cRPG

cRPG => Suggestions Corner => Topic started by: Final_Boss on April 30, 2011, 06:16:04 am

Title: New Heirloom Models (and web GUI)
Post by: Final_Boss on April 30, 2011, 06:16:04 am
New Heirloom Models
What is it: A very easy to install cRPG mod that makes all heirloomed weapons look slightly different with each heirloom point spent. (horses, shields and armors to soon be included)

Pack last updated on 4/1/2012

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 (http://www.mediafire.com/download/4r4ctsw5eyr8tva/Heirloom+Models+by+Final_Boss.zip)

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 (http://www.mediafire.com/download/4r4ctsw5eyr8tva/Heirloom+Models+by+Final_Boss.zip)

Make sure to check out Jarold's update for this mod!:
http://forum.melee.org/suggestions-corner/final_boss'-heirloom-pack!-updated/


DOWNLOAD Heirloom Pack (latest version) (http://www.mediafire.com/download/4r4ctsw5eyr8tva/Heirloom+Models+by+Final_Boss.zip)

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 (http://forum.c-rpg.net/index.php/topic,26475.0.html)


Big thanks to Warham (http://forum.c-rpg.net/index.php?action=profile;u=15965) for the mod within a mod installer!
I also highly recommend checking out his other included mods (http://forum.c-rpg.net/index.php/topic,26475.0.html)!
http://forum.c-rpg.net/index.php/topic,26475.0.html
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 (http://forum.c-rpg.net/index.php/topic,28683.0.html)


LastKaze (http://forum.c-rpg.net/index.php/topic,28683.0.html)
has put together a thread of spoilerific screenshots! Check them out for a sneak-peak at x3 heirloomed items
http://forum.c-rpg.net/index.php/topic,28683.0.html

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How Do I Mod Mod?
1 - Download Warhams installer
2 - Extract the contents anywhere (I think that's ok?)
3 - Extract CRPGSubMods.rar
4 - Run CRPGSubModsInstaller.exe
5 - Browse to your cRPG installation folder (For Steam users it's: C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules\cRPG)
6 - Watch the Voodoo Magic happen
7 - Do this in-game (a lot):
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Heirloom Modeling Schedule:
- 1h weapons (632 Models) Annihilated!
- 2h weapons (240 Models) Destroyed!
- Bows & Arrows (88+ Models) Obliterated!
- Polearms (188 Models) Demolished!
- Throwing (188 Models) Decimated!
- Crossbows & Bolts (28+ Models) Exterminated!
- Horses (56+ Models) 60% (Ok, I'm sorry guys... I'll need to take another hiatus due to some recent events. I promise I'll be back to finish what I've started though! You have my word.)
- Hand Armor (56+ Models)
- Leg Armor (140+ Models)
- Shields (204 Models) 4% - temporarily halted
- Head Armor (680+ Models)
- Body Armor (628+ Models)


and just for fun, here's a signature for you supporters!  :mrgreen:
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 (http://forum.c-rpg.net/index.php/topic,4585.0.html")
Code: [Select]
[URL=http://forum.c-rpg.net/index.php/topic,4585.0.html][img]http://joeflashedme.com/crpg/sig.png[/img][/URL]
On a side note,
I've always been a bit turned off by the native bow/crossbow sounds. So I did some tinkering and modified the 'cinematic' sounds mod a bit and came up with this:

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Final_boss bows/crossbows/horses sound mod (http://joeflashedme.com/crpg/Finalboss_sounds.zip)
What is it: A Sound mod that replaces the sound effects for firing bows & crossbows, passing arrows and bolts, as well as horse sounds. Courtesy of the More Metal Sounds (http://www.mbrepository.com/file.php?id=1044) mod.

Here are some samples if you're curious!

Bows Example
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 (http://joeflashedme.com/crpg/soundpack_bows.mp3)

http://joeflashedme.com/crpg/soundpack_bows.mp3

Crossbows Example
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 (http://joeflashedme.com/crpg/soundpack_crossbows.mp3)

http://joeflashedme.com/crpg/soundpack_crossbows.mp3

Install is pretty straight forward,
- backup your sounds.txt file in the cRPG folder (just in case!)
- Put "sounds.txt" in your cRPG folder
- drop all the audio files into the cRPG/Sounds folder

Couple of bugs I can't iron out without editing the mod:
- The "I've been hit!" sounds play on a player's death, horses will speak it, and women will sound like men.


3/21/12 - Throwing!
(click to show/hide)



2/26/12 - Polearms!
(click to show/hide)



1/15/12 - Bows!
(click to show/hide)



12/12/11 - Two-Handed!
(click to show/hide)



11/28/11 - One-Handed!
(click to show/hide)



10/23/11 - Update:
(click to show/hide)



10/8/11 - UPDATE:
(click to show/hide)


Web GUI
(not functional, just a concept)

(click to show/hide)

Title: Re: Web GUI
Post by: Malaclypse on April 30, 2011, 06:18:45 am
This looks, pardon me, fucking amazing. +1


FIRST.
Title: Re: Web GUI
Post by: Final_Boss on April 30, 2011, 06:20:36 am
hahaha, thanks!

Though I wish I'd of known they were actually going to change the web interface earlier. I'd of gotten some coding done as well!

If anyone missed it too I've already got most of the icons finished. I just need to make ones for the new stuff.
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Title: Re: Web GUI
Post by: Harald on April 30, 2011, 05:11:22 pm
Looks really great.

> Though I wish I'd of known they were actually going to change the web interface earlier. I'd of actually gotten some coding done as well!
When you posted those icons on the old taleworld forums you never responded. We (the dev team) are in desperate need of someone than can do art/draw stuff. So if you have time i'm pretty sure chadz wouldn't mind having you on board.
Title: Re: Web GUI
Post by: Final_Boss on April 30, 2011, 10:23:28 pm
Looks really great.

> Though I wish I'd of known they were actually going to change the web interface earlier. I'd of actually gotten some coding done as well!
When you posted those icons on the old taleworld forums you never responded. We (the dev team) are in desperate need of someone than can do art/draw stuff. So if you have time i'm pretty sure chadz wouldn't mind having you on board.

Well count me in!

How do you guys feel about using different models for heirloomed/damaged gear? A lot of work, I know, but I'm considering making new textures/models for each item?
Title: Re: Web GUI
Post by: Rangerbob on April 30, 2011, 10:45:38 pm
Wow looks tight.  +1 from me.  Please add a pop up or confirmation page for selling items..  I think I sold a couple of my looms by accident trying
Title: Re: Web GUI
Post by: Final_Boss on April 30, 2011, 10:52:50 pm
Wow looks tight.  +1 from me.  Please add a pop up or confirmation page for selling items..  I think I sold a couple of my looms by accident trying

Good idea
Title: Re: Web GUI
Post by: Final_Boss on May 01, 2011, 01:58:28 am
Could anyone point me in the direction of how to properly import models into cRPG? I'd really like to make some actual models!

I'm using blender 2.5 to model, I've got OpenBRF, and the DDS plugin for photoshop. I can't figure out how to get the UV Map to show up on a model?
Title: Re: Web GUI
Post by: Tzar on May 01, 2011, 02:00:00 am
Arghh there was a free program once if i remmeber cant tell what it was called sry :(
Title: Re: Web GUI
Post by: Kafein on May 01, 2011, 02:02:10 am
This interface needs nerfing !!! :mrgreen:
Title: Re: Web GUI
Post by: Final_Boss on May 04, 2011, 07:45:02 am
Ok, finally figured it out. Just had to put the .dds in the textures folder :P

Anyways, I'd really like to do something like this for every weapon/armor:
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There would really only be texture changes and slight model adjustments, nothing too drastic. I wouldn't change armor color too much because I know it would upset some people but this would be a fun way to see who's wearing/wielding what.

It's a butt-load of work but I'm ready and willing!

Thoughts?
Title: Re: Web GUI
Post by: Tydeus on May 04, 2011, 09:01:24 am
Ok, finally figured it out. Just had to put the .dds in the textures folder :P

There would really only be texture changes and slight model adjustments, nothing too drastic. I wouldn't change armor color too much because I know it will upset some people but this would be a fun way to see who's wearing/wielding what.

It's a butt-load of work but I'm ready and willing!

Thoughts?
May be a lot of work, but it sounds like a fantastic idea!
Title: Re: Web GUI
Post by: Malaclypse on May 04, 2011, 11:26:54 am
Wow man, different designs for heirlooms of the dagger look awesome, and I really, really love that idea! It'd add more flavor to heirloom/gear choice, for sure!
Title: Re: Web GUI
Post by: SepChu on May 04, 2011, 01:49:55 pm
Wow man, different designs for heirlooms of the dagger look awesome, and I really, really love that idea! It'd add more flavor to heirloom/gear choice, for sure!

I agree, this would be very nice to have.

Title: Re: Web GUI
Post by: Dravic on May 04, 2011, 02:10:19 pm
Man, if you have a lot of spare time, do it!

Heirlooms looking prettier with every heirloom? I can think of two + already:

+ chadz wants more rping - thats a good step
+ people would have new reason to heirloom weapons
Title: Re: Web GUI
Post by: Jacko on May 04, 2011, 08:57:18 pm
For the love of god hire this maniac, now!

That first daggers is fucking awesome!
Title: Re: Web GUI
Post by: kinngrimm on May 04, 2011, 10:08:25 pm
great work, keep going  :D
Title: Re: Web GUI
Post by: John on May 04, 2011, 11:43:47 pm
If you quadrupled the number of models and textures, I wouldn't be able to load the mod with textures on demand turned off.  This would make me very sad and my GPU would fall ill.
Title: Re: Web GUI
Post by: Final_Boss on May 05, 2011, 12:17:05 am
If you quadrupled the number of models and textures, I wouldn't be able to load the mod with textures on demand turned off.  This would make me very sad and my GPU would fall ill.

Yeah that would be my only concern. Is this TOO much for mount and blade to even handle?

I'll optimize textures and models as much as I can but the size of the mod would increase quite a bit as well.
Title: Re: Web GUI
Post by: cmp on May 05, 2011, 12:19:44 am
I'm afraid we are already using too many textures, but I'm pretty sure by optimizing the ones we have and removing the ones we don't use many more would fit.
Title: Re: Web GUI
Post by: kinngrimm on May 05, 2011, 12:18:44 pm
I'm afraid we are already using too many textures, but I'm pretty sure by optimizing the ones we have and removing the ones we don't use many more would fit.

but how can you find out which graphics aren't used?
Is there something like an tracker for images or can you just go into the windows explorer and sort by last used ^^ ?

Title: Re: Web GUI
Post by: cmp on May 05, 2011, 12:24:10 pm
but how can you find out which graphics aren't used?
Is there something like an tracker for images or can you just go into the windows explorer and sort by last used ^^ ?

Talked with Shik (our texture expert), he says it shouldn't be a problem... so I don't really know what causes the slowdowns.
Title: Re: Web GUI
Post by: Riddaren on May 05, 2011, 07:01:36 pm
Very nice! +1

I also like the idea of different textures depending on heirloom level.
Performance wise it may not be the best idea though so you better find that out before you start making all textures.
Title: Re: Web GUI
Post by: Final_Boss on May 05, 2011, 07:55:05 pm
I take it the best way to optimize textures is to fit as many different model textures into a single UV Map as possible (duh). I only just noticed that's how the native textures work. Truth be told, this is the first time I've ever modeled/UV mapped anything. I'm picking it all up pretty quickly though :)

So really, I would only be replacing the current textures with slightly larger ones to fit in the additional details. Unless the file size of the textures is what would cause problems? Currently the smaller textures are about 512kb and I might have to bump some up to about 1mb.

There are quite a few models and textures that aren't being used (like the dagger I modeled). I bet there are some current textures that could be combined. I could look through them and see what I can do?

I'm also making sure to use as little new faces on the new models as possible to keep that demand low. Is there a set limit of new models/materials allowed in a BRF?

Also, is there a better way to view a model in game? I'm currently either buying them in cRPG and equipping them or chasing around people who have the newly equipped model :lol: Inefficient but it works.
Title: Re: Web GUI
Post by: Final_Boss on May 07, 2011, 07:42:09 pm
Quick update: Some quick icons that were made for the website
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 Can't sheath
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 Unbalanced
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 Can't reload on horseback
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 Can't use on horseback
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 Couchable
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  Knockdown
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 Bonus to shields
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 Crushthrough
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 Secondary Mode

Working on polearms. Let me know if these are cool/uncool/crap
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Title: Re: Web GUI
Post by: TomMyyY on May 07, 2011, 08:05:03 pm
Wow, this stuff looks amazing, but I can imagine some ppl don't want to walk around with Poseidons golden Trident of doom when they want to play 'innocent peasant'.

Maybe if this were implemented, you should be able to choose which texture you want to use when you heirloom it. So you would still have to heirloom it to unlock
the different versions, but if you wanted to use the standard one you could still do that as well.
Title: Re: Web GUI
Post by: Final_Boss on May 07, 2011, 08:19:59 pm
This game needs more Poseidon's peasants of doom!

But yeah, I figured most people would prefer a certain look for their weapon over another be it the maxed heirloom look or the original texture. The only work around I can think of atm is pretty much what you said and after heirlooming an item, it would unlock a dropdown for instance where the player can choose which model they'd want to use. Now, how tricky that might be to actually implement I'm not really sure.
Title: Re: Web GUI
Post by: cutsomecheesewithmybow on May 07, 2011, 08:38:33 pm
Theese look like NWN stuff. That's neat.
Title: Re: Web GUI
Post by: Joelturuz on May 07, 2011, 09:37:14 pm
The last heirloom form of those look a bit silly if you ask me (staff blends in fine). Also, scythe's stats don't do justice to that wicked jagged blade.
If that's ever implemented, amount of farming tools will increase dramatically.
Title: Re: Web GUI
Post by: Final_Boss on May 07, 2011, 09:51:49 pm
I agree, lol.

I'll tone these down a bit. I may be getting carried away with the gold and silver and thinking a little too fantastical.
Title: Re: Web GUI
Post by: Classical on May 07, 2011, 10:20:02 pm
Looks like a dirty korean MMO, get out.

Thanks,
President Obama
Title: Re: Web GUI
Post by: Elmetiacos on May 07, 2011, 10:52:09 pm
Not sure about the black background behind the items... it looks a bit too Warhammer?
Title: Re: Web GUI
Post by: Final_Boss on May 09, 2011, 04:23:08 pm
Ok, so I went way too crazy with the "golden doom" theme and, as classical put it, the heirlooms started looking like they were from a cheap, throw-away MMO.

hopefully these are a little more realistic:
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A maxed out heirloom would have a golden ring somewhere on it and not every weapon would go from wood to metal. I'd see what feels more appropriate for each weapon and only slightly modify the blade if there is a damage increase on the heirloom.

....another method for new heirloom models could be that the equipment ages as they're "passed down", looking more experienced and repaired?
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just an idea!

Thoughts?
Title: Re: Web GUI
Post by: PhantomZero on May 09, 2011, 04:38:40 pm
Those look a lot better.
Title: Re: Web GUI
Post by: Final_Boss on May 09, 2011, 04:41:43 pm
Those look a lot better.

Agreed, they definitely look more appropriate. Do you have a preference between the "aged look" and the "upgrade look"?
Title: Re: Web GUI
Post by: Dom.Miguel on May 09, 2011, 05:11:27 pm
Mind=Blown!
Title: Re: Web GUI
Post by: Rangerbob on May 09, 2011, 05:19:36 pm
Another +1 from me.  Thanks for all the hard work!
Title: Re: Web GUI / New Heirloom Models
Post by: Sultan Eren on May 09, 2011, 06:19:20 pm
The site interface is awesome and realistic pictures look way way way better.
Title: Re: Web GUI / New Heirloom Models
Post by: Joelturuz on May 09, 2011, 06:25:11 pm
The best way to go with weapons would be the repaired look if you ask me. Upgraded looks nice, but somehow just don't seem to fit cRPG so well. At least not for scythes and other such weapons. This of couse could vary from weapon to weapon. For farming tools the repaired look suits fine, but I don't know how it would be for side sword or some other high-grade weapons.

Also, that web interface is golden. Hopefully chadz will implement it.
Title: Re: Web GUI
Post by: Tomas_of_Miles on May 09, 2011, 06:30:06 pm
It's a butt-load of work but I'm ready and willing!

Thoughts?
Wow, chadz could do with this guy.
Title: Re: Web GUI / New Heirloom Models
Post by: Konrax on May 09, 2011, 06:45:55 pm
Final Boss...


You are a F&*K*^G BOSS!

It's a shame all I have is only 1 + to give you.
Title: Re: Web GUI / New Heirloom Models
Post by: Kafein on May 09, 2011, 06:55:12 pm
Can I marry you ?  :oops:  :mrgreen:
Title: Re: Web GUI / New Heirloom Models
Post by: Phazey on May 09, 2011, 07:01:59 pm
Wow, i'm loving this. Very pretty. +1 for you sir!

Awesome work. Keep it up!  :D
Title: Re: Web GUI / New Heirloom Models
Post by: Final_Boss on May 09, 2011, 07:13:06 pm
Thanks guys, +1s all around!

I'm wondering if I should or shouldn't combine the aged look with the upgrade look? I just think if I'm going with one, I should stick with it but I'll mix it up and see what works.
Title: Re: Web GUI / New Heirloom Models
Post by: OzyTheSage on May 09, 2011, 11:08:21 pm
Okay, I'm an asshole and haven't read any of the topic (only 3 pages, so lazy) other than the first post, so pardon if any of this has been mentioned. I'm just going to type them out as I notice things.

I like the clear visual representation of the weather at a glance. It's functional and it looks gorgeous.
I'm not sure about splitting the one and two handed weapon categories into blunt, slash, and pierce. It makes sense, but you might want to easily compare different weapons that do different kinds of damage. (Besides, there's supposed to be filters for those on the store page)
Instead of age you should have generation. People never really use the age for anything anyways, it's just for flavor. Age could be represented in brackets as it usually is.
The broken icon should probably be changed to just an inner glow (kinda what it is right now, just without the spider cracks). In fact, different equipment could have different colors. Broken could be red, black (nothing) could be normal, masterwork could be purple, and everything in between ranges from orange to blue.
I'm not sure if the dashboard needs the item shop though. You could probably remove the whole shop section and just have the shop buttons be somewhere else and leave the whole right portion to the backpack. Then you could fit even more inventory on that page.
Oh, in addition to a "repair" button there could be a "repair all" button that repairs everything in your inventory.

I do think adding color to the page (for instance, the blue "battle skills" and the purple "attributes" and such) is a good idea... simply because color is nice

It would be extremely nice if you could mark certain things to be auto repaired, so if you don't want to you don't have to feed your horses when they get shot in the face too much =p

EDIT: You're missing the "save default loadout" button.

EDIT2: I just saw the post showing the "aged" weapons. I think I'd prefer them to look shiny and new, mainly because they are supposed to look like they do -more- damage than their ordinary counterparts, and thus they should be shiny rather than looking like they've been sitting in a damp shack somewhere. Granted, that's what might happen since the weapons are passed down by generations... so they -should- get worse over time... but CRPG doesn't follow the rules that way =p
Title: Re: Web GUI / New Heirloom Models
Post by: Final_Boss on May 09, 2011, 11:38:24 pm
Okay, I'm an asshole and haven't read any of the topic (only 3 pages, so lazy) other than the first post, so pardon if any of this has been mentioned. I'm just going to type them out as I notice things.

I like the clear visual representation....

Dang, you know I had planned on adding a 'repair all' button and totally forgot. I kept out the "save loadout" button because I've been working on a web based drag-and-drop inventory using some jquery scripts so that when you drop a weapon into/out of a slot it would automatically save that loadout to a database. Something similar to this: http://www.dannyvankooten.com/demo/inventory-drag-and-drop-with-db/

I like the idea of auto-repairing some equipment but not all of it. Maybe there's a master 'auto-repair' button on the dashboard but if it's turned off, you can tick a box in the equipment's details window.

I was also thinking that on the shop page there would be a section for comparing items because I do it all the time.

There should be a "backpack page" and I should take out the shop on the dashboard. It's convenient having it there, a sort of all-in-one page, but it causes too much clutter and makes finding things more difficult.

Thanks for the input Ozy!
Title: Re: Web GUI / New Heirloom Models
Post by: Malaclypse on May 10, 2011, 12:02:31 am
I don't think this has been mentioned yet, and is something I've always wanted: the ability to select and sell or buy multiple items at once.
Title: Re: Web GUI / New Heirloom Models
Post by: Burr1ck on May 10, 2011, 01:42:59 am
I'm really digging the hierloom gear model idea. Great job  :D .
Title: Re: Web GUI / New Heirloom Models
Post by: MountedRhader on May 10, 2011, 01:56:57 am
Just wow. You have some mad skills!
I'm loving the heirloom item models most of all though. :wink:
Title: Re: Web GUI / New Heirloom Models
Post by: La Makina on May 10, 2011, 01:47:26 pm
Amazing. +3.
Heirloomed items are excellent. It gives me the envy to heirloom some items just for the look.  For axes, I could think of engraved models like the Vikings incised their blade and added silver to make terrific drawings. It should not be too hard to design and the result would be fantastic.

If I may: the dashboard should look less overwhelmed by information. Don't mix too much fonts style and colours to maintain a harmony and leave some margins/spaces here and there. My eyes don't know where to land.

An idea: in place of the silhouette in the Equipment square, I would like to see my character: his face and how it is dressed up (like in the Native single player). I know I am dreaming a bit but does anyone know if this is possible? The face would need to be imported but the clothes and armors could be added altogether on a model..., hm?
Title: Re: Web GUI / New Heirloom Models
Post by: v/onMega on May 10, 2011, 03:04:58 pm
Implement a solid mix of an upgrade + used look.

Example: Badass blades on masterwork / mighty stage (reflects the power of the tool) and as a counterpart worn of grips ?

Just some thoughts.

In general, pls faaaaaaaaking implement stuff like this....its AWEEEEOHHHHHSOOOOOOME.
Title: Re: Web GUI / New Heirloom Models
Post by: Senni__Ti on May 11, 2011, 11:47:34 pm
Wow....just wow....
drooling over, I definately prefer the upgraded look of the heirlooms and I think it would be a lot less confusing, better looking weapon, the better it is.
I do however also like the worn look, and I think it fits the whole heirlooming side and passing down to the next generation. But it would be really confusing having an old rusty, worn weapon that is more powerful than its shinier, newer looking predecessor.

also the web interface looks incredible +1
Title: Re: Web GUI / New Heirloom Models
Post by: Redstonerz on May 12, 2011, 03:47:53 am
WOW, that looks sooo good!!
i would love to give you awesome bar points.
(how do i do that? :s)
Please, please admins, hire him.
Title: Re: Web GUI / New Heirloom Models
Post by: Vicious666 on May 12, 2011, 04:03:28 am
very nice work

continue bro
Title: Re: Web GUI
Post by: Vicious666 on May 12, 2011, 04:07:11 am
Ok, finally figured it out. Just had to put the .dds in the textures folder :P

Anyways, I'd really like to do something like this for every weapon/armor:
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There would really only be texture changes and slight model adjustments, nothing too drastic. I wouldn't change armor color too much because I know it would upset some people but this would be a fun way to see who's wearing/wielding what.

It's a butt-load of work but I'm ready and willing!

Thoughts?

i think is a fantastic idea.


you can use something similiar to history where noble got  on theyr armor  gold incisions.

so somethins like

iron-bronze-silver-gold      add'ons on armor/equip
Title: Re: Web GUI / New Heirloom Models
Post by: EponiCo on May 12, 2011, 04:47:10 am
I like heirlooms looking better. But please no fantasy swords with jewels and spikes all over the place.
Title: Re: Web GUI / New Heirloom Models
Post by: Yourdaddy on May 12, 2011, 05:12:12 am
Would be awesome if you kept with the 'passed down' look.
Title: Re: Web GUI / New Heirloom Models
Post by: StuLLe on May 12, 2011, 09:20:40 pm
Hey mate,
+1 in awesomeness from me for this idea and your ready- and willingness!!!  Your the BOSS!
Although I also highly prefer the "passed down" look to the golden and shiny one. I just dont see my Mercenary Char running around with a Langes Messer engraved with diamonds and a phantasma bow made out of platin or dragon bone. For me, thats just not cRPG, cause I really appreciate the dirty, realistic touch of the game.  :mrgreen:
I really like La Makinas idea of having the weapons engraved for higher heirloom levels.

Peace,StuLLe

Title: Re: Web GUI / New Heirloom Models
Post by: zagibu on May 12, 2011, 09:40:44 pm
Only concern i have is keeping all the upgrades in the same style the original weapon was. Viking runes would look silly on an oriental sabre, etc.

But what you have shown so far is terrific indeed. I like the upgraded look better than the repaired look. I hope you have enough stamina to see this through, would certainly improve the mod a lot.

BTW: If you see this through, it would serve as a terrific entry to your portfolio. A 3d artist being able to show 4 different skins/models of hundreds of weapons shouldn't have trouble getting access to the bigger projects in the hobby game developer scene, and it might even help with getting into the professional scene.
Title: Re: Web GUI / New Heirloom Models
Post by: Penitent on May 12, 2011, 10:09:32 pm
Personally, I like the aged and repaired versions...but with a twist.

An heirloomed weapon should look aged, but aged respectably..not worn down.  It's a fine line.

For example, an heirloomed sword might have a new grip put on it (new and shiny) but the blade will look aged (matured might be the word).  It would get a nice patina...might have some pitting in the metal (depending how old it is).

I like the realistic aging.  If the weapon looks too different, it isn't an heirloom..its a new weapon!  For example a sword heirloomed once might get a slightly repaired-looking grip.  The second heirloom would get a new shiny grip, but a slightly aged blade.  The 3rd heirloom would get runes inscribed, or a new fancy handle, and a blade that has aged slightly, but evenly, so the whole blade has an evenly aged patina.  Dunno, just brainstorming.
Just my 2 cents!

Overall, everything looks awesome.
Title: Re: Web GUI / New Heirloom Models
Post by: wylker on May 12, 2011, 10:58:32 pm
I really like the idea of making the items look more used and patched as they get loomed better than the newer/shinier stuff. Either way good work.
Title: Re: Web GUI / New Heirloom Models
Post by: Tavuk_Bey on May 13, 2011, 10:02:04 am
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oh shit that website background is fukken osom and plox put that dagger into the game! gj mate!
Title: Re: Web GUI / New Heirloom Models
Post by: Final_Boss on May 13, 2011, 08:10:11 pm
Thanks for all the feedback guys! Just a quick update:

Feet:
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Head:
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These are actually just mock ups done in photoshop (not modeled). Making new feet/body/hand models turned out to be a little trickier than I had originally thought but I figured it out. I'm trying to find a healthy balance between the 'aged' and 'upgraded' look. I'm not 100% committed to any of these designs and will probably retouch all of them but it will take time and collaboration to really give each item the "right look" so fill me with your thoughts.

Off topic: The last 2 days my internet at home has been out. I'm used to my ISP crapping out on me occasionally but this has become a major headache and I'm not sure what's wrong. It happened suddenly and for some reason my desktop can no longer identify the network yet I can still connect to the wireless router with my android... ?!?!... I've tried almost everything and nothing seems to work. It's been very frustrating so today I'm just going to begin formatting (backing up all this stuff of course) and see if a fresh start won't fix anything... This is more of an FYI in case I 'rage-quit' computers for a while.
Title: Re: Web GUI / New Heirloom Models
Post by: Jacko on May 13, 2011, 09:01:52 pm
I really like the "passed down" look, it fits the whole "heirlooming" thingy. Make weapons shabby and a bit tacky as masterwork, that would fit (pimp your worn out sword of doom). Looks really good so far.
Title: Re: Web GUI / New Heirloom Models
Post by: Marshal_Nemesis on May 14, 2011, 12:31:39 am
Legendary... +1
Title: Re: Web GUI / New Heirloom Models
Post by: Siiem on May 14, 2011, 02:19:00 am
This is quite sexy xD good work there.
Title: Re: Web GUI / New Heirloom Models
Post by: ZigZag on May 14, 2011, 02:35:04 am
Very nice idea, hope it gets added   +1
Title: Re: Web GUI / New Heirloom Models
Post by: Muunilinst on May 14, 2011, 03:47:45 pm
very nice keep going that ;D
Title: Re: Web GUI / New Heirloom Models
Post by: RiPLeY_II on May 14, 2011, 10:43:05 pm
Please devs hire this guy NOW!

with some basic guide and grabbing all the ideas together this could be one major and good looking visual change for the mod.
Title: Re: Web GUI / New Heirloom Models
Post by: Tydeus on May 15, 2011, 01:27:53 pm
Armet looks fucking amazing. You should do something like this for the Litchina Helm :D
Title: Re: Web GUI / New Heirloom Models
Post by: Final_Boss on May 16, 2011, 04:52:57 am
So, does anyone here know how to make a faction flag show up in the dds texture, much like the Heraldic Mail with Tabard does? I know to use alpha channels and save the file as a DTX5.. It also has something to do with tableau and messing with code, but I couldn't get it working right... If anyone here knows how or can point me in the right direction, that'd be boss

I wanted to do more with the faction banners on the maxed heirloomed body armors like so:

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thoughts?
Title: Re: Web GUI / New Heirloom Models
Post by: La Makina on May 16, 2011, 09:39:40 am
I think that 98% of the players tend to not heirloom the low tier equipment.

Otherwise I like the accessories like the medal and the purse, it gives an indication of the wealth of this peasant. Adding embroded drawings around the collar ans sleeves would be nice as to show that the tunic is of a higher quality. I am not found of the banner because it gives a military look and the tunic should remain a civil, peasant cloth even though it belongs to tje Elder of the village.
Title: Re: Web GUI / New Heirloom Models
Post by: Lizard_man on May 17, 2011, 01:40:42 am
this is a brilliant idea...
Title: Re: Web GUI / New Heirloom Models
Post by: Tavuk_Bey on May 17, 2011, 09:39:10 pm
(click to show/hide)

oh shit man, this is way too classy for a peasant  8-)
Title: Re: Web GUI / New Heirloom Models
Post by: Welcome_To_Hell on May 17, 2011, 10:30:17 pm
Hate to be a downer, but that dagger and those pitchforks look like something straight out of Conan the Barbarian. Also don't understand the gold, diamonds and the engrave, its supposed to be battle equipment, so it should look more sturdy and powerful rather than more fancy and blingy.

Also the menu items have too much contrast IMHO, and they are way too bright, specially the icons, The transparent ones we have now are much cleaner looking.

Also ...diamond necklace on peasant rags hahaha, and whats the 18th century backpack for?
Title: Re: Web GUI / New Heirloom Models
Post by: Tennenoth on May 17, 2011, 10:52:45 pm
chadz, please employ this guy!  :shock:

Damn, I want that straw hat, although I would prefer it to be a more straw colour than the dyed look, but none the less, the feather would look epic, it would really give me a reason to heirloom the thing!

Wow, I can see this becoming something quite fantastic if it gets done!
Title: Re: Web GUI / New Heirloom Models
Post by: crojosip on May 18, 2011, 02:04:27 am
for heirlooms maybe do the aged look for hilts, put on some leather strapping on them but make the blade look better.
Title: Re: Web GUI / New Heirloom Models
Post by: kinngrimm on May 18, 2011, 04:09:59 am
I think that 98% of the players tend to not heirloom the low tier equipment.

Otherwise I like the accessories like the medal and the purse, it gives an indication of the wealth of this peasant. Adding embroded drawings around the collar ans sleeves would be nice as to show that the tunic is of a higher quality. I am not found of the banner because it gives a military look and the tunic should remain a civil, peasant cloth even though it belongs to tje Elder of the village.
i am 2%  :mrgreen:
pre patch i loomed leather jacket, gloves, helm and kerghit leather boots
And i think some archers will loom lighter armor.

But I think that he is correct that most players will go for mid to heavier armors.
Title: Re: Web GUI / New Heirloom Models
Post by: Legio_Spartacus on May 18, 2011, 09:25:28 pm
 GOOD JOB!
You are the best, i like all the things you do!
Title: Re: Web GUI / New Heirloom Models
Post by: Dezilagel on May 18, 2011, 09:30:57 pm
Hate to be a downer, but that dagger and those pitchforks look like something straight out of Conan the Barbarian. Also don't understand the gold, diamonds and the engrave, its supposed to be battle equipment, so it should look more sturdy and powerful rather than more fancy and blingy.

Also the menu items have too much contrast IMHO, and they are way too bright, specially the icons, The transparent ones we have now are much cleaner looking.

Also ...diamond necklace on peasant rags hahaha, and whats the 18th century backpack for?

I want my bling! :mad:

Title: Re: Web GUI / New Heirloom Models
Post by: Momo on May 18, 2011, 09:34:15 pm
A golden goedendag 3rd heirloom texture would be epic lol.
Title: Re: Web GUI / New Heirloom Models
Post by: Final_Boss on May 18, 2011, 11:13:59 pm
Sorry I haven't updated in a while. That new game, Terraria, got a hold of me last night. Way too addicting... Also the rapture is coming this weekend so what's the point?...

Hate to be a downer, but that dagger and those pitchforks look like something straight out of Conan the Barbarian. Also don't understand the gold, diamonds and the engrave, its supposed to be battle equipment, so it should look more sturdy and powerful rather than more fancy and blingy.

lol, no worries. I think heirlooms should (realistically) look more worn and damaged after being passed down for generations and used in combat. So for the 'sake of game', I think adding some bling, (not quite Flavor Flav bling) to a maxed out heirloom will entice people to heirloom something that they otherwise would not have, such as most all of the low level gear. I'm steering away from the all gold look and more towards a "patched" gold look.

Quote
Also ...diamond necklace on peasant rags hahaha, and whats the 18th century backpack for?
The chain was an experiment :) The backpack I could make look more like a sack? or woven basket maybe?

@La Makina
I like the embroidering idea. The banner was more for me, asking how to make those textures work correctly. If anyone knows how to texture body armor with the player's flag choice, LET ME KNOW!

@Tennenoth
Yes! Just adding that feather made me want to heirloom the straw hat too, lol. I'll see if I can fix the colors!

@crojosip
Yeah, that's what I was thinking for the swords as well. I'll get a couple done and see what you think.
Title: Re: Web GUI / New Heirloom Models
Post by: Toffi on May 18, 2011, 11:45:42 pm
This stuff, especially the websites likes great, I also like the way heirlooms change in appearance, I always wanted that, also think about horses, good horses have to look different! :D
Title: Re: Web GUI / New Heirloom Models
Post by: Welcome_To_Hell on May 19, 2011, 03:14:34 am
The chain was an experiment :) The backpack I could make look more like a sack? or woven basket maybe?

Only if the basket is full of throw-able potatoes or onions  8-)
Title: Re: Web GUI / New Heirloom Models
Post by: Lizard_man on May 19, 2011, 05:25:54 am
i'd love to see what you would do with the vaegir war mask...
Title: Re: Web GUI / New Heirloom Models
Post by: Bobthehero on May 19, 2011, 05:46:50 am
You gotta make sure the piece still look nice when mix and matched with non heirloomed ones, for example, my gothic plate is loomed and fits with all my non loomed gear since they're all made by the same guy.
Title: Re: Web GUI / New Heirloom Models
Post by: Casimir on May 23, 2011, 01:33:41 am
Finally bitches would know all my tin can is lordly!

Cant wait to see ur lordly wing great helm ;D
Title: Re: Web GUI / New Heirloom Models
Post by: HentziTheHun on May 23, 2011, 01:43:52 am
Absolutely supported.
Forward !
Title: Re: Web GUI / New Heirloom Models
Post by: Death_Dealer on May 23, 2011, 05:00:08 am
 :shock: i loved the aged ones  :shock:
Title: Re: Web GUI / New Heirloom Models
Post by: Diomedes on May 23, 2011, 07:46:45 am
Love it, love you, love all up in here!

My only issue so far is with the gold on some of the weapons.  I'm not much of a fan of gold, in real life or in games, and I don't much like the gilded look on most armours.  I'd prefer, for some armours (such as the Arabian ones, where gold lining looks less fitting), some cool designs.  For example, some plate armous could become partially heraldic at a certain level or, like the forearm guards on Russ plate, get some cool illustrative designs.  Gold has the unhappy fortune of sometimes coming off gaudy when it tries convey elegance.  Perhaps I'm alone in this view and if I am do please ignore me and my eccentric tastes.



Also, that hat, that feather, so awesome.
Title: Re: Web GUI / New Heirloom Models
Post by: Xol! on May 23, 2011, 08:36:40 pm
armet

do want
Title: Re: Web GUI / New Heirloom Models
Post by: ArchonAlarion on May 24, 2011, 04:34:27 am
Such a cool idea.

Now I have a reason to heirloom armor.
Title: Re: Web GUI / New Heirloom Models
Post by: BlameMeForTheNoise on May 24, 2011, 12:41:44 pm
Daium, dats some fine shiiit.

+1 for you good sir!
Title: Re: Web GUI / New Heirloom Models
Post by: ToxicKilla on May 24, 2011, 05:11:44 pm
This shiz is amazing! +10000000 awesome bar for you, sir! If they don't do this, They must be mad.
Mad I tells ya!
MAD!

Edit:
What would the heirloomed red tourney helms look like? :3
Title: Re: Web GUI / New Heirloom Models
Post by: Final_Boss on May 24, 2011, 07:55:01 pm
lol, I'm happy to see so much support for this! It would be really cool to actually make a significant contribution to the mod. I've been making as many new models/textures as I possibly can between work and play, however, I find myself getting caught up in cRPG for long periods of time when I should be modeling... Argh, this mod I tell you.

I'll get some more examples posted asap.
Title: Re: Web GUI / New Heirloom Models
Post by: Marshal_Nemesis on May 24, 2011, 09:28:34 pm
I am working on your awesomeness bar so take your ass to working MR.
..

hell yeah.
Title: Re: Web GUI / New Heirloom Models
Post by: ArchonAlarion on May 25, 2011, 02:16:34 am
Hey Final_Boss, would you want to remake some of the standard models too? Some just look crappy, others like the three sets of churburg plate can be redone for your heirloom models. The gold/chainmail churburg already can work as the lordly version I mean.
Title: Re: Web GUI / New Heirloom Models
Post by: ToxicKilla on May 25, 2011, 05:04:35 pm
Bump for the awesomeness! (was falling down the page a bit)
Title: Re: Web GUI / New Heirloom Models
Post by: Soldier_of_God on May 25, 2011, 06:40:22 pm
wow this is phenominal!
Title: Re: Web GUI / New Heirloom Models
Post by: Jade77 on May 26, 2011, 02:30:04 pm
Was thinking of this exact topic and of making the models for them myself, but then I found this godly topic!

I would love to see these in game, if I wasn't so swamped with work I would model and texture them for you myself.

Best of luck
Title: Re: Web GUI / New Heirloom Models
Post by: MountedRhader on June 12, 2011, 08:47:27 pm
Looks awesome
Title: Re: Web GUI / New Heirloom Models
Post by: Camaris on June 12, 2011, 10:00:38 pm
This is fantastic.
But if you do it i would have to finally heirloom my boots :p
Title: Re: Web GUI / New Heirloom Models
Post by: D_the_Barbarian on June 14, 2011, 03:12:54 am
AMAZING!!! :D This would make me want to retire. To get me some heirloomed gear that looks kick ass!!! I prefer the aged look, ads to the realism.
Title: Re: Web GUI / New Heirloom Models
Post by: Thick on June 19, 2011, 12:31:16 am
This is 110% WIN
Title: Re: Web GUI / New Heirloom Models
Post by: Apsod on June 19, 2011, 12:35:29 am
This is like cake!
Title: Re: Web GUI / New Heirloom Models
Post by: Torp on June 19, 2011, 12:37:36 am
it's awesome, but you hsould have the oppotunity to use ie. the 'regular' look even if you have the mw item (you mgiht like it better, or maybe it fits your style)
Title: Re: Web GUI / New Heirloom Models
Post by: Kafein on June 19, 2011, 01:10:55 am
it's awesome, but you hsould have the oppotunity to use ie. the 'regular' look even if you have the mw item (you mgiht like it better, or maybe it fits your style)

No... People using heirlooms should show it, it's part of the cool things those textures could bring. When you die to someone with everything masterworked, you don't feel so bad  :lol:
Title: Re: Web GUI / New Heirloom Models
Post by: Casimir on June 19, 2011, 03:41:46 am
Im annoyed, keep seeing this thread pop up and think their are new pictures.


Please Sir, can i have some more!
Title: Re: Web GUI / New Heirloom Models
Post by: Warcat on June 19, 2011, 10:13:38 am
Pics look really cool. I hope my MW Stones turn to diamond or something. Can't wait to see the Sturdy Robe either.
Title: Re: Web GUI / New Heirloom Models
Post by: Cosmos_Shielder on June 19, 2011, 01:32:37 pm
I love this guy ! Why isn't he part of the dev team?
Title: Re: Web GUI / New Heirloom Models
Post by: monsterbrum on June 19, 2011, 09:09:36 pm
i'm mouthwatering and i've goosebumps +alot to you sir!
Title: Re: Web GUI / New Heirloom Models
Post by: Son Of Odin on June 19, 2011, 11:46:10 pm
I really like the idea of heirloomed items getting some "aged and fixed" looks, because they have seen many generations of warriors. Looms getting shinier and pimped doesn't really make any sense because the weapon is supposed to look like it's been used and abused in battlefield when a warrior retires and gives his/her son/daughter his/her belongings.

Inspired by this thread I suggest new thing to heirlooming. Could it be possible that always at lvl 1 you would choose one item you want to heirloom, and then as you level up the item starts to develop too? When you get to lvl 31, the item is ready and one heirloom level is reached. I think this would make sense in a way (in a matter of roleplaying) because when your warrior gets more experienced he knows more about fighting and knows his items and what are their weaknesses. He starts to modify his gear and make adjustments to items and thus getting them better every level he gains :).
Title: Re: Web GUI / New Heirloom Models
Post by: Thovex on June 20, 2011, 03:36:04 am
Great ideas.
Title: Re: Web GUI / New Heirloom Models
Post by: Glyph on June 20, 2011, 11:03:25 pm
best idea ever introduced to c-rpg! how many items have been done already? or none yet?
Title: Re: Web GUI / New Heirloom Models
Post by: Jarlek on June 21, 2011, 12:32:46 pm
Web interface. AWESOME!
Equipment change on heirlooms? ALSO AWESOME!!

Making them more worn out fits the description of heirlooming best, but it doesn't really make them look better. Maybe make them look more repaired and/or have replaced parts (new blade/hilt/handle/shaft/string). Also the thing you do with all 3x looms having a bit golden somewhere is nice. But don't overdo it and make them too fantasy. Just a small ring around the pole of the spear or some gold on the crossblade of a sword or something.
Title: Re: Web GUI / New Heirloom Models
Post by: Glyph on June 21, 2011, 12:41:39 pm
the armet looks awsome!!!!! +1
Title: Re: Web GUI / New Heirloom Models
Post by: Olwen on June 21, 2011, 12:44:00 pm
heirloom models look nice, weather background looks nice, i don't like the interface at all
Title: Re: Web GUI / New Heirloom Models
Post by: Glyph on June 21, 2011, 12:47:44 pm
heirloom models look nice, weather background looks nice, i don't like the interface at all
nice, just nice. what is wrong with you! :lol:
Title: Re: Web GUI / New Heirloom Models
Post by: ToxicKilla on June 21, 2011, 05:25:11 pm
This not in the mod yet?

Edit:
I'd have to hire some illegal immigrants to grind for me so I can have a full heirloomed suit of armour >.<
Title: Re: Web GUI / New Heirloom Models
Post by: ArchonAlarion on June 21, 2011, 05:59:48 pm
I'd like the option of choosing "worn" or "ornate" heirloomed items. If not, it should be determined by the item (wooden staffs, plain shields, pilgrim cloaks, etc. become worn; armets, churburg, flambergs, etc. become ornate).
Title: Re: Web GUI / New Heirloom Models
Post by: Glyph on June 21, 2011, 06:12:29 pm
i think the heirloom models are most important, the "i'm to much of a my old friend to repair anything ones" not so. :mrgreen:
Title: Re: Web GUI / New Heirloom Models
Post by: Son Of Odin on June 23, 2011, 10:10:40 am
There is no reason a heirloomed weapon should get some too fancy looks. IMO they should look like deadly WEAPONS, not a things you hang on the wall like paintings. The thing is used when it is given from father to son, it doesn't suddenly become golden and silver, that would be only fantasy. Some minor improvements might be done to the weapon by it's previous owner or a blacksmith, but it really should look like it is used in a battle. Maybe a little sharper looks or replaced parts, modified handles and stuff like that?
Title: Re: Web GUI / New Heirloom Models
Post by: Vibe on June 23, 2011, 10:16:03 am
This is absolutely incredible. Is this still on btw, or has the OP given up?
Title: Re: Web GUI / New Heirloom Models
Post by: Everkistus on June 23, 2011, 10:24:28 am
visitors can't see pics , please register or login

This is probably the best thing I've seen all summer. Please continue OP, and devs please take this into serious consideration.
Title: Re: Web GUI / New Heirloom Models
Post by: Rhygar666 on June 23, 2011, 10:29:51 am
Love it looks great, but i warn you dont make my loomed armour look gay  :lol:
Title: Re: Web GUI / New Heirloom Models
Post by: Casimir on June 23, 2011, 11:07:53 am
The fact that +3 armour is called lordly really makes me think it should be fancy and have extra bells and whistles!
Title: Re: Web GUI / New Heirloom Models
Post by: Vibe on June 23, 2011, 11:12:52 am
Make it like this:

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On the other hand... why aren't books implemented as offhand weapons yet? I'd love to hand some good booksmackin'.
Title: Re: Web GUI / New Heirloom Models
Post by: Son Of Odin on June 23, 2011, 12:10:52 pm
(click to show/hide)

INFIDEL!
Title: Re: Web GUI / New Heirloom Models
Post by: [ptx] on June 23, 2011, 12:37:29 pm
Oh, for the love of god, don't implement this!
I would have no choice but to no-life grind to get that lordly straw hat. :( And probably the same for my other armor pieces too... Horrible, horrible grind...
Title: Re: Web GUI / New Heirloom Models
Post by: Olwen on June 23, 2011, 12:52:15 pm
nice, just nice. what is wrong with you! :lol:

honestly it reminds me some lame free to play :x
Title: Re: Web GUI / New Heirloom Models
Post by: VVarlord on June 23, 2011, 01:03:42 pm
honestly it reminds me some lame free to play :x

o wait this is... a..... free...... to play...... mod..........































derp :P
Title: Re: Web GUI / New Heirloom Models
Post by: Elio on June 23, 2011, 03:00:33 pm
Head:
(click to show/hide)
Wow, impressive work. I suppose it's a mock-up yet, but excellent concept anyway!
Title: Re: Web GUI / New Heirloom Models
Post by: Glyph on June 23, 2011, 03:02:51 pm
how many items have you done? (pics!!!) MOAR!!! loving this!
Title: Re: Web GUI / New Heirloom Models
Post by: Elindor on June 23, 2011, 09:30:07 pm
i like this idea a lot (based on the images of the helmets you provided)

but i would do 2 things:

1 - keep the changes subtle, nothing overly fantasy....remember this is a medieval game not conan or wow (helmets were good)

2 - i would implement this with AN OPTION to choose which look you want for your items you heirloom.....you could choose any look 'below' the one you have, so if you had a MW you could choose to have it look like a MW, balanced, tempered, or regular.  If you had a tempered, you could only choose tempered or regular....if that makes sense.
Title: Re: Web GUI / New Heirloom Models
Post by: Glyph on June 23, 2011, 10:00:49 pm
it does really :D, just as the guy above me said, indeed don't make it to fantasy, a change that would be visable from less than 30m would be enough, not omg there is a guy with a lordly armet! so now he has a flying carpet(example :))
Title: Re: Web GUI / New Heirloom Models
Post by: Earthdforce on August 02, 2011, 06:52:26 pm
Soooo uh, is there a status on this, Boss?
Title: Re: Web GUI / New Heirloom Models
Post by: TheGriffin88 on August 02, 2011, 06:58:49 pm
Last Active: June 22, 2011, 14:32:40  :(
Title: Re: Web GUI / New Heirloom Models
Post by: Glyph on August 03, 2011, 08:37:58 am
Last Active: June 22, 2011, 14:32:40  :(
oww god.... hope hes on vacation
Title: Re: Web GUI / New Heirloom Models
Post by: Adalwulf on August 06, 2011, 03:12:56 am
Outstanding, Great way to revive heirlooms and retiring again. +1
Title: Re: Web GUI / New Heirloom Models
Post by: Miley on August 06, 2011, 06:37:04 am
These look amazzzzzzzing, but what is it? Are these going to be put in as the website or what? :O
Title: Re: Web GUI / New Heirloom Models
Post by: MrIlluminati on August 06, 2011, 11:11:40 am
So sexy, I might just make cRPG Manager use the new  theme :o
Title: Re: Web GUI / New Heirloom Models
Post by: ROBOTTI2009 on August 06, 2011, 09:21:35 pm
I like your work on the heirloom items, they really need a bit more bling to make them visually more interesting.

For the web interface, I can see which way you want to take it (arguably the current interface could be more appealing) but frankly it's a bit all over the place - a mash of different visual languages, inappropriate "snap-decision" typographic choices, overly used effects and visual clutter. I do like your idea of accessing all the important information in one page, although scaling for different display resolutions is not accounted for here.

Obviously you spent a lot of time working on this so thumbs up for dedication and while this is clearly work of a novice designer there are some ideas worth taking note of :wink:
Title: Re: Web GUI / New Heirloom Models
Post by: Wiltzu on August 07, 2011, 12:11:07 am
FUCKING AWESOME MAN!
Title: Re: Web GUI / New Heirloom Models
Post by: hotcobbler on August 07, 2011, 12:19:44 am
Stunning. Absolutely.
Title: Re: Web GUI / New Heirloom Models
Post by: Cosmos_Shielder on August 24, 2011, 03:18:41 pm
Damn why doesn't this guy get a nobel price right now and get hired by dev team?
Title: Re: Web GUI / New Heirloom Models
Post by: Glyph on August 24, 2011, 04:19:35 pm
Damn why doesn't this guy get a nobel price right now and get hired by dev team?
agreed, if he can make awsome things like this, he should be a permanent dev!
Title: Re: Web GUI / New Heirloom Models
Post by: Final_Boss on September 20, 2011, 05:26:23 am
THREAD RESURRECTION!

