cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Vibe on November 27, 2014, 11:57:26 am

Title: VKMR: Black Desert Online
Post by: Vibe on November 27, 2014, 11:57:26 am
What does VKMR stand for, you ask? It's an abbreviation for Vibe's Korean MMO Repository. Yeah, having posted a bunch of Korean MMOs on this forum already, this is now a thing. It's just so you people know what you're getting yourself into when you click the link. Expect ridiculously asiatic content, women barely clothed fighting giant tentacle monsters in high heels with huge ass swords spurting out pink dildos kind of asian.

Anyway, presenting:

BLACK DESERT

The next big sandbox MMORPG coming from our beloved east.


Black Desert is a huge sandbox oriented MMORPG that provides a variety of unique experiences, including strategy-oriented action such as castle sieges and complex battle, and also sophisticated simulation content such as trading, NPC-hiring, and real-estate management.

Features (click for more info):
- action combat (check video "How combat works") with mounted combat
- pretty graphics
- open PvP (http://black-desert.com/guides/pvpguilds/)
- castle sieges (http://black-desert.com/guides/pvpguilds/)
- nodes and trades (http://black-desert.com/guides/bases/)
- gathering and crafting (http://black-desert.com/guides/crafting/)
- player housing (http://black-desert.com/guides/housing/)
- side activities with minigames

Videos:
How combat works
(click to show/hide)

Boss fight
(click to show/hide)

Castle siege
(click to show/hide)

Lvl 44 Warrior gameplay
(click to show/hide)

Housing system
(click to show/hide)

Mounted combat
(click to show/hide)

Playing a musical instrument
(click to show/hide)

Fishing
(click to show/hide)

Pigeon shooting
(click to show/hide)

Release dates! (regularly updated)
EU/NA Release date: 03.03.2016
Title: Re: VKMR: Black Desert Online
Post by: Gnjus on November 27, 2014, 12:29:17 pm
So you plan to actively play this game once the EU version is out ?
Title: Re: VKMR: Black Desert Online
Post by: Vibe on November 27, 2014, 12:32:02 pm
So you plan to actively play this game once the EU version is out ?

Depends on how the game is. It sounds interesting enough to try it out in KR or RU (RU beta comes shortly after KR from my info) and if it's good enough, I'll play it in EU.
Title: Re: VKMR: Black Desert Online
Post by: Lennu on November 27, 2014, 01:05:58 pm
So.... new episode of VKMR every week?
Title: Re: VKMR: Black Desert Online
Post by: Vibe on November 27, 2014, 01:18:13 pm
So.... new episode of VKMR every week?

the crowd can't handle that much korea
Title: Re: VKMR: Black Desert Online
Post by: Leshma on November 27, 2014, 05:03:26 pm
Seen it months ago, good looking MMO. But I think this is one of those things Korean won't let us have, them being superior and stuff ya know.

Not an optimist this will see EU release, NA maybe but probably few years after Korean premiere.

I'm not even surprised that Koreans, Brits, Germans, Japonese and even Canadians make far better games than Muricans do these days. It is to be expected, considering how low Murica has fell.
Title: Re: VKMR: Black Desert Online
Post by: Vibe on November 27, 2014, 05:49:20 pm
Seen it months ago, good looking MMO. But I think this is one of those things Korean won't let us have, them being superior and stuff ya know.

Not an optimist this will see EU release, NA maybe but probably few years after Korean premiere.

I'm not even surprised that Koreans, Brits, Germans, Japonese and even Canadians make far better games than Muricans do these days. It is to be expected, considering how low Murica has fell.

EU/NA publisher is already known - it's Daum, which is the same publisher as in Korea, so this is going to be interesting. Expected release early 2016 for EU/NA, so it's definitely going to happen. In fact, it's been said that the english client is already being worked on in 2013 (http://massively.joystiq.com/2013/12/10/black-deserts-english-client-is-being-worked-on-by-pearl-abyss/).
Title: Re: VKMR: Black Desert Online
Post by: SeQuel on November 27, 2014, 09:04:51 pm
How P2W is this one?
Title: Re: VKMR: Black Desert Online
Post by: Vibe on November 27, 2014, 09:39:42 pm
How P2W is this one?

Unsure yet :) Personally hope it's going to be B2P or P2P, because we all know how Korean F2Ps with cash shops go.
Title: Re: VKMR: Black Desert Online
Post by: Banok on November 27, 2014, 10:10:13 pm
Definitely looks interesting enough to try out, but still very skeptical.

Probably just make me really really sad about such nice graphics/assets being wasted on terrible gameplay, like most games out of korea.
Title: Re: VKMR: Black Desert Online
Post by: SeQuel on November 28, 2014, 07:05:46 am
Unsure yet :) Personally hope it's going to be B2P or P2P, because we all know how Korean F2Ps with cash shops go.

Agreed, would much rather B2P or P2P.
Title: Re: VKMR: Black Desert Online
Post by: Daunt_Flockula on November 28, 2014, 08:48:09 am
Got to agree. I love these games. They deliver interesting gameplay and eye candy. Yet the grinding curve tends to be insane. And that comes from someone who actually enjoys a specific level of grinding mind you.
Title: Re: VKMR: Black Desert Online
Post by: Vibe on November 28, 2014, 09:29:47 am
This one is going a bit old school with how leveling works (which worries me a bit) - there are quests, but the quests provide some other currency and not XP for leveling. All the XP you get is from mob kills. Also, from what I've heard, there is no limit on character levels, but there are significant diminishing returns on leveling past a certain level - as in, after level 50 you get very low stat gain for each level, and it takes forever to get a level. So I do hope these infinite levels past that certain point are for showing off your dedication to the game (or the grind monster in you), and not for actually getting an advantage.

We'll see how it plays out.
Title: Re: VKMR: Black Desert Online
Post by: SeQuel on November 28, 2014, 09:31:08 pm
This one is going a bit old school with how leveling works (which worries me a bit) - there are quests, but the quests provide some other currency and not XP for leveling. All the XP you get is from mob kills. Also, from what I've heard, there is no limit on character levels, but there are significant diminishing returns on leveling past a certain level - as in, after level 50 you get very low stat gain for each level, and it takes forever to get a level. So I do hope these infinite levels past that certain point are for showing off your dedication to the game (or the grind monster in you), and not for actually getting an advantage.

We'll see how it plays out.

Sounds like a botters paradise. Bot up account to a unnatural level and sell it.
Title: Re: VKMR: Black Desert Online
Post by: Vibe on November 28, 2014, 09:48:16 pm
Sounds like a botters paradise. Bot up account to a unnatural level and sell it.

That it does. But botters are going to be in the game regardless, because they're in pretty much every MMO (especially Korean ones).
Title: Re: VKMR: Black Desert Online
Post by: Leshma on November 29, 2014, 12:07:39 am
Unsure yet :) Personally hope it's going to be B2P or P2P, because we all know how Korean F2Ps with cash shops go.

Chinese and Russian MMORPGs are way worse imho (Allods Online being the worst example of P2P I've seen). Also SWTOR isn't any better, considering that you won't get anywhere before you give them at least 20 euros.
Title: Re: VKMR: Black Desert Online
Post by: Vibe on November 29, 2014, 12:15:06 am
Yeah some western releases have pretty horrible cash shops as well. I guess this is just the general way MMOs are going nowadays :(
Title: Re: VKMR: Black Desert Online
Post by: Banok on November 29, 2014, 02:46:41 pm
anyway is this going to be like archage where we're talking about a game that won't come to west market until 5 years later?
Title: Re: VKMR: Black Desert Online
Post by: Vibe on November 29, 2014, 03:30:53 pm
anyway is this going to be like archage where we're talking about a game that won't come to west market until 5 years later?

EU/NA publisher is already known - it's Daum, which is the same publisher as in Korea, so this is going to be interesting. Expected release early 2016 for EU/NA, so it's definitely going to happen. In fact, it's been said that the english client is already being worked on in 2013 (http://massively.joystiq.com/2013/12/10/black-deserts-english-client-is-being-worked-on-by-pearl-abyss/).

The Korean devs (Pearl Abyss) talk to the west here and there, so it's probably not going to come out too late. Usually Korean devs just ignore west, not these ones though.

Russian version of the game is going to have a friends and family beta starting at 2nd December I heard, so that's good news as well.
Title: Re: VKMR: Black Desert Online
Post by: LordBerenger on November 29, 2014, 08:14:57 pm
Characters looks like hentai/anime characters. World and buildings and what not looks like random AAA HD Game.

Title: Re: VKMR: Black Desert Online
Post by: Vibe on December 01, 2014, 09:12:32 am
Supposedly, Korean Open Beta starts 2nd December, lasts for 10 days then immediately after the game releases. RU Closed Beta begins early 2015, with release Q1 2015.
Title: Re: VKMR: Black Desert Online
Post by: Vibe on December 01, 2014, 11:41:14 am
Combat looks like DC Universe :S

And where are the cat people? I thought you said this was Korean?

