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Messages - Kelugarn

Pages: [1] 2 3 ... 60
1
General Discussion / Re: State of NA
« on: June 21, 2016, 09:56:36 am »
RIP cRPG.

2
General / Re: New forum? No mate, this is the new Sunday School.
« on: June 09, 2016, 09:18:26 pm »
It's ok Panos, let all the new people go to the OKAM forum. The cRPG forums will be yours for eternity.

3
On Steam you get to try a released game for 2 hours and Ubisoft and Blizzard usually do open betas. And all the other games are either run of the mill or you can pirate them.

imo having a trial version is a really good thing, even if most people wont buy the game, because many more people will hear about it, people love free stuff

The trial of M&B was what led to me buying it all those years ago. :D

4
I'm not sure how you can say that even the current OKAM combat is subpar to M&B. It's the same style of combat but with more control and freedom.

So you HAVE to attack after every block now? That just seems like they've over-simplified the process a little too much.
No no, you can still just block and cancel your held attack. It's just that readying your attack also acts as a block now. Also remember that you only have to hold LMB to swap between attack/block directions in OKAM; no more spam clicking to feint or change directions.

5
From what I understand, in MBG you first have to manually switch your stance before being able to attack from a different direction.

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6
General / Re: The Epic
« on: June 02, 2016, 08:58:00 pm »
At some point will it be possible to create religions? I have a grand dream of ruling a BIRD based theocracy. Plus it would be hilarious to refer to all my NPC serfs as pheasants instead of peasants.

7
About time.

8
General / Re: I CALL DIBS...
« on: May 04, 2016, 12:55:04 am »
I call dibs on all instances of magic and other unexplainable phenomena witnessed in OKAM.

9
Game Admin Feedback / Re: Admin, rules, minor announcemets
« on: May 03, 2016, 12:19:49 am »
Where is your left hand?

visitors can't see pics , please register or login

10
General / Re: Let us pre-buy oKaM, Donkey team.
« on: May 03, 2016, 12:15:55 am »
I actually paid for two copies of the game ($130/100 Euros then) with then intention of gifting the second copy to Frank the Tank. Sadly Frank left the cRPG community not long after that. Now it looks like I'll be multiaccounting my way to dominance long before EA release to the rest of the world.

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11
General / Re: Let us pre-buy oKaM, Donkey team.
« on: May 02, 2016, 07:54:49 pm »
I'd stay away from Steam Early Access for now, primarily because EA reviewers love tearing apart games and ruining their reputations. Once things in the alpha have smoothed out and there's a little more functionality to things like the UI/menu (and a tutorial/manual for new people) releasing on EA would work.

12
General / Re: Melee: Battlegrounds is dead! Long Live....
« on: May 02, 2016, 01:23:36 am »
When will it be NA's turn?  :oops:

13
General Discussion / Re: NA Server location vote - Texas or Illinois
« on: April 29, 2016, 09:58:49 am »
West USA (California)31 ms
South Central USA (San Antonio, Texas)66 ms
Central USA (Iowa)71 ms
North Central USA (Chicago, Illinois)83 ms

Now here's the real kicker:
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14
General Discussion / Re: hes back
« on: April 29, 2016, 12:09:05 am »

15
General / Re: Plans for the Upcoming weeks
« on: April 28, 2016, 08:33:46 am »
Will there be tab-targeting to ensure all spells are performed on lock?
Or is it all manual aim?
Or is it like Dark Souls where you can choose between lock-on or unlocked combat?

I lost my 300 word explanation of this when the forums went down hours ago so let me try and compress and paraphrase it here.

All projectiles are manually aimed and there is no targeting, however there are attacks that can track targets. Summoned beings (spirits, shades, sprites, elementals to name a few) are sentient to some degree, and as such can be used as more time/mana consuming homing variants of regular spells. For a spell like fireball the summoned variant is orb of fire, which is a low level fire elemental. While there will be homing variants for each element type not all schools of magic will have homing variants for each element. Size, element, and school will all affect the speed at which magic projectiles travel. Generally large, high surface area projectiles will travel slower than more aerodynamically shaped ones. By nature larger, more powerful spells will travel slower than their lower ranking counterparts. Magics that travel through the ground or mediums other than the air will have different base speeds also.

That's because there are inter-turns. It goes like this: Player 1 - casts spell; inter-turn - spell halfway to target; Player 2 - can intercept/negate or dogde the spell.
Every player also has different movesets, just like figures on a chessboard and draws cards every inter-turn that changes his blood pH levels, which in turn affects what kind of spells are effective, for the next turn.

Golem has confused Magic: Battlegrounds with its sister title, Magic: Battlegrounds Advanced Tactics HD, which will be available on the iOS/Android app store.

In M:BG dodging and evasive maneuvers can be used to dodge spells. Dodging can be broken down into 3 archetypes: Teleportation (longest range, slowest to execute, ethereal for duration, sizeable mana cost), Sliding (medium range, faster to execute, remain physical, small mana cost), and diving out of the way (short range, instant, relies on constitution and agility, no mana used). While diving out of the way will require no mana to use it will be limited by your frail wizard's body, and the sudden physical exertion will cause you to suffer an asthma attack if you attempt to roll too many times for your constitution level.

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