cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Tyr_ on February 03, 2014, 12:33:54 pm

Title: Nerf 1h cav damage.
Post by: Tyr_ on February 03, 2014, 12:33:54 pm
I don't know why there is no thread for this on the first page, but srsly, 1h cav damage needs to get reduced. 1 hitting archers and even medium armored infantry is fine when you hit the head, but the damage output of 1h cav on a fast horse (destrier/rouncey/courser) is so high that it is possible to onehit tincans.
The only situation where lancers do better than 1h cav is while fighting HA/HX because the have a higher range, but except for that 1h cav has all of the advantages, therefore i think that the extra damage that 1h cav gets out of speed bonus should be reduced.
This would also encourage 2h cav players, since they will receive the same penalty when they use their 2h as 1h with shield, but if their damage while using a 2h on horse stays at it is now (actually even higher than 1h cav damage) they have an increased risk due to having no shield, but get the damage advantage out of it.
Title: Re: Nerf 1h cav damage.
Post by: Teeth on February 03, 2014, 01:06:05 pm
TRUTH
Title: Re: Nerf 1h cav damage.
Post by: imisshotmail on February 03, 2014, 02:01:39 pm
The only situation where lancers do better than 1h cav is while fighting HA/HX because the have a higher range, but except for that 1h cav has all of the advantages, therefore i think that the extra damage that 1h cav gets out of speed bonus should be reduced.

1h cav can't really 1v1 any melee player, even against 1handers they have to take considerable damage to their horse to be able to hit the enemy. Thats the advantage lancers have over them.

The damage is pretty high but without it why would you ever be 1h cav instead of lancer.
Title: Re: Nerf 1h cav damage.
Post by: Tyr_ on February 03, 2014, 02:10:26 pm
I don't know how you fight infantry, but the only classes i cannot kill in a 1v1 are polearmers with awlpikes/lances
Title: Re: Nerf 1h cav damage.
Post by: Tydeus on February 03, 2014, 03:00:06 pm
Reduce. Speed. Bonus. Exponent. Period.

GG 25p thrusts doing 3/4 hp.
Title: Re: Nerf 1h cav damage.
Post by: Chagan_Arslan on February 03, 2014, 03:09:05 pm
I don't know how you fight infantry, but the only classes i cannot kill in a 1v1 are polearmers with or awlpikes/lances

im intrigued, are you saying you are capable of easily killing all other melee classes in 1vs1 ? and also funny that you think lancers are better when fighting vs HA/HX, some TRUTH right there haha
Title: Re: Nerf 1h cav damage.
Post by: Tyr_ on February 03, 2014, 03:21:28 pm
You have the higher range, which means when you are behind them you can hit their horses easily, when i try to do this i get reared/slowed most of the time. Furthermore 90% of the 1h cav use 5 riding horses, which means we have no way to catch up to HA/HX, while lancers use faster & more maneuverable horses.
Also yeah, i can handle most other melee classes, ofc i'll take damage attacking them when they are aware of me, but while i can 1 or 2 hit them usually they need more hits to kill me or my horse.
Title: Re: Nerf 1h cav damage.
Post by: Piok on February 03, 2014, 03:22:53 pm
This thread should be here a more than year ago when Royanss massacred everything from his horse. Very cheap tactics was to lure lancer and stop him by great forcefield and bam one or two hits from almost static horse.

One hand cav damage was always op.
Title: Re: Nerf 1h cav damage.
Post by: Kafein on February 03, 2014, 03:27:41 pm
Just hit them first with your own weapon and oneshot them ? That's what I do.
Title: Re: Nerf 1h cav damage.
Post by: imisshotmail on February 03, 2014, 03:41:22 pm
Also yeah, i can handle most other melee classes, ofc i'll take damage attacking them when they are aware of me, but while i can 1 or 2 hit them usually they need more hits to kill me or my horse.

This right here is the main problem with 1h cavalry, not the damage. It's that horses take way too many melee hits to die so even if you outplay an enemy cav player as melee it doesn't matter.
Title: Re: Nerf 1h cav damage.
Post by: Gurnisson on February 03, 2014, 04:00:18 pm
Compared to lancer

Pro
Slightly higher damage
Better against turtles
Wider arc

Cons
Put your horse at risk with all your attacks
Shorter length
No couch

If one needs a nerf, they both deserve one. I've played a lot of lancer and 1h cav and they're both great at what they do. 1h cav is stronger at the start of the round when you can engage in mass melee when few people are paying attention, lancer is better to carry teams at the end since you can make stabs/couches without risk to you or your horse.

I guess a small nerf to all heavy horses (along with internal re-balance) would be better than stat-nerfs. Light cav is not considered op by people, except for maybe the arabian.


Title: Re: Nerf 1h cav damage.
Post by: Grumbs on February 03, 2014, 06:07:33 pm
I think they should just change the way bump slashes work. The weapon seems be able to intercept enemies in a very unintuitive way, and a disable+ instant kill attack is never fun for anyone
Title: Re: Nerf 1h cav damage.
Post by: Chagan_Arslan on February 03, 2014, 06:14:18 pm
You have the higher range, which means when you are behind them you can hit their horses easily, when i try to do this i get reared/slowed most of the time. Furthermore 90% of the 1h cav use 5 riding horses, which means we have no way to catch up to HA/HX, while lancers use faster & more maneuverable horses.
Also yeah, i can handle most other melee classes, ofc i'll take damage attacking them when they are aware of me, but while i can 1 or 2 hit them usually they need more hits to kill me or my horse.

Let me just say that if your chasing HA/HX from behind your doing it wrong. It doesnt matter that lance has longer reach in a fight vs HA/HX because to kill them you need to hit them from the side or the front, catch them off guard. Also if they happen to run into something and get their horse reared 1h cav will do better job of securing a kill than a lancer.

Dont even try to make a 1h cav build with 5 riding some sort of a "fact", its personal preference, many lancers have 5 riding also.

I know that pure melee build can kill you in 1 or 2 hits no problem, speed bonus works both ways, but maybe you have full +3 masterwork armor set with high IF points, so tell us about what you wear ? And dont forget that if they dehorse you, infantry have 2 or 3 free hits on you.

@Grumbs your alternative for bumpslashing people that only block is ?
Title: Re: Nerf 1h cav damage.
Post by: Grumbs on February 03, 2014, 06:21:21 pm
I think cav should try to kill ranged with their ranged weapon drawn. Then we have a proper anti ranged class

Otherwise I think they should be like a stalking class that sneaks around at a slower speed then charges at enemies that aren't paying attention. If they turn and block then they should not get killed by bump slash imo, I don't really think it adds much to the game
Title: Re: Nerf 1h cav damage.
Post by: Strudog on February 03, 2014, 06:45:54 pm
Compared to lancer

Pro
Slightly higher damage
Better against turtles
Wider arc

Cons
Put your horse at risk with all your attacks
Shorter length
No couch

If one needs a nerf, they both deserve one. I've played a lot of lancer and 1h cav and they're both great at what they do. 1h cav is stronger at the start of the round when you can engage in mass melee when few people are paying attention, lancer is better to carry teams at the end since you can make stabs/couches without risk to you or your horse.

I guess a small nerf to all heavy horses (along with internal re-balance) would be better than stat-nerfs. Light cav is not considered op by people, except for maybe the arabian.




Slightly higher dmg? 15/21 1h cav builds do more dmg than 21/15 lancer builds, its a fact ive tested it
Shorter Length? i think not the ghost range on the Arabian is ridiculous
Lancer puts his horse at risk as well , the new stabs make it hard for you not to lose health on your horse for either class.

you forgot when standing still 1h cav does a lot more damage then lancer cav, lanccer cav ned the speed while 1h don't.