This is a rare occasion where lolis or cat people are not included, let's not ask for them.
Is combat like DC Universe bad? I quite liked DCUO combat for an MMO (well, the release version, I heard it was changed a bit later).
Title: Re: VKMR: Black Desert Online
Post by: Vibe on December 01, 2014, 12:20:47 pm
May have been changed after my time too.

Tbh, DCUO was actually one of the more fun and skill-based combat systems i've encountered in an MMO, with blocks being carefully timed to deflect damage and attacks designed to break the guard. Drogbatime and me grinded to max level and trolled the shit out of various superhero bases, then Vermilion started and dueled Drogba (when Vermi was really low level) and he nearly won through well timed blocks alone. In that sense it was really good.

Just funny to see that combat system again after so long. If it gets western release without cat-people i may give it a shot.

Yeah, DCUO combat actually required some skill, with active blocking and block breaking, it was fun. This seems to be about the same, being action combat and all. At least the warrior class (the one with shield) seems to have an active block and in GvG/siege videos you can actually see shield walls forming. Check here:


"To clarify, having your shield up drains your stamina. Actively blocking drains your stamina even faster. So once you end up without stamina, you stop raising your shield and blocking. Stamina is the white little bar that you see running out."

There also seem to be grabs and knockdowns which will spice up the combat.

As for Black Desert races:
Currently there are three confirmed races in Black Desert: Human, Elf, and Giant. Two classes under discussion of the development team are Dwarf and Hobbit, but they have not been implemented. It is unclear at this time if classes will be race-restricted.

So they're not going the usual KR route with races, at least.
Title: Re: VKMR: Black Desert Online
Post by: SeQuel on December 01, 2014, 10:40:09 pm

I can't even tell whats going on in that video lol.
Title: Re: VKMR: Black Desert Online
Post by: Gatsby on December 02, 2014, 11:46:10 am
Looking for this mmo since first kr beta, not hyped but at least hopeful to have a decent game with some peculiar and intriguing features.
Ru/Western versions should't come too late compared with eastern, and that's a good point, i just hope in some changes like less visual effects or at least possibility to turn them down.
What i don't like at all is the potions spam, cd looks too short to me and i fear the in game shop p2w potions stacks...anyway i wait untill will be clear which kind of shop there will be in game and if it's gonna be a b2p or p2p..or worst scenario f2p(p2w) to play it.
 
Title: Re: VKMR: Black Desert Online
Post by: Vibe on December 02, 2014, 12:06:03 pm
Looking for this mmo since first kr beta, not hyped but at least hopeful to have a decent game with some peculiar and intriguing features.
Ru/Western versions should't come too late compared with eastern, and that's a good point, i just hope in some changes like less visual effects or at least possibility to turn them down.
What i don't like at all is the potions spam, cd looks too short to me and i fear the in game shop p2w potions stacks...anyway i wait untill will be clear which kind of shop there will be in game and if it's gonna be a b2p or p2p..or worst scenario f2p(p2w) to play it.

Yeah, not too hyped myself either. Slightly excited to see what comes out of this would be a good description. I've learned my lesson not to get too hyped with Korean MMOs.

Anyway, Korean Open Beta beings 17th Dec 2014. You need some iPin (korean thing) to enter the beta, supposedly there's a way for western people to get it, I'll wait for someone to confirm if it works with Black Desert.

Btw, here is a nice big list of pros and cons of Black Desert (up to and including Closed Beta 3 release):
http://blackdesertonline.jeuxonline.info/AvL-Black-Desert-Review.htm
Title: Re: VKMR: Black Desert Online
Post by: Vibe on December 05, 2014, 09:39:25 am
It seems that Black Desert is coming out in West much earlier than expected!

Yes, it’s true. Black Desert is coming much earlier than excpected to the European and North Amerikan market. Daum Games CEO Sean Hong announced on a press conference that their goal is to bring Black Desert to the western market in the first half of the next year. Brian Oh from Pearl Abyss also confirmed this to us today. The reason why Daum is bringing the Game to the Europe and North America premature is probably the positive feedback and hype from the western community. Daum is actually a korean publisher, but they decided to expand to the west because they couldn’t find a suitable publisher in EU/NA for Black Desert. Since Daum is publishing the game in Korea as well, we can assume than Black Desert is going to be a Free2Play Title, just like in Korea. Let’s hope that Daum can meet the appointed day.

http://black-desert.com/news/daum-to-bring-black-desert-next-year-to-the-western-market/

Just to add, game is launching with 4 classes and there's supposed to be 9 total, and the other 5 will come with updates.

(click to show/hide)

For those that have seen gameplay videos and think they're a bit nauseating due to all those screen shakes (because they are), there's apparently an option to turn all those shakes off.
For some extra info, RU client is rumored to have an english language option as well.

Extra video, side features for OBT:
Title: Re: VKMR: Black Desert Online
Post by: Gatsby on December 05, 2014, 12:41:51 pm
NooooooooooooooooOOOOOOOOOOOooooooooooooo f2p NOOOOOOOOOOOOOOOOooooooOOOOOOOOOOOOOO!!!!!!!
Title: Re: VKMR: Black Desert Online
Post by: Kato on December 05, 2014, 01:47:25 pm

lol that horse archer from 43sec.

M:BG needs to implement some horse kicks too...
Title: Re: VKMR: Black Desert Online
Post by: Vibe on December 09, 2014, 08:52:03 am

Title: Re: VKMR: Black Desert Online
Post by: Ikarus on December 09, 2014, 11:49:40 am
Looks surprisingly well for a MMO, I´ll keep an eye on it

not that I´m going to play it or anything, but its nice to look at  :mrgreen:
Title: Re: VKMR: Black Desert Online
Post by: Vibe on December 09, 2014, 11:51:34 am
Looks surprisingly well for a MMO, I´ll keep an eye on it

not that I´m going to play it or anything, but its nice to look at  :mrgreen:

Nice looking it definitely is. Personally love the huge desert you see at the end of the Open Beta World Tour video.
Title: Re: VKMR: Black Desert Online
Post by: SeQuel on December 09, 2014, 08:11:54 pm
F2P - RIP
Title: Re: VKMR: Black Desert Online
Post by: Vibe on December 10, 2014, 10:55:59 am
F2P - RIP

There's rumors that Russian version might have pay2play servers.
Title: Re: VKMR: Black Desert Online
Post by: Vibe on December 12, 2014, 01:09:40 pm
Very nice infograph on game systems of Black Desert Online, lots of good info:
http://imgur.com/a/meOhX
Title: Re: VKMR: Black Desert Online
Post by: Weren on December 14, 2014, 01:15:51 am
Title: Re: VKMR: Black Desert Online
Post by: Gatsby on December 14, 2014, 11:28:29 am
No Ah finally!
So we just have to wait and see if daum is a serious publisher or a trion2..
Title: Re: VKMR: Black Desert Online
Post by: Vibe on December 15, 2014, 08:59:23 am
More silly character creations  :lol:

http://steparu.com/latest-news/1692-here-is-black-desert-online-s-character-customization-going-out-of-control
Title: Re: VKMR: Black Desert Online
Post by: Umbra on January 29, 2015, 11:25:39 am
Im hyped, rease date just says 2015 tho. I wish they gave more precise info
Title: Re: VKMR: Black Desert Online
Post by: Asheram on February 27, 2015, 08:06:52 pm
Samauri/Blader class being added today

https://www.youtube.com/watch?v=ozNzjaEZCUs


https://www.youtube.com/watch?v=QXOjqfA495g


https://www.youtube.com/watch?v=mCQQeijTBRA
Title: Re: VKMR: Black Desert Online
Post by: Gatsby on May 08, 2015, 01:41:56 am
Is bd in opb in ru? any ip block?
Title: Re: VKMR: Black Desert Online
Post by: Vibe on May 08, 2015, 08:36:05 am
Pretty sure it's still in closed beta in RU.
Title: Re: VKMR: Black Desert Online
Post by: Nightmare798 on May 08, 2015, 10:38:58 am
YES YES YES!
The combat, while looking pretty stiff, is HUGE step up! This is how it should look like! Rolls, blocking and so on!

