cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: POOPHAMMER on September 17, 2015, 12:32:57 am

Title: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: POOPHAMMER on September 17, 2015, 12:32:57 am
I would put this in the feedback forum but I doubt most people would see it before it is too late.

Right now, people are able to use 300 length polearms while jumping, spinning, and all kinds of other fuckery to get around blocks and whatnot. Pikes and long spears, imo, are supposed to be support weapons. Not single target weapons of mass destruction. I personally think pikes/long spears should be only able to stab, and block, but given the same treatment of bows/xbows because come the fuck on, being able to jump and spin with a massive polearm while also being able to block is beyond broken. In a lot of cases I have seen, simply holding down block does not help because the absurd length of the pole + the angle they are able to reach while doing their ridiculous jump spin, it easily negates your block. I know I am not alone in this. This shit is not supposed to be a single target attack, and when it is, it is very fucking OP and stupid. Hur hur just down block does NOT WORK.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Asheram on September 17, 2015, 12:42:33 am
I would agree if pike wasn't 3 slots. Once the horses are gone or on the other side of map pike would be useless if you nerf them more. If you are going to nerf them bring them back to 2 slots so you can carry a decent weapon and or shield combo to be able to defend yourself.

You asked for an opinion but downvoted my opinion Poop? lol I see you really aren't being objective with your post. if you are going to nerf pike and keep it 3 slots you might as well remove them from the game with every other item you die to and don't like.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: POOPHAMMER on September 17, 2015, 12:45:49 am
I would agree if pike wasn't 3 slots. Once the horses are gone or on the other side of map pike would be useless if you nerf them more. If you are going to nerf them bring them back to 2 slots so you can carry a decent weapon and or shield combo to be able to defend yourself.

You do realize there are plenty of OP 1 slot polearm options?  Let alone pike/long spear are NOT used for anti cav any more? Most Pikers I have seen bring a 1h/ 1 slot 2h theses days, this does NOT fix the people that use the absurd length of the polearm to abuse getting around blocks. I do not think you see the problem I am talking about. They are able to use jumps and spins to literally get around down blocks. IT IS BROKEN
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Asheram on September 17, 2015, 12:47:36 am
You do realize there are plenty of OP 1 slot polearm options?  Let alone pike/long spear are NOT used for anti cav any more? Most Pikers I have seen bring a 1h/ 1 slot 2h theses days, this does NOT fix the people that use the absurd length of the polearm to abuse getting around blocks. I do not think you see the problem I am talking about. They are able to use jumps and spins to literally get around down blocks. IT IS BROKEN
Its not broken (or better yet most everything in the game is broken) you just die to it and rage. Why not fix and do all the stuff you guys said you was gonna do with the last patch, like why was there this big upvote downvote maps to add or remove and not add or remove them?
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: POOPHAMMER on September 17, 2015, 12:53:11 am
You asked for an opinion but downvoted my opinion Poop? lol I see you really aren't being objective with your post. if you are going to nerf pike and keep it 3 slots you might as well remove them from the game with every other item you die to and don't like.

I would have no problem with it being 2 slot and being a support weapon if that, but right now pikes and long spears are just single targets weapons of mass destruction
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Asheram on September 17, 2015, 12:57:12 am
I would have no problem with it being 2 slot and being a support weapon if that, but right now pikes and long spears are just single targets weapons of mass destruction
I wasn't saying make them 2 slots as they are now just if you are going to nerf them. I usually pull one out when there are a herd of cav on the other side but once the cav disperse I would much rather use my mw elegant poleaxe than pike.

