Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Dexxtaa

Pages: 1 [2] 3 4 ... 8
16
General Off Topic / So two of you were in Ukraine for the protests...
« on: January 22, 2014, 07:57:55 am »
Out with it, which one of you Euros took the opportunity to parade around in your geeksquad outfits.

visitors can't see pics , please register or login


17
Spam / Taking a break from these forums.
« on: January 06, 2014, 01:48:04 am »
See you guys soon!

friends.

18
General Discussion / Meanwhile in NA3...
« on: November 20, 2013, 04:42:19 am »
Line battles yeah!!
http://forum.melee.org/diplomacy/exp-movie-the-game/

Click to enlarge!
visitors can't see pics , please register or login


visitors can't see pics , please register or login


visitors can't see pics , please register or login


visitors can't see pics , please register or login


visitors can't see pics , please register or login

19
General Discussion / Meanwhile, on NA2...
« on: October 09, 2013, 07:50:37 am »
10/9/2013: Siege server sees lots of action, and lots of bodies. 40v40 at its busiest tonight.

aka The day Battle Scrubs found out that cloth and footwork alone don't work on a wall or CQC.


(click to enlarge)
visitors can't see pics , please register or login


visitors can't see pics , please register or login

20
Banned user: Gomer

Make your post here and an admin will move it to the Essay section for review.

21
General Discussion / [Strategus publicity] Plenty of death to go around!
« on: August 22, 2013, 05:52:23 am »
Sign up for battles, enlist today! You could be one of the faceless ragdolls in these body piles :D

Feel free to add more pictures of carnage as you see fit!

(click on the images to enlarge them a tad more)
Also, you can use the tags (img height=xxx width=xxx)(/img) to adjust the size of each image. A good place to start is height=960 width=1440


(click to show/hide)
Battle of New Ichamur: Knights Hospitaller assault the FCC city

(click to show/hide)
Battle of New Ichamur 2

(click to show/hide)
Battle at New Ismarala: Les Chevaliers Occitans commanded by ShinCock himself take the town from FCC holdings.

22
We are making one, and when this game comes out, our ultimate goal will be to make a synchronized rainbow parachute penis with at least 50 cRPG people.


WHO'S WITH ME

(pc master race only)

23
General Discussion / Today, on the NA1...
« on: May 12, 2013, 01:27:16 am »
With the use of these children as my storytellers:

Hopped into NA1 this morning. For the first couple rounds, I rode my lovely Keyarna. It was good.
(click to show/hide)

Then the pikes came out, charging was no longer viable.
(click to show/hide)

After a while, I decided to try my luck on the ground. But then their horses were ready for me.
(click to show/hide)

Soon, the duelists found me.
(click to show/hide)

Then, the archers.
(click to show/hide)
Of course, no archer hits quite as hard as Native and his 9PD (he's working on 10)
(click to show/hide)

My Clansmen hopped on and joined me, but it wasn't very fun for a few minutes while we got organized. We moved on the ground but the horses were out.
(click to show/hide)

We stumbled over ourselves for a bit, trying to help each other out. But I wasn't very good at stopping my own swings. I wrecked my teammates pretty badly. Even then, they still tried to fight valiantly despite my injuring them.
(click to show/hide)

Every now and then, a stray horse would decide to take part in the fight.
(click to show/hide)

But in the end, it was a good time. I worked with friends, and we had a good time. The others had to go, and I played with Flying Dildos for the last bit before I logged off for a few hours.
(click to show/hide)

Good friends, good times. There's a battle tonight at 12.31am EST. I'm looking forward to participating in that fight. Best of luck everyone!
visitors can't see pics , please register or login
 

24
... and all the other things floating around out there / Warframe
« on: April 07, 2013, 02:18:44 am »
Get it, nerds.

EDIT: Because everyone is being a puutie:

In my words!

Warframe is a coop game (up to 4 people) that allows you to be a techno space samurai (complete with taiko music and fucking badassery).

It's PvE, so if you have a thing for beating your friends' skulls to the point of caving in, then this game may not for you. If you have a thing for beating the shit out of hordes of enemies with your friends, then this game may be for you. If you like sabotaging your teammates in order for them to get their heads bashed in, this game may not be for you. But if you like sabotaging your teammates and switch teleport positions as they hit the switch to a long ass elevator so that you get on the thing, but they don't, then this game may be for you.

