Character name:
Ban history(within the last year):
Why you're applying:
Your region(NA/EU/etc.):
Please don't let any of the unique items be as stupid as the flaming katana however.Don't worry, nothing like that will happen. :wink:
Looks very promising, should hopefully get a few people more active.It's a possibility. I know Bagge is highly interested in a cRPG Nations Cup, this was one of the first things he mentioned to me when we first started discussing this. This first tournament is mostly just to help gauge the potential. We're hoping that we can even draw more people in with the spectator raffle thing(haven't entirely decided how we're going to work this. How often do you receive a ticket for the raffle? Should the prize be drawn at the end of the match or end of the tournament/league/event?).
Just one question, is there going to be a nations vs nations tournament like 8v8?
I think you need to make the "special" items unsellable so we don't get any crazy auctions that crash the market.I agree with this. Account bound.
I think you need to make the "special" items unsellable so we don't get any crazy auctions that crash the market.They will be. The only reason the Flaming Katana was able to be sold, was because it was heirloomed and we didn't know Apsod had even obtained a second. The bug that allowed him to obtain a loomed version (which doesn't have proper restrictions, as you're not able to heirloom special/event items) had been fixed several months ago.
Will titles be given? For example the winner of the tournament could be the Champion of the Donkey /chadzia/whatever for a certain period of time. Didn't think about that, might be worth looking into.
And the items, will they be permanent, or until someone takes their place in a new tournament? Since if you start giving them away and people can keep it, then eventually pretty much everybody will have one of the "exclusive" items, much like it happened with looms. At this point in time, we're thinking along the lines of "temporary". In the case of a league, for example, you'd have the items until the next season concluded, where the new winners would then get their own items. We don't want a flood of these items, but we do want them to last long enough that people still get excited about them.
And will they be tradeable in the marketplace? No.
So will the special items be loomable? Or will they have set stats?They won't be loomable, but they'll have stats equal to a +3 version, if not very slightly better. Haven't decided the exact stats, but it won't be things like +1 damage or +1 speed. Things like weight, one additional armor point for armors, and 1 accuracy or 1 draw speed can be considered, that's it though. It wouldn't be +1 accuracy and +1 draw speed, or -weight and +armor, it'd only be one or the other. Just enough to say it's better, but in effect, have no visible difference.
I think maybe events should be organized in leagues, so that the average player doesn't get crushed by the leet too much. It goes back to our discussion on e-sports and M:BG.
PS: Does it always have to be tournaments with large teams, like it seems to be what you're thinking about? What about just tiny 2v2 and maybe even 1v1 tournaments?Those are definitely going to happen as well. This first one will be a 5v5 tournament, I believe.
Can there be tiny incentives for simply participating? I can't think of anything good currently, though, but it would be nice to at least give a small incentive to the average player.I think we can give each participant # raffle tickets, then exclude 1st-3rd place from the raffle.
I think maybe events should be organized in leagues, so that the average player doesn't get crushed by the leet too much. It goes back to our discussion on e-sports and M:BG.Ideally, but that relies upon having a scene large enough to support that. Thats why we're making this first tournament the most accessible, so we can gather information, make the necessary improvements, etc., before doing the more restrictive ones.
Can there be tiny incentives for simply participating? I can't think of anything good currently, though, but it would be nice to at least give a small incentive to the average player.
No word on builds used, weapons and the like?Check the poll?
great idea sound nice
imo dont restrict anything !
That sounds like a good angle on it aswell, but that would require some extra work, and how would you define which league people would belong to? People have different opinions about someone's skill, so people might be too biased, if you wanted a proper evaluation of someone, possibly?
Ideally, but that relies upon having a scene large enough to support that. Thats why we're making this first tournament the most accessible, so we can gather information, make the necessary improvements, etc., before doing the more restrictive ones.
Oh, as for team balancing...I think it's common sense not to allow 100% of the team be horse archers or whatever :mrgreen:Why not?
Also, if you feel like I missed anything on the poll, feel free give suggestions while it's still early.Change name to Tydouche in game and on the forums.