edit also I apologize for being too edgy in my previous replies, I am sure your not raging idk why I went there sry.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Albus on September 17, 2015, 01:12:27 am
Nerf pikes! You can already look straight up and fucking hammer smash onto peoples heads with your 245 length long spear, when they're a foot away you can do that with the pike aswell. Get rid of them being able to jump so they can no longer hop around like maniacs and hit you with the wood of their spear and do half your health. Hopefully this will happen so the class is slightly less broken than it already is
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Macropus on September 17, 2015, 01:21:24 am
Of all the problems c-rpg might have, this one is the last I would consider. If the pikeman tries to jump around you, just block down and keep facing him?
I mean, wow, I haven't really thought pikemen and long spears were a problem, I barely even see any on the servers. I'm confused.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Albus on September 17, 2015, 01:42:04 am
The pike class is probably the most broken thing I can think of, you can literally pike through your team mates to hit an enemy, hell, you can even use the pike to hit through thin walls, you can also look straight up to smash peoples heads in when they are standing right in front of you. Jumping probably isn't the worst thing about pikes but when you jump, do a full 360 while your 300 length pike noclips through trees just to pike through the first guy following you to hit the second,I can't help but feel that it's pretty fucked up. Before I even tried the pike I always knew it was pretty fucked up but I had no idea how much bull shit I could pull off until I tried it. I did two gens using a pike and a long spear and it was probably the most stupid thing I've ever experienced, I was hitting through team mates and hoping around doing shit I didn't even think was possible. Removing jumping is not the first thing that comes to mind when I think about nerfing pikes but it's probably the only thing that is going to be possible.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Albus on September 17, 2015, 01:43:00 am
(I'm autistic again, sorry) I tri to click modify post above but i hit quote  :|
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Jona on September 17, 2015, 02:22:04 am
Frankly put, I think the amount of effort necessary to nerf just two weapons (without hurting all other polearms at the same time) is too great to justify the amount of work it would take the dwindling (if even existent) dev team. Other than that, there are far more glaring issues that would be easier to fix currently... *cough full plate everywhere cuz increased gold earnings cough*
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Schoi on September 17, 2015, 02:44:46 am
Frankly put, I think the amount of effort necessary to nerf just two weapons (without hurting all other polearms at the same time) is too great to justify the amount of work it would take the dwindling (if even existent) dev team. Other than that, there are far more glaring issues that would be easier to fix currently... *cough full plate everywhere cuz increased gold earnings cough*

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Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Asheram on September 17, 2015, 03:06:01 am
He must be afeared that the spin it to win it clan is coming back oh wait this is no where near what it used to be.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Novamere on September 17, 2015, 04:22:37 am
NERF THIS SHIT!!! As someone who plays everyday and is a super neckbeard nerd of the highest caliber you should listen to me and heed my warning to nerd Long spear and pike jumping!
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: MURDERTRON on September 17, 2015, 04:38:33 am
How can you rear a horse while jumping?  How can a 1h polearm stab stop a horse?

What I'm saying is Nerf Cav.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: RD_Professor on September 17, 2015, 05:37:18 am
The only times pikes are OP to me when I'm being poked at mercilessly while outnumbered. Other times just W key facehug spamnerd them, the pro-iest of techniques, and they won't really be able to stab you. Sure they can jump and spin but every time I've kept facing them and blocking down I don't get hurt. Also chamber city since it can only downattack. As for attacking through teammates well you gotta be almost bumraping them to be able to poke through. It cant be that easy to aim through another object without getting too far away and glancing, or for the teammate whose bum you are invading to swing unhindered. So yeh imo pikes aren't very op.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Tanken on September 17, 2015, 05:37:25 am
I would put this in the feedback forum but I doubt most people would see it before it is too late.

Right now, people are able to use 300 length polearms while jumping, spinning, and all kinds of other fuckery to get around blocks and whatnot. Pikes and long spears, imo, are supposed to be support weapons. Not single target weapons of mass destruction. I personally think pikes/long spears should be only able to stab, and block, but given the same treatment of bows/xbows because come the fuck on, being able to jump and spin with a massive polearm while also being able to block is beyond broken. In a lot of cases I have seen, simply holding down block does not help because the absurd length of the pole + the angle they are able to reach while doing their ridiculous jump spin, it easily negates your block. I know I am not alone in this. This shit is not supposed to be a single target attack, and when it is, it is very fucking OP and stupid. Hur hur just down block does NOT WORK.

Quit trying to fuck my playstyle.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Sparvico on September 17, 2015, 06:01:15 am
Quit trying to fuck my playstyle.