Its been OP for a long time


Title: Re: Nerf 1h cav damage.
Post by: Nehvar on February 03, 2014, 07:14:58 pm
The damage per hit output of 1h cav IS pretty ridiculous right now.
Title: Re: Nerf 1h cav damage.
Post by: Mr.K. on February 03, 2014, 07:39:30 pm
All speed bonuses are too high, not only cav. Having played some lance cav recently (still quite low level), calling 1H cav OP in comparison is just not true. These are different classes who can target different opponents. 1H cav can not outreach anything without taking damage, while lance cav can take on Awlpikers head on. I know Tyr is pretty good but saying he can take on most melee players as 1H cav is just talk, it doesn't happen. With the recent buff to 1H stab even an archer with a BSS can outreach the ACS every time. Ofc they might fail their hits, but that's true to all 1on1 situations. Both parties playing perfectly 1H cav will lose every single time. Lance cav on the other hand will either hit a 1H shielder or bump him, which makes even bumping to help teammates much much easier.

Strudog steamrolling the servers with a lance cav build while complaining how OP 1H cav is... wow...
Title: Re: Nerf 1h cav damage.
Post by: Piok on February 03, 2014, 07:51:08 pm
All speed bonuses are too high, not only cav. Having played some lance cav recently (still quite low level), calling 1H cav OP in comparison is just not true. These are different classes who can target different opponents. 1H cav can not outreach anything without taking damage, while lance cav can take on Awlpikers head on. I know Tyr is pretty good but saying he can take on most melee players as 1H cav is just talk, it doesn't happen. With the recent buff to 1H stab even an archer with a BSS can outreach the ACS every time. Ofc they might fail their hits, but that's true to all 1on1 situations. Both parties playing perfectly 1H cav will lose every single time. Lance cav on the other hand will either hit a 1H shielder or bump him, which makes even bumping to help teammates much much easier.

Strudog steamrolling the servers with a lance cav build while complaining how OP 1H cav is... wow...
Problem is 1h cav is Ninja which attacks you when not aware or fighting. This will be OK if one pass doesn't kill avg 21/18 build.
Add small ultra agile arabian horse enveloped almost completely in force field when rider blocks.
Every ninja must be in shadow of this combo which only relies on stealth when approaching victim.
Title: Re: Nerf 1h cav damage.
Post by: Mr.K. on February 03, 2014, 07:59:39 pm
Problem is 1h cav is Ninja which attacks you when not aware or fighting. This will be OK if one pass doesn't kill avg 21/18 build.
Add small ultra agile arabian horse enveloped almost completely in force field when rider blocks.
Every ninja must be in shadow of this combo which only relies on stealth when approaching victim.

One might argue that the problem is the awareness then :) But I do agree that the damage could be lower, however 1H cav does have it's drawbacks. And try surviving the EU1 ranged on an arabian :rolleyes:
Title: Re: Nerf 1h cav damage.
Post by: Osiris on February 03, 2014, 08:00:43 pm
problem with most 1h cav is that they are just solid infantry builds who converted and put riding skills in at lvl 31 and 32 so they do massive damage with speed bonus, with that you can easily dehorse and be far more effective than most lancers who either have to drop a shield and take two polearms or use a Qstaff. 1h cav at lvl 30 means they sacrificing something to get the horse. But that's a problem with high level chars in general :D

For instance you can be amazing on foot and horse with heavy kite and ncs.
not so amazing with H lance a shield and Q staff as you would with any other polearmer set up. or you drop the shield which makes you ranged meat. (unless ofc your a high lvl hybrid)
Title: Re: Nerf 1h cav damage.
Post by: Piok on February 03, 2014, 08:03:48 pm
One hit super attack is lame as are arbamy old friends. 
Title: Re: Nerf 1h cav damage.
Post by: Soulreaver on February 03, 2014, 08:25:20 pm
I'm not sure but i think the damage looks 0p cause it hits your head usually  :?:
Title: Re: Nerf 1h cav damage.
Post by: Rebelyell on February 03, 2014, 09:54:12 pm
2h cav have no reson nowdays because most of 1h weapons have better damange output and are faster and longer than almost any 2h cav combo, also shield forcefiled on horesback is kind of retarded.

Title: Re: Nerf 1h cav damage.
Post by: San on February 03, 2014, 10:15:38 pm
I think nerfing speed bonus for melee would cause many adverse effects. The best I could think of is reduce damage even more if you're hit by any bump combo. Just like crushthrough on block, reduced damage doesn't sound very farfetched.
Title: Re: Nerf 1h cav damage.
Post by: Tyr_ on February 03, 2014, 10:20:48 pm
Chagan, I am playing at lvl 34, 24/15 with a Mamluk and a Heraldic Transitional. I do not say the i get out unscratched 1v1 against inf, to be honest fighing some archer with a small short gives me more trouble than 2hers due to the ridiculous 1 handed stab, but in the end I will still be killing them, even though that causes me & my horse to lose hp. Yes - the speed bonus works against me aswell, but only in the first hit, which i take with my shield/horse and when I hit them first they are nearly dead anyway.
Killing ranged is what I do nearly all the time - because I simply can't stand them because 1 got shot for 3 years while i played 2her...

Also I don't think heavy horses should get nerfed, there is a reason they are as strong as they are, my mamluk costs more upkeep than the whole equipment of a medium armored player. Imo the cataphract and the Eastern warhorse need a change in upkeep or stats, there is barely any difference in paying upkeep for them or the upkeep of a charger/mamluk, while the last ones are definitly far superior.

The only class i want to see getting a reduced damage advantage from the speed bonus is 1h cav. Lancers are fine and 2h cav need some love!
Title: Re: Nerf 1h cav damage.
Post by: Tzar on February 03, 2014, 10:37:25 pm
Lancers are fine and 2h cav need some love!

Truth!!

Anyways, i think people hate on 1h cav since its ez mode with the shield...

You have to be a maniac to play 2h/lancer cav nowadays with all that ranged shit  :D

Title: Re: Nerf 1h cav damage.
Post by: Mr.K. on February 03, 2014, 11:06:37 pm
Truth!!

Anyways, i think people hate on 1h cav since its ez mode with the shield...

You have to be a maniac to play 2h/lancer cav nowadays with all that ranged shit  :D

Umm, you do know you can use a shield as a lancer? That said, ranged hasn't caused me much trouble playing without a shield as cav either, since - unlike when playing infantry - I can avoid archers and backstab them.
Title: Re: Nerf 1h cav damage.
Post by: Mustikki on February 04, 2014, 12:07:25 pm
I gotta say something here too. I have played all of the classes with many different class modifications and last couple years mainly with light or heavy horse (lancer,2h cav, 1h cav, hx, ha, ht). Recently i have played mainly with my 1h cav with 7k upkeep. Before that i used to play lancer a lot.
(click to show/hide)
(click to show/hide)
My best score yesterday on full map (6 rounds): score 215 kills 38 deaths 3. Plenty of veterans on server.

1h cav gets the biggest pro from visitors can't see pics , please register or login
 Arabian Cavalry Sword (+3 loomed: Speed 96, lenght 105, dmg 36 slash). It has insane (ghost) range and very high damage on horseback. Even with a walking horse the damage is stunning.
visitors can't see pics , please register or login
 or lighter horse goes down with 1-3 hits and depends on playing style can be a deathtrap.
visitors can't see pics , please register or login
 Mamluk (which is my current horse from 1,5 years) can soak plenty of badly done hits but with well made hits only few. I.e. I don't know Bagge's build but 2-5 arrows even on distance kills it fast. But bad piker/hoplite only damages it 5-10% per hit.

