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Messages - Nessaj

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32
General / Re: So... what happens now?
« on: January 09, 2015, 08:23:14 pm »
Yeah, updates will start coming again, screens here and there, some tidbits :) sorry there's been no posts or anything in the forum, it's been some really stressful holidays, seems everyone needed a long breather. I'm sure chadz will do a forum post soon too.

I'll also look through the forum to see if there's anything specific we missed out on.

33
General / Re: a last HAIL MARY.. assemble tonight 18UTC+1
« on: December 20, 2014, 11:49:19 am »
That last loop...

You know there's a "Load All Images" ? :D

When sharing an album it cuts a lot of it short, you have to load it manually.

See everything here (without comments) https://imgur.com/a/hvsHv

34
General / Re: a last HAIL MARY.. assemble tonight 18UTC+1
« on: December 19, 2014, 08:14:40 pm »
Seems reddit works now (not the automated link though). I talked to a mod from /Gaming/ he says they rarely if ever allow a posts such as this, and he recommended the other gaming sub reddits.

Either way self-promotion is a big no no, so it's all up to you redditors if you like what you see.

35
General / Re: a last HAIL MARY.. assemble tonight 18UTC+1
« on: December 19, 2014, 07:13:10 pm »
I don't think it's user posted though, seems automated some how.

Either way, everything leads to that now :(

36
General / Re: a last HAIL MARY.. assemble tonight 18UTC+1
« on: December 19, 2014, 06:49:02 pm »
we get test version of game today?

I wish!



Someone shared/posted it on reddit (unless it's some automatic function) -- I added the URL (https://www.reddit.com/r/gaming/comments/2psyxe/what_is_melee_battlegrounds/) to the forum post.
It says "broken link" though? Any redditors know why.

37
General / Re: a last HAIL MARY.. assemble tonight 18UTC+1
« on: December 19, 2014, 06:40:25 pm »
[webm]https://i.imgur.com/RKT7E8n.webm[/webm]

Can you embed those gifs?

No, they're "gifv" mostly, when a gif is more than 10/20mb imgur compresses them.

https://imgur.com/blog/2014/10/09/introducing-gifv/

38
General / Re: a last HAIL MARY.. assemble tonight 18UTC+1
« on: December 19, 2014, 06:30:29 pm »
Let's see if the World hates it or not :D always so many down votes :( I really can't think of a way to have spent more effort into this.

40
General / Re: a last HAIL MARY.. assemble tonight 18UTC+1
« on: December 19, 2014, 06:04:50 pm »
You don't need TS for anything :wink:

41
General / a last HAIL MARY.. assemble tonight 18UTC+1
« on: December 19, 2014, 11:54:14 am »
I've spent more than 10 hours working on an last attempt for how to present Melee in a condensed form..

Just one last shove, a final push. A Hail Mary pass.

Let's see how well we can fare. I'll post/update in this thread prior to 18.

18UTC+1 is about ~6 hours from the time of this post.





42
General / Re: 3 Days Left
« on: December 17, 2014, 10:05:33 pm »
true friends means people who are willing to help without any benefit towards themselves :)

43
General / Re: 3 Days Left
« on: December 17, 2014, 04:07:51 pm »
If we would have the playable version done we'd try and push it out asap.
Also giving a few more "viral" things a shot, got a fun little picture collage that's descriptive of Melee, maybe it'll work, maybe it wont. As long as we continue to grow in subs/likes/followers and general awareness it's good.

KS has still been beneficial albeit funding hasn't gone through, we made a lot of true friends and contacts in the industry (who's helping us) we otherwise never would have if we pulled it or launched at a different time, now we're on the map at least -- all the support from people in the industry is heartwarming, there's so many awesome people working in this field.

So yeah, there's a few options, priorities might change, I can't divulge what exactly but we'll see where it leads us.

Cross your fingers, cross your toes, hooves and pray to the donkey gods.

44
General Discussion / Re: Lottery Lördag Announcements
« on: December 15, 2014, 08:54:25 am »
Woohoo Rhaegar ! :D

45
General / Re: The scale of Melee Battlegrounds
« on: December 13, 2014, 01:04:36 pm »
The world isn't done, far from it. Can't reveal too much though :wink:

i'm curious - was there any reason why to rush the kickstarter so early?

Actually it's late, very late. (Too late if you read http://www.eurogamer.net/articles/2014-10-02-kickstarter-games-in-2014-are-making-less-than-half-what-they-did-last-year).

However take a look at a lot of the current Steam games that's doing great, they all had very rough crowdfunding campaigns with zero attention/PR, despite having tons of videos and stuff out beforehand. Kickstarter/Indiegogo did nothing for them. Steam did everything.

But yeah, indeed, we went in "cold" with zero PR in any regards at all. That's because we have to work with what we have, the time we have, we're all spending as much of it [time] as we can outside jobs etc, that sometimes leaves no way of turning back or pushing arranged schedules/deadlines. We try and do the best we can with what's available to us. The KS is actually running as worst case scenario, we of course wanted to have a playable version ready, to have combat more done, to arrange for long Twitch sessions etc. It's all pretty standard no-brainer. Just, life throws you lemons and all that :mad:

Also the "only" issue I see with the KS is the extremely tiny amount of views. This echoes for the other game devs I talked to (who's also on KS, with both failed and successful campaigns), there's almost no traffic at all gained from KS, you have to work insanely hard to drive traffic to the KS, which is even more requiring nowadays where only few wants to write about Kickstarters, that's unless they're already successful or revolves around someone/something famous. Not to mention the general animosity against KS/crowdfunding due to all the campaigns people feels cheated by.

Anyway, keep calm and don't panic, a promise was made and it'll be kept no matter how the KS turns out. We all want to make an amazing game and only the end of the world can stop us :P

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