Also, I really don't know what he's talking about with down-blocks not working correctly. Maybe if his ping is super high there could be an issue with registration. But if I down block, am facing the pike correctly, and wait for the sound of the block to go through I don't get stabbed. At all.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: BlackxBird on September 17, 2015, 06:15:01 am
Lol. If u,re not able to spam a pike in melee u'r opponent is simply better than you. Long Spears are actually great to fight with in melee, but still gay in 1v1. Ppl nowadays (atleast on eu) dont give fucks about teamplay. Those motherfuckers all just want to be top score. Pikers are lonely fucked. Like it's the only melee weapon which gets as usefull as a stick when u fight more than 1 player.

And if u guys ever played a fucking real strategus field battle in eu against GO ud fucking know how op longspears really are...
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Havelle on September 17, 2015, 06:25:15 am
Have you even tried downblocking?

I haven't seen a piker who can reliably point-blank stab in months.

The real problem is when you get a few pikers playing support and you can't get to them. Then its OP. Nerf playerbase, imo.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: DKNhz on September 17, 2015, 07:32:36 am
I don't think that pike is a big problem, but Tamra is. so nerf Tamra please

QGY
QGT
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: SP1N on September 17, 2015, 07:48:58 am
:|
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Ujin on September 17, 2015, 09:13:11 am
Pikes/longspears are fine, but i think they should do significantly less damage instead of 2-shotting people from 10 meters away. Like  minus 2-3 pierce dmg. It is supposed to be a support weapon, after all.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: ecorcheur_brokar on September 17, 2015, 09:34:06 am
I think they are just QQing because a good pike (tamra) has started to play, yes she is often clutching but have you ever tried to play pike or long spear? This shit is glancing 80% of the time, it is extremly slow, it is by far not a weapon of mass destruction. The only way for it not to glance is to stab the head, tell me for how many other weapon it is the case?!?
Already few people are willing to learn to play pike and even fewer are willing to play it as you need some teamplay to be fun, we don't need to make it more boring!

And if you don't want to die against one, just take no risk and down block without attack and wait for an ally to come spam with you (wow now you have to explain try hard how to try hard  :rolleyes: ) Huurduuur.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Rebelyell on September 17, 2015, 09:38:49 am
Of all the problems c-rpg might have, this one is the last I would consider. If the pikeman tries to jump around you, just block down and keep facing him?
I mean, wow, I haven't really thought pikemen and long spears were a problem, I barely even see any on the servers. I'm confused.
I think there is or was  trik to go around block with polearm and stab someone in the back.
I think Chase was and 2 other guys that names i dont remember.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: [ptx] on September 17, 2015, 09:40:24 am
Basically, the only way some people will be content is if these 2 weapons are removed from the mod. Pike/longspear weapon of mass 1v1 destruction?  :lol:
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Teeth on September 17, 2015, 09:44:51 am
Pikes do not "negate" blocks, try to not be bad. Besides, I can't imagine there are a lot of pure pikers around these days with current server populations. It is a completely broken weapon no doubt, and I get that you would whine about it in the day of 120 man Strat Battles, when a pike or longspear was easily the best weapon in the game in the hands of a competent player. Nowadays though, nobody is gonna nerf it.

I think there is or was  trik to go around block with polearm and stab someone in the back.
I think Chase was and 2 other guys that names i dont remember.
No. There is the trick where you wiggle your pike and goad gullible fools into releasing their block, and then to excuse themselves they will say that the pike negated their block.

Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: MiniPrima on September 17, 2015, 11:03:46 am
NERF PIKES FOR THE SAKE OF HUMANITY!
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Grumbs on September 17, 2015, 11:06:24 am
We should buff 2 handers, throwers, cav, archers and xbowers to counter this OP class that no one plays
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Gravoth_iii on September 17, 2015, 02:00:05 pm
Pikes do not "negate" blocks, try to not be bad. Besides, I can't imagine there are a lot of pure pikers around these days with current server populations. It is a completely broken weapon no doubt, and I get that you would whine about it in the day of 120 man Strat Battles, when a pike or longspear was easily the best weapon in the game in the hands of a competent player. Nowadays though, nobody is gonna nerf it.
No. There is the trick where you wiggle your pike and goad gullible fools into releasing their block, and then to excuse themselves they will say that the pike negated their block.