I've been MIA for a while but the status on this project has always been: "On again, Off again"

I've been promoted at work, moved to a new apartment, and had my way with a hundred wenches in my absence yet I keep coming back to this. It's an absurd amount of work tweaking/texturing three new models for every single item, re-modeling scabbards, making materials for all the new textures, and then making LODs for each and every model but it's getting done  :wink:

Here are some samples of the 1h heirlooms thus far: COMMENTS/CRITIQUES/CRITICISM, ALL ARE WELCOME!

Fighting Axe
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Fighting Axe - Heirloom 1
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Fighting Axe - Heirloom 2
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Fighting Axe - Heirloom 3
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Espada Eslanova
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Espada Eslanova - Heirloom 1
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Espada Eslanova - Heirloom 2
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Espada Eslanova - Heirloom 3
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Falchion
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Falchion - Heirloom 1
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Falchion - Heirloom 2
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Falchion - Heirloom 3
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Elite Scimitar
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Elite Scimitar - Heirloom 1
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Elite Scimitar - Heirloom 2
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Elite Scimitar - Heirloom 3
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Broad Short Sword
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Broad Short Sword - Heirloom 1
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Broad Short Sword - Heirloom 2
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Broad Short Sword - Heirloom 3
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I went with more subtle changes for each weapon by adding simple carvings and engravings as an item heirlooms. I still like having a bit of gold on a maxed out heirloom item.

I am however having some trouble. In order to test the new models out in-game, I've been having to buy every item I want to test out. I'm sure there's an easier way but I just haven't looked into it. It's a bit of a hindrance on the workflow but if anyone could help me out that'd be swell!

I'm going to hopefully have all weapons done soon and then work on armor. I wonder if this could somehow get implemented in an upcoming patch just to see if A) it's even possible and B) how people would react to these subtle changes?
Title: Re: Web GUI / New Heirloom Models
Post by: ArchonAlarion on September 20, 2011, 05:47:26 am
very nice, I like the subtle look.

I wanna see some polearms  :D
Title: Re: Web GUI / New Heirloom Models
Post by: Kenji on September 20, 2011, 06:04:23 am
:shock:

Comments? Critiques? You have got to be kidding, these are amazing!

In any event, could you do a plated charger one :mrgreen:?
Title: Re: Web GUI / New Heirloom Models
Post by: Final_Boss on September 20, 2011, 06:16:13 am
I'd like to finish all the one-handed weapons first and then somehow get that implemented into a patch just to see if that goes smoothly before I model every single item :)
Title: Re: Web GUI / New Heirloom Models
Post by: Kenji on September 20, 2011, 06:34:58 am
'Twas only a selfish request of mine for my own amusement, good sir.

I'll be happy if anything like this is implemented; though I only have my ever loyal Plated Pony heir-loomed, nothing will stop me from picking weapons off fallen enemies.
Title: Re: Web GUI / New Heirloom Models
Post by: Patricklus on September 20, 2011, 08:42:57 am
great job and idea
Title: Re: Web GUI / New Heirloom Models
Post by: v/onMega on September 20, 2011, 03:15:03 pm
It would be simply stupid not to add these changes.

I am sure it can be done, its not gamebreaking, and ppl. who can run this game on good settings ( Hi, me for example ) would get visual diversity...

Not even mentioning the huge egoboost from having a char equipped the way you like it.....turning into a totally badass looking char.

Keep it subtle, sure, no need for bling bling overkill homoerotic "look I shizzle more den ya all"....but not too subtle too... ;-)

Contact some of the masterminds, best way to get an answer :-)


GL with ur new job/task btw.
Title: Re: Web GUI / New Heirloom Models
Post by: Jarlek on September 20, 2011, 06:44:46 pm
I think I can help you out with the "see how they are ingame" problem. Try starting up SP and give them to yourself through cheats. Ofc, SP is disabled in cRPG, but you can do it in another/your own mod or just enable SP again (I dunno how).

And again, GREAT WORK MAN :D
Title: Re: Web GUI / New Heirloom Models
Post by: Vibe on September 20, 2011, 10:41:53 pm
I'm glad to see you haven't given up on this. Keep up the good work, I hope the devs implement this.
Title: Re: Web GUI / New Heirloom Models
Post by: Overdriven on September 20, 2011, 10:47:28 pm
How have I never seen this? This is awesome! Looks amazing. I would love to see these eventually implemented :)
Title: Re: Web GUI / New Heirloom Models
Post by: Malaclypse on September 20, 2011, 11:06:33 pm
YOU THINK YOU CAN JUST BREAK OUR HEARTS, LEAVE FOR MONTHS, AND COME WALTZING BACK IN HERE, MISTER? HUH!? Glad that you're back around and working on these man, looking as great as ever.
Title: Re: Web GUI / New Heirloom Models
Post by: Vibe on September 20, 2011, 11:18:59 pm
Do German Greatsword please :3
Title: Re: Web GUI / New Heirloom Models
Post by: HarunYahya on September 21, 2011, 12:47:24 am
I WANT NEW LOOKS WITH HEIRLOOMS !
GOLD ARMET FTW !
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Title: Re: Web GUI / New Heirloom Models
Post by: BattalGazi on September 21, 2011, 02:01:06 pm
Brilliant idea and really nice artworks. Though I have concerns;

*I really wonder how will the item texture pack size shall handle all these models. Would there be an easy way to incorporate the heirloom textures without requiring additional files ( Concerned about this, because I've heard of an items limit, which the dev. team has spoken of )

* Assuming that previous problem is solvable, would you be willing to re-model all the items in the game? Will this feature restrict players to design and suggest new items to the game? I mean, will they have to also design the heirloomed textures too ?

Apart from these, all the possible textures of heirloomed items look like a feast to the eye. Good job, great thinking mate.
Title: Re: Web GUI / New Heirloom Models
Post by: sF_Guardian on September 21, 2011, 04:54:38 pm
This is the fuckin best thing ive ever seen !
Do it !
i want that golden devil fork ! :D

But really EXTREME VERY GOOD AWESOME WORK dude !
Title: Re: Web GUI / New Heirloom Models
Post by: Final_Boss on September 22, 2011, 07:48:02 am
Brilliant idea and really nice artworks. Though I have concerns;

*I really wonder how will the item texture pack size shall handle all these models. Would there be an easy way to incorporate the heirloom textures without requiring additional files ( Concerned about this, because I've heard of an items limit, which the dev. team has spoken of )

* Assuming that previous problem is solvable, would you be willing to re-model all the items in the game? Will this feature restrict players to design and suggest new items to the game? I mean, will they have to also design the heirloomed textures too ?

Apart from these, all the possible textures of heirloomed items look like a feast to the eye. Good job, great thinking mate.

- So for all of the new textures, I've either re-sized or simply added to the already existing ones. It has increased their file sizes slightly but not by much. I'd like to see if having all these different models would hit performance hard or or cause longer loading times. I plan to address the item limit whenever I run into it :P (or if anyone here knows what it actually is and could tell me so I can work around it? I'm sure I'll hit it soon though.)

- Any new items to be added to the game could be sent to me by the crpg team before or after a patch release. I love doing this stuff so if this was actually implemented into the game and they actually needed me for something I'd make sure to have a quick turn-around.
Title: Re: Web GUI / New Heirloom Models
Post by: BattalGazi on September 22, 2011, 02:17:48 pm
- Any new items to be added to the game could be sent to me by the crpg team before or after a patch release. I love doing this stuff so if this was actually implemented into the game and they actually needed me for something I'd make sure to have a quick turn-around.

Well among what you have expressed, this seems to be the hardest thing to believe in :) Good luck with all, I do support you.
Title: Re: Web GUI / New Heirloom Models
Post by: Phalanx300 on September 22, 2011, 02:52:34 pm
So basicly if your Heirloom a item it will look different. Simple but great idea!  :P
Title: Re: Web GUI / New Heirloom Models
Post by: JiblyjibjibJiblet on September 23, 2011, 02:36:46 pm
There is one thing you would have to do.
With the robe, since only ninjas really use it, it should slowly be moulded into a more ninja looking attire. that would be epic.
And i would love to see a katana and longsword.
Also throw in some more of the more popular items for people to see, glaive, bec, danish/german, cavsword, some shields and a horse! :D

Absolutely fantastic work, +1 to the whole thing.

Are you able to upload some of your work so i can replace some of my items :P i want golden death scythe!!!

... jizz in my pants
Title: Re: Web GUI / New Heirloom Models
Post by: Warcat on September 23, 2011, 04:22:44 pm
As a consistent robe user for a year now, I disagree with the robe turning into ninja armor. It should look more like the robe of a powerful village elder who has many riches. Also, MW stones need to be diamond studded.
Title: Re: Web GUI / New Heirloom Models
Post by: B3RS3RK on September 23, 2011, 05:11:09 pm
Really nicely done, devs are mad if they dont implement this(Well, that means they won´t, but a man can hope).

Only critique for me is that the Visual difference between the normal and the first 2 heirloom models wont be visible ingame at all, they just really slight changes.Just a bit more would be the way to go there IMO.Just enough so you will be able to notice it when fighting an enemy, but not enough to change the weapons look much.
Title: Re: Web GUI / New Heirloom Models
Post by: Adalwulf on September 23, 2011, 07:49:13 pm
This could revive heirlooms worth in a sense of people playing for heirlooms instead of just skip the fun players.
Title: Re: Web GUI / New Heirloom Models
Post by: JiblyjibjibJiblet on September 24, 2011, 03:01:36 am
As a consistent robe user for a year now, I disagree with the robe turning into ninja armor. It should look more like the robe of a powerful village elder who has many riches. Also, MW stones need to be diamond studded.
Gah, why would a village elder wear a black robe unless he is some shady pedophile!
He can wear Rich Outfit, courtley robe or a brides dress! Give the ninjas their kit!
Title: Re: Web GUI / New Heirloom Models
Post by: Tears of Destiny on September 24, 2011, 03:02:36 am
As a consistent robe user for a year now, I disagree with the robe turning into ninja armor. It should look more like the robe of a powerful village elder who has many riches. Also, MW stones need to be diamond studded.
This is all.
Title: Re: Web GUI / New Heirloom Models
Post by: Strider on September 24, 2011, 03:04:26 am
OMG this is awesome!! But it requires a lot of work. :(
Title: Re: Web GUI / New Heirloom Models
Post by: Glyph on September 24, 2011, 08:35:25 am
OMG this is awesome!! But it requires a lot of work. :(
y, maybe a few other people should help him out.
Title: Re: Web GUI / New Heirloom Models
Post by: ETOR_Holokron on September 25, 2011, 06:20:13 am
Really hope this is added. Another reason I love cRPG, it keeps on growing.
Title: Re: Web GUI / New Heirloom Models
Post by: Warcat on September 25, 2011, 07:12:57 am
Gah, why would a village elder wear a black robe unless he is some shady pedophile!
He can wear Rich Outfit, courtley robe or a brides dress! Give the ninjas their kit!
Just travel to some Calradian villages, it's the popular style. rich outfits are for those Guild Master city types.
Title: Re: Web GUI / New Heirloom Models
Post by: mustg on September 26, 2011, 12:49:02 pm
Great stuff ! :shock:
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on September 26, 2011, 08:16:09 pm
Edit: Oops, accidentally "quoted" my first post instead of "edited"

I'm 3/4 of the way through all the one handed weapons. Expect a big update within the month!
Title: Re: New Heirloom Models (and web GUI)
Post by: Sultan Eren on September 27, 2011, 01:56:26 pm
Edit: Oops, accidentally "quoted" my first post instead of "edited"

I'm 3/4 of the way through all the one handed weapons. Expect a big update within the month!

WOW! Awesome!
Title: Re: New Heirloom Models (and web GUI)
Post by: pratolli on September 27, 2011, 02:35:09 pm
Edit: Oops, accidentally "quoted" my first post instead of "edited"

I'm 3/4 of the way through all the one handed weapons. Expect a big update within the month!
This is so much fucking great.
Thanks, thanks really much.
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on September 27, 2011, 05:56:58 pm
Edit: Oops, accidentally "quoted" my first post instead of "edited"

I'm 3/4 of the way through all the one handed weapons. Expect a big update within the month!
i love your work!!!
Title: Re: New Heirloom Models (and web GUI)
Post by: POOPHAMMER on September 27, 2011, 06:00:12 pm
I think this is a good idea, how about making it so on the website you can choose to show the "upgraded" looks? That way if someone doesn't have a full loomed set/does not like the look it will not show that way on the battlefield, and if they wanna show it then it shows.

Will add some nice variety to the game
Title: Re: New Heirloom Models (and web GUI)
Post by: Patricklus on October 01, 2011, 09:36:01 pm
+1 keep this topic alive please
Title: Re: New Heirloom Models (and web GUI)
Post by: Wiltzu on October 01, 2011, 11:15:51 pm
free bump
Title: Re: New Heirloom Models (and web GUI)
Post by: Greziz on October 02, 2011, 11:35:49 am
chadz HIRE THIS MAN NOW! WHAT ARE YOU WAITING FOR!? GET THIS SHIT. You see this shit? Shit be boss! GET SUM GET SUM GET SUM! uahsfohas;iij My MIND IS BLOWN! His style is so subtle yet so tasteful and well done! I want this stuff bad. Don't SLACK BUY NOW!
Title: Re: New Heirloom Models (and web GUI)
Post by: Gristle on October 02, 2011, 11:40:54 am
How have I completely missed this thread until today? It's a lot to take in at once! I eagerly await to see the fully heirloomed cleavers, crossbows, heraldic armors, and kettle hat.
Title: Re: New Heirloom Models (and web GUI)
Post by: Snoozer on October 02, 2011, 12:44:35 pm
How have I completely missed this thread until today? It's a lot to take in at once! I eagerly await to see the fully heirloomed cleavers, crossbows, heraldic armors, and kettle hat.
^same....i cant wait to see my mw glaive IT BETTER BE DEATH INCARNATE PLEASE<-i would love for it to look like the grim reaper would want to upgrade just saying man ty for the hard work
Title: Re: New Heirloom Models (and web GUI)
Post by: Fluffy_Muffin on October 02, 2011, 01:12:38 pm
chadz HIRE THIS MAN NOW! WHAT ARE YOU WAITING FOR!? GET THIS SHIT. You see this shit? Shit be boss! GET SUM GET SUM GET SUM! uahsfohas;iij My MIND IS BLOWN! His style is so subtle yet so tasteful and well done! I want this stuff bad. Don't SLACK BUY NOW!
Title: Re: New Heirloom Models (and web GUI)
Post by: Gisbert_of_Thuringia on October 02, 2011, 10:58:52 pm
Looks very nice :)

Although I'm not sure about the gold in some items^^

Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on October 03, 2011, 07:04:38 pm
Looks very nice :)

Although I'm not sure about the gold in some items^^
a golden longbow for you sir  :lol:
Title: Re: New Heirloom Models (and web GUI)
Post by: Gisbert_of_Thuringia on October 03, 2011, 08:09:04 pm
a golden longbow for you sir  :lol:

NOOOOO PLEASE NOT xD

I like most of the models you've already posted man, but please do something else than gold for masterwork items.
Otherwise this game will be a golden age or whatever and that would make it very ugly...I really like the look of "more realistic colours" or whatever this thingy you can download is called, but gold wouldn't fit :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Chort on October 03, 2011, 09:44:43 pm
Icons demo
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Herkkutatti on October 03, 2011, 10:37:22 pm
i wan't golden stuff :O
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on October 03, 2011, 10:55:17 pm
Icons demo
(click to show/hide)

Hey hey, I like it! ;)

So I said I'd have an update by the end of the month but it turns out I had a few more things to finish. Hopefully I'll have all the one handed weapons done in a big gallery for you guys to look at and critique by the end of the week! :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Sultan Eren on October 03, 2011, 11:56:48 pm
Great news Boss!
Title: Re: New Heirloom Models (and web GUI)
Post by: Digglez on October 04, 2011, 12:00:28 am

Icons for "unbalanced/couchable/etc..."
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 Can't sheath
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 Unbalanced
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 Can't reload on horseback
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 Can't use on horseback
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 Couchable
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  Knockdown
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 Bonus to shields
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 Crushthrough
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 Secondary Mode

Everything above knockdown is too busy and cant tell what it means.

Make the steath a different color like black for the unsteathable icon
Perhaps a scales of justice icon for unbalanced icon?
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on October 04, 2011, 07:08:08 pm
Hey hey, I like it! ;)

So I said I'd have an update by the end of the month but it turns out I had a few more things to finish. Hopefully I'll have all the one handed weapons done in a big gallery for you guys to look at and critique by the end of the week! :)
hope you make it!
Title: Re: New Heirloom Models (and web GUI)
Post by: Herkkutatti on October 04, 2011, 07:11:57 pm
Free pmub
Title: Re: New Heirloom Models (and web GUI)
Post by: Black Wind on October 05, 2011, 07:15:32 am
Very nice work! +1

So, if I may ask, is 1h the first you're doing, or have you done anything else? I can't wait to see my long hafted blade with your new tweak.

Very nice work Sir!

Somebody really needed to do this. :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on October 08, 2011, 08:32:01 am
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Bad news everyone

I've decided to re-do pretty much all the model textures for the 1h. I'm just not very happy with the way most of the swords turned out (they all pretty much looked like "sword" below). I plan to add a lot more ethnicity to the rune/design patterns so they should all end up looking a LOT better. It will just take a little longer...

Here are a couple models I feel alright showing. Let me know what you like and don't like.

cudgel
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sword
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torch
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flanged mace
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grosse messer
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one handed battle axe
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one handed war axe
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peasant knife
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shashka
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soldier's cleaver
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spiced club
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spiked mace
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Also, I've been in talks with a few admins and it sounds like this will be happening whenever I get these done  :wink:

If anyone's curious enough, here's a zip file with ALL of the one handed .brf, models and textures (no LODs or new scabbards).
http://joeflashedme.com/crpg/items/1h/finalboss_1h_heirlooms (http://joeflashedme.com/crpg/items/1h/finalboss_1h_heirlooms) (8 mb)

And if anyone actually wants to test these out in-game:
- put "finalboss_1h.brf" in "modules/crpg/resource" folder
- edit "crpg/module.ini", add the line "load_mod_resource = finalboss_1h" right after the line "load_mod_resource = kazakh_armor"
- put the textures in "crpg/textures" (if you get a loading error, you might need to put them in your "mountblade warband/Textures" folder as well)
- Make a backup copy of "crpg/item_kinds1.txt" and paste the new one from the .zip

After that you should be all set! BE WARNED: I haven't made the LODs yet so this could cause an FPS drop.

Thanks guys, hopefully you can all wait a little longer  8-)
Title: Re: New Heirloom Models (and web GUI)
Post by: Hrafn on October 08, 2011, 08:52:13 am
I never planned to have heirlooms, but it seems that my plans are going to change :) btw will this improved web GUI be used in future? Looks very sexy.
Title: Re: New Heirloom Models (and web GUI)
Post by: indigocylinder on October 08, 2011, 08:57:44 am
these are awesome.

dl/ing now.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warcat on October 08, 2011, 10:10:44 am
Need to get that torch
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on October 08, 2011, 12:47:28 pm
Need to get that torch
Same.
Title: Re: New Heirloom Models (and web GUI)
Post by: Herkkutatti on October 08, 2011, 12:49:15 pm
I want these naow :C
Title: Re: New Heirloom Models (and web GUI)
Post by: Captain_Georges on October 08, 2011, 02:28:09 pm
this is sex, and the pretty good one
Title: Re: New Heirloom Models (and web GUI)
Post by: Chort on October 08, 2011, 03:26:02 pm
damn, it's hard to find someone with MW torch  :(

P.S. auto-generate mip-map for myself  :wink:
Title: Re: New Heirloom Models (and web GUI)
Post by: ToxicKilla on October 08, 2011, 03:32:13 pm
I sure hope the devs implement this. But the sad thing is, they likely wont. They want to keep the texture count as low as possible because some people are using pc's from 800 years ago. But I say, screw the people with the dark ages pc's!

Edit:

What would the knightly arming swords look like?
Title: Re: New Heirloom Models (and web GUI)
Post by: Joelturuz on October 08, 2011, 03:49:56 pm
Instead of screwing anyone, a separate version without/with the new skins could be implemented.
Also, these are awesome.
Title: Re: New Heirloom Models (and web GUI)
Post by: Herkkutatti on October 08, 2011, 03:51:54 pm
i would loom all the shit because  of the awesome look :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Tristan on October 08, 2011, 04:57:49 pm
Eh, is it just me or would more textures add to lag?
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on October 08, 2011, 11:33:02 pm
New textures will replace old ones. My aim is to only have a maximum of 10 new textures which won't be too bad.
Title: Re: New Heirloom Models (and web GUI)
Post by: Centurion on October 09, 2011, 12:52:57 am
is there an estimate for when this will be added?... want to see all my new looks to mw gear
Title: Re: New Heirloom Models (and web GUI)
Post by: Sir_Rodrick on October 09, 2011, 04:25:31 pm
I just fucking came, hard. Dog, im ready for my masterwork Olympic torch.
Title: Re: New Heirloom Models (and web GUI)
Post by: BattalGazi on October 09, 2011, 04:32:14 pm
Did the dev. team approve this?
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on October 09, 2011, 05:46:04 pm
Dude this is so perfect...Might even start playing crpg again if this is implemented.

/edit: AND I would heirloom a Cudgel for the lulz.
Title: Re: New Heirloom Models (and web GUI)
Post by: Male_Stripper on October 09, 2011, 06:44:43 pm
Reminds me of the Pack a Punch in CoD Zombies when it engraves the weapon and makes it better, Great idea overall. Hope this gets approved and implemented.
Title: Re: New Heirloom Models (and web GUI)
Post by: Mihilist on October 09, 2011, 07:02:37 pm
I'd like to see all of that hard work implemented, think overall it looks great.  Would be happy to mirror/host anything needed to get this in the game faster :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Xant on October 09, 2011, 11:08:30 pm
Awesome job, Final_Boss.

Only problem I see is that I'd rather have the visual versions of some +1/+2's rather than the +3s, with some weapons :D
Title: Re: New Heirloom Models (and web GUI)
Post by: wayyyyyne on October 09, 2011, 11:40:27 pm
Amazing job. Again.

I have to agree with Xant though

Only problem I see is that I'd rather have the visual versions of some +1/+2's rather than the +3s, with some weapons :D

The third ones just look too faaabulous. Didn't you plan to create a more "experienced" look aswell? Would love to wield a old rusty Danish Great Sword with notches on it.

Title: Re: New Heirloom Models (and web GUI)
Post by: Leshma on October 09, 2011, 11:58:34 pm
Awesome job, Final_Boss :)

Could you possibly create scabbards for 2H swords which don't have them like Longsword, Danish/German GS, Greatsword?
Title: Re: New Heirloom Models (and web GUI)
Post by: Arrowblood on October 09, 2011, 11:59:22 pm
i want bow models
Title: Re: New Heirloom Models (and web GUI)
Post by: Xant on October 10, 2011, 12:26:46 am
Amazing job. Again.

I have to agree with Xant though

The third ones just look too faaabulous. Didn't you plan to create a more "experienced" look aswell? Would love to wield a old rusty Danish Great Sword with notches on it.

Heh yeah, I'd rather have a worn-ish looking Danish than a golden one.

I'd also prefer the +2 Silver versions over the +3 gold ones on almost all the weapons.
Title: Re: New Heirloom Models (and web GUI)
Post by: Siiem on October 10, 2011, 12:30:30 am
Yes gold on nordic champion sword for instance would look weird and out of place.
Title: Re: New Heirloom Models (and web GUI)
Post by: Erathsmus on October 10, 2011, 03:04:49 am
Stones fully hierloomed, gold nuggets? lol
Title: Re: New Heirloom Models (and web GUI)
Post by: Nick_Trano on October 10, 2011, 03:06:27 am
WHEN WILL THIS BE OUT!?
Title: Re: New Heirloom Models (and web GUI)
Post by: MrShine on October 10, 2011, 03:22:52 am
Awesome.  This would be fantastic.
Title: Re: New Heirloom Models (and web GUI)
Post by: Tom Cruise on October 10, 2011, 03:38:13 am
Well thanks final boss....now i need a new pair of pants and underwear.....thanks alot bud XD
Title: Re: New Heirloom Models (and web GUI)
Post by: Warcat on October 10, 2011, 04:21:59 am
Stones fully hierloomed, gold nuggets? lol
NO, they need to be diamond incrusted, double heirloom can be gold.
Title: Re: New Heirloom Models (and web GUI)
Post by: FRANK_THE_TANK on October 10, 2011, 07:44:15 am
I FUCKING LOVE YOU! HAVE MY BABIES!!! Really, I don't want them.

I had the same idea a couple days ago, you've clearly been toying with it a whole lot longer. I'll help out where I can dude, just say the word.
Title: Re: New Heirloom Models (and web GUI)
Post by: Anwyl on October 10, 2011, 09:03:05 am
You're going to make me have to go and start retiring.
Title: Re: New Heirloom Models (and web GUI)
Post by: Horns_Archive on October 11, 2011, 05:39:41 pm
Can't tell if I came or pooped myself, but both are good signs  :twisted:
Title: Re: New Heirloom Models (and web GUI)
Post by: Siiem on October 11, 2011, 06:59:53 pm
Can't tell if I came or pooped myself, but both are good signs  :twisted:

You should get a prostate exam!
Title: Re: New Heirloom Models (and web GUI)
Post by: Jacko on October 12, 2011, 11:13:16 am
Why would you throw away Diamond Studded Stones? Wouldn't you be more like, running in the opposite direction laughing like a madman?
Title: Re: New Heirloom Models (and web GUI)
Post by: Warcat on October 12, 2011, 11:27:02 am
Nah, only a poor guy would do that. I can always retrieve them after the battle from the smashed in head of my enemy. The diamonds add extra hardness to it.
Title: Re: New Heirloom Models (and web GUI)
Post by: ToxicKilla on October 12, 2011, 05:29:53 pm
New textures will replace old ones. My aim is to only have a maximum of 10 new textures which won't be too bad.
Ah I see. So you could have a few differant textures with patterns and golden bits used on all the weapons or something?
Title: Re: New Heirloom Models (and web GUI)
Post by: OttomanSniper on October 16, 2011, 12:14:43 pm
Bump  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Argoth on October 16, 2011, 05:32:49 pm
holy shit...
Title: Re: New Heirloom Models (and web GUI)
Post by: sF_Zorro on October 17, 2011, 12:33:51 am
HOLY SHIT IS THAT EPIC NICE VERY FUCKING NICE :DDDD
Title: Re: New Heirloom Models (and web GUI)
Post by: sF_Zorro on October 17, 2011, 12:42:01 am
but why only for the 1h swords ?
Title: Re: New Heirloom Models (and web GUI)
Post by: Bashere on October 17, 2011, 06:28:59 am
When is this rdy?
Title: Re: New Heirloom Models (and web GUI)
Post by: Black Wind on October 17, 2011, 08:56:16 am
Great work! Fantastic idea

I am sure you're working hard on it, but will it ever be done at this rate?

I don't mean to be critical, Ican't do any of this myself or I'd offer a hand. But you started on April 30 2011. It's now October 17 2011. That's like.. 7 months, and your redoing the work you've done..

I am not sure if you will complete it without the help of others, as 7 months = around 15% of the items :s

I wish you good luck, but perhaps recruit some help :)
Title: Re: New Heirloom Models (and web GUI)
Post by: sF_Zorro on October 17, 2011, 12:48:22 pm
Great work! Fantastic idea

I am sure you're working hard on it, but will it ever be done at this rate?

I don't mean to be critical, Ican't do any of this myself or I'd offer a hand. But you started on April 30 2011. It's now October 17 2011. That's like.. 7 months, and your redoing the work you've done..

I am not sure if you will complete it without the help of others, as 7 months = around 15% of the items :s

I wish you good luck, but perhaps recruit some help :)

+1
Title: Re: New Heirloom Models (and web GUI)
Post by: Konrax on October 17, 2011, 01:31:26 pm
Maybe try just doing the weapons first since they are much more limited than all the armour types we have in CRPG.

That way you could roll out your work in phases, do melee weapons, then range weapons, and then armour.

I just want to see your work in CRPG already lol.
Title: Re: New Heirloom Models (and web GUI)
Post by: Xant on October 17, 2011, 01:54:11 pm
Quote
(click to show/hide)

visitors can't see pics , please register or login


Also: Fuck you if you seriously make all the helmets look that sexy at +3 as the armet in the OP  :| Then I'll have to think about retiring, fffff.......
Title: Re: New Heirloom Models (and web GUI)
Post by: POOPHAMMER on October 17, 2011, 05:49:42 pm
I just did some testing and these new models look AMAZING! Here are some screens to show them off in game

MW Military Cleaver

(click to show/hide)

Mighty Warhammer

(click to show/hide)

MW Italian Sword

(click to show/hide)

MW Elite Scimitar

(click to show/hide)

Elders Wooden Stick

(click to show/hide)

Commoners Torch

(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: POOPHAMMER on October 17, 2011, 06:58:41 pm
Peeped at Kerin__Grahm_BRD who had a beautiful looking Elders Long Dagger on her waist

(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on October 17, 2011, 07:08:28 pm
Peeped at Kerin__Grahm_BRD who had a beautiful looking Elders Long Dagger on her waist

(click to show/hide)
OMG ME SO WANT THAT DAGGER! Only Khyber Knife can compete!
Title: Re: New Heirloom Models (and web GUI)
Post by: Banok on October 18, 2011, 10:50:19 pm
wow. this is amazing stuff. personally I would like to see hierlooms removed from the game, but at least since they'll stay you'll make them look bad ass.

1 thing. tbh don't waste your time for every last item, ie straw hats, its fine if you just do this for the hierlooms most used. otherwise crpg team might look to reduce/restrict amount of items which is bad.

actually I would LOVE it if hierlooms gave ONLY these look bonus's and not stats, that would be...

(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: POOPHAMMER on October 19, 2011, 06:03:42 pm
Just upgraded my torch to +2 and figured I should show it off

(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: POOPHAMMER on October 19, 2011, 06:17:45 pm
Fuck the police. I just upgraded it to an Elders Torch

(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Dezilagel on October 19, 2011, 08:28:52 pm
fapfapfapdfapfapfapfapfap...

Looks amazing indeed!
Title: Re: New Heirloom Models (and web GUI)
Post by: Warcat on October 19, 2011, 08:30:33 pm
I'm Jelly, now I have to decide if I want to try to level my 13 shielder up to having 13 ath, or retire and get a better torch.
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on October 19, 2011, 08:42:15 pm
Fuck the police. I just upgraded it to an Elders Torch

(click to show/hide)
HOW MUCH GOLD I WILL GIVE YOU ALL MY GOLD AND LOOMS AND RAPE AND KILL OTHERS TO TAKE THEIR GOLD AND GIVE IT TO YOU FOR THAT TORCH RAWRAWARWAWRRRAWRAWWWAR!

Please?
Title: Re: New Heirloom Models (and web GUI)
Post by: POOPHAMMER on October 19, 2011, 08:44:37 pm
HOW MUCH GOLD I WILL GIVE YOU ALL MY GOLD AND LOOMS AND RAPE AND KILL OTHERS TO TAKE THEIR GOLD AND GIVE IT TO YOU FOR THAT TORCH RAWRAWARWAWRRRAWRAWWWAR!

Please?

ALL OF THE GOLD AND LOOMS ALL OF ITTTTTTTT
Title: Re: New Heirloom Models (and web GUI)
Post by: Lech on October 19, 2011, 09:14:59 pm
I hope this won't be in vanilla cRPG, most of those looks awful.
Title: Re: New Heirloom Models (and web GUI)
Post by: Xant on October 19, 2011, 09:21:58 pm
You look awful.
Title: Re: New Heirloom Models (and web GUI)
Post by: Rebelyell on October 19, 2011, 09:29:09 pm
awesome idea
Title: Re: New Heirloom Models (and web GUI)
Post by: joespose on October 20, 2011, 12:59:17 am
Why was this not implemented like.... yesterday?!
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on October 20, 2011, 01:08:36 am
ALL OF THE GOLD AND LOOMS ALL OF ITTTTTTTT
You would actually do it?

:( I can't really say goodbye to my sword yet.

But seriously. What do you want for the torch?
Title: Re: New Heirloom Models (and web GUI)
Post by: OttomanSniper on October 20, 2011, 10:32:32 am
Black armor +0 is ugly armor pls renew this.
Title: Re: New Heirloom Models (and web GUI)
Post by: Bjord on October 20, 2011, 10:42:24 am
WHEN ARE YOU HIRING THIS GUY!?
Title: Re: New Heirloom Models (and web GUI)
Post by: POOPHAMMER on October 20, 2011, 10:49:18 am
WHEN ARE YOU HIRING THIS GUY!?

Give it a year or so
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on October 20, 2011, 11:23:55 am
Give it a year or so
then some dev will tell the others that he saw a good modeller on the forums that is willing to give his awsome work to them for free!!! but then it's to late because he got a life, me too probably.  :D





modified my bad spelling  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Sultan Eren on October 20, 2011, 02:20:06 pm
We want a charger like Berethorn's avatar. :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on October 20, 2011, 06:11:25 pm
We want a charger like Berethorn's avatar. :)
indeed, untill that day, i'll stick with my plated charger and awsome plate armor :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on October 20, 2011, 10:37:25 pm
I.... can't believe what I just saw. This is spectacular work! I'm just in awe, I hope to be around when they're implemented.  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: Snoozer on October 20, 2011, 10:45:54 pm
please oh please do me a favor sir and when/if you start the poles can you do the glaive and quarter staff first? i have a mw glaive and thinking of making a staff master q staff i just would love to see what you do to them
Title: Re: New Heirloom Models (and web GUI)
Post by: Son Of Odin on October 22, 2011, 07:57:55 pm
Cool stuff but please be careful with all that gold you add into those weapons... Just saying...
Title: Re: New Heirloom Models (and web GUI)
Post by: Ninja_Khorin on October 22, 2011, 08:01:11 pm
Yeah, I don't want a golden katana.
But if I'd be the one doing this, I'd do the Masterwork items first and then release that when finished, then start working on twice heirloomed, etc.
Title: Re: New Heirloom Models (and web GUI)
Post by: Vexus on October 22, 2011, 09:32:27 pm
Would be really great if these were added but I have to side with some people here all final version of every weapon turning with gold makes them less epic in my eyes but your other style of used upgraded weapons looks far more better and imo would suit more the battlefields as I'm sure in medieval wars people didn't run with gold plated weapons and armours while fighting.
Title: Re: New Heirloom Models (and web GUI)
Post by: AEF_HumV on October 23, 2011, 12:30:40 am
visitors can't see pics , please register or login


I have only seen a few MW weapons like Nordic cham sword, LEE and Knightly Aim sword. They all look good not to flashing and not to dull.

Keep up the great work, Cant wait to see other weapons.
Title: Re: New Heirloom Models (and web GUI)
Post by: ToxicKilla on October 23, 2011, 01:40:08 am
I wanna see the Knightly Arming Sword!
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on October 23, 2011, 04:13:16 am
I wanna see the Knightly Arming Sword!

visitors can't see pics , please register or login


edit: oops, thats just the arming sword
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on October 23, 2011, 04:19:59 am
double post
Title: Re: New Heirloom Models (and web GUI)
Post by: Braeden on October 23, 2011, 06:13:52 am
visitors can't see pics , please register or login


edit: oops, thats just the arming sword

Where is it? Is it behind that photograph of a real life sword?
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on October 23, 2011, 07:49:07 pm
Will the Broad Short Sword be done soon?
Title: Re: New Heirloom Models (and web GUI)
Post by: Plaksteris on October 23, 2011, 08:13:41 pm
FUcking cool job! WHEN WE WILL BE ABLE TO SEE THIS??!?!!??!?!!!!! omg cant wait
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on October 23, 2011, 08:57:38 pm
broad short sword x3
visitors can't see pics , please register or login


knightly arming sword x3
visitors can't see pics , please register or login


short broad axe
visitors can't see pics , please register or login
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on October 23, 2011, 09:14:14 pm
(click to show/hide)
I CAME! Especially from the Knightly Arming! Not too fancy, just pure awesome :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on October 23, 2011, 09:41:10 pm
Is there another download link to download those, Final_Boss?

P.S. Keep up the good work mate!
Title: Re: New Heirloom Models (and web GUI)
Post by: Centurion on October 23, 2011, 10:29:53 pm
can we see +3 milanease, +3 heavy Gauntlets, +3 winged great helm, +3 Danish? want to see what they will look like so badly lol
Title: Re: New Heirloom Models (and web GUI)
Post by: Christo on October 23, 2011, 10:37:01 pm
Amazing.

I'd love to see some field polearms in there, and.. well my own armour set, haha.
Title: Re: New Heirloom Models (and web GUI)
Post by: Moncho on October 23, 2011, 10:39:43 pm
Wow very nice to see this awesome initiative. May I ask about the MW Nordic Champion Sword?
Title: Re: New Heirloom Models (and web GUI)
Post by: ToxicKilla on October 23, 2011, 10:48:20 pm
(click to show/hide)

Holy diaper berry icecream that's awesome!
Title: Re: New Heirloom Models (and web GUI)
Post by: Patricklus on October 24, 2011, 04:19:15 pm
want to see heraldic mail with tabard pwease :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Snoozer on October 25, 2011, 07:36:10 am
a little off topic but can you make a light armored heraldic? we only have middle weight to heavy weight armors with heraldic on them it would be nice to have a light version  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Vibe on October 25, 2011, 08:23:13 am
Do German Greatsword :3
Title: Re: New Heirloom Models (and web GUI)
Post by: Bobthehero on October 25, 2011, 08:26:42 am
Here snoozer, do it on your own http://forums.taleworlds.com/index.php?topic=121012.0
Title: Re: New Heirloom Models (and web GUI)
Post by: Kafein on October 25, 2011, 09:03:07 am
Omygawd

(click to show/hide)

visitors can't see pics , please register or login
Title: Re: New Heirloom Models (and web GUI)
Post by: sF_Zorro on October 25, 2011, 05:03:47 pm
cant wait when this full version is out :D without errors and gamecrashes :D
Title: Re: New Heirloom Models (and web GUI)
Post by: POOPHAMMER on October 25, 2011, 05:14:23 pm
cant wait when this full version is out :D without errors and gamecrashes :D

I have not once had a single error or crash with it
Title: Re: New Heirloom Models (and web GUI)
Post by: Snoozer on October 26, 2011, 12:21:27 am
Here snoozer, do it on your own http://forums.taleworlds.com/index.php?topic=121012.0
:shock: X.X idk where to start  :cry:

(ty i saved link illl mess wit it later)
Title: Re: New Heirloom Models (and web GUI)
Post by: Bobthehero on October 26, 2011, 12:22:12 am
That was the point, heraldic isnt the same as texturing new items.
Title: Re: New Heirloom Models (and web GUI)
Post by: Snoozer on October 26, 2011, 12:29:25 am
idk its like three are in the same teir (middle weight) one heave eight n no light weights  :cry:. but ill look into it the ty for the walk-through link
Title: Re: New Heirloom Models (and web GUI)
Post by: Warcat on October 26, 2011, 01:15:03 am
I'm looking forward to seeing the new stone models. I hope there is diamonds in those things.
Title: Re: New Heirloom Models (and web GUI)
Post by: Argoth on October 26, 2011, 02:41:43 am
I'm looking forward to seeing the new stone models. I hope there is diamonds in those things.
You'd just be making your enemy rich.
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on October 26, 2011, 04:04:54 am
Uhm..is this intended? (Notice it's an AXE! Also, in 2h mode it still looks like an axe (the weapon icon, that is), unlike in one hand)

(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on October 26, 2011, 05:00:36 am
Uhm..is this intended? (Notice it's an AXE! Also, in 2h mode it still looks like an axe (the weapon icon, that is), unlike in one hand)

It's the magic level 16 falchion axe, duh.

Thanks for spotting that earthdforce, I also found the nordic_sword & nordic_short_sword were the wrong models but they're fixed now too :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on October 26, 2011, 05:07:58 am
It's the magic level 16 falchion axe, duh.

Thanks for spotting that earthdforce, I also found the nordic_sword & nordic_short_sword were the wrong models but they're fixed now too :)
I actually sort of like it. I'll be keeping this and laughing all the time while waiting for your final result ( or another update that we can download ;) )
Title: Re: New Heirloom Models (and web GUI)
Post by: Ujin on October 26, 2011, 11:16:36 am
Hi, can you please show a pic of a +3 lamellar armor ?


Also , are you gonna make textures for loomed horses ?
Title: Re: New Heirloom Models (and web GUI)
Post by: Tyrell on October 26, 2011, 11:00:26 pm
I keep getting an error "Failed to load something.heir.dds or whatever. minimizes my game as well.
Title: Re: New Heirloom Models (and web GUI)
Post by: Sultan Eren on October 26, 2011, 11:41:11 pm
Hi, can you please show a pic of a +3 lamellar armor ?


Also , are you gonna make textures for loomed horses ?

Ujin is gonna be a horseman again! :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Tzar on October 27, 2011, 11:22:54 pm
Man any update on progress  :?:  :lol:
Title: Re: New Heirloom Models (and web GUI)
Post by: cola9 on October 28, 2011, 05:41:52 am
so will this stuff ever show up in crpg
Title: Re: New Heirloom Models (and web GUI)
Post by: Ozin on October 28, 2011, 12:05:48 pm
so will this stuff ever show up in crpg
It will. He is still working hard on it ^^
Title: Re: New Heirloom Models (and web GUI)
Post by: Patricklus on October 30, 2011, 02:24:13 am
would like too see long hafted blade.Ii was wondering when you get a +3 lordly heraldic armor are you going too make it come with a cloak like lords used to wear ? cause that would be siiiick
Title: Re: New Heirloom Models (and web GUI)
Post by: Zaleck on October 31, 2011, 09:58:46 pm
I can't Wait for this stuff to show up in CRPG.
Title: Re: New Heirloom Models (and web GUI)
Post by: Anwyl on October 31, 2011, 10:01:10 pm
MW arbalest?  :|
Title: Re: New Heirloom Models (and web GUI)
Post by: joozek42 on October 31, 2011, 10:17:26 pm
AWESOME WORK  :D

I can't wait until I will see MW Highland Claymore!
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on November 04, 2011, 06:10:19 am
Other update (with a download?) would be lovely mate!
Title: Re: New Heirloom Models (and web GUI)
Post by: POOPHAMMER on November 04, 2011, 06:39:41 am
Other update (with a download?) would be lovely mate!

I PMed him about it about 2 weeks ago

Never got a reply
Title: Re: New Heirloom Models (and web GUI)
Post by: Black Wind on November 04, 2011, 08:07:43 am
I PMed him about it about 2 weeks ago

Never got a reply

Let's have a look.

Started: 21st April 2011.

It's been eight and a half months, and he's only done 1h. All I can say is, don't hold your breath...
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on November 04, 2011, 08:32:59 pm
Well, he probably has a life. Doing such high quality retextures takes time, and seriously, what he already has done is much more (and of a much higher quality, of course) than what I could have done in the time.
Title: Re: New Heirloom Models (and web GUI)
Post by: Mordaunt on November 06, 2011, 04:19:39 am
Any fix for the constant RGL errors? it alt tabs me out of the game at inconvenient times!
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on November 14, 2011, 11:46:28 am
Phew!! So this took way longer than I had anticipated!

Ok! Models for all the 1 handed weapons and their scabbards (460 models total) are finally done!

visitors can't see pics , please register or login
 (http://joeflashedme.com/crpg/finalboss_1h_heirlooms_b.zip)

Onto two-handed! :)

If you'd like to help, test these out, and let me know if you run into any bugs!
http://joeflashedme.com/crpg/finalboss_1h_heirlooms_b.zip (6.4 mb)

How to Install:
- put "finalboss_1h.brf" in "modules/crpg/resource" folder
- put the textures in "crpg/textures"
- Make a backup copy of "crpg/item_kinds1.txt" and paste the new one from the .zip
- edit "crpg/module.ini" and add the line "load_mod_resource = finalboss_1h" right below the line "load_mod_resource = kazakh_armor"
- report back!
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Meow on November 14, 2011, 12:12:29 pm
I still don't get why all heirloom level 3 items need gold on them because that will make me not use this pack.

Overall pretty nice though.

Some of the textures look misplaced but considering that you only used two new texture files this is a good job!
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: rustyspoon on November 14, 2011, 01:03:32 pm
Just tried it out. Didn't notice any performance issues. I haven't run into any other 1-handers yet, but my weapons look sexy as fuck.

More people need to install this so they can see my obvious superiority.

All-in-all great pack. Good job.

There are also some fantastic side-effects with these changes:

1. It's easy to see what weapons on the ground are loomed or not. Saves time when scavenging.

2. You have a rough idea of how tooled up someone is when they are approaching.

I only wish that all of the items were done. We need to clone you so that you can work faster!  :mrgreen:
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Vibe on November 14, 2011, 02:00:27 pm
What he needs is a few chocolate chip cookies on his back 24/7.

MACH SCHNELLER!
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: PanPan on November 14, 2011, 02:03:23 pm
Make the Bow models now pls I don't think u need much time for it.

EDIT: I forgot to say... make Arrow models now too. :D
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Jarlek on November 14, 2011, 02:32:58 pm
Make the Bow models now pls I don't think u need much time for it.

EDIT: I forgot to say... make Arrow models now too. :D
Never make them! Rawr, no goodies for archers!

Just kidding. Make them when you want to but hide the link from PanPan :D
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Fasader on November 14, 2011, 03:34:57 pm
You put the 2h iron battle axe model instead of the 1h :x fix it please, mr. boss.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Jarlek on November 14, 2011, 03:40:33 pm
Fuuuu- I installed it and now it makes me crash!

I could join Eu_3, joined a team, but when I press my character (and the equipment screen would show) it crashed to desktop. Any suggestions on what I did wrong?

EDIT: Just tried again. Now it crashes when I enter a server...
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Final_Boss on November 14, 2011, 04:45:15 pm
Meow - I tried to use as little gold as possible but may have gotten carried away on a few models. Tell me which models you noticed texture misplacement.

rustyspoon - haha! Yeah I noticed those "side effects" as well! I have found myself running away from a x3 when usually I'd braveheart it

vibe - Ya vol, mein fuhrer!

panpan - Bows will come right after I'm done with the 2h (or possibly at the same time :)

Fasader - Doh! I'll fix that asap!

Zapper - I wonder if the lack of LOD models is the cause... What quality settings are you running at? When I get home tonight I'll make a custom pack for you and hopefully that will fix it
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Jarlek on November 14, 2011, 10:35:09 pm
DX9, lowest graphics, but particle effects turned on.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Konrax on November 15, 2011, 01:30:01 am
Awesome!
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Chort on November 15, 2011, 09:12:57 am
I still don't get why all heirloom level 3 items need gold on them because that will make me not use this pack.

Because we need to see quickly that you use 3x heirlooms  :D
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: B3RS3RK on November 15, 2011, 09:25:14 am
Because we need to see quickly that you use 3x heirlooms  :D

This and it only makes Sense that the best items have some of the most expensive metal on it.

I think Final boss did very fine with the gold, its very backgroundish, not too fancy.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: CoWorm on November 15, 2011, 09:58:22 am
Also crash using this. Can sometimes join spectator and it seems the pack is working. But whenever I click my name after joining a faction I instantly crash. Tried loading without any heirlooms myself, to see if that was the problem, but still crashes.
Everything on highest settings, HDR turned off.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: ToxicKilla on November 16, 2011, 08:39:09 am
Works fine for me, awesome pack. My +2 knightly arming sword looks beautiful, and this pack is making me want to grind my socks off to get a full set of +3 items.
I can't wait for horses and armour, I'd like to see how you would do horses especially.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Moncho on November 16, 2011, 11:57:32 am
Works fine for me, awesome pack. My +2 knightly arming sword looks beautiful, and this pack is making me want to grind my socks off to get a full set of +3 items.
I can't wait for horses and armour, I'd like to see how you would do horses especially.

For horses I thought maybe armoured ones could get shiny metal details in the armour (more elaborate)
and unarmored could just get better braids (the thing to guide it, sry if i spelt wrong) and saddles.

What i was wondering was, how to make shields, especially heraldic ones.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: B3RS3RK on November 16, 2011, 01:28:24 pm
It works for me, too, no chrashes, but I have yet to see anyone with a loomed onehander Oo
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Jarlek on November 16, 2011, 07:39:34 pm
Also crash using this. Can sometimes join spectator and it seems the pack is working. But whenever I click my name after joining a faction I instantly crash. Tried loading without any heirlooms myself, to see if that was the problem, but still crashes.
Everything on highest settings, HDR turned off.

Tried spectator. Works well enough. Still crash when I try to join a team. Any of the options we should have on/off from the configure option in the loader? The one before you choose which module you wanna use?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Jacko on November 17, 2011, 12:16:23 am
Bows?!

What you need to do is crossbows and bolts!

Bows.. bah.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Anwyl on November 17, 2011, 12:19:04 am
Bows?!

What you need to do is crossbows and bolts!

Bows.. bah.

ARRRRBBBBBAAAAAAAALEEEEEEEEEEEESSSSSSSSTTTTTT

RAWR!
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: justjr on November 17, 2011, 01:00:45 am
This models will never make to the site?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: zagibu on November 17, 2011, 01:53:58 am
It works well for me, but sadly, only few people have loomed 1h...
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: LastKaze on November 17, 2011, 02:06:04 am
Bows?!

What you need to do is crossbows and bolts!

Bows.. bah.
+1
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Jarlek on November 17, 2011, 03:30:38 pm
It works well for me, but sadly, only few people have loomed 1h...
I still kept crashing and I even have a loomed 1hander :( Had to uninstall it. Sad Jarlek is sad :(
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Gravoth_iii on November 17, 2011, 03:35:50 pm
Polearms next, 2h'ers already got style polearms are ugly tho.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Korrupted on November 17, 2011, 04:01:04 pm
Thought I'd add a few that were not shown yet.

Arab Guard
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Italian
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Nordic Champ
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Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Warcat on November 17, 2011, 06:16:45 pm
none of those seem to have done any good for their users
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 17, 2011, 09:22:18 pm
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Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Moncho on November 17, 2011, 09:58:48 pm
Quote
How to Install:
- put "finalboss_1h.brf" in "modules/crpg/resource" folder
- put the textures in "crpg/textures"
- Make a backup copy of "crpg/item_kinds1.txt" and paste the new one from the .zip
- edit "crpg/module.ini" and add the line "load_mod_resource = finalboss_1h" right below the line "load_mod_resource = kazakh_armor"
- report back!