I hope they will improve even more, because that would make it a sure buy for me.
Title: Re: VKMR: Black Desert Online
Post by: Guray on May 10, 2015, 06:39:35 pm
Some useful links.
http://www.reddit.com/r/BlackDesertOnline
http://www.reddit.com/r/blackdesertonline/comments/2pr3kn/faq_and_useful_info_vol_2_please_read_before/
http://www.reddit.com/r/blackdesertonline/comments/2uqw50/how_to_buy_daum_cash_made_easier/
http://www.reddit.com/r/blackdesertonline/comments/35f9v8/full_client_black_desert_patched_download_torrent/
Title: Re: VKMR: Black Desert Online
Post by: Vibe on May 11, 2015, 10:14:52 am
By the way, Black Desert is now also in beta in Japan. Japan doesn't have stupid restrictions as Korea, where you are required to put in a KSSN (Korean ID) or a Korean phone number to create an account. So it's basically free to test. You'll still need VPN though, and public VPNs are always laggy.

If anyone is interested, someone wrote a guide how to join Japanese beta:
http://powerleveled.com/black-desert-online-is-free-how-you-can-play-in-the-japanese-beta-test/

There's also a community made english patch for the game:
http://black-desert.com/forums/index.php/Thread/3245-English-Patch/
Title: Re: VKMR: Black Desert Online
Post by: Shemaforash on May 11, 2015, 11:11:12 am
You think you'll be playing this?
Title: Re: VKMR: Black Desert Online
Post by: Vibe on May 11, 2015, 11:27:12 am
Fuck if I know lol, the word is that Korean Black Desert is not developing in the right direction (they're doing some weird changes/casualizing it, supposedly because Korean crowd wants it so), and there's always the issue of not having enough time for MMOs. There's also a few things that I dislike about BD.

I think I'll give Japanese beta a go though, see how the game is for myself.
Title: Re: VKMR: Black Desert Online
Post by: Guray on May 11, 2015, 08:25:22 pm
I got a free account from a friend so I will be trying this out.
Title: Re: VKMR: Black Desert Online
Post by: Vibe on September 29, 2015, 09:44:47 am
Russian Open beta starts 12th October.
Title: Re: VKMR: Black Desert Online
Post by: Gatsby on September 29, 2015, 11:00:15 am
Finally
Title: Re: VKMR: Black Desert Online
Post by: Vibe on October 12, 2015, 09:09:51 am
Russian Open Beta server is now open!

There should be no character wipe after the end of Open Beta so you might as well call this a release.

Basically all you have to do to play is to register on www.gamenet.ru and click play on Black Desert - full length video here https://www.youtube.com/watch?v=Hk8RjbMTOiA&feature=youtu.be (ignore the early access part at the end, since it's already open beta)

After you have installed you will probably want to use the english patch for the game:
https://www.reddit.com/r/blackdesertonline/comments/3nhcl1/release_english_patcher_for_muxahuks_full_english/
Title: Re: VKMR: Black Desert Online (RU Open Beta!)
Post by: Asheram on October 15, 2015, 01:55:41 am
So Daum games released a teaser site for NA/EU.
http://www.blackdesertonline.com/ (http://www.blackdesertonline.com/)

Game is going to be buy to play.
http://www.mmorpg.com/newsroom.cfm/read/36704/Black-Desert-BREAKING-European-North-American-Alpha-Test-to-Begin-Soon.html (http://www.mmorpg.com/newsroom.cfm/read/36704/Black-Desert-BREAKING-European-North-American-Alpha-Test-to-Begin-Soon.html)
Title: Re: VKMR: Black Desert Online (RU Open Beta!)
Post by: Vibe on October 15, 2015, 08:34:56 am
Buy2play, interesting. Didn't think they would go buy2play, honestly. It's confirmed there'll still be a cash shop though, so it all depends on what kind of shit will be in it (KR and RU are quite pay2win).
Title: Re: VKMR: Black Desert Online (RU Open Beta!)
Post by: SeQuel on October 15, 2015, 09:10:11 pm
Heard the game was dumb downed, doesn't have raids and not to much end game content. Other than that apparently the combat is awesome, gonna have to see in Beta what there is.
Title: Re: VKMR: Black Desert Online (RU Open Beta!)
Post by: Vibe on October 15, 2015, 09:46:09 pm
Heard the game was dumb downed, doesn't have raids and not to much end game content. Other than that apparently the combat is awesome, gonna have to see in Beta what there is.

Yeah they dumbed it down, PvE is too easy. There's not much meaningful PvE apart from grinding to level.
Title: Re: VKMR: Black Desert Online (RU Open Beta!)
Post by: Radament on October 18, 2015, 07:12:06 am
playing right now in russian ob and it's maybe the first mmo that sucked me into crafting and trading and stopped me to kill monsters radomly ala diablo.
crafting system is probably the best i saw in my life , it's deep and not too stressing.
the worker system is quite original and you need to think like a civ player when you click things.
questing is enjoyable but you don't earn lot of exp doing it , you just contributing to the local city and increase the knowledge of the world around you.
ranged combat has a soft lock but you can disable it if you are masochist.
monsters are not so easy in rus server and you need to chug lots of pots in some situations.
bosses are medium difficulty but i did it solo and were part of the main story.
lore is intriguing but can't handle all the stuff right now.
armors , weapons and accessories are not so many but we have only a part of playable game right now.
housing is quite cool.
only 5 classes are in ob ru :(
to continue ...
Title: Re: VKMR: Black Desert Online (RU Open Beta!)
Post by: Taser on October 18, 2015, 11:53:29 am
Still watching this. PvP looks cool.
Title: Re: VKMR: Black Desert Online (RU Open Beta!)
Post by: Vibe on October 19, 2015, 10:54:52 am
Mind you I haven't tried any crafting, trading, PvP or any other side activities (like horse taming/breeding, etc) other than pure leveling, so here's my few impressions of the game:

- there's a lot of different attacks/combos your class can do, which is nice
- however, I feel like there's no "weight" behind these attacks, I might as well spam the primary (left mouse) attack and achieve the same thing
- potions have a 2 sec cooldown, which makes them spammable (very old skool asian mmo style)
- couple that with not so difficult monsters, it makes the PvE kinda bland
- graphics and animations are great (it's an asian game after all)
- however, everything is so flashy, your whole character flashes, enemies flash, skills flash, literally everything fucking flashes. It's very heavy on the eyes, no joke. And this is AFTER I disabled all those screen shakes (that you see in some videos) that make you nauseous

So after like 12 levels I put this on hold until EU/NA version is out. I'll test it more then, for now it didn't hype me enough to keep playing RU. Maybe I'm just hard to please these days, dunno. Daum (devs and publishers for EU/NA) said they realize western version will require changes, and they're already showing that by making the game buy2play - the only question here remains whether the cash shop will be purely cosmetic/convenience or pay2win like in KR/RU...
Also, they apparently skimmed a lot of PvP in KR/RU. Apparently karma system makes open world PvP useless and not worth it, you can't rob people doing trades, etc. Basically PvP outside guild wars is dead. Which is a damn shame because the PvP could be great if you could rob trading caravans (like in ArcheAge) or fight for resources.

Here's a lil extra for you guys to see how pay2win KR shop is :D

Quote
1) Cash shop costumes give boost in stats: jump strength, endurance (stamina), weapon durability, sprint, armor dura reduction upon death, etc, etc.
2) Cash shop also has INNER armor (aka underwear) that ALSO give boost in stats: hp bonus, sprint speed, endurance, etc.
3) Cash shop also has MOUNTS with their own mount armor that give various boost in mount stats: running speed/turn speed/stamina/health/etc.
4) Cash shop mounts are on par with tier 2 (or was it 3) horses - meaning, once you breed a horse and get a decent offspring, only then will it be on par with a cash shop horse.
5) Cash shop has items that prevent any sort of death penalty when you die.
6) Cash shop has convenience items such as horse whistle - which lets you call your horse from further away, unbind rune - lets you unbind high enhanced gear and sell it on marketplace, etc, etc.
7) Cash shop is one of the only places where you can acquire more carry weight for your character, bag space, warehouse space, etc, etc. The only other way to acquire more than the initial amount you start with are through certain quests (these are limited) and through marketplace when people put them up for sale (iirc you can trade these...correct me if I am wrong)

So basically, do you want to be able to carry more stuff, run for longer periods of time, travel faster with a better horse, survive longer due to higher hp, and not worry about bag space?

time to shell out some cash.
Title: Re: VKMR: Black Desert Online (RU Open Beta!)
Post by: Radament on October 19, 2015, 02:10:26 pm
it's a pity you didn't like it , cause it's like to play a sigle player rpg but with loads of players doing different stuff around you , feeling the life of the city , you can smell the horses poop if you sniff the monitor closely.
The disappointment for me is the lack of a guild warehouse , there's nothing where you can stash guild stuff apart some shitty guild houses bought from auctions in predeterminated times.
You can't trade with other players  (only pots) , only with item market.
This is so disappointing for me.
Oh and Vibe , monsters are not actually easy , don't know which type of monsters are you doing but if you fight 5+ deep red/purple mobs you must consider yourself dead if you don't spam some potion (or maybe you are a pewpew ranger like me avoiding all the incoming attack like a true bundle of sticks :D).
Just saw you reach lvl 12.....well yes , mobs are pretty easy till 20+ , even the purple ones sometimes.

