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Topics - OzyTheSage

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cRPG Technical problems / Cannot log in
« on: June 16, 2011, 01:52:33 am »
I don't know what is going on. I was able to log in perfectly fine just a few days ago. I've tried clearing cookies, I've tried creating new characters and logging into them, it's almost like the login website just doesn't work period. Is there any explanation for this? Everyone else seems to be able to log in just fine.

I can play my character as normal, I just can't log in the website.

EDIT: As soon as I posted this topic it decided to work... so... I don't know what the hell is going on.

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Beginner's Help and Guides / Helmet/gloves weight and WPF
« on: May 15, 2011, 05:38:33 pm »
Okay, can somebody explain this to me? I have heard about it a few times but I thought that it only applied to archers to keep them from wearing heavy stuff. Basically I've heard that helmet's weight counts 3 times towards decreasing WPF and gloves count 2 times towards reducing WPF. If this is the case, would a 1.8 weight helmet (5.4 total 'weight') have a more noticeable WPF decrease than a 0.8 eight helmet (2.4 total 'weight') or is the difference not big enough to... well... make a noticeable difference, or do I have to wear something a lot heavier, say, 2.5+ weight helmets before noticing the effects?

I love how the helmet with lamellar neckguard looks but if it has too much of an effect on swing speed I might just have to go for the Vaegir helmet.

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Suggestions Corner / Chat messsage 'beep'
« on: May 03, 2011, 09:06:12 pm »
Don't know if this warrants its own topic, but sometimes I'm too busy paying attention to the battlefield and completely miss chat messages due to them being in the same place as kill messages. (Despite them being in a different color and everything)

I think either the kill messages should be separated from the chat somehow, or chat messages should make a little "click" sound when received. This shouldn't apply to the voice commands.

I also think it would be useful if the chat log preserved text colors.

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Suggestions Corner / Unsheathable weapons slot usage
« on: May 03, 2011, 03:26:40 am »
I can understand why this was added in and think it's a good idea, however, I'm also slightly confused. I was under the impression slots were a representation of places on your character you could holster a weapon, yet an unsheathable weapon can take up 2 of these slots without ever "using" them. What does everyone else think about this? Should they be reduced to 1 slot each or am I understanding this completely wrong?

EDIT: Somewhat unrelated, but it would be nice if each slot represented your left, right, and back slots. Polearms would probably only be able to go on the back, and shields should be able to go on the back even with a weapon on the back (they have their own straps). I don't know how feasable this would be, if at all.

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