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Topics - Radament

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16
as the titles said , after the new hotfix i lost my item.
can you look after this ? thanks.

also i think i got insurance on my loomz ---> http://forum.melee.org/general-discussion/unofficial-small-hotfix/msg1082750/#msg1082750

and never steal a loom from an italian.

17
cRPG Technical problems / Donkey Problems
« on: October 05, 2014, 06:22:17 am »
Don't know why anyone ever complained about this , i know it's a minor issue but it's annoying.

Problem : Equipping a 2h (those that you cannot use on horseback) then spawn with a donkey often causes item spawning on the ground nearby and rarely causes item loss at respawn.

don't know what's the cause , sometimes got my sword of war on my back , other times on the ground and other times it doesn't spawn.

plz fix

18
... and all the other things floating around out there / Toxikk
« on: August 03, 2014, 08:46:32 pm »
Old school FPS , releasing in early access late 2014.


20
General Discussion / cmpx
« on: June 13, 2014, 01:36:38 pm »
nvm , i though you were jelly because other admins/devs were mentioned (and not you) , so i created a personalized thread for you  8-) :? :mrgreen:.


22
Northern Shadow is the labor of love from a small team of Turkish developers. They describe the game as a first person perspective RPG.

Here is the usual video, and more information to see if your interested.



    Release date: Summer 2014 for Early Access

    Northern Shadow is a first person perspective RPG where you can build and manage your own kingdom. It has both sandbox elements, and a classical RPG story.

    Game starts after the great defeat of the Northern Kingdom, at the hands of an unknown enemy. Some of the survivors have traveled to distant lands in hopes of rebuilding the now fallen kingdom.
    Features

    Your kingdom, your people

    Build and improve your own city. Communicate with other kingdoms, negotiate trade agreements and build alliances. Defend your city and your lands.

    RPG systems with a skill based focus

    In combat, depend on your own skills, rather than statistics on your character sheet. Use spells or weapons, you can play the game your way. Craft weapons for your use, or for your troops.

    Living World
    Living economy allows you to see the ripples of your own actions all around the world. Your steward will take care of your city while you are gone.

    Explore

    Discover worlds both above, and beneath the earth. Find precious mineral veins and other treasures.

    Gameplay

    You can only control your own character. Build your city by talking to your steward, or workers and selecting an appropriate lot from a miniature map. Protect your surrounding lands by ordering patrols and giving special missions to your troops. Troop effectiveness is determined by their training and weapons/armor quality.

    Your cities can produce different wares, which you can trade with other kingdoms if you wish, but you have to protect your roads and provide safe environment for traders first. Wage war or form alliances with other computer controlled kingdoms as you see fit.

    It is all text based (no voice overs), but has an expanding story with many arcs.


Source: http://www.rpgwatch.com/

23
Suggestions Corner / Crafting in cRPG
« on: May 28, 2014, 02:20:15 pm »
I must admit , i like crafting in every game and the more complex it is , the better for me.

Now , is there a chance to introduce crafting in cRPG ?
Answer: "Maybe yes , maybe not"  :mrgreen:

This is not PW so we need to introduce materials in a non-harvestable way or better ...looting (imagine a plated knight that starts to macro mining in EU_2 lol).

Ideas :

- Add random material (coal , linen , wood etc...) at the end of a round.
- Random lottery is given to the winner team.
- Random Mat is given randomly between the guys who contributed mostly on the battle.
- Only 1 Mat is available per round.
- Who got the Mat can't have another one in the next round (even if he rejoins or change team).
- Mats could have rarity on (+1 Linen , +2 Linen , +3 Linen).
- To craft a weapon/armor you need a certain amount of them , for example :
  Long Bardiche -----> 30 wood / 15 iron / anvil
  Mighy Long bardiche -----> +3 (30 wood) / +3 (15 iron) / +3 anvil
  Legendary Long Bardiche ------> +3 (30 wood) / +3 (15 iron) / Celestial Anvil ----> Radament's Long Bardiche            (no stats involved).

- Anvil / Forge etc... can be bought in the shop and upgraded with loom points or looted randomly from battles.

- The less people on the server , the less quality is the looted mats

This are the main idea for crafting. (obviously it's only an idea , don't take it too seriously)

here are additional ideas:

- Rare chance (0,001%) to loot a weapon at the end of the round
- Rare chance to loot a crate (openeable with a key in the shop) (yes it's like cs:go system)
- Crafted Armors could be colored with dyes bought in shop


i know most of these suggestions are easily exploitable but meh , it's just another way to call people to play just not for the x5.
 


24
Suggestions Corner / Knock rider off horse
« on: May 16, 2014, 09:27:03 pm »
Lurking some scripts on TW forums i found this.

Is there a possibility to implement on crpg?
no hate for cav players but this could be fun and maybe less stressful for infantry trying to kill the last HA on the battlefield.

25
http://steamcommunity.com/sharedfiles/filedetails/?id=249850626

http://www.mmorpg.com/showFeature.cfm/feature/8212/General-Broadsword-Online-What-It-Means-For-UO-DAOC.html

From a comment : "No, this isn't a re-release, basically the current devs of EA Mythic created a new studio called "Broadsword" and brought DAOC with them and under Broadsword they are basically free from EA's restraint.. Broadsword will continue to work with EA for the games' billing and account services, the studio can pretty much do what it wishes with UO and DAOC though without having to go through EA.. What is essentially happening is that Broadsword is "partnering with EA Mythic and are operating, developing and supporting UO and DAOC on EA's behalf, but Broadsword is not an EA studio, which means they can do what they want with UO.. :) http://www.mmorpg.com/showFeature.cfm/feature/8212/General-Broadsword-Online-What-It-Means-For-UO-DAOC.html I hope this clears some things up.. "

what's the point of this?  :?

26
General Off Topic / mmh.. suggest me some RAM
« on: April 15, 2014, 03:26:38 pm »
i found out my ram is obsolete.
need suggestion of a good brand like kingston , corsair and i found out this G-Skill ones.
I need 8 Gb (4Gbx2) DD3 at 1600Hz

ps : don't know exactly what Latency do , it's related to the timings? (fuck i'm googling it  :mrgreen:)
and don't know if the low  voltage is a good thing or not.

which are the most performant?

thanks!

edit: got i5 intel chipset (win 7 32) and my only use is gaming/photoshop , anything related to 3d and video editing

sorry if the links are in italian but you could figure out what's the specifics in there :9

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28
General Off Topic / How secure is your password?
« on: March 26, 2014, 08:46:22 pm »


mine (forum) takes a year  :shock: , steam password 2 seconds lol , crpg password 39 days

it's time to change them lol.

29
And i mean screenshots of all games you played or just screens you found in the interwebz , just put spoiler tag if you feel that may ruins someone surprize.

i start with some screens of the recent gameplay of ...
visitors can't see pics , please register or login

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and please , i beg forum admins to implement a functional thumbnail/resize bbcode tag so we all can see the preview of the image , click it and see the original version without jerking around scrolling etc... 8-)

here's an explanation for what i mean if you can't get it  :mrgreen:
(click to show/hide)
As for now you can resize your screenshots with this tool --> http://www.faststone.org/FSViewerDetail.htm or better with gimp or photoshop if you can.






30
BEAR SIMULATOR !

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