As for who I can easily kill? Unaware opponent, unsure players, distracted, stranglers etc.
The opposite. Aware opponent, self-confident, mass of ppl etc.

Bumpslashing makes hit easier but that doesn't work against players who are going to hit you before horse bump's them. Plenty of time I have died due to thrust. Ofc always depends on the situation what is best to use.
I can't 1 hit plate users with my current build 8ps, 140 wpf, ACS, Mamluk. Not even on full gallop. Guess with faster horse and more wpf that's possible.


2h cav
Don't you forget they can use shield too. It's just a choice to choose more damage. Almost any 2h lets you use shield. visitors can't see pics , please register or login
 (+3 loomed: spd 100, lenght 106, dmg 40 slash),
visitors can't see pics , please register or login
 (+3 loomed: spd 100, lenght 107, dmg 32 pierce), visitors can't see pics , please register or login
 (+3 loomed: spd 101, lenght 105, 39 slash), visitors can't see pics , please register or login
 (+3 loomed: spd 93, lenght 82, dmg 41 pierce).
What's the difference between 1h cav and 2h cav? Who makes you use shield while backstabbing people?


Lancer

Pre lance nerf i could 1 hit plate users without very high IF. Well, still makes nice dmg but less. Only long polearms can out reach lance's.
Bumpslashing with lance impossible? Right..
Let me tell you a secret. Lance visitors can't see pics , please register or login
 + Poleaxe visitors can't see pics , please register or login
 = 4 slots
Steel buckler visitors can't see pics , please register or login
 = 0 slot. With huge forcefield no frontal arrow can go trough it.


What's the biggest advantage cavalry has? Right, movement! No 13 athletic naked dude can out-run you! And that's only with few skill points in riding skill.
But all that luxury has a flip side. Upkeep. Courser 1,388 gold, Arabian Warhorse 1,540 gold (which is a bit too low vs. effectiveness vs. other horses), Destrier 1,642 gold, Barded Warhorse 1,804 gold, Cataphract Horse 3,129 gold, Mamluk Horse 3,872 gold, Plated Charger 4,592 gold.
A skilled player has the ability to make Arabian Warhorse best weapon in game and only with 1540 gold upkeep.

With the same amount of upkeep you could be using Transitional gear visitors can't see pics , please register or login
 upkeep 1,358 gold.

Advantage by gold versus gold digger on foot. Yeah, it's expensive but it also gives. Too much? -> Give infantry better helmets. The high damage comes from head hits anyway.
Title: Re: Nerf 1h cav damage.
Post by: Ronin on February 04, 2014, 12:40:50 pm
Oh god please. Stop this bullshit.

That is OP, that's op, thats op. Just learn to play you lamers. 1h cav has no chance against an experienced infantry player with enough movement to outplay the cavalry. It's also the reason why I stopped playing the class. It is simply unreliable. If you suck, just wear better helmets. It is also what an infantry can use as an advantage compared to an archer. By nerfing 1h cav damage, you will nerf their effectiveness versus archers too.

Mustikki I think 2h wep with shield goes into 1h cav catagory because it uses 1h proficiency. There's also long iron mace you forgot to consider (recent patch allowed it to be used on horseback)
Title: Re: Nerf 1h cav damage.
Post by: Teeth on February 04, 2014, 01:58:23 pm
Learn to play 1h cav and maybe you will realize it is OP. The entire point of being on a horse is that you pretty much never have to fight the experienced infantry player that is aware of your presence, just go somewhere else and take 50% hp of the experienced infantry in full plate with 76 head and body armor who is currently distracted by 2 infantry trying to bash his skull in and the approaching cav from the other side. I think it was Mustikki yesterday who took over 50% of my hp while I had nearly max head armour in the game. The problem is the damage output which allows you to rack up so much kills so fast on players that can currently not fend you off..
Title: Re: Nerf 1h cav damage.
Post by: Mustikki on February 04, 2014, 02:06:08 pm
Mustikki I think 2h wep with shield goes into 1h cav catagory because it uses 1h proficiency. There's also long iron mace you forgot to consider (recent patch allowed it to be used on horseback)

2h can choose to use shield. Backstab -> Without shield.; Frontal attack -> With shield. -> Less damage due to 1h proficiency.
Where 1h doesn't get advantage attacking without shield.

Yea, there is persian axes too on 2h category with even higher slash damage.
Title: Re: Nerf 1h cav damage.
Post by: NejStark on February 04, 2014, 02:57:02 pm
Just nerf Tyr, keep him happy.
Title: Re: Nerf 1h cav damage.
Post by: Mr.K. on February 04, 2014, 03:53:36 pm
Learn to play 1h cav and maybe you will realize it is OP. The entire point of being on a horse is that you pretty much never have to fight the experienced infantry player that is aware of your presence, just go somewhere else and take 50% hp of the experienced infantry in full plate with 76 head and body armor who is currently distracted by 2 infantry trying to bash his skull in and the approaching cav from the other side. I think it was Mustikki yesterday who took over 50% of my hp while I had nearly max head armour in the game. The problem is the damage output which allows you to rack up so much kills so fast on players that can currently not fend you off..

Yep, damage is too high and there should be a hard limit on the speed bonus - after all in reality something will eventually give when you try to hit something too hard, most likely your wrist. However a big nerf on the damage only for 1H cav would make lance cav far superior as it would do as much damage and have superior range. Imo a nerf to the speed bonus all around (except maybe for couching) inc infantry (nerf to extreme agiwhoring) would be better for balance.

And as you well know on Strat where groups are more organized 1H cav would just run into your long spear most of the time. A lot of 1H superiority on EU1 comes down to people apparently having no sounds nor patience to look around before engaging in melee for too long. Also archers having no protection helps racking up kills ;)
Title: Re: Nerf 1h cav damage.
Post by: Perverz on February 04, 2014, 04:10:30 pm
Slightly higher dmg? 15/21 1h cav builds do more dmg than 21/15 lancer builds, its a fact ive tested it
Shorter Length? i think not the ghost range on the Arabian is ridiculous
Lancer puts his horse at risk as well , the new stabs make it hard for you not to lose health on your horse for either class.

you forgot when standing still 1h cav does a lot more damage then lancer cav, lanccer cav ned the speed while 1h don't.

Its been OP for a long time

stru for president!

im playing as lancer for almost 2 years.
few weeks ago i started play as 1h cav, and atm im 18/19 build, not even full build yet and only thing i can say its fucking hilarious how OP it is.....
 i just stop lancer as 1h and hit his horse one or two times and he is down... easy
and no its not expensive, most of the time im earning gold as 1h cav

so basicly 1h cav is op for long time
Title: Re: Nerf 1h cav damage.
Post by: Piok on February 04, 2014, 05:00:25 pm
Also angles at which is torso able to spin are hilarious. Specially back swings able to hit targets behind horse.
Title: Re: Nerf 1h cav damage.
Post by: Smoothrich on February 04, 2014, 05:14:54 pm
Don't forget that 2hand cav, while being much more difficult to use, also gets a 25% (or more, I forget) penalty while being used on horseback, because of ~reasons.~

1hand cav, gets no such penalty. So basically the Arabian Cavalry Sword is more powerful than any 2hand weapon in the game on horseback. For no reason.

And there is no damage penalty for using 2hand weapons on horseback with a shield because they are already penalized merely for being a 2hander.

So basically, there is no reason at all to be anything but 1hand cavalry.

I'm an experienced cavalry player and 1hand cav is incredibly easy and does way more damage than any other cav class, with all the bullshit that shield gets you. Its definitely stupid, but using a +3 Lance feels just as/sometimes more OP, since it hasn't been nerfed to shit like the Heavy Lance, and it racks up kills fast.

