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Topics - Ujin

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Will trade

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Kinda like here :D 

I'd like to suggest this, would be a cool feature. Que in, cav haters.

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Suggestions Corner / Reduce ranged damage to horses
« on: December 14, 2015, 10:20:04 pm »
Especially archery. A x3 cataphract dies in 3-4 archer hits, don't even get me started on the less armored horses.I tried out an archer recently, it's almost too easy to dehorse people. With the amount of pewpew going on lately, we need some counters to that. Short post over, flame on.

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Personally, i'm not a fan of everyone dying so fast with the current state of the game's balance. I like prolonged infantry fights and cRPG of today is mostly people holding attacks and killing each other in 2-3 swings (unless you're a 1her).

But first and foremost i'm not a fan of the insane pierce dmg bonuses, starting with arrows /bolts and ending with all the melee weapons. For example lately i was fooling around using heavy gothic armor (i'm not biased here, i don't use it usually) with 4 if and 24 STR and i was quite surprised to find out it takes only 2 bec de corbin swings to kill me.

Now to make it short- what do you guys think of the games balance regarding the damage values these days ? Imho longer fights are more fun, realistic and tactical. Sometimes it feels like armor doesn't even do much except for protect you from glances and friendly hits. Some people prefer to wear robes and just get that extra speed-dmg bonuses and turn themselves into glass cannons. I dunno, i just don't like how everyone is so squishy. Your thoughts ?

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Sorry about posting here, but it seems like the "technical problems" section of the forum isn't really working.

So yeah.. for the last month or so (i've been away and just came back to see that it's no different), about 2 days after the latest patch released my ping on the official EU servers just skyrocketed to some crazy 200+ values. So atm i'm forced to play on NA (~150ping). Can anyone help me out here, pretty please ?
(click to show/hide)

p.s. it seems i'm not the only one with this problem too http://forum.melee.org/crpg-technical-problems/ping-going-way-up/

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cRPG Technical problems / *
« on: November 27, 2013, 04:34:24 am »
case closed :)

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There are two helmets that automatically remove your characters' facial hair whenever put on:

visitors can't see pics , please register or login


Byzantion Helmet
Type:Head armor
Requirement:13 strength
Weight:2.7
Slots:-
Upkeep:349 gold
Shop price:4,994 gold
Value:2,497 gold
Head armor:48



and


visitors can't see pics , please register or login


Gnezdovo Helmet
Type:Head armor
Requirement:13 strength
Weight:2.5
Slots:-
Upkeep:307 gold
Shop price:4,395 gold
Value:2,198 gold
Head armor:46


Now i don't know about Gnezdovo helmet, but Byzantion one was made by Zimke and he used the open roman helmet model as the basic model to work with, and that one had facial hair enabled.
 Afaik all you need to do is tweak one little stat for this to work, can you do that please ?.

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Game Balance Discussion / Padded Warhorse - overpriced or not ?
« on: March 09, 2013, 08:23:19 pm »
 I honestly can't tell myself. Stat wise it's incredible , especially when loomed. Of course it still won't be near as tanky as the more armored horses, but the overall balance of it's armor/speed/maneuver is very interesting, and definitely justifies it being an expensive horse.
But is it maybe a bit too expensive ? I can see what the balance team went for here - a pricey upgraded destrier/barded warhorse that has decent speed capabilities while also having some armor. I just really don't know whether it should belong in the cataphracts price division, one division lower (large warhorse), or somewhere in between (35-38k). Then again, reducing it's price might be  risky cause the stats are quite great if you look at them. Dunno, tough one imho.

What do you guys think ?


hit points: 120
body armor: 34
difficulty: 5
speed: 42
maneuver: 41
charge: 36

42.453

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Game Balance Discussion / You forgot about heavy (g)lance.
« on: March 07, 2013, 03:06:36 pm »
just saying. this has been discussed over and over again during the last couple of months, i'm pretty sure you know what the issues are by now.

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There. Short post this time, k ?  :rolleyes:

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Game Balance Discussion / My 3 ways to fix heavy lance
« on: February 27, 2013, 01:29:35 pm »
1. reduce the price for it significantly. it's not worth it's money atm

2. increase it's angle capabilities to make it a more dynamic weapon against other cav (especially 1h) and infantry

3. give it more damage. even +1 would suffice


Pick either of these 3 . In it's current state heavy lance is a stinking pile of shit.  It can still be ok in decent hands, especially someone on a fast horse (preferably arabian for the angles + acceleration) and with a ton of wpf in polearms. Even so , these facts make it a niche weapon that shouldn't cost as much as it used to.

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Game Balance Discussion / Horse Xbowmen just shot me for half my hp
« on: February 27, 2013, 01:19:23 pm »
Locked_KD . Was on my right side when he shot at me,   i was going medium speed .

So um....... WHAT ???


(click to show/hide)

65 body armor, 2 IF , 21 str.

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General Discussion / Dear chadz and the Item Team
« on: February 25, 2013, 03:28:23 pm »
I'm only gonna express MY thoughts here, but if anyone else feels the same or wants to add his 2 cents, go ahead.



Dear chadz and the Item team,
Stop treating us like shit, please.


Now that you have another thing going for you (wink wink), i think it'd be nice if you could spend a couple of minutes , read this , and possibly even reply.