And if you play it like a diablo clone like my clan mate you are missing the fun part (at least for me) , there's so much to do in this mmo other than hacking & slashing :P.
Title: Re: VKMR: Black Desert Online (RU Open Beta!)
Post by: Vibe on October 19, 2015, 02:29:03 pm
Oh and Vibe , monsters are not actually easy , don't know which type of monsters are you doing but if you fight 5+ deep red/purple mobs you must consider yourself dead if you don't spam some potion (or maybe you are a pewpew ranger like me avoiding all the incoming attack like a true bundle of sticks :D).
Just saw you reach lvl 12.....well yes , mobs are pretty easy till 20+ , even the purple ones sometimes.

And if you play it like a diablo clone like my clan mate you are missing the fun part (at least for me) , there's so much to do in this mmo other than hacking & slashing :P.

Yeah that's why I said it's basically an incomplete "first impression", I didn't play much and I definitely didn't test anything but the basic PvE combat. But even if the monsters are difficult, all this difficulty is thrown out the window since you can just spam potions...
Title: Re: VKMR: Black Desert Online (RU Open Beta!)
Post by: Vibe on October 21, 2015, 09:04:50 am
English Alpha should begin this Friday!

Also, found this written about housing and crafting (and some other stuff) in BDO from some forum, since I didn't write anything about it myself:

Quote
I don't agree. The game has proven to be quite great. I've been playing with a couple of friends for just over two weeks now and the game has continuously proven to be full of surprises. The trading and economy system is kind of annoying and simple on the surface, but then you realize that it's actually quite complex and entirely based on the playerbase. The housing/property ownership system gives the game a sort of city-builder/strategy game twist, especially with workers thrown in the fray.

True, the ArcheAge trading system was more fun in groups. Working together to transport a friends packs to Fredich was always something fun to do, due to the danger factor. However, housing in ArcheAge was mostly a headache. Between the land-grabs, the early-game land-claim bots/macros, the high prices... I knew plenty of people who quit the game because they couldn't find decent land or could not get a piece of land in an area they liked. Guilds, during the first hours of the game, stressed to capture the best plots as soon as they could. My own guild, which was highly casual in nature, had to join in that land-claim mania (and we were rewarded for it) because we knew we would get ****ed if we didn't get good property locations. Sure, that all relaxed a bit as the game began to die due to Trion's other mishaps. But all that, combined with the lack of decorating options (sure, there was some neat things you could do, but it was mostly "meh" for someone like me who came from Dragon's Prophet, Star Wars Galaxies, and other games with more in-depth house customization) made the housing in ArcheAge a required chore if you wanted to have any type of relevancy or wealth. Plus literally every land-claim area looked like a massive cluster-**** of houses that had no rhyme nor reason.

The housing in Black Desert fixes this, as it has all the housing in Black Desert and you can own any house you want (or your contribution will allow for, anyways). Hundreds of people can own the same house. You can claim literally every piece of property in a city. You can set up most of it to do important things - like allowing your workers to process minerals, build tools, pack crops, etc... and select a few of the houses to act as residencies where you can customize the place very similar to what can be done in the Sims games (minus the ability to actually 'build' and expand the house). Based on your decorating - which factors in a lot of things, such as the rarity of your decoration, whether it matches or is in a set with other decorations, etc... - you get a score and are put on a list that allows others to visit your home.

That makes for one of the best housing systems I've experienced in an MMO to date. It's both instanced and non-instanced. There's no load screens when entering a specific persons version of the home, and you (or the owner) can open the windows of the place and look at other players going about their business if you want.

Crafting is quite interesting. It's a mixture of the house-ownership system and a sort of a-typical manual crafting. For some of the 'big' things like tools, weapons, armors, etc... you'll need to find a house capable of supporting those processes. If you want to make some beer for your workers, you'll have to get a residency and place a cooker in there and brew it yourself. Same with all other foods and alchemy. And you may find that you'll need ingredients that can only be produced from houses to do manual crafting and vice-versa.

It's been incredible watching my own little trade empire grow and evolve. From nothing, to a modest farming operation, to a tool selling operation that makes me hundreds of thousands of silver a day. I've expanded my property ownership in the city I'm based in and I love walking through the town and noticing that one of the buildings I'm passing is one of my warehouses or my mineral processing plant. Often times I'll be adventuring (or, again, walking through the city) and see one of my workers going about the job I've given him. Unfortunately, this often feels like a single player game due to the nature of some of the games systems. But it's still quite fun.

Combat is quite nice, too. It feels like (in my opinion) a more fluid version of Tera's. One of the reasons I couldn't get into Tera was due to some of the tiny nuances in the feel of the combat. So it's been quite nice. And you say there's no reason to group, but I've found plenty of reason to group with my two friends. We often get together and grind. It lets us take on much stronger enemies, pull bigger groups of enemies, and generally speeds up the process a tad while making it a lot more enjoyable because of the company. Later on, though, grouping won't be too enticing. Right now it is during the leveling process. But in the "end" after you've hit a high level, grinding is often just about money generation so I agree that there should be a lot more reason to group in at least the end game. I hear that there might be some sort of 'raid boss' for guilds? That require a decent number of people. But I believe that's only in Korea so far.

I would love ship combat, though. That was absolutely one of my favorite things about ArcheAge (and Darkfall). It's kind of annoying that PVP doesn't feel like much of a thing except for something you do when you want a grind spot someone else has or to partake in the guild siege system. I enjoy more open-world PVP style systems. But, again, it's alright. The rest of the game has managed to suck me in to play ten+ hours a day for about two weeks now (along with my two other friends and a bit of a lesser extent for other members of my guild) so I'm alright with some less-than-spectacular PVP systems.

All-in-all, I guess it's about preference. And about the version of the game you're playing. Russia I would give an 8 out of 10, because the grind is a bit too brutal. Though I actually like the sense of progression it gives... just it sucks having to kill about a thousand enemies per level, while spending hundreds of thousands on potions because HP regeneration is non-existent in most cases. I haven't played KR, but I've heard it's a lot more casual than what we're experiencing in Russia. I'm personally hoping that the NA version will be tweaked to be a bit of a middle group, with more leaning towards the Russian grind and perhaps some open-world PVP with meaning. Who knows, though. Perhaps we'll get to see with this upcoming alpha test.

Title: Re: VKMR: Black Desert Online (RU Open Beta!)
Post by: Gatsby on October 21, 2015, 12:10:07 pm
I will wait for eu version, the b2p it's good for me, but i wanna see what the in game shop sells before taking any decision.
Title: Re: VKMR: Black Desert Online (RU Open Beta!)
Post by: Vibe on October 21, 2015, 12:16:28 pm
Btw there's a couple of ways to secure an Alpha key: https://www.reddit.com/r/blackdesertonline/comments/3or4tz/first_hints_at_how_to_get_an_alpha_invitation/

Alpha Schedule (servers live time):

08:00 / 20:00 CEST (26th October / 1st November)
12:00 / 24:00 EDT (26th October / 1st November)
07:00 / 19:00 PDT (26th October / 1st November)
Title: Re: VKMR: Black Desert Online (RU Open Beta!)
Post by: Radament on October 21, 2015, 01:33:14 pm
We discovered that travelling on the sea is locked for now in OB RU , RIP the Pirate Dream :D.
if anyone want to join our "multicultural" guild (we got all types of people , french , russians , milfs etc) he's welcome , just send a tell to NewMeta or Loreleine and you are in.
Title: Re: VKMR: Black Desert Online (RU Open Beta!)
Post by: Vibe on October 22, 2015, 09:18:15 am
Explains a bit about housing, housing purposes (crafting/production) and workers

Title: Re: VKMR: Black Desert Online (EU Closed Alpha)
Post by: Vibe on October 29, 2015, 11:53:07 am
Since I'm playing EU Alpha now, I'll give an update to my first impressions from RU:

(click to show/hide)