2hand cavalry is the least effective and most frustrating to play, since it has nothing but downsides compared to the other cav classes.
Title: Re: Nerf 1h cav damage.
Post by: San on February 04, 2014, 05:27:35 pm
If nothing has changed, the weapon penalty is:

    if (weapon_type == 'two_handed' or weapon_type == 'polearm') and (has_shield or mounted):
            raw_damage *= 0.85
           
            if weapon_type == 'polearm':
                    raw_damage *= 0.85
           
            if weapon_flags & itp_two_handed:
                    raw_damage *= 0.9


That means it should be 0.85 * 0.9, or 23.5%

But if you take this code literally, these 2h weapons don't have the itp_two_handed weapon flag when I look at it:
Bastard Sword
Morningstar (LOL)
Goedendag
Heavy Bastard Sword
Katana
Longsword
Estoc

Pretty much all 2h/1h split weapons. They have the weapon tag itp_type_two_handed_wpn. Does this mean that these weapons only get a 15% penalty? Perhaps, but it can go either way depending on whether or not things have changed. My feelings when I easily get 1shot by some of the weapons above point towards yes.
Title: Re: Nerf 1h cav damage.
Post by: Angellore on February 04, 2014, 06:11:38 pm
    if (weapon_type == 'two_handed' or weapon_type == 'polearm') and (has_shield or mounted):
            raw_damage *= 0.85
(...)
That means it should be 0.85 * 0.9, or 23.5%
Which leads to another question - why 1h cav isn't affected by this?
It's same situation with weapon speed - pole and 2h cav got slower weapon speed on horseback than on the ground, but 1h cav seems to be uneffected by this penalty. Even if they make a mistake and stop their horse on some object, they can still easily defend themselves or even kill players on the ground.
Right now 1h cav is the only class without penalties on horseback - they are amazingly effective on horse, and when their horse dies, they just turn to regular shielder (who can always call for a new horse). I just don't see any logical explanation, why 1h cav didn't get any penalties in cRPG yet.
Title: Re: Nerf 1h cav damage.
Post by: ROHYPNOL on February 04, 2014, 06:15:21 pm
Why don't  you fucking retards think about the amount of damage output 2h cav does first. As if a god damn morningstar don't 1 shot a full str build in plate armor anyway, lets be a retarded dev and add long iron mace that you can use on horseback, are you fucking kidding me? 35B damage with knockdown. 1h cav is not shit compared to 2h cav. Also who complains about fast horses anyhow, you should be praising them considering they get 1 or 2 shot anyhow by the fucking 100 archers on the server at any time. You fuck sticks know nothing about balance and continue to drive this shit game even further into the ground. Devs I got an idea, stop listening to these complaining retards, you have done it for too long already, and now look at what you did to the game. Fucked it
Title: Re: Nerf 1h cav damage.
Post by: MURDERTRON on February 04, 2014, 06:23:29 pm
If anything can kill a 2her it's OP.
Title: Re: Nerf 1h cav damage.
Post by: Smoothrich on February 04, 2014, 09:08:37 pm
Why don't  you fucking retards think about the amount of damage output 2h cav does first. As if a god damn morningstar don't 1 shot a full str build in plate armor anyway, lets be a retarded dev and add long iron mace that you can use on horseback, are you fucking kidding me? 35B damage with knockdown. 1h cav is not shit compared to 2h cav. Also who complains about fast horses anyhow, you should be praising them considering they get 1 or 2 shot anyhow by the fucking 100 archers on the server at any time. You fuck sticks know nothing about balance and continue to drive this shit game even further into the ground. Devs I got an idea, stop listening to these complaining retards, you have done it for too long already, and now look at what you did to the game. Fucked it

Hahaha. The thing is those 2hand weapon stats are a lie on horseback. They lose roughly 25 percent of the damage

So a +3 Longsword is actually around 30 cut when used on horseback.  A +3 Arabian Cavalry Sword is 36 cut.

That's kind of fucking retarded. Then add using a shield on top of it and all that provides.

I don't get why that penalty exists in the first place. Not having a shield is a penalty in itself.

I don't really mind 1hand or 2hand cav, but the ACS is probably overpowered, and I only think 1hand cav is BS when I think about that weapon and how much damage it does, on top of its reach. Its way better than HBS or Longsword from horseback, which makes no sense.
Title: Re: Nerf 1h cav damage.
Post by: Tzar on February 04, 2014, 09:10:32 pm
2h cav needs a buff, PERIOD!!!

INJUSTICE!!!!!!!!!!!!!!
Title: Re: Nerf 1h cav damage.
Post by: CrazyCracka420 on February 04, 2014, 09:50:13 pm
Nerf rock, paper is fine. 

Sincerely,

Scissors
Title: Re: Nerf 1h cav damage.
Post by: Moncho on February 04, 2014, 09:57:21 pm
I thought the 2h malus was simply because it is (usually) a bigass weapon that you would usually wield in 2 hands (duh), but when on horseback it is only held in 1 hand, making it weaker. And guess what, 1h weapons do not have this little problem! (same with pole+shield or pole on horse).
Also, if I understand it correctly, I the slower a weapon is, the more it is affected by speed bonus, which would make the slower 2h weapons capable of higher damage effectively reducing the malus significantly. (if you hit well, if you don't you would go even further down).
Title: Re: Nerf 1h cav damage.
Post by: CrazyCracka420 on February 04, 2014, 10:09:18 pm
Polearms also get a damage and speed malus from horseback. 

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Title: Re: Nerf 1h cav damage.
Post by: ROHYPNOL on February 04, 2014, 11:12:41 pm
Hahaha. The thing is those 2hand weapon stats are a lie on horseback. They lose roughly 25 percent of the damage

So a +3 Longsword is actually around 30 cut when used on horseback.  A +3 Arabian Cavalry Sword is 36 cut.

That's kind of fucking retarded. Then add using a shield on top of it and all that provides.

I don't get why that penalty exists in the first place. Not having a shield is a penalty in itself.

I don't really mind 1hand or 2hand cav, but the ACS is probably overpowered, and I only think 1hand cav is BS when I think about that weapon and how much damage it does, on top of its reach. Its way better than HBS or Longsword from horseback, which makes no sense.

I get what you are saying. In general I am talking about all around ability. It costs less points for a 2h cav hero than it does 1h cav --- with a shield. Smoothrich none of those 1hers compare to a morningstar. Also arabian cav sword is pretty shit on the ground , so it should be stronger from horseback, compared to all the other ones that are more balanced. It is an all around shit 1h weapon for a good melee player. Morningstar on the other hand just simply fucking rapes. Just wear decent armor and you are fine. Now you see as if morningstars were not already the strongest weapon of any kind from horseback they went ahead and added and 2h long iron mace you can use from horseback. Mw it does 35b with knockdown, shit is cray. Also those 2h axes from horseback do a fuck ton more damage than any 1her can do from horseback. I am not saying 2h cav needs nerfed but im saying it definitely has more powerful weapons from horseback to use, if no one can see that, then they are fucking blind...
Title: Re: Nerf 1h cav damage.
Post by: Kafein on February 04, 2014, 11:33:15 pm
I believe the bastard sword type weapons should have their base stats nerfed and be much, much better with a shield and on horseback, making their main selling point versatility and not that they are better than any other sword in the game at just about everything a sword does.
Title: Re: Nerf 1h cav damage.
Post by: GOBBLINKINGREATLEADER on February 04, 2014, 11:35:41 pm
Anybody notice that its 95% EU players complaining about this shit? NA doesn't have this problem. There are like three people that actually play 1h cav in NA. Seriously. I think to myself "who are the dedicated 1h cav players?", and nothing noteworthy really comes to mind. Nobody can name five 1h cav that are a big problem and wreck people unreasonably well and without skill in NA, because people hardly fucking play the class when I'm in the server.