From OP


EDIT:
Done this exactly, checked it is the same as in the how-to-setup.txt file in the .zip file, and my game crashes whenever I join a server

EDIT 2:
If I join with a character with no heirloomed 1hers, it does work, but if I join with one with a loomed 1h, it crashes.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 17, 2011, 10:28:23 pm
(click to show/hide)

(click to show/hide)

I'm going to try to upload pictures of every 1h loom I see :D
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: ToxicKilla on November 17, 2011, 10:40:21 pm

From OP


EDIT:
Done this exactly, checked it is the same as in the how-to-setup.txt file in the .zip file, and my game crashes whenever I join a server

EDIT 2:
If I join with a character with no heirloomed 1hers, it does work, but if I join with one with a loomed 1h, it crashes.
I have a +2 knightly arming sword and experience no problems.  :?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Moncho on November 17, 2011, 10:43:40 pm
I have a +2 knightly arming sword and experience no problems.  :?

Tried connecting 10-12 times in the last minutes, once i got into the game with an "unloomed" alt, but most of the times it crashes, no matter if i try the main or alts.
Uninstalling
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: LastKaze on November 17, 2011, 10:55:28 pm
played on DirectX 7 on low settings, no problems.
+1
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Final_Boss on November 18, 2011, 12:46:31 am
Zapper, CoWorm, Monxo - I should have another version ready for you guys to test out soon. I'll post it here
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Xerdena on November 18, 2011, 12:55:28 am
feedback: for some reason with the mw long espada eslanova you can only overhead and side swing stabs don't seem to work and i have no idea why
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: AntiBlitz on November 18, 2011, 05:49:43 pm
FINAL BOSS! BUG REPORT!

+3 Mosse Gresser looks beautiful, but it has no stab animation anymore.  Please fix, until then i must uninstall it.  kinda a shame........
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: zagibu on November 18, 2011, 07:38:42 pm
FB's secret plan to nerf 1h has been unveiled!
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Bobthehero on November 18, 2011, 07:48:28 pm
They're just new textures, no reason for the stabs not to work...
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 18, 2011, 07:48:35 pm
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Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Final_Boss on November 19, 2011, 12:56:49 am
feedback: for some reason with the mw long espada eslanova you can only overhead and side swing stabs don't seem to work and i have no idea why
FINAL BOSS! BUG REPORT! +3 Mosse Gresser looks beautiful, but it has no stab animation anymore.  Please fix, until then i must uninstall it.  kinda a shame........

Yep! Good spot guys! The grosse messer / espada eslavona / long espada were acting as scimitars. I totally fixed it and will upload a newer version within a few hours :wink:
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: LastKaze on November 19, 2011, 01:24:18 am
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Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: AntiBlitz on November 19, 2011, 01:31:03 am
Yep! Good spot guys! The grosse messer / espada eslavona / long espada were acting as scimitars. I totally fixed it and will upload a newer version within a few hours :wink:

can you advise us with a post or an update to your first post once it is safe to download again?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 19, 2011, 03:57:10 am
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I'd say the scabbard looks a little fat on the hip, but it is a wide weapon..
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Matey on November 19, 2011, 05:29:12 am
BUG REPORT:

MW Grosse messer cannot thrust for some reason O_o
before mod can thrust... with mod cannot thrust. i r confused.

edit:
MW simple sword works fine.
MW long espada cant thrust.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: justjr on November 19, 2011, 05:33:19 am
RTFT brah.
There's a bug.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Matey on November 19, 2011, 05:57:41 am
RTFT brah.
There's a bug.

i aint readin 25 pages to find out if anyone figured it out. i dont see it mentioned in 1st post so i posted about it.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: justjr on November 19, 2011, 06:21:09 am
last post
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 19, 2011, 07:08:20 am
i aint readin 25 pages to find out if anyone figured it out. i dont see it mentioned in 1st post so i posted about it.
It's not like it's the Chaos thread!
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Final_Boss on November 19, 2011, 09:49:11 am
UPDATE!
http://joeflashedme.com/crpg/finalboss_1h_heirlooms_c.zip

There are two brf files now, make sure to change them in the module.ini file!

11/19/11 --- Fixes:
- I generated some quick LODs in this version to hopefully fix some crashing issues. Let me know if this works/craps out for you
- Fixed the iron_battle_axe model using the 2h version
- made higher quality scabbards for both western / arabrus textures
- Fixed grosse messer / espada / long espada not being able to stab

---- How to Install ------
-STEP 1- put each file in the resource folder in your "modules/crpg/resource" folder

-STEP 2- put the textures in "crpg/textures"

-STEP 3- Make a backup copy of "crpg/item_kinds1.txt" and paste the new one from the .zip (incase something broke out and that something was hell)

-STEP 4- edit "crpg/module.ini" and add the follwing two lines below the line "load_mod_resource = kazakh_armor"
"load_mod_resource = finalboss_1h_a"
"load_mod_resource = finalboss_1h_b"

Post here if you run into anything else!
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 19, 2011, 10:02:02 am
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Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: CoWorm on November 19, 2011, 11:00:44 am
That new update seems to have made it slightly worse with the crashing problems. Now I can't even join spectator anymore, just instantly crash as I join a server.

I do own a MW one handed, not sure if that can be part of the problem. Taking it off my equipment screen on the site to try and spawn with something else does not solve the problem though.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 19, 2011, 11:46:10 am
Oh my..I just watched Gorath (he's sword and board) use 2h mode on his sword, and the shield stayed on his wrist..it looked so boss. Is that part of this pack? If so, please keep it.


EDIT: Figured it out. It's only with the Langes's model in 2h mode (even without looms)

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Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Gristle on November 19, 2011, 02:22:36 pm
So I saw that the Masterwork Military Cleaver is one of the few weapons that doesn't have gold on it. Well I actually want my weapon to be gold! Very few people use the cleaver, and I've probably been using it the longest, and I want me gold!

Also, the scabbard is very silly. It's huge!
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: B3RS3RK on November 19, 2011, 02:41:51 pm
The M Cleaver Scabbard really looks like some japanese anime crapo :D Rest is wonderful, though.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Jarlek on November 19, 2011, 02:52:55 pm
The M Cleaver Scabbard really looks like some japanese anime crapo :D Rest is wonderful, though.
Cleavers were actual western weapons. They aren't from any japanese anime crapo, they are from western history :P
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: B3RS3RK on November 19, 2011, 03:00:26 pm
I said the Scabbard looks like one.You know, the Big Blades with the tiny grips nobody could use in RL but Musclefree anime figures swing around like it was a wooden stick and rest it on their shoulders?Thats how this scabbard looks like.

The Cleaver itself is awesome.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Jarlek on November 19, 2011, 03:05:18 pm
I said the Scabbard looks like one.You know, the Big Blades with the tiny grips nobody could use in RL but Musclefree anime figures swing around like it was a wooden stick and rest it on their shoulders?Thats how this scabbard looks like.

The Cleaver itself is awesome.
Oh yeah, sorry. And you're right. The scabbard does look a bit silly. I actually haven't seen a depiction of a scabbard for a cleaver. Anyone got anything there?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 19, 2011, 03:36:37 pm
Oh yeah, sorry. And you're right. The scabbard does look a bit silly. I actually haven't seen a depiction of a scabbard for a cleaver. Anyone got anything there?

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(click to show/hide)
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Jarlek on November 19, 2011, 04:49:07 pm
(click to show/hide)

(click to show/hide)
I was talking about a REAL scabbard... so that we knew how it should look like.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: justjr on November 19, 2011, 05:18:47 pm
-STEP 4- edit "crpg/module.ini" and add the follwing two lines below the line "load_mod_resource = kazakh_armor"
"load_mod_resource = finalboss_1h_a"
"load_mod_resource = finalboss_1h_b"

Post here if you run into anything else!
Should I delete the entry:
"load_mod_resource = finalboss_1h"
From the last patch?

With the b patch was all right.
With the new, c  patch, i'm getting "Error on Creating shaders: Video Out of Memory"
I use the realistic colors and more sounds mods.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 19, 2011, 08:28:46 pm

I was talking about a REAL scabbard... so that we knew how it should look like.

Hehe, derrrp

visitors can't see pics , please register or login


?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: gazda on November 19, 2011, 10:12:15 pm
amazing work on loomed item textures  :shock: AWESOME


but to be honest i dont like the web GUI. It is a extremly well done, but i dont like the concept of it. Its all a bit too clusterd, Id preffer a more mimialistic aproach, but thats just me :D
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Final_Boss on November 19, 2011, 10:49:08 pm
Should I delete the entry:
"load_mod_resource = finalboss_1h"
From the last patch?

Yes, make sure to delete the line "load_mod_resource = finalboss_1h" in the \module.ini file as well as the finalboss_1h.brf file in the \Resouces folder (won't need those anymore). If you still crash, I read that sound mods might be causing the issue :? I'll have to look into this more.

I do own a MW one handed, not sure if that can be part of the problem. Taking it off my equipment screen on the site to try and spawn with something else does not solve the problem though.

What MW one handed are you trying to spawn with?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Leshma on November 19, 2011, 10:54:33 pm
Do you plan to make scabbards for twohanders which don't have them (greatswords and longsword)?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: justjr on November 19, 2011, 10:57:12 pm
Yes, make sure to delete the line "load_mod_resource = finalboss_1h" in the \module.ini file as well as the finalboss_1h.brf file in the \Resouces folder (won't need those anymore). If you still crash, I read that sound mods might be causing the issue :? I'll have to look into this more.
Yes, I still crashing, i had to remove it to be able to play again.

Please take a look kind sir. ^^
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Final_Boss on November 19, 2011, 11:00:13 pm
Do you plan to make scabbards for twohanders which don't have them (greatswords and longsword)?

Fo' shizzle. Not a full scabbard but definitely putting a holster of some sort on the back.

As for those cleaver scabbards, I'm not sure if those were actually real or not? Can anyone confirm this? Did military cleavers have scabbards or were they just tied on some how?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 19, 2011, 11:35:47 pm
Fo' shizzle. Not a full scabbard but definitely putting a holster of some sort on the back.

As for those cleaver scabbards, I'm not sure if those were actually real or not? Can anyone confirm this? Did military cleavers have scabbards or were they just tied on some how?
Well..machetes have scabbards, and machetes are basically bigger military cleavers, right?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Jarlek on November 20, 2011, 01:30:54 am
Hehe, derrrp

(click to show/hide)

?
Much better! Now, is there a picture where we can compare it to something so we can get it's proper length? For all I know, that could be the scabbard for the butterknife version or something.

Thanks!
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 20, 2011, 02:26:23 am
Much better! Now, is there a picture where we can compare it to something so we can get it's proper length? For all I know, that could be the scabbard for the butterknife version or something.

Thanks!
Well the website I found it at is http://www.artic.edu/aic/collections/artwork/106222 and it's listed as 36.2 cm (14.3 in)
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Jarlek on November 20, 2011, 04:48:46 am
Well the website I found it at is http://www.artic.edu/aic/collections/artwork/106222 and it's listed as 36.2 cm (14.3 in)
xD that's not a military cleaver! That's a meat cleaver! It would be in the dagger/knife category, not swords xD

Although it would be an epic x3 version of this cleaver :D
visitors can't see pics , please register or login

Cleaver
weapon length: 35
weight: 0.5
speed rating: 103
weapon length: 35
thrust damage: 0 pierce
swing damage: 24 cut
slots: 0

The ingame length fits perfectly :D
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Bobthehero on November 20, 2011, 06:44:21 am
Is there a scabbard for the long espada?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: B3RS3RK on November 20, 2011, 07:05:18 am
Hehe, derrrp

visitors can't see pics , please register or login


?

Looks like the MW Falchion
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: CoWorm on November 20, 2011, 01:26:27 pm
What MW one handed are you trying to spawn with?

MW Shashka, but as I said doesn't work any better without it =/

Also have the Realistic Colors mod installed, but should that pose a problem?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 20, 2011, 07:24:03 pm
xD that's not a military cleaver! That's a meat cleaver! It would be in the dagger/knife category, not swords xD

Although it would be an epic x3 version of this cleaver :D
visitors can't see pics , please register or login

Cleaver
weapon length: 35
weight: 0.5
speed rating: 103
weapon length: 35
thrust damage: 0 pierce
swing damage: 24 cut
slots: 0

The ingame length fits perfectly :D
Heh, it's the only cleaver I could find in a whole 5 minutes of google searching!

So wait..length goes by centimeters? I suppose that would make sense..
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Jarlek on November 20, 2011, 07:51:22 pm
Heh, it's the only cleaver I could find in a whole 5 minutes of google searching!

So wait..length goes by centimeters? I suppose that would make sense..
Well, unless the ingame avatars have some REALLY weird height and width. Yeah, the length is in cm, although I think they don't count the hilts, only the "blades".
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 20, 2011, 08:27:16 pm
Well, unless the ingame avatars have some REALLY weird height and width. Yeah, the length is in cm, although I think they don't count the hilts, only the "blades".
So the flamberge has a 5 foot long blade? o.O


And..the long awlpike is 6 feet? How the hell would you stab with that, miss, pull it back, and stab again within a second?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Jarlek on November 20, 2011, 08:59:08 pm
So the flamberge has a 5 foot long blade? o.O


And..the long awlpike is 6 feet? How the hell would you stab with that, miss, pull it back, and stab again within a second?
Feet is a weird and silly measurement system that made me have to go look those lengths up! Rawr, me mad!

But really. a 185cm long (actually longer since the extra length behind the lowest hand) stick isn't that hard to stab with. Just take a normal mop or something and try to do some stabs with it. It's really not difficult and personally I can (without armour and no metal on the stick) stab much faster than what they do ingame. Doing quick stabs isn't that hard.

Also, the flamberge, and a lot of the other weapons ingame, is actually a bit short to what they really were. A zweihander/flamberge could be up to 180cm long. Spears in special is much shorter ingame than what they were historically. Most (medieval, military, infantry) spears were 1.8-2.5m, longer than that would be considered pikes. The long spear got the long spears of the side covered (it's 2.45m), but the normal warspears are very short. The warspear, for example, is only 1.5m long ingame. Way too short. But the biggest difference between ingame and reality is the glaive I think (not that I would have a longer glaive ingame! Longer spears, hell yeah! Longer glaive? Fuuuu-!). Ingame the glaive is 1.6m ingame, while the real versions were usually a blade, around 45 cm long, on the end of a pole usually 2m long. In total  2.45m. Same as the long spear!

One of the few that are longer ingame than what they really were is the Katana, which is 95cm ingame, but which actually are only 60-75cm long. Some "long" katanas are found in the 75-90cm range, but they weren't the standard length. Actually the classification for a Nodachi is that it is longer than 90cm. Really silly that the ingame katana is then 95cm and thus technically a Nodachi xD
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 20, 2011, 09:12:24 pm
Feet is a weird and silly measurement system that made me have to go look those lengths up! Rawr, me mad!

But really. a 185cm long (actually longer since the extra length behind the lowest hand) stick isn't that hard to stab with. Just take a normal mop or something and try to do some stabs with it. It's really not difficult and personally I can (without armour and no metal on the stick) stab much faster than what they do ingame. Doing quick stabs isn't that hard.

Also, the flamberge, and a lot of the other weapons ingame, is actually a bit short to what they really were. A zweihander was up to 180cm long. One of the few that are longer ingame than what they really were is the Katan, which is 95cm ingame, but which actually are only 60-75cm long. Some "long" katanas are found in the 75-90cm range, but they weren't the standard length. Actually the classification for a Nodachi is that it is longer than 90cm. Really silly that the ingame katana is then 95cm and thus technically a Nodachi xD
Yeah, I sort wish we Americans could adapt to the Metric system, because it'd be soo much easier, but if you're throwing your whole body into it (which I would, because you'd want max momentum to penetrate thick armor), wouldn't the weight and length of the weapon off balance you a little? I dunno, but I'm pretty sure a real flamberge or sword would weigh more than they do in cRPG (Unless weight is kg, of course xD)
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: zagibu on November 20, 2011, 11:49:25 pm
Heh, it's the only cleaver I could find in a whole 5 minutes of google searching!

So wait..length goes by centimeters? I suppose that would make sense..

Nono, the greatswords are all more than 2.5m long.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 20, 2011, 11:56:00 pm
Nono, the greatswords are all more than 2.5m long.
Taller than a man..?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: zagibu on November 20, 2011, 11:56:43 pm
I was only trying to confuse you further.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 20, 2011, 11:58:56 pm
I was only trying to confuse you further.
Google Calculator mate ;)
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: zagibu on November 21, 2011, 12:36:20 am
Oh, and weight IS kg.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: B3RS3RK on November 21, 2011, 12:45:12 am
Wtf is pound for a measurement anyways?Same goes with feet.


Its so Weird, if I wanted to reach its weirdness I would need to denounce my House Kingdom of Narnia and give a new law by which I introduce a new Measurement called Dick which is 20 cm.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: B3RS3RK on November 21, 2011, 12:51:43 am
Anyone having a Pic of the Military sickle with this pack?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Jarlek on November 21, 2011, 01:45:07 am
Yeah, I sort wish we Americans could adapt to the Metric system, because it'd be soo much easier, but if you're throwing your whole body into it (which I would, because you'd want max momentum to penetrate thick armor), wouldn't the weight and length of the weapon off balance you a little? I dunno, but I'm pretty sure a real flamberge or sword would weigh more than they do in cRPG (Unless weight is kg, of course xD)
Well, that's the thing with the spears, and especially the awlpike. You can gain pretty high piercing power from not that great momentum because of the pointy end, while still being balanced because of the distance between your hands if you DO do a strong stab. Herpaderpa crappy explanation since I'm not quite sure how to explain it. Sorry :( Anyway, you wouldn't have to throw your full weight in with a bum-rush attack to pierce plate. Fighting with an awlpike against plate would be quick "jumps" towards, then quickly dart back again. Although, throwing all your weight in, charging forward could work pretty well; it would be the equaliant of jumping towards the enemy while swinging a big axe over your head. It's unexpected, does LOADS of damage (split skull with the axe or pierced plate, padding, skin and guts with the awplike) if it hits, but can easily be dodged, parried or stopped.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: zagibu on November 21, 2011, 01:45:31 am
Download OpenBRF and look at all the models:

visitors can't see pics , please register or login
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 21, 2011, 07:53:33 am
Download OpenBRF and look at all the models:

visitors can't see pics , please register or login

That sounds like too much work.

Well, that's the thing with the spears, and especially the awlpike. You can gain pretty high piercing power from not that great momentum because of the pointy end, while still being balanced because of the distance between your hands if you DO do a strong stab. Herpaderpa crappy explanation since I'm not quite sure how to explain it. Sorry :( Anyway, you wouldn't have to throw your full weight in with a bum-rush attack to pierce plate. Fighting with an awlpike against plate would be quick "jumps" towards, then quickly dart back again. Although, throwing all your weight in, charging forward could work pretty well; it would be the equaliant of jumping towards the enemy while swinging a big axe over your head. It's unexpected, does LOADS of damage (split skull with the axe or pierced plate, padding, skin and guts with the awplike) if it hits, but can easily be dodged, parried or stopped.
Heh, I'd love to be able to throw caution to the wind every now and then like that, but it's too bad that'll never be added to cRPG :(
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Jarlek on November 21, 2011, 01:46:39 pm
Heh, I'd love to be able to throw caution to the wind every now and then like that, but it's too bad that'll never be added to cRPG :(
Oh, you can! It's called "spam" :D
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Deathwhisper on November 21, 2011, 03:42:23 pm
Feet is a weird and silly measurement system that made me have to go look those lengths up! Rawr, me mad!

But really. a 185cm long (actually longer since the extra length behind the lowest hand) stick isn't that hard to stab with. Just take a normal mop or something and try to do some stabs with it. It's really not difficult and personally I can (without armour and no metal on the stick) stab much faster than what they do ingame. Doing quick stabs isn't that hard.

Also, the flamberge, and a lot of the other weapons ingame, is actually a bit short to what they really were. A zweihander/flamberge could be up to 180cm long. Spears in special is much shorter ingame than what they were historically. Most (medieval, military, infantry) spears were 1.8-2.5m, longer than that would be considered pikes. The long spear got the long spears of the side covered (it's 2.45m), but the normal warspears are very short. The warspear, for example, is only 1.5m long ingame. Way too short. But the biggest difference between ingame and reality is the glaive I think (not that I would have a longer glaive ingame! Longer spears, hell yeah! Longer glaive? Fuuuu-!). Ingame the glaive is 1.6m ingame, while the real versions were usually a blade, around 45 cm long, on the end of a pole usually 2m long. In total  2.45m. Same as the long spear!

One of the few that are longer ingame than what they really were is the Katana, which is 95cm ingame, but which actually are only 60-75cm long. Some "long" katanas are found in the 75-90cm range, but they weren't the standard length. Actually the classification for a Nodachi is that it is longer than 90cm. Really silly that the ingame katana is then 95cm and thus technically a Nodachi xD

Weapon length doesn't give the real length of the weapon, it only gives the weapon's length from where you're holding it, at least for polearms, so the weapon's real length is usually 20-30cm more than what the game says. The best example of this is the quarter staff. It's got a 137 length, but the weapon itself is actually about as long as an awlpike (165 length).

Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Jarlek on November 21, 2011, 05:20:17 pm
Weapon length doesn't give the real length of the weapon, it only gives the weapon's length from where you're holding it, at least for polearms, so the weapon's real length is usually 20-30cm more than what the game says. The best example of this is the quarter staff. It's got a 137 length, but the weapon itself is actually about as long as an awlpike (165 length).
Check the post before the one you quoted. Thanks for confirming it anyway :D
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Heresiarch on November 23, 2011, 06:39:25 pm
Final_Boss you are not just a modder, you are a game developer!!!

I only first discovered this mod today, but this is so amazing!

I played another MMO called Anarchy Online where a member from the community posted a bunch of reworked inventory icons like you just did, the developers instantly recognized his talent and hired him as a freelance developer. This is how exactly I view you, respect!
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: OttomanSniper on November 23, 2011, 07:52:48 pm
Plss add this pack in next patch  :o
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Fasader on November 25, 2011, 12:20:11 am
thanks for the fix on the axe <3
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: justjr on November 25, 2011, 04:37:31 am
have you found something about using it with the More Sounds Mod? :3  :cry:  :(
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: B3RS3RK on November 25, 2011, 01:05:10 pm
îs it just me not noticing them or does noone have 1h looms?lol
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Moncho on November 25, 2011, 01:40:39 pm
îs it just me not noticing them or does noone have 1h looms?lol
It might be influenced by the fact that the game is dominated by 2hers and polearms(actually shielders increasing lately i think, but still), and 1hers can also choose to loom their shields, which I would love to have chosen to do...
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Leshma on November 25, 2011, 01:45:26 pm
It might be influenced by the fact that the game is dominated by 2hers and polearms(actually shielders increasing lately i think, but still), and 1hers can also choose to loom their shields, which I would love to have chosen to do...

It's not dominated by 2hers, it's just that most 1hers are noobs so they don't have loomed gear.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: zagibu on November 25, 2011, 07:56:25 pm
Yeah, it seems loomed 1hs are quite rare...only noticed like three of them playing for a whole evening.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Made in China on November 25, 2011, 10:57:06 pm
Is the website version released?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Tore on November 26, 2011, 08:21:54 am
10000000000000000000+
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Dooz on November 27, 2011, 05:25:43 am
May I offer my heartiest thanks for this unbeliavable piece of work. When I saw my mw langes messer, then noticed the scabbard... I lost control of my bowels, but I don't care! Worth it. I love you. Thank you.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Rebelyell on November 27, 2011, 03:41:02 pm
that man is making new update to crpg :P

shame on you chad


anyway that will put some like 9x more lagspikes to crpg(coz of new textures ) but i really dont care i want to see my items with new models right now!

can you show morningstar and longsword????
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: B3RS3RK on November 27, 2011, 05:20:11 pm
Please make poles next :D
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Earthdforce on November 27, 2011, 08:34:44 pm
For some reason, this has been making me crash right before I spawn for the first time. I know this is the reason, because the moment I deleted the files there was no problem
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Dooz on November 28, 2011, 01:44:00 am
I don't think it works with the new patch.

There isn't a smiley sad enough for me to put after that.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: LastKaze on November 28, 2011, 04:52:43 am
gotten the same problem, every time i try to join a server, my M&B crashes, and when i deleted all the files, it worked again :)
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Gomer on November 28, 2011, 08:50:07 am
People like you that keep the mod alive. I would love to see that GUI and hope to see chadz puting in ur pretyful wepons :)
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Final_Boss on November 28, 2011, 07:53:24 pm
Yeah, it probably has to do something with the "item_kinds1.txt" (basically, the file that makes it all work). For every update without these models I'll have to re-edit that file (which is kind of a pain in the ass :( ).

No worries though, I'll fix it soon and hopefully have all the 1h & 2h heirloom weapons in the next patch! :)
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Tzar on November 28, 2011, 07:56:42 pm
Dont forgot their is new models for the 1h military sickle and 1h militay hammer.  :lol:

Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Final_Boss on November 28, 2011, 07:57:54 pm
Dont forgot their is new models for the 1h military sickle and 1h militay hammer.

Yup! Thanks for the reminder!
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Phoenix on November 30, 2011, 07:05:36 am
Please make the Masterwork Hafted Blade look like Guan Yu's weapon

visitors can't see pics , please register or login


 :D
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Magikarp on November 30, 2011, 11:57:26 am
Is the sidesword also in this pack? If so, than I'll install right away, I still got a mw one getting rusty.
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Moncho on November 30, 2011, 02:01:16 pm
I had this problem with my heirloomed sword the game crashed when i joined. Last week i sold it for a loomed bow, and now it works. Maybe it is a problem with loading the equipment screen?
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: zagibu on November 30, 2011, 08:43:13 pm
Is the sidesword also in this pack? If so, than I'll install right away, I still got a mw one getting rusty.

Yep, it's in, saw a MW lying around once, quite shiny (the fencing guard is gold).
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: justjr on December 01, 2011, 05:12:34 pm
I want to use this mod so hard :(
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: PanPan on December 01, 2011, 05:52:59 pm
im waiting for the Bow models! but nevermind just take yourtime :D
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Final_Boss on December 01, 2011, 07:23:29 pm
So it turns out getting these packs to work with every new patch will be a little tougher than I had originally thought. However, I've talked with chadz and we'll see if we can't figure out something soon!  8-)

Heirloom Modeling Schedule:
- 1h weapons (632 Models) Annihilated!
- 2h weapons (240 Models) Close to completion
- Bows & Arrows (88+ Models)
- Polearms (188 Models)
- Throwing (188 Models)
- Crossbows & Bolts (20+ Models)
- Shields (204 Models)
- Horses (60 Models)
- Hand Armor (52 Models)
- Leg Armor (132 Models)
- Head Armor (584 Models)
- Body Armor (568 Models)
Title: Re: New Heirloom Models (and web GUI)
Post by: Anwyl on December 01, 2011, 08:18:16 pm
You should do xbows next since there are so few of them  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: Moncho on December 01, 2011, 08:21:06 pm
why so many bow+arrow models, if there are only 12 items? should it not be 48?
Title: Re: New Heirloom Models (and web GUI)
Post by: PanPan on December 01, 2011, 09:32:02 pm
Boss? its 40 models for bows and arrows.
cus 4 models each weapon there are 4 arrows and 8 bows.
Title: Re: New Heirloom Models (and web GUI)
Post by: Son Of Odin on December 01, 2011, 10:42:47 pm
Wondering what would the champion courser look like? Does it become even whiter? :mrgreen: Super gorilla horse. That oughta be something... Ah no chocolate chip cookie jokes again. I have to control myself...

Anywho:
Pleez make champ courser so pwetty that no one wants to shoot it down ^^.
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on December 02, 2011, 12:00:00 am
Boss? its 40 models for bows and arrows.
cus 4 models each weapon there are 4 arrows and 8 bows.

There are scabbards and arrow/bow animations as well
Title: Re: New Heirloom Models (and web GUI)
Post by: HarunYahya on December 02, 2011, 02:28:29 am
Waiting for 2h models to complete =)
Title: Re: New Heirloom Models (and web GUI) - 11/14 - 1h models ready to test!
Post by: Dooz on December 02, 2011, 02:34:24 am
So it turns out getting these packs to work with every new patch will be a little tougher than I had originally thought. However, I've talked with chadz and we'll see if we can't figure out something soon!  8-)

Heirloom Modeling Schedule:
- 1h weapons (632 Models) Annihilated!
- 2h weapons (240 Models) Close to completion
- Bows & Arrows (188+ Models)
- Polearms (188 Models)
- Throwing (188 Models)
- Crossbows & Bolts (20+ Models)
- Shields (204 Models)
- Horses (60 Models)
- Hand Armor (52 Models)
- Leg Armor (132 Models)
- Head Armor (584 Models)
- Body Armor (568 Models)

You're an amazing human being.  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on December 02, 2011, 04:23:29 am
There are scabbards and arrow/bow animations as well

...but there are definitely not 188+. Meant to put 88+!
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on December 02, 2011, 04:32:34 am
Too bad I've sold my +3 Danish, SoW, and Highland recently, but I bet the morningstar is going to be the sex.
Title: Re: New Heirloom Models (and web GUI)
Post by: SeQuel on December 02, 2011, 04:54:47 am
Damn Final_Boss, keep up the good work.
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on December 02, 2011, 06:11:15 am
Too bad I've sold my +3 Danish, SoW, and Highland recently, but I bet the morningstar is going to be the sex.
morningstar. I had to change that handle a bit
visitors can't see pics , please register or login
Title: Re: New Heirloom Models (and web GUI)
Post by: Gomer on December 02, 2011, 07:32:12 am
Ima say this again I WANT YOUR GUI the one we got now looks a lil blane. No offense ment but after I see it for like 500hours I want new fresh and super cool like yours :) Also I love the +3 Straw hat In the process of buying LP :P
Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on December 02, 2011, 01:14:56 pm
Nah, stick to the plan! (bow-chica-bow-wow)
Title: Re: New Heirloom Models (and web GUI)
Post by: Konrax on December 02, 2011, 01:54:29 pm
Like a BOSSS
Title: Re: New Heirloom Models (and web GUI)
Post by: PanPan on December 02, 2011, 02:53:03 pm
u made katana models already?
Title: Re: New Heirloom Models (and web GUI)
Post by: Herkkutatti on December 02, 2011, 02:57:55 pm
Wondering what would the champion courser look like? Does it become even whiter? :mrgreen: Super gorilla horse. That oughta be something... Ah no chocolate chip cookie jokes again. I have to control myself...

Anywho:
Pleez make champ courser so pwetty that no one wants to shoot it down ^^.
+3 courser would look like unicorn
Title: Re: New Heirloom Models (and web GUI)
Post by: Son Of Odin on December 02, 2011, 03:10:32 pm
+3 courser would look like unicorn
Then it must have superior charge damage because of the horn?
Title: Re: New Heirloom Models (and web GUI)
Post by: Herkkutatti on December 02, 2011, 03:13:58 pm
Then it must have superior charge damage because of the horn?
the horn is like couched lance = insta kill
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on December 02, 2011, 03:21:29 pm
Yeah but mw courser takes away 4 slots
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on December 02, 2011, 08:19:50 pm
Still worth it IMO.

Also, here is a picture of Champion Plated Charger (link (http://www.creativeuncut.com/gallery-16/dw7-war-elephant.html)):
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Title: Re: New Heirloom Models (and web GUI)
Post by: Son Of Odin on December 02, 2011, 08:27:52 pm
Still worth it IMO.

Also, here is a picture of Champion Plated Charger (link (http://www.creativeuncut.com/gallery-16/dw7-war-elephant.html)):
visitors can't see pics , please register or login

OH NICE! :D Can we have these plz!? Although if champ courser would take 4 slots, then that, war elephant should take atleast 10 slots! :P
Title: Re: New Heirloom Models (and web GUI)
Post by: TurmoilTom on December 02, 2011, 10:21:18 pm
Looking forward to seeing how my MW German GS is going to look!  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: dodnet on December 03, 2011, 12:55:34 am
You rock! Keep up the good work  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Shadowren on December 03, 2011, 03:21:32 am
Like the idea +1  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: PanPan on December 03, 2011, 03:01:47 pm
No errors or something but I cant see this epic weps :(
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on December 03, 2011, 03:45:37 pm
This only works with 2h heirlooms and the latest patch.

If cRPG updates and item_kinds gets patched again you won't be able to test it until chadz hooks me up!  :wink:

visitors can't see pics , please register or login
 (http://joeflashedme.com/crpg/finalboss_heirlooms_1.02.zip)
http://joeflashedme.com/crpg/finalboss_heirlooms_1.02.zip

How to install
-STEP 1- put each file in the resource folder in your "modules/crpg/resource" folder

-STEP 2- put the textures in "crpg/textures"

-STEP 3- MAKE A BACKUP COPY of "crpg/item_kinds1.txt" and paste the new one from the .zip (in case something breaks)

-STEP 4- edit "crpg/module.ini" and add the follwing line below the line "load_mod_resource = kazakh_armor"

"load_mod_resource = finalboss_2h"
Title: Re: New Heirloom Models (and web GUI)
Post by: OttomanSniper on December 03, 2011, 03:54:02 pm
We wait for new web desing...

Devs must add this items next patch.
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on December 03, 2011, 03:58:05 pm
So no need to insert load_mod_resource = finalboss_1h?Just with 2h?
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on December 03, 2011, 04:00:35 pm
So no need to insert load_mod_resource = finalboss_1h?Just with 2h?

correct. You only need to have finalboss_2h loaded
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on December 03, 2011, 04:00:55 pm
Ok, nice.Thanks :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Memento_Mori on December 03, 2011, 04:08:04 pm
JUST DOWNLOADING, WILL EDIT AND LEAVE RESPONSE OF WHAT I THINK.

Capslock is on to show how damned excited I am to see this. :D



EDIT: LOOKS AWESOME, but my nodachi has no sheath, and when I drop it on the ground it's invisible. Will definitely be using this until I wanna use my nodachi again ahaha :) looks bad ass.
Title: Re: New Heirloom Models (and web GUI)
Post by: Leshma on December 03, 2011, 04:24:41 pm
Screenshots pl0x?
Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on December 03, 2011, 04:31:56 pm
I seen the katana +3 now, its awesome looking!
But I didint notice any difference on the italian +3
My +1 langes looks to have a new ring on the handler, dont notice other things.
Is that right?

In other hand, it worked fine with more sounds and realistic colors and mods. o/
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on December 03, 2011, 04:37:17 pm
my nodachi has no sheath, and when I drop it on the ground it's invisible.

Oops! Forgot to rename the scabbard. If you download the pack again and just replace the finalboss_2h.brf file you should be good :)

I seen the katana +3 now, its awesome looking!
But I didint notice any difference on the italian +3
My +1 langes looks to have a new ring on the handler, dont notice other things.
Is that right?

This pack only works with 2h weapons. Haven't included 1h yet. Waiting on chadz for a file.
Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on December 03, 2011, 04:48:16 pm
Oh, ok I got it. :)
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on December 03, 2011, 06:32:55 pm
Shielders will hate this:

visitors can't see pics , please register or login
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on December 03, 2011, 06:36:58 pm
God this looks so badass
Title: Re: New Heirloom Models (and web GUI)
Post by: Anton on December 03, 2011, 07:30:08 pm
+1 pleeeeeeasse make it  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Stabby_Dave on December 03, 2011, 07:54:54 pm
Screens of the 2 handers please if anyone has time?
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on December 03, 2011, 08:48:21 pm
Are you really too lazy to download openbrf?

Anyway, it seems the item_kinds1 doesn't contain info for the loomed 1h in the latest combined pack...
Title: Re: New Heirloom Models (and web GUI)
Post by: Anwyl on December 03, 2011, 09:05:41 pm
Are you really too lazy to download openbrf?

Are you really too lazy to post a few screens and save dozens of people the time of downloading it?
Title: Re: New Heirloom Models (and web GUI)
Post by: PanPan on December 03, 2011, 09:06:32 pm
he made all 2her models... NOW THE ARCHERY MODELS!!!! YAAAAAY btw make bodkins tatar and Longbow models first and gimme pic if ur done with the models because then... I'M gonna like moar!
Title: Re: New Heirloom Models (and web GUI)
Post by: PanPan on December 03, 2011, 09:08:08 pm
when ur done with everything could u make everything in one pack?
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on December 03, 2011, 09:25:05 pm
Are you really too lazy to post a few screens and save dozens of people the time of downloading it?

I already posted two. What about you? How many did you post?
Title: Re: New Heirloom Models (and web GUI)
Post by: Anwyl on December 03, 2011, 09:31:11 pm
I already posted two. What about you? How many did you post?

None, I'd rather mooch off of the kindness of others.
Title: Re: New Heirloom Models (and web GUI)
Post by: Leshma on December 03, 2011, 09:34:58 pm
Can't believe no one posted Danish GS, the most common 2H weapon. Also please show longsword and it's scabbard. I wanna jizz all over it.
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on December 03, 2011, 09:45:45 pm
I too have to recommend using OpenBRF if you'd like to see all the different models!

I'll have images of all the different heirlooms eventually (website purposes)

Danish Great Sword Models
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: PanPan on December 03, 2011, 10:21:38 pm
I too have to recommend using OpenBRF if you'd like to see all the different models!

I'll have images of all the different heirlooms eventually (website purposes)

Danish Great Sword Models
(click to show/hide)
:o jiiiiZzZzZzzZZ
Title: Re: New Heirloom Models (and web GUI)
Post by: Native_ATS on December 03, 2011, 11:34:34 pm
 :shock: Why isnt this in the patch?
this has to be the best thing i have seen in crpg, i Wish the 1 handers worked aswell as the 2handers.
chadz should just add this in, i mean it looks great and adds way more to the game  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: PanPan on December 03, 2011, 11:37:19 pm
:shock: Why isnt this in the patch?
this has to be the best thing i have seen in crpg, i Wish the 1 handers worked aswell as the 2handers.
chadz should just add this in, i mean it looks great and adds way more to the game  :mrgreen:
Indeed. And it makes fun to guess wich loom is that :D
I can't wait for the Archery Modelz!
Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on December 04, 2011, 12:14:43 am
Some pics:

http://steamcommunity.com/id/justimports/screenshots/?tab=public& (http://steamcommunity.com/id/justimports/screenshots/?tab=public&)
Title: Re: New Heirloom Models (and web GUI)
Post by: Christo on December 04, 2011, 01:12:32 am
Very good.

I'm interested in how you'll do Armours, and Polearms the most.

Also a question: Will these models have any lods? If all of them get into the game and have no lods/increase requirements so much, then I can literally throw my PC out through the window.

Amazing work though, keep it up.
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on December 04, 2011, 01:38:07 am
Its looking a bit out of place now, but thats only because the 2h are the only items with those awesome kind of Textures right now, I bet it will look awesome when everything is finished :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Vexus on December 04, 2011, 02:07:59 am
If also armour pieces at +3 will be with gold we will see people running around full in gold which is not something I would really like to see.

Previously you showed some different alternatives instead of everything +3 with gold parts on their models why not try some of that modelling and see how it looks?

I appreciate your hard work but every weapon +3 has gold it's too much identical.
Title: Re: New Heirloom Models (and web GUI)
Post by: Memento_Mori on December 04, 2011, 02:55:55 am
Another strange bug I've seen is that the normal Nodachi sheath when the sword is in your hands goes all wonky, hard to describe but it has like grey lines vertically. I didn't screenshot it, it happened when my brother installed it too so I imagine others might be seeing this aswell but Im not sure. Great little add on though can't wait for it to be complete !


edit: the +1, +2, and +3 versions are fine but the normal nodachi sheath is weird when the sword isn't in the sheath.
Title: Re: New Heirloom Models (and web GUI)
Post by: Christo on December 04, 2011, 03:11:29 am
If also armour pieces at +3 will be with gold we will see people running around full in gold which is not something I would really like to see.

Previously you showed some different alternatives instead of everything +3 with gold parts on their models why not try some of that modelling and see how it looks?

I appreciate your hard work but every weapon +3 has gold it's too much identical.

Idea:

If you reach Masterwork, you could select from all the available heirloom textures on the website.
(Even stock model)

Dunno if it's possible.
Title: Re: New Heirloom Models (and web GUI)
Post by: Strider on December 04, 2011, 04:02:35 am
great idea. you rock final boss!
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on December 04, 2011, 08:14:29 am
(click to show/hide)

(click to show/hide)

That morningstar is sexy!



EDIT: Would it be possible to combine the 1h and 2h item_kinds so both of them work, or am I just missing something? Only my 2h looms look different now :(

(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: JackieChan on December 04, 2011, 11:01:37 am
So if i understanded well the 1h version of the mod doesn work with the new version of Crpg? only 2h models work? i tryed installing them both but my games just crashed. (im a noob, yes)
Title: Re: New Heirloom Models (and web GUI)
Post by: Falcom on December 04, 2011, 11:02:12 am
Where i can download this awesome web GUI ?
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on December 04, 2011, 11:39:29 am
That morningstar is sexy!



EDIT: Would it be possible to combine the 1h and 2h item_kinds so both of them work, or am I just missing something? Only my 2h looms look different now :(

You have no specular shaders active? Anyway, it seems finalboss forgot to put the loomed 1h mesh names in the item_kinds1.txt file. You can fix that manually, by adding "_h1", "_h2" etc. to the end of all corresponding loomed 1h mesh entries, but it's a lot of work.
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on December 04, 2011, 01:38:28 pm
The Morningsat somewhat looks like it was made of stone Oo
Title: Re: New Heirloom Models (and web GUI)
Post by: Shadowren on December 04, 2011, 03:02:46 pm
I cant wait till he starts the Polearms  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: PanPan on December 04, 2011, 04:05:55 pm
I cant wait till he starts the Bows :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: Moncho on December 04, 2011, 05:13:21 pm
I cant wait till he starts the Bows :mrgreen:
From OP:

- Bows & Arrows (88+ Models) Just Started

cant wait till he finishes them better :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: PanPan on December 04, 2011, 05:29:37 pm
Bows aren't OP it's just the players who use them..

EDIT: Ah now I udnerstand... but I wanted tos ay the same like ''Shadowren''

I cant wait till he starts the Bows :mrgreen:

And

I cant wait till he starts the Polearms  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: Lars on December 04, 2011, 05:30:01 pm
Gj, can't wait for  throwing weapons, expecially heavy throwing axe, please make it look kewl  8-)
Title: Re: New Heirloom Models (and web GUI)
Post by: HarunYahya on December 04, 2011, 06:10:03 pm
seen danish and morningstar only so far both look fucking epic.
Title: Re: New Heirloom Models (and web GUI)
Post by: JackieChan on December 04, 2011, 06:15:31 pm
I WANT 1H MODELS NAOOW, CANT MAKE IT WORK!
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on December 04, 2011, 07:42:35 pm
You have no specular shaders active? Anyway, it seems finalboss forgot to put the loomed 1h mesh names in the item_kinds1.txt file. You can fix that manually, by adding "_h1", "_h2" etc. to the end of all corresponding loomed 1h mesh entries, but it's a lot of work.
Heh, wanna upload the text file until he fixes it? ;)


Annd.. x7 for lyfe!


EDIT:

(click to show/hide)

From what I've noticed, the loomed 2hers are a lot less noticeable than the 1hers, and I don't like that. Make the 2hers spiffy also!!
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on December 04, 2011, 08:27:00 pm
Heh, wanna upload the text file until he fixes it? ;)

Sure, man, just paste it into your item_kinds1.txt file in the cRPG module folder:

Code: [Select]
itemsfile version 3
4519
 itm_no_item INVALID_ITEM INVALID_ITEM 1  invalid_item 0  12582914 9223388529554358287 3 0 1.500000 100 0 0 0 0 16384 103 0 90 0 522 528
 0
0
 itm_sword_of_laziness Sword_of_Laziness Sword_of_Laziness 1  sword_i_2-3m 0  1078263812 4222131026005760 6821 0 1.500000 100 0 0 0 11 18432 95 0 150 0 284 530
 0
0
 itm_items_end Items_End Items_End 1  shield_round_a 0  0 0 1 0 0.000000 100 0 0 0 0 0 0 0 0 0 0 0
 0
0
[code]
Title: Re: New Heirloom Models (and web GUI)
Post by: Moncho on December 04, 2011, 08:29:16 pm
Sure, man, just paste it into your item_kinds1.txt file in the cRPG module folder:

Code: [Select]
itemsfile version 3
4519
 itm_no_item INVALID_ITEM INVALID_ITEM 1  invalid_item 0  12582914 9223388529554358287 3 0 1.500000 100 0 0 0 0 16384 103 0 90 0 522 528
 0
0
 itm_sword_of_laziness Sword_of_Laziness Sword_of_Laziness 1  sword_i_2-3m 0  1078263812 4222131026005760 6821 0 1.500000 100 0 0 0 11 18432 95 0 150 0 284 530
 0
0
 itm_items_end Items_End Items_End 1  shield_round_a 0  0 0 1 0 0.000000 100 0 0 0 0 0 0 0 0 0 0 0
 0
0
[code]

It Worked!
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: PanPan on December 04, 2011, 08:35:17 pm
It Worked!
(click to show/hide)
I pressed em all...
Title: Re: New Heirloom Models (and web GUI)
Post by: JackieChan on December 04, 2011, 08:46:57 pm
Final boss is online, make those 1h work for this damn new version of Crpg naowwww! :P
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on December 04, 2011, 08:56:02 pm
Final boss is online, make those 1h work for this damn new version of Crpg naowwww! :P

The problem right now is that after every patch, item_kinds1.txt changes slightly and I have to go back in and manually change 650 item names for it all to work correctly again... I'd rather be spending that time modelling and texturing :)

I've asked chadz to make an additional script that includes both 1h and 2h heirloom models so we'll see if we can't figure out something soon!
Title: Re: New Heirloom Models (and web GUI)
Post by: Nessaj on December 04, 2011, 11:50:44 pm
German Greatsword

visitors can't see pics , please register or login


visitors can't see pics , please register or login
Title: Re: New Heirloom Models (and web GUI)
Post by: Vibe on December 05, 2011, 07:55:20 am
Love my MW German :3
Title: Re: New Heirloom Models (and web GUI)
Post by: Tonyukuk on December 05, 2011, 01:03:35 pm
need upgrade bows and arrows :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Razzer on December 05, 2011, 02:37:50 pm
need upgrade bows and arrows :)
Sod off,nubcher.
Title: Re: New Heirloom Models (and web GUI)
Post by: Largg on December 06, 2011, 09:06:01 am
Great job on this mod, tremendous amount of work. Even without the heirloomed items this mod is great, so many ugly original textures are replaced with better ones.

Some bugs I've noticed is normal nodachi's scabbard is somehow messed. Also one of the few item textures I don't like is mw sword of war's textures:

visitors can't see pics , please register or login


It almost looks like the hilt is carved from bone, I don't know if the textures are too low or something. Same sort of hilt on the flamb looks fine though:
visitors can't see pics , please register or login


Anyway, keep up the great work. I hope you have enough strength to finish it all.

Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on December 06, 2011, 01:29:55 pm
visitors can't see pics , please register or login


ZIS LOOKS NICE, A SWORD READY FOR JIHAD, ALLAHUAKBAR!
Title: Re: New Heirloom Models (and web GUI)
Post by: Kenji on December 07, 2011, 10:41:46 am
I believe this mod alone is enough to motivate me to spend another 3 generations for a masterwork longsword.

Can you create models for loomed horses, too? Especially armored horses? I want gold and silver trims on my saddle, iron spikes, and a chain coat under the plate on my champion plated charger :idea:!
Title: Re: New Heirloom Models (and web GUI)
Post by: Nessaj on December 07, 2011, 04:29:36 pm
I hope that all the Armors won't also get the 'lordly gold treatment' though, or everyone will end up running around as shiny knights no matter what armor.

Having used the 2h models for a little while now it can really feel off sometimes with all the shininess - if there's a great multitude of players with masterwork weapons.
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on December 07, 2011, 06:00:57 pm
Can you create models for loomed horses, too? Especially armored horses? I want gold and silver trims on my saddle, iron spikes, and a chain coat under the plate on my champion plated charger :idea:!

YEAH, PIMP MY HORSE

INCOMING SHIT MEME

visitors can't see pics , please register or login
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on December 07, 2011, 08:23:11 pm
I hope that all the Armors won't also get the 'lordly gold treatment' though, or everyone will end up running around as shiny knights no matter what armor.

Having used the 2h models for a little while now it can really feel off sometimes with all the shininess - if there's a great multitude of players with masterwork weapons.

I wouldn't worry about the gold treatment on armor. For body armor I'm thinking more along the lines of 'added' stuff like pouches/furs/necklace and more of a polish/engravings approach with plate.

I'm still not really sure about head armor though... Those will be tricky to heirloomize

bows are coming along
visitors can't see pics , please register or login
Title: Re: New Heirloom Models (and web GUI)
Post by: Kajia on December 07, 2011, 10:30:12 pm
(click to show/hide)

ahaha!
actually I don't like this bullshit with whining and punishing whiners, but hey ... 8-)

@Final_Boss
nice bows, nice loom-pimping in general, but could it please be less golden? I mean, you're doing it well, but maybe some less shiny textures will do the trick. I don't want my masterworks (if I ever get some) to be like shiny goldbars - elite weapons don't need that I think. some gravings in the right corners and this special steel could be enough. also don't make it too polished, to me it doesn't seem right, don't you think?
but I don't want to get on your nerves, I could possibly edit them myself, I just thought I have to say it, mate. you dropped a comment on the loading screenies too, so ...  :D

Cheers!
you do great work here!
Kajia
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on December 08, 2011, 02:18:47 am
Think you could make this compatible (if it's not already) with that range overhaul mod? Maybe not the new longbow, but the item_kinds1.txt is sort of putting me off.
Title: Re: New Heirloom Models (and web GUI)
Post by: HIdeAndSeek on December 08, 2011, 02:34:16 am
My jaw dropped.. awesome work.
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on December 09, 2011, 12:21:49 am
Oh god, someone has a masterwork Dadao. How I have longed to own one..Tavuk_Bey, what will it take for you to part with it?
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on December 10, 2011, 12:34:08 am
Oh god, someone has a masterwork Dadao. How I have longed to own one..Tavuk_Bey, what will it take for you to part with it?

I KILLED A NOOB AND LOOTED THAT  :D TOO BAD THAT I CAN'T KEEP IT FOREVER  :cry:
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on December 12, 2011, 12:17:27 pm
OH NOOO ANOTHER PATCH, I HOPE MY LOOMED JIHAD SWORDS ARE STILL STAYING THERE
Title: Re: New Heirloom Models (and web GUI)
Post by: Moncho on December 12, 2011, 02:22:04 pm
Loomed 2hers are invisible now!!
Any ideas?
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on December 12, 2011, 02:24:28 pm
Loomed 2hers are invisible now!!
Any ideas?

