servers backup, helped add WSE2 to these servers,created a discord bot that can notify you of server population, and have started creating new admin tools so we can avoid banning people for doing things that deserve only an extended mute. But please, tell me about how I don't understand the overly complicated archery damage calculations that 99% of the player base doesn't even know about either. smh

wTf HoRnS wOrSt DeV iN cRpG hIsToRy FiX gAmE pLs
Title: Re: cRPG for Bannerlord, any plans?
Post by: Macropus on June 24, 2017, 09:27:31 pm
I want "archery damage calculation" to become a meme and replace the "rocket science' one.
Title: Re: cRPG for Bannerlord, any plans?
Post by: Jona on June 25, 2017, 12:06:59 am
Whether or not the new devs are as skilled as the old doesn't matter much, because if bannerlord ever comes out, its supposed to be very mod-friendly. To what extent, who knows, but I don't remember that really being a selling point for warband as it is for their new project. Of course bannerlord has to actually be released before crpg 2 can ever be made anyways, which is probably less likely to happen than a crpg sequel mod being made.
Title: Re: cRPG for Bannerlord, any plans?
Post by: Thryn on June 25, 2017, 12:27:09 am
Whether or not the new devs are as skilled as the old doesn't matter much, because if bannerlord ever comes out, its supposed to be very mod-friendly. To what extent, who knows, but I don't remember that really being a selling point for warband as it is for their new project. Of course bannerlord has to actually be released before crpg 2 can ever be made anyways, which is probably less likely to happen than a crpg sequel mod being made.


probably will utilize module system
Title: Re: cRPG for Bannerlord, any plans?
Post by: McKli_PL on June 25, 2017, 01:11:26 am
I want "archery damage calculation" to become a meme and replace the "rocket science' one.
hahhaa over so many years it was such a fucking glorious topic :) no, speed bonus works like that :!: bla....bla...bla... no reduce the accuracy :!: bla...bla..bla nerf fucking PD threshold  :!: poor balancers did what they can in code line and the pewpew still were going full tard  :mrgreen:
Title: Re: cRPG for Bannerlord, any plans?
Post by: Mallets on June 25, 2017, 01:52:40 am
More than anything... I'd just like to see this demented community say together.  Whatever mods are out there... I hope to see a large number of the die-hard cRPG crew on the battlefield.
Title: Re: cRPG for Bannerlord, any plans?
Post by: Peasant_Woman on June 27, 2017, 08:33:27 pm
Lol, was that before or after OKaM?

Before.
Title: Re: cRPG for Bannerlord, any plans?
Post by: Molly on June 28, 2017, 07:47:58 am
Before.
...waaay befooore!  :D
Title: Re: cRPG for Bannerlord, any plans?
Post by: Paul on June 28, 2017, 08:31:59 am
If the Mod system allows it, there will be something like cRPG in bonerlord. The original achievement of chadz was to show that it is possible to have persistant chars, like the egg of Columbus or something. After that several teams with the right work ethic can pull it off. However if they need something like the Bannerlord Script Enhancer(BSE :!:) to pull it off, then you would need a weather-hardened Somali captain like cmp to go jacksparrow on the code and those might be rare.
Title: Re: cRPG for Bannerlord, any plans?
Post by: Lord_Carlos on June 28, 2017, 08:50:02 am
If there will be a Bannerlord Crpg,  Iwill 100% join.
Title: Re: cRPG for Bannerlord, any plans?
Post by: Viriathus on June 28, 2017, 12:07:18 pm
Appart form the coding, there will have to be 3D models and artists, otherwise it will be standard native but with a character rpg twist to it. Crpg without a danish greatsword or a heavy kuyak isint just the same. I think some of the models are ready for bannerlord standards, in terms of texture and polys. Sadly i wont be able to take part in this :(
Title: Re: cRPG for Bannerlord, any plans?
Post by: Elindor on June 28, 2017, 05:32:54 pm
Hopefully Bannerlord will feature a multiplayer that is based around the progression (horizontal or vertical) of a customized character (like CRPG) and not the lame faction thing they did in Warband.

That would make it so a mod like CRPG wasn't as vital to having decent gameplay.

