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Topics - Formless

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16
General Off Topic / Ryse (Motion Capture Melee Game)
« on: June 22, 2012, 03:52:27 am »
http://www.youtube.com/watch?v=dm-_hDRD2mk

Check it out, maybe this is will set the future for all melee games.


18
Beginner's Help and Guides / "How to fight" A guidebook.
« on: June 01, 2012, 12:16:56 am »
I posted this a long time ago.  Recently I noticed a lot of new players joining our community so I though it would be a good idea to  bring this back one more time.

To you newbs  I think you might find this post a valuable resource on how to look at melee.

How melee works in the game:  The game’s melee mechanics work very much in a turn base way.

IGNORE THE ABOVE AT YOUR OWN PERIL

Basic model of how turns work.

Think of fighting in warband as pockets of time:

| Your Turn| + | Opponent Turn| = 1 Round

Basic rule to determine who goes first at the start of combat:
   
The Guy with longer weapon or higher agility/faster weapon goes first. <--Means if you have falchion and opponent has poleaxe, let the poleaxe guy swing first, unless you really like to give your opponent a free hit on you right at the start :)
 
For shielders most of the time this means the opponent goes first unless you are a high agility shielder.  So keep your shield up until your opponent hits your shield then attack.

How long does "your attack phase" last?   Depends on your agility compared to your opponents.  If your opponent is slow you have a wide window of time for "your turn", if the opponent is fast "your attack phase" is very small.

THE BASICS EXPLAINED

Now lets ignore movement and feinting and just concentrate on two stationary opponents.

Let’s say your opponent is the first to launch an attack, you block.  This is the end of his attack phase and the beginning of yours.  You attack and your opponent blocks.  This is the end of your attack phase.  Opponent attacks and you block, this ends his attack phase and is the beginning of yours.  I am sure by now you get the picture.

But what happens if your opponent chooses to attack again after his attack phase is already over?  Answer, if your opponent chooses to try to hit you after his formal attack phase is over, and swings during your attack phase, you will hit him with your swing since this is your attack phase.  Even if he has greater wpf and a faster weapon he will not be able to outswing you during your attack phase.  Notice, we are still talking about two stationary figures, we will talk more about how to shift this paradigm of his turn, your turn a bit later.

So now you should understand the basic mechanics behind the game.  Its very much turn base:   Your turn, His turn, Your turn, His turn and so forth.  While this is an important concept that we will return to later, if you have played this game for any amount of time, you know that seeing two perfectly stationary figures fighting without feinting are very, very  rare indeed. :)

To understand the game mechanics in a more complete way, we will let our two stationary fighters add feinting to the mix.  How would that look:

FEINTING

When you feint your are trying to do one of two things:

1.)   Get your opponent to misjudge the direction he should be blocking from.
2.)   Goad your opponent to attack during your synthetically extended attack phase.

Your opponent attacks, you block.  His attack phase is over and yours has begun.  You feint, feint, attack, opponent blocks.  You attack turn is over and his has begun.  Opponent feints, feints, feints, attacks, you block.  His attack phase is over and yours has begun.  You feint, feint attack, opponent blocks.  Your attack is over and his has begun.  By now I am sure you get the idea.  When you feint you are actually prolonging your attack turn in a synthetic way.  This has its good points and bad points.  Lets talk about them.

When you synthetically extend your attack phase, you are on borrowed time.  You cannot indefinably extend your attack phase, as your opponent can judge your feints and attack you midway feint and hit you.  He will be able to hit you while your are feinting in your attack phase because you were synthetically extending your attack turn into his turn.

Movement.

This is perhaps the hardest of all game mechanics to explain in words.  I hope that I will be able to do it justice.

Movement is the best way to "steal turns".

Movement is perhaps the best way of shifting the turn based paradigm of melee mechanics in this game.  Noticed I said shifting not breaking, you cannot really break the his turn, your turn paradigm, but you can shift it to work for you.

So remember this was our model of how melee works in warband:

Think of fighting in warband as pockets of time:

| Your Turn| + | Opponent Turn| = 1 Round

Lets break these pockets of time further:

| Your Turn (Movement)+(Feinting) OR (Attacking) | + | Opponent Turn (Movement)+(Feinting) OR (Attacking) | = 1 Round


How long does "your attack phase" last?   Depends on your agility compared to your opponents.  If your opponent is slow you have a wide window of time for "your turn", if the opponent is fast "your attack phase" is very small.


When I was first explaining to you the his turn, your turn paradigm all I talked about is attacking and blocking.  For the sake of simplicity I did not mentioned that during your attack turn you could actually do two things.  You could attack and make a small move all before your opponents attack phase has begun.  Now the extent of your ability to move after you attacked is directly linked to the ("Length of Your Turn") agility of your character and the weight he has on him.  The higher the agility and the lower the weight the further your character can move before your opponents attack phase has begun.

Now let us give our two stationary, feinting opponents the ability to move.     

Opponent attacks, you block.  His attack turn is over and your has begun.  You attack and move slightly back, you opponent blocks.  Your attack turn is over and opponent’s turn has begun.  Opponent attacks, you block.  Your attack turn has begun.  You attack and move slightly back.  Now you are out of your opponents weapons range.  To be able to hit you he takes a large step forward and starts to swing, you attack and he dies.  Now why were you able to attack him during his attack phase?  You just stole a turn (SPAMMER your Opponent shouts, you DIRTY DIRTY SPAMMER) in reality spamming does not exist just good movement.   

THE BEST WAY TO USE MOVEMENT,  TO STEAL TURNS, IS TO INDUCE PEOPLE TO CHASE YOU.

So if you are newb stop chasing people and instead induce them to chase you. <--Pro Tip


You were able to attack him because his attack phase was over when he made a large movement forward to get you into range.  Your opponent ate up his turn making a big move forward.  When he completed the large movement forward he ended his turn, when he started to attack he was actually attacking during your attack phase, so you were able to outswing him and kill him.

The above example is very important and when you understand it a whole new world will open up for you.

Since this post is already very, very long, lets talk about one more fight and how the turn base paradigm works in the context of distance and timing.  Think of two opponents one armed with an Italian Falchion no shield the other armed with a Poleaxe.  Since the guy with the Poleaxe has the much longer weapon he will obviously attack first.  It might look something like this:

Opponent with Poleaxe attacks first, you block.  Opponent moves back slightly.  You move forward and begin your attack phase but the poleaxe swings again and kills you.  Now why was the Poleaxe guy able to swing and hit you during your attack phase?  The Poleaxe guy was able to swing two times in a row without blocking because the size of his weapon in relation to yours meant that during your attack phase you did not actually attack but instead you were forced to move to get him into range.  So when you went to swing after moving you were no longer in your attack phase you were in his.  For a short weapon to fight a much longer weapon, it might be necessary for the shorter weapon wielder to block 2 to 3 times in a row without attacking just to get into range.  Otherwise the short weapon wielder will be violating the turn phase paradigm mechanics of the game and will get hit.

Last Pro tip on Movement ->  Look for extreme angles on your opponent, try to get to the opponents extreme left or right side.  This will help you in several ways.

1.)  Against shielders:  Get hits to shielders side outside of their shields coverage area even if their shield is up and blocking.
2.)  Allows you to steal turns.  As your opponent large twist trying to face you costs him his attack phase, letting you attack again. (SPAMMER, your victim  cries, SPAMMER)
3.)  Partly obscures your swing animation from opponents view, making it harder to judge which way you are swinging.


Now I know that the above is allot to cover, but I hoped the above helps people out.  Remember the above is theory in progress that can at any time be revised or totally thrown out, we are all human and apt to make mistakes.  Before I say goodbye, there is one last topic to cover:

When does the Paradigm described above break down?

I noticed that this paradigm breaks down when there is a huge disparity between two opponents wpf, when there is considerable lag on the server.  During high ping times.  During high fps times.  The better the computer and internet connection the better this paradigm will hold during those times.  Sadly I since I am a broke student all the above happen to me regularly.  :(

 If, I noticed a further demand for posts like this I might continue this discussion later.  But for now, you should know the basic paradigm of how the melee game mechanics work in this game.  I hope that you will find this post helpful as you practice fighting.

Cheer, and many happy battles  :D

Formless.

P.S  Reapy created a great videos for the vanilla M&B Warband that cover some of what I was talking about in this thread:

http://www.youtube.com/watch?v=L9jHcZjWw9U  <-- Very good basic tutorial

19
General Discussion / N/A Siege
« on: April 20, 2012, 03:05:38 am »
So what happened with the N/A siege server?  Where did it go?

20
General Discussion / Construction Site Upkeep Broken
« on: April 03, 2012, 12:27:11 am »
Every time I equip a C site without exception even if its only for 4 seconds. ( I spawn as attacker in siege and drop it, then change equipment for the rest of the round), I get charge upkeep of 2688.  I am not sure if this was done on purpose to limit the use of C sites or simply that its a bug.  Has anyone else had problems being overcharged for C sites use?

21
General Discussion / Construction sites in siege. Legal or not?
« on: March 25, 2012, 05:27:29 pm »
   I know that originally they were legal.  Then do to a patch they became indestructible  and were justly made illegal.  However now that they can be destroyed again I heard some admins say they were legal and some admins say they are illegal.  What is the official word on these bad boys?