- I'm slowly getting the hang of the combat system. Some stuff is still confusing due to no explanations or just weird translation - but I googled and found out what different types of attack do, for example down attack type does extra damage when the enemy is knocked down, air attack when the enemy is launched into air, etc... (still trying to figure out what down smash and air smash is). Some attacks make the enemy face the other way so you can get in back attacks (that deal extra damage).
So the combat system is definitely not simple, and I can see PvP have A LOT of depth with combos and chaining correct attacks together. Overall a very fast paced action combat system that doesn't feel like it roots your character to the ground when you attack (aka TERA). Enjoying it a lot. However for PvE:
- I'm currently level 17 and some mobs hit very hard - some bosses have special moves that you need to dodge or you'll be consuming a fuckton of pots. But, I feel like short cooldowns (2 sec or something) on healing potions kills all difficulty, which is a real shame. The mobs don't feel like they have much AI, but you still have to dodge and use defensive moves here and there to not get killed (or with potions, not lose health so fast).
- Absolutely love the design of villages/towns. They're gorgeous and feel awesome to traverse through. Everything feels alive, with NPCs and players going about their way, conversing, doing their stuff.
- In addition to figuring out you can remove the screen shaking, I now found out you can also remove the character/mob body flashing in combat, which made the game less visually frustrating for me (was one of my complaints from RU beta)
- I love how they've done housing in this game - while it is technically instanced, there's no loading whatsoever when entering houses - you simply select which house you want to visit when you're at the door and it'll load the interior instantly. This comes with it's advantages as well - housing is limitless, meaning that a single house/flat can be purchased by everyone, so it's not first come first serve.
- Housing is not without it's meaning as well - it can be used as additional storage, crafting workshops, homes for your workers, etc
- Quests are primarily for gaining contribution points and not for exp/leveling - contribution points are in turn used for unlocking nodes (to send your workers to to gather materials) and purchasing houses
- There's quite a few minigames hidden in the game as well - for example balancing a horse or driving a wheelbarrow
- There's also a lot of other features that i'll briefly mention: for example running to increase your stamina or carrying heavy load to increase your strength, leveling your horse/horse stats/gear, horse taming/breeding, different types of ground mean different movement speed, monsters become stronger but give more exp after 22:00.  Rain has a visual effect on your character and I think it also reduces your damage. Being damaged has a visual effect on your character (you're covered in blood). Possibly a whole lot more of other features that you don't see in your typical MMO, but help make this game more interesting.
- Horses/donkeys are not just an item that you use in your inventory to make them magically appear out of nowhere - they're living things with their own health, level, stamina, gear and inventory. There's actions you can perform on a horse to restore their stamina. Horses turn at their own rate, not instantly. When you dismount your horse stays where you left it - this means you can't just "despawn" your horse and walk away - you'll have to go fetch it.
- I've tried to do a bit of trading as well - basically you purchase a good in one town and transport it to another - both trade goods and player auction house are localized - which means each town has it's own! If you want to sell your stuff somewhere else, you have to transport it (I don't know for certain if you can use workers to transport stuff from town to town). Your inventory has a slot and weight limit, so you can use a horse or a carriage to transport more. To profit from Trading goods you have to have two towns connected - which means you need to invest contribution points to connecting nodes between these two towns.
- Haven't tried any PvP yet
- A lot of NPCs are more complex - they have their own interests and provide certain knowledge - knowledge is used in conversations with these NPCs to gain like a reputation with them (called amenity). With higher amenity with certain NPCs you get something extra - either a new quest, or more options in their shop.
Title: Re: VKMR: Black Desert Online (EU Closed Alpha)
Post by: Radament on October 29, 2015, 05:18:37 pm
with a tweak to pot cooldowns and a rework to karma system , pvp should be perfect imho.
Title: Re: VKMR: Black Desert Online (EU Closed Alpha)
Post by: Gatsby on October 29, 2015, 06:50:27 pm
I don't care about pve but is the pots spam present in pvp also? cos that's not whay i'm looking for.
Title: Re: VKMR: Black Desert Online (EU Closed Alpha)
Post by: Vibe on October 29, 2015, 08:53:00 pm
I don't care about pve but is the pots spam present in pvp also? cos that's not whay i'm looking for.

Yeah apparently it is, which is a huge turn off
Title: Re: VKMR: Black Desert Online (EU Closed Alpha)
Post by: Vibe on November 30, 2015, 09:53:42 am
Closed beta for EU/NA starts 12th of December. There's preorder packs available for Black Desert now.

They are making the following changes to western version:

Quote
Improved balance of character classes
Improved weather cycles, including darker and occasionally stormy nights and lanterns that can be purchased from NPCs to help players in the dark
Newly enabled features such as the much requested walking mode and more
Adjustment of HP Potions to improve the PvP challenges

This makes me more optimistic, it seems they're listening to community requests. I'm glad they're adjusting potions, I'm just hoping it's going to be a significant enough adjustment. Anyway, not getting excited until I seee what's in the cash shop, but they keep saying it'll be convenience only in Q&As.
Title: Re: VKMR: Black Desert Online (EU Closed Alpha)
Post by: Gravoth_iii on November 30, 2015, 01:04:04 pm
Closed beta for EU/NA starts 12th of December. There's preorder packs available for Black Desert now.

They are making the following changes to western version:

This makes me more optimistic, it seems they're listening to community requests. I'm glad they're adjusting potions, I'm just hoping it's going to be a significant enough adjustment. Anyway, not getting excited until I seee what's in the cash shop, but they keep saying it'll be convenience only in Q&As.

Can i sign up for it somewhere?
Title: Re: VKMR: Black Desert Online (EU Closed Alpha)
Post by: Vibe on November 30, 2015, 01:08:47 pm
Can i sign up for it somewhere?

Only through preorder, as far as I know.

https://www.blackdesertonline.com/preorder/?trcode=WHE001
Title: Re: VKMR: Black Desert Online (EU Closed Alpha)
Post by: Vibe on December 01, 2015, 09:11:08 am
with a tweak to pot cooldowns and a rework to karma system , pvp should be perfect imho.

Our wishes are coming true one by one...

New update: Valencia Part II - New PK Criminal System

1) New PK system applied to Valencia
- Karma penalties significantly reduced
- No weapon enchant degrading or gem loss on death
- EXP loss still applies
- 'Prison camp' system: red tendency players will be confined to prison camps. Jail time increases based on the amount of people you've killed. However, it is possible to use the stealth system to sneak past prison guards and escape early.
- Players with positive karma can earn 'Seals of the Bounty Hunter' by slaying red tendency players.

2) 2 New town hubs
- Arehaja village & Mui Kun
- Mui Kun is the outlaw town. Positive karma players will get attacked by guards; negative karma players won't!
- Mui Kun has it's own set of daily quests with rewards that apply to negative karma players.

3) Valencia trade reform
- Trading in Valencia will be more beneficial.
- Increased sales benefit from trading to/from Valencia City compared to other parts of the world
- Of course, beware red tendency players from raiding your trade wagons as they are no longer heavily penalised for doing so.

4) New desert resources
- 'Black Water' can be harvested by guilds building new extractors in the desert. Black Water is expected to be a highly beneficial resource in the future. References to sailing boats and 'trains' that will benefit from Black Water. (Personal interpretation: 'Black Water' could easily be a reference to 'Black Liquid' aka oil. This 'trains' reference is giving me There Will Be Blood flashbacks haha).
- Guilds will need to keep an eye on their extractors, and they will require maintenance (eg. damage from sandstorms).
- Warring guilds can raid and destroy other guilds' extractors. Protect them!

5) New dungeons
- Akuman Ruins & Histria Ruins
- Akuman dungeon is tied to the mystery of the ancient civilisation protectors.
- Histria dungeon is tied to/is a continuation of the lore established in the Hasra dungeon in Media.
- Histria is of an 'overwhelming' scale compared to Hasra dungeon.
- New rare and unique item drops from the new dungeons
- Entering the dungeons requires 'a sense of adventure and luck'. Randomised dungeon entrance location (think Nuber world dragon spawns). Traveling with other adventurers is advised so that the party can spread out and locate the 'swirling sands' that mark the dungeon entrance more efficiently.
- Difficult mobs populate the dungeons, advised to enter as a party or a guild.

6) New elite desert monsters & goblin bandits
- Difficulty tuned where it's advisable to bring friends to tackle them.
- Goblin bandits will appear in the desert. Loot them for a chance at earning bandit loot (rare artifacts, or even bullion). You can catch them using taming ropes (lol). Sugar lumps do nothing (lol).

7) Annex functionality comes online
- All those annexes marked on the world map in Valencia will have their functionality unlocked.
- You can buy a ticket to access annex servcies, which include unique daily quests, and NPC merchants.
- You can also use your annex access to tame baby elephants - unlocking elephants for personal use(?) like horses and donkeys.
- New knowledge to be gained by visiting all the various annexes.

8) Update launch in December 2015 (I believe this is KR only for now). Not all updates may make it into the first release, as they will be released sequentially over a period of time (speculation: weekly updates will constantly introduce the elements outlined above).


This makes me excited. It seems they're finally putting some meaning into open world PvP besides Guild vs Guild and resource wars, and reducing penalties for being a PKer. This is starting to remind me of ArcheAge PvP a bit, which is a good thing. Traders doing trade runs for profit, criminals trying to ambush them. Absolutely love the idea of prison camps and being able to escape them, as well as an outlaw town.
Title: Re: VKMR: Black Desert Online (EU Closed Alpha)
Post by: SeQuel on December 01, 2015, 03:27:47 pm
This makes me excited. It seems they're finally putting some meaning into open world PvP besides Guild vs Guild and resource wars, and reducing penalties for being a PKer. This is starting to remind me of ArcheAge PvP a bit, which is a good thing. Traders doing trade runs for profit, criminals trying to ambush them. Absolutely love the idea of prison camps and being able to escape them, as well as an outlaw town.

