So you plan to actively play this game once the EU version is out ?
So.... new episode of VKMR every week?
Seen it months ago, good looking MMO. But I think this is one of those things Korean won't let us have, them being superior and stuff ya know.
Not an optimist this will see EU release, NA maybe but probably few years after Korean premiere.
I'm not even surprised that Koreans, Brits, Germans, Japonese and even Canadians make far better games than Muricans do these days. It is to be expected, considering how low Murica has fell.
How P2W is this one?
Unsure yet :) Personally hope it's going to be B2P or P2P, because we all know how Korean F2Ps with cash shops go.
This one is going a bit old school with how leveling works (which worries me a bit) - there are quests, but the quests provide some other currency and not XP for leveling. All the XP you get is from mob kills. Also, from what I've heard, there is no limit on character levels, but there are significant diminishing returns on leveling past a certain level - as in, after level 50 you get very low stat gain for each level, and it takes forever to get a level. So I do hope these infinite levels past that certain point are for showing off your dedication to the game (or the grind monster in you), and not for actually getting an advantage.
We'll see how it plays out.
Sounds like a botters paradise. Bot up account to a unnatural level and sell it.
Unsure yet :) Personally hope it's going to be B2P or P2P, because we all know how Korean F2Ps with cash shops go.
anyway is this going to be like archage where we're talking about a game that won't come to west market until 5 years later?
EU/NA publisher is already known - it's Daum, which is the same publisher as in Korea, so this is going to be interesting. Expected release early 2016 for EU/NA, so it's definitely going to happen. In fact, it's been said that the english client is already being worked on in 2013 (http://massively.joystiq.com/2013/12/10/black-deserts-english-client-is-being-worked-on-by-pearl-abyss/).
Combat looks like DC Universe :S
And where are the cat people? I thought you said this was Korean?
May have been changed after my time too.
Tbh, DCUO was actually one of the more fun and skill-based combat systems i've encountered in an MMO, with blocks being carefully timed to deflect damage and attacks designed to break the guard. Drogbatime and me grinded to max level and trolled the shit out of various superhero bases, then Vermilion started and dueled Drogba (when Vermi was really low level) and he nearly won through well timed blocks alone. In that sense it was really good.
Just funny to see that combat system again after so long. If it gets western release without cat-people i may give it a shot.
Looking for this mmo since first kr beta, not hyped but at least hopeful to have a decent game with some peculiar and intriguing features.
Ru/Western versions should't come too late compared with eastern, and that's a good point, i just hope in some changes like less visual effects or at least possibility to turn them down.
What i don't like at all is the potions spam, cd looks too short to me and i fear the in game shop p2w potions stacks...anyway i wait untill will be clear which kind of shop there will be in game and if it's gonna be a b2p or p2p..or worst scenario f2p(p2w) to play it.
Looks surprisingly well for a MMO, I´ll keep an eye on it
not that I´m going to play it or anything, but its nice to look at :mrgreen:
F2P - RIP
Heard the game was dumb downed, doesn't have raids and not to much end game content. Other than that apparently the combat is awesome, gonna have to see in Beta what there is.
1) Cash shop costumes give boost in stats: jump strength, endurance (stamina), weapon durability, sprint, armor dura reduction upon death, etc, etc.
2) Cash shop also has INNER armor (aka underwear) that ALSO give boost in stats: hp bonus, sprint speed, endurance, etc.
3) Cash shop also has MOUNTS with their own mount armor that give various boost in mount stats: running speed/turn speed/stamina/health/etc.
4) Cash shop mounts are on par with tier 2 (or was it 3) horses - meaning, once you breed a horse and get a decent offspring, only then will it be on par with a cash shop horse.
5) Cash shop has items that prevent any sort of death penalty when you die.
6) Cash shop has convenience items such as horse whistle - which lets you call your horse from further away, unbind rune - lets you unbind high enhanced gear and sell it on marketplace, etc, etc.
7) Cash shop is one of the only places where you can acquire more carry weight for your character, bag space, warehouse space, etc, etc. The only other way to acquire more than the initial amount you start with are through certain quests (these are limited) and through marketplace when people put them up for sale (iirc you can trade these...correct me if I am wrong)
So basically, do you want to be able to carry more stuff, run for longer periods of time, travel faster with a better horse, survive longer due to higher hp, and not worry about bag space?
time to shell out some cash.
Oh and Vibe , monsters are not actually easy , don't know which type of monsters are you doing but if you fight 5+ deep red/purple mobs you must consider yourself dead if you don't spam some potion (or maybe you are a pewpew ranger like me avoiding all the incoming attack like a true bundle of sticks :D).