Then CRPG 2.0, if someone wanted to create it, could be more about just tweaks and additional items and gamemodes etc.
Title: Re: cRPG for Bannerlord, any plans?
Post by: njames89 on June 28, 2017, 05:36:10 pm
I wish they would just have strategus for Bannerlord.
Title: Re: cRPG for Bannerlord, any plans?
Post by: Asheram on June 28, 2017, 05:39:26 pm
I wish they would make Bannerlord into a partial loot open world pvp mmo. 😀
Title: Re: cRPG for Bannerlord, any plans?
Post by: Jona on June 28, 2017, 05:58:54 pm
I wish they would just make Bannerlord.
Title: Re: cRPG for Bannerlord, any plans?
Post by: Macropus on June 28, 2017, 06:01:09 pm
I wish they would make Bannerlord.

Upd: dammit Jona!
Title: Re: cRPG for Bannerlord, any plans?
Post by: Horns on June 28, 2017, 06:11:15 pm
Hopefully Bannerlord will feature a multiplayer that is based around the progression (horizontal or vertical) of a customized character (like CRPG) and not the lame faction thing they did in Warband.

That would make it so a mod like CRPG wasn't as vital to having decent gameplay.

Then CRPG 2.0, if someone wanted to create it, could be more about just tweaks and additional items and gamemodes etc.

They will never do that. In order to have the character system we have they would have to host their own databases to store everyone's characters as well as host their own servers to avoid people duping exp and any other in game materials. All of that creates maintenance cost that they have never had before both to host the machines as well as paying someone to tend to these machines and make sure multiplayer is playable. Considering Taleworlds hasn't mentioned anything about multiplayer other than bannerlord will have it really kinda puts into perspective the shits they give about multiplayer in general.

In light of that happy note I will say that there are rumors that modding will be much easier. Which means we can do a lot cooler stuff on our end as modders. My hopes for bannerlord are: the ability to ditch the website and do everything in game, add the customizable weapons feature to the cRPG remake so people can make their own weapons and armors, make strat great again (and less clunky), and finally make as much as I can open source so other modders can add a multiplayer leveling system to their mod.
Title: Re: cRPG for Bannerlord, any plans?
Post by: Davic on June 28, 2017, 06:42:55 pm
They will never do that. In order to have the character system we have they would have to host their own databases to store everyone's characters as well as host their own servers to avoid people duping exp and any other in game materials. All of that creates maintenance cost that they have never had before both to host the machines as well as paying someone to tend to these machines and make sure multiplayer is playable. Considering Taleworlds hasn't mentioned anything about multiplayer other than bannerlord will have it really kinda puts into perspective the shits they give about multiplayer in general.

In light of that happy note I will say that there are rumors that modding will be much easier. Which means we can do a lot cooler stuff on our end as modders. My hopes for bannerlord are: the ability to ditch the website and do everything in game, add the customizable weapons feature to the cRPG remake so people can make their own weapons and armors, make strat great again (and less clunky), and finally make as much as I can open source so other modders can add a multiplayer leveling system to their mod.

Lately we've seen Taleworlds show interest in Mount and Blade esports, probably because esports are so popular right now and they realize supporting that community can potentially be very profitable. I doubt they'll do anything crazy like cRPG, but I expect we'll see a much more professional and modern multiplayer system.
Title: Re: cRPG for Bannerlord, any plans?
Post by: zottlmarsch on June 28, 2017, 07:02:35 pm
My hopes for bannerlord are: the ability to ditch the website and do everything in game, add the customizable weapons feature to the cRPG remake so people can make their own weapons and armors, make strat great again (and less clunky), and finally make as much as I can open source so other modders can add a multiplayer leveling system to their mod.

No no no, the website should stay! having the ability to manage your character from any device in the world at any time is awesome, in crpg  95% of my character, clan management and market whoring was all done on random trains, buses, at work, in the pub and not on a pc that had warband installed. Losing that ability would suck big time.
Title: Re: cRPG for Bannerlord, any plans?
Post by: njames89 on June 28, 2017, 07:06:22 pm
Definitely have done a lot of my strategus playing over mobile. Very handy to be able to do from a phone.
Title: Re: cRPG for Bannerlord, any plans?
Post by: Horns on June 28, 2017, 07:17:02 pm
No no no, the website should stay! having the ability to manage your character from any device in the world at any time is awesome, in crpg  95% of my character, clan management and market whoring was all done on random trains, buses, at work, in the pub and not on a pc that had warband installed. Losing that ability would suck big time.

