cRPG

cRPG => Suggestions Corner => Topic started by: Joxer on February 15, 2011, 08:56:37 pm

Title: Archery buff
Post by: Joxer on February 15, 2011, 08:56:37 pm
It may have been a troll but if there is archery accuracy buff in the future can I make a suggestion? Make it tiny. Make it really really tiny. Then restore the arrow speed to what it was.
Title: Re: Archery buff
Post by: Punisher on February 15, 2011, 09:04:50 pm
Archery is fine now, it doesn't need a buff. What needs adjustment it's throwing, that is indeed stronger than archery now. The solution is to nerf throwing, not buff archery and make ranged spam worse.
Title: Re: Archery buff
Post by: Joxer on February 15, 2011, 09:20:06 pm
Says the tincan...  :twisted:
Title: Re: Archery buff
Post by: Punisher on February 15, 2011, 09:25:29 pm
That's from the good days, now I only wear my tin 1h/week or so. Wearing shitty 5k armor almost all the time + 0 IF means I get one-shoted by throwmy old friendsers a lot.

But seriously, an archery buff would only bring it back to where it was before the nerf. Archery and Xbows are balanced now, the problem is they were both nerfed post-patch, while throwing wasn't.
Title: Re: Archery buff
Post by: Joxer on February 15, 2011, 09:32:32 pm
It wouldn't bring it back to what it was. There is already a huge damage nerf and speed nerf. Arrow speed nerf was the one part that was too much imo.
Title: Re: Archery buff
Post by: Rumblood on February 15, 2011, 11:05:56 pm
Archery is fine now, it doesn't need a buff. What needs adjustment it's throwing, that is indeed stronger than archery now. The solution is to nerf throwing, not buff archery and make ranged spam worse.

+1

...and I'm an Archer using my twice heirloomed strong bow.  :wink:
Title: Re: Archery buff
Post by: Vexus on February 15, 2011, 11:12:15 pm
My biggest problem as archer is not being able to hold the shot for more then a second then aim becomes wide as walking add the new shooting animation into the mix and you got something which is retarded.
Title: Re: Archery buff
Post by: [ptx] on February 15, 2011, 11:13:35 pm
No, it is not.
Title: Re: Archery buff
Post by: Cecil on February 15, 2011, 11:54:40 pm
Archery is fine now, it doesn't need a buff....

I agree .... And this comes from someone playing an archer at the moment.  All in all I say it's fairly balanced with the rest of the "classes"

Protip:  Lear how to melee... people you can't hit with an arrow you can stab with a sword!

Only thing I would suggest for archery is to increase ammunition  :(  I always run out
Title: Re: Archery buff
Post by: UrLukur on February 16, 2011, 12:03:27 am
I feel that bows and arrows should cost more, and weapons in general too.
Title: Re: Archery buff
Post by: Sha_Wujing on February 16, 2011, 01:08:45 am
Only thing I would suggest for archery is to increase ammunition  :(  I always run out
if 16 arrows isnt enough for you, what about the cheaper ones where you get 28/23/21.
Title: Re: Archery buff
Post by: Formless on February 16, 2011, 06:43:42 am
One of my alts is an archer, after the big patch I though archery was fine if strong until they introduced another archer nerf.  Archery then went to crap with the shoot speed nerf and I have not touched my alt much since then. 

Right now archery is the least deadliest class out there.  My alt has a PD 6 and 145 wpf.  In testing on the duel server at a medium range for an archer, shooting a Very Strong Bow (heir-loomed Strong Bow) it takes 1 to 2 Bodkins to put a naked down.   It takes about 4 to 5 to put down a guy with Body armour of 28 and it takes 10 arrows to kill a tin can  Body armour 50+, which does not include 2 arrows glancing off him. 

With the reduction of speed archery is not fun anymore, damage is not there, killing power is not there.  The aiming reticule is useless since even close up shots do not fly in the center of the reticule.  Only use for the reticule now is as a reference point to where you are pointing your bow. 

I have not tested it but I suspect from some siege server experiences that long shots with bows are now pretty much useless since everytime I got hit from far away the damage delt to me with body armour of 39 was negligible (I get hurt more by failing a short distance).  Overall do not bother with being an archer right now, go with throwing.  At the same distance you will get more bang for your buck throwing War darts then you will shooting arrows plus you will be able to put more points into melee as a thrower.

 
Title: Re: Archery buff
Post by: Wulzzz on February 16, 2011, 07:28:22 am
Well.Archers definately don't need further nerf.
But i wouldn't mind changes that make them more interesting.
Like a secondary mode for fast shooting with heavily decreased accuracy.
Or secondary mode for precise shooting with heavily decreased shooting rate.
Title: Re: Archery buff
Post by: Vygar on February 16, 2011, 06:40:15 pm
Archery is lacking overall.  I've abandoned my archer alt at lvl 25 due to the lack of damage and the slow speed in which arrows travel.  The only thing that feels even close to right is RoF.

I have a lot more success with my 2h/Xbow alt with 75 Xbow wpf and no further investment...
Title: Re: Archery buff
Post by: Korgoth on February 16, 2011, 08:18:05 pm
Ok. Here is my Opinion on Archers.

I hate them so fucking much. I wanted them to be Nerfed and Nerfed again and again and again.

BUT!!

Then I made an Archer Alt, and I realised how shit they are. The only reason I wouldn't want a buff is because...

ARCHER BUFFED = MORE ARCHERS = ARCHER SPAM = PEOPLE RAGE = ARCHERS NERFED = ARCHERS RAGE = Start Again
Title: Re: Archery buff
Post by: Rumblood on February 17, 2011, 01:43:21 am
I am pleased that so many Archer alt's no longer play. I don't have to listen to melee disparage the real archers because of all these alt's team wounding from lack of skill.

Just make the longbow a viable option when compared to the other bows  :wink: Otherwise, it seems like we have achieved the balance it takes to keep the amateur archers off the field.
Title: Re: Archery buff
Post by: Bcleary on February 17, 2011, 02:18:12 am
Archery was nerfed to make it so that only those who really wanted to play archery would. Archery is fun and if you plan a good build you can easily get top 5 with it. Archery used to be arcade pew pew firing. Now it is a bit more realistic. So are crossbows. Throwing is still arcade though so if you want easy mode go with that.
Title: Re: Archery buff
Post by: Joxer on February 17, 2011, 08:20:31 am
Except that the arrow speed is unrealistically slow. Fix that  :twisted:
Title: Re: Archery buff
Post by: Korgoth on February 17, 2011, 06:06:15 pm
Except that the arrow speed is unrealistically slow. Fix that  :twisted:

+1. Slow as shit. You can easily watch an archer shoot at you and dodge his arrows
Title: Re: Archery buff
Post by: Butan on February 17, 2011, 06:17:08 pm
+1. Slow as shit. You can easily watch an archer shoot at you and dodge his arrows

Wanted ftw

visitors can't see pics , please register or login
Title: Re: Archery buff
Post by: Formless on February 17, 2011, 06:21:33 pm
Ok. Here is my Opinion on Archers.

I hate them so fucking much. I wanted them to be Nerfed and Nerfed again and again and again.

BUT!!

Then I made an Archer Alt, and I realised how shit they are. The only reason I wouldn't want a buff is because...

ARCHER BUFFED = MORE ARCHERS = ARCHER SPAM = PEOPLE RAGE = ARCHERS NERFED = ARCHERS RAGE = Start Again

lol
+1
Title: Re: Archery buff
Post by: bruce on February 17, 2011, 06:37:35 pm
You can easily watch an archer shoot at you and dodge his arrows

If you made your char to be like usain bolt on stereoids, then you can dodge everything, yes. Ask for chadz to nerf agi if it bothers you so much.
Title: Re: Archery buff
Post by: Korgoth on February 17, 2011, 06:48:41 pm
If you made your char to be like usain bolt on stereoids, then you can dodge everything, yes. Ask for chadz to nerf agi if it bothers you so much.

