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Messages - Vodner

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1
I loved the gameplay and setting of Dishonored, but the writing was pretty cringeworthy throughout the entire game. Is this improved at all in the DLCs?

2
Beginner's Help and Guides / Re: stabbing with long weapons
« on: October 21, 2013, 08:43:37 pm »
Hold s key and mash left mouse button.

THATS IT! YOU WIN!
Congratulations, you are the most obnoxious poster these forums have seen in a long time.

3
Beginner's Help and Guides / Re: Attack control by inverse mouse movement
« on: October 20, 2013, 01:18:22 am »


Yeah, thanks for encouragement :P Biggest problem I see with inverted mouse movement is left attack. As a 1h I need this attack, but now it's so hard for me to make it  :| I was feinting a lot left swing, now instead of that I make right feints :P Macropus, or maybe some other 1hander, do you have any problems with using left swing?
I never really had any problem doing left swings, so it's probably just a matter of adjustment. My favourite 1h feints were left-thrust-left-etc and left-overhead-left-etc, so it's definitely doable.

The only gotcha is if you start your chamber animation while aimed too far to the right of your opponent. In that case, you will have to move your mouse left before the chamber animation finishes. This forces you to quickly transition from a right movement to start the swing, into a left movement to align the swing. I expect people using normal controls would run into a similar situation when starting their chamber animation, while aimed too far to the left of their opponent.

4
Whaaa? how do u block and attack with keyboard ? :)
Hayley used keyboard attacks, and was a really good duelist (a great deal better than I've ever been). That being said, I cannot imagine trying to use keyboard attacks outside of duel. You would lose all of your momentum every time you need to attack a different direction than you're moving. That would be a nightmare in ganks.

5
General Discussion / Re: 2 hand sword tournament 2013? Poll
« on: October 19, 2013, 07:44:03 pm »
I feel like this would be great, if you enforced builds designed to make duels interesting. Something along the lines of very high WM (to make blocking at least somewhat difficult), but only moderate ath (to prevent duels from degrading into constant s-keying).

Enforcing cloth armor would also go a long way to making the duels more fun to play & watch.

e:
You could also allow loomed weapons, for the increased damage and speed. Just have some volunteers drop loomed weapons for people to pick up and duel with, to keep things on a level playing field. You could even set up a weapon crate, so that the volunteers don't have to constantly spechop to get more weapons to drop.

6
Beginner's Help and Guides / Re: Attack control by inverse mouse movement
« on: October 19, 2013, 05:12:27 pm »
Thanks for your answers  :wink: I have tried it already for some time and even though I still confuse attack directions it seems worth a try. But I have a question, chambers are harder (a lot  harder?) to make with inverted mouse movement? I have practiced them quite a lot recently and now all thine hard work got wasted  :|
Chambering is tricky with inverted, since you have to move your mouse opposite the direction of a block. It's doable though, it just takes a lot of practice.

7
Maybe it's just the nature of slow weapons in general, greater damage. They benefit more from speed bonus because they have more base damage.

Gotta test in Singleplayer.
Best thing to do would be to take a weapon, test it on some training dummies, then mod the weapon so that it has incredibly low speed and repeat the test. I expect that's what you're already doing, though.

8
General Off Topic / Re: How to fight crime.
« on: October 17, 2013, 09:52:49 pm »
If the cop wasn't about to interfere, the robber wouldnt have pointed his gun at him so he wouldn't have to shot and kill him.
You are arguing that an officer should just let a violent thief escape, due to the chance that the thief might pull his gun, thus forcing the officer to shoot him. I would argue that, if the thief is so violent that he is willing to draw his weapon on anybody who interferes, then it is more important that the officer intervene. The officer shouldn't be held responsible for the actions of the criminal.

9
General Discussion / Re: Let us out
« on: October 17, 2013, 07:49:02 pm »
Bear in mind that the EU side of the pond has a much higher quantity of ranged than the NA side (or at least this was the case last time I played). As a result, they also have a higher population of good ranged, which can be suicidal to charge.

The handful of times I've played EU1 (not too often, since I tend to teamkill a lot with a high ping), there were large balls of 10-15 ranged players, which were very difficult to approach.

