Author Topic: VKMR: Blade & Soul (release 19. Jan)  (Read 5566 times)

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Offline Vibe

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #45 on: January 15, 2016, 09:34:10 pm »
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My char name: Baka Ouji

Offline Gravoth_iii

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #46 on: January 15, 2016, 10:42:39 pm »
+3
Chase's character. Kawaii!

(click to show/hide)

Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
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Offline Vibe

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #47 on: January 15, 2016, 11:07:30 pm »
+1
holy fuck :D

Offline Gravoth_iii

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #48 on: January 17, 2016, 02:54:16 am »
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3v3 seems to be pretty cleverly made as a tag fight, tag out when things go bad, jump in temoporarily with a cooldown to fight 2v1. SeemsGood
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
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Offline Vibe

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #49 on: January 17, 2016, 06:59:21 pm »
+4
Game is good 8-) I knew what to expect going into it but the combat system still surprised me, it's just so smooth and fun to play with.

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 :lol: :lol:
« Last Edit: January 17, 2016, 07:11:05 pm by Vibe »

Offline Polobow

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #50 on: January 19, 2016, 07:57:53 pm »
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What class are you playing? And which one do you recommend?

Offline Vibe

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #51 on: January 19, 2016, 11:25:13 pm »
+1
What class are you playing? And which one do you recommend?

All classes are good! The cool thing about this game is that there's very little rock-paper-scissors when it comes to classes. So just pick a class that suits you thematically.
I'm playing a Blade Master btw.

Offline Taser

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #52 on: January 20, 2016, 12:01:07 am »
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All classes are good! The cool thing about this game is that there's very little rock-paper-scissors when it comes to classes. So just pick a class that suits you thematically.
I'm playing a Blade Master btw.

O rly. That seems pretty cool.

I was thinking of going blade master too. Looks pretty decent.
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Offline Gravoth_iii

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #53 on: January 20, 2016, 03:10:30 am »
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Started testing out some arena battles today, as expected the first 5 fights were rofl stomps where i won with like 100% hp left, even against higher levels. But i did get like 2 blade masters/dancers that did some parrying which got me pretty smashed, managed to sneak out a victory with 1% and 4% hp in the wins, the other beat me with nearly full hp left. Not sure how to beat perfect parries yet, except for sneaking in instant attacks only.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
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Offline Vibe

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #54 on: January 20, 2016, 08:53:35 am »
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Started testing out some arena battles today, as expected the first 5 fights were rofl stomps where i won with like 100% hp left, even against higher levels. But i did get like 2 blade masters/dancers that did some parrying which got me pretty smashed, managed to sneak out a victory with 1% and 4% hp in the wins, the other beat me with nearly full hp left. Not sure how to beat perfect parries yet, except for sneaking in instant attacks only.

I'm doing arena dailies, it's good money and xp actually. Have been in like 13 or so fights so far, won 8, lost 5 I think. The first 4 were lost because I was significantly underleveled and even though the gear/level is standardized, a higher level char will resist a fuckton of shit.. not to mention my strictly AoE grinding pve build :mrgreen: Then I went on a 6 win streak, as soon as I got used to fighting in pvp a bit. Currently sitting at 1480 rating I think.

The easiest time I had was vs force masters actually :D do FMs not have a block breaking stun? Were they actually parrying or just blocking?
My bane are Assassins though, jesus. I don't even know what I'm supposed to do about them, massive damage when they're in stealth, I can't seem to hit them and every time I do hit them it seems like they insta counter me with a stun.. I guess I'll need to read a guide about that class.

But there's so much to learn about this games combat (in pvp), I love it. This is what I learned recently, the hierarchy of CC:
Stun > Daze > Knockdown

Stun is the best because classes can only use their TAB skill to get out of it (some classes can spec to get another escape) - the cooldown is 36s. Daze is escaped by either TAB or F (roll back skill), but the cooldown on rollback skill is only 12s, so you can see why stun is better. Knockdown can be escaped even easier, and you have the ability to counter them and instantly get up when you're knocked down. After the opponent has used up all his escapes, it's free game to combo chain the fuck out of them.
For some pro skillz, you need to count the duration of enemies ground counter in your head (I think its 0,8s or a bit longer) so you can stun/daze him right after it. If you wait for the animation it might be too late.