Well it doesnt take a Full AGI char to dodge arrows. All you need to do is stop and let the arrow pass infront of you.
Title: Re: Archery buff
Post by: _451_ATS on February 17, 2011, 07:05:39 pm
One of two things:
Bring back the accuracy
Bring back pierce damage for arrows

Now the second has more to it. I'm willing to say that if pierce was brought back on Bodkin arrows only, then limit the arrows to only 10 per pack, and reduce the damage from +8 to +2 or +4.
Title: Re: Archery buff
Post by: Blondin on February 17, 2011, 08:50:55 pm
Archery was nerfed to make it so that only those who really wanted to play archery would. Archery is fun and if you plan a good build you can easily get top 5 with it. Archery used to be arcade pew pew firing. Now it is a bit more realistic. So are crossbows. Throwing is still arcade though so if you want easy mode go with that.

+1

I guess the problem is not archery or bow damage, the problem is archers by themself, there are too much!!
Now, i find it better, not everybody can make an archer and kill a lot of guys from the other side of the map, but archery is still dangerous and ppl who realy like archery have still fun playing it.

Btw, it seems number of archers are not only a problem in cRPG but also in Native :
http://forums.taleworlds.com/index.php/topic,158786.0.html
Title: Re: Archery buff
Post by: Patricia on February 17, 2011, 09:07:00 pm
So, today I played against ploop and it was quite ridiculous, he was sniping everyone with perfect accuracy and killing everyone in 1-2 arrows, archers underpowered? hmmm, I got killed in 1 arrow, from 100% to 0% health and it was a torso shot and I was using heavy armor.
Title: Re: Archery buff
Post by: Joxer on February 17, 2011, 09:12:43 pm
+1

I guess the problem is not archery or bow damage, the problem is archers by themself, there are too much!!
Now, i find it better, not everybody can make an archer and kill a lot of guys from the other side of the map, but archery is still dangerous and ppl who realy like archery have still fun playing it.

Btw, it seems number of archers are not only a problem in cRPG but also in Native :
http://forums.taleworlds.com/index.php/topic,158786.0.html

Yeah cause infantry players dont know how to play it's the archers fault?  :lol:
Title: Re: Archery buff
Post by: Rumblood on February 17, 2011, 09:18:55 pm
So, today I played against ploop and it was quite ridiculous, he was sniping everyone with perfect accuracy and killing everyone in 1-2 arrows, archers underpowered? hmmm, I got killed in 1 arrow, from 100% to 0% health and it was a torso shot and I was using heavy armor.

This one is already on Snopes  :rolleyes:
Title: Re: Archery buff
Post by: Wulzzz on February 17, 2011, 09:19:54 pm
So, today I played against ploop and it was quite ridiculous, he was sniping everyone with perfect accuracy and killing everyone in 1-2 arrows, archers underpowered? hmmm, I got killed in 1 arrow, from 100% to 0% health and it was a torso shot and I was using heavy armor.

Try making an archer.Perfect accuracy and killing everyone with 1-2 shots is simply not possible.
ANd sure it wasn't a bolt?Many guys use crossbows too.
Title: Re: Archery buff
Post by: Blondin on February 17, 2011, 09:48:01 pm
Yeah cause infantry players dont know how to play it's the archers fault?  :lol:

Yeah i know "grab a shield" answer... but what to do against three ways arrows flying.
But that's not the point, everybody know that an archer alone stand almost no chance against one shielder. And i didn't say archery is overpowered, contrary it's quite balanced, archers, like other class, need some skill to be effective.

As said, now archery is fine cause not every noob roll an archer char to pew-pew easy mod. It's a little bit harder and noobs don't like it... so less archers and more fun, that's all the point of last nerf : less archers (and balance in terms of class).
Title: Re: Archery buff
Post by: Patricia on February 17, 2011, 10:00:55 pm
Try making an archer.Perfect accuracy and killing everyone with 1-2 shots is simply not possible.
ANd sure it wasn't a bolt?Many guys use crossbows too.

Nope, it was ploop who's an archer, also I DID make an archer, I have 90 prof and the accuracy is already nearly 100%, I already feel like I'm playing counter strike, all I'm missing is the levels to have a decent power draw for even MORE accuracy and more damage and I'm set to be an underpowered archer sniping peoples from 10 miles away 2 hitting everyone :D
Title: Re: Archery buff
Post by: Cup1d on February 17, 2011, 10:12:28 pm
Patricia, at this moment I have build with 10PD and 138 wpf in archery. Also I have masterwork warbow and sharp bodkins. When I shoot enemy in Elite series armor, it takes at least 5 arrows to kill them. Please, stop spreading bullshit.
Title: Re: Archery buff
Post by: EponiCo on February 20, 2011, 08:11:36 am
After playing foot archer a bit I tend to agree with Joxer.
Archer duels are now practically a thing of impossibility. You shoot he dodges, he shoots you dodge. With higher shot speed an archer who can predict his opponents movement will prevail and it makes kind of sense to go shooting archers. But now, keep an eye on enemy archers and shoot infantry instead.
Title: Re: Archery buff
Post by: Tears of Destiny on February 20, 2011, 09:12:36 am
Nope, it was ploop who's an archer, also I DID make an archer, I have 90 prof and the accuracy is already nearly 100%, I already feel like I'm playing counter strike, all I'm missing is the levels to have a decent power draw for even MORE accuracy and more damage and I'm set to be an underpowered archer sniping peoples from 10 miles away 2 hitting everyone :D

What bow are you using and what were your stats? I have a warbow with 10 power draw and 130-ish WP and my accuracy is anything but 100% unless I have some unaware groundpounder within 10 meters or some cav within 20 (which is rare).
Title: Re: Archery buff
Post by: Joxer on February 20, 2011, 11:08:07 am
After playing foot archer a bit I tend to agree with Joxer.
Archer duels are now practically a thing of impossibility. You shoot he dodges, he shoots you dodge. With higher shot speed an archer who can predict his opponents movement will prevail and it makes kind of sense to go shooting archers. But now, keep an eye on enemy archers and shoot infantry instead.

Yeah back in my old days one of my favourite things was to be an anti-archer archer and I think I did ok in that role. Also I specialised in long range shooting and shooting of moving targets from a distance. I really felt like chadz did this nerf specifically to screw me over  :twisted:
Title: Re: Archery buff
Post by: Franklin on February 21, 2011, 01:55:03 pm
At the end of the day I guess it comes down to what the majority wants.

If you want Fantasy Earth Zero without the magic BS then the archer is ok. 
He is an easy kill for the Cav and foot which polishes ego's and ups the kill count.  Two handers can charge around being lone wolves and hacking all asunder without much worry if they have the right armour.  Cavalry can charge around like nutters because being harrassed by arrows is more of the horses problem than theirs and its not much of one at that.
In short, if you like wandering around chopping shit up without having to worry about arrow fire, saving the poor sods until the end for easy kills then every thing is funky.  May your epeen grow shiny.

If on the other hand reasonable historical accuracy is your bag then the archer is frelled.  The whole point of the class is long ranged destruction forcing footmen to form shield walls which protect the spearmen and two handers who march behind.  Enemy archers are supposed to protect that wall with return fire until it closes with the enemy and mayhem breaks loose. 
If you have any cav worth their salt then they should at least attempt to flank to chop the bowmen up and disrupt the enemy wall.
Only a real tit of a two hander, spearman or horseman would charge head long into an arrow storm unprotected and such a f**kwit would deserve to die. 
Again, in short, deadly ranged fire forces group tactics and as it stands at the moment with the shit rate of fire and crap arrow speed/damage fewer people are playing the class for any length of time making it practically redundant as an effective part of the army.  Battles have no organisation or tactics which in open terrain is pooh.
Archers were feared and hated to such a degree that if captured they had two fingers cut off.  Where do you think sticking two fingers up comes from.

