Author Topic: Please remove ''Fallen Abbey'' from rotation  (Read 697 times)

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Offline Kirman

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Please remove ''Fallen Abbey'' from rotation
« on: October 03, 2014, 12:49:12 pm »
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The map is bugged. If the attackers wins the first round, next round all the flags looks captured. So you can't spawn as defence. When you rejoin it's fixed but nobody would do that if they have multi already...


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Offline Hellsing

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Re: Please remove ''Fallen Abbey'' from rotation
« Reply #1 on: October 15, 2014, 02:34:16 pm »
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This map wasnt even balanced at all or am I wrong?
Was only able to play this map of mine 1time.. So no clue if it's working or not.
Well also I won't update maps anymore or create them, it's just bothering wasting my time at all  :lol:

Offline Moncho

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Re: Please remove ''Fallen Abbey'' from rotation
« Reply #2 on: October 15, 2014, 08:53:40 pm »
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This bug happens randomly in various maps, I don't think it is map specific.

This one had the lower left flag way to defensible, and maybe the last one as well, also the fallen tower is so weird when you can climb it but not jump down from it, it would be better if changed somehow (I'd make it a viable way to flag so that defenders cant just defend a single narrow chokepoint and almost instawin). Other than that, I found it alright the few times I played it.

Offline Hellsing

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Re: Please remove ''Fallen Abbey'' from rotation
« Reply #3 on: October 17, 2014, 11:44:52 pm »
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Nice to hear that.. maybe it's just because players dont focus left flank first even if there are gates they have to brake :lol:
And after capping left side you could open an gate behind an "secred" sideway on left side of the door to countyard... this map should have been easy though...


It wasnt my plan that players can walk on it :lol: But actually I'm just tired of crpg and mapping and so on.. It's nonsence. Actually a huge waste of much freetime, I can truely spend on other things :oops: