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Messages - Mr.Lion

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1
... and all the other things floating around out there / Kingdoms Rise
« on: December 05, 2013, 02:30:50 pm »
Heres the trailer


What do you guys think of it?

Its basically Warband but with an upgraded combat system and magic.

http://kingdomsrise.com/tutorial/ : This should explain the basics of the game and as you can see its pretty similar to Warband expect for a few upgrapdes.

Some early form of dueling:


I'll be organizing a duel tournament soon on that game to see what the game mechanics can handle and to see what Veteran warband players can do with it :)

If you're interested in joining the tournament feel free to join this group: http://steamcommunity.com/groups/TheKingdomsRiseDuels

Hope to see you guys ingame

2
Chivalry / Re: Some new videos.
« on: August 25, 2012, 03:36:06 pm »
looks great to me... anybody knows if it will be modable?
From their Kickstarter page"Yes we come from a modding background and would love to be able to support modding of Chivalry. This will not be fully available on launch but we are hoping to be able to launch an SDK to allow users to create their own maps, modes and models."

3
How does it feel to be a fanboy of a game that isn't even near release version, I bet it fucking rocks man, every thing we see you can counter "no it isn't actually like that in-game" and every thing that is missing or we dislike you can go "it's going to be different at release, it's still alpha!!!"
As an Alpha/Beta tester of the game I know what I'm talking about unlike you I can compare both games and draw my conclusions.

The problem is just that the game has so many drawbacks and heavy limitations that (for me!) it's not ok when the melee combat is just close to warbands level of depth - it would have to be mindblowing to really set a new level. They have to overcome serious limitations after all (32 players per server, no horses, no groundbreaking gameplay). And I just don't see that.

So many medieval games coming up, but in the end they all tell me the same thing: if you want something done properly, do it yourself  :wink:
Ofcourse this game isn't perfect (there is no perfect game) but I and many other people (who are willing to open their eyes) think that this is currently the best melee game out there.
-32 players is not THAT much of a limitation: more players doesn't necessarily mean a better melee combat experience and ofcourse the initial limit can be exceeded like in many other games.
- Horses are not needed for decent melee game but the devs of Chivalry have shown some interest in mounted combat as possible DLC.
- If you compare the fighting system you'll see that no other melee game has done it this properly. But before you can fully appreciate the combat system you have to experience it( for the people who only see what they want to see), so your whole view on the game might change if you give it a go :)




4
You call this stiff? That coming from a cRPG player, a game where you can't even sprint or jump. I won't even touch the combat system because I'm in a rush.

One more thing, I don't know why people keep comparing this to Wotr. Infact Mount and Blade looks more like Wotr than Chivalry does.
But they are completely different or is Mount and Blade(include Warband) a complete abomination?( according to you Vibe )
It's just like CoD fan boys comparing every FPS to CoD. They don't want to acknowledge the differences for some reason. I'm sure there is a psychological reason behind that. I assume it's because people are generally conservative if they like the current situation and are afraid of and even oppose change in their current situation.


5
Doesn't look like funding though, more like using it as a payment system. But that doesn't really bother me, just thought it's strange.

As for shooter style: dunno, the whole movement and stuff, looks like a FPS with swords. Like dueling with crowbars in halflife :)

Pre-ordering the game is a type of funding, they get the money more earlier then the release date so they can use it for various game related reasons (including the ones I've already mentioned)

".. it allows our fanbase to pick up the game at a reduced price and in doing so more directly support us, the developers of the game. " this is a win-win situation so I don't see any reason to complain.

"Paying off Debt and loans, when we said many team members had given up everything to do this, we meant it. The development team has personally dug deep into its own pockets over the past two years and put a lot on the line to make this happen because for us it is a labour of love." maybe some of the devs are broke and need financial help to keep working on the game? Enough other reasons to fund this game.



...

Comparing this:

to this:               

Is just plain ignorant.  :P

6
Does kickstarter even allow that?  :wink:

Anyway, too much shooter style for my liking.
Funding a project is the key principle of Kickstarter: http://www.kickstarter.com/projects/guidelines

Don't know what you mean with "shooter style". If you're referring to the firstperson view, don't worry because the game supports and is playable in thirdperson view.


7
They're gathering money now? I thought that game is already far in development.

If you would've clicked the link and watched the video or read the text you would've known.
Since you are unable to do that here is the text from the Kickstarter site.

"Why Kickstarter?

For us, Kickstarter represents several awesome opportunities, making it a win win situation for current or new fans of the game and the development team.

- Because kickstarter fees are less than those from traditional online distributors, we are actually able to offer the game for cheaper, while the developers make roughly the same amount. So it allows our fanbase to pick up the game at a reduced price and in doing so more directly support us, the developers of the game.

- Kickstarter is also an excellent way for us to allow preorders for the game, something we were unlikely to be able to do otherwise due to "redtape" and regulations with many online distributors.

- Kickstarter in itself is a great marketing opportunity for exposure with the game.

- Kickstarter allows us to offer players a variety of additional products based around the game such as t-shirts, posters and custom art.

- Paying off Debt and loans, when we said many team members had given up everything to do this, we meant it. The development team has personally dug deep into its own pockets over the past two years and put a lot on the line to make this happen because for us it is a labour of love.
"

@Christo: AoC does not equal Chivalry Medieval Warfare so it doesn't have to be posted in the same topic. Like Mount and Blade 2 does not equal Mount and Blade Napoleonic Wars.

8
Go check out this awesome game on http://www.kickstarter.com/projects/1711512107/chivalry-medieval-warfare and show your support !

10
Sell/Trade / Selling "POWERFULL BAR MACE"
« on: April 07, 2012, 08:32:46 pm »
Powerfull Bar mace: 1,1 mil

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Announcements / Re: Project Asinus - revealed!
« on: April 04, 2012, 08:57:32 pm »
And what has this to do with CRPG?

12
Yes he still is alive.

13
Suggestions Corner / Re: New Armors and other things....
« on: February 04, 2011, 11:42:33 pm »
Can't say no to more armors. :D

14
U dont read what i write or ? :|
This Textures are from a other Game

Its such gross
I did read what you wrote , I know that these models are from another game and the textures are not good in that game ( since its pretty old) but it does not change the fact that it would  look totaly awesome if someone created the same models for warband. Maybe I was ahead of myself and was already thinking how they would look in warband.

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