I am currently playing an archer and all I am doing is firing sticks at data ghosts or giving some unlucky sod a paper cut.  Its only because I am a stubborn sod that I am still playing it. :P
Title: Re: Archery buff
Post by: Mattressi on February 21, 2011, 03:17:23 pm
Frank, if realism was the goal, my feet wouldn't be getting shot through my board shield just because I'm not skilled with shields. The invisible wall of shields is a bit ridiculous, but worse is the immaterial model of the shields. If board shields could soak up more arrows and actually stop arrows where the model is, I'd have much less of an issue with archers.
Title: Re: Archery buff
Post by: Franklin on February 21, 2011, 03:47:23 pm
Frank, if realism was the goal, my feet wouldn't be getting shot through my board shield just because I'm not skilled with shields. The invisible wall of shields is a bit ridiculous, but worse is the immaterial model of the shields. If board shields could soak up more arrows and actually stop arrows where the model is, I'd have much less of an issue with archers.
Meh.  I'm not fussed either way.  I am a minority of one and the community as a whole will influence the game.  I was just saying that one method promotes an open brawl with no point to tactics, the other might just force people to play together or get pin cushioned.  Whats the point of all  the portable defenses if there is nothing to defend against?  Not to mention it making some map options such as bridgeheads pointless.
I personally prefer strategy and teamwork but thats just me :P

As an asides, In the game proper I built a unit of 40, the majority of whom were veteran archers.  The first time I encountered Lord Darcey Farqhar or whatever the hell his name was I got smegged as, much to my surprise, his army came forward in a block with shields raised.  My archers did feck all to his troops and when they got within range they charged and chopped me to pieces.
If the game can deal with fast bows and high arrow damage why cant humans? :D
Title: Re: Archery buff
Post by: Grey on February 21, 2011, 03:56:13 pm

Archers were feared and hated to such a degree that if captured they had two fingers cut off.  Where do you think sticking two fingers up comes from.



Common Misconception. It does NOT stem from that. But its a nice romantic story.


NOW: Im an archer. I come in 1st, 2nd, or 3rd most maps.

GONE are the archers I feared when I joined over a year ago. Gone is Birdman, and his balistic missiles. His kind seem to have passed from this world. Maybe they have gone on to the olden lands......

But archery is NOT like hitting someone. By level 15, as inf, you can easily achieve 2/1 ratio if your careful, take cover much, etc.

As archer, untill lvl 20 or so, your a weed at shooting. So to make a truly good archer, just use melees weapons untill 18 str. Then buy warbow. Its accurate, fires fast arrows, and kills anyone with headshot.  EDIT: REALLY good once 'loomed.

but hybridize your archer and you make him useless. at the VERY most you can afford to dumb 50 wpf into 1h or 2h (only very seriously insecure people use polearms, mechanic for them VERY broken, since original gamedev couple did not realise speed at small end of pivot is NOT equal to speed at long end of pivot, and therefor polearms swing at TRULY ridiculous speeds, grab one for easymode, but be warned, it gets boring being stupidly OP).

All rest of wpf must go into archery. At least 150. Once your there, grab some bodkins, lead your targets, and have fun being ragepolled for ruining everyone's day.
Title: Re: Archery buff
Post by: Mattressi on February 21, 2011, 04:08:17 pm
If the game can deal with fast bows and high arrow damage why cant humans? :D

Again, that'd be fine if the board shield would protect the areas it visually covers, regardless of shield skill. Otherwise, 2h/polearm have the choice of either dodging a LOT (and are screwed if their a hill or stairs) or using a shield and hoping that the enemy archers are crap and can't aim ('hoping the other team sucks' isn't exactly a great game mechanic).

But yeah, if somehow people could unite and create big shield walls, it'd be amazing; but it's not going to happen any time soon  :(
Title: Re: Archery buff
Post by: Franklin on February 21, 2011, 04:20:12 pm
True true.  But isn't the shield issue something that can be fixed?  It would be a shame if the bow was nerfed because the shields were pooh and not fit for purpose.  :shock:  It sort of stuffs up a good chunk of what is fun about this kind of warfare.

What you are putting forward then, may be cause and effect insofar as since shields are borked, archers are nerfed to compensate.  Since archers suck on the open field very few players stick with it.  Since there are so few archers there is next to no requirement for team play and strategy....possibly  :wink:
Title: Re: Archery buff
Post by: Grey on February 21, 2011, 04:55:43 pm
Shield argument goes both ways, board shields some people consider too easy to shoot "around", while most round shields stop arrows to foot and face, even tho NEITHER is covered unless the shielder makes a conscious descision to do so.....

So, 2 things, I would like shields to cover everything they actually cover, and not a millimeter more, and:

I'd like to see a move towards what I am gonna call "balance", in that archery wpf is affected as follows:

Equip a polearm, archery wpf is HALVED.

Equip a shield, archery wpf is HALVED.

Any body armour above 5 weight reduces archery wpf as follows, X being armour weight: Final wpf = Original wpf - ( 4*x)

Equip any gloves other than leather, archery wpf is HALVED.

Any helmet with closed faceplate reduces archery wpf by 75%.

Any helmet over 1 weight, reduce archery wpf by 10*weight.

Boots over 1 weight, reduce archery wpf by 2*weight.

Equip any weapon over 2 weight, reduce archery wpf by 3*weight.

Any weapon that surpasses 2 weight and is hung on the BACK, reduces 4*weight.

Maybe crazy idea, but archers DO NOT use halberds, poleaxes, greatswords. Historically, the majority who were not specialist horse archers were lucky to get any weapon at all. (Obviously, these weight debuffs do not apply if a horse is carrying the weight for you.)


Im tired of archer being a ranged infantryman, and and even more tired of people saying shields need buffing.

The 2 REAL issues with the mod right now are: Throwing. Accuracy needs to be relative, so war darts, historically known for being a joke, SHOULD be a joke, and javelins need a buff in accuracy, but ALL of throwing needs a huge reload speed nerf. And throwing axes need fixing, the collision mesh AND the accuracy is a joke.

The other issue is crossbows. I have a char with all of wpf in 2h. All of it. I make LOADS of crossbow kills with it tho. This has needed no investment from me other than the money for the crossbow....

Crossbows breed shielders, are a investment free ranged option, and are stupidly accurate at 1 wpf. Remove them completely to make a better game, but since then rage from all the people who LIKE free kills will drown the forum....better just to nerf the accuracy massively, and have it depend on wpf, not be godgiven ability.

EDIT: Thought about this some more and tested with friends, from different angles today. All shields are stupidly overpowered vs ranged fire, stopping shots to the sides and back sometimes, often catching arrows and thrown weapons that are an ingame chars arms reach away. And bucklers.....well, shields should need conscious effort to stop ranged fire, not just hold rightmouse and walk....
Title: Re: Archery buff
Post by: Franklin on February 22, 2011, 09:02:17 am
Playing a peasant last night... bored out of my mind so started dicking around with enemy archers.  They always aim for straw hats.  :mrgreen:
Was on a desert map at the top of a hill with two enemy archers below taking pot shots.  They were far enough away so as not to make out their faces, but close enough to see the body movements. Went something along the lines of,

1) Watch archer anim.
2) Wait untill they stand and you can see their elbow.
3) Watch the arrow leave the bow
4) Side step one pace.
5)Rinse and repeat.

Eventually a two hander came up and snotted me in one shot because I couldn't be arsed running away or biffing him with my club.

The thing is, I was watching the arrows head towards me.  They would have hit if I hadnt moved, but I could see them coming.  If they had been any slower they would have been going backwards.  As archery goes that is just plain sad.
Title: Re: Archery buff
Post by: Barracuda on February 22, 2011, 01:39:14 pm
I can top score charts with an archer but it requires a certain play style. Most important thing is to stay alive as long as you can and shooting wounded enemies is the key. At the beginning of the round I usually pick out the least armored targets and fellow archers. Shooting in to the armored ones seems useless because with the current accuracy and arrow speed you can't even be sure you hit them.

I get a lot of "nice shot" messages when I shoot someone in the head but the truth is that those hits are just lucky. I don't specially aim for the head. Once heirloomed strong bow with 160 wpf isn't that accurate except in short ranges.

There also seems to be a myth about PD increasing accuracy. I have done some testing myself and I haven't noticed any difference using strong bow with 5 and 7 PD.

I agree with Grey above - something similar to his suggestion would be great.
Title: Re: Archery buff
Post by: bruce on February 22, 2011, 02:42:47 pm
but hybridize your archer and you make him useless

Meh, I went for 21 str, 7 PD & 7 PS, 100 polearm wpf, 130 archery wpf, accurate enough for mid-range shooting, kills everyone except the strongest tincan with a headshot, good damage at mid range (with my strongbow I did almost as much as a 6 PD warbow does, 14% bonus lol, except I could fire much faster), and rapes in melee with a long polearm. On, and with mail too, so you don't get onehit... but you onehit others with your melee weapon. I even thought about trying it without any archery wpf at all, but then I retired into a polearm+shield and then joined with Gnjus and his my old friend army which don't tolerate archers. But I bet it'd be reasonably effective too without any wpf, since 130 wpf with 7 PD and 20-ish total kg armour probably means I had close to zero wpf anyway.

