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Messages - Vodner

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781
Beginner's Help and Guides / Re: Hiltslashing?
« on: September 07, 2011, 10:16:45 pm »
I've never really had a problem with it. It's still blockable. Superior animations that rarely bounce are a large part of what makes 2h good.

The last thing this game needs is to make blocking easier than it already is. 1v1s lasting more than a minute are already common.

782
Suggestions Corner / Re: Show speed bonus on duel server.
« on: September 05, 2011, 03:19:56 pm »
This is a really awesome idea. I've always been curious as to just how pronounced the effect of speed bonus is.

Actually, if possible, a full breakdown of all of the swing damage modifiers would be great:
  • speed
  • chamber hold duration
  • swing 'sweet spot'
  • hit location (head, limbs, torso)

783
Game Balance Discussion / Re: 1h shield is too difficult at the moment
« on: September 03, 2011, 09:32:11 pm »
I've played one gen of 1h, a couple gens of 2h, and one gen of polearm. I will be playing 1h next gen so I will get pincushioned less in strat.

I did not find my 1h gen to be any harder (or any easier) than playing 2H. My KDR was pretty much exactly the same.

It is my opinion that 1H, 2H, and polearms are really well balanced right now:

* 1H gets a shield, a left-swing that nearly always hits the head, and animations that can be very tricky to block when well feinted.
* 2H gets all-round excellent animations, and fairly high damage weapons.
* Polearms get polestun, high damage weapons, and balanced shieldbreakers (in exchange for really bad animations).

784
General Discussion / Re: Screenshots and videos thread.
« on: September 02, 2011, 04:45:01 am »
I was playing on a small battle server a couple of weeks back, when this happened:

(click to show/hide)

785
Strategus General Discussion / Re: The battle of Karindi
« on: September 01, 2011, 11:53:11 pm »
That was a really rough fight. FCoC definitely made us pay for that win.

786
General Discussion / Re: The Hell is up with you ppl
« on: August 29, 2011, 09:43:07 pm »
Wrong answer, most people will do that, best case scenario: he will be satisfied with only one slash.
Really? When I get TWed or TKed, I usually just say 'NP' in chat. It's not worth getting worked up over, especially in a gamemode where you respawn.

787
Faction Halls / Re: CHAOS - War is Hell (NA Faction)
« on: August 28, 2011, 09:57:23 am »
Hey folks. Since I hang out on TS all the time, I figured I should probably apply.
I'm fairly interested in seeing how Strategus battles play out.

(In-game name SaulCanner)

788
General Discussion / Re: Defend the virgin victors!
« on: August 26, 2011, 12:11:26 pm »
Damn, that's impressive. Good job guys.

789
Closed Requests / Re: [BANNED] SaulCanner
« on: July 11, 2011, 09:36:01 pm »
If it would help, after work I could Fraps myself dueling in the GK duel server (native - my character is still too low level to duel effectively in CRPG).

790
Closed Requests / Re: [BANNED] SaulCanner
« on: July 11, 2011, 07:09:17 pm »
He got hit when he turned around. Frontal attacks however he blocked all at the last possible moment, multiple attacks per second, never blocking in the wrong direction.
I died several times from frontal attacks. Cascade killed me by feinting me out at least twice, and racecar slashed me to death (1v1) immediately before I was banned. The majority of my opponents either didn't feint, feinted poorly, or feinted with horribly slow weapons such as the flamberge.

791
Closed Requests / Re: [BANNED] SaulCanner
« on: July 11, 2011, 04:39:34 am »
Quote
he had no real offense (he blocked maybe 10 of my attacks and tried 1)
I'm level 5. Most of my attacks whiff and get my killed.

At the moment, all I can do is tie up an attacker in hopes that somebody else can come up behind and kill him.

792
Closed Requests / Re: [BANNED] SaulCanner
« on: July 11, 2011, 04:28:54 am »
I've been playing for a fairly long time (my previous character was PaulRinter. Before that, I was Smitheo, and before that I was Vodner).

I frequent the duel server fairly often, and I don't block any better than most of the people in there. It's also fairly obvious that I'm not auto-blocking, due to my high sensitivity. My entire character visibly turns every time I block.

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