Why not?
[...]Guess I'll just have to sit on the sidelines and cheer.Why? If we get this thing running at a certain pace, there should be enough occasions for everyone to participate. We could have low population 2v2 tourneys, restricted to 8 teams, first one gets a slot, that are done in a timeframe of 3 hours. That would easily work on 1 evening.
For this first tournament, I don't think we'll go with any heavy restrictions, and even if we make the decision to not have restrictions in the future, there's certainly room for occasional tournaments that are heavily restricted.
To get spectators involved and such, would it be possible to make betting kind of like betting on horse races? The only catch being "the house" doesn't walk away with money (unless the devs want another possible gold sink). What I mean is that we have a centralized betting system, it isn't something that players do between themselves, and also if 80% of players bet on Team 1 to win, then they make less money if Team 1 wins than those who bet on Team 2 do should Team 2 prevail. All about the odds and such. This would make it almost as fun to spectate as it would be to participate for those like Huseby (although I agree with Molly, there should be plenty of opportunities. If it is run anything like Panos' tourney you are given roughly half a week to a week to have your quick 10 minute match... and you set your own date/time.)Perhaps, yeah. It would be significantly more difficult than a raffle, of course, it also has the potential to be a lot more interesting and fun. I'm just not sure how we could set that up though. Perhaps just have the referee use the marketplace to take bets, idk. I don't think it's worth hoping for some in game betting system, because that would require communicating with the database, and that's not really something feasible atm. It's worth thinking about.
Maybe it is possible to introduce a "tournament charakter" on the c-rpg page wich can only spawn in the eventservers. This charakter could buy all equipment for free from the shop, but is not able to transfer anything.Fuck it, just make STF characters level 33/34 and have
This would solve the loomproblem and give poor players the possibility to gear up propperly for the event without loosing to much money to a STF.
level and respec would be like the STF.
Perhaps, yeah. It would be significantly more difficult than a raffle, of course, it also has the potential to be a lot more interesting and fun. I'm just not sure how we could set that up though. Perhaps just have the referee use the marketplace to take bets, idk. I don't think it's worth hoping for some in game betting system, because that would require communicating with the database, and that's not really something feasible atm. It's worth thinking about.
Love it!Was going to post something, but this encapsulates what I wanted to say, but better. Full restrictions for serious play or none for fun/character RP.
RE: looms/levels
I suppose it would be simple enough to designate certain events as OPEN (any character) and RESTRICTED (STF/+0s)
In a perfect world:
Weekly "Minor" events (OPEN) give players/teams time to practice for Monthly "Major" events (RESTRICTED). Winners of Major events qualify for an annual Tournament of Champions to take place during the Strat break.
This way players can still use their personal characters in events, but the "serious" competitive events are all on a level playing field.
Maybe it is possible to introduce a "tournament charakter" on the c-rpg page wich can only spawn in the eventservers. This charakter could buy all equipment for free from the shop, but is not able to transfer anything.This.
This would solve the loomproblem and give poor players the possibility to gear up propperly for the event without loosing to much money to a STF.
level and respec would be like the STF.
Note:I still want to participate,so If I cant participate when Im staff I dont really want to be staff any more.You'll still be able to participate.
You'll still be able to participate.I suppose that in games where an event admin is playing, that person cannot admin and another one would be required to, right?
I suppose that in games where an event admin is playing, that person cannot admin and another one would be required to, right?Well, he can definitely kick any spectators that are spawning when they shouldn't. As far as making any referee decisions though, no.
Maybe it is possible to introduce a "tournament charakter" on the c-rpg page wich can only spawn in the eventservers. This charakter could buy all equipment for free from the shop, but is not able to transfer anything.
This would solve the loomproblem and give poor players the possibility to gear up propperly for the event without loosing to much money to a STF.
level and respec would be like the STF.
Also a meassage on every new map on the servers about incoming tounaments or events will be a nice idea. SO more people will notice them and not only people that sit in the forum.