Of course you can't run around like a my old friend, since most people are faster then you. You don't need to, however, unless there's a mob coming. Or throwers. But even shielders have to run from throwers in a mob.

Ofcourse, matter of preference. But regardless, unless you're a horse archer or something, 6 PD (or more) is the way to go, the damage is good, the accuracy is good, etc.

As for shields: round-type shields cover a lot more then model suggests, western-style shields cover jackshit.

Historically, the majority who were not specialist horse archers were lucky to get any weapon at all.

Sources?

I didn't think so.

The only reason NOT TO USE armour realistically (bar maybe plate and such) is that you couldn't afford it, and the only reason not to use the best melee weapon available was... you guess it, don't you. However, I would really like to find where people get the fanciful idea archers didn't have weapons.

Quote from: Someone who watches movies too much
If on the other hand reasonable historical accuracy is your bag then the archer is frelled.  The whole point of the class is long ranged destruction forcing footmen to form shield walls which protect the spearmen and two handers who march behind.  Enemy archers are supposed to protect that wall with return fire until it closes with the enemy and mayhem breaks loose.

Yes, in movies. With the advancement of armour, the type of shield which was most commonly used by footmen.... was the buckler. On the battlefield. Imagine. Larger shields were generally used by the less armoured people. (the buckler not being a battlefield shield is just a myth, really)


Anyway, if you want to see reasonable tactics... then you need to see reasonable maps. House to house fighting maps don't lend to tactics well. Open-type large maps do.
Title: Re: Archery buff
Post by: Michael on February 22, 2011, 03:10:28 pm
Archers didnt have 2h/ poleaxes for a simple reason: its impossible to use a bow with a heavy weapon on your back in rl.

They used (small) 1h hammers, pickaxes and stuff for melee.

At the famous battle of Agincourt, the English longbowmen were hiding behind the smart placed stakes/ palings, injured the French cavalry that couldnt charge, only retreat, and then, obviously faster cos of their light armor, especially on that deep ground, they gangbanged the totally exhausted French heavy infantry. 


In game, an archer can kill unarmored horses in 2 or even 1 shot, he can fight on foot spamming a huge 2h / poleaxe, so archer/2h/polearm hybrid is the most effective build overall.

Lets be honest. 80 % of crpg maps are archers paradise. Footmen can run up every mountain in full armor at full speed, horses have to climb slowly the smallest hill, ridiculous.

Even a pure archer with 3 or 4 power draw who cant fight in melee can get tons of kills.

As long the crosshair doesnt get removed for ranged, they dont need another buff.
Title: Re: Archery buff
Post by: bruce on February 22, 2011, 03:25:00 pm
Archers didnt have 2h/ poleaxes for a simple reason: its impossible to use a bow with a heavy weapon on your back in rl.

Herp derp... you can rest it on the floor, you're not playing ninja runner, and the weight of some things such as twohanders is greatly overstated. Their price, however, is a different thing. But if you think using a twohanded sword and a longbow is physically a problem, well... idk, the last person to use a longbow in war also carried a claymore.  :D

The real reason why a archer would historically not be equipped with the finest and best melee weapons known to man would be price. But still... I don't think it's the efficiency in melee of archers and crossbowmen which is a problem, but rather their efficiency at range. Make them unable to melee with any effect and they'll just run until kickpolled or you turn your back to them (where they will resume shooting you), since they run faster.

Lets be honest. 80 % of crpg maps are archers paradise.

This is one of the biggest issues. Half of the maps we play are hilly to mountainous village squabbles with archers on roofs. Open-type maps where archers need to stick in some sort of formation with infantry promote tactics, not the roof shooting galleries and house to house fighting.

Until maps change into something more resembling a place where you'd actually fight a battle rather then maps out of counterstrike, we'll see the same counterstrike gameplay.

As long the crosshair doesnt get removed for ranged, they dont need another buff.

Agreed.
Title: Re: Archery buff
Post by: Furax on February 22, 2011, 03:26:14 pm
FYI the only map that would not be archers paradise is an enclosed 5m² room where everyone spawns into eachother in huge cluster=)
Title: Re: Archery buff
Post by: Gnjus on February 22, 2011, 03:28:14 pm
Lets be honest. 80 % of crpg maps are archers paradise.

Make that 100% and you'll be telling the truth, the whole truth and nothing but the truth.
Title: Re: Archery buff
Post by: Franklin on February 22, 2011, 03:39:09 pm

Yes, in movies. With the advancement of armour, the type of shield which was most commonly used by footmen.... was the buckler. On the battlefield. Imagine. Larger shields were generally used by the less armoured people. (the buckler not being a battlefield shield is just a myth, really)


Anyway, if you want to see reasonable tactics... then you need to see reasonable maps. House to house fighting maps don't lend to tactics well. Open-type large maps do.

Meh I was only suggesting two possible outcomes depending on what choices were made.  If I wanted true historical accuracy I would ask for animal shit to be placed on the field so I could dip my arrows.

As for watching to many movies http://cwmwdial.org.uk/ (http://cwmwdial.org.uk/)  er yeh  :rolleyes:  Been hit twice by archers, once by crossbow (can't describe the bruises and thats from low powered health and safety crap) stabbed in the throat by a spear which bounced high off someones shield, been stabbed, chopped, kicked, punched and generally butchered far to often to be amused.  Oh and was at Hastings 2006 on the shield wall being charged by Footman, Cavalry and having arrows and bolts dropped on us.
Title: Re: Archery buff
Post by: Joxer on February 22, 2011, 03:53:35 pm
Archers didnt have 2h/ poleaxes for a simple reason: its impossible to use a bow with a heavy weapon on your back in rl.

That is just fucking bullshit. There is absolutely nothing that would stop you from using a bow even if you carry crap on your back or hip. Learn2rl before you make crap like that up.
Quote
Lets be honest. 80 % of crpg maps are archers paradise. Footmen can run up every mountain in full armor at full speed, horses have to climb slowly the smallest hill, ridiculous.

100% of maps is archer paradise for any archer with half a brain to seek a favourable position. The same applies to cavalry and infantry too.
 :twisted:
Title: Re: Archery buff
Post by: Freland on February 22, 2011, 04:16:47 pm
Lets be honest. 80 % of crpg maps are archers paradise.

The problem is it's very hard to make a balanced map  in batlle  with equal opportunities for archers, infantry and cavalry  because there is no other objective than killing the other team. So people tend to fight in their favorite terrain (and rightfully so) . Archers climb the roofs or hills, infantry likes to fight in close quarters and cav needs flat plains.
Archers have the advantage to be able to attack targets far away so usually infantry and cav come to the archers favorite terrain. Like I said it's a battle problem.

Btw in siege archers suck as attackers (of course they shine as defenders.)

To summarize the problem:  maps being archers paradise cannot be solved in battle.

Open-type maps where archers need to stick in some sort of formation with infantry promote tactics, not the roof shooting galleries and house to house fighting.

There is one map on EU4 which features just open plains in a river delta. That map is terrible (gameplay wise) because infantry does not matter at all, archers have a hard time and usually the team with more cav wins 5-0.
Title: Re: Archery buff
Post by: bruce on February 22, 2011, 05:14:09 pm
There is one map on EU4 which features just open plains in a river delta. That map is terrible (gameplay wise) because infantry does not matter at all, archers have a hard time and usually the team with more cav wins 5-0.

I've seen it. The problem with it is that people somehow by instinct go to the closest bottleneck (the bridge) which is the stupid thing to do, if the other team has a lot of cavalry.

You simply need to camp near spawn in formation, and shoot the cavalry when it comes near. After that, mop up the infantry. If you go to the bridge you have to play shootout games with their archers and your flanks and back are wide open.

For some time, EU4 maps were 60% random plains, and nearly every map of that sort consisted of people fighting in formation with the obligatory shieldwall, cavalry hanging behind, and archers behind infantry together with some pikes. People did this because a team which would random mob charge would get slaughtered every time even with 10 Phyrexes and Bjords on it.

