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Messages - Man of Steel

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General Discussion / Re: Have you seen this man? Missing: ASHERAM
« on: October 11, 2023, 07:11:15 pm »
Cant believe here are active ppl still.  :lol:

General Discussion / Re: Active forum test
« on: August 09, 2022, 08:32:37 pm »

Character Name: Linux
Choices: 1 and 3
Image Submission for Christmas Outfit Contest:
(click to show/hide)

Gifts Delivered! Ho Ho Ho and Happy Holidays! ❆

Character: Linux
This really never dies  :lol:

package sent ✔

I joined a few times in the last months and got many lags  :lol: not sure if the problem is on my side or on servers side...

Strategus Issues / Re: strat frozen?
« on: April 29, 2019, 06:32:30 am »
Hello everyone! I'm happy to announce the official start of Strategus Round VIII. What happens next? There is a week of frozen map that gives everyone opportunity to grind some ticks (ticks from previous strat got reset as well) and silver, AND, what's more important, have some time to adapt to changed map and make plans/diplomacy. You generate silver from playing other game modes, you don't consume ticks, you don't generate hourly silver/troops. Recent important changes:
·  Binational fiefs mechanic added. Occupied fiefs can now sell equipment of both nations: fief's original gear and occupier's national gear.
·  Default goods production in all fiefs has been boosted significantly. From default 200 s&d (supply and demand AKA goods) daily production to 300 for villages, 400 for castles and 1000 for towns. It gives bigger opportunities for trading and makes "s&d stealing" less a of thing.
·  Default prices of goods in fiefs are changed: 10 silver per good in villages, 15 in castles, 20 in towns.
·  Map movement without horses is a bit slower now, on the other hand effect of horses (especially fast horses) is slightly increased.
·  Fiefs on the map are rebalanced. Smaller nations got their number of fiefs highly increased to compete with bigger nations.
·  Everyone starts with 1 troop and 1 silver. Grind your way to glory, especially with increased silver gain from playing other game modes.

General Discussion / Re: 54 Loom Point Giveaway (18 Winners)
« on: April 25, 2019, 10:28:29 pm »
We are not accepting people who leaver, sorry, you have to stay.  :)

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Diplomacy / Re: فوز؟
« on: April 19, 2019, 08:25:11 pm »
Azap has a very bright skin for a turk, maybe u executed the wrong?  :idea:

Suggestions Corner / Re: give more xp
« on: February 21, 2019, 06:52:07 pm »
lol XP has been massively boosted. It does not take long to level at all.
on Battle it is op atm, but on dtv it's shit, it's not worth to play it.

Announcements / Re: you to decide
« on: February 03, 2019, 09:30:16 pm »
What if we make lvl 30 the new level 1. but you can still level higher.
But at all i think the level is not the biggest problem, we got too many good players, a new player gets raped very often at the start and yeah thats boring and they leave. They wont invest time to get better..

General Discussion / Re: SA_cRPG_1
« on: January 30, 2019, 06:36:26 pm »
practically unplayable.

ARTEM RUS showed us that nothing is unplayable! :D

Greys and DRZ would come back for Strategus i heard

Announcements / Re: you to decide
« on: January 18, 2019, 07:26:30 pm »
This became so sad, we are talking about a game that is empty...

Announcements / Re: you to decide
« on: January 15, 2019, 08:32:45 pm »
I think the mod isnt that bad actually, the big Problem is to get the Servers populated again. There is simply no player joining, maybe 1 or 2. (Might work with some start battle?maybe?).
And if the servers are populated again Dave can work out how to balance mor and make it better. Also we need something that make players stay for longer time again.

But to be honest i lost my hope to get crpg at life again  :cry:

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