This is a really good idea. Right now the server message is just a generic "hello enjoy your stay" and hasn't been changed in ages (or maybe ever?).
Yeah, we could probably advertise events/tournaments using the server message on battle, siege, dtv, rageball, and perhaps duel. I think it's clear that not everyone reads these forums often, so anything that helps get the average player/clanless guy involved, helps.
How exactly.It's a basic warband server feature.
We could also get on Skype and Fap with each other.
How do you set up a system that allows for reliable alteration of the message?
Can admins edit it?
Is there anything in general server maintenance cycle that might undesirably reset it on a regular basis?
Yeah, we could probably advertise events/tournaments using the server message on battle, siege, dtv, rageball, and perhaps duel. I think it's clear that not everyone reads these forums often, so anything that helps get the average player/clanless guy involved, helps.Rageball?Do we finally get that back?Oh good god,I can wait.
Rageball?Do we finally get that back?Oh good god,I can wait.It's already back.
[...]Why restrict it? We can have both.
Other than that, I have to say I support the opinion that only STF and non-loomed weapons should be used.
Although I agree that this is C-rpg and we boast diversity, when it comes to a tournament where we are to judge skill and skill only, one shouldn't have an advantage over the other.
Let each person decide his gear/build the way he wants, but do not let one have an advantage just because he grinded strat more than the other. Thats my opinion.
Why restrict it? We can have both.
Crpg-events with main chars and all looms and competition-events with STF chars and all unloomed.
I don't see the point why we should have only one.
Yeah, like 1v1 fights we might prefer STF characters to show who has the better skill, but for something like 5v5, particularly clan 5v5s, no restrictions would be fine I think because the focus is more teamwork than individual OP-ness. :wink:
Yep, i agree, balance is needed.Cool idea I had myself too but didn't bother posting because I guess there aren't the necessary programming capabilities available with the other game being worked on.
However, i think we should create a new kind of character (not an alt nor a STF) but what about a TC(tournament character?)
The TC can be used only on Tournament server,
The TC can not gain money /xp
The TC can respect at anytime he wants without losing xp
The TC is stuck at a dedicated level (the level decided by the devs)
@ the level of the TC, what about changing it sometimes?
Once the dev put it at level 30, then some tournaments later, they can decide to put it at 33. And then, back to 30, etc.....
(Depending on what they exactly want, and it can be funny to allow players to have more dedicated builds according to the different levels)
What do you think of it?
Unfortunately, there are a few problems that keep these types of events from being successful, such as: the lack of organization and proper promotion, few participants or not enough teams, outdated servers, and finally subpar rewards. Fortunately though, we’ve identified the hindrances and believe they can be addressed.
....
Either the crpg server is not suitable for so many players at once, or its the "bad" netcode of M&B.
You wont get any better game experience with a server- and client-"Tickrate" of 32 anyway.
What is the tickrate?:
http://www.youtube.com/watch?v=aVmqv3z4gnA
"CS:GO" players complain about 64 server-tickrate, cRPG server has 32!? :?
...
Also,noone besides you has ever seen a problem with that tickrate...
...not sure if the game even supports more.It does, some of the native jestservers are running with 64 tickrate.
What if I want two rewards? Because I want two rewards..visitors can't see pics , please register or login
Have you done a survey, how do you know what other people are experiencing?I completely agree with Dede. All those happens to me everyday in EU 1 or 2. They were the reasons for me to take a 2 months of break and now I am again considering about not playing the game because of those problems. They are just annoying.
I started playing the mod right from the early stages and I played it on many systems to come to this conclusion.
I am sure many players encountered random stuff happening in this game like:and many more weird things...
- instantswings coming from nowhere.
- swings going through the body of the opponent but dealing no damage.
- swings going through blocks
- opponents hitting you while fighting with air.
- horses bumping you before they are even close to you...
It does, some of the native jestservers are running with 64 tickrate.
The Tickrate is not a matter of belief, its a fact that the higher the tickrate the more accurate the hit dedection becomes.
Just watch the Video on my previous post from beginning to end and you will get better understanding of the issue.