On the other hand, town maps where you can hide/etc behind walls and such promote CS-like roofcamps and random mob charging. Why? Because it works.
Title: Re: Archery buff
Post by: Gnjus on February 22, 2011, 05:28:58 pm
100% of maps is archer paradise for any archer with half a brain to seek a favourable position. The same applies to cavalry and infantry too.
 :twisted:

You couldn't be more wrong, mugface. Any idiotic archer out there is spending his holidays on top of some roof or hill or something, and getting easy kills while infantry, and especially cavalry can suck their cocks trying to reach them, and if your best answer to this is "buy a crossbow" well....i don't think there is much more to add to the case, you've said it all. As it is now: every single map suits the archer scum, 50% of 'em are suited for melee infantry of all kinds while 20% (at most) are any good for cavalry.
Title: Re: Archery buff
Post by: Freland on February 22, 2011, 05:49:00 pm
For some time, EU4 maps were 60% random plains, and nearly every map of that sort consisted of people fighting in formation with the obligatory shieldwall,

I agree with you that those maps force teamwork which is a good thing. If I remember correctly this was before the big patch and in my opinion there is less global team tactics nowadays because of banner balance (or just because Phaz isn't playing that much at the moment). The competent leaders (and their clans) are forming squads of 5-6 men now communicating over teamspeak without using team chat. Perhaps we need those open maps to force global tactics again...

I realize that we are getting quite offtopic  :wink:
Title: Re: Archery buff
Post by: Joxer on February 22, 2011, 09:37:40 pm
You couldn't be more wrong, mugface. Any idiotic archer out there is spending his holidays on top of some roof or hill or something, and getting easy kills while infantry, and especially cavalry can suck their cocks trying to reach them, and if your best answer to this is "buy a crossbow" well....i don't think there is much more to add to the case, you've said it all. As it is now: every single map suits the archer scum, 50% of 'em are suited for melee infantry of all kinds while 20% (at most) are any good for cavalry.

So you're disagreeing with me by agreeing? WTF? For archer a favourable position wheter its a hill or house or whatever is just that. For infantry favourable position is near cover such as walls, rocks and stuff and for cavalry it's of course open areas. Of course if infantry tries to get to archers favourable position it will be difficult. Same goes for archer who goes to infantry's or cavalry's favourable position. They get a huge disadvantage by doing so.
Title: Re: Archery buff
Post by: Tears of Destiny on February 23, 2011, 04:35:14 am
And at the end of the day, there are significantly more Infantry and Cavalry at the top of the scoreboards then there are Archers or Crossbowmen.

If infantry have half a brain and stop running in a straight line and stop refusing to use shields or take cover behind someone who has one, arrows stop being such a threat. Yes, if you lack a shield you take more hits, but that is the Sacrifice you are making for that extra melee capability, and is the price you pay for increasing anti-infantry/cav capabilities.

Archers seem fine as is, they are a support class and more often then not score wounds more then fatalities.

As for the map issue, not every map is an Archer paradise, as some are absolute buggers to be in if the infantry have half a brain or if there are fast cav. (Helms Deep comes to mind where it is much harder to avoid being snuck up on, as archers get butchered in melee and rightfully so).

Every build has a weakness and a strength, get used to it.

What I love are people who say it takes no skill to play an archer, as it does take skill to learn how to properly lead a target with these snail rounds, or being able to properly choose a target on a snapshot.

But really, at the end of the day, if you notice a weakness that you have, you first want to cry "NERF IT! OP against me!" Most people will always ridicule other builds not of their own, and want buffs to the build they use if unskilled/powerhungry.
Title: Re: Archery buff
Post by: Franklin on February 23, 2011, 10:55:15 am
Archers seem fine as is, they are a support class and more often then not score wounds more then fatalities.

Can't fault you there  :mrgreen: apart from the fact that I should not be able to take the piss by playing dodge the pointy stick because I can see the damn thing coming.  :D

Title: Re: Archery buff
Post by: Tears of Destiny on February 23, 2011, 05:05:28 pm
Can't fault you there  :mrgreen: apart from the fact that I should not be able to take the piss by playing dodge the pointy stick because I can see the damn thing coming.  :D

Give this man a prize, he watches incoming arrows! You deserve a cookie for paying attention instead of being unaware and whining when my arrow greets your face.
Title: Re: Archery buff
Post by: Franklin on February 23, 2011, 05:26:13 pm
Give this man a prize, he watches incoming arrows! You deserve a cookie for paying attention instead of being unaware and whining when my arrow greets your face.

Lol.  I'm sure it annoys the shit out of archers when people do that  :mrgreen:

Its a pity there is no M. Jackson Moonwalk button.  I'd wee meself if I saw someone doing that and dodging arrows at the same time.  :D
Title: Re: Archery buff
Post by: Beauchamp on February 23, 2011, 05:39:51 pm
It may have been a troll but if there is archery accuracy buff in the future can I make a suggestion? Make it tiny. Make it really really tiny. Then restore the arrow speed to what it was.

may have been? its definitely a troll... the whole this thread
Title: Re: Archery buff
Post by: Gnjus on February 23, 2011, 05:52:34 pm
So you're disagreeing with me by agreeing? WTF?

No, i dont agree with you. Lets go again:


100% of maps is archer paradise for any archer with half a brain to seek a favourable position. The same applies to cavalry and infantry too.
 :twisted:

The point of our discussion is not who has half a brain, a whole one or even none of it.....the point is that not all classes have the same "chances" of being usefull, maps are mostly the ones that regulate it and i think that we should start from there - every class should have an exact same percentage of maps that is "most favourable" for them, to start with and then let their amount of brains decide the outcome rather then results (and gameplay in general) being somehow pre-determined by this moronic choice of archery biased maps.......if you have xy maps in rotation and every single one of em is an archery paradise, even for the dumbest and most incompetent among em, while less then half of these same maps are practically unplayable for other classes then id say youve done something wrong here, in terms of balance, fun and about every other aspect you like. Idiotism of individuals is not the issue here.


Title: Re: Archery buff
Post by: Tears of Destiny on February 23, 2011, 07:18:51 pm
Lol.  I'm sure it annoys the shit out of archers when people do that  :mrgreen:

Its a pity there is no M. Jackson Moonwalk button.  I'd wee meself if I saw someone doing that and dodging arrows at the same time.  :D

Heh, actually it does not annoy me too much, personally, as I know then I am facing a player who can play the game properly and thus is a challenge to land a hit. Most everyone I know who claims Archers need a further nerf/require-no-skill have a strange fascination with ignoring arrows or presenting backs to archers.

As for moonwalks, I would laugh too hard to do anything, we must have this!
Title: Re: Archery buff
Post by: Joxer on February 23, 2011, 07:47:46 pm
No, i dont agree with you. Lets go again:


The point of our discussion is not who has half a brain, a whole one or even none of it.....the point is that not all classes have the same "chances" of being usefull, maps are mostly the ones that regulate it and i think that we should start from there - every class should have an exact same percentage of maps that is "most favourable" for them, to start with and then let their amount of brains decide the outcome rather then results (and gameplay in general) being somehow pre-determined by this moronic choice of archery biased maps.......if you have xy maps in rotation and every single one of em is an archery paradise, even for the dumbest and most incompetent among em, while less then half of these same maps are practically unplayable for other classes then id say youve done something wrong here, in terms of balance, fun and about every other aspect you like. Idiotism of individuals is not the issue here.

Damn you got some serious reading comprehension issues or maybe I was typing sentences that are too witty for you  :lol: Let me make it simple: Every map has a favourable places for all, infantry, archers and cavalry. I have yet to see any map that favors any. Spawns on some maps are pretty wanky though but that is another issue. If you think some map favors archers then you just plain suck as infantry or cavalry.
Title: Re: Archery buff
Post by: Magikarp on February 23, 2011, 10:29:48 pm
LOL at all the trolling going on here.

Especially the title.
Title: Re: Archery buff
Post by: Joxer on February 23, 2011, 10:37:55 pm
It's chadz word through another party. So hearsay but who knows?
Title: Re: Archery buff
Post by: bruce on February 23, 2011, 11:01:22 pm
Let me make it simple: Every map has a favourable places for all, infantry, archers and cavalry.