CONGRATULATIONS, YOU HAVE UNLOCKED INVIS SWORDS, USE THEM WISELY
Title: Re: New Heirloom Models (and web GUI)
Post by: Moncho on December 12, 2011, 11:57:16 pm
Loomed 2hers are invisible now!!
Any ideas?

Hello?
Fixed. The updater changed the module.ini file but not took into account that my items_kinds_1.txt was modified
Title: Re: New Heirloom Models (and web GUI)
Post by: hippy_with_a_scimi on December 13, 2011, 12:17:02 am
cmp need to make this work with the launcher so that poor Final_boss work redone after each patch

 Tho i believe some have fps drops with this ?    im not with this 2010 laptop , i guess people need to break their piggy bank ! :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Naelia on December 15, 2011, 11:15:08 am
up
Title: Re: New Heirloom Models (and web GUI)
Post by: //saxon on December 15, 2011, 11:41:43 pm
Have you done the bec de corbin if so send me a PM of picture or somthing ?please  :P
Title: Re: New Heirloom Models (and web GUI)
Post by: VaradinOld on December 16, 2011, 12:04:33 am
Hey guys i wanted to ask a question ? does this mods actually works atm for patch 253 ? cuse i really like the look of it...and i see on first page that it say that downlaod link is fucked up , so ???

thanks in advance :)
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on December 16, 2011, 05:10:47 am
When your done with bows, could you do xbow&bolts next cuz theres only like 28 models.
Title: Re: New Heirloom Models (and web GUI)
Post by: Ze_Comp on December 16, 2011, 06:37:47 am
Anyone have any images of what the Highland Claymore looks like?
Title: Re: New Heirloom Models (and web GUI)
Post by: VaradinOld on December 16, 2011, 10:38:13 am
guuuzs does this mod wworks  atm ???
Title: Re: New Heirloom Models (and web GUI)
Post by: BlameMeForTheNoise on December 16, 2011, 11:45:06 am
I would like to know that too!
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on December 16, 2011, 07:43:03 pm
Nope! Still waiting on a proper patch. Expect an heirloom bows pack soon though
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on December 16, 2011, 08:19:36 pm
Nope! Still waiting on a proper patch. Expect an heirloom bows pack soon though
how soon, cuz i've been off of warband for a while but i'll be back for sure to see this patch!
Title: Re: New Heirloom Models (and web GUI)
Post by: Tomas_of_Miles on December 16, 2011, 09:17:38 pm
If this mod became THE cRPG texture pack, it might seriously dent Flavour of the Month trends.

*edit*

JUST LOOK AT THE FUCKING TORCH. WHO WOULDN'T WANT THAT?!?!?!
Title: Re: New Heirloom Models (and web GUI)
Post by: hippy_with_a_scimi on December 17, 2011, 12:29:07 am
Nope! Still waiting on a proper patch. Expect an heirloom bows pack soon though

this guy is litteraly a baws!
Title: Re: New Heirloom Models (and web GUI)
Post by: Konrax on December 18, 2011, 09:27:26 pm
It honestly SHOULD be included with CRPG and updated automatically.

All you do is add an ingame option to turn on/off heirloom textures and BAM.

Even the people who QQ and say my weapons look too fancy can at least turn it off easily and just play normal bland crpg.
Title: Re: New Heirloom Models (and web GUI)
Post by: ShinySpoons on December 19, 2011, 07:53:15 am
Man, this makes me wish I loomed my torch way back when looming was easy.
Title: Re: New Heirloom Models (and web GUI)
Post by: VaradinOld on December 19, 2011, 11:36:43 am
indeed it should upload automatically when you download crpg ...
Title: Re: New Heirloom Models (and web GUI)
Post by: ulfardarri on December 19, 2011, 10:16:47 pm
This is not working for me all shields are invisible :cry:
Title: Re: New Heirloom Models (and web GUI)
Post by: Berserkadin on December 21, 2011, 06:32:11 am
Please DONT add into the patches, not a big fan of all these fancy decorations.
Title: Re: New Heirloom Models (and web GUI)
Post by: Tot. on December 21, 2011, 11:58:09 pm
Any possible ETA when it will work again? This mod is just awesome.

(click to show/hide)

<3
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on December 22, 2011, 12:14:51 am
Once theses bows are done I'm going pm spam chadz
Title: Re: New Heirloom Models (and web GUI)
Post by: Vakamono on December 22, 2011, 01:07:26 am
Great!! This mod its getting even more awesome!
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on December 22, 2011, 08:37:26 am
Once theses bows are done I'm going pm spam chadz
sneakpeak of some bows maybe? :) if you want gazda to give you a bj for the sneakpeak, he'll do it for sure :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Pandor_Archer on December 22, 2011, 07:09:16 pm
show me Rus bow mw plz) coz of our work depends i will reroll into xbow or not ! :wink:
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on December 22, 2011, 07:16:35 pm
show me Rus bow mw plz) coz of our work depends i will reroll into xbow or not ! :wink:
but then you'll still don't know how the xbow will look like :wink:. but he's right we want a sneakpeak! :D
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on December 22, 2011, 07:20:08 pm
Masterwork Rus bow:

(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: PanPan on December 22, 2011, 08:59:01 pm
Masterwork Rus bow:

(click to show/hide)
IT'S A TROOOOLLLLL
Title: Re: New Heirloom Models (and web GUI)
Post by: Christo on December 22, 2011, 11:13:15 pm
I thought that's the Arbalest.

 :lol:
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on December 23, 2011, 07:18:59 am
I thought that's the Arbalest.

 :lol:
no the arbalest is this one: http://www.google.nl/imgres?q=artillery+archer&um=1&hl=nl&safe=off&biw=1440&bih=775&tbm=isch&tbnid=WTafOnZV9a5E9M:&imgrefurl=http://www.armybase.us/2010/03/swedish-and-norwegian-armies-to-buy-archer-155mm-self-propelled-artillery-gun-systems/&docid=8_kmXthgi2GHpM&imgurl=http://www.armybase.us/wp-content/uploads/2010/03/FH77-BW-L52-Archer-155mm-self-propelled-artillery-cannon.jpg&w=800&h=530&ei=Dx30TqG_BYas-gb2hOijAQ&zoom=1&iact=hc&vpx=183&vpy=301&dur=1906&hovh=183&hovw=276&tx=189&ty=76&sig=106123586889322170166&page=1&tbnh=132&tbnw=202&start=0&ndsp=25&ved=1t:429,r:6,s:0
you nasty little longrangers!
Title: Re: New Heirloom Models (and web GUI)
Post by: Jackelsano on December 23, 2011, 07:25:27 am
I reckon you should get paid for this.

Fucking brilliant.

I was going to say something about a model viewer to get a better look but that item window is more than enough, and I'm just asking for too much. Still though, legendary effort.
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on December 23, 2011, 02:00:29 pm
There is a model viewer called openbrf.
Title: Re: New Heirloom Models (and web GUI)
Post by: Black Wind on December 29, 2011, 10:24:56 am
Best c-rpg addon I've seen so far!

The one-handers and two-handers look amazing, can't wait for polearms!

Keep up the good work, and I really hope the developers implement all your work into their future updates.

Keep up the heroic effort!
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on December 29, 2011, 10:53:56 am
could someone place pics of the flamberge heirloomed?


thx
Title: Re: New Heirloom Models (and web GUI)
Post by: Overdriven on December 29, 2011, 12:10:54 pm
Can't wait for the bows, arrows and horses to be done...but the ones already done look amazing  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: isatis on December 29, 2011, 06:24:49 pm
could someone place pics of the flamberge heirloomed?


thx

sorry no MW flammy (in 200k exp!)

but  balanced is badass silvered

(sorry I got to put graphic low because of bad performance on net)

(click to show/hide)


also, does it work now?
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on December 30, 2011, 10:16:34 am
sorry no MW flammy (in 200k exp!)

but  balanced is badass silvered

(sorry I got to put graphic low because of bad performance on net)

(click to show/hide)


also, does it work now?
awsome!
thx
Title: Re: New Heirloom Models (and web GUI)
Post by: pOLLACABALLO on December 30, 2011, 08:17:32 pm
WAWAWIWA IS IT VERY NICE~~

Amreally diggin the looms textures, not really sure with the website idea, allthough something like new options and weather bg are superb. I guess that a redesign maintaining the structure would be nice. (handshake)
Title: Re: New Heirloom Models (and web GUI)
Post by: Black Wind on January 01, 2012, 03:13:56 pm
Is this still broken? I really want to see it implemented!
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on January 01, 2012, 07:09:46 pm
It's not broken, the models and textures are there, you just have to link them up in item_kinds1.txt.
Title: Re: New Heirloom Models (and web GUI)
Post by: Black Wind on January 02, 2012, 03:21:26 am
It's not broken, the models and textures are there, you just have to link them up in item_kinds1.txt.

Then how can I fix "SCRIPT WARNING ON OPCODE 522"
Title: Re: New Heirloom Models (and web GUI)
Post by: _Sebastian_ on January 02, 2012, 10:46:11 am
Then how can I fix "SCRIPT WARNING ON OPCODE 522"
You have to change all names of the standard models with the new ones...
You could be happy if you finish it in a day. :P
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on January 02, 2012, 04:41:04 pm
You have to change all names of the standard models with the new ones...
You could be happy if you finish it in a day. :P

You don't have to change all, just those that you use or want to see ingame. What you do is omit step 3 in the instructions in the OP, then edit the original item_kinds1.txt of cRPG manually, and insert the "loomed" meshnames for the weapons you want to see loomed. Compare with the item_kinds1.txt that comes in the loompack to see what I mean.
Title: Re: New Heirloom Models (and web GUI)
Post by: obitus on January 03, 2012, 10:09:14 am
just chipping in to say that this is extreme win, and should eventually be packaged with the mod.

i wonder how much more textures must be loaded...seems like with 4x the textures there will be a longer loading time, but it's worth it.
Title: Re: New Heirloom Models (and web GUI)
Post by: Christo on January 03, 2012, 02:02:14 pm
Nah.

I'm sure there are many who'd prefer this to be only a side-mod.

Why? Simple. I don't want to see everything in golden/over the top decorated.
Title: Re: New Heirloom Models (and web GUI)
Post by: Moncho on January 03, 2012, 02:31:52 pm
Then with he updater there could be a tickable option that makes your pc download and link with or without the fancy things. (same has been suggested for the bannerpack)
Title: Re: New Heirloom Models (and web GUI)
Post by: drey2k on January 04, 2012, 01:22:03 am
Can someone tell me how I can use this Web GUI? Or is it not available yet?

Thx
Title: Re: New Heirloom Models (and web GUI)
Post by: ToxicKilla on January 04, 2012, 04:59:22 pm
Nah.

I'm sure there are many who'd prefer this to be only a side-mod.

Why? Simple. I don't want to see everything in golden/over the top decorated.
It's hardly over the top, I think it looks nice while not being in your face.
Title: Re: New Heirloom Models (and web GUI)
Post by: Largg on January 04, 2012, 06:39:33 pm
This mod is definitely worth even without the heirloomed models. Many of the original fugly textures are replaced. I barely want to use SoW now, the original textures are just terrible compared to ones in this pack.
Title: Re: New Heirloom Models (and web GUI)
Post by: Zandieer on January 04, 2012, 07:12:52 pm
Can someone post a screenshot of a Sword of War? :D I'd use the brf thingie but I'm ingame :lol:
Title: Re: New Heirloom Models (and web GUI)
Post by: Konrax on January 04, 2012, 07:48:15 pm
Nah.

I'm sure there are many who'd prefer this to be only a side-mod.

Why? Simple. I don't want to see everything in golden/over the top decorated.

Its hard to even tell sometimes if an item is even heirloomed until you REALLY look at it.

Others are a bit more obvious.
Title: Re: New Heirloom Models (and web GUI)
Post by: Native_ATS on January 05, 2012, 11:42:15 am
no ETA?
Title: Re: New Heirloom Models (and web GUI)
Post by: Christo on January 05, 2012, 11:57:09 am
Its hard to even tell sometimes if an item is even heirloomed until you REALLY look at it.

Others are a bit more obvious.
It's hardly over the top, I think it looks nice while not being in your face.

Just check the armor picture..

If it stays like that, my opinion remains.  :)
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on January 06, 2012, 11:46:56 am
Nah.

I'm sure there are many who'd prefer this to be only a side-mod.

Why? Simple. I don't want to see everything in golden/over the top decorated.

Oh, so it´s about what SOME people want in cRPG now?

I think I missed that.

I want my old Glove armor back then.
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on January 06, 2012, 05:16:17 pm
Just check the armor picture..

If it stays like that, my opinion remains.  :)

Shut up, the armor picture is god damn sexy. I want to run around as plated pimp knight le magnifique.

It would also be easy to "remove" the pimped stuff, by simply doing a search and replace in item_kinds1.txt and replace all _h2, _h3 and _h4 with _h1. That takes 15 seconds at most.

But I agree that it would be ideal if the dev team released two versions.
Title: Re: New Heirloom Models (and web GUI)
Post by: Christo on January 06, 2012, 05:25:22 pm
Don't tell me to shut up. Thanks.

I have my opinion, you have yours.

Yet I don't tell you to shut up because they aren't exactly the same.
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on January 06, 2012, 08:14:56 pm
Oh come on, I was not serious. If you had read further, you'd have noticed that I actually support two versions.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 08, 2012, 03:49:59 am
any updates?
Title: Re: New Heirloom Models (and web GUI)
Post by: Gomer on January 09, 2012, 08:37:01 am
Can't wait to see how sexy my MW Arbalest looks :P
Title: Re: New Heirloom Models (and web GUI)
Post by: Bruels on January 11, 2012, 05:32:14 am
I just went through all 40 pages...it was amazing.
This is wonderful and I hope to see it all implemented into the game one day.
Keep up the good work!
Title: Re: New Heirloom Models (and web GUI)
Post by: Gomer on January 11, 2012, 05:45:21 am
I say we all give Boss 1000coins in thanks! Who's down?
Title: Re: New Heirloom Models (and web GUI)
Post by: Black Wind on January 11, 2012, 10:49:31 am
Anyone else find that the masterwork nodachi looks like shit? The sheath looks smeary to me
Title: Re: New Heirloom Models (and web GUI)
Post by: Konrax on January 11, 2012, 05:19:12 pm
I will pay the Boss for his great work =D

Serious chadz fix this shiz! I don't even like CRPG anymore just the shinyyiess
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on January 11, 2012, 05:41:25 pm
any updates?

Quick update: Holiday destroyed me. Back on track. Expect bows & arrows soon.. possibly next week. Sorry fellahs

Anyone else find that the masterwork nodachi looks like shit? The sheath looks smeary to me

[conspiracy] ninja stuff is getting removed and I was told to make shitty textures so people are relieved when they "disappear"... [/conspiracy]

Also, does anyone even play this mod anymore? Didn't half the player-base get banned for cheating or something?

jk, back to work.
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on January 11, 2012, 07:20:36 pm
Quick update: Holiday destroyed me. Back on track. Expect bows & arrows soon.. possibly next week. Sorry fellahs

[conspiracy] ninja stuff is getting removed and I was told to make shitty textures so people are relieved when they "disappear"... [/conspiracy]

Also, does anyone even play this mod anymore? Didn't half the player-base get banned for cheating or something?

jk, back to work.
no, only everyone who ever used autoblock got benned, but i don't know if it's permanent or temporarely.
hope you'll get to the horses soon.
btw, i have an idea for the horses, for when you get there, if they're loomed, they should get saddelbags imo. i don't know if you are going to redo the moddels though. if so, you could make armor pieces and/or tabards. i don't think gold will look good on horses so id don't really have an idea about how they're going to look. but i guess that's up to you anyway.
please tell me what you think.
thx

i hope we'll all be able to enjoy all of these awsome models very soon!

and if there is a conspiracy against the ninja stuff, then i doupt it is organised by the devs, and the one who told you that you should do that isn't very smart... so it has to be a non-dev underground or Paul :lol:
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on January 12, 2012, 12:20:39 am
Loomed horses will get an additional set of legs per loom level.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 13, 2012, 06:27:22 am
Hello!
I see you have problem with compatibility after crpg updates. And I see it's because  item_kinds1.txt changes after it. I made programm (on C#) for my crpg submod http://forum.c-rpg.net/index.php/topic,23362.0.html (http://forum.c-rpg.net/index.php/topic,23362.0.html) which can parse item_kinds1.txt and replace items and models automatically. After every crpg update i just run it and my submod works again. I can make programm which will correctly install your mod. It will parse item_kinds1.txt, module.ini and copy resource and textures. It will have progress bar and screenshots. For update your mod you will need just edit two xml files.
Like this:

1st xml with models:
<model id="new_masterwork_sword"/>
<model id="new_another"/>
....
<model id="new_another100500"/>

2nd xml with replaces:
<replace_item from="Masterwork Sword" to="new_masterwork_sword" />
<replace_item from="Old Another Item" to="new_another" />
...
<replace_item from="Old Another Item100500" to="new_another100500" />

I can make first version of this installer in this weekends. After i make it, you can update your mod without me, just edit xml and replace your resourses. Then zip it and publish.
 
I hope you interesting in my offer, because i want to play with models that you made, but i cant, because "Current cRPG updates break the mod" )

Sorry for my english, i am russian speaking man )
Title: Re: New Heirloom Models (and web GUI)
Post by: Gomer on January 13, 2012, 06:30:53 am
Hello!
I see you have problem with compatibility after crpg updates. And I see it's because  item_kinds1.txt changes after it. I made programm (on C#) for my crpg submod http://forum.c-rpg.net/index.php/topic,23362.0.html (http://forum.c-rpg.net/index.php/topic,23362.0.html) which can parse item_kinds1.txt and replace items and models automatically. After every crpg update i just run it and my submod works again. I can make programm which will correctly install your mod. It will parse item_kinds1.txt, module.ini and copy resource and textures. It will have progress bar and screenshots. For update your mod you will need just edit two xml files.
Like this:

1st xml with models:
<model id="new_masterwork_sword"/>
<model id="new_another"/>
....
<model id="new_another100500"/>

2nd xml with replaces:
<replace_item from="Masterwork Sword" to="new_masterwork_sword" />
<replace_item from="Old Another Item" to="new_another" />
...
<replace_item from="Old Another Item100500" to="new_another100500" />

I can make first version of this installer in this weekends. After i make it, you can update your mod without me, just edit xml and replace your resourses. Then zip it and publish.
 
I hope you interesting in my offer, because i want to play with models that you made, but i cant, because "Current cRPG updates break the mod" )

Sorry for my english, i am russian speaking man )
You deserve a sugar cube..... NVM you'r Russian someone get him some Vodka
Title: Re: New Heirloom Models (and web GUI)
Post by: Gomer on January 13, 2012, 08:23:29 am
Horse Dick looms added to list?
http://forum.c-rpg.net/index.php/topic,19611.new.html#new
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on January 14, 2012, 04:47:33 am
Hello!
I see you have problem with compatibility after crpg updates. And I see it's because  item_kinds1.txt changes after it. I made programm (on C#) for my crpg submod http://forum.c-rpg.net/index.php/topic,23362.0.html (http://forum.c-rpg.net/index.php/topic,23362.0.html) which can parse item_kinds1.txt and replace items and models automatically. After every crpg update i just run it and my submod works again. I can make programm which will correctly install your mod. It will parse item_kinds1.txt, module.ini and copy resource and textures. It will have progress bar and screenshots. For update ....

Very cool Warham! would it be possible to re-assign scabbard models as well?

Kafein had come up with a similar script using Python but it doesn't include scabbard updates :(
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 14, 2012, 08:10:33 am
You are mean that: itm_dagger Dagger Dagger 2 dagger_b 0 dagger_b_scabbard 3458764513820540928 12664834 9223372072044986383 260 0 0.200000 100 0 0 0 0 22528 114 0 36 0 280 22 0 0? If so i can do it.
Ok. I begin to work, and i hope that i will make first version with simple interface tomorrow. But i need from you xml file with your models. This is the syntax:
If item has only one model, like this: itm_imodbits_masterwork_bec_de_corbin_a_alt Masterwork_Bec_de_Corbin Masterwork_Bec_de_Corbin 1 bec_de_corbin_a 0 then
<replace_model item_name="Masterwork_Bec_de_Corbin" model_id="masterwork_bec_de_corbin_a"/>
if item has 2 models, like this: Masterwork_Simple_Nordic_Sword Masterwork_Simple_Nordic_Sword 2 sword_viking_c 0 sword_viking_c_scabbard then
<replace_model item_name="Masterwork_Simple_Nordic_Sword" model_id="masterwork_sword_viking_c " model_id2="masterwork_sword_viking_c_scabbard"/>

Blue is item name, how it names on http://c-rpg.net.
Brown is your new models id.
You deserve a sugar cube..... NVM you'r Russian someone get him some Vodka
Yea, I love vodka! Give me 2 liters, one for me, another one for my bear. After we drink it, we will make fire on the Red Square and will dance around it for the honour of our tsar Putin ))
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 15, 2012, 12:39:32 pm
I worked about 10 hours this weekends and I did it! I made universal programme for install submods on crpg. There are 3 submods in the archieve: Heirloom Models and 2 my submods. For Heirloom Models i made xml file by myself. It's about 3 hours of boring copy paste work, and i really deserve  some vodka )

Please report me about bugs and mistakes in my lousy english )

DOWNLOAD:
http://speedy.sh/4rKVh/CRPGSubModsInstaller.rar (http://speedy.sh/4rKVh/CRPGSubModsInstaller.rar)


P.S. Final_Boss, please make heirloom horses!

Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on January 15, 2012, 03:39:14 pm
I worked about 10 hours this weekends and I did it! I made universal programme for install submods on crpg. There are 3 submods in the archieve: Heirloom Models and 2 my submods. For Heirloom Models i made xml file by myself. It's about 3 hours of boring copy paste work, and i really deserve  some vodka )

Please report me about bugs and mistakes in my lousy english )

DOWNLOAD:
http://speedy.sh/4rKVh/CRPGSubModsInstaller.rar (http://speedy.sh/4rKVh/CRPGSubModsInstaller.rar)


P.S. Final_Boss, please make heirloom horses!

Nice, thanks a lot!
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on January 15, 2012, 04:49:52 pm
I worked about 10 hours this weekends and I did it! I made universal programme for install submods on crpg. There are 3 submods in the archieve: Heirloom Models and 2 my submods. For Heirloom Models i made xml file by myself. It's about 3 hours of boring copy paste work, and i really deserve  some vodka )

Please report me about bugs and mistakes in my lousy english )

DOWNLOAD:
http://speedy.sh/4rKVh/CRPGSubModsInstaller.rar (http://speedy.sh/4rKVh/CRPGSubModsInstaller.rar)


P.S. Final_Boss, please make heirloom horses!
what are your submods exactly?

great work btw!
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 15, 2012, 05:37:25 pm
Quote
what are your submods exactly?
http://forum.c-rpg.net/index.php/topic,23362.0.html

My submods only for example and test, how the programm work with several submods.

Prejudice, that submods needs to test, there are some bugs for sure. If you want to uninstall them just run Crpglauncher check repair option and click Play.
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on January 15, 2012, 05:59:02 pm
http://forum.c-rpg.net/index.php/topic,23362.0.html

My submods only for example and test, how the programm work with several submods.

Prejudice, that submods needs to test, there are some bugs for sure. If you want to uninstall them just run Crpglauncher check repair option and click Play.
but you have 2 of your own sub-mods in the download right? but what do those 2 submods change?
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 15, 2012, 06:00:59 pm
Go
but you have 2 of your own sub-mods in the download right? but what do those 2 submods change?
Follow the link http://forum.c-rpg.net/index.php/topic,23362.0.html
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on January 15, 2012, 06:04:51 pm
GoFollow the link http://forum.c-rpg.net/index.php/topic,23362.0.html
coudl you make a download that has the texture packs from final boss but without that mod?

thx
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 15, 2012, 06:13:15 pm
I worked about 10 hours this weekends and I did it! I made universal programme for install submods on crpg. There are 3 submods in the archieve: Heirloom Models and 2 my submods. For Heirloom Models i made xml file by myself. It's about 3 hours of boring copy paste work, and i really deserve  some vodka )

Please report me about bugs and mistakes in my lousy english )

DOWNLOAD:
http://speedy.sh/4rKVh/CRPGSubModsInstaller.rar (http://speedy.sh/4rKVh/CRPGSubModsInstaller.rar)


P.S. Final_Boss, please make heirloom horses!
Does it just have Final_Boss's Heirloom models, or does it have both the Hundred Years War and the Heirloom models?

Nvm there is an option in the application to choose which sub-mods you would like to implement to your cRPG folder, nice and easy thanks for this Warham :)

Edit: It seems you only have the two-hand heirloom models in this, is there anyway you can put in what Final_Boss has done into one for now?
Title: Re: New Heirloom Models (and web GUI)
Post by: Largg on January 15, 2012, 06:17:55 pm
I would also like to have only the heirloom package. As good as the installer and mods might be, no offence, I'm not comfortable running executables from unknown source. I have quite many mods in c-rpg already and wouldn't like to start repairing the folder in case something is wrong. Could you add a link to heirloom pack without installer? Fixed items.txt will do also.
Title: Re: New Heirloom Models (and web GUI)
Post by: JackieChan on January 15, 2012, 06:22:39 pm
its only 2h heilooms on that submods installation right?
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 16, 2012, 02:27:10 am
Warham are you going to add the one-hand models with the two hands later?
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on January 16, 2012, 04:30:26 am
I worked about 10 hours this weekends and I did it! I made universal programme for install submods on crpg. There are 3 submods in the archieve: Heirloom Models and 2 my submods. For Heirloom Models i made xml file by myself. It's about 3 hours of boring copy paste work, and i really deserve  some vodka )

Please report me about bugs and mistakes in my lousy english )

DOWNLOAD:
http://speedy.sh/4rKVh/CRPGSubModsInstaller.rar (http://speedy.sh/4rKVh/CRPGSubModsInstaller.rar)


P.S. Final_Boss, please make heirloom horses!

Good work Warham, I'll get a patched version up soon.

In the meantime, here's another pack to try out!

Latest Download:
visitors can't see pics , please register or login
 (http://joeflashedme.com/crpg/finalboss_bowsarrows.zip)
download (http://joeflashedme.com/crpg/finalboss_bowsarrows.zip) (bows & arrows only)

Kafein (http://forum.c-rpg.net/index.php?action=profile;u=128) and Warham (http://forum.c-rpg.net/index.php/topic,4585.msg347852.html#msg347852) have stepped in and created a script that updates item_kinds1.txt correctly! I'll post an updated version soon.

How to install
-STEP 1- put each file in the resource folder in your "modules/crpg/resource" folder
-STEP 2- put the textures in "crpg/textures"
-STEP 3- MAKE A BACKUP COPY of "crpg/item_kinds1.txt" and paste the new one from the .zip (in case something breaks)
-STEP 4- edit "crpg/module.ini" and add the follwing lines below the line "load_mod_resource = kazakh_armor"
"load_mod_resource = finalboss_bows"
"load_mod_resource = finalboss_arrows"

let me know the good and bad!
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 16, 2012, 05:06:39 am
Can you do xbows next, it has the least models.
Title: Re: New Heirloom Models (and web GUI)
Post by: Black Wind on January 16, 2012, 05:12:01 am
Hey Boss, can you put all the files into one big pack? Like 1h+2h+bows? or...
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on January 16, 2012, 05:30:39 am
Hey Boss, can you put all the files into one big pack? Like 1h+2h+bows? or...

That's the plan... We need to make a script that automagically updates "item_kinds1.txt" every time it gets patched.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 16, 2012, 07:20:22 am
EDIT: I installed the mod and right away noticed that picking up non loomed highland claymore gives you claymore on the back with nodachi in hands.
It is bug, and i fix it. Thanks for reporting.
It seems you only have the two-hand heirloom models in this, is there anyway you can put in what Final_Boss has done into one for now?
One hand heirloom in this too, but not all.
I would also like to have only the heirloom package. As good as the installer and mods might be, no offence, I'm not comfortable running executables from unknown source. I have quite many mods in c-rpg already and wouldn't like to start repairing the folder in case something is wrong. Could you add a link to heirloom pack without installer? Fixed items.txt will do also.
It is possible if anyone run programme on his computer and then publish item_kinds1.txt. You also can just buckup item_kinds1.txt, and then replace it if you want to uninstall heirloom models.

Here is rar with only heirloom models and with highland claymore fix.
http://speedy.sh/2E5FT/CRPGSubModsInstaller.rar (http://speedy.sh/2E5FT/CRPGSubModsInstaller.rar)

And now we wait for Final_Boss's patched version with all of 1h+2h+bows+arrows.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 16, 2012, 07:34:26 am
Why does it only have a few 1hand models, when all the 1hand models are done?
Title: Re: New Heirloom Models (and web GUI)
Post by: PanPan on January 16, 2012, 08:53:08 pm
Sry Boss,
I really hyped on the bows & arrows loom texture pack but now :/
A red MW Long Bow?
That's too much fantasy for me :/
Title: Re: New Heirloom Models (and web GUI)
Post by: _Sebastian_ on January 16, 2012, 09:22:07 pm
Sry Boss,
I really hyped on the bows & arrows loom texture pack but now :/
A red MW Long Bow?
That's too much fantasy for me :/

Well.
Maybe these bows and arrows are made for carnival?  :P

But nice work Boss...

By the way;
You forgot to add some arrows as flying_missiles in the item_kind.txt.
There are no flying arrows when you use some quivers.
Please check this.
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on January 17, 2012, 05:20:12 am
You forgot to add some arrows as flying_missiles in the item_kind.txt.
There are no flying arrows when you use some quivers.
Please check this.

Not sure what you're talking about?
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 17, 2012, 05:23:57 am
When do you think there will be a script that has all the 1h+2h+archery models?

Also, how are do you use openBRF to look at the heirloom models?
Nvm, had to go to my Resources folder
Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on January 17, 2012, 01:53:42 pm
So.. I can install this new arrows pack, copy his file item_kind1.txt and then, after that, run the Warham script to install the 1h and 2h textures into the new item_kind1.txt with no problem?
By the way I just did it, I will test it now, be back soon.  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 17, 2012, 11:52:26 pm
(click to show/hide)
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Kenji on January 18, 2012, 12:21:36 am
Oh, why must the horses be so far down the to-do list? The insufferable pain of having to wait before being able to show off my Champion Plated Charger!
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 18, 2012, 12:23:36 am
Oh, why must the horses be so far down the to-do list? The insufferable pain of having to wait before being able to show off my Champion Plated Charger!
It's gunna look like a monster truck
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on January 18, 2012, 08:32:17 am
It's gunna look like a monster truck

lol it will have red painted armor with yellow lightnings on it.

Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 19, 2012, 04:00:15 pm
Final_Boss: I saw your bows and arrows pack made it into latest crpg patch. Can we expect same with all other packs you made?
It's seems that all packs will use in crpg by default. But why for the simple and for the masterwork bows and arrows used the same h1 models?

Here is my work, for the most wonderful part of players - cavalry )
(click to show/hide)


Download (http://speedy.sh/QTU9x/Heirloom-Horses-by-Warham.rar)

I take this models from several mods. I cant modelling by my self ) There are only 3 sorts of horses: Rouncey, Courser and Destrier. And not all of stages. If you will see suitable model of horse in any mod, give me look, i will include it in my collection and share it.
Title: Re: New Heirloom Models (and web GUI)
Post by: obitus on January 19, 2012, 04:08:18 pm
 :shock: nice!  i'm afraid they're all too similar to the warhorse now, though, so expect to hear bitching since people must learn to distinguish them
Title: Re: New Heirloom Models (and web GUI)
Post by: LordSnow on January 19, 2012, 08:13:36 pm
It's seems that all packs will use in crpg by default. But why for the simple and for the masterwork bows and arrows used the same h1 models?

Here is my work, for the most wonderful part of players - cavalry )
(click to show/hide)


Download (http://speedy.sh/QTU9x/Heirloom-Horses-by-Warham.rar)

I take this models from several mods. I cant modelling by my self ) There are only 3 sorts of horses: Rouncey, Courser and Destrier. And not all of stages. If you will see suitable model of horse in any mod, give me look, i will include it in my collection and share it.

what is this helmet? wich one did you replace and how????
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 20, 2012, 07:19:40 am
what is this helmet? wich one did you replace and how????
It is bascinet with open visor, i take it from prophesy of pendor. I replace about 200 items in my crpg ) How? It's easy with programm that i made, see above.
Title: Re: New Heirloom Models (and web GUI)
Post by: Bobthehero on January 20, 2012, 07:28:55 am
I had a few custom models of my own myself, its easy to do you once you learn to ctrl+f that mess that is the item kinds file and copy paste the right thign at the right place.
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on January 20, 2012, 11:10:05 am
Can't wait for the polearms to be ready! Been waiting for you to get to them. :D

Awesome work on everything else too btw.
Title: Re: New Heirloom Models (and web GUI)
Post by: Jacko on January 20, 2012, 04:23:12 pm
Quivers and bows look great, nice job! Now, if you could skip all those other silly weapons and move straight to crossbows and bolts..
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 20, 2012, 05:44:11 pm
I had a few custom models of my own myself, its easy to do you once you learn to ctrl+f that mess that is the item kinds file and copy paste the right thign at the right place.
It's easy if you have only few models to replace. But if there are hundreds of them ctrl+c ctrl+f ctrl+v is hours of boring work. And don't forget, that you must repeat it after every crpg update.
Title: Re: New Heirloom Models (and web GUI)
Post by: Bobthehero on January 20, 2012, 09:07:07 pm
Never said it wasnt long, it is as you said, ctrl+c and ctrl+v, can be fucking long considering you need to replace the heirloomed version as well.
Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on January 21, 2012, 02:34:49 am
It's seems that all packs will use in crpg by default. But why for the simple and for the masterwork bows and arrows used the same h1 models?

Here is my work, for the most wonderful part of players - cavalry )
(click to show/hide)


Download (http://speedy.sh/QTU9x/Heirloom-Horses-by-Warham.rar)

I take this models from several mods. I cant modelling by my self ) There are only 3 sorts of horses: Rouncey, Courser and Destrier. And not all of stages. If you will see suitable model of horse in any mod, give me look, i will include it in my collection and share it.
I loved the horses! I can shoot beautiful animals now!
Warham your are the fucking man, thanks to you I can use the 1h and 2h heirlooms after any cRPG update with your configurator, can you please make these for the bows textures from the last pack too?
You know, I think the cRPG incorporated some new bows and arrows textures in the last patch, but not the heirloomed ones.
Title: Re: New Heirloom Models (and web GUI)
Post by: Zandieer on January 21, 2012, 05:38:44 am
Final Boss, I see you're 15% on the poles now  :D Great! Can't wait to see them  :mrgreen:



Speaking of which, any teasers for us lowly peasants?
Title: Re: New Heirloom Models (and web GUI)
Post by: Blackbow on January 21, 2012, 11:15:12 pm
amazing job bro

clap clap clap clap
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on January 22, 2012, 11:30:57 am
amazing job bro

clap clap clap clap
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 22, 2012, 12:46:21 pm
I loved the horses! I can shoot beautiful animals now!
Warham your are the fucking man, thanks to you I can use the 1h and 2h heirlooms after any cRPG update with your configurator, can you please make these for the bows textures from the last pack too?
You know, I think the cRPG incorporated some new bows and arrows textures in the last patch, but not the heirloomed ones.
Here is 1h+2h+bows+arrows in one installer.

Download (http://speedy.sh/eMjzs/Heirloom-Models-by-Final-Boss.rar)

I update heirloom horses, add some new models. I create new topic for it. http://forum.c-rpg.net/index.php/topic,24684.0.html (http://forum.c-rpg.net/index.php/topic,24684.0.html)
Title: Re: New Heirloom Models (and web GUI)
Post by: Elio on January 22, 2012, 04:45:54 pm
Really great work, this is the first time I'm jealous of the archers, especially for the Nomad Bow gen3, it's so beautiful :shock:

(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on January 22, 2012, 11:17:26 pm
Here is 1h+2h+bows+arrows in one installer.

Download (http://speedy.sh/eMjzs/Heirloom-Models-by-Final-Boss.rar)

I update heirloom horses, add some new models. I create new topic for it. http://forum.c-rpg.net/index.php/topic,24684.0.html (http://forum.c-rpg.net/index.php/topic,24684.0.html)

Warham, this is fantastic! Very easy to install and works incredibly well! Excellent job!

There a few one handed models that don't have scabbards in the original item_kinds but I have made scabbards for (grosse messer/langes messer and a few others), but it's really not that important. This script is just great.

I have updated the 1st page of the thread so everyone can enjoy this! Thanks again warham and I'll pm you once polearms are complete ;) I can update the xml file as well if you'd like?

Latest Download:
visitors can't see pics , please register or login
 (http://speedy.sh/eMjzs/Heirloom-Models-by-Final-Boss.rar)
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 23, 2012, 06:19:58 am
Quote
There a few one handed models that don't have scabbards in the original item_kinds but I have made scabbards for (grosse messer/langes messer and a few others), but it's really not that important.
I think, its not so easy to make in installer, but possible. Need experiments.
Quote
Thanks again warham and I'll pm you once polearms are complete ;)
ok )
Quote
I can update the xml file as well if you'd like?
Certainly you can.

Thanks for my avatar on your poster, looks fine )
Title: Re: New Heirloom Models (and web GUI)
Post by: Blackbow on January 23, 2012, 10:23:25 am
how to say bro i'm rly admirative of all your job ...
but i saw the mw horn bow bag and ...
dude cmon, do you think all archer are just weeds smoker listening hippie music ? =p
how a pimp can go out with this hippie style :'(

so i just want to ask if u could maybe remove the flower... u will be my hero =)

edit : other sugestion the stem of flying arrow look very very small
it's pretty hard to be acurate in some case like during night or fog

thx again for the mod and
clap clap clap clap clap clap
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on January 23, 2012, 04:46:24 pm
1. Heirloom Models by Final_Boss.rar contains unnecessary folder Mods. Only CRPGSubMods.rar file is required.

2. Final Boss, will your 1h and 2h models be included in regular cRPG update like bows and arrows pack did?

3. Final Boss, your sig link code in 1st post is wrong. I think this is the correct one:

Code: [Select]
[URL=http://forum.c-rpg.net/index.php/topic,4585.0.html][img]http://joeflashedme.com/crpg/sig.png[/img][/URL]

Cheers for that!

Any models that you guys are not that happy with let me know and eventually I'll comb through this thread again and update accordingly.

Most of my time will be spent finishing this pack a)to make sure computers/warband code can handle all of it and b) Once it's all done, I'll have the time to go through everything and make adjustments more quickly :wink:

Title: Re: New Heirloom Models (and web GUI)
Post by: Blackbow on January 23, 2012, 06:58:30 pm
cool bro u are the boss =)

btw i workded in a printing house and have some skill on photoshop and illustrator (xpress,indesign...)
i'm not fan of bows color so i'm making some change for my self i hope  u will not be angy =)
http://cloud.steampowered.com/ugc/649876689817389541/31E2DB7FD4F217240F03A7F28FFBD1EE5CDC10BB/
if in any way i can help you it will be an honor =)
Title: Re: New Heirloom Models (and web GUI)
Post by: Shadowren on January 23, 2012, 07:28:13 pm
- 1h weapons (632 Models) Annihilated!
- 2h weapons (240 Models) Destroyed!
- Bows & Arrows (88+ Models) Obliterated!
- Polearms (188 Models) 47% done
- Throwing (188 Models)
- Crossbows & Bolts (20+ Models)
- Shields (204 Models)
- Horses (60 Models)
- Hand Armor (52 Models)
- Leg Armor (132 Models)
- Head Armor (584 Models)
- Body Armor (568 Models)

I cant wait for the Polearms (Elegant Poleaxe)  :mrgreen:

Keep up the good work Final Boss!!!
Title: Re: New Heirloom Models (and web GUI)
Post by: Blackbow on January 23, 2012, 10:56:28 pm
i deal the product boss !!!

some conversation with friends on steam :

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Christo on January 23, 2012, 10:59:55 pm
I cant wait for the Polearms (Elegant Poleaxe)  :mrgreen:

Keep up the good work Final Boss!!!
Title: Re: New Heirloom Models (and web GUI)
Post by: Phew on January 24, 2012, 12:17:56 am
Awesome work! I'm excited for the armor!

MINOR nitpick; my Mighty 1h Battle Axe looks way cooler than the old texture, but the orange stripes make it look like a candy cane or something. The textures are perfect, but what do you think about changing the orange to black?
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on January 24, 2012, 12:53:48 am
man, you are the real boss  8-)

is it possible for you to post few teaser pictures of polearms?
Title: Re: New Heirloom Models (and web GUI)
Post by: ArchonAlarion on January 24, 2012, 06:06:56 am
 can't get this to work :(

I tried running the sub-mod installer, but it gets an error saying that part of a path cannot be found:

'c:\users\myusername\appdata\local\temp\jzip\jzip118\jzip23ca\mods'

Is there something I have to do before I run the sub-mod installer?

Thanks.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 24, 2012, 07:56:02 am
can't get this to work :(

I tried running the sub-mod installer, but it gets an error saying that part of a path cannot be found:

'c:\users\myusername\appdata\local\temp\jzip\jzip118\jzip23ca\mods'

Is there something I have to do before I run the sub-mod installer?

Thanks.
I think you didn't extract archieve before you run CRPGSubModsInstaller.exe
Title: Re: New Heirloom Models (and web GUI)
Post by: Inferio on January 24, 2012, 12:03:28 pm
How many textures polearms ready?
Title: Re: New Heirloom Models (and web GUI)
Post by: ArchonAlarion on January 25, 2012, 12:17:29 am
Okay, I got the installer working and have the pack. I'm noticing that the 1h weapons (+0 ones, don't remember about the loomed ones) seem overly monochromatic or silvery. Is this how the pack is supposed to be or are textures not loading or what?

I have a +0 flanged mace. it's silvery now and that's cool, but the swords have blades the same color as the guard, and it looks cheap or installed improperly.

The 2h and bows look great of course.
Title: Re: New Heirloom Models (and web GUI)
Post by: Micah on January 25, 2012, 10:34:15 am
woohoo thats one sexy piece of work you did there guy(s)
really much appreciated
(hope there will be no probs with performance or compatibility)

anyways : tyvm , keep up the good work ^_^

Title: Re: New Heirloom Models (and web GUI)
Post by: MeevarTheMighty on January 25, 2012, 11:06:50 am
Downloaded the 1h and 2h packs and there are some pretty nice retextures.

I'd be upset if these were all absorbed by c-rpg proper though, because personally, the texture sharing is far too extreme and less personally, there are quite a lot of historical inaccuracies.

This submod is great and there's clearly a huge amount of work involved, but there is also an enormous amount of work in producing the OSP items that c-rpg makes use of. All are meticulously researched and most have unique, hand drawn textures. This work has been spread over many people and no one could expect a single person to produce three times the textures at the same standard, but the fact remains that there is a standard.

I hope the retextures will be judged on an individual basis, with the same standard as any item proposed for c-rpg, if not a higher standard, since players have already invested in the affected equipment and the retextures are technically replacing current textures.

Having said that, I'll be using a couple of the item retextures and I really look forward to the armour packs.  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 25, 2012, 01:03:40 pm
Downloaded the 1h and 2h packs and there are some pretty nice retextures.

I'd be upset if these were all absorbed by c-rpg proper though, because personally, the texture sharing is far too extreme and less personally, there are quite a lot of historical inaccuracies.

This submod is great and there's clearly a huge amount of work involved, but there is also an enormous amount of work in producing the OSP items that c-rpg makes use of. All are meticulously researched and most have unique, hand drawn textures. This work has been spread over many people and no one could expect a single person to produce three times the textures at the same standard, but the fact remains that there is a standard.

I hope the retextures will be judged on an individual basis, with the same standard as any item proposed for c-rpg, if not a higher standard, since players have already invested in the affected equipment and the retextures are technically replacing current textures.

Having said that, I'll be using a couple of the item retextures and I really look forward to the armour packs.  :D
What's the point of making them look historically accurate if the gameplay isn't even remotely close to how it is in real life.
Title: Re: New Heirloom Models (and web GUI)
Post by: Meow on January 25, 2012, 01:20:25 pm
Huge difference between having game mechanics that are made for balancing rather than realism and items that do not fit the overall looks.

I like the stuff but i personally never would use items that got gold on them, might just end up changing those textures for myself so they are less flashy.

So far i did not hear plans of forcing people to use this whole pack.
Nothing speaks against adding the as an option in the launcher though as soon as we find a good solution for that.
The bows made it in because they are kinda accurate i think.

Still looking forward to the rest of it, excited about the polearms, if they rock it might be the first pack i install although i am kinda happy with my own german poleaxe reskin :mrgreen:

Title: Re: New Heirloom Models (and web GUI)
Post by: Siiem on January 25, 2012, 01:44:58 pm
Gold plated snowflakes with a big ass diamond in the middle xD "disarm yourself with style"
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on January 25, 2012, 02:05:03 pm
Gold plated snowflakes with a big ass diamond in the middle xD "disarm yourself with style"

Yeah and the Vaegir war mask gets grillz :D

The Chain on the Byrnja becomes golden, really big and Says "PIMP" in Diamond letters.

The horses get golden Hooves and Hydraulics.
Title: Re: New Heirloom Models (and web GUI)
Post by: The_Bloody_Nine on January 25, 2012, 02:25:35 pm
Huge difference between having game mechanics that are made for balancing rather than realism and items that do not fit the overall looks.

I like the stuff but i personally never would use items that got gold on them, might just end up changing those textures for myself so they are less flashy.

So far i did not hear plans of forcing people to use this whole pack.
Nothing speaks against adding the as an option in the launcher though as soon as we find a good solution for that.
The bows made it in because they are kinda accurate i think.

Still looking forward to the rest of it, excited about the polearms, if they rock it might be the first pack i install although i am kinda happy with my own german poleaxe reskin :mrgreen:
hope this will be the case, but I think exactly this about the bows - they do not fit. The problem is of course that you cannot make options for every different style of textures.

However I am kind of disappointed with this and the bows, I allways thought crpg devs had their own sense for aesthetics. Probably they thought in this matter it couldn't harm to exceptionally listen to the community. :D

Again, Final Boss, I respect all the work you put into this and with hundreds of fans it will hopefully no problem to know there is somebody disliking your stuff.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 25, 2012, 07:43:26 pm
68% on Polearms!
Title: Re: New Heirloom Models (and web GUI)
Post by: Jeric on January 26, 2012, 05:02:58 am
visitors can't see pics , please register or login


I'm hard.
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on January 26, 2012, 08:37:54 am
^ I don't understand the complaints over the bows. I guess some people just hate change.

On a more positive note, I'm giddy about having the polearms ready.  :D 86%!!!
Title: Re: New Heirloom Models (and web GUI)
Post by: //saxon on January 26, 2012, 12:15:49 pm
dude on that heirloom mod thing i put it on and my nordic fighter helmit turned into a kettle helmit but with the same stats as the fighter helmit so it changes the models and shit how to fix this?
Title: Re: New Heirloom Models (and web GUI)
Post by: Snoozer on January 26, 2012, 01:33:48 pm
hey if you got a chance can i see a mw glaive? i gots one i call her graive
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on January 26, 2012, 01:52:05 pm
Hooorraaayy!!! Installer is awesome, thanks a lot for doing it.  :mrgreen:

Is there any chance of getting a current item_kinds to get the scabbard working on my sexy Langes Messer (while evil experiments are done on trying to get it to work with the installer  :twisted:)? I don't know if it already exists somewhere just doesn't work with the installer, or if it's a whole new thing you'd have to do, in which case nevermind obviously, heh.
Title: Re: New Heirloom Models (and web GUI)
Post by: Raki on January 26, 2012, 02:58:10 pm
Thanks for your hard work! ^_^

Edit again: Ah, it was the "Black Death" mod, removed that one and the models are looking great!



Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on January 26, 2012, 04:11:35 pm
Like or not the bows textures have nothing to do with archery class, that's totally bullshit.
Please if you are no archer limit your comments to your class and yourself.

I personally like the bows, the horn and mainly the nomad are amazing, I need a mw nomad!
The Rus and the Long could be better, but is not bad, not AT ALL!

And the arrows and quivers... OH THE ARROWS! I love them.
I love to know wich arrows is that just by looking at it on the floor.

Final_Boss know I'm a fan!
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 26, 2012, 06:44:08 pm
Heirloom Modeling Schedule:
- 1h weapons (632 Models) Annihilated!
- 2h weapons (240 Models) Destroyed!
- Bows & Arrows (88+ Models) Obliterated!
- Polearms (188 Models) 86% done
- Throwing (188 Models)
- Crossbows & Bolts (20+ Models)
- Shields (204 Models)
- Horses (60 Models)
- Hand Armor (52 Models)
- Leg Armor (132 Models)
- Head Armor (584 Models)
- Body Armor (568 Models)
Title: Re: New Heirloom Models (and web GUI)
Post by: Tennenoth on January 27, 2012, 01:47:41 am
Looking great, less gold is a large plus! :P
Title: Re: New Heirloom Models (and web GUI)
Post by: Mordaunt on January 27, 2012, 03:24:22 am
Can't wait to see my MW throwing daggers in action!
Title: Re: New Heirloom Models (and web GUI)
Post by: HarunYahya on January 27, 2012, 04:48:01 am
torch
visitors can't see pics , please register or login

Damn you finalboss now i need to retire 3 times for that !!!!!!!!!111111111111111111111111111111  :mad:
Title: Re: New Heirloom Models (and web GUI)
Post by: BlameMeForTheNoise on January 27, 2012, 11:14:14 am
gimme poles!
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 27, 2012, 12:59:33 pm
Good news! Final_Boss done polearms models. I think, i will update installer tomorrow.
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on January 27, 2012, 01:48:15 pm
Good news! Final_Boss done polearms models. I think, i will update installer tomorrow.

w00! Thanks Warham!

So at 3am I decided to make a new graphic for the front page... Not sure why... it's now 6am and I have to be at work in an hour ffffuuuuuuuuuuuuuu
visitors can't see pics , please register or login


Hope it was worth it lol
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on January 27, 2012, 02:05:36 pm
lol nice, pimp my c-rpg
Title: Re: New Heirloom Models (and web GUI)
Post by: _Tak_ on January 27, 2012, 02:59:46 pm
w00! Thanks Warham!