22
General Discussion / New Equipment layout
« on: March 11, 2012, 10:04:08 pm »
Hey guys, I know that someone worked on making the new equipment layout and while I appreciate the effort made, the new layout is not as useable and requires more button pushing then the old layout.  Plus the old equipment layout showed the equipment in bigger clearer pictures.  So can we please go back to the old layout.

Cheers,


23
Game Balance Discussion / Excessive Glancing with 1 hand weapons
« on: February 23, 2012, 04:52:19 am »
Has anyone else noticed that 1 handers glance many many times more often then 2 handers.  For example, today I was playing with my main with a master work arabian cav sword 36 cut damage with 7 Power Strike, and I kept glancing off, the last round I played I glanced off 6 times ( including 2 off of Voester's thick head), very frustrating.

Compare this to my alt 2 hander also with 7 Power strike also with 36 damage (longsword) and I never glance with him.  Anyone else noticed this? And anyone else finds this a bit odd?

 

24
General Off Topic / Viking/English Battles
« on: February 01, 2012, 05:49:19 am »
Hey Guys

Just saw this on youtube, great bunch on videos.  Really good job by the director would love to see a long movie version of this. 

The Battle of Stamford Bridge
http://www.youtube.com/watch?v=QewGV3Xa1ik
http://www.youtube.com/watch?v=b7NS1YA3aac
http://www.youtube.com/watch?v=fiSc3vWIrX8

The Battle of Hastings
http://www.youtube.com/watch?v=Jw-jh7PCyVM
http://www.youtube.com/watch?v=zfwyyQNfQOw
http://www.youtube.com/watch?v=hh2CxWQDxFs

Battle of Fulford: http://www.youtube.com/watch?v=I-YdoIYw5m0

25
Beginner's Help and Guides / Learning Chambering
« on: January 08, 2012, 09:41:42 pm »
Hey guys, as a new year resolution I decided to learn how to chamber on purpose  :D

For some reason this has been one of the few things in warband that I have no idea how to do on demand.  Lets make this the primer chambering thread on the boards.  So please leave your best tips on chambering here and help me out and anyone else who wants to learn how to do it well. 

Suggested topics:

1.)  What is chambering --> for the newbs that do not know what it is.

*****Modified http://www.youtube.com/watch?v=L9jHcZjWw9U  (2:04 <--Reapy explanation on chambers vid.) ****

2.)  How do you do it.
3.)  Best class to use to learn chambering
4.)  Learning advice.
5.)  Who is the best at chambering on N/A and EU servers. (The e-preen portion of the thread  :D)

Cheers,




26
Suggestions Corner / Still waiting for Roman and Greek Armour
« on: January 06, 2012, 03:14:22 am »
Almost since the beginning of this mod, me and many other players have been asking for Roman and Greek armour.  One day I am sure chadz will cave in......one day  :wink:.  In the meantime here is another poll asking for it.   :D

27
Historical Discussion / Missing History Books
« on: September 23, 2011, 05:53:26 am »
Anyone else notice that history books in English are mostly all about U.S, Britain, WW I, WW II, Roman and and Greek history with maybe a bit about Germany and that is about it??? 

Kinda sad, for example I really had to dig around to find books about the German 30 years war (which was a giant deal for Germany, but almost not covered at all by English historians).  And I am still looking around for English books about John III Sobieski, Cyrus the Great, Saladin, Mohammad as General, not to mention Belisarius and books about the Romance of the Three kingdom times in China. 

Just sad, :( English popular history is just too narrow they ignore too much interesting stuff that happened in other places.  Sort of makes me wonder what other interesting people I never heard about because the books are simply not there. 

What do you guys think?

28
Suggestions Corner / Door Glitch.
« on: September 08, 2011, 11:48:17 pm »
Door Glitch is when you get hit thru a solid door by the weapon of an enemy.  It makes no sense a should be looked into.   

29
Suggestions Corner / Please fix horses.
« on: September 02, 2011, 05:41:55 am »
Please fix the horses so that the riders shield or downward block does not magically protect the horse from thrust damages.  There has to be a way of extending the horses hit boxes past the riders shield.  So that when you actually go for the horse the rider can't block the damage with his shield. 


30
General Discussion / Marketplace
« on: May 31, 2011, 08:56:51 pm »
Hey Guys

I got 2 quick questions.  First I do not have a marketplace button under my equipment panel.  Any ideas?

The second question is:  I have several alts with heirloom points, can I transfer those heirloom points to my main or can I transfer heirloom weapons to my main, is that doable?

Cheers and thanks for the help.

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