Trolololo?
Title: Re: Archery buff
Post by: Banok on February 23, 2011, 11:07:09 pm
Archery was OP before, but now its really really bad imo. hybrid archers are not so bad but pure archers are pretty much extinct now. doesn't bother me much cause I just don't bother playing it. but I do think it needs a small buff not to its former glory but honestly make an archer now, I dont see how anyone copes.
Title: Re: Archery buff
Post by: Punisher on February 23, 2011, 11:22:18 pm
Archery was OP before, but now its really really bad imo. hybrid archers are not so bad but pure archers are pretty much extinct now. doesn't bother me much cause I just don't bother playing it. but I do think it needs a small buff not to its former glory but honestly make an archer now, I dont see how anyone copes.

Archery is fine now, it is a support class like it should be, not the king of the cRPG foodchain. You can still get good scores and top the scoreboard but you need skill, just like any other class(except throwing :)). But even as an average archer you can still help your team a lot and if you take a look on the servers there are still LOADS of archers so I really don't see a problem with archery.

And unless bows will be very rare and expensive archery will still be the king of strategus when it comes back so being a bit weaker in cRPG is a fair tradeoff, don't you think?

* And yes I have an archer alt so I tested it before claiming anything.
Title: Re: Archery buff
Post by: Gurnisson on February 24, 2011, 12:22:00 am
Archery is fine now, it is a support class like it should be, not the king of the cRPG foodchain. You can still get good scores and top the scoreboard but you need skill

The archers that topped the scoreboards pre-patch were also the skilled ones, so no major difference there.
Title: Re: Archery buff
Post by: Gnjus on February 24, 2011, 08:42:19 am
Every map has a favourable places for all, infantry, archers and cavalry. I have yet to see any map that favors any.

Then you're fucking blind. With all due respect - go get your eyes checked.  :shock:


If you think some map favors archers then you just plain suck as infantry or cavalry.

I rest my case, you're hopeless.
Title: Re: Archery buff
Post by: Joxer on February 24, 2011, 02:38:45 pm
Oh, the best counter argument ever!  :rolleyes:
Title: Re: Archery buff
Post by: Franklin on February 24, 2011, 03:12:58 pm
Returning to the original point of this thread...  archery is fine its that the arrows/bolts could move a little bit faster.  :D

Title: Re: Archery buff
Post by: The_Newer_Wind on February 25, 2011, 07:20:57 am
I never tried archery before until now, and I see how painful it is! Its inaccurate and slow, I would like to see a buff, a little one just to even it out. Also, arrows move so slow, you have to aim in front of them enemy while it walks and a arrow hits it 10 seconds later, the arrows are slow, but if they made arrows move faster it would be perfect.
Title: Re: Archery buff
Post by: Tears of Destiny on February 25, 2011, 07:30:34 am
I never tried archery before until now, and I see how painful it is! Its inaccurate and slow, I would like to see a buff, a little one just to even it out. Also, arrows move so slow, you have to aim in front of them enemy while it walks and a arrow hits it 10 seconds later, the arrows are slow, but if they made arrows move faster it would be perfect.

Welcome to my world, and why I have contempt for anyone who claims that archery is OP. I personally am fine with the Archery strength as is, though perhaps a very small increase to either the speed of the draw or the speed of the round would be nice.
Title: Re: Archery buff
Post by: Overdriven on February 25, 2011, 07:36:06 pm
Archery is not OP now in any circumstance. But in all honesty I don't think it needs a damage or accuracy buff. As an archer, what I would really love to see, is faster arrows again. Those things are painfully slow. I can let out a yawn as I watch my arrow fly across the map only to see the guy I shot at simply sidestep.

It makes archery duels pointless. If archers duel they are just wasting arrows because it is far to easy to side step the slow arrows unless you are 10m away from each other.
Title: Re: Archery buff
Post by: The_Newer_Wind on February 25, 2011, 11:01:12 pm
Guys, from what I see it needs to be faster, not more accurate, not stronger, just faster. Now you are doing this, "reaching for my arrow, dum, de dum, ok i reached the quiver, not let me choose from the array of wonderfull arrows that are all the same, let me decide, hmmmmmmmmmmm..... I think this one, ok let me take it, ok i got it, now let me move my hand in slow motion to the bow, dum, de dum, dum de dum, ok i reached the bow now to place the arrow as slowly as possible, lets see, nope, nope, nope, nope, ok i got it, now let me lift my incredibly light bow as if its a entire set of plate, dum dee dum, ok, i lifter it, now let me shoot, *shoots* ok now lets wait until my arrow slowly, super slowly reaches the guy, darn i missed, ok let me get another one, ok im just starting to reach *wack* the guy is there and knocks the you know what out of you.  It should be, reach, aim shoot, reach aim shoot, reach aim shoot, at least 15 or 20 more points of speed. You dont have to change damage or accuracy just speed. Who's with me? It should be 2 or 3 seconds between each shot.
Title: Re: Archery buff
Post by: Joxer on February 25, 2011, 11:36:52 pm
Nope, the animation speed is fine as it is. It's the arrow flight speed that needs to be restored.
Title: Re: Archery buff
Post by: Mullerian on February 25, 2011, 11:44:32 pm
Guys, from what I see it needs to be faster, not more accurate, not stronger, just faster. Now you are doing this, "reaching for my arrow, dum, de dum, ok i reached the quiver, not let me choose from the array of wonderfull arrows that are all the same, let me decide, hmmmmmmmmmmm..... I think this one, ok let me take it, ok i got it, now let me move my hand in slow motion to the bow, dum, de dum, dum de dum, ok i reached the bow now to place the arrow as slowly as possible, lets see, nope, nope, nope, nope, ok i got it, now let me lift my incredibly light bow as if its a entire set of plate, dum dee dum, ok, i lifter it, now let me shoot, *shoots* ok now lets wait until my arrow slowly, super slowly reaches the guy, darn i missed, ok let me get another one, ok im just starting to reach *wack* the guy is there and knocks the you know what out of you.  It should be, reach, aim shoot, reach aim shoot, reach aim shoot, at least 15 or 20 more points of speed. You dont have to change damage or accuracy just speed. Who's with me? It should be 2 or 3 seconds between each shot.

You get used to that soon enough, was quite the change from the old, arrow-string-fire animation though. As for the topic, archery is quite fine as it is, its by far the least i worry about out of the ranged things shooting at me.
Title: Re: Archery buff
Post by: Overdriven on February 26, 2011, 01:22:07 am
You get used to that soon enough, was quite the change from the old, arrow-string-fire animation though. As for the topic, archery is quite fine as it is, its by far the least i worry about out of the ranged things shooting at me.

That's not necessarily a good thing :wink:
Title: Re: Archery buff
Post by: Adamar on February 26, 2011, 02:36:34 am
Id like to add that it's fairly easy for a melee char to start collecting kills at low levels. Even I have had some quite productive fights with my shortened vouge, while my bow rests in my back waiting for my char to reach the level of wp necessary to use it properly.

What I mean is : Archers need a big wp boost at the begining because it's annoying to shoot through a reticule as wide as a basquetball. Its unrealistic, In real life I could master a 1.5 lb bow within a day, but in crpg it takes 20 years for my char to shoot like a man who's going blind.
Title: Re: Archery buff
Post by: Joxer on February 26, 2011, 09:04:54 am
Yeah archery is alot like melee piking these days. It comes usefull at lvl25+ but untill then your just wasting a lost on your team :)
Title: Re: Archery buff
Post by: Cup1d on February 26, 2011, 12:46:05 pm
Quote
What I mean is : Archers need a big wp boost at the begining because it's annoying to shoot through a reticule as wide as a basquetball. Its unrealistic, In real life I could master a 1.5 lb bow within a day, but in crpg it takes 20 years for my char to shoot like a man who's going blind.


I think, there is simple solution.  Without all WPP-WPF system reworking. And without serious rebalancing.

Just decrease requirements for bows

Example:
hunter bow - 0 pd - is good for this useless piece of shit.
short bow -  1 pd
nomad bow - 2 pd
khergit bow - 3 pd
strong bow - 4 pd
longbow - 6 pd - 18 str for most damaging weapon in category is good. Ranged flamberge.
warbow - 5 pd. Still more than native requirements (4 pd in native)
 
Poul, answer please. What do you think about this suggestion?
Title: Re: Archery buff
Post by: JOPOTINTTI on February 26, 2011, 12:49:45 pm
lol i get 10:2 on my level 22 char , whats the whine ?  :lol: (with a khergit bow and 4 pd)
Title: Re: Archery buff
Post by: Magikarp on February 26, 2011, 01:05:42 pm
NO decrease in pd requirements, do we really want horse archers to get buffed again cuz Strong bow is easily accessable?
It's a clear choice, finally, for them, either take Khergit for better accuracy or take Strong Bow for power.