The only reason we have a website is because it is impossible for warband servers to communicate directly with a database and so it uses a website as a proxy (not to mention making GUI's is a pain in the ass). If you really want to whore the market and manage a clan then no life it and stay inside playing games the way god intended.

Definitely have done a lot of my strategus playing over mobile. Very handy to be able to do from a phone.

That would be different. There is an actual necessity for access anywhere when managing strat. His case, it is just a preference and not absolutely needed.
Title: Re: cRPG for Bannerlord, any plans?
Post by: zottlmarsch on June 28, 2017, 07:26:45 pm
The only reason we have a website is because it is impossible for warband servers to communicate directly with a database and so it uses a website as a proxy (not to mention making GUI's is a pain in the ass). If you really want to whore the market and manage a clan then no life it and stay inside playing games the way god intended.

That would be different. There is an actual necessity for access anywhere when managing strat. His case, it is just a preference and not absolutely needed.

Simple solution: have both
Title: Re: cRPG for Bannerlord, any plans?
Post by: Asheram on June 28, 2017, 08:48:18 pm
I wish they would just make Bannerlord.
I wish they would make Bannerlord.

Upd: dammit Jona!
welp I wouldn't get your hopes up in seeing it this year or even early next year.
https://www.taleworlds.com/en/Games/Bannerlord/News/177
"Of course, we understand a lot of you are looking to hear a release date and more details on the politics and campaign side of single player. In our opinion, the most important thing is to deliver a great game, worthy of our efforts and your expectations. We have so far avoided giving a release date thinking it would distract us from our attention to quality. The campaign is something we can definitely show off more and we’re looking at the best way to do it justice, and present it with the clarity and depth that it deserves."

That whole news blog was about how they set up their E3 booth lol.
Title: Re: cRPG for Bannerlord, any plans?
Post by: Suedehead on June 28, 2017, 09:06:06 pm
Can't say about BL, but they should've definitely try to make cRPG as official DLC for Warband before starting Melee project. They did have same initial conditions as Vince or Idibil, no doubt DLC would be approved, and for sure it would have been the same success as NW or VC became.
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Title: Re: cRPG for Bannerlord, any plans?
Post by: Elindor on June 28, 2017, 09:40:35 pm
I wish Taleworlds would get over this single player shit and focus on the multiplayer.  Hell, just release the multiplayer and introduce the single player later....you know the single player campaign is where all the dev time is going :(

I know it won't happen.
Title: Re: cRPG for Bannerlord, any plans?
Post by: Horns on June 28, 2017, 09:49:55 pm
welp I wouldn't get your hopes up in seeing it this year or even early next year.
https://www.taleworlds.com/en/Games/Bannerlord/News/177
"Of course, we understand a lot of you are looking to hear a release date and more details on the politics and campaign side of single player. In our opinion, the most important thing is to deliver a great game, worthy of our efforts and your expectations. We have so far avoided giving a release date thinking it would distract us from our attention to quality. The campaign is something we can definitely show off more and we’re looking at the best way to do it justice, and present it with the clarity and depth that it deserves."

That whole news blog was about how they set up their E3 booth lol.

They are really just screwing themselves over keeping stuff in the dark and not setting a hard deadline for themselves. There must not be a single businessmen in that company because they are usually the ones pushing the deadlines and enforcing QA in the first place.
Title: Re: cRPG for Bannerlord, any plans?
Post by: Porthos on June 28, 2017, 09:53:55 pm
welp I wouldn't get your hopes up in seeing it this year or even early next year.
https://www.taleworlds.com/en/Games/Bannerlord/News/177
Better this, than what has happened to oKaM (unfinished pre-alpha released year ago, which still hasn't converted into a decent game).
Title: Re: cRPG for Bannerlord, any plans?
Post by: BlackPanda on June 29, 2017, 12:14:42 am
I feel that crpg 2.0 will be better with different devs than the donkeys. More transparent devs that are willing to revert bad decisions instead of telling the community to bite the bullet.
Title: Re: cRPG for Bannerlord, any plans?
Post by: Lord_Carlos on January 11, 2022, 07:58:44 pm
Only thing I know that if there will be a crpg bannerlors I will be a old ass man .