The games have a random element (environmental dangers, enemy incursions leading to 3 way combat), but the most interesting thing for me is that each type of level is randomly generated with "tiles." Think about L4D2, and how it has random loot generation. Now extrapolate that to the level design, and now you get massive fucking levels for you to shit your pants with (don't worry, there are markers that point towards the end, so if you're like myself and Rhuell who are chronic looters, you know which way to not go).

There is no "tech tree" because fuck that, that's gayer than gay porn. Instead, your 'frame, weapons and character level separately based on "affinity." Your character levels by using your shit. And your shit levels by being used like the dirty hookers they are. As your 'frame and weapons see more use, they will get more "mod capacity," which allows you to stack more mods (in the form of cards), which account for all the damage you do. So fuck Pay2Win, more like Play2Win. You can get shit for irl money, but honestly, if you're on this forum, we all know you have way too much time on your hands anyway, so just fucking play the game and don't shell out cash when you can shell out boolits.

The mods themselves can be improved via "fusion." Contrary to what this implies, the process involves picking a base card that you want to "fuse (read: upgrade)," so you're not actually joining cards to become better, you're picking a base card and using other cards to be assimilated into the card that's basically your best (and only) friend.

You can buy new shit in the market, but they're fucking expensive. This game really pushes being a handyman, so you have to go around beating people to death, to finally acquire a blueprint, which you will then use to bring together the parts for a weapon or new frame. There's a build time, so don't jizz your pants too early. No one ever wins in those situations. Very few level restrictions for weapons and frames, but most of the time you don't get the right stuff because you just got the shit beaten out of you by the latest badmy old friendMcShitShow that came rolling around the corner.

REGARDING WARFRAMES, when you first start, there are three 'frames to choose from. Excalibur, Loki, and Mag.

Since I'm distinctly aware which forum I'm on, hence what player base I'm speaking to, I'll just cover Excalibur.

Excal is a machine. Good balance of hack n' slash and defensive ability. But since we all know that cRPG people don't know how to use the block butan, let's not even worry about that. You will pres butan and things will die (for the first 5 missions or so, if you go alone). Don't listen to the shit descriptions that the games gives you. "GOOD FOR BEGINNERS etcetcetc" eat shit asshole, we ain't no begnerds.

The 'frame I chose, Loki, is focused on stealth and generally being a douchehead to people since he can turn invisible (for 6 seconds, keep your dicks in), and teleport (target restrictions, again, keep your flies zipped). And a couple other things that really aren't as cool to listen to. The most squishy 'frame in the entire game, you'll spend most of your solo missions backtracking with 30 people hot on your heels shooting until the cows come home.

Mag is the black mage, really cool warframe mods that give your caster some serious damage potential. Rhuell uses the Mag frame, and between me squealing like a bitch, and him doing all heavy lifting, everything works out pretty well.

Most of you shitties are going for Excal, and eventually Rhino (yes, Rhino is exactly what you think), which is fine. Since a tank is always welcome to do the party as you'll be taking most of the damage for us.

tl;dr Great game. Get it, nerds.

~~

Snarky attitude aside, take a moment to appreciate the aesthetics. The use of bloom on this game is ridonk. But that's okay. It's a very visually appealing game, and I think it's really worth checking out. The HUD is minimalist, and you actually have to listen to your coordinator for updates on the situation.

It's in Open Beta, so give it some time to improve. The key is really to NOT grind, and just have a good time playing the game. I'm kind of churning my way towards getting the Ash warframe (yes, stealth based frame), and eventually the Banshee (support/stealth/info gathering role).