Now stop whining about making yourselves OP again, archery is fine and you bloody know it.
Title: Re: Archery buff
Post by: Blondin on February 26, 2011, 01:19:43 pm
You guys fail to understand the meaning of last patch.
Now archery needs some skills, you don't have a laser sight repeating rifle anymore and every noob can pwn easily no more.

I can understand that some of you might be disturbed, but if you read the forum you'll see that good archer player don't whine about the situation.

Before patch, noobs spammed the servers with their archer's char, now they spam the forum with archer's whine threads.

Btw, just reach lvl 30 with my archer char, i know what i'm talking about, don't lie about arrow speed or animation speed. And fyi, dev play this game and they know well the game mechanics and balance.

Plz archersnoob stop your lobbying.
Title: Re: Archery buff
Post by: Mullerian on February 26, 2011, 01:28:52 pm
You guys fail to understand the meaning of last patch.
Now archery needs some skills, you don't have a laser sight repeating rifle anymore and every noob can pwn easily no more.

I can understand that some of you might be disturbed, but if you read the forum you'll see that good archer player don't whine about the situation.

Before patch, noobs spammed the servers with their archer's char, now they spam the forum with archer's whine threads.

Btw, just reach lvl 30 with my archer char, i know what i'm talking about, don't lie about arrow speed or animation speed. And fyi, dev play this game and they know well the game mechanics and balance.

Plz archersnoob stop your lobbying.

Yeah indeed, its only the archers that keeps trying to improve the way they chose to play the game.
Title: Re: Archery buff
Post by: Blondin on February 26, 2011, 01:45:06 pm
Yeah indeed, its only the archers that keeps trying to improve the way they chose to play the game.

ofc not, but look at the forum and you will see more archer whining thread that any other class.

Why? cos it's impossible to one shot armored guys (except headshot) and before patch it was possible, cos now you must anticipate to shoot a moving target, cos now you can't have 200 wpf and be a sniper, cos now you need some time between each shot and you can't be a machinegun anymore. But plz, admit that archery before patch was bs, and admit that now it's balanced, no more OP, but balanced.

And i think the goal of the patch was to have less noob archers.

As i told, i've just reach lvl 30 with my archer char and i have some fun, i don't want archery to be useless, i love to play my archer.
Title: Re: Archery buff
Post by: Joxer on February 26, 2011, 02:52:51 pm
It's not even close to balanced.
Title: Re: Archery buff
Post by: bruce on February 26, 2011, 02:59:28 pm
It's not even close to balanced.

Yes, needs further nerfing, until at least half of them GTX.

Title: Re: Archery buff
Post by: Duke on February 26, 2011, 03:04:36 pm

I think, there is simple solution.  Without all WPP-WPF system reworking. And without serious rebalancing.

Just decrease requirements for bows

Example:
hunter bow - 0 pd - is good for this useless piece of shit.
short bow -  1 pd
nomad bow - 2 pd
khergit bow - 3 pd
strong bow - 4 pd
longbow - 6 pd - 18 str for most damaging weapon in category is good. Ranged flamberge.
warbow - 5 pd. Still more than native requirements (4 pd in native)
 
Poul, answer please. What do you think about this suggestion?

I don't see a problem with Cup1d's suggestion, personally.  Yes, that'd free up more Agi and yes there's already lots of Agi players, but I think that's more an issue of Str needing more benefits, and that'd be getting off topic.

On a side note, not OP =/= balanced.  There is such a thing as under-powered, people.  You don't have to think something is UP, but you do need to understand the distinction between balanced and UP.
Title: Re: Archery buff
Post by: Cup1d on February 26, 2011, 03:06:21 pm
Cmon, I want to hear more cries from tincan kindergarten)

Big prepatch problem - cumulative addition of the WPF bonuses. Too many chars abused this possibility. And I remember way to more lighting fast melee before than now.  Now that possibility gone.

Quote
And i think the goal of the patch was to have less noob archers.

Archers (and all ranged) was a counter to cavalry. Weaken archers = overpowered cavalry. Overpowered cavalry = overuse of throwing. Because you need some counter to cavalry. And throwing today is really effective. Not overpowered, but really better then all archers with Hunter/Short/Nomad/Khergit bows. You just cant kill Destrier with all this bows. Because you need more than 10 shots. 10 accurate shots impossible in skirmish. But you can receive massive ranged spam as result.


Quote
cos now you need some time between each shot and you can't be a machinegun anymore

All we have now - retarded\unrealistic archery animations and slow rate of fire.
And ever if this animation is similary with RL HA motion.
http://www.youtube.com/watch?v=InWW_uhX_Ts&feature=related
It has a great difference with foot archery. They even broke sizes of big bows. Because it looks retarded with new animation.

By all means tincan kindergarten more comfortable in this mod than anywhere else.


Quote
Why? cos it's impossible to one shot armored guys (except headshot) and before patch it was possible

It was impossible with all armor higher than lamellar west.
Prepatch I have Balanced longbow (8 pd) and 225 wpf. I know what I speak about.
Now it look retarded. With 10 PD and 138 wpf in archery, with MW warbow and sharp bodkins I need 6-8 shots to kill tincan (approved on duel server). Or 1-2 shots from sniper crossbow and only 150 wpp in crossbows. But as crossbower I can make valid hybrid, and still be effective in melee and ranged. As archer I cant.



Title: Re: Archery buff
Post by: bruce on February 26, 2011, 03:36:55 pm
What tincan? Tincan armour isn't upkeepable (neither is riding a destrier fulltime), people can use it periodically. 80% of the people are wearing mail or worse. And you have a easier time shooting shielders then ever, since everyone who isn't using a huscarl is very easy to hit from even a slight angle, and sometimes in the feet.

You're delusional. Heavy cavalry is gone. Heavy armour is worn maybe by 10% of the people tops, and then they have to grind and grind for it again. Shield coverage has been massively nerfed. You got a part of your damage back. Crossbows don't oneshot you anymore.
Title: Re: Archery buff
Post by: Cup1d on February 26, 2011, 04:56:55 pm
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What tincan? Tincan armour isn't upkeepable (neither is riding a destrier fulltime), people can use it periodically. 80% of the people are wearing mail or worse

Transitional armor - 19407
Shynbaulds - 3822
Faceplate 5990
Wisby Gauntlets 4848
Bar Mace 5150
all in all = 39217

Upkeepable. Approved.

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neither is riding a destrier fulltime

Destrier - 26447
Light Lance - 1910
Elite Cavalry Shield - 3912
Tourney Armor - 3834
Flat Topped Helmet - 1623
Mail Chausses - 1358
all in all = 39284

Upkeepable. Approved.


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You got a part of your damage back

And then it was taken back, by decreasing projectile speed.


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Crossbows don't oneshot you anymore

Really? I reserve my own opinion. 97 pierce is more then enough to kill 80% of players.
Title: Re: Archery buff
Post by: Keshian on February 26, 2011, 05:30:13 pm
Archery is not OP now in any circumstance. But in all honesty I don't think it needs a damage or accuracy buff. As an archer, what I would really love to see, is faster arrows again. Those things are painfully slow. I can let out a yawn as I watch my arrow fly across the map only to see the guy I shot at simply sidestep.

It makes archery duels pointless. If archers duel they are just wasting arrows because it is far to easy to side step the slow arrows unless you are 10m away from each other.

As an archer I will start archery duels becasue I remember how much fun they were pre-patch with an incredible test of skills based on quick aiming and then dodging in erratic fashion witht he best archers lasting for tens of seconds and the worst dying quickly, I remmeber dueling Nebun and Pululu for well over a minute until one of us ran out of arrows, but most people didn't know how to dodge in erratic manner or aim the reticule dead on the target with a slight adjustment for leading the shot and calculating their next movement all in a matter of split moments so this was the exception, not the rule.  One of my favorite things along with strategus sieges.  Now any idiot can dodge the other archers' arrows and with the incredibly slow animation everyone has plenty of time to center the target and aim dead on (of course it will be dodged easily if they are aware as like the xbows slow release trigger you just dodge 1 second before they release), but if you don't have enough wpf the random factor kicks in and the arrow will stray left and right at medium to long range by considerable angles so you often need 3-4 shots to hit an afk person just standing there.  So it becomes a random potshot back and forth with little real skill involved and gets boring real fast.  And you still need to hit people 3-5 times to kill them, more if they have good armor.

