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Topics - zagibu

Pages: 1 2 3 [4]
46
Scene Editing / Siege Map: Ridoma Castle
« on: March 27, 2011, 05:42:16 pm »
This is probably going to be my last map for a while. It features a castle at the beach with a small harbor inside.

http://node23.net/ridoma_castle_v1.zip
http://node23.net/ridoma_castle_v2.zip ( http://www.mbrepository.com/file.php?id=3247 )

(click to show/hide)

47
Scene Editing / NA/North America (100/80) Map Discussion
« on: March 13, 2011, 07:08:51 pm »
There is no reason to insult map makers, Tydeus. Keep your criticism civil, please, and maybe also try to make better maps instead of just cursing about other people's hard work.

48
Scene Editing / Siege Map: Jammadi Castle
« on: February 24, 2011, 05:08:56 pm »
This is my fourth siege map:

http://node23.net/jammadi_castle_v1.zip
http://node23.net/jammadi_castle_v2.zip
http://node23.net/jammadi_castle_v3.zip
http://node23.net/jammadi_castle_v4.zip
http://node23.net/jammadi_castle_v5.zip ( http://www.mbrepository.com/file.php?id=3246 )

The flag is in the walled-in oasis. Some roads are blocked in the town, so that attackers can't simply run straight to the flag.

(click to show/hide)

49
Scene Editing / Siege Map: Greipenfurt Castle
« on: February 23, 2011, 09:03:08 pm »
Here's my third map:

http://node23.net/greipenfurt_castle_v1.zip
http://node23.net/greipenfurt_castle_v2.zip ( http://www.mbrepository.com/file.php?id=2617 )

(click to show/hide)

It features a boxing ring :).

50
cRPG Technical problems / EU_cRPG5 and 6
« on: February 22, 2011, 08:13:29 pm »
These servers have massive problems with the maps. Somehow, props get displaced, or disappear. It happens even on native maps, last time this evening on Brunwud castle, the main tower was somewhere off to the right floating in the air, leaving a massive hole where he should have been.

I think it has to do with people who still have to download the map, because it always happens during those long lag phases...

51
General Discussion / Rudkhan Castle bugged
« on: February 19, 2011, 12:31:21 pm »
The new version of Rudkhan castle, where the side door was removed, is bugged. Defenders can't respawn and the map timer is wonky.

52
Seriously, a pike doing 24 pierce damage and a fucking 1h sword doing 29? Not to mention that it's so easy to block a pike, as there are only stabs and overheads...
And why exactly is an overhead of my halberd shorter than the swing of a 2h cleaver?

53
Scene Editing / Siege Map: Holmet Castle
« on: February 15, 2011, 01:14:10 am »
Ok, here is a first version of my second map. I'd be grateful if someone could host it, so I can check out the balance.

http://node23.net/holmet_castle_v1.zip
http://node23.net/holmet_castle_v2.zip
http://node23.net/holmet_castle_v3.zip
http://node23.net/holmet_castle_v4.zip (or: http://www.mbrepository.com/file.php?id=2618 )

(click to show/hide)

The flag is inside of the viking keep. Once the attackers have stormed the walls, there are many ways into the keep. Or they can just break the main gates and the keep's main doors.

54
General Discussion / Why is everyone playing on eu_crpg 5 or 6...
« on: January 24, 2011, 11:53:16 pm »
...when there is a much better server with new maps: EU_cRPG_4_siege? It has 120 slots and used to be quite populated a week ago, but in the last 3 days, it has never gotten above 20 players. Why? I am bored by the native maps, but < 20 players is really not much fun.

55
Scene Editing / Siege Map: Khirin Castle
« on: January 03, 2011, 11:35:40 pm »
I've made a siege map. It's my first map, so I don't know if it's up to cRPG standards:

http://node23.net/khirin_castle_v1.zip

http://node23.net/khirin_castle_v2.zip

http://node23.net/khirin_castle_v3.zip

http://node23.net/khirin_castle_v4_doors.zip

http://node23.net/khirin_castle_v4_nodoors.zip

http://node23.net/khirin_castle_v5.zip ( http://www.mbrepository.com/file.php?id=2616 )

Screenshots:
(click to show/hide)

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