NOW you're peeking my interests. I really enjoyed Archeages outlaw system of how you could steal peoples shit, unfortunate the game outside of that was shit. My co-worker is buying the 100$ preorder thing and said he'd give me a guest pass.
Title: Re: VKMR: Black Desert Online (EU Closed Alpha)
Post by: Vibe on December 01, 2015, 03:35:31 pm
NOW you're peeking my interests. I really enjoyed Archeages outlaw system of how you could steal peoples shit, unfortunate the game outside of that was shit. My co-worker is buying the 100$ preorder thing and said he'd give me a guest pass.

Yes, and this (coupled with previous patches meant for west) confirms two things:
- they're listening
- something is finally happening to endgame, which is where the game severly lacks

Oh also this

CLOSED BETA SIGNUP:
https://www.blackdesertonline.com/events/cbt1/ApplyForm.html
Title: Re: VKMR: Black Desert Online (EU Closed Alpha)
Post by: Polobow on December 01, 2015, 10:08:51 pm
Thanks Vibe, signed up.
Title: Re: VKMR: Black Desert Online (EU Closed Alpha)
Post by: Gravoth_iii on December 01, 2015, 11:04:05 pm
Good updates indeed, im a slight bit turned off by how the combat looks in general, but not enough to keep me away from the game. Good to have something to fall back on if Blade & soul fails, or the otherway around. I really miss archeage, the launch was a great time, i would be surprised if this couldnt live up to a similar greatness.
Title: Re: VKMR: Black Desert Online (EU Closed Alpha)
Post by: SeQuel on December 01, 2015, 11:18:07 pm
I signed up as well.
Title: Re: VKMR: Black Desert Online (EU Closed Alpha)
Post by: Spurdospera on December 02, 2015, 09:17:38 pm
Seems interesting, signed up :D
Title: Re: VKMR: Black Desert Online (EU Closed Alpha)
Post by: Vibe on January 18, 2016, 10:23:31 am
They revealed their cash shop finally. Can confirm it looks like a legit shop with no pay2win.

Look here for full details: http://forum.blackdesertonline.com/index.php?/topic/8038-pm-diary-22-cash-shop-and-more/ (they list all items in the cash shop)
There's also some other info in this article, more about how they're planning to do Player Killing and related Karma (bounty hunting system!).

I'm really pleasantly surprised they put out a fair cash shop. The past evidence did show that they listen to their playerbase and know how to adjust the game to West, but this was a final confirmation that a lot of people were sceptical of; many of us being damaged by other Korean pay2win mmos (namely ArcheAge).
Title: Re: VKMR: Black Desert Online (Released!)
Post by: Vibe on January 19, 2016, 09:03:25 am
EDIT: i fuked up good
Title: Re: VKMR: Black Desert Online (Released)
Post by: Gatsby on February 02, 2016, 10:31:58 am
Release and CBt2 announced

The Closed Beta 2 starts on 2/18 and u can try to singup; the game will be released on the 3rd of March, but u can enter before with preorder.
https://www.blackdesertonline.com/news/view/49 (https://www.blackdesertonline.com/news/view/49)

Honestly i'm still uncertain about this game, i'm looking for a good pvp mmo but i'd like something more hardcore that this.
Title: Re: VKMR: Black Desert Online (Released)
Post by: Vibe on February 02, 2016, 10:56:04 am
Release and CBt2 announced

The Closed Beta 2 starts on 2/18 and u can try to singup; the game will be released on the 3rd of March, but u can enter before with preorder.
https://www.blackdesertonline.com/news/view/49 (https://www.blackdesertonline.com/news/view/49)

Honestly i'm still uncertain about this game, i'm looking for a good pvp mmo but i'd like something more hardcore that this.

More hardcore in what sense? What do you want from PvP?
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Gatsby on February 02, 2016, 12:13:03 pm
I don't like the pots spam first of all, but i can live with it. Tho i'd like a death system more punishing or more rewarding for the "winner" it's the same.
I also hate to be forced to lvlup in pve, in the first beta i could't try the pvp at all and that's another thing makes me uncertain, cos i can see tons of videos but i'd like to test it myself.

I'd like something like Mortal or the old Shadowbane but with the new mechanichs of modern mmo and less bug glitch etc.. and i'm not sure this game suits me; but in the same time i really want to get back on a Mmo and right now i'm waiting for CU and Crowfall but it's really too early to be sure about those games and anyway they won't be aout soon.
Title: Re: VKMR: Black Desert Online (CBT)
Post by: SeQuel on February 04, 2016, 04:29:43 am
I caved and bought it since my friend peer pressured me into it.

This is gonna be my Tamer on launch. I'm still kinda split between Tamer and Ranger though.

visitors can't see pics , please register or login
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Asheram on February 17, 2016, 01:28:34 am
Anyone have an extra beta key or guest pass they might want to donate =p
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Asheram on February 17, 2016, 01:38:00 am
Nvm got one from here  http://www.ign.com/prime/promo/black-desert-online
had to try a few codes til one worked.  :D
Title: Re: VKMR: Black Desert Online (CBT)
Post by: SeQuel on February 17, 2016, 04:47:31 am
Whos all playing the CBT? I decided to ditch Tamer since I've heard bad things about it late game PvP and went Sorcerer instead.
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Gatsby on February 17, 2016, 10:19:24 am
What lvl we can start at in this cbt2? i wanna test pvp but i can't reach level 50 in few days
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Weren on March 02, 2016, 05:42:26 pm
Welp the game is out tomorrow. Bought it but I find hard to relate with any of the launch classes, they all seem kinda boring. Propably gonna make a wizard.
Here's hoping we get a male tamer in the future. If I can't wait to get my hands on the bo staff I might try to abuse the character editor to convert a teenage asian girl to old and bald man.
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Banok on March 07, 2016, 05:48:02 pm
game is out out? not paid beta bullshit? pls gieb impressions
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Gravoth_iii on March 07, 2016, 05:56:16 pm
Got a 7 day trial, so far it feels very clunky in movement and combat. Lots of things can be automatic, like running to a quest zone which is nice. Apparently for endgame its pretty much needed to pay for the convenience of a pet to loot for you, so b2p with some possibly needed cash shop stuff on top.

Its ok, i cant say im enjoying it too much, not like i did archeage.
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Banok on March 07, 2016, 06:30:44 pm
most negative stuff from the few reviews I've seen is just people complaining about lack of themepark features.

If anyone has a trial code, i'd like to give it a go  :lol:
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Vibe on March 07, 2016, 07:07:27 pm
most negative stuff from the few reviews I've seen is just people complaining about lack of themepark features.

If anyone has a trial code, i'd like to give it a go  :lol:

Eh there's more negative stuff than that. Gear dependence in PvP, the Karma bullshit system which pretty much severely restricts open PvP, very little to do endgame apart from guild wars and more.

I got a 7 day pass as well, gonna see if I like it enough in these days to warrant a purchase.
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Gmnotutoo on March 07, 2016, 08:51:00 pm
Eh there's more negative stuff than that. Gear dependence in PvP, the Karma bullshit system which pretty much severely restricts open PvP, very little to do endgame apart from guild wars and more.

I got a 7 day pass as well, gonna see if I like it enough in these days to warrant a purchase.

It is neat enough to drop 30 bucks on it. Really the only way to tell is hit level 50 and start pvping.
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Gravoth_iii on March 07, 2016, 10:16:59 pm
Looting is very bothersome, so getting pets later on when grinding is a massive convenience, so expect to drop more than the 30€ price. Because pets loot for you. And currently all the grinding spots are completely filled with people, so expect fighting for mobs, 40 players in a zone with 20 mobs you need is common now.
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Weren on March 08, 2016, 12:34:01 am
game is out out? not paid beta bullshit? pls gieb impressions
I've been mostly fishing, managing my workers and collecting resources. So far I've had a blast.
Combat is alright, but I think the best part of the game is the world and the trading and manufacturing stuff.

Also really like how houses work.
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Gravoth_iii on March 08, 2016, 01:09:59 am
I've been mostly fishing, managing my workers and collecting resources. So far I've had a blast.
Combat is alright, but I think the best part of the game is the world and the trading and manufacturing stuff.

Also really like how houses work.

Fishing is cool, im going to try to hit the leaderboards of it. And if i decide to continue of off my 7day trial ill probably set a goal for a fishing boat.
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Gmnotutoo on March 08, 2016, 01:31:06 am
Fishing is cool, im going to try to hit the leaderboards of it. And if i decide to continue of off my 7day trial ill probably set a goal for a fishing boat.