So at 3am I decided to make a new graphic for the front page... Not sure why... it's now 6am and I have to be at work in an hour ffffuuuuuuuuuuuuuu
visitors can't see pics , please register or login


Hope it was worth it lol

I hope you will become one of the dev and all your stuff will be added  :lol:
Title: Re: New Heirloom Models (and web GUI)
Post by: marco1391 on January 27, 2012, 04:14:32 pm
Is there any possibility that they'll implement those models in the normal release?has a dev already answered?(It's since some time that I'm wondering and it's not really appealing to read 45 pages looking for an answer)
Title: Re: New Heirloom Models (and web GUI)
Post by: Christo on January 27, 2012, 04:18:01 pm
Can I get a sneak peek of the Elegant Poleaxe?

:D
Title: Re: New Heirloom Models (and web GUI)
Post by: Konrax on January 27, 2012, 05:35:31 pm
Final Boss awesome job!!!!!!!!!!!!!!!!!!!!!

Can you please move the body armours up in the list to be the first armour pieces you actually do?

Just because they will be the most noticeable!!!!!!

<3!!!!!!!!!!!!~~one11!!!!!!!!!11!
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 27, 2012, 06:09:00 pm

Heirloom Modeling Schedule:
- 1h weapons (632 Models) Annihilated!
- 2h weapons (240 Models) Destroyed!
- Bows & Arrows (88+ Models) Obliterated!
- Polearms (188 Models) Demolished! (sent to warham for implementation)
- Throwing (188 Models) 0% done
- Crossbows & Bolts (20+ Models)
- Shields (204 Models)
- Horses (60 Models)
- Hand Armor (52 Models)
- Leg Armor (132 Models)
- Head Armor (584 Models)
- Body Armor (568 Models)

W00T! Polearms finished just 188 100+ more models till xbows!!!!!!!!!!
Also you don't have to do 3 other models for the ladders, siege shield, construction material and constructions sites
So throwing is about 78 models, people don't really loom ladders ot construction things
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on January 27, 2012, 06:29:43 pm
nooo i wanna climb on +3 pimped golden ladders
Title: Re: New Heirloom Models (and web GUI)
Post by: Tomas_of_Miles on January 27, 2012, 06:41:51 pm
W00T! Polearms finished just 188 100+ more models till xbows!!!!!!!!!!
Also you don't have to do 3 other models for the ladders, siege shield, construction material and constructions sites
So throwing is about 78 models, people don't really loom ladders ot construction things
I would loom construction materials if it added to the construction value it added to sites.
Title: Re: New Heirloom Models (and web GUI)
Post by: Darkkarma on January 27, 2012, 07:22:21 pm
I love the entire format of the OP. Great work!
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 27, 2012, 07:27:26 pm
I have done installer with 1h+2h+bows+arrows+polearms. Report for bugs please.

Download (http://speedy.sh/gfxtM/Heirloom-models-by-FinalBoss.rar)
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 27, 2012, 07:53:27 pm
I have done installer with 1h+2h+bows+arrows+polearms. Report for bugs please.

Download (http://speedy.sh/hyYsm/Heirloom-models-by-FinalBoss.rar)
Your the man! Can't wait to download this when i get home, and tell everyone to download :)
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on January 27, 2012, 08:31:31 pm
Ashwood pike has the model of GLB.
Title: Re: New Heirloom Models (and web GUI)
Post by: ArchonAlarion on January 27, 2012, 08:48:01 pm
Hmm kinda want to wait to dl if the models are switched...
Title: Re: New Heirloom Models (and web GUI)
Post by: Shadowren on January 27, 2012, 09:46:01 pm
Thanks for finishing the Polearms  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: ulfardarri on January 27, 2012, 10:18:10 pm
why do i have 10 pigfaces and why is my milanese fat plate and my fat plate to a fat plate
Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on January 27, 2012, 10:31:36 pm
OH SHIT!
Downloading... installing.. playing!
Title: Re: New Heirloom Models (and web GUI)
Post by: Zlisch_The_Butcher on January 27, 2012, 10:42:59 pm
I would loom construction materials if it added to the construction value it added to sites.
That's actually a pretty good suggestion, but what about construction sites?
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on January 27, 2012, 10:50:05 pm
Is there any possibility that they'll implement those models in the normal release?has a dev already answered?(It's since some time that I'm wondering and it's not really appealing to read 45 pages looking for an answer)

I don't think there's been an official dev reply. Seeing as the bows have been implemented I wouldn't be too surprised to see the rest of them included at some point though.
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on January 27, 2012, 11:11:50 pm
Oh god Im cumming.Your textures look amazing.

And to all the people saying they dont want bling bling: Did you even install the pack once?

The Ornaments and gildings are barely visible ingame, you only really see them if you look especially for them.Its so awesomely made, very subtle.

Title: Re: New Heirloom Models (and web GUI)
Post by: BaleOhay on January 27, 2012, 11:33:36 pm
I used this when it first came out for 1 handers. Then a patch came out and it no longer functioned properly... Does it work ok in the current version of the game? If so i would enjoy installing it and using agian.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 27, 2012, 11:57:13 pm
I used this when it first came out for 1 handers. Then a patch came out and it no longer functioned properly... Does it work ok in the current version of the game? If so i would enjoy installing it and using agian.
The script makes it so that it is always compatible with the new updates, i think atleast.
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on January 28, 2012, 12:36:38 am
Here are some examples. It seems the gold haters got their way:

visitors can't see pics , please register or login


Personally, I think some gold ornaments on the more european-style weapons would have been fine.
Title: Re: New Heirloom Models (and web GUI)
Post by: Konrax on January 28, 2012, 12:39:32 am
Bec barely looks any different
Title: Re: New Heirloom Models (and web GUI)
Post by: Gravoth_iii on January 28, 2012, 12:46:30 am
Love the MW War Spear model, thanks for this awesome pack of awesome, its awesome.
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on January 28, 2012, 01:43:52 am
Mah pike looks so sexy now! :D Absolutely amazing job Final Boss!
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 28, 2012, 07:38:13 am
The script makes it so that it is always compatible with the new updates, i think atleast.
You are right.
why do i have 10 pigfaces and why is my milanese fat plate and my fat plate to a fat plate
I think you installed 1350 Black Death submod. Where did you download it? Show me the link please.
Ashwood pike has the model of GLB.
It's my bug, and there were some another. I fixed it.

Download (http://speedy.sh/gfxtM/Heirloom-models-by-FinalBoss.rar)
Title: Re: New Heirloom Models (and web GUI)
Post by: BlameMeForTheNoise on January 28, 2012, 11:00:06 am
I tip my hat to you good sirs.
Final_Boss and Warham you make this mod better with your contributions.

I hail to both of youse.
Title: Re: New Heirloom Models (and web GUI)
Post by: Meow on January 28, 2012, 02:06:47 pm
Some look awesome, some look bad imo.

As someone you primarily uses the Great Long Axe the change in shaft color and those predetermined breaking points on it, as well as the low quality blade texture kinda makes it something that keeps me from using this.

I like the changes on some other weapons where the blades look more detailed.

Still uninstalling again for now.

Actually i will switch to the german poleaxe again for now cause that one looks sweet, blade has also some weird look to it though :(

Also, just so this does not sound totally bad and all, kudos for those retextures!
The idea i had in mind about it and the one final boss is perusing is just way different.

I would have liked combat weapons that just look like they are of higher quality, better steel, reinforced parts (this actually is the case on some).

He is more going for the decorative - ritual weapon style which i can not really appreciate to look at in a game that is all about smashing other people's heads in with weapons that got damaged to a unusable state quite often back then.
Title: Re: New Heirloom Models (and web GUI)
Post by: CaveSquirrel on January 28, 2012, 02:39:22 pm
Thank you, they are looking great on my swords.  :mrgreen:

I found a texture you forgot.

The Masterwork Italian Falchion doesnt have the new texture in it's Scabbard. Not sure if its with every scabbard though.
Title: Re: New Heirloom Models (and web GUI)
Post by: //saxon on January 28, 2012, 03:09:43 pm
yes i dont know if ive done something wrong or its a bug but the english bill has no effect when loomed and the ashwood pike has the great long bardiche model
Title: Re: New Heirloom Models (and web GUI)
Post by: Penitent on January 28, 2012, 03:48:56 pm
Awesome mod!  They look beautiful!

However, you said to tell you if we find bugs. 
I think the Nodachi scabbard is a bit messed up. 
FYI!  Otherwise keep up the good work. :)

(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: JackieChan on January 28, 2012, 05:02:57 pm
Is it normal that some scabbard (eg MW Nordic Champion Sword) remain unchanged?

http://imgur.com/a/WKPKQ
Title: Re: New Heirloom Models (and web GUI)
Post by: Konrax on January 28, 2012, 05:47:24 pm
Some look awesome, some look bad imo.

As someone you primarily uses the Great Long Axe the change in shaft color and those predetermined breaking points on it, as well as the low quality blade texture kinda makes it something that keeps me from using this.

I like the changes on some other weapons where the blades look more detailed.

Still uninstalling again for now.

Actually i will switch to the german poleaxe again for now cause that one looks sweet, blade has also some weird look to it though :(

Also, just so this does not sound totally bad and all, kudos for those retextures!
The idea i had in mind about it and the one final boss is perusing is just way different.

I would have liked combat weapons that just look like they are of higher quality, better steel, reinforced parts (this actually is the case on some).

He is more going for the decorative - ritual weapon style which i can not really appreciate to look at in a game that is all about smashing other people's heads in with weapons that got damaged to a unusable state quite often back then.

What wrong with having nicer things to break?
Title: Re: New Heirloom Models (and web GUI)
Post by: JackieChan on January 28, 2012, 06:04:01 pm
what i mean is the Scabbard  (where the weapon is Sheathed) reamins the same texture as before,  i thought that part was also going to be changed.
Title: Re: New Heirloom Models (and web GUI)
Post by: The_Bloody_Nine on January 28, 2012, 06:19:19 pm
I would have liked combat weapons that just look like they are of higher quality, better steel, reinforced parts (this actually is the case on some).
That sounds great, what are you waiting for? :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Meow on January 28, 2012, 06:25:36 pm
That sounds great, what are you waiting for? :D
Equal texturing skills. :mrgreen:

I admire his work especially knowing the amount of work it is, just not the style i was hoping for.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 28, 2012, 06:56:45 pm
I think we need to offer and discuss what we want from FinalBoss's work before he did it. It's the good time to voicing ours offers about throwing weapons. When the time of horses will come up, i will post here my vision of how i want it to be, cause i am horseman and i have champion rouncey )
Title: Re: New Heirloom Models (and web GUI)
Post by: Meow on January 28, 2012, 07:21:30 pm
Chrome plating for my plated charger please. :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on January 28, 2012, 09:26:11 pm
Chrome plating for my plated charger please. :mrgreen:

would you like to have a couple of neon strips under your horse too?  8-)
Title: Re: New Heirloom Models (and web GUI)
Post by: Meow on January 28, 2012, 11:27:12 pm
That would be so awesome for the night battles! :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on January 29, 2012, 10:16:55 am
glow in the dark courser texture! then you'll only see a blur of light becasue it's so fast! :O
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on January 29, 2012, 04:45:30 pm
Meow, I think what you described would be really hard to do, since just reeinforcing things and stuff won´t do the trick.It will work for Body armors(Although you would need to think a lot not to make it look cheap), but what´s with Weapons?What good could it do to reinforce, for example, a longsoerd?WOuldnt it just get heavier and worse balanced?I think so.And how would weapons in the "used" and such look get better over gens?A really old weapon gets WORSE, not better.

Title: Re: New Heirloom Models (and web GUI)
Post by: Meow on January 29, 2012, 06:05:48 pm
Obviously you would not put two thick steel plates on a sword to make the weapon better.
You would get one of better quality.
You could change the color and detail of the metal, make the blade look sharper, make it look a bit polished but without adding all that fancy decorative stuff.
Why would i want my sword's handguard to be gold even if i try to imagine it's just gold coated it does not fit my view of a medieval battlefield.

For hafted weapons like axes/maces and polearms, reinforcing specific parts like the ones you would mostly try to block with or like he already did i.e to the German Poleaxe, reinforcing parts that would most likely have to withstand the most force on a successful hit would make sense and looks nice.

Just an example:
(click to show/hide)

Love the Long Maul, still like the German Poleaxe mostly, dislike the Great Long Axe in the middle because i see no point in carving and reducing the hilt diameter at multiple points (on both)
These things are made to endure really strong forces on impact and you would want them to be usable in combat as long as possible.

As i said before, don't get me wrong.
By now i am used to it and play with the pack and i will most likely just do slight adjustments to the textures for my personal taste.

For me it's just more into a WoW direction than the way this mod is aiming for which is why i was a bit disappointed.

Since no one is forced to use it there is no problem at all and and i will repeat i am looking forward to see the rest of it.

Keep up the good work.
Title: Re: New Heirloom Models (and web GUI)
Post by: Kajia on January 29, 2012, 07:08:01 pm
Obviously you would not put two thick steel plates on a sword to make the weapon better.
You would get one of better quality.
You could change the color and detail of the metal, make the blade look sharper, make it look a bit polished but without adding all that fancy decorative stuff.
Why would i want my sword's handguard to be gold even if i try to imagine it's just gold coated it does not fit my view of a medieval battlefield.

For hafted weapons like axes/maces and polearms, reinforcing specific parts like the ones you would mostly try to block with or like he already did i.e to the German Poleaxe, reinforcing parts that would most likely have to withstand the most force on a successful hit would make sense and looks nice.

Just an example:
(click to show/hide)

Love the Long Maul, still like the German Poleaxe mostly, dislike the Great Long Axe in the middle because i see no point in carving and reducing the hilt diameter at multiple points (on both)
These things are made to endure really strong forces on impact and you would want them to be usable in combat as long as possible.

As i said before, don't get me wrong.
By now i am used to it and play with the pack and i will most likely just do slight adjustments to the textures for my personal taste.

For me it's just more into a WoW direction than the way this mod is aiming for which is why i was a bit disappointed.

Since no one is forced to use it there is no problem at all and and i will repeat i am looking forward to see the rest of it.

Keep up the good work.

iAgree
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on January 29, 2012, 07:35:13 pm
For me it's just more into a WoW direction than the way this mod is aiming for which is why i was a bit disappointed.

Yep, definitely like WoW:

visitors can't see pics , please register or login


It's almost an exact copy.

But seriously, the GLA is one of the few polearms that actually look like a masterpiece on level 4. Most of the others are just...bland.
Title: Re: New Heirloom Models (and web GUI)
Post by: Son Of Odin on January 29, 2012, 10:11:17 pm
What about long war axe? Gimme sum pix plox :rolleyes:
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 30, 2012, 01:33:59 am
The nodachi scabbard is still broken
Title: Re: New Heirloom Models (and web GUI)
Post by: Chris_P_Bacon on January 30, 2012, 04:09:46 am
Isn't working for me, when I try to run CRPGSubModsInstaller.exe it says "A device attached to the system is not functioning."
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 30, 2012, 04:23:01 am
Isn't working for me, when I try to run CRPGSubModsInstaller.exe it says "A device attached to the system is not functioning."
If you run M&B by Steam, when it asks you to locate your cRPG folder, press browse and locate your crpg file in your steam folder.
Title: Re: New Heirloom Models (and web GUI)
Post by: Meow on January 30, 2012, 11:56:48 am
Yep, definitely like WoW:

It's almost an exact copy.

But seriously, the GLA is one of the few polearms that actually look like a masterpiece on level 4. Most of the others are just...bland.

Thanks for just ignoring the point - WoW direction (http://joeflashedme.com/crpg/heirs.png). Not saying the pic is not artistic and all, just shows the direction where it's going - shiny over fitting.
Also you do understand that this is a retexture submod, right?
Models were not changed, so if you are talking models here - take that pic you posted and apply the texture to any of the axes, in better quality obviously.
Guess how it will look.

If you find the GLA to look like a Masterpiece then i am happy for you and your liking for shiny decorative stuff, never said no one is supposed to use this, actually i remember saying that i do use this.
To each his own i guess.
Just trying to make my point that weapons used in battle are not supposed to look like something you put on your wall these days to look shiny.
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on January 30, 2012, 01:10:29 pm
Shiny does not contradict battle efficiency. Neither do carvings significantly change a weapon's behaviour.

Another reason why I prefer the gilded look is that you can spot those with MW weapons from afar. This is a new gameplay element that helps peasants to avoid the uberlords, and also helps in looking for weapons on the ground.
Title: Re: New Heirloom Models (and web GUI)
Post by: Meow on January 30, 2012, 02:39:59 pm
And how is that different from having them look from semi decent to super high quality material wise without making the use of gold and ornaments.

Anyhow, no point in arguing over taste i guess.
As long as these stay optional i'm good.
Title: Re: New Heirloom Models (and web GUI)
Post by: dodnet on January 30, 2012, 02:52:21 pm
Can anyone post some pics of Light Lance and Long Spear please?
Title: Re: New Heirloom Models (and web GUI)
Post by: Meow on January 30, 2012, 03:15:42 pm
(click to show/hide)
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: dodnet on January 30, 2012, 03:42:39 pm
Thanks, now I have to install it. Though the long spear is a bit too much filigree for my taste.
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on January 30, 2012, 07:02:22 pm
And how is that different from having them look from semi decent to super high quality material wise without making the use of gold and ornaments.

Anyhow, no point in arguing over taste i guess.
As long as these stay optional i'm good.

Well, you implied the German Poleaxe was to your taste. In my opinion, it hardly looks different than an unloomed one, and I'm not really able to distinguish them on the field.

Also, better materials don't make a lot of sense. Steel is steel. The different hues of gray are a bad indicator for weapon prowess.

But you are right, it's optional, so you are free to not use it, if you don't like it.
Title: Re: New Heirloom Models (and web GUI)
Post by: ThePoopy on January 30, 2012, 07:11:54 pm
Begin to install..
Begin to install Heirloom Models by Final_Boss
Copy submod files..
Error while install Heirloom Models by Final_Boss! Access to the path C:\Program Files (x86)\Games\Mount&Blade Warband\Modules\cRPG\Resource\finalboss_1h.brf denied.
Installation of Heirloom Models by Final_Boss complete with errors!
Installation complete with errors!

 :(
Title: Re: New Heirloom Models (and web GUI)
Post by: Inferio on January 30, 2012, 07:40:14 pm
I can help you with textures
I have some textures for cRPG armor models
For example
 :arrow:Heavy Kuyak (http://s018.radikal.ru/i508/1201/77/b2d08737a11d.jpg)
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on January 30, 2012, 08:02:19 pm
Begin to install..
Begin to install Heirloom Models by Final_Boss
Copy submod files..
Error while install Heirloom Models by Final_Boss! Access to the path C:\Program Files (x86)\Games\Mount&Blade Warband\Modules\cRPG\Resource\finalboss_1h.brf denied.
Installation of Heirloom Models by Final_Boss complete with errors!
Installation complete with errors!

 :(

Run the installer as an administrator (right click, "run as administrator", click yes on the box that pops up). It has to access your program files, which are by default protected from non-admin users (or programs being run without admin privileges)
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on January 31, 2012, 12:36:11 pm
Many of scabbard models were not replaced. It's my bug. Thanks for reporting!

Download Fixed Version (http://speedy.sh/nqZw3/Heirloom-models-by-FinalBoss.zip)

- Throwing (188 Models) 5% done

 :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Sagar on January 31, 2012, 12:43:03 pm
The Final Boss's heirlooms Pack will be added to cRPG mod?
Title: Re: New Heirloom Models (and web GUI)
Post by: LordSnow on January 31, 2012, 12:51:12 pm
I hope not.
Title: Re: New Heirloom Models (and web GUI)
Post by: Meow on January 31, 2012, 02:21:39 pm
The Final Boss's heirlooms Pack will be added to cRPG mod?

From what i got so far, no.
A lot of people can not handle the extra textures without load textures on demand enabled.

Stuff that fits the overall setting might get added like the bow models.
We hope we can add an option to the launcher at some point so you can just check a box and it will automatically install the pack for you.
Same would be great for the banner packs and stuff.
Title: Re: New Heirloom Models (and web GUI)
Post by: _Tak_ on January 31, 2012, 02:49:54 pm
From what i got so far, no.
A lot of people can not handle the extra textures without load textures on demand enabled.

Stuff that fits the overall setting might get added like the bow models.
We hope we can add an option to the launcher at some point so you can just check a box and it will automatically install the pack for you.
Same would be great for the banner packs and stuff.

Wow that's some sad shit as these models are truely amazing. But i guess now CRPG are getting more laggy , while crashing happens more often then before so i think thats the reason Meow?  with the models from this pack it will encourage players to loom their items more as it will have a new better looking texture which is great.  this is still the best sub-mod for crpg so far :P  #

Also Meow you said "A lot of people can not handle the extra textures without load textures on demand enabled" by Meow. Is this means if i tick this box in my warband option when i open crpg i will have less lag and less chance to crash?


good job anyway, Shik has mention this on the credits: "final_boss: heirloom meshes/textures, new bow textures, new arrow/quiver meshes & textures." Well done
Title: Re: New Heirloom Models (and web GUI)
Post by: Moncho on January 31, 2012, 05:14:29 pm
With this enabled, I see a lot of the unloomed polearms bright orange, is this intended, or am i missing some textures?
Title: Re: New Heirloom Models (and web GUI)
Post by: AreTreble on January 31, 2012, 06:10:50 pm
With this enabled, I see a lot of the unloomed polearms bright orange, is this intended, or am i missing some textures?

I think that's working as intended, I wouldn't say mine are bright orange but they are definitely a light peach color. It makes the wood look less dense and less durable (you know, like Ikea furniture). My +3 bec is a nice dark wood color.
Title: Re: New Heirloom Models (and web GUI)
Post by: Chris_P_Bacon on January 31, 2012, 09:06:36 pm
If you run M&B by Steam, when it asks you to locate your cRPG folder, press browse and locate your crpg file in your steam folder.
It doesn't ask me to locate the folder. That's the issue.
Title: Re: New Heirloom Models (and web GUI)
Post by: Snoozer on January 31, 2012, 10:04:02 pm
oh btw when you guys get to making armors can you PLEASE prioritize the studded leather coat there is a broken polygon on the back of the neck

its starting to drive me mad Q_Q
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on February 01, 2012, 03:05:43 am
Warham, thanks a lot for keeping this updated and fixing stuff as you go, the installer is much appreciated.

And FinalBoss of course for making them, I just love playing with this on. I find myself running around trying to get a better look at everyone's weapons just cause of how great everything looks now. Love seeing the new polearms and bows and everything, especially when you spot a top of the line one.  :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on February 01, 2012, 05:37:00 am
Isn't working for me, when I try to run CRPGSubModsInstaller.exe it says "A device attached to the system is not functioning."
I need screenshot with the error to help you.
Title: Re: New Heirloom Models (and web GUI)
Post by: Meow on February 01, 2012, 01:00:30 pm
Also make sure you get the latest version Warham posted:

Download Fixed Version (http://speedy.sh/nqZw3/Heirloom-models-by-FinalBoss.zip)

Figured you got an old one since the installer is not called CRPGSubModsInstaller.exe but Installer.exe now.
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on February 01, 2012, 08:38:13 pm
Can somebody post a pic of the +3 Shortened Voulge pleeeeeeeeeeease?:)
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on February 01, 2012, 11:42:38 pm
Can somebody post a pic of the +3 Shortened Voulge pleeeeeeeeeeease?:)
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: ArchonAlarion on February 01, 2012, 11:55:17 pm
I would like the yellow color in the polearm hafts to be toned down a bit. Just less yellow saturation and slightly darkened.

The polearms do look like ikea furniture now lol jk jk.
Title: Re: New Heirloom Models (and web GUI)
Post by: Largg on February 02, 2012, 11:51:24 am
I would like the yellow color in the polearm hafts to be toned down a bit. Just less yellow saturation and slightly darkened.

The polearms do look like ikea furniture now lol jk jk.

True, they really jump out from the other models. Got no problem with the color, just tone it down for better match.

Some textures seem pretty messy in the polearm update. There has to be something wrong with the swiss halberd for example, the original textures look a lot more detailed. GLA axehead also looks quite messy, just compare it to the texture details in shaft and you'll see there's a huge difference. It's like the texture on metal is stretched too much.
Title: Re: New Heirloom Models (and web GUI)
Post by: Meow on February 02, 2012, 01:53:44 pm
I have to apologize for the "predetermined breakingpoints" part on the hilts, first time i looked at the texture outside of the game and they sure look like they are meant to be turned outwards, i think the bumpmap is making it look wrong or my eyes are screwed up :mrgreen:

Anyhow, i made a submod for this submod.
Please be aware that this was about 15 minutes of work in contrast to hours and hours of work final boss put into this!
All credit goes to him and i will also remove the link if he asks me to.

For now this basically lowers the overall amount of yellow in the textures as in most gold is now silver and most bright wood is now slightly less bright.
There might be stuff that looks weird as i did not test this ingame yet.
Just put these into your cRPG/Textures folder and overwrite.
Sadly i do not know how he managed to get the spec maps half the size as i failed at it so these textures are about 1/3 larger in file size, sowwy :(

To get the original ones back just reinstall it or back up the 6 textures included in this file.

http://www.mediafire.com/?1i61zvou5ryn5na

Have fun, hope some people like it.

Camparison screen, new one left (also shamelessly ripping of LastKaze's screen on the right):
(click to show/hide)
No, it's not bigger now :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: Polobow on February 02, 2012, 07:08:03 pm
Can anyone post the comparison of the torch here, please?
Title: Re: New Heirloom Models (and web GUI)
Post by: Meow on February 02, 2012, 07:12:36 pm
Can anyone post the comparison of the torch here, please?
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Polobow on February 02, 2012, 07:17:46 pm
(click to show/hide)

Is there a increased size of sfx?
Title: Re: New Heirloom Models (and web GUI)
Post by: Meow on February 02, 2012, 07:24:52 pm
doubt it.
That would require different changes.
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on February 02, 2012, 07:26:22 pm
No it totally changes, the mw torch emits tachyons instead of photons.
Title: Re: New Heirloom Models (and web GUI)
Post by: Moncho on February 02, 2012, 07:37:11 pm
I like your colours for the unloomed polearms, meow, but i prefer the golden on the hilts of the swords, for the simple reason that they are more visible on the battlefield. After all, this mod is to allow people to distinguish between loomed and unloomed items, and I think the gold does much better that work than the silver (I picked up a MW nordic war sword and on the floor it looked just a bit shinier than the unloomed one on my hand, and i did only realize the change on the scabbard, which was still with golden details.
Nice idea though, I might modify myself for personal use a couple of textures that i see too shiny as well.

That said, congratulations to final boss for making most weapons so much nicer, it is a huge amount of work and the final result is great.
Title: Re: New Heirloom Models (and web GUI)
Post by: Meow on February 02, 2012, 07:40:10 pm
yeah, if you just replace the texture with polearm in it's name that should make everything else look as before :D
I can also do a version that only changes the wood color.
Title: Re: New Heirloom Models (and web GUI)
Post by: Moncho on February 02, 2012, 08:22:39 pm
Thanks for the offer, but i think i will try to do it myself, what program so you use to make the modifications? Maybe PS or gimp? I use XNview to view them, but i dont think it can modify
Title: Re: New Heirloom Models (and web GUI)
Post by: Meow on February 02, 2012, 08:54:23 pm
gimp :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: HarunYahya on February 03, 2012, 07:09:09 am
One important note to Finalboss:
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Tennenoth on February 03, 2012, 11:06:31 am
One important note to Finalboss:
(click to show/hide)

Still waiting for the head armour so I can show off my straw hat, yes, I heirloomed it in a pre-empt to the release! I agree that the mod makes useless things worth looming just because they look good.  :lol:
Title: Re: New Heirloom Models (and web GUI)
Post by: v/onMega on February 03, 2012, 01:06:25 pm
This mod will bring us a two maybe three class community.....where the biggest grinders get their reward for fancy looks....great.

Boy, i ll get angry when my shiny stuff gets dirty with the blood of the dying....xD
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on February 03, 2012, 03:54:59 pm
This mod will bring us a two maybe three class community.....where the biggest grinders get their reward for fancy looks....great.

Boy, i ll get angry when my shiny stuff gets dirty with the blood of the dying....xD
Fucking peasants! Wont even keep their filthy blood off my armour!
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on February 03, 2012, 04:18:42 pm
Btw. I installed this again (and it worked this time! yay!) but I got a bug report.

My +2 One Handed War Axe looks exactly the same as a normal One Handed War Axe. Here's some screens.
http://steamcommunity.com/profiles/76561197998733551/screenshot/649878595649772506?tab=public
(click to show/hide)

http://steamcommunity.com/profiles/76561197998733551/screenshot/649878595649740151/?tab=public
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: ArchonAlarion on February 03, 2012, 07:48:18 pm
The +0 and some +1 polearms have bright yellow shafts.
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on February 03, 2012, 09:08:08 pm
Like I said before, its to simulate fresh wood. Later it is supposed to darken from handling.

Some people have the mentality that everything historical was unsaturated and lifeless. :P
Title: Re: New Heirloom Models (and web GUI)
Post by: Gurnisson on February 03, 2012, 11:34:21 pm
My polearms looks amazing. Thanks. :o
Title: Re: New Heirloom Models (and web GUI)
Post by: Largg on February 04, 2012, 12:40:54 am
I like the idea and like the color on the +0 polearms but they really jump out from the other model textures too much. Same way the kazakh outfit and the priest robes do, especially at night times. Most do not notice but it really disturbs me. Meow's pack was a definite improvement on pole shaft colors. I still do think gilded parts suit two and one-handers , they weren't actually that hard to see in courtly places.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on February 04, 2012, 09:24:20 am
Btw. I installed this again (and it worked this time! yay!) but I got a bug report.

My +2 One Handed War Axe looks exactly the same as a normal One Handed War Axe. Here's some screens.
http://steamcommunity.com/profiles/76561197998733551/screenshot/649878595649772506?tab=public
(click to show/hide)

http://steamcommunity.com/profiles/76561197998733551/screenshot/649878595649740151/?tab=public
(click to show/hide)

It's my bug. Thanks for reporting!

Download Fixed Version (http://speedy.sh/HmaZd/Heirloom-models-by-Final-Boss.zip)
Title: Re: New Heirloom Models (and web GUI)
Post by: Vrael on February 04, 2012, 04:13:40 pm
Awesome mod! =) Just something I found, if you have a Nodachi in your hands, the scabbard looks like a white empty space. I don't know if this has been reported earlier, haven't read the whole thread..

Do you want a screenshot?
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on February 04, 2012, 04:38:29 pm
Awesome mod! =) Just something I found, if you have a Nodachi in your hands, the scabbard looks like a white empty space. I don't know if this has been reported earlier, haven't read the whole thread..

Do you want a screenshot?
Yes, screenshot and item_kinds1.txt if it possible.
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on February 04, 2012, 04:39:32 pm
I like the idea and like the color on the +0 polearms but they really jump out from the other model textures too much. Same way the kazakh outfit and the priest robes do, especially at night times. Most do not notice but it really disturbs me. Meow's pack was a definite improvement on pole shaft colors. I still do think gilded parts suit two and one-handers , they weren't actually that hard to see in courtly places.

remove all polearms to solve the problem. nowadays fuckin backpedalling agiwhore polemy old friends are everywhere..
Title: Re: New Heirloom Models (and web GUI)
Post by: Pandor_Archer on February 04, 2012, 07:37:46 pm
Still 5% go back to work lazy bastard!! :) i whant my armour look rich! moar moar gold!!!
Title: Re: New Heirloom Models (and web GUI)
Post by: Vrael on February 04, 2012, 08:59:12 pm
Yes, screenshot and item_kinds1.txt if it possible.

Sorry, by a reason I can't take the screenshot. Can someone else good-hearted do this?
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on February 04, 2012, 11:03:27 pm
It's my bug. Thanks for reporting!

Download Fixed Version (http://speedy.sh/HmaZd/Heirloom-models-by-Final-Boss.zip)
Yay! Love you man!
Title: Re: New Heirloom Models (and web GUI)
Post by: Tengil on February 05, 2012, 09:30:05 am
An idea for armors would be to maybe put heraldrics on tunics and whatever
Title: Re: New Heirloom Models (and web GUI)
Post by: //saxon on February 05, 2012, 07:55:46 pm
nice to see you fixed the scabards more stuff to look at now  :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on February 06, 2012, 06:47:40 pm
aaaa another patch came :( loom models don't work again..
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on February 06, 2012, 06:57:46 pm
they still work for me.
Title: Re: New Heirloom Models (and web GUI)
Post by: tarralan on February 06, 2012, 09:13:06 pm
admins stick this thread!

i see this thread first time since i read this forum. (9 month)  :mad:


ps: thank you for this mod!
Title: Re: New Heirloom Models (and web GUI)
Post by: Son Of Odin on February 06, 2012, 09:20:24 pm
Could someone screenshoot Long war axe heirlooms for me? I think my computer isn't able to run this mod but I am curious to see what it looks like :P
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on February 06, 2012, 09:31:17 pm
Could someone screenshoot Long war axe heirlooms for me? I think my computer isn't able to run this mod but I am curious to see what it looks like :P
Just look at the OP, it looks similar to the one in the title pic.
Title: Re: New Heirloom Models (and web GUI)
Post by: Son Of Odin on February 06, 2012, 10:16:02 pm
Just look at the OP, it looks similar to the one in the title pic.
Are you serious? It has that silver/orange candybar- handle? Oh wow... Sry but then I wont even be testing if I can use this mod inside mod... Just a waste of time for me.
Title: Re: New Heirloom Models (and web GUI)
Post by: ArchonAlarion on February 06, 2012, 10:20:09 pm
Like I said before, its to simulate fresh wood. Later it is supposed to darken from handling.

So they gets darker to simulate handling, but the greatswords become encrusted with gold instead of tarnish? The masterwork lances certainly don't look "handled," they look brand spanking new.

That rationale isn't consistent enough. My taste comes down to aesthetics and imo the color does not fit in with the rest of the items. That being said, I will wait to change the textures myself until the full loom pack is complete.
Title: Re: New Heirloom Models (and web GUI)
Post by: Hunter_the_Honourable on February 07, 2012, 02:40:36 am
looks  amazing really liking it :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Whalen207 on February 07, 2012, 03:03:31 am

         Good sir, I can safely inform you that you have loads of free time.
Title: Re: New Heirloom Models (and web GUI)
Post by: Froto_the_Loc on February 07, 2012, 03:23:20 am
No loomed weapons :(
I would like to see what you could do with me haubergeon.
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on February 07, 2012, 03:52:15 am
No loomed weapons :(
I would like to see what you could do with me haubergeon.

A lot of weapons get different textures even for the unloomed versions, just fyi.
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on February 07, 2012, 05:27:17 am
Even knowing how many assholes populate this place I'm surprised at the ratio of dickhead entitled unappreciative comments in here. Jeez. The fucking guy has single-handedly introduced an amazing and much needed improvement/feature, putting in all the obvious work that must have gone into it and continues to, and little trolls are scurrying around throwing their little criticisms when the most texturing they've probably ever done was shitting on a wall. It's probably for the best that it's 2012, wipe the fucking slate.

Masterwork Apocalypse, it's too fucking shiny, I don't like the shade, give it a different texture, make it exactly how I would have done it if I had any shred of talent.
Title: Re: New Heirloom Models (and web GUI)
Post by: ArchonAlarion on February 07, 2012, 05:41:54 am
Well you might think it is amazing (I happen to), but not everyone has to appreciate his work. He has listened to criticism in the past and altered his designs, so one might expect him to continue adapting to feedback in the future, and it makes sense if he does.

If the guy wanted to, he could make the pack purely for his own enjoyment. It appears he would like others to enjoy it as well and that requires feedback, which btw seems overwhelmingly positive despite the ratio of dickheads you claim to see.
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on February 07, 2012, 05:55:45 am
Yes I must be schizo, claiming to see things where there are none.  :P

I probably should have clarified I don't mean people with opinions or offering suggestions where he asks for them and so on, I just mean the dickheads. Like I said.
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on February 07, 2012, 11:48:44 am
Just run the installation again. It will work on any new patch.

k tnx for the info ;)

btw can anyone post a pic of masterwork goedendag? i have +1, and if it looks much cooler, i'll try to go for +3
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on February 07, 2012, 02:10:41 pm
Easiest way would be to download and run OPEN BRF program from this link:

http://www.mbrepository.com/file.php?id=1466

Run it, open a final_boss brf file, and you can compare and view all weapons.

BTW, warham made this installation so that you can apply final boss's models after every crpg patch.
FUUUUUUUUU- I just fucking found that link to post it here! xD Damn ninja!
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on February 07, 2012, 03:20:30 pm
Easiest way would be to download and run OPEN BRF program from this link:

http://www.mbrepository.com/file.php?id=1466

Run it, open a final_boss brf file, and you can compare and view all weapons.

BTW, warham made this installation so that you can apply final boss's models after every crpg patch.

just done it and.. damn zis items are awesome :D
Title: Re: New Heirloom Models (and web GUI)
Post by: tarralan on February 07, 2012, 05:12:40 pm
can u pls make the "Masterwork Niuweidao" a bit cooler ?  :P

http://youtu.be/_PvDPOT3_Y0
Title: Re: New Heirloom Models (and web GUI)
Post by: Hunter_the_Honourable on February 07, 2012, 05:42:20 pm
The people in here who complain about "its not dark enough" " its to bright" "its not got enough shine on it" "thats not what I want!!!"

yeah these people making these comments probably cant do this and if they can fuck off and go do it your self then  :)

this guy has put in Hours apon hours of his own time to do this, he doesnt get paid and he does it because he has talent and wants to share it with the community stop being ungreatful.

however It can be good when people complain but if your just going to talk shit and not be constructive with your complaints then why should he listen? its nice if you point out some things you dont like but dont bitch about it because that doest help anything and only makes people think your a troll and a bitch.

I think his done great with the mod considering allot of people havent seen this thread and have not seen his work in-game. I will admit the non loomed lance is a tad birght but atleast I know what weapon the enemy lancer is using so i can change tatics.
Title: Re: New Heirloom Models (and web GUI)
Post by: Anwyl on February 07, 2012, 06:36:45 pm
The people in here who complain...

yeah these people making these comments probably cant do this and if they can fuck off and go do it your self then...

Its good when people complain...
Title: Re: New Heirloom Models (and web GUI)
Post by: Blueberry Muffin on February 07, 2012, 06:40:39 pm
Just saying.

(click to show/hide)

That is all.
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on February 07, 2012, 07:01:27 pm
Just saying.

(click to show/hide)

That is all.
THE FUCK DOOD! YOU GOT A MW BAMBOO SPEAR! MEET ME AT DUEL SERVER! NOWZ!
Title: Re: New Heirloom Models (and web GUI)
Post by: Gurnisson on February 07, 2012, 07:05:53 pm
THE FUCK DOOD! YOU GOT A MW BAMBOO SPEAR!

Who hasn't..

(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: ArchonAlarion on February 07, 2012, 08:13:11 pm

Are you some kind of troll? Most polearm handles are made out of WOOD, and swords are made out of metal.

Yes. They are MASTERWORK. Your great-grandfather used it from fresh wood. 30 years of handling made it a bit darker after your grandfather passed it to your father who also decorated it a bit. Your father gave it to you and this is now something almost a century old, and you feel like its very special so you hand it out for complete restoration and maintenance.

This background enough for you, you reason freak?

If you are looking for rationale, you should not be playing crpg at all.

Why is the +0 heavy lance dark then? Just admit that you're reasoning isn't consistent man. The yellow tinge isn't a big deal, but I personally don't like it.
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on February 07, 2012, 08:16:17 pm
Because lances are wielded by knights, which can afford the mahogany wood.
Title: Re: New Heirloom Models (and web GUI)
Post by: Spanish on February 08, 2012, 11:21:27 am
I love this guy for doing this! I get to go around with my MW Highland on my back looking awesome to the point i dont want to unsheath it with my MW heavy bastard sword on my hip looking bad ass. And im actually looming a torch now because they look awesome at +3 so its going to be worth it! I cant wait for you to finish all of these especially the horses. Thank you for dedicating so much time into this Final Boss!
Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on February 08, 2012, 05:33:40 pm
Boss of bauss bauces!
We love you, keep up with the good work, don't hear the assholes.

s2
Title: Re: New Heirloom Models (and web GUI)
Post by: Son Of Odin on February 08, 2012, 05:54:48 pm
Just look at the OP, it looks similar to the one in the title pic.
Well I installed the mod and where in op is an axe similiar looking to LWA? This is pretty much similiar to GLA masterwork which is quite cool looking. I think I'll keep this Heirloom model mod running because it helped me ingame. When the wooden handle of the long awlpike is not dark, I as a lancer can see it far away even in the dark which was an issue for me earlier because those damn owlpikes were so stealthy and surprising :D. I hope you didn't take my last comment personally FinalBoss. I admit it sounded bitter, but now when I tried this ingame, I kinda like it because it is also practical to see fast which heavy lance is loomed and which is not when I loot them from dead horsemen :D.

I post the goddamn pic because no one couldn't be arsed to do it even if I requested it twice:
visitors can't see pics , please register or login

-SoO
Title: Re: New Heirloom Models (and web GUI)
Post by: Adalwulf on February 08, 2012, 11:23:04 pm
TY for the models. My bows don't look like they were made in taiwan or bought in a fischer price store. Hail final boss!
Title: Re: New Heirloom Models (and web GUI)
Post by: CaveSquirrel on February 09, 2012, 07:39:24 pm
I just saw on a picture scabbards, for example for the Broad Short Sword.

Aren't they added yet?
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on February 10, 2012, 02:46:53 am
Scabbards are actually made, and in a previous version were added. I remember being blown away just from seeing a scabbard for the Langes Messer and being in love. But with the frequent updates to crpg, the new installer was made to keep up with them, which doesn't yet include scabbards (though I remember there being mention of it possibly being added).
Title: Re: New Heirloom Models (and web GUI)
Post by: Kuppykake on February 10, 2012, 10:07:21 am
I dont download it through steam, but the installer brings up some weird file in my D:\ drive and everything of mine is in C:\ drive. when i downloaded it to the right folder, it came up with access denied to specific folder blah blah blah.. any reason i cant download it?
Title: Re: New Heirloom Models (and web GUI)
Post by: Garem on February 10, 2012, 04:23:28 pm
Dear Dev Team,

Please include this in the download program- either automatically including it, or adding a feature to integrate Mod-patching.

Sincerely,

"People With Eyes Who Like To See Awesome New Models And Want Other People To See Cool Things Too"
PWEWLTSANMAWOPTSCTT for short.
Title: Re: New Heirloom Models (and web GUI)
Post by: Penitent on February 10, 2012, 05:08:38 pm
^

pls include :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Stabby_Dave on February 12, 2012, 02:07:05 am
Do horsies next pwease. No one cares about xbows  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on February 12, 2012, 02:14:08 am
Do horsies next pwease. No one cares about xbows  :mrgreen:
TBH no one cares bout horses...
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on February 12, 2012, 02:24:53 am
TBH no one cares bout horses...

Well I do and I am not even cav.

It´s just that Horses will profit a lot from new heirloom models, simply because they are one of the things you see outstanding most and some differences in appearance will do them good.makes the battlefield look less boring, you know.
Title: Re: New Heirloom Models (and web GUI)
Post by: Remy on February 12, 2012, 02:37:22 am
Yes, considering how visible horses are even from a distance, it would be nice to see some more variation.  :D

I hate to ask but has anyone posted screenshots of the bows?
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on February 12, 2012, 04:43:15 am
Yes, considering how visible horses are even from a distance, it would be nice to see some more variation.  :D

I hate to ask but has anyone posted screenshots of the bows?

DL this: http://www.mbrepository.com/file.php?id=1466

It lets you open the .brf files that contain the weapons, and thereby allows you to view every weapon at every stage with ease.
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on February 12, 2012, 07:58:40 pm
I was loving seeing the different horses before the last patch made it incompatible. Those leather straps on coursers, new bardings, it's all awesome. That being said, holy hell I can't wait for the shields.  :shock:
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on February 13, 2012, 05:46:10 pm
There was a bug in instaler. +2 and +3 models of bows were mixed up.

Download Fixed Version (http://speedy.sh/R9XAj/Heirloom-Models-by-Final-Boss.zip)
Title: Re: New Heirloom Models (and web GUI)
Post by: Kuppykake on February 14, 2012, 08:41:25 am
Still cant download the game...
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on February 14, 2012, 03:30:27 pm
Still cant download the game...
What is the problem?
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on February 14, 2012, 09:48:45 pm
Been at 42% for a while... Final_Boss if you can hear me, any updates on yet?
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on February 14, 2012, 10:47:36 pm
Woooo, thanks for the update Warham.
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on February 15, 2012, 06:33:53 am
Been at 42% for a while... Final_Boss if you can hear me, any updates on yet?

Lol patience, patience. This isn't going to be done overnight.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on February 16, 2012, 12:49:10 am
Lol patience, patience. This isn't going to be done overnight.
Lol xbows are next, it's like right there, i just can't wait.
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on February 16, 2012, 07:49:16 am
guys, he just had a rough weekend, so friday he'll probably wake up. don't worry  :lol:
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on February 16, 2012, 09:58:22 pm
If only there was another person to help out Final_Boss do these models, hell maybe even a team of people help Final_Boss with these models, that way Final_Boss doesn't have to use most of his time to make these models by himself.
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on February 16, 2012, 10:40:03 pm
Haha hey guys, quick update:

Sorry I've been MIA for a bit (life stuff) but I'll have throwing finished hopefully this weekend / sometime next week! Then it's CROSSBOW TIME
Title: Re: New Heirloom Models (and web GUI)
Post by: Hunter_the_Honourable on February 16, 2012, 10:58:48 pm
Haha hey guys, quick update:

Sorry I've been MIA for a bit (life stuff) but I'll have throwing finished hopefully this weekend / sometime next week! Then it's CROSSBOW TIME

F**k crossbows do horses or armor!!!  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: Christo on February 16, 2012, 11:02:14 pm
F**k crossbows do horses or armor!!!  :mrgreen:

I hope you realize that those are the most sensitive, and most time "wasting" categories.  :wink:
Every armor has it's own style, you can't just use similar patterns like in a sword, or pole weapon.

The schedule he's using makes sense, doing the "smaller" things first, then the more complex ones.

Even though I'm not using the pack because I'd probably get an fps drop, keep it up Boss.

 :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on February 17, 2012, 01:18:07 am
Even though I'm not using the pack because I'd probably get an fps drop, keep it up Boss.

The pack has no effect on FPS. It doesn't make your system do anything it isn't doing already, the difference is purely visual.
Title: Re: New Heirloom Models (and web GUI)
Post by: Shadowren on February 17, 2012, 04:26:50 am
Hope to see some new updates soon.

Title: Re: New Heirloom Models (and web GUI)
Post by: Moncho on February 17, 2012, 10:29:01 am
The pack has no effect on FPS. It doesn't make your system do anything it isn't doing already, the difference is purely visual.
Yes, I installed it and (with load textures on demand unabled), the loading time for the game is a bit bigger but when i get into it there is no difference (at least i havent noticed one, and my fps before was 30ish)
Title: Re: New Heirloom Models (and web GUI)
Post by: Christo on February 17, 2012, 05:54:33 pm
Yes, I installed it and (with load textures on demand unabled), the loading time for the game is a bit bigger but when i get into it there is no difference (at least i havent noticed one, and my fps before was 30ish)

That sounds promising.

I might give it a go then.  :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Mustikki on February 18, 2012, 01:12:44 am
Not sure if you know, but here is a bug with normal Nodachi.

(click to show/hide)

And thanks for making this great addition!  :mrgreen:
Much appreciated!

Ps. Would it be possible to make the wooden handle/blades steel with more darker. The bright colour now just doesn't fit well.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on February 18, 2012, 01:31:29 am
Not sure if you know, but here is a bug with normal Nodachi.

(click to show/hide)

And thanks for making this great addition!  :mrgreen:
Much appreciated!

Ps. Would it be possible to make the wooden handle/blades steel with more darker. The bright colour now just doesn't fit well.
have you tried the most updated one? http://www.speedyshare.com/file/R9XAj/Heirloom-Models-by-Final-Boss.zip (http://www.speedyshare.com/file/R9XAj/Heirloom-Models-by-Final-Boss.zip)
Title: Re: New Heirloom Models (and web GUI)
Post by: Mustikki on February 18, 2012, 10:35:51 am
have you tried the most updated one? http://www.speedyshare.com/file/R9XAj/Heirloom-Models-by-Final-Boss.zip (http://www.speedyshare.com/file/R9XAj/Heirloom-Models-by-Final-Boss.zip)
Same bug.
Title: Re: New Heirloom Models (and web GUI)
Post by: DielER on February 18, 2012, 11:59:05 am
Same bug.
me too..
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on February 18, 2012, 01:15:36 pm
Not sure if you know, but here is a bug with normal Nodachi.

(click to show/hide)

And thanks for making this great addition!  :mrgreen:
Much appreciated!

Ps. Would it be possible to make the wooden handle/blades steel with more darker. The bright colour now just doesn't fit well.

lol i always thought that it was a futuristic sheat for a nodachi. just realized that it's a bug :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Adalwulf on February 19, 2012, 01:51:32 am
lol i always thought that it was a futuristic sheat for a nodachi. just realized that it's a bug :D

silly malaka. No-dachi spamurai didn't have tribal looking sheaths :O
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on February 19, 2012, 12:56:57 pm
I've noticed a number of items still don't have scabbards showing up in game even though there are scabbards included for them in the files. Any chance we could get this fixed, or any input on how we can manually fix this for certain items? I quite like the way the langes messer scabbards look, but they don't show up when I'm wearing it.  :(
Title: Re: New Heirloom Models (and web GUI)
Post by: BlameMeForTheNoise on February 19, 2012, 05:06:13 pm
Please fix the Nodachi-sheath. :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Zandieer on February 19, 2012, 11:35:05 pm
70%!  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Dalfador on February 20, 2012, 03:46:17 am
Im positive I did the right directory. When I selected my cRPG folder and ran the installer it said,"Installation complete with errors."

Help?
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on February 20, 2012, 06:32:22 am
Yea, the nodachi scabbard is kinda weird looking, might need to recode it again.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on February 20, 2012, 06:47:51 am
Problem with nodachi is in mesh or texture, cause i try to use +1 model and its looks normal. Question to Final Boss. But for a while i have returned nodachi +0 models to old crpg models.
Im positive I did the right directory. When I selected my cRPG folder and ran the installer it said,"Installation complete with errors."