Just saw you reach lvl 12.....well yes , mobs are pretty easy till 20+ , even the purple ones sometimes.
And if you play it like a diablo clone like my clan mate you are missing the fun part (at least for me) , there's so much to do in this mmo other than hacking & slashing :P.
I don't agree. The game has proven to be quite great. I've been playing with a couple of friends for just over two weeks now and the game has continuously proven to be full of surprises. The trading and economy system is kind of annoying and simple on the surface, but then you realize that it's actually quite complex and entirely based on the playerbase. The housing/property ownership system gives the game a sort of city-builder/strategy game twist, especially with workers thrown in the fray.
True, the ArcheAge trading system was more fun in groups. Working together to transport a friends packs to Fredich was always something fun to do, due to the danger factor. However, housing in ArcheAge was mostly a headache. Between the land-grabs, the early-game land-claim bots/macros, the high prices... I knew plenty of people who quit the game because they couldn't find decent land or could not get a piece of land in an area they liked. Guilds, during the first hours of the game, stressed to capture the best plots as soon as they could. My own guild, which was highly casual in nature, had to join in that land-claim mania (and we were rewarded for it) because we knew we would get ****ed if we didn't get good property locations. Sure, that all relaxed a bit as the game began to die due to Trion's other mishaps. But all that, combined with the lack of decorating options (sure, there was some neat things you could do, but it was mostly "meh" for someone like me who came from Dragon's Prophet, Star Wars Galaxies, and other games with more in-depth house customization) made the housing in ArcheAge a required chore if you wanted to have any type of relevancy or wealth. Plus literally every land-claim area looked like a massive cluster-**** of houses that had no rhyme nor reason.
The housing in Black Desert fixes this, as it has all the housing in Black Desert and you can own any house you want (or your contribution will allow for, anyways). Hundreds of people can own the same house. You can claim literally every piece of property in a city. You can set up most of it to do important things - like allowing your workers to process minerals, build tools, pack crops, etc... and select a few of the houses to act as residencies where you can customize the place very similar to what can be done in the Sims games (minus the ability to actually 'build' and expand the house). Based on your decorating - which factors in a lot of things, such as the rarity of your decoration, whether it matches or is in a set with other decorations, etc... - you get a score and are put on a list that allows others to visit your home.
That makes for one of the best housing systems I've experienced in an MMO to date. It's both instanced and non-instanced. There's no load screens when entering a specific persons version of the home, and you (or the owner) can open the windows of the place and look at other players going about their business if you want.
Crafting is quite interesting. It's a mixture of the house-ownership system and a sort of a-typical manual crafting. For some of the 'big' things like tools, weapons, armors, etc... you'll need to find a house capable of supporting those processes. If you want to make some beer for your workers, you'll have to get a residency and place a cooker in there and brew it yourself. Same with all other foods and alchemy. And you may find that you'll need ingredients that can only be produced from houses to do manual crafting and vice-versa.
It's been incredible watching my own little trade empire grow and evolve. From nothing, to a modest farming operation, to a tool selling operation that makes me hundreds of thousands of silver a day. I've expanded my property ownership in the city I'm based in and I love walking through the town and noticing that one of the buildings I'm passing is one of my warehouses or my mineral processing plant. Often times I'll be adventuring (or, again, walking through the city) and see one of my workers going about the job I've given him. Unfortunately, this often feels like a single player game due to the nature of some of the games systems. But it's still quite fun.
Combat is quite nice, too. It feels like (in my opinion) a more fluid version of Tera's. One of the reasons I couldn't get into Tera was due to some of the tiny nuances in the feel of the combat. So it's been quite nice. And you say there's no reason to group, but I've found plenty of reason to group with my two friends. We often get together and grind. It lets us take on much stronger enemies, pull bigger groups of enemies, and generally speeds up the process a tad while making it a lot more enjoyable because of the company. Later on, though, grouping won't be too enticing. Right now it is during the leveling process. But in the "end" after you've hit a high level, grinding is often just about money generation so I agree that there should be a lot more reason to group in at least the end game. I hear that there might be some sort of 'raid boss' for guilds? That require a decent number of people. But I believe that's only in Korea so far.
I would love ship combat, though. That was absolutely one of my favorite things about ArcheAge (and Darkfall). It's kind of annoying that PVP doesn't feel like much of a thing except for something you do when you want a grind spot someone else has or to partake in the guild siege system. I enjoy more open-world PVP style systems. But, again, it's alright. The rest of the game has managed to suck me in to play ten+ hours a day for about two weeks now (along with my two other friends and a bit of a lesser extent for other members of my guild) so I'm alright with some less-than-spectacular PVP systems.