Also fucking Jesus this forum is like an echo chamber of retarded cries for nerfs. You can't be posting in one thread saying "OMG 2 MUCH FKING RANGED FIX IT DEVS" and concurrently come to this thread and ask for cavalry to be nerfed. You chucklefucks don't understand a system of balances. Have it one fucking way or the other you ass blasting shitmasters.

@ Smoothbitch the arabian CAVALRY sword is stronger on horseback in comparison to something like the longsword because it SUCKS DICK ONCE YOU GET DEHORSED.

The thing that in Strat 4 was the easy way to super huge turbo mcdonalds mode KDR wasn't 1h cav, it was 2h morningstar cav a la Jack1 or Devilize style.

Below are some pictures I took a few minutes ago to back up my point that fucking nobody plays 1h cav here (please enjoy the quote from Fifi in the second SS).

(click to show/hide)
Title: Re: Nerf 1h cav damage.
Post by: San on February 05, 2014, 01:24:08 am
I think if we can have variable lance angle based on length for polearms, lancer cav aren't completely hopeless if they get stuck/stopped by enemy cav.  They can switch to a shorter polearm while dropping their lance. I think lancers have it easier against 1h cav head on, it's only risky if the horse can tank the hit and you miss stunning the rider. Shorter polearms would also be more adept at archer hunting since you have better precision with your stab.

I think 2h cav has better power for less speed. The best 2h cav weapons can still be used with a shield and sheathed appropriately. I can't really see how 1h cav is that much better than 2h cav and vice versa.
Title: Re: Nerf 1h cav damage.
Post by: owens on February 05, 2014, 02:27:50 am
Edit:

San when you have a shield drawn (talking about 2h cav hear) you use 1h wpf. With the 23.5%? decrease in damage a MW longsword is dealing only 31 cut. The reach is no better than the arab cav sword.


I suppose the highest damage 2H at 51 cut will deal around 39 cut damage.... The speed bonus however is much higher due to its low! speed.



If this isn't how 2H from horseback works please correct me
Title: Re: Nerf 1h cav damage.
Post by: Jarlek on February 05, 2014, 02:32:16 am
(click to show/hide)
If this isn't how 2H from horseback works please correct me
If nothing has changed, the weapon penalty is:

    if (weapon_type == 'two_handed' or weapon_type == 'polearm') and (has_shield or mounted):
            raw_damage *= 0.85
           
            if weapon_type == 'polearm':
                    raw_damage *= 0.85
           
            if weapon_flags & itp_two_handed:
                    raw_damage *= 0.9


That means it should be 0.85 * 0.9, or 23.5%
(click to show/hide)
23.5% not 30%. My bardiche would do 36 damage (same as arabian) at +3. Not bad, considering it's much cheaper and way better on foot.

Personally I prefer my Bardiche or Longsword over most/all 1handers while riding, ven when I got shieldskill. There are certain things that are just more powerful as 2h cav than 1h cav.
Title: Re: Nerf 1h cav damage.
Post by: MURDERTRON on February 05, 2014, 09:10:14 am
Please make it so 1h sword can also shoot beams when the rider is at full health.
Title: Re: Nerf 1h cav damage.
Post by: pingpong on February 05, 2014, 03:10:53 pm
I can't really see how 1h cav is that much better than 2h cav and vice versa.
Its that magic shield forcefield, i cant even tell how many times i have been saved from dehorsing just by turning my shield and bam it magically protects my horse from hits.
Not that effective against 2h or 1h hits but polearm stabs never get through to your horse if you block facing the pikeguy.

Only rearing the horse or stabbing the side near the back legs or horseys butt work if cav player has his shield up and is facing towards you.
Title: Re: Nerf 1h cav damage.
Post by: CrazyCracka420 on February 05, 2014, 04:10:07 pm
Its that magic shield forcefield, i cant even tell how many times i have been saved from dehorsing just by turning my shield and bam it magically protects my horse from hits.
Not that effective against 2h or 1h hits but polearm stabs never get through to your horse if you block facing the pikeguy.

Only rearing the horse or stabbing the side near the back legs or horseys butt work if cav player has his shield up and is facing towards you.

News flash, you can do that by manually blocking down with any weapon from horse back.  The forcefield of all blocks on horseback is crazy, not just with shields.
Title: Re: Nerf 1h cav damage.
Post by: Rebelyell on February 05, 2014, 05:01:56 pm
23.5% not 30%. My bardiche would do 36 damage (same as arabian) at +3. Not bad, considering it's much cheaper and way better on foot.

Personally I prefer my Bardiche or Longsword over most/all 1handers while riding, ven when I got shieldskill. There are certain things that are just more powerful as 2h cav than 1h cav.
yea that 50% speed of 1h weapons....
Title: Re: Nerf 1h cav damage.
Post by: Osiris on February 05, 2014, 08:07:54 pm
i can legit say Long iron mace from cataphract with 8 ps = best cav. It does tons of damage and has knockdown :D strolling past someone really slowly whack and they ass is on the floor.
Title: Re: Nerf 1h cav damage.
Post by: Smoothrich on February 06, 2014, 07:46:44 am
I get what you are saying. In general I am talking about all around ability. It costs less points for a 2h cav hero than it does 1h cav --- with a shield. Smoothrich none of those 1hers compare to a morningstar. Also arabian cav sword is pretty shit on the ground , so it should be stronger from horseback, compared to all the other ones that are more balanced. It is an all around shit 1h weapon for a good melee player. Morningstar on the other hand just simply fucking rapes. Just wear decent armor and you are fine. Now you see as if morningstars were not already the strongest weapon of any kind from horseback they went ahead and added and 2h long iron mace you can use from horseback. Mw it does 35b with knockdown, shit is cray. Also those 2h axes from horseback do a fuck ton more damage than any 1her can do from horseback. I am not saying 2h cav needs nerfed but im saying it definitely has more powerful weapons from horseback to use, if no one can see that, then they are fucking blind...

Yeah I agree on most of that, but the thing is even 50 cut weapons that are 2handers end up doing just the same or slightly more damage than an Arabian Cavalry Sword, which just seems a little crazy to me.

I agree the best part of 2hand cav is that it frees up more stat points though since you don't need shield and can be a better infantry player, but this matters less once you get to super high levels which a lot of players are.

Long iron mace being usable on horseback is fucking retarded, though. Way better infantry weapon than those bardiches and axes in 2hand class. Need 2 get me one of those.

Honestly I think cav balance is pretty good and I've played the fuck out of all of them, but shields on horseback blocking attacks from behind and below the shield has been and still is really stupid and annoying.

And the ACS is really, really strong. NA strat battles almost never had them but EU always did and they hit so hard, you can 1-2 shot people in plate just like a morningstar on top of having way more reach. They aren't bad in melee either (against bads, not good duels) if you just abuse the monster right swing of it either, or overhead in ganks to killsteal.

I think if we can have variable lance angle based on length for polearms, lancer cav aren't completely hopeless if they get stuck/stopped by enemy cav.  They can switch to a shorter polearm while dropping their lance. I think lancers have it easier against 1h cav head on, it's only risky if the horse can tank the hit and you miss stunning the rider. Shorter polearms would also be more adept at archer hunting since you have better precision with your stab.

I think 2h cav has better power for less speed. The best 2h cav weapons can still be used with a shield and sheathed appropriately. I can't really see how 1h cav is that much better than 2h cav and vice versa.