Help?
I updated install.exe. Now it makes buckup automatically and writes log to the txt file. Try to install it again, then go to crpg folder, then to folder Buckup/DateTimeOfInstall. Open log.txt file, copy all text and paste it in this topic. Then i will look at it.

Download Fixed Version (http://speedy.sh/fyndP/Heirloom-Models-by-Final-Boss.zip)
Title: Re: New Heirloom Models (and web GUI)
Post by: Anal Bleeding on February 20, 2012, 07:25:43 am
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Havoco on February 20, 2012, 09:58:43 am
Amazing work with the heirloom models. love the rus bow and bodkin arrows. Im interested in seeing what my straw hat and leather jerkin will look like now.  :D :D :D :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on February 20, 2012, 01:58:42 pm
Amazing work with the heirloom models. love the rus bow and bodkin arrows. Im interested in seeing what my straw hat and leather jerkin will look like now.  :D :D :D :D

you'll look like this with your +3 straw hat & leather jerkin

visitors can't see pics , please register or login
Title: Re: New Heirloom Models (and web GUI)
Post by: Beauchamp on February 20, 2012, 03:31:33 pm
the models look great, a few of them are maybe to "shinny, golden, colored" to me. well they may not be overdesigned, but if everybody will use them then they are. so the question is how much to use them.

i'm saying this, because i'm a little bit afraid of that everybody would look now like uber decorated knight. there are only very few people who have no looms - from this point of view if everybody will have a super looking equipment it kinda looses sense of uniqueness.

so i'd rather suggest that you can loom your weapon up to 6 times, while 3 first looms improve stats only and next 3 looms improve looks only. i think not everybody would loose 31 lvls of experience only to get better looking weapons, thuss it would be assured that not so many people look "unique". if u have the guts to reset your char 6 times only to get 1 super looking weapon, than yeah you are totally crazy and you really deserve that great looking axe.
Title: Re: New Heirloom Models (and web GUI)
Post by: Dravic on February 20, 2012, 04:41:35 pm
the models look great, a few of them are maybe to "shinny, golden, colored" to me. well they may not be overdesigned, but if everybody will use them then they are. so the question is how much to use them.

i'm saying this, because i'm a little bit afraid of that everybody would look now like uber decorated knight. there are only very few people who have no looms - from this point of view if everybody will have a super looking equipment it kinda looses sense of uniqueness.

so i'd rather suggest that you can loom your weapon up to 6 times, while 3 first looms improve stats only and next 3 looms improve looks only. i think not everybody would loose 31 lvls of experience only to get better looking weapons, thuss it would be assured that not so many people look "unique". if u have the guts to reset your char 6 times only to get 1 super looking weapon, than yeah you are totally crazy and you really deserve that great looking axe.

Sorry but that one is based only on devs opinion and mood. Don't expect miracles from Boss.

If you get chadz to read this thread, do what you say and make 6 levels of heirlooming... Then maybe. :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on February 20, 2012, 07:45:32 pm
(click to show/hide)

Even with this, someone would just redo the textures so they show up on the first three levels. At that point looming the new 3 would do absolutely nothing but waste points. In a game that's as easily moddable as this one, anything where people have to do a lot of work just to look a certain way is going to fail.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on February 20, 2012, 07:46:23 pm
the models look great, a few of them are maybe to "shinny, golden, colored" to me. well they may not be overdesigned, but if everybody will use them then they are. so the question is how much to use them.

i'm saying this, because i'm a little bit afraid of that everybody would look now like uber decorated knight. there are only very few people who have no looms - from this point of view if everybody will have a super looking equipment it kinda looses sense of uniqueness.

so i'd rather suggest that you can loom your weapon up to 6 times, while 3 first looms improve stats only and next 3 looms improve looks only. i think not everybody would loose 31 lvls of experience only to get better looking weapons, thuss it would be assured that not so many people look "unique". if u have the guts to reset your char 6 times only to get 1 super looking weapon, than yeah you are totally crazy and you really deserve that great looking axe.
Denied!
Title: Re: New Heirloom Models (and web GUI)
Post by: Beauchamp on February 20, 2012, 09:53:00 pm
Even with this, someone would just redo the textures so they show up on the first three levels. At that point looming the new 3 would do absolutely nothing but waste points. In a game that's as easily moddable as this one, anything where people have to do a lot of work just to look a certain way is going to fail.

so - sbdy mods crpg, he makes his own newly looking version of warband where everybody looks like shinny rich knight. i say why not, its his choice - he can replace the regular models even now. but its also his choice he won't see any difference between loom +3 and +6 then and most of the others will still see him as a regular figher if he will hold on to his +3 weapons. why this should be an argument of not implementing this? there are people using color arrows mod, will we remove arrows because of them?

all i say is i want these models to be unique, not available to everybody. right now almost everybody has loomed something. i feel like this game is about medieval slaughter of rough smelly ugly guys with rusty weapons and not about a fight among golden swords.

thats why i suggested what i suggested, i'm not sure if it is the right way, maybe it is not. or maybe only fief owner's loomed weapons could look like these. i don't know, just suggesting...

so i guess there are just 2 attitudes - these designed weapons for almost everybody and we will all look like in amusement park or the other way where only a few people have them. i support the other option, but i guess its minor oppinion as i see the other reactions (less intelligent than yours).

(also if you think that "anything where people have to do a lot of work just to look a certain way is going to fail", than you probably haven't played any mmo at all)
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on February 20, 2012, 11:40:57 pm
(click to show/hide)

Heh, I've played far too many mmos, actually.  :wink: And I would hardly classify this as an mmo. It's a mod, and therefore quite a bit different. In an mmo the vast majority of the playerbase uses nothing more altering than a few HUD mods, whereas here it's quite common to use mods that alter textures, sounds, etc. In a game like this that is so easy to change textures and such, people can relatively easily just change up how their equipment looks manually. Much easier to do that than to spend a month for each piece of gear looming it just for the looks. With the current system there is little reason to do this, as most people will loom their equipment to +3 eventually anyway, and so see no reason to swap textures to have that +3 appearance on their lower level item.

In an mmo your idea would work quite well, but here I just don't think it would.

On a side note, you could always just keep 2 c-rpg folders, one modded with the heirloom models and one without, and just switch between them if you get tired of it with/without the new textures.
Title: Re: New Heirloom Models (and web GUI)
Post by: Beauchamp on February 21, 2012, 12:09:51 am
just wanted to say, that some people are able to do EVERYTHING just for better looks ingame (loose job, gf, life... :)). and i don't think there is big difference between mmos and this mod - in both there are people that play it really A LOT.

but specialy this doesn't really matter in the end - i really like these new models. i really do, but i'd like them to be really unique (not that everyone will have them). this is the basic point of my suggestion.

and i don't care how this will be achieved. of course if majority of others would like to see everybody that has looms with diamond on a sword, than i can't do nothing but to adjust to the wishes of majority (or devs).
Title: Re: New Heirloom Models (and web GUI)
Post by: Spanish on February 21, 2012, 05:39:34 am
I don't agree with what that guy is saying just because of balance and what not. And honestly everyone has their own different set of MW stuff and I believe it will be different enough to make a difference to everybody in game. Because as it is all the models are kinda exactly the same so the difference will in anycase add more variety no matter what

Oh and I vote that you do horses before shields   :D Cuz horses will look super awesome
Title: Re: New Heirloom Models (and web GUI)
Post by: Hunter_the_Honourable on February 21, 2012, 01:13:08 pm
just wanted to say, that some people are able to do EVERYTHING just for better looks ingame (loose job, gf, life... :)). and i don't think there is big difference between mmos and this mod - in both there are people that play it really A LOT.

but specialy this doesn't really matter in the end - i really like these new models. i really do, but i'd like them to be really unique (not that everyone will have them). this is the basic point of my suggestion.

and i don't care how this will be achieved. of course if majority of others would like to see everybody that has looms with diamond on a sword, than i can't do nothing but to adjust to the wishes of majority (or devs).

Having Unique Items would be cool, Id love it if no one elses poleaxe looked like mine but they could still see it, but people will just mod theirs so it does with the ammout of people who can edit textures nothing would stay Unique for long :L
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on February 21, 2012, 03:11:18 pm
Oh and I vote that you do horses before shields   :D Cuz horses will look super awesome

I agree. Loomed horses will look sweet.  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Zandieer on February 21, 2012, 06:00:16 pm
I agree. Loomed horses will look sweet.  :D

Yes give me horses some love!  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on February 21, 2012, 06:27:30 pm
well, gotta wait till the xbows are completed. after then, i may think about returning to my beloved arbalest  8-)
Title: Re: New Heirloom Models (and web GUI)
Post by: Son Of Odin on February 21, 2012, 06:38:14 pm
If this ever gets dev approval and implementation I would like an option on character page whether my loomed gear would look like this to others ingame. Everybody could decide whether to show others by the looks that you have loomed gear, or you can "hide" it by choosing the original textures. So there would be choise to be made. If you take the original textures, your enemy doesn't have the information about your loomed gear. However if you like looking shiny and all, then you can do it, but everybody knows what looms you have. Sounds fair to me.
Title: Re: New Heirloom Models (and web GUI)
Post by: HarunYahya on February 22, 2012, 05:38:25 am
If this ever gets dev approval and implementation I would like an option on character page whether my loomed gear would look like this to others ingame. Everybody could decide whether to show others by the looks that you have loomed gear, or you can "hide" it by choosing the original textures. So there would be choise to be made. If you take the original textures, your enemy doesn't have the information about your loomed gear. However if you like looking shiny and all, then you can do it, but everybody knows what looms you have. Sounds fair to me.
Why the fuck would you want to hide your heirloomed item anyway ?..
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on February 22, 2012, 12:09:37 pm
If this ever gets dev approval and implementation I would like an option on character page whether my loomed gear would look like this to others ingame. Everybody could decide whether to show others by the looks that you have loomed gear, or you can "hide" it by choosing the original textures. So there would be choise to be made. If you take the original textures, your enemy doesn't have the information about your loomed gear. However if you like looking shiny and all, then you can do it, but everybody knows what looms you have. Sounds fair to me.

This isn't possible anyway. The game loads textures based on the item type, there are no secondary checks in place. Therefore everyone's items will look identical as long as they are the same type.
Title: Re: New Heirloom Models (and web GUI)
Post by: Son Of Odin on February 22, 2012, 12:15:40 pm
Why the fuck would you want to hide your heirloomed item anyway ?..
Because then you would have to make a choise between stealthy loom or OMGTHISSWORDLOOKSSOAWESOMEIWANTIT?!- loom and then not everyone would be using the second option. I agree with Beauchamp. I do use this model pack myself for now, and wouldn't it be kinda waste if this is not implemented in some way? But isn't it silly that everyone would have to look like shiny uber knights if they have loomed weapons?

You (EDIT: not meaning you koyama but some people in this thread) easilly -1 every post that suggests something that is different from the current pack or if the message gives other than super positive feedback for Final_Boss. I appreciate him for what he has done with this pack. It looks cool and he is doing a good job, no one is claiming otherwise. Others just prefer some things over other. Just like showing if your weapon is loomed. It is a lot of information when you can spot the weapons with 100% certaintity. You can pick your opponents because you KNOW who has loomed weapon and maybe is better than the newb with unloomed one.
Title: Re: New Heirloom Models (and web GUI)
Post by: Tengil on February 22, 2012, 12:18:09 pm
I think a lot of the blades look really sloppy made and they looked better before i really dont like this but i really like the mod so i hope you know waht im talking about and find a way to fix it cuz it feels really silly running around with what looks like a plastic weapon

ty
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on February 22, 2012, 12:21:30 pm
I think a lot of the blades look really sloppy made and they looked better before i really dont like this but i really like the mod so i hope you know waht im talking about and find a way to fix it cuz it feels really silly running around with what looks like a plastic weapon

ty

wut.
Title: Re: New Heirloom Models (and web GUI)
Post by: Son Of Odin on February 22, 2012, 12:33:01 pm
I think a lot of the blades look really sloppy made and they looked better before i really dont like this but i really like the mod so i hope you know waht im talking about and find a way to fix it cuz it feels really silly running around with what looks like a plastic weapon

ty
Ouch! Well played mister, but you missed my point. I didn't say his textures are bad or anything like that, quite opposite because they look nice. To get this implemented in cRPG needs some options like I and Beauchamp have suggested here because not everyone wants to show their looms and wouldn't it maybe look somewhat silly when everyone is running around with loomed shiny gear? Not to speak about the fact that you'd spot every new player and attack them in the battlefield when you see that they are not wearing any looms.

This isn't possible anyway. The game loads textures based on the item type, there are no secondary checks in place. Therefore everyone's items will look identical as long as they are the same type.
Are you really sure about that. +3 item could never use the texture which Final_Boss has put to regular item? I wouldn't be so sure. Maybe there is some way to trick the game think it is +0 item texturewise and still have +3 stats.
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on February 22, 2012, 12:36:54 pm
Are you really sure about that. +3 item could never use the texture which Final_Boss has put to regular item? I wouldn't be so sure. Maybe there is some way to trick the game think it is +0 item texturewise and still have +3 stats.

The only way to do it would be to make a new item type for every heirloom level of every item, then give people the option to load one or the other in game, via the website. Essentially it would be a lot of work on the dev's end for very little benefit. So, yes it IS technically possible, but personally I'd rather see the devs put that effort into something more important.
Title: Re: New Heirloom Models (and web GUI)
Post by: Son Of Odin on February 22, 2012, 12:42:52 pm
The only way to do it would be to make a new item type for every heirloom level of every item, then give people the option to load one or the other in game, via the website. Essentially it would be a lot of work on the dev's end for very little benefit. So, yes it IS technically possible, but personally I'd rather see the devs put that effort into something more important.
Well there is some work for development when they are bored and not having other things to do :mrgreen:.
Title: Re: New Heirloom Models (and web GUI)
Post by: Tengil on February 22, 2012, 01:23:20 pm
Ouch! Well played mister, but you missed my point. I didn't say his textures are bad or anything like that, quite opposite because they look nice. To get this implemented in cRPG needs some options like I and Beauchamp have suggested here because not everyone wants to show their looms and wouldn't it maybe look somewhat silly when everyone is running around with loomed shiny gear? Not to speak about the fact that you'd spot every new player and attack them in the battlefield when you see that they are not wearing any looms.

lol no thats not what you said that what i said im just sharing my opinion with the mod creator ;P
Title: Re: New Heirloom Models (and web GUI)
Post by: Son Of Odin on February 22, 2012, 02:26:07 pm
lol no thats not what you said that what i said im just sharing my opinion with the mod creator ;P
Still not sure if serious... Mysterious man..
Title: Re: New Heirloom Models (and web GUI)
Post by: Otus_VI on February 22, 2012, 02:51:10 pm
Yes give me horses some love!  :D

Hey I love dem horses so you must love them too! :=
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on February 22, 2012, 03:20:54 pm
Use this (http://forum.c-rpg.net/index.php/topic,26475.0.html) while we are waiting for FinalBoss's horses.
Title: Re: New Heirloom Models (and web GUI)
Post by: Zandieer on February 22, 2012, 06:27:51 pm
Use this (http://forum.c-rpg.net/index.php/topic,26475.0.html) while we are waiting for FinalBoss's horses.
Yes these are lovely :D Been using them. Nice work, pal!  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on February 22, 2012, 07:28:41 pm
I've been using this horses since he posted here first time, and are really great.
Add a lot of diversity on the battleground.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on February 25, 2012, 10:14:05 pm
Haha hey guys, quick update:

Sorry I've been MIA for a bit (life stuff) but I'll have throwing finished hopefully this weekend / sometime next week! Then it's CROSSBOW TIME
Title: Re: New Heirloom Models (and web GUI)
Post by: Anti on February 26, 2012, 11:50:06 pm
Anyone notice this mod breaks the texture for the nodaichi's sheath?
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on February 27, 2012, 12:04:57 am
Anyone notice this mod breaks the texture for the nodaichi's sheath?

Ya. A number of sheathes that there are models for don't show up too, such as the Langes Messer and the Military Cleaver.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on February 27, 2012, 05:33:13 am
Anyone notice this mod breaks the texture for the nodaichi's sheath?
Problem with nodachi is in mesh or texture, cause i try to use +1 model and its looks normal. Question to Final Boss. But for a while i have returned nodachi +0 models to old crpg models.I updated install.exe. Now it makes buckup automatically and writes log to the txt file. Try to install it again, then go to crpg folder, then to folder Buckup/DateTimeOfInstall. Open log.txt file, copy all text and paste it in this topic. Then i will look at it.

Download Fixed Version (http://speedy.sh/fyndP/Heirloom-Models-by-Final-Boss.zip)
Title: Re: New Heirloom Models (and web GUI)
Post by: Mr. Hannibal on February 27, 2012, 08:32:54 pm
I have a +2 Goedendag.It looks Meh.-ish,i hope that a +3 Goedendag will look fucking pimpin'
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on February 27, 2012, 11:42:43 pm
I have a +2 Goedendag.It looks Meh.-ish,i hope that a +3 Goedendag will look fucking pimpin'

lol do you still use my trololo weapon?
Title: Re: New Heirloom Models (and web GUI)
Post by: John on February 28, 2012, 05:08:42 am
I have officially decided that this is worth running the game with "load textures on demand" turned on.  Unfortunately I don't like the idea of other people seeing things differently than I do in multiplayer games, so I'll just have to wait and hope that it's incorporated into the mod.
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on February 28, 2012, 07:12:14 am
You have no control over what other people see as it is, so you might as well. Other people can use mods to make it look different from what you're seeing, different graphics options, turning off trees, all sorts of things. Don't let ocd hold you back from enjoying this wonderful creation!
Title: Re: New Heirloom Models (and web GUI)
Post by: Radament on February 28, 2012, 01:44:33 pm
ggoogogogog 86% throwing !!! glad you're still working on this awesome mod. waiting for the shields and armors !!!
Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on February 28, 2012, 02:28:13 pm
MY VILLAGER'S HAMMER LOOK AMAZING! EVERYBODY LOVES IT! AND I LOVE U!
CANT WAIT TILL IT'S ELDER!
(Sorry caps, to excited).

Commoner's:
http://steamcommunity.com/id/justimports/screenshot/469736513729379823
http://steamcommunity.com/id/justimports/screenshot/469736513729390273

Villager's:
http://steamcommunity.com/id/justimports/screenshot/469736951652344095
http://steamcommunity.com/id/justimports/screenshot/469736951652347745
Title: Re: New Heirloom Models (and web GUI)
Post by: The_Deej on February 29, 2012, 10:38:44 am
Why does the installer try and modify protected registry's for .net and other stuff when its done installing new models?
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on February 29, 2012, 12:51:55 pm
Why does the installer try and modify protected registry's for .net and other stuff when its done installing new models?
Cause installer is c# application.
Title: Re: New Heirloom Models (and web GUI)
Post by: Kuppykake on February 29, 2012, 03:04:44 pm
Warham! please help, i want the heirloom horse mod, but the CRPG submod installer doesnt work for me... any suggestions or knowledge on how to manually do it? please and thank you!!
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on February 29, 2012, 03:09:53 pm
xbows are the next ones on schedule, yay!!! final boss, please add red dot reflex optics for mw arbalests
Title: Re: New Heirloom Models (and web GUI)
Post by: John on March 01, 2012, 06:57:34 am
Grenade launcher attachment please, maybe it will encourage 'em to add it for real, you know?
Title: Re: New Heirloom Models (and web GUI)
Post by: ShinySpoons on March 02, 2012, 11:48:16 am
Why you so boss. So fawkin boss
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on March 02, 2012, 07:32:41 pm
visitors can't see pics , please register or login
Title: Re: New Heirloom Models (and web GUI)
Post by: John on March 02, 2012, 08:16:08 pm
visitors can't see pics , please register or login


MW Arbalest.
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on March 02, 2012, 10:22:36 pm
bowcaster would be better

visitors can't see pics , please register or login
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on March 03, 2012, 03:22:34 am
Stratocaster would be even better:

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Title: Re: New Heirloom Models (and web GUI)
Post by: Chris_P_Bacon on March 03, 2012, 04:42:07 am
Stratocaster would be even better:

visitors can't see pics , please register or login

visitors can't see pics , please register or login

Stratosphere would be meh
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on March 03, 2012, 05:26:59 pm
stratocoaster? hell yeah!

visitors can't see pics , please register or login
Title: Re: New Heirloom Models (and web GUI)
Post by: Overdriven on March 03, 2012, 06:23:30 pm
I'm looking forward to the horses. My champ courser/champ arabian better look awesome  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Bobthehero on March 03, 2012, 06:47:58 pm
You're an horse archer, you don't deserve awesome stuff.
Title: Re: New Heirloom Models (and web GUI)
Post by: Herr_Thomas on March 04, 2012, 09:07:37 am
How do I uninstall? I love some of the work you do but the 2H swords look way too cartoony for me.

inb4 flame'd
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on March 04, 2012, 09:51:13 am
How do I uninstall? I love some of the work you do but the 2H swords look way too cartoony for me.

inb4 flame'd
Tick the repair option in the cRPG launcher
Title: Re: New Heirloom Models (and web GUI)
Post by: Herr_Thomas on March 04, 2012, 09:56:48 am
Tick the repair option in the cRPG launcher

I have other mods.

That would overwrite them.
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on March 04, 2012, 09:57:48 am
I have other mods.

That would overwrite them.
Then, besides going through and deleting each and every single new file, repair and reinstall those mods.
Title: Re: New Heirloom Models (and web GUI)
Post by: Herr_Thomas on March 04, 2012, 10:47:31 am
welp, :/ thanks anyway.
Title: Re: New Heirloom Models (and web GUI)
Post by: Glyph on March 06, 2012, 09:45:13 pm
best community project on crpg man, keep doing what you love...
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on March 08, 2012, 09:35:59 pm
Any updates Final_Boss?
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on March 09, 2012, 01:45:14 am
Not yet, sorry guys (but I do keep an eye on this thread!)

I recently discovered dwarf fortress and it has plagued my productivity.

But I promise I'll return to this soon. My goal is to have crossbows/bolts and hopefully more done by the end of this month (March) at the very least.
Title: Re: New Heirloom Models (and web GUI)
Post by: Konrax on March 09, 2012, 02:57:16 am
Not yet, sorry guys (but I do keep an eye on this thread!)

I recently discovered dwarf fortress and it has plagued my productivity.

But I promise I'll return to this soon. My goal is to have crossbows/bolts and hopefully more done by the end of this month (March) at the very least.

Just cause there are only 20 models for xbows why not try to get those done and do a throwing/xbows update?

Looking forward to your awesomeness final boss!
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on March 09, 2012, 04:04:53 am
Dwarf Fortress. Dangerous stuff!
Title: Re: New Heirloom Models (and web GUI)
Post by: Penguin on March 09, 2012, 04:19:25 am
Not yet, sorry guys (but I do keep an eye on this thread!)

I recently discovered dwarf fortress and it has plagued my productivity.

But I promise I'll return to this soon. My goal is to have crossbows/bolts and hopefully more done by the end of this month (March) at the very least.

Sounds good, keep up the great work!
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on March 09, 2012, 04:35:59 am
I recently discovered dwarf fortress and it has plagued my productivity.

Hehehe, I remember when I first found dwarf fortress. I did absolutely nothing productive for at least a week, and wasn't for a while after that until I regained my sanity completely.  :lol:
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on March 09, 2012, 12:05:01 pm
My goal is to have crossbows/bolts and hopefully more done by the end of this month (March) at the very least.

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Title: Re: New Heirloom Models (and web GUI)
Post by: Tore on March 11, 2012, 12:39:16 pm
Why are the wood on weapons yellow? :?
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on March 11, 2012, 12:45:11 pm
Why are the wood on weapons yellow? :?

this

Yes. They are MASTERWORK. Your great-grandfather used it from fresh wood. 30 years of handling made it a bit darker after your grandfather passed it to your father who also decorated it a bit. Your father gave it to you and this is now something almost a century old, and you feel like its very special so you hand it out for complete restoration and maintenance.
Title: Re: New Heirloom Models (and web GUI)
Post by: Shadowren on March 11, 2012, 11:22:38 pm
Was going to wait till he was done to download this...... but idk if i can wait any longer.  :|
Title: Re: New Heirloom Models (and web GUI)
Post by: Tears of Destiny on March 12, 2012, 05:05:13 am
My +3 stick looks amazing and this mod has made me

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Every time I see it! Thank you!



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Title: Re: New Heirloom Models (and web GUI)
Post by: Argoth on March 12, 2012, 07:35:28 am
How would I go about making the +1 Longsword texture be the texture for all longswords as I think it is the best looking and would rather see the
+1 texture.
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on March 12, 2012, 11:46:18 am
The bamboo spears (+1-+3) seem to have limited variation besides more red tassels, but I still like it :D. Keep up the good work man!
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on March 12, 2012, 08:09:59 pm
How would I go about making the +1 Longsword texture be the texture for all longswords as I think it is the best looking and would rather see the
+1 texture.

You would look in item_kinds1.txt and search for longsword and make all the entries use the same model (5th value, IIRC). Should be something like long_sword_h1 or something.
Title: Re: New Heirloom Models (and web GUI)
Post by: Black Wind on March 13, 2012, 02:52:29 am
Hurry up and do crossbows! I've been waiting for too long lol.

Excellent work though, you keep cRPG going in AU.  :wink:
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on March 13, 2012, 04:37:36 am
The earlier you finish complete the quota, the more you get to play your dwarf fortress without stressing about your goal to finish everything by the end of the month.
Title: Re: New Heirloom Models (and web GUI)
Post by: Nehvar on March 13, 2012, 05:22:11 pm
Your installer doesn't seem to like the new patch.  Throws up an error about the index being out of range.
Title: Re: New Heirloom Models (and web GUI)
Post by: Maskan Rill on March 13, 2012, 07:55:34 pm
Awwwww.... "Index was out of range" error ruined the sexyness...
Title: Re: New Heirloom Models (and web GUI)
Post by: Molly on March 13, 2012, 09:55:35 pm
Any chance for a hotfix?
I really miss your awesome textures ingame!
Title: Re: New Heirloom Models (and web GUI)
Post by: Shaksie on March 13, 2012, 10:33:13 pm
Does the new update work with this installed?
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on March 13, 2012, 11:08:14 pm
just re-run the model pack installer and it should be ok.
Title: Re: New Heirloom Models (and web GUI)
Post by: Molly on March 13, 2012, 11:14:05 pm
just re-run the model pack installer and it should be ok.

I tried to re-run the installer and it respond with an error. Something about some index file... seems to be broken atm.
Title: Re: New Heirloom Models (and web GUI)
Post by: miggy on March 13, 2012, 11:31:45 pm
THE NEW PATCH BROKE MY COOL MODELS

 :cry:  :mad:  :cry:  :mad:    FIX IT PLZ    :cry:  :mad:  :mad:  :cry:
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on March 13, 2012, 11:44:16 pm
My Mighty Fighting Axe looks like shit now
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on March 14, 2012, 12:03:49 am
I think we're all feeling a little Final_Boss withdrawl here, but for shit's sake the patch just came out. I'm sure there'll be a new installer in due time, be calm.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on March 14, 2012, 06:03:30 am
Download Fixed Version (http://speedy.sh/MWGgV/Heirloom-Models-by-Final-Boss.zip)
Title: Re: New Heirloom Models (and web GUI)
Post by: Konrax on March 14, 2012, 07:03:01 am
Ty warham!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on March 14, 2012, 07:10:58 am
Download Fixed Version (http://speedy.sh/MWGgV/Heirloom-Models-by-Final-Boss.zip)

Have my first born.
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on March 14, 2012, 08:12:16 am
May god create you in his image.
Title: Re: New Heirloom Models (and web GUI)
Post by: Tanken on March 14, 2012, 08:32:12 am
Every time I start to Install after selecting a folder for it to go--It says "Installer has stopped responding" and then force-closes every time.
Title: Re: New Heirloom Models (and web GUI)
Post by: BlameMeForTheNoise on March 14, 2012, 10:17:30 am
Thanks Warham. very fast work there. :)

I'll try it out later.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on March 14, 2012, 12:48:39 pm
Every time I start to Install after selecting a folder for it to go--It says "Installer has stopped responding" and then force-closes every time.
Download Fixed Version (http://speedy.sh/MWGgV/Heirloom-Models-by-Final-Boss.zip)
Title: Re: New Heirloom Models (and web GUI)
Post by: BlameMeForTheNoise on March 14, 2012, 02:48:28 pm
Okay. The Gjermundu-Helmet and the Black armors/BEar PAws dont work with the new pack. If i take them im just invisible...

also: "unable to find mesh chieftain helm"


And now i crashed to desktop. NEver happened once before.

I dont know if thats important, but i have the heirloom-pack and the texture optimization pack from Zimke installed.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on March 14, 2012, 03:06:50 pm
Okay. The Gjermundu-Helmet and the Black armors/BEar PAws dont work with the new pack. If i take them im just invisible...

also: "unable to find mesh chieftain helm"


And now i crashed to desktop. NEver happened once before.

I dont know if thats important, but i have the heirloom-pack and the texture optimization pack from Zimke installed.
It's crpg bug i think.
Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on March 14, 2012, 03:32:19 pm
Warham I love you.
Please put the horses in the install too?
The old one is giving me the same error with the indexes. :(

Thank you lov.
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on March 15, 2012, 01:44:17 am
Download Fixed Version (http://speedy.sh/MWGgV/Heirloom-Models-by-Final-Boss.zip)

whoops, i figured out the problem and fixed it, works perfect now, thanks warham!


Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on March 15, 2012, 02:45:20 am
The crpg patch added a scabbard for the longsword, but they're all default and not using the loom pack, and when the sword is sheathed the hilt looks default too even if it's loomed.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on March 15, 2012, 12:52:31 pm
The crpg patch added a scabbard for the longsword, but they're all default and not using the loom pack, and when the sword is sheathed the hilt looks default too even if it's loomed.
There is no scabbard models for longsword in Finall Boss's resourse file. So i cant add them to installer.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on March 15, 2012, 03:52:20 pm
Please put the horses in the install too?
The old one is giving me the same error with the indexes. :(
http://forum.c-rpg.net/index.php/topic,26475.0.html (http://forum.c-rpg.net/index.php/topic,26475.0.html)
Title: Re: New Heirloom Models (and web GUI)
Post by: Blueberry Muffin on March 15, 2012, 04:03:55 pm
Every time I click on the download link, it tells me it is unable to connect??
Are you able to upload it on another website?
Title: Re: New Heirloom Models (and web GUI)
Post by: supy0 on March 15, 2012, 09:03:03 pm
thanks mate :)
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on March 16, 2012, 12:34:45 am

- Throwing (188 Models) 95% done
- Crossbows & Bolts (20+ Models)

Just 5% away from xbows :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on March 16, 2012, 02:39:04 am
There is no scabbard models for longsword in Finall Boss's resourse file. So i cant add them to installer.

Oh! I coulda sworn there was a version before the automatic patch update compatible ones that had em.... maybe it was just the Langes Messer though and not Longsword or other added ones... thanks anyway.  :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on March 16, 2012, 05:52:50 pm
Just 5% away from xbows :)

can't wait for the mw arbalest  :shock:
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on March 16, 2012, 09:24:55 pm
I hope I'll be shooting some bolts with barbed wire wrapped around each bolt...
Title: Re: New Heirloom Models (and web GUI)
Post by: Count_RisArch on March 17, 2012, 12:54:11 am
Thanks for this, really good work!
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on March 17, 2012, 01:11:16 am
I hope I'll be shooting some bolts with barbed wire wrapped around each bolt...

well i'm expecting something like explosive bolts
Title: Re: New Heirloom Models (and web GUI)
Post by: Black Wind on March 17, 2012, 04:57:24 am
Why doesn't the installer work? ;o
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on March 17, 2012, 07:36:35 am
Download Fixed Version (http://speedy.sh/MWGgV/Heirloom-Models-by-Final-Boss.zip)
Title: Re: New Heirloom Models (and web GUI)
Post by: josh on March 18, 2012, 04:53:20 am
Still doesn't work on Google Chrome! :(
Title: Re: New Heirloom Models (and web GUI)
Post by: Pandor_Archer on March 18, 2012, 09:41:49 am
Btw why u making soo much throwing? there is only 10-15 max mw throwings in game) just need some popular war darts, jarids and axes, maybe lances.
Title: Re: New Heirloom Models (and web GUI)
Post by: Pandor_Archer on March 18, 2012, 04:48:11 pm
It's the system. He is doing EVERYTHING, and how would you feel that he has done armors first? There would be whole lot of armors undone, all that got added in last patch.
Anyway there is no mw new armour so that doesent matter.
Title: Re: New Heirloom Models (and web GUI)
Post by: richierich on March 18, 2012, 11:33:39 pm
can't wait for throwing weapons!
Title: Re: New Heirloom Models (and web GUI)
Post by: Thomek on March 19, 2012, 01:01:10 am
MW snowflakes! :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Engine on March 19, 2012, 02:14:41 am
Would you please make my MW War Darts have a fluorescent green shaft? I can never find the fucking things after I throw em. ;)
Title: Re: New Heirloom Models (and web GUI)
Post by: Phew on March 19, 2012, 02:40:10 am
Final Boss, just a suggestion when you do get around to armor: don't change the armor textures themselves, just add jewelry/accessories like pouches, necklaces, belts, bracers, capes, etc (like all the cool stuff on the Byrnja). Categorize the armors into a few general groups, like European, Persian, Germanic, Russian, Asian, etc. Then just use the same accessories for all armors of each group, maybe with different colors to match the existing textures.

Otherwise, armors will take you over a year!
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on March 19, 2012, 03:29:35 am
Final Boss, just a suggestion when you do get around to armor: don't change the armor textures themselves, just add jewelry/accessories like pouches, necklaces, belts, bracers, capes, etc (like all the cool stuff on the Byrnja). Categorize the armors into a few general groups, like European, Persian, Germanic, Russian, Asian, etc. Then just use the same accessories for all armors of each group, maybe with different colors to match the existing textures.

Otherwise, armors will take you over a year!

This is exactly what I'll be doing. coming up with three different high-res textures would absolutely kill the lower-end pc players anyways. But I'm glad you're already on board!

fyi, throwing has been sent over to warham, already started on crossbows/bolts.

Hopefully there aren't too many problems with throwing (didn't test all of them before sending them over) but we'll be able to try them all out soon!  8-)
Title: Re: New Heirloom Models (and web GUI)
Post by: Black Wind on March 19, 2012, 06:06:43 am
This is exactly what I'll be doing. coming up with three different high-res textures would absolutely kill the lower-end pc players anyways. But I'm glad you're already on board!

fyi, throwing has been sent over to warham, already started on crossbows/bolts.

Hopefully there aren't too many problems with throwing (didn't test all of them before sending them over) but we'll be able to try them all out soon!  8-)

Hello, my God.

The Installer doesn't work for me, and Warham's fix didn't help. Any suggestions, my liege?
Title: Re: New Heirloom Models (and web GUI)
Post by: Gomer on March 19, 2012, 06:56:01 am
You should make the Materwork Arbalest a Spartan Laser.... For realism
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on March 19, 2012, 10:36:38 am
Hello, my God.

The Installer doesn't work for me, and Warham's fix didn't help. Any suggestions, my liege?
Describe your problem and post screens.
Title: Re: New Heirloom Models (and web GUI)
Post by: matt2507 on March 19, 2012, 01:26:05 pm
the sheath of the longsword is it planned in future updates ?
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on March 19, 2012, 08:56:25 pm
Yay! Final_Boss when you get to the arbalest, you think you could give us a preview of when it is MW, I've been waiting for this moment for a long time.
Title: Re: New Heirloom Models (and web GUI)
Post by: Spawny on March 19, 2012, 09:04:02 pm
Yay! Final_Boss when you get to the arbalest, you think you could give us a preview of when it is MW, I've been waiting for this moment for a long time.

Here you go:
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Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on March 19, 2012, 09:09:00 pm
Here you go:
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If only they created hollow point bolts, would make the arbalest feel like the barret.
Title: Re: New Heirloom Models (and web GUI)
Post by: Phew on March 19, 2012, 09:28:54 pm
Once the throwing update is in, I'd love to see the Heavy Throwing Axe texture if someone could post it.

Thanks again Boss! The game is much more fun with your mod
Title: Re: New Heirloom Models (and web GUI)
Post by: Spawny on March 19, 2012, 09:32:33 pm
Once the throwing update is in, I'd love to see the Heavy Throwing Axe texture if someone could post it.

Thanks again Boss! The game is much more fun with your mod

Always happy to help:
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Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on March 19, 2012, 09:33:50 pm
Once the throwing update is in, I'd love to see the Heavy Throwing Axe texture if someone could post it.

Thanks again Boss! The game is much more fun with your mod
I'll try to post some up, when warham gets the throwing weapons coded in.
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on March 19, 2012, 11:50:47 pm
Once the throwing update is in, I'd love to see the Heavy Throwing Axe texture if someone could post it.

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Title: Re: New Heirloom Models (and web GUI)
Post by: Kyza on March 20, 2012, 02:20:30 am
Solved - the installer finds the wrong directory - I manually moved it and needed to point to the cRPG directory, not the warband.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on March 20, 2012, 10:47:28 am
Download Test Version with Throwing (http://speedy.sh/U9qhE/Heirloom-Models-by-Final-Boss.zip)

1) It's a test version, i test it for only few hours on server with only 10-20 players. And only one of them had throwing weapon.
2) I don't now it's a joke or what but stone +0 looks like fallos ) You can see it with OpenBrf programm, i didn't replace this model.
3) There is no heirloom models for smoke bomb in the item_kinds1.txt so i cant't add them.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on March 20, 2012, 12:29:15 pm
I'll try to help test throwing weapons after school, I'll also try to post some spoilers of throwing.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on March 20, 2012, 05:32:42 pm
I'll try to help test throwing weapons after school, I'll also try to post some spoilers of throwing.
Yes, please. It's needs to test.
Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on March 21, 2012, 12:52:51 am
We on it.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on March 21, 2012, 01:06:09 am
BEHOLD THE MW STONES
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: FRANK_THE_TANK on March 21, 2012, 09:30:00 am
Man I wish I had MW stones. :( Little dildo jesusss being hurled all over the place.

I wants it back. I tried a couple of different ways, like just replacing the texture packs for pole arms and what not, but I can't get it back up and running. :(

Hey guys, when you get around to the Morion could you please add plumes, I don't know if you could make them do that thing where they take the back ground color from the banner but that would be cool. If not just different coloured plumes for each x would be great. :D:D:D:D:D

Love the work btw.

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Ouch
Title: Re: New Heirloom Models (and web GUI)
Post by: Molly on March 21, 2012, 11:53:53 am
I dont wanna sound ungrateful cuz I really appreciate your work but could you take another look at the Mil Scythe textures? Like adding some nice engraving for the MW version on the blade? It looks a bit weird atm :)
Just some small eye-candy would be really awesome.

Anyway, thank you so much for all your work - including Warham ofc!  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on March 21, 2012, 01:48:11 pm
I dont wanna sound ungrateful cuz I really appreciate your work but could you take another look at the Mil Scythe textures? Like adding some nice engraving for the MW version on the blade? It looks a bit weird atm :)
Just some small eye-candy would be really awesome.

Anyway, thank you so much for all your work - including Warham ofc!  :mrgreen:

Dont be so impatient man :D Wait till he is finished with everything, maybe he has time to look into some more things then?
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on March 21, 2012, 07:42:06 pm
I dont wanna sound ungrateful cuz I really appreciate your work but could you take another look at the Mil Scythe textures? Like adding some nice engraving for the MW version on the blade? It looks a bit weird atm :)
Just some small eye-candy would be really awesome.

Anyway, thank you so much for all your work - including Warham ofc!  :mrgreen:

I'll most likely do some minor tweaks to weapons before jumping into armors. There have been quite a few requests for me to revisit certain models and that's totally understandable. I'll let you all know once those tweaks begin and which models I'll be working on  8-)
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on March 21, 2012, 11:38:54 pm
Someone tried to download these models, but every time he would get something that says "Installation is complete with errors" and something about some index missing. Is it his computer or is it the installer because I'm pretty sure he browsed to his cRPG folder before installing.
Title: Re: New Heirloom Models (and web GUI)
Post by: Ragnar_Ulfson on March 22, 2012, 12:56:27 am
Ok this mod fully installs, everything checks out, I run the install as administrator as well.  Have tried redownloading and reinstalling and repairing the cRPG folder.  To no end I can't get the mod to show up in game.  Is there anything I need to enable?  My game is on steam, I've used someone else's whole cRPG folder and replaced mine with it and still no luck.
Title: Re: New Heirloom Models (and web GUI)
Post by: shyan on March 22, 2012, 01:48:02 am
why are you not a developer??? that is a brilliant idea and you have already done half the work wow just... wow
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on March 22, 2012, 02:47:43 am
Ok this mod fully installs, everything checks out, I run the install as administrator as well.  Have tried redownloading and reinstalling and repairing the cRPG folder.  To no end I can't get the mod to show up in game.  Is there anything I need to enable?  My game is on steam, I've used someone else's whole cRPG folder and replaced mine with it and still no luck.
If your using steam, you have to browse for the cRPG folder in your steam folder.
Title: Re: New Heirloom Models (and web GUI)
Post by: Ragnar_Ulfson on March 22, 2012, 02:54:46 am
Yea I browsed to my Steam folder where my game files are and used the cRPG mod folder for the install.  The install works fine with no errors it says.  But when I log into the game nothing is new.  Just seeing if there is anything else I can do.
Title: Re: New Heirloom Models (and web GUI)
Post by: Ragnar_Ulfson on March 22, 2012, 02:56:10 am
why are you not a developer??? that is a brilliant idea and you have already done half the work wow just... wow
Me?  Heh I'm going to college for IT so we'll see maybe I'll return to help in a few years.
Title: Re: New Heirloom Models (and web GUI)
Post by: TurmoilTom on March 22, 2012, 03:00:53 am
Me?  Heh I'm going to college for IT so we'll see maybe I'll return to help in a few years.

"already done half the work"

I think he's talking about Final_Boss, broha.
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on March 22, 2012, 03:05:40 am
Yea I browsed to my Steam folder where my game files are and used the cRPG mod folder for the install.  The install works fine with no errors it says.  But when I log into the game nothing is new.  Just seeing if there is anything else I can do.

Do you have any heirloomed weapons? I haven't finished armors yet.

The changes on each model are not drastic but should still be noticeable.
Title: Re: New Heirloom Models (and web GUI)
Post by: Ragnar_Ulfson on March 22, 2012, 03:30:08 am
Yea Final I have a +3 German Great Sword.  The install file installs everything fine.  Just nothing shows up when I log in.  It confuses me.
Title: Re: New Heirloom Models (and web GUI)
Post by: Boerenlater on March 22, 2012, 05:12:01 am
You sure?
Title: Re: New Heirloom Models (and web GUI)
Post by: Nehvar on March 22, 2012, 05:40:54 am
Yea Final I have a +3 German Great Sword.  The install file installs everything fine.  Just nothing shows up when I log in.  It confuses me.

Did you input the correct path?  The installer is set to the default install directory for M&B.  You will have to copy-paste the path to your cRPG folder if your install location is not the default.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on March 22, 2012, 07:02:41 am
Did you input the correct path?  The installer is set to the default install directory for M&B.  You will have to copy-paste the path to your cRPG folder if your install location is not the default.
Yes, i think you installed mod not in working crpg folder.
Title: Re: New Heirloom Models (and web GUI)
Post by: Mallets on March 22, 2012, 07:24:22 am
Final Boss... this is the most amazing thing I've ever seen!  I've not installed it yet... but damn, do those weapons look awesome!!!  I wasn't even planning on retire (seeing that I'm a casual gamer)... but hell, I just may have to!

Well done sir!!!
Title: Re: New Heirloom Models (and web GUI)
Post by: Phew on March 22, 2012, 03:04:38 pm
I'm still waiting for someone to post a screenshot of the loomed Heavy Throwing Axe. Thanks!
Title: Re: New Heirloom Models (and web GUI)
Post by: SoA_Sir_Fangoth on March 22, 2012, 04:40:20 pm
Umm, May i ask if your going to make the longswords shieth look loomed, cause when you sheith it it goes back to the default texture untill unsheith
Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on March 22, 2012, 07:45:05 pm
Yea Final I have a +3 German Great Sword.  The install file installs everything fine.  Just nothing shows up when I log in.  It confuses me.
Don't be silly, it'll not show up at start screen as a new mod to choose.
Play cRPG, is in there.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on March 22, 2012, 09:19:31 pm
I'm still waiting for someone to post a screenshot of the loomed Heavy Throwing Axe. Thanks!
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Stjitalurv on March 23, 2012, 08:55:17 am
Umm, May i ask if your going to make the longswords shieth look loomed, cause when you sheith it it goes back to the default texture untill unsheith

+1
Title: Re: New Heirloom Models (and web GUI)
Post by: supy0 on March 23, 2012, 01:47:41 pm
+2 throwing spears do not appear on your back, but they do look great :D

http://imgur.com/hBe4R,0Quio
Title: Re: New Heirloom Models (and web GUI)
Post by: KillerofFlowers on March 23, 2012, 02:05:53 pm
why are you not a developer??? that is a brilliant idea and you have already done half the work wow just... wow
Agreed, you could help a lot as a dev
Title: Re: New Heirloom Models (and web GUI)
Post by: Phew on March 23, 2012, 03:09:31 pm
(click to show/hide)

Thanks LastKaze! That looks even better than the 1h axes.

FinalBoss, I anticipate your updates more than game patches.
Title: Re: New Heirloom Models (and web GUI)
Post by: Druss on March 23, 2012, 04:36:13 pm
Thanks LastKaze! That looks even better than the 1h axes.

FinalBoss, I anticipate your updates more than game patches.

Yes.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on March 24, 2012, 06:18:49 am
Final Boss gave new resourses of throwing and arrows. This is the new version:
Download Test Version with Throwing (http://speedy.sh/r56rQ/Heirloom-Models-by-Final-Boss.zip)
Title: Re: New Heirloom Models (and web GUI)
Post by: FRANK_THE_TANK on March 24, 2012, 10:17:30 am
Does the long volouge have a model? It seems to look exactly the same, have I buggered up the install?

+3 looks the same as vanilla.
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on March 24, 2012, 02:44:29 pm
Does the long volouge have a model? It seems to look exactly the same, have I buggered up the install?

+3 looks the same as vanilla.
I can't find it in Final Boss's resource file. I think he forgot about this models.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on March 24, 2012, 02:45:36 pm
I don't see some scabbards heirloom models, like the heavy bastard sword.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on March 28, 2012, 05:16:27 am
Final_Boss you can do it, just 4 more days till the end of March!
Title: Re: New Heirloom Models (and web GUI)
Post by: Shadowren on March 29, 2012, 12:22:55 pm
Cant wait to see what all my Heirloomed armor looks like  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on March 29, 2012, 10:13:35 pm
Final_Boss you can do it, just 4 more days till the end of March!

It was a late night last night (modelling/texturing) but have most all of the textures done. Will be a late night again tonight finishing up :wink:
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on March 29, 2012, 10:17:34 pm
Final_Boss you can do it, just 4 more days till the end of March!
What's at the end of march, besides GoT?
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on March 29, 2012, 10:27:05 pm
What's at the end of march, besides GoT?

I disappear for months because of GoT.

No, I plan to have crossbows & bolts done by then.
Title: Re: New Heirloom Models (and web GUI)
Post by: LordSnow on March 29, 2012, 11:22:26 pm
visitors can't see pics , please register or login
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on March 29, 2012, 11:25:46 pm
HOLY LIVING FUCK! Someone making a Song of Ice and Fire Mod? *rushes of to taleworld forums*
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on March 29, 2012, 11:35:13 pm
So Final_Boss when your done with the arbalest could you post a pic for me, or pm the picture to me, i can't wait to see how cool it will look
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on March 30, 2012, 07:06:57 pm
So Final_Boss when your done with the arbalest could you post a pic for me, or pm the picture to me, i can't wait to see how cool it will look

olol that feel when you are a dedicated arbalester :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Rhygar666 on March 31, 2012, 07:46:51 am
Is it possible for you to make/add a Scabbard for the Langes Messer?
looks a bit dumb without.
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on April 01, 2012, 09:19:18 am
damn... A few hours late but crossbows & bolts are now finished and have been sent off to warham, woot!

Here you go LastKaze:
visitors can't see pics , please register or login


small screen of all
visitors can't see pics , please register or login
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on April 01, 2012, 09:40:00 am
This is gonna be fun (to look at, not so much getting shot by em).

-the last post on the previous page with the pics that is go there and look now you fools-
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on April 01, 2012, 02:39:29 pm
Crossbows look awesome, i think crossbows will go up in price )
Also i added alternative more dark textures for Final_Bosses work. You can check/uncheck it in insaller. It takes from me about 20 minutes in photoshop. Select color range -> desaturate ) I made it cause some players don't use this pack only cause they don't like bright colors and gold on weapons. It's only for test. If people will like idea with alternative textures and Final_Boss will not against it i will include it in next versions of installer.
Download Test Version with Crossbows (http://speedy.sh/AhwKw/Heirloom-Models-by-Final-Boss.zip)
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on April 01, 2012, 05:32:50 pm
Crossbows look awesome, i think crossbows will go up in price )
Also i added alternative more dark textures for Final_Bosses work. You can check/uncheck it in insaller. It takes from me about 20 minutes in photoshop. Select color range -> desaturate ) I made it cause some players don't use this pack only cause they don't like bright colors and gold on weapons. It's only for test. If people will like idea with alternative textures and Final_Boss will not against it i will include it in next versions of installer.
Download Test Version with Crossbows (http://speedy.sh/fNnsP/Heirloom-Models-by-Final-Boss.zip)

Yeah man that's cool.

The only thing I would do is turn it "off" as default so anyone who doesn't like the color can turn it on. The colors I use in my textures are meant to be more realistic and will be perfect with some later tweaking.

The brown colors in these textures are a bit too brown for my tastes and much harder to notice in-game heirlooms but I'm sure someone here will eat that shit up.

Thanks warham
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on April 01, 2012, 06:35:34 pm
I think it would better if i will post links here with only your original pack. Alternative textures i will post only in my topic (http://forum.c-rpg.net/index.php/topic,26475.0.html) and rusmnb forum. I hear a lot of complaints from russian players and they dont use this pack. And it's not good )  The most popular complaints  are:
1) Too many gold on weapons.
2) Red color on bows and arrows.
3) Blades especially not loomed versions looks like aluminium not steel.

