cRPG

Strategus => Strategus General Discussion => Topic started by: HardRice on April 20, 2014, 03:26:45 am

Title: A discussion on the Strat 5 features. (crime/gear price increase/PP decrease)
Post by: HardRice on April 20, 2014, 03:26:45 am
Just curious how people feel about these features.
Title: Re: A discussion on the Strat 5 features. (crime/gear price increase/PP decrease)
Post by: Artyem on April 20, 2014, 03:36:11 am
I like the increase in gear price and crime has gotten better since it's more controlled.

But, in my opinion, towns should be much more difficult to conquer.  Maybe they should have started with more money than castles?  They shouldn't have full plate for all 2000 tickets, but definitely better gear than what they get now.
Title: Re: A discussion on the Strat 5 features. (crime/gear price increase/PP decrease)
Post by: phnxhdsn on April 20, 2014, 03:46:03 am
They don't need better gear they just need more mercs to play for them, I think with super high exp and gold rewards worth twice as much as playing on eu1/ na1 then people would want to play.
Title: Re: A discussion on the Strat 5 features. (crime/gear price increase/PP decrease)
Post by: Legs on April 20, 2014, 03:59:46 am
Crime is too punishing imo, if you want to have a fief without crime you pretty much have to have someone dedicated to sitting in it and buying up goods every day. If a fief has crime you can lose hundreds of troops even just staying there for a day and even if you're just someone from another faction passing through. Should definitely be toned back.
Title: Re: A discussion on the Strat 5 features. (crime/gear price increase/PP decrease)
Post by: KaMiKaZe_JoE on April 20, 2014, 06:04:34 am
The gear pricing needs to be adjusted so that medium-tier gear--the stuff of your stereotypical medieval army--is cheaper. Plate should be very expensive, yeah, but chain mail should be more affordable--ditto for the average weapons.

Horses are hilariously expensive. There will literally be no cavalry riding anything other than rounceys this strat round. You know, the horses that get chewed up by ranged real good. There's already little reason to use cav in strat, as field battles are useful only if you're picking off easy targets. Otherwise you just camp your towns and castles. Its just frustrating. I want to play my shitty, OP class in strat.

 
Title: Re: A discussion on the Strat 5 features. (crime/gear price increase/PP decrease)
Post by: GOBBLINKINGREATLEADER on April 20, 2014, 07:02:30 am
fuck this worthless strat

rollback prices on horses
Title: Re: A discussion on the Strat 5 features. (crime/gear price increase/PP decrease)
Post by: Emear on April 20, 2014, 03:12:05 pm
100% crime should be the best way to lose village, not just information to don't enter with your army there. I miss something like rebellions. And
10 months might be too long for this strategus, as soon melee battlegrounds and well...I still remember WB day after release. 10 patches in few days. I'd really suggest to test all new things ideas etc now :P
Title: Re: A discussion on the Strat 5 features. (crime/gear price increase/PP decrease)
Post by: phnxhdsn on April 20, 2014, 03:33:51 pm
There's so many economy and fief management things that they need to put in so the games like a proper strategy game more like a Civilization or total war game.
But just having crime is stupid because it's overpowered :P

Also i think you should get troops mostly through villages and managing the villages and towns population, etc and have an economic/technology side to it would make it so much more expanded.
Title: Re: A discussion on the Strat 5 features. (crime/gear price increase/PP decrease)
Post by: Bjarky on April 20, 2014, 03:48:21 pm
dont like the pricing at all, medium gear shouldn't be so expensive. same with some of the horses, its kinda weird that almost no one is really having horses in battle anymore.
and crime, well its more a hassle than an improvement, most players dont want to play the strat map 24/7 just to keep that in check, i mean just look at the map on how many fiefs have crime.
Title: Re: A discussion on the Strat 5 features. (crime/gear price increase/PP decrease)
Post by: phnxhdsn on April 20, 2014, 06:36:03 pm
It's because a 2 gold pitchfork counters cav, and a 50 gold bow counters cav.
Title: Re: A discussion on the Strat 5 features. (crime/gear price increase/PP decrease)
Post by: CrazyCracka420 on April 21, 2014, 06:20:29 pm
I agree medium and lower tier gear and weapons should be cheaper, and plate being more expensive is good.  Also agree that horses are way too fucking expensive, medium and lower tier horses should be much cheaper as well (destrier and armored horses being more expensive is fine with me, but rouncey should be a lot cheaper).

Crime hurts traders the most.  You should be exempt from crime affecting your troops for the first hour you are in a fief.  Otherwise I don't really have a problem with crime (I don't think it hurts the intended target, the fief owners, so much as it hurts traders).