So most times I simply use my athletics easily dodge any arrows aimed at me, pull out my melee weapon and kill the opposing archer with 1-2 hits as this is so much quicker and I can move on to the next target.  I have been playing archer less and less as it is comparatively hugely UP to other classes, especially melee.  If I just roll any type of melee character I can rack up 2-3 times as many kills in the same amount of time easily, so I still do it for the occassional thrill  of hitting enemy opponents while they are involved in melee so my teammates can kill them or shooting the unarmored horses down, but it really is a 100% support character now, no individuality where the only time I see archers really racking up kills is where you see a clan pack of them 5-6 together all shooting at same targets, and usually one happens to dominate with the final kill shot making people say oh look an archer topping or nearing the top of the charts, though the team probably could have done better with 5-6 melee guys instead or even better insta-kill throwers.

And cupid is right I can wear transitional heraldic armor with hornskull bascinet, miadao or bec de corbin with good gauntlets and boots and still make money consistently all the time.

Honestly, what I most want gotten rid of is the random factor as this should never have been implemented, just make the reticules larger and the draw speed slower with lower wpf, don't make arrows go in random directions.  Also, would like to see you be able to hold shots for more then 2-3 seonds so you can track targets ratehr then have to worry about reticules going wide again and every arrow goingoff at 45 degree angle even with 150 wpf and powerdraw 2 above the bow requirement.  This is a real life sort of thing too, archers can always hold their shots for more then a couple seconds unless they are at the absolute peak fo their strength capabilities on the draw, but if you are using a weaker bow you should be able to hold it for 5-10 seconds easily.
Title: Re: Archery buff
Post by: Furax on February 26, 2011, 05:54:09 pm
Arrows need to become faster in flight.. Just ridiculos that you can watch them fly against you, have an internal discussion about which direction your gonna casually step too, watch it some more, sidestep, dodged.

Are arrows supposed to be like ninjas now? Only deadly if you cant see them?(no offence ninjas).
Title: Re: Archery buff
Post by: Patricia on February 26, 2011, 05:55:43 pm
Arrows need to become faster in flight.. Just ridiculos that you can watch them fly against you, have an internal discussion about which direction your gonna casually step too, watch it some more, sidestep, dodged.

Are arrows supposed to be like ninjas now? Only deadly if you cant see them?(no offence ninjas).

You just need to get better at aiming, there's some GOOD archers (Keyword: Good, and not you.) that can snipe me from far as hell even though I'm dodging.

Ploop can snipe my ass from a mile away and one-two hit me in heavy armor.
Title: Re: Archery buff
Post by: 3ABP on February 26, 2011, 06:01:52 pm
You just need to get better at aiming, there's some GOOD archers (Keyword: Good, and not you.) that can snipe me from far as hell even though I'm dodging.

Ploop can snipe my ass from a mile away and one-two hit me in heavy armor.

No one can snipe now.
Some random shots - isn't sniping.
But yes - some random shots may looks like sniping.
Especially if you are target for those shots but not a sender.
Title: Re: Archery buff
Post by: Furax on February 26, 2011, 06:05:13 pm
You just need to get better at aiming, there's some GOOD archers (Keyword: Good, and not you.) that can snipe me from far as hell even though I'm dodging.

Ploop can snipe my ass from a mile away and one-two hit me in heavy armor.

You little rascal you, has nothing to do with accuracy, the arrows goes exactly where one wants them(most of the time anyways) its just no problem avoiding them, maybe you need to get better at dodging :wink:

And im not talking dodging the crazy dance move, im talking about watching the actual arrow fly towards you at near throwing axe speed and casually avoiding it.
Title: Re: Archery buff
Post by: Patricia on February 26, 2011, 06:06:42 pm
No one can snipe now.
Some random shots - isn't sniping.
But yes - some random shots may looks like sniping.
Especially if you are target for those shots but not a sender.

So, I'm the last guy standing and the archer is totally getting me twice in a row from a mile away with random shots and killing me.

Okay, thanks for proving my point that archers should just learn to become good instead of asking for buffs to be LOLEZMODE and just one hit everyone and snipe everyone (A bit like right now except atleast that's reserved to GOOD archers)

Oh and Furax, I've made an archer, hitting dodging targets is EXTREMELY easy, just predict where they side step and boom arrow right in their guts/faces, all this thread tells me is some of you archers just have to get better at the game.
Title: Re: Archery buff
Post by: Furax on February 26, 2011, 06:11:30 pm
And FYI Patricia, Im frequently in the top 3 when I play my archer, but most likely because of people that cant dodge properly.
Title: Re: Archery buff
Post by: Patricia on February 26, 2011, 06:13:52 pm
Well shit, if you can top the scoreboard what the hell are you complaining about?
Title: Re: Archery buff
Post by: Nemeth on February 26, 2011, 06:20:20 pm
Really? I reserve my own opinion. 97 pierce is more then enough to kill 80% of players.

You're talking about triple hierloomed sniper xbow, and still it would do 95 dmg (with steel bolts). Double hierloomed sniper xbow (83 pierce +8 for bolts) hardly one shots anyone, 90% of times people survive my bolt, even light armoured archers. There are times when even guys in cloth survives it. So no, 80% of players would NOT be killed in one shot.
Title: Re: Archery buff
Post by: Furax on February 26, 2011, 06:22:08 pm
Arrow flight speed.

Its not my fault other people underestimate/ignore archers. But il gladly kill them anyways.
Title: Re: Archery buff
Post by: Joxer on February 26, 2011, 06:45:51 pm
For those who like to argue about balances might I point out that at least on EU1 there is exactly 1 archer who is constantly in top3. It's always melee/cav who dominate. Numbers dont lie so shove your arguments  :twisted:
Title: Re: Archery buff
Post by: Magikarp on February 26, 2011, 06:50:00 pm
Buffing archery, means buffing Horse Archers too. Both are balanced atm, so you can whine all you want, it won't work.
Oh ye, I played all classes, so don't comw with that argument.
Title: Re: Archery buff
Post by: Dravic on February 26, 2011, 07:08:23 pm
Again! Only Longbow needs a buff!
Title: Re: Archery buff
Post by: Tears of Destiny on February 26, 2011, 10:50:13 pm
Half of the probllem would be if people wake up and realize that an archer is not the same as one another, we would have more intelligent discussions on Archer buffs/nerfs/leave-as-is topics.

You can build for hitting like a truck and shooting for crap randomness at range due to a crappy 130-ish wp and learn to place shots at groups or medium to close range shooting (NOT a sniper build), OR you can do the alternative, and go more minimum PD and drive your wp to 170-ish and headshot people and snipe at far range at the cost of being a pissant hitter against an armored target (SUSTAINABLE armor builds, ~35K gold worth of crap)

Most people also do not appreciate (nor can tell to be fair) what kind of bow shoved a bodkin up the arse of the character. That too is a massive difference.

But yes, I think we can all agree that the LongBow is a pile of crap and is a laughable weapon. That is the one safe thing I think we can change for archery.
Title: Re: Archery buff
Post by: Rumblood on February 27, 2011, 05:09:17 pm
Again! Only Longbow needs a buff!

Again!
Title: Re: Archery buff
Post by: Casul on January 14, 2016, 08:39:27 pm
Longbow doesnt need buff, stop lying guys
Title: Re: Archery buff
Post by: Algarn on January 14, 2016, 08:54:00 pm
Longbow doesnt need buff, stop lying guys

The necro is real m8.
Title: Re: Archery buff
Post by: Torben on January 14, 2016, 09:30:27 pm
gays everywhere
Title: Re: Archery buff
Post by: Hellsing on January 14, 2016, 11:10:44 pm
visitors can't see pics , please register or login

Lol an Fallen knight without showing any face :shock:

//edit: Somehow I think something got photoshoped here..
Title: Re: Archery buff
Post by: Torben on January 14, 2016, 11:54:39 pm
Lol an Fallen knight without showing any face :shock:

after slaying mortemers master we had to wear his armor or the lil one wouldnt stop whining.