Lance angle doesn't need to be changed, I'd say. Its really fucking strong and effective just the way it is. You buff lances anymore and you will just get an obnoxious fucking swarm of heavy cav with +3 heavy lances lolthrusting and couching everyone which is almost as obnoxious as stacked ranged. Good lancers already can handle CQC with other horses by looking up and pikewiggling the lance down, or avoid that entirely by actually knowing how to ride. Besides, we all know cav tend to ignore other cav and just gank infantry all day, and the lance is easily the best at that (at least against aware targets).

2hand cav doesn't really have better power though if it works like I think. The morningstar is probably the hardest hitting 2hander from horseback and every 1hander just uses those with a shield as a 1hander anyways and from what I can tell the damage is the same as using it with no shield in 2hander mode.

I think the only real advantage 2hand cav has over 1hand cav is that you get to be a baller 2hander when you get dismounted and can rack up kills easier in a chaotic situation surrounded by enemies.
Title: Re: Nerf 1h cav damage.
Post by: San on February 06, 2014, 05:06:36 pm
I was thinking in lines of the spear class weapons, although I am aware of all the tricks you mentioned. Either way, I recently learned that such a thing for lance angle isn't possible to change.


I'm just not convinced of the penalty being that terrible for 2h cav. I may try some damage tests and see what comes up compared to 1h cav for both 2h/1h split weapons and 2h only compared to 1h.
Title: Re: Nerf 1h cav damage.
Post by: San on February 07, 2014, 12:22:29 am
Double post, but some 2h cav damage. Was going to test with a variety of weapons, but... need I say more? Thanks for letting me look into the lack of damage penalty, Smoothrich.

http://imgur.com/a/ft7TZ

+0 heavy bastard sword, 5PS, 141 effective wpf in 2h.

(click to show/hide)
Title: Re: Nerf 1h cav damage.
Post by: Jarlek on February 07, 2014, 01:13:22 am
Double post, but some 2h cav damage. Was going to test with a variety of weapons, but... need I say more? Thanks for letting me look into the lack of damage penalty, Smoothrich.

http://imgur.com/a/ft7TZ

+0 heavy bastard sword, 5PS, 141 effective wpf in 2h.

(click to show/hide)
Well, this explains why I always felt like I did more damage with my 2h weapons than 1h weapons, despite the damage penalty.
Title: Re: Nerf 1h cav damage.
Post by: Moncho on February 07, 2014, 01:20:58 am
Is there a difference between having the shield equipped or not?
Also, does this apply to all 2h weapons on horseback, or just those that have 1h/2h mode (longsword, morningstar, bastards, etc)
Title: Re: Nerf 1h cav damage.
Post by: San on February 07, 2014, 04:14:59 am
Pure 2h damage was lower. 46 cut weapon was dealing similar/slightly lower damage to the HBS. 1h cav damage was even less, but maintained consistently good damage from speed bonus 80-110 raw attacks (dealing ~30 damage depending on armour) with the occasional lower damage at slower speeds. 2h+shield cav was by far the worst. All of these were tested with 5PS, 170wpf, 141effective and non-loomed weapons, so the damage potential may be quite a bit higher for more optimized builds.

I think bringing 2h/1h and 2h+shield damages closer together and toning down bump+hit damage for all classes while keeping non bump slash damage high would keep the classes strong but make it more balanced. Non bump attacks are easily blockable, while bump attacks would be like crushthrough instead of instant kill attacks. I'm not convinced a straight up damage nerf is the correct option without adjusting the aforementioned aspects first.
Title: Re: Nerf 1h cav damage.
Post by: Tzar on February 07, 2014, 09:11:18 am
Stop fuckin nerfing things San... OMFG! after all this constant shitstorm of nerfs, they are still people on the dev team suggestion nerfs..

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Title: Re: Nerf 1h cav damage.
Post by: San on February 07, 2014, 11:33:25 pm
I like the power of meaningful choice, Tzar. Making 2h+shield better and pure 2h weapons with +10 damage actually more powerful than 2h/1h weapons makes sense to me. When they all deal so much damage, why not just go to the one with the most utility and almost 1hit anyways? That's my train of thought, which is why I pondered a few of those adjustments. Choosing between whether to use an unblockable bump+slash for medium to high damage or ride-by slash for high-extreme damage also sounds good to me since strategies change and you can weigh out the risk/reward for both the rider and the target.

It's "good enough" as is I guess since both 1h and 2h/1h weapons without shield are great options (contrary to the 2h cav is so weak whining), but I would at least like 2h+shield better on horse and foot.

I notice larger storms from buffs than nerfs (outside of turn rate). Been hearing complaints about stabs nonstop for 7 months so far.
Title: Re: Nerf 1h cav damage.
Post by: vipere on March 24, 2014, 05:48:02 pm
are you going to do something about 1h cav ?

actually, a full plate 1h cav can still kill every single enemy with only one hit.

How is that fair in term of balance ?

Title: Re: Nerf 1h cav damage.
Post by: CrazyCracka420 on March 24, 2014, 05:59:50 pm
are you going to do something about 1h cav ?

actually, a full plate 1h cav can still kill every single enemy with only one hit.

How is that fair in term of balance ?

Bullshit.

Your "argument" (lol) means nothing unless you provide more information.  What was the type of horse, and riding skill of rider, how fast was the horse going (full speed?), was the infantry moving to or from or perpendicular to the rider.  What was the power strike of the rider, what was the type of weapon the rider was using?  What was the type of armor the infantry had, how much iron flesh and strength?  Where on his body did the infantry get hit?

IMO melee cavalry ranks like this (in terms of effectiveness):  polearm (lancer), 2h, then 1h. 
Title: Re: Nerf 1h cav damage.
Post by: Smoothrich on March 24, 2014, 10:39:10 pm
Bullshit.

Your "argument" (lol) means nothing unless you provide more information.  What was the type of horse, and riding skill of rider, how fast was the horse going (full speed?), was the infantry moving to or from or perpendicular to the rider.  What was the power strike of the rider, what was the type of weapon the rider was using?  What was the type of armor the infantry had, how much iron flesh and strength?  Where on his body did the infantry get hit?

IMO melee cavalry ranks like this (in terms of effectiveness):  polearm (lancer), 2h, then 1h.

That's bs Huseby, I've never seen you using your 1hand from horseback myself, not sure how much experience you have with that class.

1h and 2h cav do basically the same damage. That means using a shield gives a big advantage. Really damn useful for fucking over other melee cav when colliding, big bubble to escape crap situations, makes it easier to go after ranged players by RMB bumping them on a first pass.

Now I know last time I talked about 2hand damage, San did some testing, but he didn't really post much information except that the various 2hand penalties were messed up. From my experience, its always felt like the Arabian Cavalry Sword does more damage than a HBS on horseback, in fact it feels similar to using a 2hand morningstar. You 1hit kill archers and probably blackbar heavily armored people with ease.

Most other 1hand weapons don't feel nearly as good though. I've always just seen the ACS as an overpowered option for 1hand cav, but nerfing it would prob make it too shitty.

You just barely see 1hand cavalry on NA, but play some EU strat battles or pub servers and they are more popular than even lance cav there last I saw.
Title: Re: Nerf 1h cav damage.
Post by: San on March 24, 2014, 11:38:09 pm
It's a little buggy. I thought 1h cav damage got reduced, but I was wrong.

How it is right now (tested on other horses on duel server):

5PS, ~160 effective wpf in 1h

Pure 2h: Bardiche: 46c
60 raw on foot, 48 raw on horse: 25% reduction??