All-in-all, I guess it's about preference. And about the version of the game you're playing. Russia I would give an 8 out of 10, because the grind is a bit too brutal. Though I actually like the sense of progression it gives... just it sucks having to kill about a thousand enemies per level, while spending hundreds of thousands on potions because HP regeneration is non-existent in most cases. I haven't played KR, but I've heard it's a lot more casual than what we're experiencing in Russia. I'm personally hoping that the NA version will be tweaked to be a bit of a middle group, with more leaning towards the Russian grind and perhaps some open-world PVP with meaning. Who knows, though. Perhaps we'll get to see with this upcoming alpha test.
I don't care about pve but is the pots spam present in pvp also? cos that's not whay i'm looking for.
Improved balance of character classes
Improved weather cycles, including darker and occasionally stormy nights and lanterns that can be purchased from NPCs to help players in the dark
Newly enabled features such as the much requested walking mode and more
Adjustment of HP Potions to improve the PvP challenges
Closed beta for EU/NA starts 12th of December. There's preorder packs available for Black Desert now.
They are making the following changes to western version:
This makes me more optimistic, it seems they're listening to community requests. I'm glad they're adjusting potions, I'm just hoping it's going to be a significant enough adjustment. Anyway, not getting excited until I seee what's in the cash shop, but they keep saying it'll be convenience only in Q&As.
Can i sign up for it somewhere?
with a tweak to pot cooldowns and a rework to karma system , pvp should be perfect imho.
This makes me excited. It seems they're finally putting some meaning into open world PvP besides Guild vs Guild and resource wars, and reducing penalties for being a PKer. This is starting to remind me of ArcheAge PvP a bit, which is a good thing. Traders doing trade runs for profit, criminals trying to ambush them. Absolutely love the idea of prison camps and being able to escape them, as well as an outlaw town.
NOW you're peeking my interests. I really enjoyed Archeages outlaw system of how you could steal peoples shit, unfortunate the game outside of that was shit. My co-worker is buying the 100$ preorder thing and said he'd give me a guest pass.
Release and CBt2 announced
The Closed Beta 2 starts on 2/18 and u can try to singup; the game will be released on the 3rd of March, but u can enter before with preorder.
https://www.blackdesertonline.com/news/view/49 (https://www.blackdesertonline.com/news/view/49)
Honestly i'm still uncertain about this game, i'm looking for a good pvp mmo but i'd like something more hardcore that this.
most negative stuff from the few reviews I've seen is just people complaining about lack of themepark features.
If anyone has a trial code, i'd like to give it a go :lol:
Eh there's more negative stuff than that. Gear dependence in PvP, the Karma bullshit system which pretty much severely restricts open PvP, very little to do endgame apart from guild wars and more.
I got a 7 day pass as well, gonna see if I like it enough in these days to warrant a purchase.
game is out out? not paid beta bullshit? pls gieb impressionsI've been mostly fishing, managing my workers and collecting resources. So far I've had a blast.
I've been mostly fishing, managing my workers and collecting resources. So far I've had a blast.
Combat is alright, but I think the best part of the game is the world and the trading and manufacturing stuff.
Also really like how houses work.
Fishing is cool, im going to try to hit the leaderboards of it. And if i decide to continue of off my 7day trial ill probably set a goal for a fishing boat.
How to get trial?
Vibe there are craftable costumes and some craftable sets that look different than dropped gear.
Sadly there's more variety on the female gear than there is on the male.
Fishing boat on its way, mass hiring workers, and purchasing all materials cause lazy and want it done quick. Maybe it'll be done by tomorrow.
Will probably buy the game, it has peaked my interest now.
What does a fishing boat do? You catch better/more expensive fish or what? Do you sell fish to npc or on the ah? Never really dived into any profession in BDO.
There's a translation mistake, sorry there's no craftable costumes (They are listed as costumes so you would think they where but nope :/).
There are however visually different equipment from crafting.
https://bdofashion.wordpress.com/
I also heard that some npc can sell visually different weapons and armor if you raise your reputation with them. Not sure on that one yet, I started today on a 7 day trial as I'm broke.
https://bdofashion.wordpress.com/category/armor-sets/sorceress-armor-sets/ I dont know most of these sets are pretty much the same with a few visual changes.
Also, I heard you can indeed craft costumes, but they replace armor and serve a specific purpose - eg. a trading costume that gives trading bonuses.
Check Calpheon J1 leaderboards on fishing if you ever drop by. On Jordine ofc.