We all are your loyal supporters. Pretty much everyone who still plays this mod is your loyal supporter. That's the playerbase you'll have to rely on many times in the days to come and i'm sure you know it. I could point this out more frequently and explicitly in this topic but certain agreements restrict me from it, so i only do this once.

Some of us are more vocal than others, some may support you more actively, but we still are one group of people who share similar interests and admire your work. We all are interested in seeing your Projects get better and expand in various ways.


I'm getting to the point, don't worry.


You have extremely talented and active coders on your team, including yourself. You have enthusiastic people with great (most of the time at least) ideas. You aren't afraid to experiment and try out new things. You as a team also have your own unique way of communicating with your players and i personally can respect that too, after all we haven't paid a cent for this game, except for some individuals who donated.

Crpg has many unique things that made it such a popular mod , including this one - ITEM VARIETY . Eventually it went from just quantity to quantity AND quality, but it took quite some time.

Why ? Well let's figure it out together shall we ?


You don't have any modellers or texturers on your cRPG team. In order to add new items to your mod's arsenal , you had to rely on either OSP packs from independent artists or  enthusiasts from your own community to make them. And BY GOD this is a long history of treating your most loyal fans, the ones that actually moved a finger to help you get your mod better, like crap.

I remember back in the days when the Shogunate still existed, we still had the native pink strange armors in the mod. Holy hell that looked horrible didn't it ? And guess what, if not for the community, we'd still have a gazillion of crappy items in the game with a few exceptions here and there that came out of OSP packs.

Every time the community creates something for you, getting it in the game is like driving a shopping cart through a Russian swamp. Now i wouldn't feel i had the right to make these kind of statements if the issue was some random obnoxious crap that players randomly make and than demand being put in the game. I don't in any way support this kind of way of working with the CRPG team.

In the last couple of years i've personally dealt with and watched others communicate with the CRPG Team. Without a doubt, most of the times it looked more like human torture than  two civilized  groups discussing things.

For those of you not in the know , the process of adding your new items in the game that has the most chances to succeed usually looks like this (spoilered to save some space) :

(click to show/hide)

Now, seems alright on paper, doesn't it ?  It's ok , except for the fact that every single time there are numerous obstacles . In short, i'd name it the Dev Apathy Syndrome.

I could start pointing fingers at certain dev team members , but i don't  want to . First , i'm done trying to figure out how your damn item adding system works, you tell us. Second, it's called a team for a reason, i don't think one person should take all the blame.

So to conclude - dear Crpg Dev Team, here are  a couple of questions i'd really like to see you answer :



- Why does it take you months to add items brought to you on a silver plate, tested, polished, formatted AND , most importantly - approved by your item team ?

- Why is it almost every time these new items get added you manage to mess something up and than it takes you another couple of months to fix it (latest e.g. zitta bascinet, the horrible glitch on the chinese armor) ? All this while your coders do a tremendous job of making the game better, doing small upgrades almost every day.

- Why are you so apathetic about adding new QUALITY armors to the game, even when they are made by or for your most loyal supporters - your playerbase ?

- Why do you refuse to state at least an approximate date when the items get in the game , even though your item team representative clearly said they WILL get to the game? Do you realize that the process of making these new items can not only cost money for your players, but also a lot of energy and time. No offense, but possibly more energy and time your entire item team can spend on the mod in a couple of months.



- Do you even want your players to help you and bring new items for the mod ?


These are my questions. I believe they are simple enough and many people who have previously approached you on similar matters can relate to these questions.  The frustration is growing. 
It's pointless to hide it now, i personally paid for the last item commission , but it's not even about that. Me and Zimke literally worked day and night on some of those items , with both enthusiasm and joy. When Zimke was finally done with the commission i think he had like a 2 day nap.
 And i'm sure it was the same for the many other times players were working on new items for the mod. It's just every single time their enthusiasm hits this brick wall of dev Apathy and, if you ask me, it's disrespectful. One of the most disrespectful things you can do to a person is ignore his hard work, especially when it's made FOR you.




To conclude - i don't want a 24/7 community manager to lick our asses. I don't want every stupid new item suggestion to be approved so we get a billion retarded low quality items in the game. I just want good work that is brought to you to be appreciated. If 3 months ago when me and Zimke started making the new items i approached the devs and asked when the items get in and they would've replied "in 3-5 months", would we still make the items ? It's a long wait , but yes, we would. 
 But if back then i knew that  we'd have to rush it cause Shik said "it'd possibly get in in the nearest December patch " ( thanks for that btw, i felt like a retard on the day of that "patch") and than we'd be in the dark for the next 3 months  ..... nah, probably not. I hope you can get the difference. It's all in the attitude.
I can't imagine what other players who's got their projects that are still not in done earlier feel..

All i'm asking you to do is read this and just think about it. This is not a rage post, rather a frustration post. I just want you to understand this frustration that possibly many other players may feel too.



Regards,

Ujin.



P.S. deja vu tells me i've made a similar long post a while ago... the irony.


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subj

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General Discussion / Two shotting ? (damage values)
« on: February 05, 2013, 10:16:05 pm »
What's up with the damage values recently ? Most people (especially with a 2h weapon) are capable of twoshotting me lately and it hasn't bee like this all the time. Now, i have 65 body armor,47-48 head armor and 2 IF, i was assuming that my low IF was the case till i asked my clan mates and they said they were experiencing the same weird change.

So, anything changed about the damage/armor values ?

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