Author Topic: [Blizzard] Overwatch  (Read 50012 times)

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Offline vipere

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Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #466 on: July 12, 2016, 07:13:42 pm »
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dayum

Offline vipere

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Re: [Blizzard] Overwatch
« Reply #467 on: July 12, 2016, 08:02:22 pm »
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"There's been a lot of talk in the community about how D.Va and Zenyatta felt a little bit underpowered, so we're making changes to them," Mercer explained. "Zenyatta is getting a little more shields, and he goes a lot faster when he uses his Ultimate.

"D.Va's Defense Field, instead of clicking it and it lasting three or four seconds and having a long cooldown, it's now something where you can toggle it on and off and there's a meter that runs that."

Offline Osiris

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Re: [Blizzard] Overwatch
« Reply #468 on: July 12, 2016, 08:15:49 pm »
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some interesting mechanics for ana (i thought her name was sombre?) 

The speed dart + lucio could be fun


Ana fires a dart from her sidearm, rendering an enemy unconscious (though any damage will rouse them).


so rip Mcree even more, most useless ulti even more now :D
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Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #469 on: July 12, 2016, 08:22:57 pm »
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more zenyatta details:
ult is 300 hps instead of 200
50 more shields
moves twice as fast during his ult
dva's E toggle:
going to be on a one second cooldown
mercy is ALSO being changed:
she can now move while she ults
ult charge is being slowed down
damage boost on right click being increased

Also one hero limit in competitive, yay :D

Good changes, specially Mercy.

Offline Zergmar

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Re: [Blizzard] Overwatch
« Reply #470 on: July 12, 2016, 09:30:24 pm »
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Not sure if this is enough to make D.va worth the slot

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Re: [Blizzard] Overwatch
« Reply #471 on: July 12, 2016, 09:34:56 pm »
+1
Not sure if this is enough to make D.va worth the slot

I guess it's not the only thing after all:
"Self-Destruct
Ultimate cost decreased by 15%
Explosion delay reduced from 4 seconds to 3 seconds
Explosion no longer damages D.Va (the player who activates it)"

PTR notes @ https://playoverwatch.com/en-us/blog/20178523#patchnotes

Offline Radament

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Re: [Blizzard] Overwatch
« Reply #472 on: July 12, 2016, 09:42:17 pm »
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more zenyatta details:
ult is 300 hps instead of 200
50 more shields
moves twice as fast during his ult
dva's E toggle:
going to be on a one second cooldown
mercy is ALSO being changed:
she can now move while she ults
ult charge is being slowed down
damage boost on right click being increased

Also one hero limit in competitive, yay :D

Good changes, specially Mercy.

at least ! awesome news here , hero restriction in comps is the best thing blizz could do.
expected a change in the sudden death shit but i can wait.
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Offline Banok

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Re: [Blizzard] Overwatch
« Reply #473 on: July 13, 2016, 02:10:00 am »
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Explosion no longer damages D.Va (the player who activates it)"

surely thats the biggest change to dva not the shield thing.

really tempted to buy overwatch at the mo, dont feel like playing anything

Offline Gravoth_iii

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Re: [Blizzard] Overwatch
« Reply #474 on: July 13, 2016, 05:11:27 am »
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I was thinking what they could possibly do with another support to make it fun, and the seem to have found a really good concept. This game has very good potential for the long run if their ideas for characters keeps up.
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Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #475 on: July 13, 2016, 09:02:04 am »
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Tested all the changes. Here's my thoughts:

- praise one hero limit and overtime changes. No more Tracer/DVa stacking cancer. Will make KOTH maps bearable now as well.

D.Va:
- Good change with the defense matrix. Her defense matrix uptime is now significantly higher than before, it's going to make her quite annoying when she's going to be absorbing half the shit you throw at her. But I wouldn't say unbalanced. Ulti changes are also welcome, her ulti charged too slow and was definitely the easiest ult to dodge, also often resulting in allahu akbar for dva.

McCree:
- I'm not sure if this is the change McCree needed. This does nothing to fix the current issue of his right click being useless and that he really isn't a flanker killer anymore. This just makes him a bit more like a sniper.

Mercy:
- thank god they fixed the ult charge. I'm not sure it's enough because Mercy charges her ult so fucking fast. You always have to kill Mercy if you don't want all your ultimates to be wasted. Her ultimate was (is?) just too strong. But it is a step in the right direction. Now hopefully she won't have ult every single time your team charges the point...
- The damage boost buff seems too much

Soldier:
- when I read the patch notes for the delayed spread recovery on soldier I was a bit worried that it might be too much of a nerf for him. But playing him yesterday it isn't that bad. If you are careful and only burst 3-4 bullets (so that the spread doesn't even begin), then you won't get any spread at all and you can keep dropping left click and reclicking very fast. But if you do start spraying you have to wait just a little bit for the spread to reset.

Zenyatta:
- good changes for ball jesus. 200 HP is something he needed very much. Increases speed on harmony and discord is an unexpected change but very nice to have, throwing discord on someone is almost instant now so you can start mowing them down as soon as you press the button. Not sure if ult buff was needed but I'll take it anyway.

Ana:
- interesting hero, it's good to have a support with a bit higher skill cap. I don't see her being picked over Lucio and Mercy too much though, they still seem the safer options. Could be a situational pick though, just like Zenyatta. The sleep dart is strong but hard to hit. I don't even want to know how good her ult is on an ulted genji or something like that. Stuff for nightmares.
- if you haven't noticed her scoped in shot is hitscan and her unscoped has travel time. That being said her scoped shot still makes your friendly hero hitboxes quite big, which I guess makes it a bit easier to shoot/heal your teammates.

PS: Mei got a stealth buff to her ulti, because self-healing now charges ult and Mei got no cost increase on her ulti.
« Last Edit: July 13, 2016, 10:15:47 am by Vibe »

Offline Umbra

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Re: [Blizzard] Overwatch
« Reply #476 on: July 13, 2016, 01:37:20 pm »
+1
As a d.va main im so happy yay
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Offline Butan

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Re: [Blizzard] Overwatch
« Reply #477 on: July 13, 2016, 01:46:40 pm »
+1
As a zenyatta/mccree main im so happy yay

Offline Gravoth_iii

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Re: [Blizzard] Overwatch
« Reply #478 on: July 13, 2016, 02:23:08 pm »
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To me, the D.va change isnt impressive at all. Her defensive capabilites are already top notch, dying as d.va is really hard, getting de-meched is also quite easily avoided. Its just about using the cooldowns well, her escape is short CD anyways, no need for the shield to be too. I'd say she couldve done with a firerate increase, it feels as if really closerange it gets pretty hard to hit targets because the shots are not strong enough to tactically click out (for precision), and they are slow enough to make you miss during the gaps when following targets really close to you. Either that or full mobility while shooting, both would make her slightly more offensive, just enough to be great.
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Offline Overdriven

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Re: [Blizzard] Overwatch
« Reply #479 on: July 13, 2016, 03:07:15 pm »
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I can never get on with D.va. Think it's just my play style but I suck at getting in close and really utilising her skill set. Shooting at range just seems to do bugger all. But I've played against some good players who were great at using the jet skill to get in close quickly and then tear apart the team with close ranged shots.

What is with idiotic players vs Bastion? O yeah let's just keep running in the same direction in to a camping Bastion with no thought for perhaps changing to a character that can pick him off at range.

Had one escort map where the Bastion just set up at the back of the initial capture point and got a ridiculous number of kills. I seemed to be the only one attempting to take him out at range.

Some people just seem to pick a character and then stick with it no matter how badly they are doing as if they don't realise you can switch it up mid game.