2h/1h hybrid: Heavy bastard sword: 36c
With shield:
53 raw on foot (10% reduction), 58 raw on horse (no penalty)??
Without shield:
48 raw on foot and on horse (no reduction)

Pure 1h:+3 italian sword: 33c
54 raw on foot and on horse (no reduction)

Pure 2h too weak, glitchiness with 2h/1h split weapons, 1h too strong.
Title: Re: Nerf 1h cav damage.
Post by: 722_ on March 25, 2014, 12:12:04 am
is it possible for us to see what damage we do like in your screenshots san or is that something only item balancers can do?
Title: Re: Nerf 1h cav damage.
Post by: San on March 25, 2014, 12:47:49 am
You need to have rank 4+ admin and use the show names cheat.

Made a proposal a week ago about adjusting damage so pure 2h is stronger, 1h weaker, and 2h/1h is inbetween each of the pure weapons, usable by both 2h and 1h. However, not much voting so far.
Title: Re: Nerf 1h cav damage.
Post by: GOBBLINKINGREATLEADER on March 25, 2014, 12:50:15 am
the only case you need to see that 2h cav is in no way too weak is to watch any player worth half a turd play 2h morningstar cav
Title: Re: Nerf 1h cav damage.
Post by: Jarlek on March 25, 2014, 02:03:29 am
It's a little buggy. I thought 1h cav damage got reduced, but I was wrong.

How it is right now (tested on other horses on duel server):

5PS, ~160 effective wpf in 1h

Pure 2h: Bardiche: 46c
60 raw on foot, 48 raw on horse: 25% reduction??

2h/1h hybrid: Heavy bastard sword: 36c
With shield:
53 raw on foot (10% reduction), 58 raw on horse (no penalty)??
Without shield:
48 raw on foot and on horse (no reduction)


Pure 1h:+3 italian sword: 33c
54 raw on foot and on horse (no reduction)

Pure 2h too weak, glitchiness with 2h/1h split weapons, 1h too strong.
wat

Or did you not switch the wpf to 2h when doing the 2h damage test? That would account for the low 2h damage.
Title: Re: Nerf 1h cav damage.
Post by: San on March 25, 2014, 02:14:04 am
I was using a pure 1hander build. ~31 2h wpf. I was testing damage reductions, so damage/wpf didn't really matter.
Title: Re: Nerf 1h cav damage.
Post by: Angellore on March 25, 2014, 11:02:33 am
Made a proposal a week ago about adjusting damage so pure 2h is stronger, 1h weaker (...)
2h cav is fine now, buffing it would be bad decision. Most people takes STR build as 2h cav, and believe me - my 8 PS Bardiche build deals slightly more damage than my 6 PS 1h cav Arabian Cav Sword build, which means basically 1 hit kill most people. If you increase damage of 2h cav, I would deal such a damage with 6-7 PS, it would be way too good class.


You should consider decreasing damage of 1h weapons on horseback by 10%, when using shield by additional 5% and when having shield on back by additional 5%, so 1h cav has option to play with two shields (-20% damage), with one shield (-15% damage) or to play without shield at all (-10% damage). Of course % values could be tweaked, it's just an example.

NOTE: Firstly, I wanted to propose more penalty for having shield in hand than on back, but I realised some people would start switching shield to back 1s before attack and taking it back right after swing. This technique would be not only effective and easily abusable, but also not funny for rider. Same penalty for shield in hand and on back seems to be better solution here.
Title: Re: Nerf 1h cav damage.
Post by: Kafein on March 25, 2014, 11:30:12 am
I think the point of 1h cav is precisely that you can use a shield effectively with it. If you don't want to use a shield the better option should be to go 2h cav.
Title: Re: Nerf 1h cav damage.
Post by: San on March 25, 2014, 02:17:51 pm
What I have so far is this, subject to change. Votes are going pretty bad for it right now, though :(
The reason why I want to buff pure 2h is because it does less damage than the 2h/1h weapons while being much slower, shorter, and unbalanced. I was also unable to do attacks like overheads.

Proposals: (previous stats on the left, proposal on the right)
Pure 2h: 25% -> 15% reduction
2h/1h wih shield: 0% on horse, 10% on foot -> 12% damage reduction on horseback and 6% on foot. If the speed penalty is high, reduce to 10%, otherwise decrease by only 2-3%. Unsure how the speed penalty witth shield works.
2h/1h without shield: 0% -> 5% penalty on horseback
1h: 0%-> 10% penalty on horseback

Other stuff:
(click to show/hide)
Title: Re: Nerf 1h cav damage.
Post by: Matim on March 25, 2014, 02:59:18 pm
The only way I can kill with my +3 arabian with 1 hit is either 0 IF and very light armour on the enemy or strike directly in the head, when enemy has max medium helmet. I have 8PS.
Now think how fucking you have to struggle to get full charge on the enemy without getting stopped by pikes/2haders/death of your horse

Seriously, first see what stats do the most of 1h cav has on the servers. Usually much worse than most of the 2hands. How much does those cav players pay? Usually at least twice as much as 2handers.
Same way you can say that 2hands in best armours are OP

That's why what you should compare other classes to is cav with medium armour on a rouncey. Only then upkeep is similar to the infantry.
And that's why it's all bullshit, longbow kills rouncey with 1 headshot, 2 normal hits.

What is selfish of those who support the idea of nerfing 1h cav is also that you don't care about 1h vs lancer balance (I'm sure that the main reason is just "NERF CAV111")

How does the balance looks now - lancers have less dmg, can fight inf out of their reach though, and have couched attack. 1h cav is always endangered when attacking infantry, still has bigger dmg.
If one says that 2h cav is too weak then just buff it. I'm sure that the idea will loose then most of the supporters.
Title: Re: Nerf 1h cav damage.
Post by: Aksei on March 25, 2014, 03:04:17 pm
just some points missing:

- 2h can outrange 1h
- when dismounted 2h is better than 1h

if you change speed stuff we will see killingmaschines 2h on arabian horse  :mrgreen:
Title: Re: Nerf 1h cav damage.
Post by: Mr.K. on March 25, 2014, 03:06:46 pm

39p morningstar ftw. Please no, it can already onehit most guys with body hits and everyone except for Butan with a head hit... 2H longsword on horseback would be 38c while the shorter and worse-on-foot ACS would be 32c. Realism-wise it makes zero sense as well, ACS is as long and heavier - it should deal more damage than a longsword in 1H.

In my opinion the shield could give a slight - maybe 5-10% - penalty on a horse, but otherwise a longsword should deal roughly the same damage _and_ speed as a NCS.

Pure 2H: 20% damage penalty, slight speed buff
Bastard swords: Similar speed to 1H weapons (around 2spd nerf to the base values, 12.5% damage reduction on horse back and another 5-10% if used with a shield.
1h: 5-10% damage reduction with shield on horseback (if this is actually possible to code in to the game)

This would give the following stats for Longsword and ACS:
On horseback with shield: ACS 97spd, 32.4c LS 98spd 31.5c
On horseback w/o shield:  ACS 97spd, 36c LS 98spd 35c
On foot with shield:           ACS 97spd, 36c LS 98spd 35c
On foot without a shield:   ACS 97spd, 36c LS 100spd 40c
Title: Re: Nerf 1h cav damage.
Post by: San on March 25, 2014, 05:57:45 pm
@Mr. K
Please no? Right now, you get the full 41p with morningstar if you use it with or without shield on horseback (morningstar is 2h/1h). Even so, that sounds like a problem with the morningstar itself (or more importantly, bump slashing), since additional artificial nerfs would only hurt the other 2h/1h weapons.

With my proposed #s, 15% off a +3 bardiche, for instance, results in similar damage to what a +3 longsword/katana currently outputs. 12% off a +3 longsword is 35c. That's slightly weaker and with the speed debuff, noticeably slower than the ACS. 5% without a shield is a slight nerf compared to what we have now, but completely matching on foot damage is something I would like to have done away with due to the nature of how cav works. I want to have clear differences in damage between 1h, 2h/1h without shield, and pure 2h classes.