All of this, scrublords be scrubbin. You cannot get around a block, but you can make people drop their blocks.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Richyy on September 17, 2015, 03:30:48 pm
Quit trying to fuck my playstyle.

Also, add a poll
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: MURDERTRON on September 17, 2015, 04:40:57 pm
No complaints about stabbing through scene objects and teammates?

Again, nerf cav.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Rebelyell on September 17, 2015, 10:57:58 pm
No. There is the trick where you wiggle your pike and goad gullible fools into releasing their block, and then to excuse themselves they will say that the pike negated their block.
Never happened to me but I can swer that I saw that at last in one sytuation.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: kwhy on September 17, 2015, 11:06:05 pm
meh..

allow pikes on calvary.  make the game more interesting I say.


Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: mcdeath on September 18, 2015, 12:17:41 am
add a poll dude
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: xxkaliboyx on September 18, 2015, 02:43:41 am
OK, i'm the all mighty authority on Long Spears in NA. We all know that  :D  But they nerfed the 360 ROLFCOPTER stab on pikes and long spears long time ago. I can guarantee you no one is doing "360" spins on pikes/long spears. The best we can do is 180. Pikes can't hit a player who is hugging them, he needs to create at least a little bit of separation, long spear can but it is also shorter. If your a Pike/Long Spear man caught on lonely island, 9/10 times your getting spammed to death unless you pull some kind of miracle which does happen, but you don't see Joe Smoe pulling shit like that, just your "better" players. Pike/Long Spear are shit without any teammates, so it is the true support weapon. You will not see a pike/long spear by themselves.

Lets see, Pikes/Long Spear are 3 slot 1, directional, and can't be sheathed. What else do you want to do to them?
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Schoi on September 18, 2015, 05:42:10 am
OK, i'm the all mighty authority on Long Spears in NA. We all know that  :D  But they nerfed the 360 ROLFCOPTER stab on pikes and long spears long time ago. I can guarantee you no one is doing "360" spins on pikes/long spears. The best we can do is 180. Pikes can't hit a player who is hugging them, he needs to create at least a little bit of separation, long spear can but it is also shorter. If your a Pike/Long Spear man caught on lonely island, 9/10 times your getting spammed to death unless you pull some kind of miracle which does happen, but you don't see Joe Smoe pulling shit like that, just your "better" players. Pike/Long Spear are shit without any teammates, so it is the true support weapon. You will not see a pike/long spear by themselves.

Lets see, Pikes/Long Spear are 3 slot 1, directional, and can't be sheathed. What else do you want to do to them?

want theeze dum nigkur fugkin fgh8 long spear pike losers 2 get gud n stop fugkin givin me cancur
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: mcdeath on September 18, 2015, 09:07:50 am
There is an easy fix to this whole situation.
STOP NERFING
START BUFFING
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: McKli_PL on September 18, 2015, 01:43:58 pm
Why nerfing Lspears or pikes? fock only one nerf should be for no brain players, if archers or shielders dont primary target pikers or lspears as a main objective, well its just a bad team.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: xxkaliboyx on September 18, 2015, 04:24:20 pm
It's true, this guy ran away from a shitty player like me cos I ran at him holding downblock.

Ofc he then looted a staff off the ground and fucked me really hard, but this demonstrates that even against garbage like me it's better to loot than trust in the pike/long spear 1v1.

I speak Merrrrica English, none of that wussy British English fancy stuff with correct grammar and punctuation. Gtfo here with that!

admittedly us Army guys aren't the brightest

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Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: _Tamra_ on September 18, 2015, 08:42:27 pm
Get lost with nub long spears anyway...
Real heroes use pikes; if your enemy consists of melee and pike users, you're simply fucked unless you run away (I may still get you)
or the situation offers a chance to counter.
As somebody here stated already, I'd say as well to nerf just those 2 items would require way too much effort to be any useful.


Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Tristan_of_Erzoth on September 18, 2015, 09:42:24 pm
I always target pikemen(and maulers) with my crossbow(as I'm sure they noticed last night right Merica  :wink:)
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Gravoth_iii on September 19, 2015, 02:08:42 am
meh..

allow pikes on calvary.  make the game more interesting I say.

We need lance of compensation back, glorious couch lance with 300(?) range.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Malke on September 19, 2015, 04:18:25 am
Block down nerds.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Sandersson Jankins on September 19, 2015, 06:29:56 am
Most of the problems people have with me when I'm using a longspear involve them haphazardously running towards me, more than likely with a two-handed weapon.

Like, the motherfuckers don't use footwork. They don't do anything but W key at me and try to spam my ass.

This pleases me; I'll just press that lovely E key or jump-stab. With 11 PS, it'll take 3 hits on anyone that isn't an absolute brick.

But if someone comes at me with a modicum of skill, but more importantly, the presence of mind to do ANYTHING other than charge directly towards me while swinging, I have a hard time. I'm not able to kick-abuse, jump-stab, or do silly little wiggles to this sort of person.

Luckily, I try to surround myself with like-minded (plate-minded) friendly my old friendets, so I can just cheese it if I come up against anyone playing intelligently.

It's a good life.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: SP1N on September 19, 2015, 01:27:38 pm
But if someone comes at me with a modicum of skill, but more importantly, the presence of mind to do ANYTHING other than charge directly towards me while swinging, I have a hard time. I'm not able to kick-abuse, jump-stab, or do silly little wiggles to this sort of person.

This.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Oberyn on September 19, 2015, 02:32:51 pm
Pikes and to a lesser extent longspears are huge force multipliers if there's actual teamwork. Sticking with a big blob of inf is where pikers can really shine, poking in and out of the front lines from a place of relative safety and watching flanks for cav charges. Defending ranged from cav harassment is also useful beyond what is reflected on the scoreboard. If you are doing 1 v 1 as a piker, you (or more likely your team) failed at basic teamwork somewhere along the way, or your team lost and you are one of the survivors being hunted down. There's too many melee inf who don't seem to get how useful pikers are as support and will let them fight on their own. If you and a piker are fighting vs 5 guys at once, your priority should still be to attack/distract anyone messing with the piker and trying to give him openings to stab. A good piker can deal with a lot of enemies at once using the the tricks Sandersson mentions above, but it's still not an ideal situation and much harder to deal with than if you had another type of melee weap.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Nightingale on September 19, 2015, 08:21:06 pm
I really don't see pikes/longspears as deserving of a nerf. Like many have said in this thread they are kinda sitting ducks by themselves and teamwork is always going to seem OP. All I know is having an intelligent pike/longspear on my team is the difference between me being able to reload and me being useless.  Think of the long 1 directional polearms as a teamwork multiplier. 
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Schoi on September 19, 2015, 10:46:37 pm
I really don't see pikes/longspears as deserving of a nerf. Like many have said in this thread they are kinda sitting ducks by themselves and teamwork is always going to seem OP. All I know is having an intelligent pike/longspear on my team is the difference between me being able to reload and me being useless.  Think of the long 1 directional polearms as a teamwork multiplier. 

But then why are rocks getting nerfed? I'm pretty sure rocks were always effective. In movies we even see large rocks being thrown at people climbing walls.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Nightingale on September 20, 2015, 03:04:01 am
But then why are rocks getting nerfed? I'm pretty sure rocks were always effective. In movies we even see large rocks being thrown at people climbing walls.

How are rocks related to pikes/longspear?
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Schoi on September 20, 2015, 03:42:44 am
How are rocks related to pikes/longspear?

People both complain about them saying they're OP, that's how.
Title: Re: Feedback on pike/longspear stabs (jump stab spin heroes)
Post by: Richyy on September 20, 2015, 07:24:16 am
git gud fegits