10
General Off Topic / Re: How to fight crime.
« on: October 17, 2013, 04:23:01 pm »
Quote
Did the robber actually shoot? No.

Would a human being have been killed if the cop wouldn't have started shooting? No.

Those robbers were about to take off. So they did obviously not try to just kill anyone. Their main intention was to grab the bike and get the hell out of there - do you know why? Did the cop know why? Me neither.
It doesn't much matter if he shot - he pointed his weapon at the officer. As a result, he absolutely needed to die.

Even if he hadn't pointed his weapon at the officer (or, frankly, even if he was unarmed), the shooting would still have been justifiable to prevent the theft of the motorcycle.

11
General Off Topic / Re: How to fight crime.
« on: October 17, 2013, 12:39:39 am »
Lethal action is to be taken when it's the last recourse or as defense. I think the policeman should have shouted something like "drop your gun" before shooting, even if it's just allowing the thief to do so for a fraction of a second, and certainly not shoot twice if the first bullet hit. I can understand the cop's action in the heat of the moment but if he had thought this through that's what he should have done.
In the case of defending property, it often is the last available recourse, before expensive (or irreparable) damage is done. At any rate, in this case both property and lives were at stake, so I feel it would have been far too risky to give the thief a chance to either raise his weapon, or attempt to drive off.

e: Scratch that, he actually pointed his weapon at the officer. There's no debate at that point - he needs to be shot.

Quote
So how's this trip to Tiananmen going ? "people" is much too vague, as only those actually lighting cars, pillaging and doing damage should be arrested. The best riot polices in the world are capable of isolating violent groups among peaceful protesters so I don't see why it is necessary to blindly go for global violent suppression.
I was referring to the individuals visibly causing damage. In the case of the Vancouver riots, most people in the mob weren't actually doing anything damaging. You don't even need multiple people shooting - a single guy can fire a shot or two into one of the vandals, which I imagine would be enough to (at least temporarily) dissuade any nearby, unwounded vandals.

Care would have to be given to make sure that the bulk of the mob is distant enough to prevent people from panicking and trampling one-another, and to ensure that the shooter is suitably trained such that innocents won't eat stray bullets or ricochets. If the latter isn't possible, then less-lethal weapons could be used (although, in the case of teargas, I would imagine the chance of causing a stampede would be even greater than with bullets).

Quote
The best riot polices in the world are capable of isolating violent groups among peaceful protesters so I don't see why it is necessary to blindly go for global violent suppression.
The police were unable to prevent a great deal of property damage during the riots, so I assume they felt that it would be far too risky to attempt to move in and arrest vandals. Even with the limited measures they took, there were still nine officers injured.

12
General Off Topic / Re: How to fight crime.
« on: October 16, 2013, 11:02:20 pm »
Quote
Is there a 'scum line' which if you cross it you should be hunted down and killed asap, and if so, who decides that line and based on what?
Lethal action should be taken if it is necessary to prevent the criminal from hurting somebody, to prevent the criminal from damaging private property (i.e. in the case of vandals), or to prevent the criminal from stealing private property.

If it's possible to get the guy to surrender without risking damage to life or property, then that should be done. If this is not possible, then frankly the life of the criminal should be the absolute last priority.

Take, for example, the Vancouver riots. The instant people started lighting cars on fire and looting stores, the police should have started shooting.

13
General Off Topic / Re: How to fight crime.
« on: October 16, 2013, 04:19:27 pm »
One less scumbag. I'm normally pretty left leaning on most subjects, but if it comes down to deciding between personal property and a thief, just shoot the guy.

14
The Chamber of Tears / Re: why onehanders are currently op..
« on: October 14, 2013, 04:20:15 pm »
Quote
explain how turning while the swing is released dousnt ad to the speed/damage?
Speed bonus isn't based on player rotation rate.

15
Beginner's Help and Guides / Re: Lazy blocking
« on: October 11, 2013, 07:19:47 pm »
If there were cues, it could cause people abusing it.  Strength builds would hold attacks, look for the cue.  Then hold an attack again to create no window for the defender to retaliate except through a really risky move or running.
Several people already make heavy use of block stun. It just took us longer to get to that point due to opaque mechanics. If a mechanic is weak, then it should be brought into the open and abused heavily until fixed.

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