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Topics - Guray

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General / 1h weapons
« on: March 04, 2016, 06:25:16 pm »
ok so before early access you should implement 1h weapons because it will be better.
now you only have bardiche looking thing.
thanks in advance.

Suggestions Corner / Bring back looting from ground.
« on: February 18, 2016, 03:03:08 am »
Bring it back so new starting people can loot loomed items from ground and play with it untill he dies or the map changes. :)

Mount & Blade II: Bannerlord / PC Gamer Weekender + Q&A With Armağan
« on: February 15, 2016, 03:57:33 am »
I did not want to create a new thread so I am modifying this one.

Q & A With Armağan Yavuz

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PC Gamer Weekender

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Anybody going to attend to PC Gamer Weekender?

« on: February 13, 2016, 03:06:55 am »
Ok so 2 mins ago we were defending the castle and I was hiding in the pile of straw or what ever that is . I was one of the last ones and there were a flag next to me. I was going to pick that up but this smart admin kicked me.And therefore they got the castle

This particular battle :!?page=strategusinfobattledetail&id=416
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You were unresponsive to admin messages and were reported as being afk hiding in a pile of hay. If you were going to raise a flag then you should have made a move when you were one of the last 3 alive. Remember kids, always take the shot.

I have not seen admin messages. Check the screenshot . Maybe use your brain and think it is not being afk..but sneaking.. I am not going to ask you when I am supposed to make a move or when I am not.I was waiting for the right moment.

Also next time do not close the thread immidiately and give me chance to defend myself.

« on: February 13, 2016, 02:36:27 am »
Ok so 2 mins ago we were defending the castle and I was hiding in the pile of straw or what ever that is . I was one of the last ones and there were a flag next to me. I was going to pick that up but this smart admin kicked me.And therefore they got the castle

This particular battle :!?page=strategusinfobattledetail&id=416

Mount & Blade II: Bannerlord / Blog XII
« on: December 21, 2015, 06:05:41 pm »

Mount & Blade II: Bannerlord Developer Blog 12 - The Passage Of Time

Hello Bannerlord blog regulars and newcomers. In this entry, we are once again responding to your demands to hear more about single player gameplay - specifically, looking at the overworld map and some of the improvements made there. We revealed the map at Gamescom and mentioned some new features in the last blog. Here, we'll take what we've revealed and go into some more detail.

Bannerlord shares the setting of Calradia with Warband but takes place 200 years earlier. The map is also expanded to include regions further to the east and south of that in previous games, resulting in a map which is around three times larger. Land features and even some settlements from the previous games are recognisable. By sharing the same world, the two games become part of the lore of Mount & Blade in a wider sense. While the series' lore was kept to a minimum in Warband, being left to hints in dialogue, Bannerlord features its own storyline that will add some additional depth to the factions.

In addition to acting as the setting, providing the context for Mount & Blade's magnificent battles, the overworld map is also where a large chunk of gameplay lies. With Bannerlord, the approach is to provide more information to the player with the map itself and the HUD presented while travelling. Taking the icons as an example, it is now possible to see what a village produces by looking at its icon. These change dynamically over time to reflect different production facilities constructed in the village, or additions of buildings like castles. On the HUD, more information is presented to the player, including morale, food supplies, gold and more. We are currently restructuring the HUD to provide even more information without making it too overwhelming.
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Characters and locations on the map make up what we call “parties”. All parties on the map, whether they are lords, bandits, hideouts or anything, have a function in the game's sandbox simulation of a feudal world. Here is a basic explanation of how the economy works:

-Villages produce goods based on what types of production they have in place (e.g. Sheep farms produce sheep, cheese, wool etc.)

-Peasants take goods produced in their village to sell in the local town by repeatedly travelling directly between the village and the town on the map.

-The raw materials are taken to towns and either consumed or processed into secondary goods (e.g. wool into clothes, sheep into meat) via workshops.

-Goods in towns are bought by caravans to be sold elsewhere for a higher price, caravans will assess the situation and try to maximise profit from their journey over the map.

When all of these steps are completed successfully, the prosperity of the settlements increases. What's interesting, though, is that because everything is connected in this way, disruption can be a very effective approach when dealing with an enemy or rival. A simple example is that raiding enemy villages or preventing peasants from making their journey to the local town impoverishes towns due to their lack of goods to process for trade. More indirect benefits can be received by, for instance, aiding a bandit group near to the fief of a rival noble from the same faction, trying to limit their income and gaining a leg over them in the faction standings. Since everything is simulated in this way, no matter what you do, it has a knock-on effect in the world. Manipulating this to your own ends is key to making progress in the game but AI Lords will also attempt to create problems for opponents, in an effort to better themselves.

The topography of the map is not entirely consistent with Warband, in fact Bannerlord's map is somewhat more mountainous. The effect of this is an increase in the number of choke points. It will be hard to avoid conflict, for instance, when traversing narrow passes through mountain ranges that may be riddled with ambush spots or enemy patrols. Tactically, the map offers many more options for controlling areas that serve as trade routes. Battles are often fought in the game to contest key choke points with the goal of securing passage for trade caravans and other parties. As a player, it is important to consider what kind of warfare you are likely to end up in, before sacrificing relations with a faction. If your speciality is skirmishing on foot over rough terrain, you might for example avoid engaging the Aserai, who will have higher mobility in the open desert.

The map is changed, not just by the activity of the player and NPCs but also by the passage of time. Changing seasons affect the weather and transform the landscape sending snow creeping south during winter. Significant gameplay effects, of the changing conditions, are felt in the effectiveness of different troop types. Cavalry and ranged units in particular will have a harder time in rain or snow. One major change from Warband is how time progresses; the yearly cycle has been shortened to twelve weeks, which adds more importance to the changing seasons and ageing of characters.