I'm saving up money for it and the Ninja gear, I'm not going to worry about farming levels at this point.
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Earthdforce on March 08, 2016, 05:24:08 am
How to get trial?
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Vibe on March 08, 2016, 08:49:12 am
How to get trial?

You gotta get one of the preorder people to give you a 7-day guest pass.


For some reason I'm just not feeling the combat in this game. This is the third class I'm playing now, a Sorcerer (I've played others in RU Beta and EU Alpha) but there's something lacking in combat, even though it's action based... I kinda don't feel the weight/impact of the shit I perform, might as well be doing any move shit gon eventually die anyway. Maybe it's missing damage numbers for me.

Also, the screen is cluttered with interface as fuck. Circles and arrows and icons and labels everywhere. Couple that with the absurdly overdone special effects for your abilities and you end up not seeing what the fuck you're doing. And this is after I've disabled screen shaking and character/enemy model flashing in different colors everytime you do something.

Your character having mostly the same look throughout the entire game is a cheap move on their part as well. The gear that you get outside of cash shop is pretty much all the same and the ones that you get in the cash shop are expensive as fuck and not really that great looking.

Think this is one of the games that if I do end up purchasing, I'm gonna play for the other aspects (crafting, trading, fishing etc) more than combat and PvP.
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Vexus on March 08, 2016, 10:00:27 am
Vibe there are craftable costumes and some craftable sets that look different than dropped gear.

Sadly there's more variety on the female gear than there is on the male.
Title: Re: VKMR: Black Desert Online (CBT)
Post by: Vibe on March 08, 2016, 11:02:10 am
Vibe there are craftable costumes and some craftable sets that look different than dropped gear.

Sadly there's more variety on the female gear than there is on the male.

Got any pictures?
Title: Re: VKMR: Black Desert Online
Post by: Vexus on March 08, 2016, 01:23:11 pm
There's a translation mistake, sorry there's no craftable costumes (They are listed as costumes so you would think they where but nope :/).

There are however visually different equipment from crafting.

https://bdofashion.wordpress.com/

I also heard that some npc can sell visually different weapons and armor if you raise your reputation with them. Not sure on that one yet, I started today on a 7 day trial as I'm broke.
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 10, 2016, 01:24:26 pm
Fishing boat on its way, mass hiring workers, and purchasing all materials cause lazy and want it done quick. Maybe it'll be done by tomorrow.

Will probably buy the game, it has peaked my interest now.
Title: Re: VKMR: Black Desert Online
Post by: Vibe on March 10, 2016, 02:03:41 pm
Fishing boat on its way, mass hiring workers, and purchasing all materials cause lazy and want it done quick. Maybe it'll be done by tomorrow.

Will probably buy the game, it has peaked my interest now.

What does a fishing boat do? You catch better/more expensive fish or what? Do you sell fish to npc or on the ah? Never really dived into any profession in BDO.
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 10, 2016, 02:07:46 pm
What does a fishing boat do? You catch better/more expensive fish or what? Do you sell fish to npc or on the ah? Never really dived into any profession in BDO.

First of all it'll take me out to sea quickly to nodes that may be Rich in resources, and i think those fishes may also be higher in value. Ive tried finding info on sea fishing but its so scarce, its hard to scramble anything together, but i think it also has a storage, so i can fill it up with some fish aswell. And most importantly, how can you call yourself a fisherman without a fishing boat. One thing that bugs me is that it is not permanent, it will deteriorate over time and will force me to craft another one, but supposedly the time it takes to break is very long, so itll probably pay for itself a few times over before that happens.


Buying tons of lodging houses to mass hire workers, I WANT THAT BOAT DONE TODAY
Title: Re: VKMR: Black Desert Online
Post by: Vexus on March 10, 2016, 04:40:11 pm
Since there are many people and bots fishing on land, going on a boat gives you a better node to fish on.
Title: Re: VKMR: Black Desert Online
Post by: Vibe on March 11, 2016, 10:01:27 am
There's a translation mistake, sorry there's no craftable costumes (They are listed as costumes so you would think they where but nope :/).

There are however visually different equipment from crafting.

https://bdofashion.wordpress.com/

I also heard that some npc can sell visually different weapons and armor if you raise your reputation with them. Not sure on that one yet, I started today on a 7 day trial as I'm broke.

https://bdofashion.wordpress.com/category/armor-sets/sorceress-armor-sets/ I dont know most of these sets are pretty much the same with a few visual changes.

Also, I heard you can indeed craft costumes, but they replace armor and serve a specific purpose - eg. a trading costume that gives trading bonuses.
Title: Re: VKMR: Black Desert Online
Post by: AntiBlitz on March 11, 2016, 02:22:09 pm
Im goin to try to be a goddamn whaler lol, sounds awesome!
Title: Re: VKMR: Black Desert Online
Post by: Vexus on March 11, 2016, 03:30:36 pm
https://bdofashion.wordpress.com/category/armor-sets/sorceress-armor-sets/ I dont know most of these sets are pretty much the same with a few visual changes.

Also, I heard you can indeed craft costumes, but they replace armor and serve a specific purpose - eg. a trading costume that gives trading bonuses.

Yep those are the ones.

I wouldn't call them costumes since they replace your gear tough. You will be very weak vs lvl 50 monsters with the crafting armor sets.
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 11, 2016, 08:16:29 pm
Check Calpheon J1 leaderboards on fishing if you ever drop by. On Jordine ofc.
Title: Re: VKMR: Black Desert Online
Post by: Vibe on March 11, 2016, 09:25:13 pm
Check Calpheon J1 leaderboards on fishing if you ever drop by. On Jordine ofc.

Pretty sure it's not channel based? Btw where do you guys fish, I tried the coastal cliff node (the one further west of Velia) but it is depleted D:
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 12, 2016, 12:32:31 am
Pretty sure it's not channel based? Btw where do you guys fish, I tried the coastal cliff node (the one further west of Velia) but it is depleted D:

Well it is depending on who's online that im sure of, but i think its also based on channel, where J1&2 are combined, just like channel chat. Cause ive seen some high ranked fishers that arent always on the board, and they would be (who quits the game, ever?).

My secret fishing spot that has a pretty good amount of yellow/blue/greens is bradie fortress, far left of Heidel. Need to connect Lynch farm, Northern plain and then Bradie fortress. Its by the bridge, has a fish icon there aswell. Usually at average or abundant.
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 13, 2016, 04:52:04 am
Playing this while listening to Archeage soundtrack  :oops: BDO music not on par.

Gotta say though, ive never played an mmo with such unresponsive controls. Absolutely terrible.
Title: Re: VKMR: Black Desert Online
Post by: Vibe on March 13, 2016, 02:38:26 pm
Playing this while listening to Archeage soundtrack  :oops: BDO music not on par.

Gotta say though, ive never played an mmo with such unresponsive controls. Absolutely terrible.

Might be lag? Don't know, doesn't feel THAT unresponsive to me, if we're talking about combat.
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 13, 2016, 02:51:22 pm
Might be lag? Don't know, doesn't feel THAT unresponsive to me, if we're talking about combat.

Not combat actually, but movement in general. Swimming is horrid, i dont really understand whats going on most of the time. Boat driving is super weird, no physics behind it, just full stops when you press backwards. Sometimes getting of the horse does work, and neither does clicking the button make the mount slowdown or whatever to the point where you can get off, feels bad. Button being unclickable until certain points, etc. A ton of small things stacking up.
Title: Re: VKMR: Black Desert Online
Post by: Vexus on March 13, 2016, 03:12:39 pm
I want to try taming some horses once I reach lvl 20 on my tamer.

Been trying some of the professions instead of leveling because there's quite a lot to do. Tried skinning but didn't find it worthwhile, now I was butchering wolves and pigs and making food. Still, fishing seems to be the most profitable tough.

Fishing can also be done without energy which is odd (Sure, using 10 energy gives you a better chance on getting better fish but 1-9 costs no energy). A simple fish can net you around 900+ silver. I want to level them a bit tough, it takes too much time with the first rod/knife to process.

I really like the elderscrolls feeling the game gives tough. Like running and jumping has it's own level for example.
Title: Re: VKMR: Black Desert Online
Post by: Vibe on March 13, 2016, 03:22:12 pm
Not combat actually, but movement in general.

Oh yeah that I agree with. Movement seems to work with a delay, it might be on purpose for realism, I guess. Reminds me of Arma movement a bit.

