Author Topic: Remove 2h stab from game  (Read 1567 times)

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Offline pingpong

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Remove 2h stab from game
« on: December 29, 2012, 10:33:02 am »
-22

Offline San

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Re: Remove 2h stab from game
« Reply #1 on: December 29, 2012, 10:43:31 am »
+3
Can't think of any other alternative instead of just removing it? I doubt you'd get much support otherwise..

Offline pingpong

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Re: Remove 2h stab from game
« Reply #2 on: December 29, 2012, 11:00:14 am »
-2
Can't think of any other alternative instead of just removing it? I doubt you'd get much support otherwise..

I mentioned the X mode if u read what i wrote

Offline Panos

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Re: Remove 2h stab from game
« Reply #3 on: December 29, 2012, 11:06:00 am »
+3
Removing stab from 2hander swords is the most retarded thing Ive ever heard, I dislike the current 2h stab animations but that`s not a reason to fuck up a whole class,just give polearm stab to all GS.
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Offline Sagar

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Re: Remove 2h stab from game
« Reply #4 on: December 29, 2012, 11:16:10 am »
+1
Two handed swords/greatswords stab animation is just fine and natural. Don't see any reason to be nerfed/removed.
It is the way that should be used.
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Also please change stab animation for Flamberge so we can have more reach with this beautiful sword.
It will be more natural. Flamberg now have just polearm stab animation.
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Offline Shpritza

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Re: Remove 2h stab from game
« Reply #5 on: December 29, 2012, 11:19:08 am »
0
Remove 2h stab from game

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trust no one, question everything

Offline Zlisch_The_Butcher

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Re: Remove 2h stab from game
« Reply #6 on: December 29, 2012, 12:55:24 pm »
+9
Two handed swords/greatswords stab animation is just fine and natural. Don't see any reason to be nerfed/removed.
It is the way that should be used.
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Call me blind but I somehow don't see how that picture shows someone doing a c-rpg style 2h thrust while holding both his arms fully stretched out in a straight line while holding a fucking greatsword at the hilt...  :|
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Shaksie

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Re: Remove 2h stab from game
« Reply #7 on: December 29, 2012, 01:11:34 pm »
0
Er.. what? Is this for real?
VERY nice boy :)

Offline pepejul

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Re: Remove 2h stab from game
« Reply #8 on: December 29, 2012, 01:13:55 pm »
+2
REMOVE PIKE AND LONGSPEAR INSTEAD !!!
I LOVE YOU, ADMINS !

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Offline Sagar

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Re: Remove 2h stab from game
« Reply #9 on: December 29, 2012, 02:09:06 pm »
+2
Quote
Call me blind but I somehow don't see how that picture shows someone doing a c-rpg style 2h thrust while holding both his arms fully stretched out in a straight line while holding a fucking greatsword at the hilt...  :|

It's just a picture. How do you think that actually shod be performed two handed sword stab, than as shown in the cRPG?
There lots of books and video clips about sword fighting. That is the way you stab with 2h sword.

Here some sword fights with stabs:


Offline Adamar

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Re: Remove 2h stab from game
« Reply #10 on: December 29, 2012, 02:52:05 pm »
0
LOL, suspected leshma

Offline Panos

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Re: Remove 2h stab from game
« Reply #11 on: December 29, 2012, 03:30:17 pm »
0
It's just a picture. How do you think that actually shod be performed two handed sword stab, than as shown in the cRPG?
There lots of books and video clips about sword fighting. That is the way you stab with 2h sword.

Here some sword fights with stabs:


What you lack to realize is that lolstab in this game is broken,ghostreach is that,that fucks the 2h class mostly..
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Offline Sagar

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Re: Remove 2h stab from game
« Reply #12 on: December 29, 2012, 04:21:57 pm »
+2
Scimitar have "ghostreach", Arabian Cavalry Sword have "ghostreach" - especially on horse, and lots of other weapons.
It is not a problem how stab is preformed, it is a problem with game engine/coding.

Offline Angantyr

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Re: Remove 2h stab from game
« Reply #13 on: December 29, 2012, 07:16:48 pm »
+8
Pretty sure all instances of 'ghost reach' was ironed out years ago, what you're referring to may just be latency in hit detection or for whatever reason some visual imprecision between models and hit boxes.

@OP,
Great swords were specialized stabbers designed to pierce heavily armored opponents. This was their primary battlefield function, a sort of awlpike-sword hybrid (with the cutting edge primarily to cut spears and pikes). If the stabbing animation was changed at least it shouldn't be changed to half-swording only which wouldn't adequately represent the weapon type.
Having this long-reaching thrust is also not unrealistic for the weapon class (like abovementioned awlpike with base instead of center grip), the main problem I ever saw with it was the speed, how the animations could be abused, either by dragging stabs, lolfeints (often through the ground) and point blank instastabbing - which to some degree have actually been improved a lot during the course of the last six months or so (a time where few if any of the people who complain about the 'OP lolswords' as far as I can see have played with any themselves, usually they used them back when they were truly overpowered), thanks to the cRPG developers.

Like last time I'll probably get a lot of biased minuses from class lobbyists for reporting this for some reason, but I never do effective facehug distance stabs against medium+ armored enemies with my DGS anymore due to glancing (it may be that some experience it with the shorter bastard or longsword that has way more room to maneuver) but if you disagree then please demonstrate it in a video or in images, to backup your statements, because I have used great swords for many years and I've always been aware of the problems connected with these weapons (major opponent of lolstabbing and the then current great swords in my TW post history) besides the obvious high tier weapon class of 2handed swords, but though still far from perfect (just like polearm stabs which also has its problems), I've only seen these problems decrease as of the many latest changes in mechanics.
« Last Edit: December 29, 2012, 11:15:00 pm by Angantyr »

Offline Tigero

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Re: Remove 2h stab from game
« Reply #14 on: December 29, 2012, 07:26:07 pm »
+1
Seriously stop this BS, it's not about a single weapon's overpowered (yet completely realistic) feature, but about the balance of all. Polearms for example are utterly useless for stabbing at close range, even tho they are the weapons realistically used for keeping the enemy at distance.

Some kind of system needs to be developed for punishing facehugging and constant switching of attack directions and reward abusing realistic weaknesses of the opponent with timing, footjobs and sht.
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