Pretty sure it's not channel based? Btw where do you guys fish, I tried the coastal cliff node (the one further west of Velia) but it is depleted D:
Playing this while listening to Archeage soundtrack :oops: BDO music not on par.
Gotta say though, ive never played an mmo with such unresponsive controls. Absolutely terrible.
Might be lag? Don't know, doesn't feel THAT unresponsive to me, if we're talking about combat.
Not combat actually, but movement in general.
Give me your fishing tips! I just started fishing yesterday.
I'm not on your server, I'm on Edan so no worries about telling me your secrets ;P
There are some reddit posts now, apparently "hotspots" exist on the ocean, randomly spawned and moved during patches/maintenance. When you find one there will be absolutely no junk found, 60% will be blue fish and 30% yellow. If you have a boat
https://www.reddit.com/r/blackdesertonline/comments/4ad7rz/everything_about_fishing_hot_spots_golden_spots/
Most ones posted are generally very crowded. One that i am at now was posted yesterday and he then took it down a bit later, so its not too bad yet. Heres the spot marked, and the yield http://imgur.com/a/4b486
Cool shit, how much is that going to net you?
Thing is I'm on Beginner 7 at the moment so I dont even got a boat either. Should I not even bother fishing in the rivers n shit?
Can I add you on steam and spam you with fishing questions?
That spot also worked, thanks for the tip. Me and a guildie are fishing here.
So judging from the last page or so.. this is a fishing simulator?
Its all about the hotspots, if you want you can add me on steam; Siking517 or if that doesnt show then my name is Lallapallooza.
If you enjoy fishing, yes. Theres a lot of things you can do as professions, or simply grind. All is pretty well paying id say.
I bought a fishing boat off the AH after putting a notice on it and catching it which is awesome. Making some mad bank now, theres a hotspot off the coast of Illya between ajirr island as well that seems more untapped then the other 2 that I'm aware of.
I'm also Apprentice 10 already which is awesome. Thinking of buying the silver fishermen +1 for that 10% increase.
How do you locate these hotspots?
Either from reddit or trial and error by fishing every 10 meters, catch junk and its not a hotspot. Or you can use some npc to find the #1 fisher on the leader board, they are probably at hotspots.Whoa, so you could basically stalk the top fisher if you wanted to?
Whoa, so you could basically stalk the top fisher if you wanted to?
How do you locate these hotspots?
What server you guys playing on?
I'm on Edan - NA
I'm on Edan too.. Calpheon usually.
Fisherman's Floating Island:(click to show/hide)
I just found out that Epheria Balanos Rod don't require levels -_-
OMG Look What I found!(click to show/hide)
Apparently high end pvp is all about who has the higher level and better gear. There is a massive difference between someone who is lvl 50 and someone who is lvl 53. Same goes for gear, if you're +15 against someone who is +10 you're basically guaranteed a win. These differences become even more massive once the later korean content is released, where you can upgrade weapons to +20. Even a +1 or +2 difference after +15 is huge, and the grind to get it real. This translates to whoever put in more time to grind will win, and is ultimately why I decided to not purchase the game (well, I also haven't got much time to play it), I don't mind time-investement into a game being rewarded, but not this much.
I think this killed my will to even try this game lol. Figures though, my experience with Korean MMORPGs is that they usually seem to love the grind and whoever grinds the most is winner, will have to pass on this one. Levels should give advantage but it's cheesy as fuck when a few levels difference pretty much decides the fight. I think even though GW2 and ESO have a lot of flaws and issues, I had a lot of fun with both of those PvPing which is my main desire in any game.
somebody else buy black desert and give me a trial key, you god dam cheapskates
People are praising this game quit a lot so far, for being fun exploring and doing professions etc, basically you can play it and have fun even if you dont necessarily want to pve/pvp tons. Ive heard a lot of mixed opinions on late pvp, but content patches with balancing are on their way, which is sick. I think the game has great potential still, im closing in on 50, i got 30 mil stashed for either a +15 yuria longsword, or liverto if i can manage to get my hands on one.
Still have a good time doing basically anything but grinding, but i think i will do some more grinding on 50 if i feel like it, maybe get some pvp action see what its all about.
I'm going to try and dive into this one. The sandbox nature and the Korean action MMO controls just seem like they check all the right boxes for me.
Im having a good time, but thats because im playing it semi casually, i dont really care too much about grinding mobs etc. Im just fishing and chatting like 90% of the time i play, then i do some dailies etc. The community is really cool on certain servers. People are turned off by the lack of endgame or whatever, but you just make your own endgame.
Crimson Desert is supposed to have a single player campaign on top of being an mmorpg.and just like that Im interested