25
Beginner's Help and Guides / Stuff I Learned
« on: April 04, 2013, 08:25:56 pm »
I figured I'd post a couple tidbits that I found out in my experience playing cRPG. If anyone is willing to share their little lessons, you're more than welcome :D

Always better to be lucky than good
Personally, I make a horrid duelist. I'm a level 34; 24/15 mounted infantry build. I do well in battle not because I'm good at killing, but because I'm an opportunist. Shinock and I have a little score keeping game we play where we try to personally kill the other. Truthfully, Shinock would beat my face down any day of the week, in a 1v1. The only reason I can keep up with him is because I'm an opportunistic fighter. I sit around and take some swings, but most of all, I wait for the other person to be tied up, distracted, arrow stunned or just plain unaware. Engaging people who are fully aware of my presence, or can devote 100% of their focus on me doesn't sit well with me, tactically. "Why would I fight a guy head on risking the chance to lose, when I can simply engage him when he's busy, thereby increasing my odds of success?"

I admit that if I wanted to go head to head with the guy, I would. But as far as teamwork goes, dropping to a duel isn't going to help the team as a whole.

Synergy; it's a thing
Something I've been hooting from my mountaintop hermit house for years now. I reference the word "synergy" so frequently with people that it's become a running joke we throw around. But when it comes down to it, teamwork is always key. Even when I'm playing without TeamSpeak/Vent/Mumble/whatever, I tend to play more defensively with my team as best as I can. And when engaging opponents, I hold a side swing, so someone else can take an overhead. It's not about the score, it's about working together!

Combat Flow and Moving with the Current
There's a time to engage and there's a time to wait. The way this game works is generally "the bulk force moves forward, and everyone smashes each others' faces in." But there are nuances with regards to that. I always see very reputable "hero" characters carrying the spearhead of the team, and I'm happy for their board and scimitar builds, going out there and doing work. But in the event they overextend, there's no coming back.

As a second line "shock" trooper, I find that combat flow is a pretty good concept to be aware of; where you are relative to the team, where your team is relative to the other team, what troop composition (based on weapon type) is engaging where, and what angle the enemy composition is engaging our forces. There's a time to fight and a time to flee. When you have the upper hand; continue the momentum, but know when to stop. A reckless push usually ends up with the other team consuming the splinter "spearhead" force, since not everyone on the team has a shield, or is as willing to plow into a phalanx.

Combat awareness kind of comes into play here, since everyone is working towards the unified goal of "bashing in skulls and bathing in the blood of their enemies," paying attention to where your teammates are in conjunction with knowing when to strike and when to withdraw will definitely allow the team to function as a single entity.
~~

Just some things I noticed. If anyone has input (agree/disagree), I'd like to hear your thoughts!

26
Saw someone asking about it, I figured we should pool our knowledge into a glorious list of all things the Great Donkey find offensive.

I'll add stuff as we read along.
Format in "offensive term" = "donkeyfilter"

The List
 really skilled . = bundle of sticks
H.I.T.L.E.R. = Einstein
N.A.Z.I. = Chocolate Chip Cookie
P.a.n.o.s. = beer
s.w.a.s.t.i.k.a = cute puppy
M.o.d is d.e.a.d = At fifteen, I had the will to learn; at thirty, I could stand; at forty, I had no doubts; at fifty, I understood the heavenly Bidding; at sixty, my ears were opened; at seventy, I could do as my heart lusted without trespassing from the square.

27
General Off Topic / Happy Friday, everyone!
« on: March 01, 2013, 05:03:00 pm »
It's Friday, and I'm looking forward to a weekend of hanging out and friends and good food!
I have 4 more hours of class left, but I'm almost there. Hope you guys are powering through!

Note taking for the next 4 classes :
visitors can't see pics , please register or login

28
Chivalry / Heh
« on: February 15, 2013, 03:46:21 pm »

29
WSE2 Beta / [Possible fix] WSE Crashing on update (with 2 monitors)
« on: December 14, 2012, 05:59:43 pm »
If you're experiencing consistent crashes with WSE while it's updating the launcher (it'll get anywhere from 20% to 80% done, and crash for literally no reason) here's what I found helps:

Ready? It's a big one: move the launcher from one monitor to the other.

I had my launcher going on my secondary monitor, and on a whim, I switched it over to my main screen, and it fixed it right up twice in a row.

Hope this helps.

30
... and all the other things floating around out there / Assassin's Creed 3
« on: November 30, 2012, 09:15:05 pm »
The ending sucks again. Don't hold your breath. I don't know why I keep playing the next installment hoping they'd redeem themselves.

Pages: 1 [2] 3 4 ... 8