Click here to see the video.

In the visual above, we've included 168 screenshots, one taken at midday, each day, from the same angle, over the course of two in game years, running at 10 frames per second. One of the first things you might notice is how the snow advances and retreats during winter. It is also possible to spot the colours above the settlements changing, as they are taken over by different AI factions, battling it out with one another. Something that you may not (or may!) have noticed is how the shadows get longer during winter; this detail is the result of the simulation we carry out to lower the sun's position during winter.

The colours of the factions shown in the visual are subject to change but pre-empting the inevitable question, here is a list of those shown:


Blue – Sturgia

Green – Battania

Pink – Northern Empire

Orange – Western Empire

Red – Vlandia

Dark Grey/Brown – Bandit

Brown (just about visible) – Khuzait


Since we haven't shown a lot of the map yet, the visual actually hints at quite a lot which is, as of yet, unmentioned. We'll talk more about how character ageing works, along with some of the other effects of time moving faster, in a future blog. For now, thanks for reading! For the latest news and updates, don't forget to like us on Facebook and follow us on Twitter.

Mount & Blade II: Bannerlord / New Video about Bannerlord.
« on: November 02, 2015, 09:58:06 pm »
Also Here an interview with Armağan Yavuz.

EU (Official) / Griefing/Warn/Ban.
« on: October 29, 2015, 12:59:06 pm »
1. Name of your character involved PLSQL
2. Name of offending character(s)  GoldKick
3. Time and server, as accurately as possible  7-8 mins ago. EU 1
4. Written description of what happened, the whole story. Also what happened before and after. I was running from  my spawn towards front line in order to reach the ruin and get a position to shoot enemies . However this smart guy comes and nudges me at 3 enemies to escape . Trying to use me as cannonfodder.
5. Why you think the offender did what he did.*  He wanted to live longer by ruining my fun. I am too sick of this thing . I was not going to bother opening a thread if he were to apologize to me instead of saying "I didnt do anything like that"
6. Multiple Screenshots
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Me : Why did you push me towards enemy
Goldkick : I didin't
Renaldo : u did, that was an asshole move there. I was in front of you, you delivering the archer to me etc etc

7. Names of players who witnessed what happened.**  Renaldo

Suggestions Corner / Mute list on website.
« on: August 23, 2015, 03:26:50 pm »
So we know all those toxic people in the game who shit talks 7/24 right.
Now what I want to suggest is a page on the website where we can put our muted players list.
So whenever we join a game we dont have to mute them all over again 1 by 1 .
It would also prevent people from fighting each other when they forget to mute etc

EU (Official) / Wtf . Ban.
« on: August 13, 2015, 06:59:30 pm »
1. Name of your character involved Kapikulu_Guray
2. Name of offending character(s) Commando_Bilbo
3. Time and server, as accurately as possible 5-6 mins ago EU 1
4. Written description of what happened, the whole story. Also what happened before and after. I was opening a music in the background when my teammates told me in ts that a guy was aiming at me. when I joined, it was too late . I was dead. He then left the server
5. Why you think the offender did what he did.* pft I dont know  :|
6. Multiple Screenshots
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7. Names of players who witnessed what happened.** Kapikulu_Heedbong , Kapikulu_Headtaker

Global / Ban and UnBan o.O
« on: August 13, 2015, 03:59:04 pm »
Hello I need to ask a favor
I have this friend who forgot his steam email and only knows his old steam. He is unable to find his newer cd-key.
His old account was banned for multi-accounting and he got another account which he cant remember now. I was wondering if it was possible to unban his old account and Ban the new one instead?You can exchange the items if needed.
I think its a fair exchange to ban one and unban other and will be a faster solution since he cant remember his e-mail/password etc.;u=678      Older account that needs to be unbanned.;u=16539  Newer account that needs to be banned.

Thanks  :)

Suggestions Corner / Teamkill counter.
« on: August 04, 2015, 01:11:58 pm »
Just like the kill death counter it will appear on the website and that way I will be able ask people to send me their tk counts instead of screenshots to join Kapikulu.

Mount & Blade II: Bannerlord / Gamescom + Blog XI
« on: July 10, 2015, 10:15:05 am »

Bannerlord presskit, all kinds of files: Screenshot, artwork, logos, etc.
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High-res artwork
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New Blog

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General / First Person Only Server.
« on: July 03, 2015, 01:00:51 pm »
Title explains the purpose of this thread. I have always wanted first person only servers for Mount And Blade. I also want them in your new game. I think it would make the game a little more interesting and also the roleplaying would be great.

EU (Official) / Warn.
« on: June 23, 2015, 11:24:02 pm »
1. Name of your character involved Guray_The_Grey
2. Name of offending character(s) Razzol_Shishou
3. Time and server, as accurately as possible 10 mins ago eu1
4. Written description of what happened, the whole story. Also what happened before and after. I was chasing the enemy cav and there was a turn and he just appeared from the gate , I could not stop tried to aim my horse to wall so I wouldnt hit him but rather hit the wall. He fleed to in front of my horse and I bumped him. Then he killed my horse cuz I hit him with my horse.
5. Why you think the offender did what he did.* He is so agressive and needs to be warned and calm down perhaps.
6. Multiple Screenshots
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7. Names of players who witnessed what happened.** 

Edit You can see I was trying to say a cav was going there etc. Just to prove Im not lying. well  I dont lie :P

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