In my dark texture variant it's hard to differ loomed items from not loomed and it's serious minus. But i hope with this alternative version that fastidious russians will use your great work )

Download Test Version with Crossbows (http://speedy.sh/mNPAt/Heirloom-Models-by-Final-Boss.zip)
Title: Re: New Heirloom Models (and web GUI)
Post by: Shadowren on April 01, 2012, 06:39:47 pm
  :mrgreen: Keep up the good work Final_Boss  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: //saxon on April 01, 2012, 11:40:19 pm
keep it up man! your doing great keep going!!
Title: Re: New Heirloom Models (and web GUI)
Post by: HUSTLER on April 02, 2012, 12:15:31 am
wow that darkened texture really just made this mod 100% more badass thx alot fellas  :wink:
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on April 02, 2012, 01:07:41 am
Guess I'm gonna use that money I just got for a crossbow!
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on April 02, 2012, 01:12:10 am
I love my arbalest, great work.
Title: Re: New Heirloom Models (and web GUI)
Post by: Phew on April 02, 2012, 07:54:44 pm
Final Boss, crossbows look awesome, as usual. For shields, here's my suggestion for brown lion heater (my shield):
visitors can't see pics , please register or login

Title: Re: New Heirloom Models (and web GUI)
Post by: Herr_Thomas on April 03, 2012, 08:41:57 am
I'd really like to see the Small(er) heater and kite shields turned to metal as mentioned above.  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Phoenix on April 03, 2012, 10:43:34 am
Although there is one problem turning those shields to metal looking. Some of them arent originally made with metal so it would look like a metal shield but have the propertys of a wooden shield / sound of the shield getting hit would be wood instead of metal even though it looks metal
Title: Re: New Heirloom Models (and web GUI)
Post by: HarunYahya on April 03, 2012, 01:28:19 pm
Well i just bought 3 heirlooms and made my elite cavalry shield +3 .
I did it because i am sure it will look fucking gorgeous with finalboss's work .
I am really excited to see your work on heraldic stuff like shields and armors i dunno what you gonna do but im sure it'll be gorgeous.
Title: Re: New Heirloom Models (and web GUI)
Post by: Elindor on April 05, 2012, 06:53:52 pm
Love this so far...hope this does get put into the crpg install when completed (or even before)...

QUESTION : At its current state - does installing this pack drop fps in any noticeable amount? 
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on April 05, 2012, 08:23:26 pm
Love this so far...hope this does get put into the crpg install when completed (or even before)...

QUESTION : At its current state - does installing this pack drop fps in any noticeable amount?

In its current state, it might slow down performance a bit on lower end machines, though I'm not entirely sure by how much (or if at all). Currently I'm using a rig with x2 GTX 580s and haven't lost a frame 8-)

But once I make the LOD models and better optimize some of them it should help out those with performance issues :wink:
Title: Re: New Heirloom Models (and web GUI)
Post by: Leshma on April 05, 2012, 08:25:32 pm
In its current state, it might slow down performance a bit on lower end machines, though I'm not entirely sure by how much (or if at all).

Not at all. It doesn't affect performance by more than 5%, I'm fairly certain of that. You did a very good job.
Title: Re: New Heirloom Models (and web GUI)
Post by: HUSTLER on April 05, 2012, 08:27:10 pm
In its current state, it might slow down performance a bit on lower end machines, though I'm not entirely sure by how much (or if at all). Currently I'm using a rig with x2 GTX 580s and haven't lost a frame 8-)

But once I make the LOD models and better optimize some of them it should help out those with performance issues :wink:

Boss i hope you make it optional so that the people with crasy rigs like myself n you can get the most epic looking equipment  :lol:

Dont tone down the graphics  :D

Make a pack for poor people with wooden pc´s an a pack for rich people with decent rigs  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on April 05, 2012, 08:44:04 pm
Not at all. It doesn't affect performance by more than 5%, I'm fairly certain of that. You did a very good job.

Very cool. Thanks Leshma. What kind of pc specs do you have?

Boss i hope you make it optional so that the people with crasy rigs like myself n you can get the most epic looking equipment  :lol:

Dont tone down the graphics  :D

Make a pack for poor people with wooden pc´s an a pack for rich people with decent rigs  :mrgreen:

I'll always try to keep these models looking as sharp as possible. I'm fairly certain LODs are really only meant to help players using "low/medium" graphic settings anyways and those only shrink model sizes. There are only a few models that have some extra faces/vertices that don't need to be there (like some of the quivers) so no quality will be sacrificed  8-)
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on April 05, 2012, 09:09:25 pm
Love this so far...hope this does get put into the crpg install when completed (or even before)...

QUESTION : At its current state - does installing this pack drop fps in any noticeable amount?
I'm playing from a laptop and I went down maybe 2 or 3 FPS. Not a big deal, obviously.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on April 05, 2012, 09:16:43 pm
Getting a new computer tomorrow, can't wait to see these models is DirectX9 instead of 7 -.-
Title: Re: New Heirloom Models (and web GUI)
Post by: Spanish on April 06, 2012, 10:22:40 pm
Sorry for all the shielders that now waiting for that to be modded but I love that you're doing horses before the shields! And I'm super excited to see my +3 Arabian war horse since no one else really rides the Arabian it I'll make it even more unique on the battle field! Ahhh can't wait
Title: Re: New Heirloom Models (and web GUI)
Post by: //saxon on April 07, 2012, 12:40:15 am
Sorry for all the shielders that now waiting for that to be modded but I love that you're doing horses before the shields! And I'm super excited to see my +3 Arabian war horse since no one else really rides the Arabian it I'll make it even more unique on the battle field! Ahhh can't wait
no1 has the +3 arabian on NA? hmpf like every cav on EU has arabian +3 ... i hate cav so much.
Title: Re: New Heirloom Models (and web GUI)
Post by: Spanish on April 07, 2012, 12:54:33 am
I can think of about two others that might have one and both of them are afk and like two others that just started riding them haha most ppl on NA ride the courser or destrier unless they're the armored lljk sqaud. But back on topic thanks final boss for doing the ponies first!
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on April 07, 2012, 12:58:52 am
I guess he´s doing the ones with lesser models first so we get to see results earlier?:D(If he is done with horses he has a lot finished already, and the other ones have far more models and will probably take longer?)
Title: Re: New Heirloom Models (and web GUI)
Post by: Zlisch_The_Butcher on April 07, 2012, 01:04:34 am
I can think of about two others that might have one and both of them are afk and like two others that just started riding them haha most ppl on NA ride the courser or destrier unless they're the armored lljk sqaud. But back on topic thanks final boss for doing the ponies first!
courser is a bad horse, I can dodge a guy on a courser FOREVER on my steppe horsie... now, once I make this gens build and have an Arabian...
...point is...
Don't NA have any HAs or somethin' to teach these courser guys they need to be dodgin' instead of riding as fast in a straight line as they can?
Title: Re: New Heirloom Models (and web GUI)
Post by: Stabby_Dave on April 07, 2012, 01:37:00 am
Pics of the xbows anyone?
Title: Re: New Heirloom Models (and web GUI)
Post by: Rhygar666 on April 07, 2012, 06:33:24 am
http://forum.c-rpg.net/index.php/topic,4585.msg427265.html#msg427265
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on April 07, 2012, 09:32:02 am
I see you will make horses first. And it's good news, cause i am cavman )
I made some horses here (http://forum.c-rpg.net/index.php/topic,26475.0.html). And i have some suggestions for you:
1) Using head armor for loom horses noticeably differ them from not loom models. And it's historical for european war horses.
Screens:
(click to show/hide)
2) Palfrey looks like mutant now ) Maybe replace it's model to something like this:
(click to show/hide)
Or to material covered horse. It will increase it popularity:
(click to show/hide)
3) If you have any idea to using heraldic on horses or to use color of the background of player's banner i can help you with it.
4) Maybe you will find any idea in this pictures from historical reconstructors:
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Spanish on April 07, 2012, 10:18:42 am
I saw that one horse with the horn on its helmet and it looked like a freakin unicorn! haha Thats so awesome go around ramming ppl with that. He should give the plated charger a rhino horn  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: //saxon on April 07, 2012, 01:50:44 pm
Yes please you have to add heraldic to the horses !!!
Title: Re: New Heirloom Models (and web GUI)
Post by: Necrorave on April 09, 2012, 02:04:15 am
Amazing pack.  Been using since I have found it.  (Back when Bows were just finished =\)  Although, ever since the update for bolts came out, crossbows are alot harder to use due to the fact that the bolts are hard to see.  It makes me want to take the pack off :(  Just a opinion.
Title: Re: New Heirloom Models (and web GUI)
Post by: matt2507 on April 09, 2012, 04:20:21 am
still nothing for the sheath of the longsword ?
Title: Re: New Heirloom Models (and web GUI)
Post by: Rhygar666 on April 09, 2012, 06:33:49 am
still nothing for the sheath of the Langes Messer?
fixed if for you  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: matt2507 on April 09, 2012, 12:53:04 pm
langes Messer ?
what's this ?
a toothpick ?


 :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: Spanish on April 09, 2012, 09:49:48 pm
Still can't wait for the horses! I keep checking everyday haha
Title: Re: New Heirloom Models (and web GUI)
Post by: ArysOakheart on April 09, 2012, 10:08:19 pm
+3 Sumpter should be completely golden. With flames coming out of its eyes.
Title: Re: New Heirloom Models (and web GUI)
Post by: Spanish on April 09, 2012, 10:19:35 pm
He should just make it a unicorn while he's at it or he can make it look super old cuz Betsy way is past her prime, so why net make hr even more grey and haggard looking :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Moncho on April 09, 2012, 10:44:14 pm
hate you right now, very good job with all youve done now, but why did you move the shields down the list? :(
 :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:  :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
Title: Re: New Heirloom Models (and web GUI)
Post by: peter_afca7 on April 09, 2012, 11:20:46 pm
if start up the install.exe and choose the cRPG folder it gives an error

that is doesn't work someone knows how to fix that ?
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on April 10, 2012, 12:55:28 am
If you got steam you have to browse to your cRPG folder
Start > Computer > Local Disk > Program Files (x86) > Steam > steamapps > common > mountblade warband > Modules
Title: Re: New Heirloom Models (and web GUI)
Post by: peter_afca7 on April 10, 2012, 02:30:51 pm
i dont have mount and blade on steam
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on April 10, 2012, 08:57:39 pm
Then you don't have to browse for your mount and blade folder, just press download
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on April 11, 2012, 06:06:06 am
if start up the install.exe and choose the cRPG folder it gives an error

that is doesn't work someone knows how to fix that ?
Post here error's text.
Title: Re: New Heirloom Models (and web GUI)
Post by: peter_afca7 on April 11, 2012, 01:03:04 pm
CRPGSybModsInstaller Doesn't work anymore
Title: Re: New Heirloom Models (and web GUI)
Post by: Xol! on April 14, 2012, 04:06:17 pm
Just reinstalled this, installer worked fine for me.
Title: Re: New Heirloom Models (and web GUI)
Post by: Xol! on April 14, 2012, 06:36:17 pm
One thing I've just now noticed, the scabbard on the long dagger has some kind of strap sticking out of it, but because of the placement of the model on the character, it doesn't actually hang from the belt.

(click to show/hide)

A fix whenever you get the chance would be great.
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on April 15, 2012, 12:51:38 am
One thing I've just now noticed, the scabbard on the long dagger has some kind of strap sticking out of it, but because of the placement of the model on the character, it doesn't actually hang from the belt.

(click to show/hide)

A fix whenever you get the chance would be great.

good find thanks xolvern!
Title: Re: New Heirloom Models (and web GUI)
Post by: Xol! on April 15, 2012, 09:52:43 pm
good find thanks xolvern!

Sure thing :D  Thanks for all the work on the pack, it looks great.  I've been basing my heirloom purchases off of how stylish they look once they're loomed up lol.

One other little thing I noticed earlier today as well that the scabbard on the longsword is the default (which is totally fine with me, don't want to complain or anything), but when you sheathe the longsword it reverts to the old model once it's in the scabbard.
Title: Re: New Heirloom Models (and web GUI)
Post by: Black Wind on April 16, 2012, 10:17:28 am
Can some people help him? he's slacked off i think.. =|
Title: Re: New Heirloom Models (and web GUI)
Post by: Shinobi on April 16, 2012, 10:51:48 am
I just now ran into this thread,  really awesome textures Boss and a great idea. Il try it out when I get home from work!

I hope you keep updating. This is the coolest c-rpg addition iv seen in a long while and if this gets completed Its not far off for it to be included in the main pack for sure.
Title: Re: New Heirloom Models (and web GUI)
Post by: matt2507 on April 17, 2012, 12:36:56 am
One thing I've just now noticed, the scabbard on the long dagger has some kind of strap sticking out of it, but because of the placement of the model on the character, it doesn't actually hang from the belt.

(click to show/hide)

A fix whenever you get the chance would be great.
good find thanks xolvern!


mmh, I noticed this problem with the new scabbard of my longsworld (which, I recall, has no heirloom textures by the way  :mrgreen:).

The problem comes not necessarily the model of the weapon, but that seat belts are not placed at the same height following the models of armor.
My sleeve is the right place on some armor and not on others.
Title: Re: New Heirloom Models (and web GUI)
Post by: Shadowren on April 17, 2012, 04:11:28 am
I am looming my horse soon Final_Boss :mrgreen: hope it will look nice.
Title: Re: New Heirloom Models (and web GUI)
Post by: Overdriven on April 17, 2012, 01:20:32 pm
Properly excited for the horses  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on April 17, 2012, 02:26:01 pm
Why is shields halted? Any problems?
Title: Re: New Heirloom Models (and web GUI)
Post by: peter_afca7 on April 18, 2012, 12:07:57 am
no. nobody gives a fck about shields !!!!  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on April 18, 2012, 12:12:44 am
He is doing the categories with least items first. Also, he is not doing foot armor at all, because boots stink.
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on April 18, 2012, 12:35:20 am
He is doing the categories with least items first. Also, he is not doing foot armor at all, because boots stink.
Check the OP. He stated on shields (5%) and then put them further down on the list or something. I'm just wondering if he has any problems with them (possibly heraldics)
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on April 18, 2012, 03:19:48 am
No problems, just preference. Incidentally, if you mean heraldic icons not being centered properly, there's a fix for that in Warham's thread.
Title: Re: New Heirloom Models (and web GUI)
Post by: tarralan on April 18, 2012, 07:41:40 am
no. nobody gives a fck about shields !!!!  :D

dont say this too loud...
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Spanish on April 19, 2012, 11:54:40 pm
- Horses (60 Models) 19%

woohooo


Agreed! :mrgreen:

And if it's not too much trouble final boss. I would love te get a glimpse at the Arabian warhorse whenever you get it done!
Title: Re: New Heirloom Models (and web GUI)
Post by: FRANK_THE_TANK on April 20, 2012, 09:21:37 am
Quick question(s) Mr Final Boss

1) Will there be a Long Volouge model & if so can it be ridiculous please. 

2) Can you give us any idea of what the +3 Head Cloth will look like? And can it please be awesome/ridiculous. Maybe like on fire, or just a golden dome.
Title: Re: New Heirloom Models (and web GUI)
Post by: FRANK_THE_TANK on April 20, 2012, 09:23:27 am
Sure thing :D  Thanks for all the work on the pack, it looks great.  I've been basing my heirloom purchases off of how stylish they look once they're loomed up lol.

One other little thing I noticed earlier today as well that the scabbard on the longsword is the default (which is totally fine with me, don't want to complain or anything), but when you sheathe the longsword it reverts to the old model once it's in the scabbard.

Yeah makes me want to get a +3 Great Lance and ride around like a Jester-Pimp.
Title: Re: New Heirloom Models (and web GUI)
Post by: Chillyrabbit on April 22, 2012, 04:22:18 pm
Not sure if I'm suppose to post this here,

But I'm having trouble trying to install the heirloom mod.

I have both the steam version and the non-steam version as I play the napoleonic war DLC, so I downloaded the 1.143 installer and did it that way for my non-steam version.

Next I followed your instructions to the letter, but when I try to install it to my C:/Programfiles(x86)/mount&bladewarband/modules/cRPG/ (the non-steam version)

the installer shows "label 1" stops, and then goes "cRPGsubmodsinstaller has stopped working"

Thank you for your attention to my issue.
Title: Re: New Heirloom Models (and web GUI)
Post by: Chillyrabbit on April 22, 2012, 05:09:10 pm
ah okay, I thought it would work with the new .273 version, my mistake.

Thank you.
Title: Re: New Heirloom Models (and web GUI)
Post by: Shadowren on April 22, 2012, 05:14:34 pm
I know you must be working hard on this heirloom pack final boss ,but by the time your done horses i will already retire again :/

But i guess you can't rush perfection  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: peter_afca7 on April 23, 2012, 10:04:37 am
Not sure if I'm suppose to post this here,

But I'm having trouble trying to install the heirloom mod.

I have both the steam version and the non-steam version as I play the napoleonic war DLC, so I downloaded the 1.143 installer and did it that way for my non-steam version.

Next I followed your instructions to the letter, but when I try to install it to my C:/Programfiles(x86)/mount&bladewarband/modules/cRPG/ (the non-steam version)

the installer shows "label 1" stops, and then goes "cRPGsubmodsinstaller has stopped working"

Thank you for your attention to my issue.

same problem here
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on April 23, 2012, 03:57:48 pm
Hey guys, quick update, horses are about 40% done (slowly but surely)

Here's a quick taste (no bump maps)
visitors can't see pics , please register or login

visitors can't see pics , please register or login

and yes it has a tail
visitors can't see pics , please register or login


Hopefully Warham can come up with a fix for those having issues but we might have to wait for a proper cRPG release for the new warband patch.

On a side note,
I've always been a bit turned off by the native bow/crossbow sounds. So I did some tinkering and modified the 'cinematic' sounds mod a bit and came up with this:

Final_boss bows/crossbows sound mod (http://joeflashedme.com/crpg/Finalboss_sounds.zip)
Install is pretty straight forward,
- backup your sounds.txt file in the cRPG folder (just in case!)
- Put "sounds.txt" in your cRPG folder
- drop all the audio files into the cRPG/Sounds folder

Couple things:
- I've included the "I've been hit!" sounds when a player is hit by an arrow as well (only sometimes though) but horses will speak and women will sound like men.
- I haven't tested it fully yet but if you guys wanted to try it out and let me know if you like it or not, maybe we'd consider adding it as part of the heirloom pack? Just a thought!
Title: Re: New Heirloom Models (and web GUI)
Post by: TugBoat on April 23, 2012, 04:04:19 pm
Looks great dood!
Title: Re: New Heirloom Models (and web GUI)
Post by: Moncho on April 23, 2012, 04:07:24 pm
(click to show/hide)

Wow, those horses look awesome!
About the sounds mod, however, I might like those if I used them, but as with the other sounds mods, they change my experience so much, I mean I dont recognise the sounds and this causes confusion and a loss of concentration for me, so if you ever add them, please make it an auxiliary option, not automatically installed with the heirloom pack.
btw, I hate you for putting shields off to the one before last, but great work otherwise!
Title: Re: New Heirloom Models (and web GUI)
Post by: Elindor on April 23, 2012, 10:12:12 pm
Sounds could be good as an aux option like he mentioned. 

Sounds of Suffer/More Metal Sounds is a great thing to add but I agree they can be a little over the top sometimes.

One thing that was nice about them when I was running them though was the HORSE SOUNDS!  You could actually hear them coming as they sounded like big thundering warhorses and not a pony ride at the petting zoo.  So that would be a nice thing to add to this mod.
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on April 23, 2012, 10:27:55 pm
One thing that was nice about them when I was running them though was the HORSE SOUNDS!  You could actually hear them coming as they sounded like big thundering warhorses and not a pony ride at the petting zoo.  So that would be a nice thing to add to this mod.

I was planning on adding those horse sounds tonight actually 8-) Might tone them down just a little bit though.

I only included the bow/crossbow/arrow/bolt sounds to this sound pack as I feel they 'sound the coolest' while not taking too much away from realism. I did replace the bow/crossbow release sounds with my own tweaked versions though as the original sounds were a bit much in-game.

I must say, with these new sounds, battles sound waaay more intense with headphones on!
Title: Re: New Heirloom Models (and web GUI)
Post by: Muki on April 24, 2012, 01:59:13 am
bumping this
Title: Re: New Heirloom Models (and web GUI)
Post by: Warham on April 24, 2012, 06:16:58 am
Horses looks great!
Title: Re: New Heirloom Models (and web GUI)
Post by: Boerenlater on April 24, 2012, 04:53:08 pm
I really miss the loomed look now :| all the weapons look so boring.
Title: Re: New Heirloom Models (and web GUI)
Post by: WITCHCRAFT on April 24, 2012, 05:30:53 pm
Just installed it, and all the models I've seen in game look great. My only complaint is that when I fire my crossbow, it is nearly impossible to see the path of bolt. Makes it harder to judge your next shot. Otherwise, everything looks great!
Title: Re: New Heirloom Models (and web GUI)
Post by: Mammonist on April 24, 2012, 06:56:31 pm
Perfect, this needs to be implemented +69!
Title: Re: New Heirloom Models (and web GUI)
Post by: Elindor on April 24, 2012, 07:03:04 pm
I was planning on adding those horse sounds tonight actually 8-) Might tone them down just a little bit though.

These loom models and a refined sound pack all in one installer = win!  :mrgreen:

Concerning the sounds (more metal + sounds of suffer):

- horses were great
- bows/projectiles sounded better
- more metal was nice but COULD be a bit over the top sometimes
- suffer sounds were nice but again COULD be a bit over the top sometimes
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on April 25, 2012, 04:05:42 am
Alright! Updated the sound pack to include horses now! This will probably be the last update since these are the sounds I found most crucial to change.

Hopefully Warham is up to the task of adding this as an auxiliary to the pack! Otherwise I'll just have to figure something else out 8-)

Here are some samples if you're curious!

Bows Example
visitors can't see pics , please register or login
 (http://joeflashedme.com/crpg/soundpack_bows.mp3)

http://joeflashedme.com/crpg/soundpack_bows.mp3

Crossbows Example
visitors can't see pics , please register or login
 (http://joeflashedme.com/crpg/soundpack_crossbows.mp3)

http://joeflashedme.com/crpg/soundpack_crossbows.mp3
Title: Re: New Heirloom Models (and web GUI)
Post by: Tomas_of_Miles on April 25, 2012, 05:27:42 am
Alright! Updated the sound pack to include horses now! This will probably be the last update since these are the sounds I found most crucial to change.

Hopefully Warham is up to the task of adding this as an auxiliary to the pack! Otherwise I'll just have to figure something else out 8-)

Here are some samples if you're curious!

Bows Example
visitors can't see pics , please register or login
 (http://joeflashedme.com/crpg/soundpack_bows.mp3)

http://joeflashedme.com/crpg/soundpack_bows.mp3

Crossbows Example
visitors can't see pics , please register or login
 (http://joeflashedme.com/crpg/soundpack_crossbows.mp3)

http://joeflashedme.com/crpg/soundpack_crossbows.mp3
Loving the "I'VE BEEN HIT!"
Proper geezer. Who did the voice?
Title: Re: New Heirloom Models (and web GUI)
Post by: Final_Boss on April 25, 2012, 06:19:23 am
Loving the "I'VE BEEN HIT!"
Proper geezer. Who did the voice?

They're all from the More Metal Sounds mod, I just made the ones I thought sounded best compatible with cRPG (and edited the bow/crossbow sounds to be a little less 'Xtreeeeeme')

The "I've been hit!" adds a whole new element to battles for me. Running into battle at the start and hearing someone next to me getting by arrow (to the knee) and screaming "I've been hit!" is hilarious and I'm now more aware of the onslaught of beginning volleys... Before I just didn't care.
Title: Re: New Heirloom Models (and web GUI)
Post by: FRANK_THE_TANK on April 25, 2012, 08:33:42 am
Oh me wanty, me instally.

I think I'm going to go down to my friends mic and yell in it for a while. If anything comes out sounding all right I shall post le samples here for you Boss.

Forgot to ask, is there any chance you can make the Head Cloth look likes it been drawn all over... ... ... ?
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on April 25, 2012, 02:03:25 pm
I love the "I've been hit!" :D

Although it did make me more aware that ranged loves to aim for me :(

9/10 times I hear the "I've been hit!" it's I who lost health :(
I think it's the blue armour :/
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on April 25, 2012, 03:40:50 pm
Alright! Updated the sound pack to include horses now! This will probably be the last update since these are the sounds I found most crucial to change.

Hopefully Warham is up to the task of adding this as an auxiliary to the pack! Otherwise I'll just have to figure something else out 8-)

Here are some samples if you're curious!

Bows Example
visitors can't see pics , please register or login
 (http://joeflashedme.com/crpg/soundpack_bows.mp3)

http://joeflashedme.com/crpg/soundpack_bows.mp3

Crossbows Example
visitors can't see pics , please register or login
 (http://joeflashedme.com/crpg/soundpack_crossbows.mp3)

http://joeflashedme.com/crpg/soundpack_crossbows.mp3

yay! epic real xbow sounds  8-)
Title: Re: New Heirloom Models (and web GUI)
Post by: peter_afca7 on April 25, 2012, 03:44:31 pm
still same error when i try to install :o
Title: Re: New Heirloom Models (and web GUI)
Post by: BlindGuy on April 25, 2012, 03:50:31 pm
Arrows vanish with this mod installed. You fire them, they GONE. I even heirloomed regular arrows so they had white flights, to make the arrow more visible. Please fix.
Title: Re: New Heirloom Models (and web GUI)
Post by: Made in China on April 25, 2012, 04:49:28 pm
still same error when i try to install :o

If you are on Vista, execute the installer with admin rights.  :wink:
Title: Re: New Heirloom Models (and web GUI)
Post by: peter_afca7 on April 26, 2012, 09:09:30 am
If you are on Vista, execute the installer with admin rights.  :wink:

i run on Windows 7 intel core I7 
nvidia GEFORCE GT540M 2GB
Title: Re: New Heirloom Models (and web GUI)
Post by: peter_afca7 on April 26, 2012, 09:15:46 am
but it does work THXs mate  :P
Title: Re: New Heirloom Models (and web GUI)
Post by: //saxon on April 28, 2012, 01:08:45 am
keep going final!! and warham
Title: Re: New Heirloom Models (and web GUI)
Post by: Anuran on April 28, 2012, 12:27:02 pm
Final_Boss are the soon coming horse textures the textures from Warham?
Title: Re: New Heirloom Models (and web GUI)
Post by: FRANK_THE_TANK on April 30, 2012, 01:27:03 am
Final Boss, why doesn't the trident look like le drawing, I am dissapoint.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on May 02, 2012, 06:04:30 am
Lol, *pew* *pew* *pew*, "I've been hit"
Title: Re: New Heirloom Models (and web GUI)
Post by: Elindor on May 02, 2012, 09:46:23 pm
Final Boss - when you get to the armor there's a LOT of models to do...here's a thought I had about how you could prioritize.

What if you did a poll asking people which armors they had loomed?
The armors that are loomed the most you could do first.  Since you release as things are completed, those could get out there first so people could see them in game :)
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on May 02, 2012, 11:13:34 pm
Actually, it would be cool if he did most unpopular armors first, this way, they might gain a bit in popularity.
Title: Re: New Heirloom Models (and web GUI)
Post by: Zlisch_The_Butcher on May 02, 2012, 11:40:59 pm
I say he should make a poll for most loomed items 'n' what to make first, then make the ones with the least votes (but still 1 or more votes) first.
Title: Re: New Heirloom Models (and web GUI)
Post by: Stabby_Dave on May 03, 2012, 01:01:05 pm
Does this work with the latest patch?
Title: Re: New Heirloom Models (and web GUI)
Post by: Boerenlater on May 03, 2012, 03:37:14 pm
Does this work with the latest patch?
yes
Title: Re: New Heirloom Models (and web GUI)
Post by: Hunter_the_Honourable on May 08, 2012, 04:29:55 am
Yay Horses 53%   :twisted:
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on May 08, 2012, 10:59:37 pm
i've just reinstalled the game thanks to final boss' new xbow sounds :D
Title: Re: New Heirloom Models (and web GUI)
Post by: bilwit on May 09, 2012, 04:08:05 am
This is pretty cool. There's a couple things that stand out to me though:
Title: Re: New Heirloom Models (and web GUI)
Post by: BIA_ASSASIN on May 09, 2012, 06:48:18 pm
Many people enjoy this mod, and as such, so let's not blame finalboss, for what he is trying to diversify gaming!
Title: Re: New Heirloom Models (and web GUI)
Post by: Black Wind on May 10, 2012, 07:14:26 am
This mod brought me as much joy, as I received when I discovered masturbation for the first time. I literally trade looms, just to get the sexiest ones with this mod.

On a second note, horses are still at 53%. 60 models, and 53%? It's been like that for around 1-2 weeks now.

Please Final_Boss. Don't leave this as a half-complete project... It has so much potential, recruit more helpers?
Title: Re: New Heirloom Models (and web GUI)
Post by: Sarpton on May 14, 2012, 11:36:12 pm
bump :oops:
Title: Re: New Heirloom Models (and web GUI)
Post by: Shadowren on May 14, 2012, 11:58:12 pm
Hopefully since he is back and doing horses again it will fly by quick  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: Momo on May 17, 2012, 10:25:31 pm
Hi!

Can you remake the final form of the Goedendag? It should look like this:
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Black Wind on May 18, 2012, 09:36:06 am
Hi!

Can you remake the final form of the Goedendag? It should look like this:
(click to show/hide)

Who is this guy?
Title: Re: New Heirloom Models (and web GUI)
Post by: Godwin on May 18, 2012, 01:51:56 pm
Keep up the good work Warham!
Title: Re: New Heirloom Models (and web GUI)
Post by: Godwin on May 18, 2012, 01:55:47 pm
Who is this guy?

Ha ha ha, yeah a nice soft gold spike to fail against plate armour excellent! Why not suggest that armours be made from cheese?
Title: Re: New Heirloom Models (and web GUI)
Post by: Momo on May 18, 2012, 02:15:43 pm
Ha ha ha, yeah a nice soft gold spike to fail against plate armour excellent! Why not suggest that armours be made from cheese?

Seriously, why not? Even the Long Iron Mace got a golden ending on its last form. By the way, its stab gonna fail only againts plate, I can still knock you down with it and you just GTX like some of my victims.
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on May 18, 2012, 03:28:01 pm
The little ornate just below the spike at the end of the staff should be golden, not the spike itself...Seriously, that would be retarded :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Momo on May 18, 2012, 03:31:01 pm
The little ornate just below the spike at the end of the staff should be golden, not the spike itself...Seriously, that would be retarded :D

No, it would be epic. And it is a rarely used weapon, Mighty ones are even rarer. It needs some love.
Title: Re: New Heirloom Models (and web GUI)
Post by: Godwin on May 18, 2012, 03:36:17 pm
Seriously, why not? Even the Long Iron Mace got a golden ending on its last form. By the way, its stab gonna fail only againts plate, I can still knock you down with it and you just GTX like some of my victims.
No, you'll be the rage quitter with a javelin in you arse.  :P
Title: Re: New Heirloom Models (and web GUI)
Post by: Momo on May 18, 2012, 03:37:41 pm
No, you'll be the rage quitter with a javelin in you arse.  :P


Nope.
Title: Re: New Heirloom Models (and web GUI)
Post by: bosco on May 18, 2012, 03:55:31 pm
Just tried this pack for the first time - really nice so far.
Title: Re: New Heirloom Models (and web GUI)
Post by: Lannistark on May 18, 2012, 08:09:08 pm
Installer doesn't work. When it begins to install it just crashes.

Any ideas?
Title: Re: New Heirloom Models (and web GUI)
Post by: Dalfador on May 18, 2012, 10:31:43 pm
Ok im a freaking idiot, where is the CRPGsubmods.rar... whata do i do with the install.exe and the mods folder? Everyones reserves the right to call me a dumbass, but please help D:
Title: Re: New Heirloom Models (and web GUI)
Post by: Dalfador on May 18, 2012, 10:46:50 pm
omg it worked :') thankyou so much I have been trying to get this for like 4 months
Title: Re: New Heirloom Models (and web GUI)
Post by: Lannistark on May 19, 2012, 07:50:19 pm
Won't work. Keeps crashing when installing man.
Title: Re: New Heirloom Models (and web GUI)
Post by: Lannistark on May 20, 2012, 01:22:47 pm
I tried Kulin, it still crashes :/
Title: Re: New Heirloom Models (and web GUI)
Post by: Latvian on May 20, 2012, 04:40:34 pm
one does not simply walks into mordor installs heirloom eye candy
Title: Re: New Heirloom Models (and web GUI)
Post by: Lannistark on May 21, 2012, 08:26:50 pm
Installed. Thanks for your advice Latvian, after following your instructions I got it to work  :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Latvian on May 21, 2012, 10:16:24 pm
my pleasure
Title: Re: New Heirloom Models (and web GUI)
Post by: Zisa on May 24, 2012, 07:31:20 pm
Any chance of putting this somewhere other then that site, such as dropbox or windows Live cloud?
Title: Re: New Heirloom Models (and web GUI)
Post by: Belatu on May 28, 2012, 11:56:10 pm
nice work but keep elegant  :mad:
Title: Re: New Heirloom Models (and web GUI)
Post by: Digglez on May 29, 2012, 07:05:59 pm
my game crashes out loading textures if I have heirloom mod installed and start game from cRPG launcher.  Launching from steam works fine, but then I get lots of error codes and other crashes relating to WSE stuff.

(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Molly on May 29, 2012, 08:48:12 pm
Crossbows are invisible for me and some long axes are plain white...
Title: Re: New Heirloom Models (and web GUI)
Post by: Elindor on May 29, 2012, 08:51:11 pm
They should implement current progress into the mod.
Title: Re: New Heirloom Models (and web GUI)
Post by: Molly on May 30, 2012, 11:16:28 am
Crossbows are invisible for me and some long axes are plain white...
So... any ideas why crossbow disappear when I install the package? Never happened before so I think it might be patch-related...
Title: Re: New Heirloom Models (and web GUI)
Post by: Molly on May 30, 2012, 12:48:17 pm
I had invisibility problem this morning after the new hotfix.

You have to delete whole cRPG folder, than install it again using launcher, and than install the loom pack.

In future, just keep your unedited cRPG folder backed up somewhere so you don't have to redownload it again.
In my defense, I used the repair function 2 times to get it fixed but I didnt delete the whole folder. Gonna do that when I get home. Thanks for the info...
Title: Re: New Heirloom Models (and web GUI)
Post by: Boerenlater on May 30, 2012, 01:50:54 pm
Here the Great Long Bardiche is invisible.
Title: Re: New Heirloom Models (and web GUI)
Post by: Svitjodvarg on June 01, 2012, 07:15:57 am
Please add something like this into the mod!! (So it's already there and people don't have to download it.
Title: Re: New Heirloom Models (and web GUI)
Post by: Molly on June 01, 2012, 08:44:35 am
Followed Kulins advise, deleted the whole crpg-folder and re-downloaded it... now it works properly!  8-)
Title: Re: New Heirloom Models (and web GUI)
Post by: Life on June 01, 2012, 08:46:08 am
I would just like to say, that i LOVE the look of my +3 Throwing Lances. <3 you and the people you have done this with have done an amazing job. Thank you guys.
Title: Re: New Heirloom Models (and web GUI)
Post by: Yoghurt on June 02, 2012, 10:02:42 pm
No I won`t register on this shit page, thanks.
Title: Re: New Heirloom Models (and web GUI)
Post by: Ramza on June 03, 2012, 02:27:34 am
Want to say great job. I've got partial colour blindness and the brighter models help a lot to see the swing animations. :D
Title: Re: New Heirloom Models (and web GUI)
Post by: HarunYahya on June 03, 2012, 03:50:40 pm
Is this still working and if it is , do i have to reinstall it everytime that cRPG patches ?
Title: Re: New Heirloom Models (and web GUI)
Post by: bosco on June 03, 2012, 03:56:17 pm
I reinstalled it once after the latest patch and it works fine.
Title: Re: New Heirloom Models (and web GUI)
Post by: Vicious666 on June 03, 2012, 11:08:19 pm
when all of this will be integrated to c-rpg natively?
Title: Re: New Heirloom Models (and web GUI)
Post by: bruce on June 03, 2012, 11:56:48 pm
Good question, the stuff so far is magnificent.

Shame the light crossbow isn't in the same beautiful red wood like the standard/arbalest are.
Title: Re: New Heirloom Models (and web GUI)
Post by: Burr1ck on June 04, 2012, 01:44:50 am
Help, I'm getting texture problems with this mod (some white polearms and invisible crossbows):

(click to show/hide)
(click to show/hide)
(click to show/hide)

The problem persists even after reinstalling the heirloom models.


Title: Re: New Heirloom Models (and web GUI)
Post by: Burr1ck on June 04, 2012, 07:17:43 pm
Try running launcher with "repair" option, and try reinstalling pack afterwards.

OR

If you still experience problems, delete whole cRPG folder, and reinstall it, than install the pack.

Like I said many times before, almost every cRPG patch/hotfix will ruin the pack. You have to do this after every cRPG update.

Thanks man, I think I'll just leave the pack alone for now as it seems the constant updates screw it up.
Title: Re: New Heirloom Models (and web GUI)
Post by: Gurnisson on June 04, 2012, 07:22:06 pm
Thanks man, I think I'll just leave the pack alone for now as it seems the constant updates screw it up.

I had the same problem, Burrick, and I had to reinstall the mod, the pack and StigUI. Too much of a hassle with all these patches lately.
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on June 04, 2012, 09:30:10 pm
I just installed it again after updating and it perfectly works for me.

I dont have any other mods installed ,though.
Title: Re: New Heirloom Models (and web GUI)
Post by: Banok on June 05, 2012, 09:44:19 am
I just installed it again after updating and it perfectly works for me.

I dont have any other mods installed ,though.

omg you took my gif sig before I could figure out how to resize it, guess i'll stick with this V
Title: Re: New Heirloom Models (and web GUI)
Post by: Vicious666 on June 05, 2012, 12:41:01 pm
can some admin make this integrated to the mod? will be cool distinguish player by theyr  equipment see who have loomed stuff etc
Title: Re: New Heirloom Models (and web GUI)
Post by: Latvian on June 05, 2012, 03:40:41 pm
i asked about this befor but (i asked meow) meow replied that not everyone likes this stuff so they wont force it to everyone  and it will msot likely remain optional
Title: Re: New Heirloom Models (and web GUI)
Post by: Vicious666 on June 05, 2012, 03:56:53 pm
i asked about this befor but (i asked meow) meow replied that not everyone likes this stuff so they wont force it to everyone  and it will msot likely remain optional

what there is to like?

they simply better lol. what a bullshit
Title: Re: New Heirloom Models (and web GUI)
Post by: Zisa on June 05, 2012, 04:47:33 pm
No need to register, just click on

Download: Heirloom Models by Final Boss.zip 23.17 Mb
WHERE!?

There is no  download button, or when there is it is for some random other program - like a download manager.

This is free, but it will sit in memory when you boot up, and there is a limit of 50G or so.
https://www.dropbox.com/

Also if you have a windows live or hotmail account you can get 7GB free cloud storage.
Title: Re: New Heirloom Models (and web GUI)
Post by: Hunter_the_Honourable on June 05, 2012, 05:53:42 pm
WHERE!?

There is no  download button, or when there is it is for some random other program - like a download manager.

This is free, but it will sit in memory when you boot up, and there is a limit of 50G or so.
https://www.dropbox.com/

Also if you have a windows live or hotmail account you can get 7GB free cloud storage.


http://www.speedyshare.com/mNPAt/Heirloom-Models-by-Final-Boss.zip

Just click on where it says Heirloom Models by Final Boss.zip   
simples
Title: Re: New Heirloom Models (and web GUI)
Post by: Digglez on June 05, 2012, 11:03:49 pm
devs really need to incorporate this into the mod already (along with more metal sounds).  Cant be bothered to play the game without heirloom pack as it really adds alot to the overall experience.  It gets annoying having to patch every week and reinstall this.

Great work boss
Title: Re: New Heirloom Models (and web GUI)
Post by: Life on June 06, 2012, 12:37:44 am
WHERE!?

There is no  download button, or when there is it is for some random other program - like a download manager.

This is free, but it will sit in memory when you boot up, and there is a limit of 50G or so.
https://www.dropbox.com/

Also if you have a windows live or hotmail account you can get 7GB free cloud storage.
http://www.speedyshare.com/mNPAt/Heirloom-Models-by-Final-Boss.zip
Simple enough?
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: F i n on June 06, 2012, 05:29:12 pm
Way to go dude. Like it a lot! Needs to be implemented in those updates.... :(
Title: Re: New Heirloom Models (and web GUI)
Post by: Molly on June 06, 2012, 06:17:51 pm
I still keep getting invisible weapons when installed.
And besides that I can't see the arrows and bolts when I shoot them.

So, unfortunately no more Heirloom Package for me although I really loved it.
Title: Re: New Heirloom Models (and web GUI)
Post by: Zisa on June 06, 2012, 07:31:08 pm
http://www.speedyshare.com/mNPAt/Heirloom-Models-by-Final-Boss.zip
Simple enough?
(click to show/hide)
Fuck.
Thanks!
Title: Re: New Heirloom Models (and web GUI)
Post by: Life on June 07, 2012, 06:28:06 pm
Fuck.
Thanks!
lmao, and then open the zip folder, drag those 2 items into a different folder, run as administrator, and you should be good.
Title: Re: New Heirloom Models (and web GUI)
Post by: Molly on June 08, 2012, 08:58:09 am
This is only the case if you did not repair/reinstall whole crpg after every small patch/hotfix, and than install loom pack.
That is not correct. Last time I pointed this problem out I indeed did not delete the crpg folder.
This time I had deleted it 2 times and everytime installed the heirloom package over a fresh and newly installed crpg folder. Still several weapons were invisible. Installation was started with Admin rights each time.
Title: Re: New Heirloom Models (and web GUI)
Post by: Zlisch_The_Butcher on June 08, 2012, 02:46:52 pm
I just got a pimped out 3+Arabian Warhorse, so you can finish them models now.  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: Sagar on June 08, 2012, 04:06:31 pm
Every time when new patch come out, I just delete whole crpg folder - download luncher - install crpg - install Heirloom Models pack.

It is 5 min job, and never had problems so far.
Title: Re: New Heirloom Models (and web GUI)
Post by: OttomanSniper on June 08, 2012, 06:48:43 pm
Its best sound pack final boss. Thank you  :)
Title: Re: New Heirloom Models (and web GUI)
Post by: bosco on June 08, 2012, 07:36:49 pm
My cRPG launcher just updated the game and downloaded Final Boss's arrows and bolts files. Neither show up in game. Wat?
Title: Re: New Heirloom Models (and web GUI)
Post by: Shaksie on June 10, 2012, 07:31:32 am
Good idea, post haste!
Title: Re: New Heirloom Models (and web GUI)
Post by: OttomanSniper on June 10, 2012, 08:43:18 am
My cRPG launcher just updated the game and downloaded Final Boss's arrows and bolts files. Neither show up in game. Wat?

Yes yes, please... auto download skin and sound pack  :rolleyes:
Title: Re: New Heirloom Models (and web GUI)
Post by: Mechanix on June 13, 2012, 11:16:51 pm
Anywhere we can download the mod without paying for some stupid premium website?
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on June 13, 2012, 11:44:44 pm
Anywhere we can download the mod without paying for some stupid premium website?
You click on the name and there oyu got the download
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Mechanix on June 14, 2012, 12:57:24 am
No. Click the link again and you will see that you have to become a member to download it now.

Quote
This file can only be downloaded with SpeedyShare Premium. Get Premium Now!
Title: Re: New Heirloom Models (and web GUI)
Post by: Boerenlater on June 14, 2012, 01:25:56 am
I dled it yesterday and not a single member thing :rolleyes:
Title: Re: New Heirloom Models (and web GUI)
Post by: Mechanix on June 14, 2012, 03:00:43 am
I guess that's the difference between yesterday and today?
Not sure what you want me to say. You can't download it unless you're a member. I'm not trying to be a dick, just informing the mod creator so that he can host it somewhere that doesn't suck.

Title: Re: New Heirloom Models (and web GUI)
Post by: Life on June 14, 2012, 03:20:46 am
Here, i took the latest file i had downloaded which was just a couple days ago, use this. your welcome.
http://speedy.sh/5Deeq/Heirloom-Models-by-Final-Boss-4-1.zip
Title: Re: New Heirloom Models (and web GUI)
Post by: Mechanix on June 14, 2012, 03:47:26 am
Here, i took the latest file i had downloaded which was just a couple days ago, use this. your welcome.
http://speedy.sh/5Deeq/Heirloom-Models-by-Final-Boss-4-1.zip

Thank you!
Title: Re: New Heirloom Models (and web GUI)
Post by: CaveSquirrel on June 16, 2012, 10:31:05 pm
However, but I cant download it anymore, I did it often before though.

It says it can only be download with an premium account on the website now.

(And I obviously won't pay 5$)

E:, k, should read last posts before. But the mainpost should include the newer one.
Title: Re: New Heirloom Models (and web GUI)
Post by: Tovi on June 18, 2012, 08:31:21 pm
I can't download anything, cuz your speedy share sucks. Can you host it elsewhere ?
Title: Re: New Heirloom Models (and web GUI)
Post by: Zisa on June 18, 2012, 09:41:06 pm
It would be nice on say.. moddb.
Title: Re: New Heirloom Models (and web GUI)
Post by: Reyiz on June 19, 2012, 07:05:40 pm
well it says that i have to be a premium user to dl it. can you please upload it somewhere else?
Title: Re: New Heirloom Models (and web GUI)
Post by: CaveSquirrel on June 19, 2012, 07:29:08 pm
Here, i took the latest file i had downloaded which was just a couple days ago, use this. your welcome.
http://speedy.sh/5Deeq/Heirloom-Models-by-Final-Boss-4-1.zip

There you can.
Title: Re: New Heirloom Models (and web GUI)
Post by: BlackCorsair_RS on June 23, 2012, 12:00:35 pm
Any news?

Last update was in a galaxy far, long ago, as I understand?
Title: Re: New Heirloom Models (and web GUI)
Post by: B3RS3RK on June 26, 2012, 01:56:00 pm
Nay progress here?Its been some time since final boss last posted here...I hope the project isnt dropped because it´s OFF THE CHAIN.
Title: Re: New Heirloom Models (and web GUI)
Post by: Shaksie on June 26, 2012, 02:19:25 pm
./
Title: Re: New Heirloom Models (and web GUI)
Post by: AreTreble on June 26, 2012, 05:38:45 pm
Um, really Final Boss?
You are making us purchase a paid account to download your mod, most likely for monetary gain... Shame on you sir.

FinalBoss isn't making anyone purchase anything. The link just expired because it was a free host.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on July 01, 2012, 02:03:56 am
Here is a temporary link for those who cannot download from the original link

https://dl.dropbox.com/u/88794806/Heirloom%20Models%20by%20Final_Boss%20%284%29%20%281%29.zip (https://dl.dropbox.com/u/88794806/Heirloom%20Models%20by%20Final_Boss%20%284%29%20%281%29.zip)
Title: Re: New Heirloom Models (and web GUI)
Post by: Bryc3ee on July 01, 2012, 08:49:09 pm
Here is a temporary link for those who cannot download from the original link

https://dl.dropbox.com/u/88794806/Heirloom%20Models%20by%20Final_Boss%20%284%29%20%281%29.zip (https://dl.dropbox.com/u/88794806/Heirloom%20Models%20by%20Final_Boss%20%284%29%20%281%29.zip)

You're a gentlemen. Thank ya much.
Title: Re: New Heirloom Models (and web GUI)
Post by: Blackpoint on July 01, 2012, 09:32:43 pm
how can I DL it .If I am on speedyshare I pres on the name but nothing happens, help me pls!

thx for helping me!
Title: Re: New Heirloom Models (and web GUI)
Post by: Spanish on July 04, 2012, 10:19:33 am
I hope he comes back! :(
Title: Re: New Heirloom Models (and web GUI)
Post by: ilikere19 on July 09, 2012, 06:50:36 pm
having problems here, when i go to Dl this link to get hte heirloom models http://www.speedyshare.com/mNPAt/Heirloom-Models-by-Final-Boss.zip it tells me that i need to be a member to dl it! what do i do? Do i really need to buy the membership?
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on July 09, 2012, 06:51:40 pm
having problems here, when i go to Dl this link to get hte heirloom models http://www.speedyshare.com/mNPAt/Heirloom-Models-by-Final-Boss.zip it tells me that i need to be a member to dl it! what do i do? Do i really need to buy the membership?
https://dl.dropbox.com/u/88794806/Heirloom%20Models%20by%20Final_Boss%20%284%29%20%281%29.zip (https://dl.dropbox.com/u/88794806/Heirloom%20Models%20by%20Final_Boss%20%284%29%20%281%29.zip)
Title: Re: New Heirloom Models (and web GUI)
Post by: Have_At_Thee on July 10, 2012, 01:14:34 pm
I'm getting a message saying ''CRPGcubmodinstaller has stopped working'' everytime I run the installer something to do with the last patch?.  Is there a way to get it working without the installer? Thanks.
Title: Re: New Heirloom Models (and web GUI)
Post by: Latvian on July 10, 2012, 03:19:28 pm
are you sure you set right destination path? It has to be like C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules\cRPG
path ends with Crpg folder i am ure that is your problem.
Title: Re: New Heirloom Models (and web GUI)
Post by: Have_At_Thee on July 10, 2012, 03:42:50 pm
I was trying to put it in textures.  Thanks.
Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on July 10, 2012, 05:02:31 pm
This looks like a problem with the installer, that runs at microsoft .net framework and have nothing to do with the game patches.
Install or reinstall the .NET workframe in the windows update.
There's no easy, fun way to go without the installer.
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on July 11, 2012, 03:25:44 pm
Is there any chance anyone has the know how to fix the longsword scabbard? The texture itself must exist somewhere, I remember it was in a previous patch a while back. Maybe someone still has it for some reason...?
Title: Re: New Heirloom Models (and web GUI)
Post by: Konrax on July 11, 2012, 09:49:50 pm
Final Boss please come finish your masterwork!
Title: Re: New Heirloom Models (and web GUI)
Post by: Winterly on July 12, 2012, 06:43:06 pm
Just me, or does it say I need premium to download the file? :[
Title: Re: New Heirloom Models (and web GUI)
Post by: Latvian on July 12, 2012, 07:08:07 pm
Here is a temporary link for those who cannot download from the original link

https://dl.dropbox.com/u/88794806/Heirloom%20Models%20by%20Final_Boss%20%284%29%20%281%29.zip (https://dl.dropbox.com/u/88794806/Heirloom%20Models%20by%20Final_Boss%20%284%29%20%281%29.zip)
happy to help
Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on July 12, 2012, 07:18:44 pm
Get it here, and install the heraldic stuff and be glazed.
http://forum.c-rpg.net/index.php/topic,26475.0.html
Title: Re: New Heirloom Models (and web GUI)
Post by: BASNAK on July 17, 2012, 04:17:06 pm
Final_Boss Have mah babeehz pls.
Title: Re: New Heirloom Models (and web GUI)
Post by: Tennenoth on July 26, 2012, 05:52:15 pm
Just me, or does it say I need premium to download the file? :[

You're not the only one.