Some character creator goodies :D

Puri Puri Prisoner Angel Style
http://imgur.com/a/snSv6

Rock Lee
http://imgur.com/Tf6HHSS

Random oba-chan
http://imgur.com/Cr9GeJ5

https://www.instagram.com/p/BAvrNMAE0y_/ :lol:
« Last Edit: January 20, 2016, 09:35:40 am by Vibe »

Offline Gravoth_iii

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #55 on: January 20, 2016, 12:49:50 pm »
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The easiest time I had was vs force masters actually :D do FMs not have a block breaking stun? Were they actually parrying or just blocking?
My bane are Assassins though, jesus. I don't even know what I'm supposed to do about them, massive damage when they're in stealth, I can't seem to hit them and every time I do hit them it seems like they insta counter me with a stun.. I guess I'll need to read a guide about that class.


You need to respecc for stuff like that, and people wont do that in early rankings. FM requires a bit defensive play, and people probably dont even bother speccing into stun breaks (i think FM has 2 with good specs) With assassins i think you need to break their stealth with aoe, then not hit during their parry. After that its ez pz allthough i didnt fight one yet.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
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Offline Daunt_Flockula

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #56 on: January 20, 2016, 02:55:10 pm »
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Too lazy to read the whole thread again. This is being featured everywhere nowadays. Just like everyone else, I am sold for the face creator already. The idea of creating a truly unique face is too good to be true.

So, quick question: What should I expect in a nutshell, if I were to start playing this? How grindy? Any pay-to-winness?

Offline Gravoth_iii

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #57 on: January 20, 2016, 03:49:20 pm »
+1
Too lazy to read the whole thread again. This is being featured everywhere nowadays. Just like everyone else, I am sold for the face creator already. The idea of creating a truly unique face is too good to be true.

So, quick question: What should I expect in a nutshell, if I were to start playing this? How grindy? Any pay-to-winness?

You grind to 45, which isnt that bad. Then depending on if you want to pvp, where you dont need to buy anything or grind anything, or if you want to pve where you may need to play a bit to get the top tier stuff.

The levling itself is quite boring, but the combat makes it bearable, trying out new builds and such. Arena though in later levels is a lot of fun, and very intense.


I hit level 44 now, and ran out of main quests, guess ill get the rest through arena..
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
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Offline Vibe

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #58 on: January 20, 2016, 06:08:34 pm »
+1
Too lazy to read the whole thread again. This is being featured everywhere nowadays. Just like everyone else, I am sold for the face creator already. The idea of creating a truly unique face is too good to be true.

So, quick question: What should I expect in a nutshell, if I were to start playing this? How grindy? Any pay-to-winness?

What should I expect in a nutshell, if I were to start playing this?
Pretty standard themepark MMORPG stuff, to be honest, EXCEPT FOR COMBAT AND PVP, which is really good imo, and makes the other parts of the game worth plowing through.

How grindy?
Slightly less grindy if you're investing some real cash, but other than that not really that grindy. The path to level cap is pretty fast, I'm playing a couple of hours per day since Friday and I'm already level 40 (lvl 45 is max). Dunno about gear grind at max level, but I don't really care about that since I play it for arena pvp, where gear doesn't matter at all.

Any pay-to-winness?
I wouldn't say it's pay2win, they just have a lot of convenience stuff in the cash shop - xp pots, healing food, inventory space, stuff like that.

Offline Taser

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #59 on: January 21, 2016, 12:35:22 am »
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Blade&Soul: The DMV Simulator

I haven't even played it yet. Currently 1652 in the queue atm. Down from 3900 earlier. Takes forever to try and get in. But I'm non premium. Sucks to be me.
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