I disagree for having 2h being that weak and with 1h on horseback having a penalty with shield. Those changes would greatly weaken 2h. The 1h should be faster and more versatile, but not as hard-hitting IMO. The way weight works in the game is silly anyways, since most 1hs were increased by 0.5kg a few years back.

@Matim
(click to show/hide)

@Aksei
I think it's okay for 1h cav to have a slight disadvantage against 2h cav. You can't be too defensive against a 2h cav since they can cleave your horse in 2. Disagree about 1h being worse than 2h on foot.
Quote
if you change speed stuff we will see killingmaschines 2h on arabian horse  :mrgreen:
That's only for 2h+shield. 2h without shield uses their full speed as far as I know.

Title: Re: Nerf 1h cav damage.
Post by: Mr.K. on March 25, 2014, 06:45:20 pm
@Mr. K
Please no? Right now, you get the full 41p with morningstar if you use it with or without shield on horseback (morningstar is 2h/1h). Even so, that sounds like a problem with the morningstar itself (or more importantly, bump slashing), since additional artificial nerfs would only hurt the other 2h/1h weapons.

I've asked this a couple of times and had a long talk with Tydeus just a few weeks ago on IRC and he claimed that 2H on horseback still gets a malus. My testing showed it gets zero malus, but he claimed it was just randomness and that I need to see the raw damage values to see how it really is. If 2H weapons on horse back get the full damage, that's utterly retarded and should be nerfed immediately. Why on earth would a weapon deal the same damage swung one-handed as it does two-handed. Clearly you'd be able to deal a ton more damage with two hands.

I just don't get why 2H cav and 1H cav should be any different when they use the same exact animations... Unless using a heavier weapon like a big axe for example, but right now those are the ones that are useless and deal similar damage to a longsword with half the reach...
Title: Re: Nerf 1h cav damage.
Post by: San on March 25, 2014, 10:17:29 pm
Some changes to the classes were supposed to be put into effect last patch. I had my doubts after a while and needed to confirm what the damage reductions were currently, so I performed more damage tests. That's where the discrepancy comes from when you heard from Tydeus.

Quote
I just don't get why 2H cav and 1H cav should be any different when they use the same exact animations... Unless using a heavier weapon like a big axe for example, but right now those are the ones that are useless and deal similar damage to a longsword with half the reach...
2h on horseback lost its penalty back in 2012 in one of the old patches. Back then, I assumed it was only reduced instead of removed. Gameplay-wise, I think it's necessary to have tradeoffs for versatility to pure damage output, hence the 5% penalty without a shield and 12% penalty with a shield. Agree on the second part.

Let's be honest here, though. In the grand scheme of things, those small damage reductions still allow these classes to deal great damage with speed bonus and holds multiplying damage by so much. My biggest aim is to make "cheap" tactics like swinging away when sitting still/low speed for 1h cav less viable and ease on the 1-shots without making better use of those factors.
Title: Re: Nerf 1h cav damage.
Post by: Jarlek on March 25, 2014, 11:00:15 pm
Some changes to the classes were supposed to be put into effect last patch. I had my doubts after a while and needed to confirm what the damage reductions were currently, so I performed more damage tests. That's where the discrepancy comes from when you heard from Tydeus.
2h on horseback lost its penalty back in 2012 in one of the old patches. Back then, I assumed it was only reduced instead of removed. Gameplay-wise, I think it's necessary to have tradeoffs for versatility to pure damage output, hence the 5% penalty without a shield and 12% penalty with a shield. Agree on the second part.

Let's be honest here, though. In the grand scheme of things, those small damage reductions still allow these classes to deal great damage with speed bonus and holds multiplying damage by so much. My biggest aim is to make "cheap" tactics like swinging away when sitting still/low speed for 1h cav less viable and ease on the 1-shots without making better use of those factors.
Swinging away at low speed/standing still is actually better as 2h cav than 1h cav in my experience. from my experience it's just plain less glances as 2h cav compared to 1h cav.
Title: Re: Nerf 1h cav damage.
Post by: MURDERTRON on March 26, 2014, 06:46:38 am
Give 2h axes overhead on horseback.
Title: Re: Nerf 1h cav damage.
Post by: Rando on July 23, 2018, 12:15:38 am
completely agree, i'm tired of always getting 1-shot by people using 1h swords on cav
Title: Re: Nerf 1h cav damage.
Post by: Asheram on July 23, 2018, 12:19:43 am
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Title: Re: Nerf 1h cav damage.
Post by: San on July 23, 2018, 01:41:57 pm
Bumpslash/stab deals half damage and all horses have no armor at the legs. If you're getting 1shot, they must be strong af or they got a really clean hit on you. (only responding to post-necro posts)
Title: Re: Nerf 1h cav damage.
Post by: Telford on July 24, 2018, 01:06:49 am
Nerfing 1h cav is a dipshit idea. Play the game more and it's a common sense, empirical conclusion. Lmao.
Title: Re: Nerf 1h cav damage.
Post by: Sniger on September 16, 2018, 11:52:14 am
thread from 2014, really?
Title: Re: Nerf 1h cav damage.
Post by: Nickleback on September 16, 2018, 04:29:34 pm
They needed rando's constructive criticism back then.
Title: Re: Nerf 1h cav damage.
Post by: Asheram on September 16, 2018, 07:45:07 pm
They needed rando's constructive criticism back then.
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Title: Re: Nerf 1h cav damage.
Post by: GOBBLINKINGREATLEADER on September 16, 2018, 11:07:08 pm
i acknowledge this is a dead thread, however

2h morningstar cav has always been and will always be one of the easiest ways to scoreboard. not hard to play at all, either.

another fun fact: as best I know, a 1h player has never won a major crpg tournament. plz update me if im wrong.
Title: Re: Nerf 1h cav damage.
Post by: chesterotab on September 17, 2018, 12:51:46 am
i acknowledge this is a dead thread, however

2h morningstar cav has always been and will always be one of the easiest ways to scoreboard. not hard to play at all, either.

another fun fact: as best I know, a 1h player has never won a major crpg tournament. plz update me if im wrong.

excuse me sir, the recent dream team of myself, assington, sugar, and honored team substitute sitvek won the last "tournament" with assington's 1h being an absolute cornerstone to our team's strategy. Lesser players get 1h nudged on and instead of properly countering it, their inner man child comes out causing them to get mad and play like absolute TRASH.
Title: Re: Nerf 1h cav damage.
Post by: Kadeth on September 17, 2018, 01:04:43 am
major crpg tournament

lol, c'mon chester :P
Title: Re: Nerf 1h cav damage.
Post by: Torben on September 17, 2018, 08:02:10 am
i acknowledge this is a dead thread, however

2h morningstar cav has always been and will always be one of the easiest ways to scoreboard. not hard to play at all, either.

another fun fact: as best I know, a 1h player has never won a major crpg tournament. plz update me if im wrong.

I saw bjord hold a ramp in a city siege vs uif - all alone against hords of DRZ and Greys,  swashbuckling away with a spathovaklion and 1h nudges.  It was insane and beautiful.  one of his lives took at least 15 enemies...

so ya,  1h can be poewerful in the right hands for sure
Title: Re: Nerf 1h cav damage.
Post by: bensai on September 17, 2018, 08:12:37 am
I saw bjord hold a ramp in a city siege vs uif - all alone against hords of DRZ and Greys,  swashbuckling away with a spathovaklion and 1h nudges.  It was insane and beautiful.  one of his lives took at least 15 enemies...

so ya,  1h can be poewerful in the right hands for sure

sadly feats like that only seem to occur when a great warrior is holding off waves of russians