Final_Boss - Would you mind hosting it somewhere else please? :)
Title: Re: New Heirloom Models (and web GUI)
Post by: Korgoth on July 26, 2012, 05:52:57 pm
Here is a temporary link for those who cannot download from the original link

https://dl.dropbox.com/u/88794806/Heirloom%20Models%20by%20Final_Boss%20%284%29%20%281%29.zip (https://dl.dropbox.com/u/88794806/Heirloom%20Models%20by%20Final_Boss%20%284%29%20%281%29.zip)
Title: Re: New Heirloom Models (and web GUI)
Post by: Corwin on July 26, 2012, 05:58:22 pm
I downloaded this pack and installed it, but it gives me tons of errors, and I am unable to see all loomed weapons in game. reinstalling Warband atm. Any thoughts?
Title: Re: New Heirloom Models (and web GUI)
Post by: Korgoth on July 26, 2012, 06:22:46 pm
I downloaded this pack and installed it, but it gives me tons of errors, and I am unable to see all loomed weapons in game. reinstalling Warband atm. Any thoughts?

No Idea. It worked prefectly for me.
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on July 26, 2012, 06:58:13 pm
I downloaded this pack and installed it, but it gives me tons of errors, and I am unable to see all loomed weapons in game. reinstalling Warband atm. Any thoughts?

r u sure that you put the files in correct folder? works perfect for me as well
Title: Re: New Heirloom Models (and web GUI)
Post by: Corwin on July 26, 2012, 07:28:48 pm
Yes. Now I reinstalled cRPG and Warband and it works.
Title: Re: New Heirloom Models (and web GUI)
Post by: Muki on July 26, 2012, 09:14:03 pm
:( is the "Final Boss" back ?
Title: Re: New Heirloom Models (and web GUI)
Post by: justjr on July 27, 2012, 03:08:24 am
I miss FB :(
Also, work fine here.
Title: Re: New Heirloom Models (and web GUI)
Post by: kono yaro! on July 27, 2012, 03:46:08 am
i love this pack but is the +3 great maul really supposed to look like someone in 1998 took a photo of a crt monitor displaying a pixelated gold ornament sprite, printing it on a transparent sticker, travelling back in time to the dark ages and just slapping it on the great maul? cos it looks awful

pic:
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on July 27, 2012, 07:28:58 am
He can only do so much with the given texture resolutions. Also, you are not supposed to look at it from that up close.
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on July 27, 2012, 01:10:39 pm
i love this pack but is the +3 great maul really supposed to look like someone in 1998 took a photo of a crt monitor displaying a pixelated gold ornament sprite, printing it on a transparent sticker, travelling back in time to the dark ages and just slapping it on the great maul? cos it looks awful

pic:
(click to show/hide)

your pc sucks
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on July 27, 2012, 01:35:13 pm
:( is the "Final Boss" back ?

I think the protagonist beat him.

No but he promised he'll be back eventually. It's not eventually yet.
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on July 27, 2012, 02:51:40 pm
i love this pack but is the +3 great maul really supposed to look like someone in 1998 took a photo of a crt monitor displaying a pixelated gold ornament sprite, printing it on a transparent sticker, travelling back in time to the dark ages and just slapping it on the great maul? cos it looks awful

pic:
(click to show/hide)

Step1: Fix your face.

Step2: Don't look at it that closely. There is only so much that can be done with the texture files.
Title: Re: New Heirloom Models (and web GUI)
Post by: HarunYahya on August 03, 2012, 04:55:03 pm
finalboss where are ya ? :(
Title: Re: New Heirloom Models (and web GUI)
Post by: Equal on August 04, 2012, 06:42:39 pm
I can't wait for the horses! So epic.
Title: Re: New Heirloom Models (and web GUI)
Post by: Latvian on August 04, 2012, 06:48:03 pm
horses are already done by warham http://forum.meleegaming.com/suggestions-corner/heirloom-heraldic-horses-heraldic-lances-color-helms-1350-a-d-submods/
Title: Re: New Heirloom Models (and web GUI)
Post by: HarunYahya on August 05, 2012, 04:13:16 pm
Shields are what i wait for.
Title: Re: New Heirloom Models (and web GUI)
Post by: Tavuk_Bey on August 05, 2012, 08:11:30 pm
Shields are what i wait for.

no, helmets first!
Title: Re: New Heirloom Models (and web GUI)
Post by: Spanish on August 05, 2012, 08:19:07 pm
I'm so sad final boss like disappered! :| so much sadness
Title: Re: New Heirloom Models (and web GUI)
Post by: Lord_Bukkit on August 05, 2012, 09:09:13 pm
want new skin for my extravagant courtlyoufit :S
Title: Re: New Heirloom Models (and web GUI)
Post by: DealTime on August 08, 2012, 12:13:10 am
I'm so sad now, that doesn't work anymore with the updates. Where are you final boss!!!!! :(
Title: Re: New Heirloom Models (and web GUI)
Post by: Muki on August 08, 2012, 01:06:48 am
Where is our "Final Boss" to fight ):
Title: Re: New Heirloom Models (and web GUI)
Post by: DealTime on August 08, 2012, 11:11:55 pm
Need speedshare premium account for download it :S
Title: Re: New Heirloom Models (and web GUI)
Post by: Zerran on August 09, 2012, 08:20:46 am
Need speedshare premium account for download it :S

Someone uploaded it to something else a couple pages back, just look around a bit and you should be able to find it.
Title: Re: New Heirloom Models (and web GUI)
Post by: Tovi on August 09, 2012, 12:23:08 pm

Final_Boss is really busy right now.

I hope he continues this great work though.

Fuck Real Life !
Title: Re: New Heirloom Models (and web GUI)
Post by: Son Of Odin on August 09, 2012, 12:56:46 pm
Click here to see a preview of the new horse models:
 visitors can't see pics , please register or login
 (http://www.chadzboyz.com/chadz/)
Title: Re: New Heirloom Models (and web GUI)
Post by: Elindor on August 13, 2012, 01:58:16 am
Is this project halted?
Title: Re: New Heirloom Models (and web GUI)
Post by: Malaclypse on August 13, 2012, 02:06:20 am
Ehhh, Final Boss has taken long sabbaticals before. I'm confident he'll be back eventually, though not as confident the mod will be alive when he's back.
Title: Re: New Heirloom Models (and web GUI)
Post by: Winterly on August 16, 2012, 12:27:41 am
Here is a temporary link for those who cannot download from the original link

https://dl.dropbox.com/u/88794806/Heirloom%20Models%20by%20Final_Boss%20%284%29%20%281%29.zip (https://dl.dropbox.com/u/88794806/Heirloom%20Models%20by%20Final_Boss%20%284%29%20%281%29.zip)

bump for those who don't want a speedshare account or whatever
Title: Re: New Heirloom Models (and web GUI)
Post by: Combaticus on August 17, 2012, 02:13:28 am
I miss my Final_Boss
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on August 18, 2012, 12:17:11 am
Since, apparently, that version hosted on dropbox seems bugged, I uploaded mirror of one I'm using, and it never failed me so far.

http://depositfiles.com/files/e10h0rqqd
Should work now, i think my dropbox wasn't on.

I also redownloaded the heirloom models after the patch, using my link and it still works
Title: Re: New Heirloom Models (and web GUI)
Post by: chimy727 on August 20, 2012, 09:34:17 pm
bump for those who don't want a speedshare account or whatever
You sir are my hero of convenience!  Thank you!
Title: Re: New Heirloom Models (and web GUI)
Post by: Mogh on August 20, 2012, 11:22:53 pm
Love this mod. Only problem is I'm entranced by the sparkly weapons as they pound my skull in.
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on August 28, 2012, 03:06:35 am
Does anyone have a way to make bolts visible when you shoot em? I hadn't tried crossbow without this mod, but I heard it makes them harder to see if not invisible compared to without the mod.
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on August 28, 2012, 03:29:48 am
Does anyone have a way to make bolts visible when you shoot em? I hadn't tried crossbow without this mod, but I heard it makes them harder to see if not invisible compared to without the mod.
Easy to see the bolts mid air, harder to see them on the ground, but if their on walls their pretty visible.
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on August 28, 2012, 05:31:51 am
Well shit, I don't see them either way. Anyone know which files I have to delete from heirloom pack or copy from native crpg to do the deed?
Title: Re: New Heirloom Models (and web GUI)
Post by: matt2507 on August 28, 2012, 05:33:34 pm
to be sure of always having access to the pack, I am allowed to upload in the website of my team, here is the link:
http://www.sonsofexiled.fr/forum/files/file/3-heirloom-models-by-final-boss/

it is in French, to download, click on the green button called "Télécharger"
Title: Re: New Heirloom Models (and web GUI)
Post by: Iymore on September 15, 2012, 10:28:52 am
to be sure of always having access to the pack, I am allowed to upload in the website of my team, here is the link:
http://www.sonsofexiled.fr/forum/files/file/3-heirloom-models-by-final-boss/

it is in French, to download, click on the green button called "Télécharger"
thank you
Title: Re: New Heirloom Models (and web GUI)
Post by: Necrorave on September 16, 2012, 04:06:41 am
I'm a little frustrated and I'm wondering if anyone else is having issues.  The textures for bolts takes away the Mid flight Animation and makes the bolt almost impossible to see unless shooting into dense fog.  I know the textures are supposed to be different, but making them almost invisible kinda makes it less effective in the process =p

If anyone has a solution it would be greatly appreciated (Excluding not using the pack at all)
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on September 25, 2012, 10:33:54 pm
How to get the native bolt textures again?
Title: Re: New Heirloom Models (and web GUI)
Post by: Froto_the_Loc on September 27, 2012, 02:57:50 am
Ba-da-bump
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on September 27, 2012, 03:44:39 am
Did Final_Boss make a Baby_Boss, could be one reason why he hasn't been active in here for so long...
Title: Re: New Heirloom Models (and web GUI)
Post by: Shadowren on September 27, 2012, 02:24:22 pm
Hope that he will finish everything he started.  :mrgreen: :mrgreen: :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: matt2507 on September 27, 2012, 03:57:42 pm
if it really makes a Baby_Boss, then it should rename in Ex_Final_Boss or Final_Boss_1.0  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: Weewum on September 27, 2012, 09:10:02 pm
Quote
Couple of bugs I can't iron out without editing the mod:
- The "I've been hit!" sounds play on a player's death, horses will speak it, and women will sound like men.

Turned me away from the sound mod :(
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on September 28, 2012, 01:08:23 am
How to get the native bolt textures again?
?
Title: Re: New Heirloom Models (and web GUI)
Post by: OssumPawesome on September 28, 2012, 06:00:53 am
How to get the native bolt textures again?

http://forum.meleegaming.com/beginner%27s-help-and-guides/%28guide%29-how-to-get-the-native-projectile-models-back/

I always google "brown laser" when i need to look at this page.
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarlek on September 28, 2012, 12:33:30 pm
http://forum.meleegaming.com/beginner%27s-help-and-guides/%28guide%29-how-to-get-the-native-projectile-models-back/

I always google "brown laser" when i need to look at this page.
That just made my day. Gonna remember that "Brown Laser" is the password :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Muki on September 30, 2012, 04:06:49 pm
bumping this thread
Title: Re: New Heirloom Models (and web GUI)
Post by: Spa_geh_tea on October 01, 2012, 11:22:30 pm
Download location is borked
Title: Re: New Heirloom Models (and web GUI)
Post by: Iymore on October 02, 2012, 03:46:04 pm

Download location is borked

to be sure of always having access to the pack, I am allowed to upload in the website of my team, here is the link:
http://www.sonsofexiled.fr/forum/files/file/3-heirloom-models-by-final-boss/

it is in French, to download, click on the green button called "Télécharger"
it's here
Title: Re: Web GUI
Post by: Jarold on October 13, 2012, 07:48:39 am
hahaha, thanks!

Though I wish I'd of known they were actually going to change the web interface earlier. I'd of gotten some coding done as well!

If anyone missed it too I've already got most of the icons finished. I just need to make ones for the new stuff.
visitors can't see pics , please register or login


Where do I download this to get my in-game inventory to show items like this? Also where do I put it in my cRPG folder, if there is a DL.
Title: Re: New Heirloom Models (and web GUI)
Post by: Lannistark on October 13, 2012, 11:54:28 am
You simply can't. That was designed for a website eye-candy. It must be added in the server side, not client for you to see.
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on October 21, 2012, 11:20:18 pm
Bummmp
Title: Re: New Heirloom Models (and web GUI)
Post by: zagibu on October 21, 2012, 11:56:47 pm
You simply can't. That was designed for a website eye-candy. It must be added in the server side, not client for you to see.

You could do it with greasemonkey, i guess.
Title: Re: New Heirloom Models (and web GUI)
Post by: Havoco on October 29, 2012, 05:57:39 am
Bumpp
Title: Re: New Heirloom Models (and web GUI)
Post by: Inglorious on October 29, 2012, 04:33:39 pm
How do I get it to work with the new patch?
Title: Re: New Heirloom Models (and web GUI)
Post by: Inglorious on October 29, 2012, 09:39:26 pm
Thanks, I got it to start working again
Title: Re: New Heirloom Models (and web GUI)
Post by: matt2507 on October 29, 2012, 11:58:29 pm
or another link  :wink:

http://www.sonsofexiled.fr/forum/files/download/3-heirloom-models-by-final-boss/
Title: Re: New Heirloom Models (and web GUI)
Post by: Boerenlater on November 13, 2012, 01:19:51 pm
Are there still some missing textures ingame with this pack? (great long axe/bardiche/xbow). Those are shiny white.
Title: Re: New Heirloom Models (and web GUI)
Post by: IR_Kuoin on November 13, 2012, 01:41:49 pm
Not for me. You need to reapply this pack after every crpg patch.

Yeah, thats a big pain in da' ass
Title: Re: New Heirloom Models (and web GUI)
Post by: Mammonist on November 14, 2012, 08:11:34 am
Not for me. You need to reapply this pack after every crpg patch.


I tried reapplying it several times but I still get white models on iron staff, great long axe and crossbows are plain invisible.  :?


Everytime I install the pack it sais something like 'Installation complete with errors'.
Title: Re: New Heirloom Models (and web GUI)
Post by: Boerenlater on November 14, 2012, 02:57:25 pm
Still doesn't work. Invisible xbows and shiny things.
Too bad, I used to like this mod so much.
Title: Re: New Heirloom Models (and web GUI)
Post by: Mammonist on November 14, 2012, 07:12:34 pm
Still doesn't work. Invisible xbows and shiny things.
Too bad, I used to like this mod so much.


I got it fixed by applying the texture pack after removing the crpg folder and reinstalling.
Title: Re: New Heirloom Models (and web GUI)
Post by: Sagar on November 14, 2012, 07:37:52 pm
Every time when new patch is out:
1. Delete cRPG folder
2. Download cRPG
3. Install Heirloom Models

Or you can keep "clean" backup of cRPG folder on your computer.

I download new cRPG every time with new patch, and never have problems.
Title: Re: New Heirloom Models (and web GUI)
Post by: IR_Kuoin on November 14, 2012, 07:51:04 pm
They should add a option to the launcher that asks you if you want to download the heirloom pack, like integrate it into the launcher so dealing with the new patches won't be that hard.
Title: Re: New Heirloom Models (and web GUI)
Post by: Boerenlater on November 14, 2012, 08:01:12 pm

I got it fixed by applying the texture pack after removing the crpg folder and reinstalling.
Oh I tried that already a 1000 times, also in combination with removing warband and reinstalling everything.
It just hates me :(
Title: Re: New Heirloom Models (and web GUI)
Post by: Shaksie on November 15, 2012, 08:07:44 am
Is he still working on this? If not, it is a great loss to us all.
Title: Re: New Heirloom Models (and web GUI)
Post by: Zaar on November 28, 2012, 07:06:08 pm
BUmp for still working question  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: Moncho on November 28, 2012, 07:09:36 pm
From his profile page:
Game nicks:Final_Boss
Date Registered: January 08, 2011, 07:21:06 am
Local Time:November 28, 2012, 05:08:59 pm
Last Active: October 07, 2012, 12:54:22 am
Title: Re: New Heirloom Models (and web GUI)
Post by: Rhaegar on November 28, 2012, 07:19:35 pm
 :cry:
Title: Re: New Heirloom Models (and web GUI)
Post by: Froto_the_Loc on November 28, 2012, 10:11:04 pm
From his profile page:
Game nicks:Final_Boss
Date Registered: January 08, 2011, 07:21:06 am
Local Time:November 28, 2012, 05:08:59 pm
Last Active: October 07, 2012, 12:54:22 am
So he's alive, and not updating models?!
HOW DARE HE!?
Title: Re: New Heirloom Models (and web GUI)
Post by: peter_afca7 on November 28, 2012, 10:48:27 pm
So he's alive, and not updating models?!
HOW DARE HE!?
he might just come up and have everything already finnished xD
Title: Re: New Heirloom Models (and web GUI)
Post by: Latvian on November 28, 2012, 11:05:37 pm
he might just come up and have everything already finnished xD
i sometimes dream about same thing  :(
Title: Re: New Heirloom Models (and web GUI)
Post by: Moncho on November 29, 2012, 01:14:12 am
More like he has moved on, and maybe checks the forums once in a blue moon
Title: Re: New Heirloom Models (and web GUI)
Post by: dpak612 on December 02, 2012, 04:44:26 pm
c'mon give the guy a break...

o wait... He literally.. TOOK a break lol
Title: Re: New Heirloom Models (and web GUI)
Post by: Snoozer on December 04, 2012, 09:42:15 am
can you blame him from taking a chill pill?

he loomed EVERYTHING UP TO XBOWS!!!! that must have been a hella gay binge
Title: Re: New Heirloom Models (and web GUI)
Post by: Molly on December 04, 2012, 09:59:35 am
Oh I tried that already a 1000 times, also in combination with removing warband and reinstalling everything.
It just hates me :(
You do start the installer with "run as admin", right?
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on December 04, 2012, 01:31:24 pm
Is everyone getting the red warning messages now with the new patch? Something about duplicate this and missing that?
Title: Re: New Heirloom Models (and web GUI)
Post by: CaveSquirrel on December 04, 2012, 01:39:31 pm
Yes, but got no errors except one sheath of a nordic sword.
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on December 05, 2012, 12:29:58 am
I was mostly just hoping for a fix.  :P Haven't run across any errors or crashes cause of it or anything, but red text make baby mad!
Title: Re: New Heirloom Models (and web GUI)
Post by: Froto_the_Loc on December 05, 2012, 12:50:27 am
I was mostly just hoping for a fix.  :P Haven't run across any errors or crashes cause of it or anything, but red text make baby mad!
Well, its saying there are duplicates for me, maybe they are already in the beta client?
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on December 05, 2012, 01:48:30 am
Ah yes, it might be helpful to list the error messages, in case anyone with the know-how might take a stab at consolidating. Here they are as copy-pasted from the crpg_beta_log.txt

Code: [Select]
[05:57:20] WARNING: Duplicate mesh military_hammer in file Modules\cRPG\Resource\finalboss_1h.brf
[05:57:20] Loading module resource finalboss_2h
[05:57:20] WARNING: Duplicate texture weapons1_western_heir.dds in file Modules\cRPG\Resource\finalboss_2h.brf
[05:57:20] WARNING: Duplicate texture weapons1_western_heir_spec.dds in file Modules\cRPG\Resource\finalboss_2h.brf
[05:57:20] WARNING: Duplicate texture weapons1_western_heir_norm.dds in file Modules\cRPG\Resource\finalboss_2h.brf
[05:57:20] WARNING: Duplicate texture weapons1_arabrus_heir.dds in file Modules\cRPG\Resource\finalboss_2h.brf
[05:57:20] WARNING: Duplicate texture weapons1_arabrus_heir_norm.dds in file Modules\cRPG\Resource\finalboss_2h.brf
[05:57:20] WARNING: Duplicate texture weapons1_arabrus_heir_spec.dds in file Modules\cRPG\Resource\finalboss_2h.brf
[05:57:20] WARNING: Duplicate material weapons1_western_heir in file Modules\cRPG\Resource\finalboss_2h.brf
[05:57:20] WARNING: Duplicate material weapons1_arabrus_heir in file Modules\cRPG\Resource\finalboss_2h.brf
[05:57:20] Loading module resource finalboss_polearms
[05:57:20] Loading module resource finalboss_crossbows
[05:57:20] Loading module resource arabian_warhorse_bezlikiy
[05:57:20] Loading module resource warham_arabian_warhorse
[05:57:20] Loading module resource warham_charger
[05:57:20] Loading module resource warham_courser
[05:57:20] WARNING: Duplicate texture NRMCourser.dds in file Modules\cRPG\Resource\warham_courser.brf
[05:57:20] Loading module resource warham_destrier
[05:57:20] Loading module resource warham_great_lance
[05:57:20] Loading module resource warham_large_warhorse
[05:57:20] WARNING: Unable to find texture large_warhorse_heraldic_norm
[05:57:20] WARNING: Unable to find texture large_warhorse_heraldic_specular
[05:57:20] Loading module resource warham_palfey
[05:57:20] WARNING: Duplicate texture NRMCourser.dds in file Modules\cRPG\Resource\warham_palfey.brf
[05:57:20] Loading module resource warham_warhorse
[05:57:20] WARNING: Unable to find texture warhorse_heraldic_norm
[05:57:20] WARNING: Unable to find texture warhorse_heraldic_specular
Title: Re: New Heirloom Models (and web GUI)
Post by: Shaksie on December 06, 2012, 01:42:43 pm
Is everyone getting the red warning messages now with the new patch? Something about duplicate this and missing that?

I'm getting some for Military hammer I believe.
Title: Re: New Heirloom Models (and web GUI)
Post by: Shaksie on December 06, 2012, 01:44:30 pm
Ok, I'm sorry guys... I'll need to take another hiatus due to some recent events. I promise I'll be back to finish what I've started though! You have my word.)[/color]

Good sir, we had your word D'8. Please get back here right now, I require loomed textures for my upcoming shield, armour and new weapon; Rondel Dagger!
Title: Re: New Heirloom Models (and web GUI)
Post by: Cepeshi on December 11, 2012, 10:37:33 am
Or upload new installer? The link in the main post seem to not exists :(
Title: Re: New Heirloom Models (and web GUI)
Post by: Latvian on December 11, 2012, 11:06:38 am
Or upload new installer? The link in the main post seem to not exists :(
http://depositfiles.com/files/e10h0rqqd

Download, extract, run, select warband/modules/crpg folder, install, play.
your welcome
Title: Re: New Heirloom Models (and web GUI)
Post by: Zaar on December 18, 2012, 02:20:42 pm
Anyone have an idea in which program the modifications were made?
Before anyone gets his hope up, no, I'm not experienced in this, but if it's not too complicated, I may try :mrgreen: to edit some items that I regularly use.

Thank you xD

p.s. yes, I'm aware I can probably check what kind of file extension the models use and find the appropriate program, but I'm at work and want to know now. Gemini, what can I say  :mrgreen:
Title: Re: New Heirloom Models (and web GUI)
Post by: no_rules_just_play on December 18, 2012, 03:32:23 pm
https://www.dropbox.com/sh/dv6f6xlh5yicffb/j-i7C6lAIX

according to kowcioo kulin bans link doesnt work. i uploaded it too. (this is crpg submods, heirloom pack is only one of them but i suggest you take them all)
heraldic horses
heraldic lances
new horse models
colored helmets (only some like the great helmet)
1450 and 1350 (i dont use this)
etc...
Title: Re: New Heirloom Models (and web GUI)
Post by: Sun_Jian on December 21, 2012, 09:34:19 am
Last Active: October 07, 2012, 03:54:22 am

hiatus my ass - -
Title: Re: New Heirloom Models (and web GUI)
Post by: Cepeshi on December 21, 2012, 12:53:49 pm
I have downloaded models from my own link and installed them and they are working fine. Kowicio's computer must be at fault.

I have updated my sig to contain link of the working link.

used the links this guy provided and worked for me aswell
Title: Re: New Heirloom Models (and web GUI)
Post by: Nihtgenga on January 18, 2013, 11:09:03 am
I get an error message that the submodinstaller stopped working and it closes the program.

any suggestion?
Title: Re: New Heirloom Models (and web GUI)
Post by: Rainbow on January 21, 2013, 08:45:29 pm
What does a +3 fauchard look like
Title: Re: New Heirloom Models (and web GUI)
Post by: Belatu on January 22, 2013, 10:11:27 pm
Why no officially implement this? :rolleyes:
Title: Re: New Heirloom Models (and web GUI)
Post by: Banok on January 23, 2013, 01:25:58 am
https://www.dropbox.com/sh/dv6f6xlh5yicffb/j-i7C6lAIX

according to kowcioo kulin bans link doesnt work. i uploaded it too. (this is crpg submods, heirloom pack is only one of them but i suggest you take them all)
heraldic horses
heraldic lances
new horse models
colored helmets (only some like the great helmet)
1450 and 1350 (i dont use this)
etc...

I tried this installed most of these and it has broken my game :(

obv i can repair but maybe not all (any?) these work with new installer?
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on January 23, 2013, 09:11:41 pm
I tried this installed most of these and it has broken my game :(

obv i can repair but maybe not all (any?) these work with new installer?
Heres a link to mine, even though some say it doesn't work it still works for me. Give it a try.
https://dl.dropbox.com/u/88794806/Heirloom%20Models%20by%20Final_Boss%20%284%29%20%281%29.zip
Title: Re: New Heirloom Models (and web GUI)
Post by: Lactating Vegetables on February 03, 2013, 01:17:03 pm
Le bump
Title: Re: New Heirloom Models (and web GUI)
Post by: OpenPalm on February 07, 2013, 07:43:17 pm
When I install, it says it may have not installed correctly, and I can pick reinstall using recommended settings or ignore.  ???

And then when I ran crpg it gave a bunch of duplicate texture errors.

But from what I see it works.   :lol:
Title: Re: New Heirloom Models (and web GUI)
Post by: Shadowren on February 07, 2013, 07:53:31 pm
i Wish Final_Boss would come back and finish these Models.
Title: Re: New Heirloom Models (and web GUI)
Post by: no_rules_just_play on February 07, 2013, 07:55:07 pm
i Wish Final_Boss would come back and finish these Models.
u want sum renown?
Title: Re: New Heirloom Models (and web GUI)
Post by: Shadowren on February 08, 2013, 05:27:39 am
u want sum renown?

Nope, i want him to finish those god damn Horses!  8-)
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on February 08, 2013, 05:35:26 am
That woulda been cool, but Warheim's horses have been a nice substitute all this time. Heraldic especially are a must, and non-barded faceplates animals are always good.
Title: Re: New Heirloom Models (and web GUI)
Post by: Boerenlater on February 08, 2013, 05:21:10 pm
So I tried the pack again after a couple of months to see if it's fixed. And see... any one got a solution?
(Great) long axes and (great) long bardishes are white.

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Title: Re: New Heirloom Models (and web GUI)
Post by: Combaticus on February 08, 2013, 10:14:26 pm
FB will be back once Bannerlord hits

Expect greatness
Title: Re: New Heirloom Models (and web GUI)
Post by: matt2507 on February 09, 2013, 03:52:26 am
So I tried the pack again after a couple of months to see if it's fixed. And see... any one got a solution?
(Great) long axes and (great) long bardishes are white.

I just reinstall to see and I got errors when replacing voulges and fauchard.
They have been renamed in the item_kinds.txt.

So I corrected the installer and I do not have this bug when I tested:

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Everything seems to work well for me, even with wse2.

here is the link: http://www.mediafire.com/?bvwes5ehyydghn9

I hope it will work for everyone.
Title: Re: New Heirloom Models (and web GUI)
Post by: matt2507 on February 09, 2013, 12:13:59 pm
Just download shit from my link, it is bound to work.

your installer is not corrected.
Normally, you do not have mw voulges, mw long voulges and all loomed fauchard textured by final boss.

This is not a dramatic loss, but it is better to have the complete package and mostly do not have a installation errors  :wink:
Title: Re: New Heirloom Models (and web GUI)
Post by: Belatu on February 09, 2013, 01:33:29 pm
Why no officially implement this? :rolleyes:
Title: Re: New Heirloom Models (and web GUI)
Post by: Lactating Vegetables on February 09, 2013, 01:35:46 pm
Because its not finnished yet  :rolleyes:
Title: Re: New Heirloom Models (and web GUI)
Post by: Boerenlater on February 09, 2013, 03:47:33 pm
Just download shit from my link, it is bound to work.
Strangely for me it is :P
Gonna give the link provided by matt2507 a try.
Or maybe it is wse2 incompitability?
Title: Re: New Heirloom Models (and web GUI)
Post by: matt2507 on February 09, 2013, 05:21:49 pm
What? I thought that final_boss did not make fauchard textures?

he has made it:
(click to show/hide)

But they do not work because they have been renamed in the item_kinds.txt in the meantime.
So I correct names in the xml file from the installer.


Strangely for me it is :P
Gonna give the link provided by matt2507 a try.
Or maybe it is wse2 incompitability?

works perfectly with or without wse 2
Title: Re: New Heirloom Models (and web GUI)
Post by: Boerenlater on February 09, 2013, 07:56:05 pm
matt2507 can you tell me how you did fix it exactly? What do I need to rename?
Title: Re: New Heirloom Models (and web GUI)
Post by: matt2507 on February 11, 2013, 12:18:46 pm
What do I need to rename?

Notepad++  :wink:


can you tell me how you did fix it exactly?

First, run the installer and perform the installation until the last step.
In the window of installation log, select all, copy it with Ctrl+c and paste the log into a new text file.
Open the text file and make a research (Ctrl+f) for "Error!".

Normally, you should find errors for three items:
Code: [Select]
Replace models for item itm_fauchard
Replace models for item itm_imodbits_ruined_fauchard
Error! Replaceable item is not exists!
Replace models for item itm_imodbits_damaged_fauchard
Replace models for item itm_imodbits_commoners_fauchard
Error! Replaceable item is not exists!
Replace models for item itm_imodbits_villagers_fauchard
Error! Replaceable item is not exists!
Replace models for item itm_imodbits_elders_fauchard
Error! Replaceable item is not exists!
Code: [Select]
Replace models for item itm_voulge
Replace models for item itm_imodbits_cracked_voulge
Replace models for item itm_imodbits_chipped_voulge
Replace models for item itm_imodbits_heavy_voulge
Replace models for item itm_imodbits_powerful_voulge
Replace models for item itm_imodbitsent_voulge
Error! Replaceable item is not exists!
Code: [Select]
Replace models for item itm_voulge_alt
Replace models for item itm_imodbits_chipped_voulge_alt
Replace models for item itm_imodbits_heavy_voulge_alt
Replace models for item itm_imodbits_powerful_voulge_alt
Replace models for item itm_imodbits_excellent_voulge_alt
Error! Replaceable item is not exists!


Now that you have errors, go to the installer folder and open with notepad++: Heirloom Models by Final_Boss\Mods\{01}Heirloom Models by Final_Boss\mod.xml
Made Ctrl+f and enter the name of the item that was a mistake.

I'll take the fauchard in example.

Quote
error:
Code: [Select]
Replace models for item itm_fauchard
Replace models for item itm_imodbits_ruined_fauchard
Error! Replaceable item is not exists!
Replace models for item itm_imodbits_damaged_fauchard
Replace models for item itm_imodbits_commoners_fauchard
Error! Replaceable item is not exists!
Replace models for item itm_imodbits_villagers_fauchard
Error! Replaceable item is not exists!
Replace models for item itm_imodbits_elders_fauchard
Error! Replaceable item is not exists!

Ctrl+f "fauchard"
Code: [Select]
    <replace_model item_id="itm_fauchard" model_id="fauchard_h1"/>
    <replace_model item_id="itm_imodbits_ruined_fauchard" model_id="fauchard_h1"/>
    <replace_model item_id="itm_imodbits_damaged_fauchard" model_id="fauchard_h1"/>
    <replace_model item_id="itm_imodbits_commoners_fauchard" model_id="fauchard_h2"/>
    <replace_model item_id="itm_imodbits_villagers_fauchard" model_id="fauchard_h3"/>
    <replace_model item_id="itm_imodbits_elders_fauchard" model_id="fauchard_h4"/>

Now, I get the error and I know where I can repair.
It remains for me to know how to repair.
Errors tell me: "Replaceable item is not exists!"

So either they do not really exist, or they do not have the same name.
The second being more likely, you just need to find the right names.

For that, you must go into your cRPG folder.
Find the "item_kinds1.txt" file and open it with notepad++.
Once the "item_kinds1" opened, repeat a research on the word "fauchard".

You should find a first entry:
Code: [Select]
itm_fauchard Fauchard Fauchard 1 fauchard_h1 0
But we have seen in the mod.xml that there was six entry so you make next in the research in order to find the six entry:

Code: [Select]
itm_fauchard Fauchard Fauchard 1 fauchard_h1 0
itm_imodbits_damaged_fauchard Damaged_Fauchard Damaged_Fauchard 1 fauchard_h1 0
itm_imodbits_bent_fauchard Bent_Fauchard Bent_Fauchard 1 fauchard_h1 0
itm_imodbits_deadly_fauchard Deadly_Fauchard Deadly_Fauchard 1 fauchard_h2 0
itm_imodbits_balanced_fauchard Balanced_Fauchard Balanced_Fauchard 1 fauchard_h3 0
itm_imodbits_masterwork_fauchard Masterwork_Fauchard Masterwork_Fauchard 1 fauchard_h4 0


Now, compare that contains mod.xml with what we found in the item_kinds1.txt:

Quote
Code: (mod.xml) [Select]
    <replace_model item_id="itm_fauchard" model_id="fauchard_h1"/>
<replace_model item_id="itm_imodbits_ruined_fauchard" model_id="fauchard_h1"/>
<replace_model item_id="itm_imodbits_damaged_fauchard" model_id="fauchard_h1"/>
<replace_model item_id="itm_imodbits_commoners_fauchard" model_id="fauchard_h2"/>
<replace_model item_id="itm_imodbits_villagers_fauchard" model_id="fauchard_h3"/>
<replace_model item_id="itm_imodbits_elders_fauchard" model_id="fauchard_h4"/>
Code: (item_kinds1.txt) [Select]
itm_fauchard Fauchard Fauchard 1 fauchard_h1 0
itm_imodbits_damaged_fauchard Damaged_Fauchard Damaged_Fauchard 1 fauchard_h1 0
itm_imodbits_bent_fauchard Bent_Fauchard Bent_Fauchard 1 fauchard_h1 0
itm_imodbits_deadly_fauchard Deadly_Fauchard Deadly_Fauchard 1 fauchard_h2 0
itm_imodbits_balanced_fauchard Balanced_Fauchard Balanced_Fauchard 1 fauchard_h3 0
itm_imodbits_masterwork_fauchard Masterwork_Fauchard Masterwork_Fauchard 1 fauchard_h4 0

We see that these are names that do not match.
We just have to replace the names in the mod.xml:
Code: (fix) [Select]
    <replace_model item_id="itm_fauchard" model_id="fauchard_h1"/>
    <replace_model item_id="itm_imodbits_damaged_fauchard" model_id="fauchard_h1"/>
    <replace_model item_id="itm_imodbits_bent_fauchard" model_id="fauchard_h1"/>
    <replace_model item_id="itm_imodbits_deadly_fauchard" model_id="fauchard_h2"/>
    <replace_model item_id="itm_imodbits_balanced_fauchard" model_id="fauchard_h3"/>
    <replace_model item_id="itm_imodbits_masterwork_fauchard" model_id="fauchard_h4"/>

Simply repeat the operation for each item with an error (itm_voulge, itm_voulge_alt).
Finally, they just save the mod.xml and restart the installer  :wink:

ps: sorry for my bad english.
Title: Re: New Heirloom Models (and web GUI)
Post by: En_Dotter on February 15, 2013, 02:48:58 pm
Can someone gimme a working link for sound pack in the 1st post. I rly want "proper" archery sounds.
My FireFox was retarded... Forget it... ;)
Title: Re: New Heirloom Models (and web GUI)
Post by: En_Dotter on February 15, 2013, 04:58:29 pm
Has anyone merged sounds.txt from this mod mod with the latest version? Macro strings ([H]ello, Keep your [f]orfmation...) are not playing properly.
If not i will do it i guess, but i would like to see a link for done stuff. :D
Title: Re: New Heirloom Models (and web GUI)
Post by: En_Dotter on February 15, 2013, 08:54:08 pm
I have merged Final Boss sound pack with current version. Sounds should be working properly. Download sound pack from the 1st post and copy the Sound folder into your cRPG folder. Back-up your sounds.txt file (located in cRPG folder), and copy sounds.txt i fixed to the cRPG folder.
Here is the fixed file link:
http://www.solidfiles.com/d/8ff3c0de34/

If you find any bugs or sounds not playing properly send me a pm or post here.
Title: Re: New Heirloom Models (and web GUI)
Post by: Rhaegar on March 09, 2013, 01:06:21 pm
someone tell me if these textures can create slowdowns of  fps in the game?
thanks
Title: Re: New Heirloom Models (and web GUI)
Post by: Varadin on March 15, 2013, 04:45:12 am
They wont, also is there someone who can continue with beautiful work ?

thanks
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on March 15, 2013, 09:18:34 am
Live again!
Title: Re: New Heirloom Models (and web GUI)
Post by: Boerenlater on March 15, 2013, 11:24:32 am
I have merged Final Boss sound pack with current version. Sounds should be working properly. Download sound pack from the 1st post and copy the Sound folder into your cRPG folder. Back-up your sounds.txt file (located in cRPG folder), and copy sounds.txt i fixed to the cRPG folder.
Here is the fixed file link:
http://www.solidfiles.com/d/8ff3c0de34/

If you find any bugs or sounds not playing properly send me a pm or post here.
Works great with latest version. Thanks!
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarold on March 18, 2013, 07:45:57 pm
I've tried the new DL links and they don't seem to work with the current version. Like all the crossbows are invisible.
Title: Re: New Heirloom Models (and web GUI)
Post by: Pestdoktor on March 19, 2013, 06:21:54 pm
I've tried the new DL links and they don't seem to work with the current version. Like all the crossbows are invisible.
Other than a few warning messages about duplicate materials/meshes at startup, I haven't seen anyting wrong with matt2507's version.
Title: Re: New Heirloom Models (and web GUI)
Post by: Phew on March 19, 2013, 06:25:43 pm
Since we can assume Final Boss isn't coming back, someone volunteer to do heirloom textures for the new weapons  8-)
Title: Re: New Heirloom Models (and web GUI)
Post by: Janis_Corp on March 22, 2013, 03:06:49 pm
what about this horses, i see none new textures here
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarold on March 22, 2013, 07:25:32 pm
what about this horses, i see none new textures here
Armors, shields, and horses haven't even been done. I can understand it if no one ever does armors because it could ruin the look of your favorite armor piece with a new texture.

BTW still isn't working for me, I tried matt's DL link too. :[
Title: Re: New Heirloom Models (and web GUI)
Post by: Blackbow on March 22, 2013, 08:12:48 pm
some download link for heirlooms skin pack

http://uptobox.com/7seu11x8m2eg

http://www.mediafire.com/?2hs7lobgec6z6n3
Title: Re: New Heirloom Models (and web GUI)
Post by: no_rules_just_play on March 29, 2013, 05:05:20 am
some download link for heirlooms skin pack

http://uptobox.com/7seu11x8m2eg

http://www.mediafire.com/?2hs7lobgec6z6n3
thanks!
Title: Re: New Heirloom Models (and web GUI)
Post by: Shaksie on March 29, 2013, 05:42:25 am
thanks!
You tricked me with your parmanently banned image 8).
Title: Re: New Heirloom Models (and web GUI)
Post by: no_rules_just_play on March 29, 2013, 08:12:28 am
You tricked me with your parmanently banned image 8).
(click to show/hide)
Title: Re: New Heirloom Models (and web GUI)
Post by: Froto_the_Loc on March 31, 2013, 06:07:12 am
Pack last updated on 4/1/2012
Maybe is was all the world's longest joke?


Title: Re: New Heirloom Models (and web GUI)
Post by: Jarold on April 01, 2013, 08:48:37 am
some download link for heirlooms skin pack

http://uptobox.com/7seu11x8m2eg

http://www.mediafire.com/?2hs7lobgec6z6n3

It tried to gimme a virus when it redirected me somewhere! But tried again and it didn't redirect me so it worked, but just be careful.
Title: Re: New Heirloom Models (and web GUI)
Post by: Konrax on April 01, 2013, 05:59:39 pm
I wish this mod would actually be included with CRPG, and updated on a regular basis.

To be honest I don't know why the devs would say the models look too "wowish" or fancy, but if you look at real historical weapons that are considered special versions of weapons, they have so much more [email protected]!

If anything these are a tasteful downplay on the level of bling
Title: Re: New Heirloom Models (and web GUI)
Post by: Blackbow on April 03, 2013, 10:21:28 am
It tried to gimme a virus when it redirected me somewhere! But tried again and it didn't redirect me so it worked, but just be careful.

hmm impossible dude the problem come from your pc not my links ...

mediafire and uptobox are two hosters you can thrust
Title: Re: New Heirloom Models (and web GUI)
Post by: haX_ on April 03, 2013, 12:59:17 pm
what about this horses, i see none new textures here

http://forum.meleegaming.com/suggestions-corner/heirloom-heraldic-horses-heraldic-lances-color-helms-1350-a-d-submods/
Title: Re: New Heirloom Models (and web GUI)
Post by: Nukkel on April 21, 2013, 07:17:33 pm
This link doenst work? It says that it never existed. Or it is removed???
Title: Re: New Heirloom Models (and web GUI)
Post by: Tot. on April 21, 2013, 10:54:44 pm
Here (http://www.mediafire.com/?4r4ctsw5eyr8tva).
Title: Re: New Heirloom Models (and web GUI)
Post by: Jon Agony on April 23, 2013, 05:51:00 pm
Here (http://www.mediafire.com/?4r4ctsw5eyr8tva).


Thank you.
Title: Re: New Heirloom Models (and web GUI)
Post by: Nukkel on April 25, 2013, 07:59:31 pm
thx bro
Title: Re: New Heirloom Models (and web GUI)
Post by: Winterly on May 06, 2013, 08:54:15 pm
Are the red errors that pop-up on launch an issue?
Title: Re: New Heirloom Models (and web GUI)
Post by: Herr_Thomas on May 06, 2013, 10:07:25 pm
Is it something about duplicate file/texture or something?
Title: Re: New Heirloom Models (and web GUI)
Post by: Latvian on May 07, 2013, 06:32:17 am
Are the red errors that pop-up on launch an issue?
naaah, that is normal, i have that issue since start.
Title: Re: New Heirloom Models (and web GUI)
Post by: Pandor_Archer on May 18, 2013, 12:44:06 pm
Why i cant download it right now? i reinstal my windows and file gone...
Title: Re: New Heirloom Models (and web GUI)
Post by: Earthdforce on May 18, 2013, 10:47:41 pm
Can anyone confirm if this works with 0.3.0?
Title: Re: New Heirloom Models (and web GUI)
Post by: Latvian on May 18, 2013, 11:13:05 pm
not working now
Title: Re: New Heirloom Models (and web GUI)
Post by: Sagar on May 19, 2013, 10:37:56 am
Its working without any problems.

When new version of cRPG come out, I always do this (5 - 10 min work):

- delete your cRPG folder
- download cRPG Launcher
- download cRPG
- install Heirloom Models
- install Korgoths Chainmail Retextures
- play

I did this every time for each new patch and never had any problem.
Title: Re: New Heirloom Models (and web GUI)
Post by: Winterly on May 22, 2013, 08:01:25 am
I'm wondering why this isn't getting any official support...has anybody heard from Final_Boss?
Title: Re: New Heirloom Models (and web GUI)
Post by: Sandersson Jankins on May 22, 2013, 08:08:26 am
After an update a couple weeks ago, whenever I attempt to use the heirloom pack my server-list refuses to load any servers at all. Very odd.
Title: Re: New Heirloom Models (and web GUI)
Post by: Inglorious on May 22, 2013, 08:44:18 am
Right?

I hate when updates make it stop working... Everything is invisible for me :(

Haven't tried re-installing for about a week... fixed yet?
Title: Re: New Heirloom Models (and web GUI)
Post by: Winterly on May 22, 2013, 09:12:17 am
Do you see arrows for weapons? All I did was repair the game, then reinstall the heirloom pack. It works for me.
Title: Re: New Heirloom Models (and web GUI)
Post by: ToxicKilla on May 22, 2013, 10:03:47 pm
Download link is borked. D:
Title: Re: New Heirloom Models (and web GUI)
Post by: Tot. on May 23, 2013, 12:20:53 am
Here's (http://www.mediafire.com/download/4r4ctsw5eyr8tva/Heirloom+Models+by+Final_Boss.zip) a working one.

Can some mod just edit the original post so this doesnt come up every two pages?
Title: Re: New Heirloom Models (and web GUI)
Post by: Inglorious on May 23, 2013, 09:07:34 am
If you get invisible models tick repair in launcher and start crpg. Quit the game than reapply the pack.

If this does not work, just delete whole crpg folder and run launcher again. Afterwards reapply the pack.

It will work 100%
Do you see arrows for weapons? All I did was repair the game, then reinstall the heirloom pack. It works for me.

Many Thanks :D
Title: Re: New Heirloom Models (and web GUI)
Post by: Eugene on June 09, 2013, 05:49:23 pm
bump
Title: Re: New Heirloom Models (and web GUI)
Post by: Nukkel on June 09, 2013, 07:58:52 pm
my armor skins dont work.
Title: Re: New Heirloom Models (and web GUI)
Post by: Latvian on June 09, 2013, 08:11:01 pm
what armor skins? this is onyl for weapons.  :wink:
Title: Re: New Heirloom Models (and web GUI)
Post by: Thomas_Bloodmoon on June 18, 2013, 01:31:18 pm
For some reason the file has been removed of the download server o.O
Title: Re: New Heirloom Models (and web GUI)
Post by: Konrax on June 19, 2013, 12:57:26 am
It is the shame of crpg this was never finished and included with the client.

Shame on you devs who refused him that.
Title: Re: New Heirloom Models (and web GUI)
Post by: JimBob_Swaggernuts on June 19, 2013, 10:05:09 pm
This seemed like such a cool mod. Someone should continue this mod cause some of the models are sexy as fuck.
Title: Re: New Heirloom Models (and web GUI)
Post by: Phew on June 20, 2013, 03:26:32 pm
I can safely say that the only reason I still play crpg is because of these awesome textures. Sometimes I'll just run around admiring people's looms.
Title: Re: New Heirloom Models (and web GUI)
Post by: BranStark on July 01, 2013, 05:01:18 am
Yeah the DL is gone...
Title: Re: New Heirloom Models (and web GUI)
Post by: Winterly on July 01, 2013, 06:27:47 am
Here's (http://www.mediafire.com/download/4r4ctsw5eyr8tva/Heirloom+Models+by+Final_Boss.zip) a working one.

Can some mod just edit the original post so this doesnt come up every two pages?

Just look a page back...
Title: Re: New Heirloom Models (and web GUI)
Post by: Latvian on July 01, 2013, 07:10:19 am
i honestly dont think final boss will ever return :(
Title: Re: New Heirloom Models (and web GUI)
Post by: Jarold on July 02, 2013, 08:43:15 pm
http://forum.meleegaming.com/suggestions-corner/final_boss'-heirloom-pack!-updated/

I will post this every new page because it contains an updated download link and models. You know for those people who see this topic instead of the other one. You can also just click my sig.
Title: Re: New Heirloom Models (and web GUI)
Post by: Froto_the_Loc on July 03, 2013, 09:21:11 pm
i honestly dont think final boss will ever return :(
It took you this long to figure that out?
Title: Re: New Heirloom Models (and web GUI)
Post by: LastKaze on October 04, 2013, 04:48:14 pm
RIP
Title: Re: New Heirloom Models (and web GUI)
Post by: Lord_Hawk on November 14, 2013, 04:25:00 pm
Thanks Winter, RIP Final_Boss thanks for this nice mod
Title: Re: New Heirloom Models (and web GUI)
Post by: woody on November 20, 2013, 10:09:41 pm
How do uninstall looks lovely but makes strat unplayably laggy for me?
Title: Re: New Heirloom Models (and web GUI)
Post by: Nightingale on November 20, 2013, 11:37:49 pm
How do uninstall looks lovely but makes strat unplayably laggy for me?

Start the cRPG launcher and check "repair" option and then hit play cRPG and it should fix your problem
Title: Re: New Heirloom Models (and web GUI)
Post by: traxits on September 07, 2014, 07:14:33 pm
File doesn't exist?
Is it no longer possible to get this? Sorry the thread necro
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on September 07, 2014, 10:29:50 pm
Final_Boss disappeared, Jarold picked up the mantle.

http://forum.melee.org/suggestions-corner/final_boss'-heirloom-pack!-updated/ (http://forum.melee.org/suggestions-corner/final_boss'-heirloom-pack!-updated/)

Updated with weapons added in patches, and some fixes for stuff from before.
Title: Re: New Heirloom Models (and web GUI)
Post by: Latvian on September 08, 2014, 12:36:30 pm


 (Ok, I'm sorry guys... I'll need to take another hiatus due to some recent events. I promise I'll be back to finish what I've started though! You have my word.)

  always remember  :(
Title: Re: New Heirloom Models (and web GUI)
Post by: Dooz on September 08, 2014, 10:25:35 pm
I choose to remember him as he was, not as he promised to be (in the afterlife). He created this world of magic and wonder, and for that I'm thankful. Final_Boss had to be defeated someday, by someone. Perhaps Time itself, the greatest gamer and true Final Boss of all, finally got the best of him.

GAME OVER