I like fishing though, I'm using your spot Gravoth, like the filthy thief I am. Though I feel like there's too much down time when fishing. Should be less waiting for fish and more mini-game. But I guess waiting and fishing is hand-in-hand if we look at it from a realistic pov.
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 13, 2016, 09:51:16 pm
twitch.tv/siking517 (http://twitch.tv/siking517) for you shits who enjoy watching me rek fish
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 14, 2016, 03:53:42 pm
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 a temporary victory, but gold none the less.
Title: Re: VKMR: Black Desert Online
Post by: SeQuel on March 15, 2016, 07:55:40 am
Give me your fishing tips! I just started fishing yesterday.

I'm not on your server, I'm on Edan so no worries about telling me your secrets ;P
Title: Re: VKMR: Black Desert Online
Post by: Vibe on March 15, 2016, 08:59:41 am
Give me your fishing tips! I just started fishing yesterday.

I'm not on your server, I'm on Edan so no worries about telling me your secrets ;P

As for starting the important thing is just to find a good place with enough resources (Average or above), grab a few fishing poles and go fish. If you want to level up faster, keep throwing away your white fish and other trash items, only keep green, blue and yellow (those are the ones that give you more xp) - problem is your inventory space. If you want the extra dough (but consequently, more time wasted), you keep the white fish to sell and just throw away other items. I believe once you get to apprentice lvl1 you can equip a better fishing rod (Thick Fishing Rod) and then as you level up you can equip even better ones. Tool Workshop will enable your slaves to craft fishing rods.

Maybe Gravoth has some more advanced tips though.
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 15, 2016, 12:30:34 pm
There are some reddit posts now, apparently "hotspots" exist on the ocean, randomly spawned and moved during patches/maintenance. When you find one there will be absolutely no junk found, 60% will be blue fish and 30% yellow. If you have a boat

https://www.reddit.com/r/blackdesertonline/comments/4ad7rz/everything_about_fishing_hot_spots_golden_spots/

Most ones posted are generally very crowded. One that i am at now was posted yesterday and he then took it down a bit later, so its not too bad yet. Heres the spot marked, and the yield http://imgur.com/a/4b486

edit; check dat +2 fishing costume, cost me 5 mil but totally worth. Also i saw an artisan 1 fisher the other day, clearly some people knew about hotspots before the reddit post.
Title: Re: VKMR: Black Desert Online
Post by: Vibe on March 15, 2016, 12:46:21 pm
There are some reddit posts now, apparently "hotspots" exist on the ocean, randomly spawned and moved during patches/maintenance. When you find one there will be absolutely no junk found, 60% will be blue fish and 30% yellow. If you have a boat

https://www.reddit.com/r/blackdesertonline/comments/4ad7rz/everything_about_fishing_hot_spots_golden_spots/

Most ones posted are generally very crowded. One that i am at now was posted yesterday and he then took it down a bit later, so its not too bad yet. Heres the spot marked, and the yield http://imgur.com/a/4b486

Cool shit, how much is that going to net you?
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 15, 2016, 12:52:11 pm
Cool shit, how much is that going to net you?

I think it was around 500-600k, thats with selling the shards at 200k a pop.

(click to show/hide)

Better view of where it is, follow the very top of the island just a bit out, its quite precise as i was on the other side of the boat first when i started and then i caugh junk, so i switched to the tip and here the hot spot is working its magic.
Title: Re: VKMR: Black Desert Online
Post by: SeQuel on March 15, 2016, 05:26:19 pm
Thing is I'm on Beginner 7 at the moment so I dont even got a boat either. Should I not even bother fishing in the rivers n shit?

Can I add you on steam and spam you with fishing questions?

That spot also worked, thanks for the tip. Me and a guildie are fishing here.
Title: Re: VKMR: Black Desert Online
Post by: Taser on March 15, 2016, 05:31:54 pm
So judging from the last page or so.. this is a fishing simulator?
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 15, 2016, 07:47:15 pm
Thing is I'm on Beginner 7 at the moment so I dont even got a boat either. Should I not even bother fishing in the rivers n shit?

Can I add you on steam and spam you with fishing questions?

That spot also worked, thanks for the tip. Me and a guildie are fishing here.

Its all about the hotspots, if you want you can add me on steam; Siking517 or if that doesnt show then my name is Lallapallooza.

So judging from the last page or so.. this is a fishing simulator?

If you enjoy fishing, yes. Theres a lot of things you can do as professions, or simply grind. All is pretty well paying id say.
Title: Re: VKMR: Black Desert Online
Post by: TR_Ragnarok on March 15, 2016, 10:34:45 pm
Made a fishing boat for no reason!

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Took it all the way to Calpheom to fish there :D

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Title: Re: VKMR: Black Desert Online
Post by: Vexus on March 15, 2016, 11:04:11 pm
When they add whale hunting, I'm sure you'll use it :D

(Yes it's a real thing ingame)
Title: Re: VKMR: Black Desert Online
Post by: SeQuel on March 16, 2016, 12:27:02 am
Its all about the hotspots, if you want you can add me on steam; Siking517 or if that doesnt show then my name is Lallapallooza.

If you enjoy fishing, yes. Theres a lot of things you can do as professions, or simply grind. All is pretty well paying id say.

added
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 17, 2016, 04:05:31 am
Here are some sick boat cheats for the aboozers. I think the speed is bound to character speed, so try popping foods and see if theres any difference, i feel as if my fisher costume made it go supa fast. And secondly, if you need a quick turn and cba with the 20 second 180, get your auto travel tracking to go straight back, put your boat on auto travel then cancel it by pressing down. Your boat switches so that it faces where the marker leads.
Title: Re: VKMR: Black Desert Online
Post by: SeQuel on March 18, 2016, 03:17:34 am
I bought a fishing boat off the AH after putting a notice on it and catching it which is awesome. Making some mad bank now, theres a hotspot off the coast of Illya between ajirr island as well that seems more untapped then the other 2 that I'm aware of.

I'm also Apprentice 10 already which is awesome. Thinking of buying the silver fishermen +1 for that 10% increase.
Title: Re: VKMR: Black Desert Online
Post by: Vibe on March 18, 2016, 09:02:46 am
I bought a fishing boat off the AH after putting a notice on it and catching it which is awesome. Making some mad bank now, theres a hotspot off the coast of Illya between ajirr island as well that seems more untapped then the other 2 that I'm aware of.

I'm also Apprentice 10 already which is awesome. Thinking of buying the silver fishermen +1 for that 10% increase.

How do you locate these hotspots?
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 18, 2016, 12:38:36 pm
How do you locate these hotspots?

Either from reddit or trial and error by fishing every 10 meters, catch junk and its not a hotspot. Or you can use some npc to find the #1 fisher on the leader board, they are probably at hotspots.
Title: Re: VKMR: Black Desert Online
Post by: Gmnotutoo on March 18, 2016, 05:21:55 pm
There is one off the coastal cave near Velia, within swimming distance. There is also a temporary island of floating boats rammed together to stand on. I'll show you the spot with pics as soon as I head over.
Title: Re: VKMR: Black Desert Online
Post by: Shemaforash on March 18, 2016, 05:31:38 pm
nice fishing simulator game enjoy ur wasted money hahehehe
Title: Re: VKMR: Black Desert Online
Post by: Vexus on March 18, 2016, 08:09:49 pm
It's wasted money only if you don't enjoy it.
Title: Re: VKMR: Black Desert Online
Post by: Earthdforce on March 18, 2016, 09:47:18 pm
Either from reddit or trial and error by fishing every 10 meters, catch junk and its not a hotspot. Or you can use some npc to find the #1 fisher on the leader board, they are probably at hotspots.
Whoa, so you could basically stalk the top fisher if you wanted to?
Title: Re: VKMR: Black Desert Online
Post by: SeQuel on March 18, 2016, 10:20:00 pm
Whoa, so you could basically stalk the top fisher if you wanted to?

Yes, you can track people from the inn keepers.
Title: Re: VKMR: Black Desert Online
Post by: Gmnotutoo on March 18, 2016, 10:21:01 pm
How do you locate these hotspots?

Map of Velia Hotspot:
(click to show/hide)

Fisherman's Floating Island:
(click to show/hide)

Title: Re: VKMR: Black Desert Online
Post by: SeQuel on March 20, 2016, 01:15:52 am
What server you guys playing on?

I'm on Edan - NA
Title: Re: VKMR: Black Desert Online
Post by: Gmnotutoo on March 20, 2016, 01:29:42 am
What server you guys playing on?

I'm on Edan - NA

I'm on Edan too.. Calpheon usually.
Title: Re: VKMR: Black Desert Online
Post by: SeQuel on March 20, 2016, 03:16:26 am
I'm on Edan too.. Calpheon usually.

add me - Family name is AcaDian
Title: Re: VKMR: Black Desert Online
Post by: Tibes on March 20, 2016, 11:46:30 am
Fisherman's Floating Island:
(click to show/hide)

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Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 20, 2016, 11:06:53 pm
Weita island is fucked, exhasted to shit now. At least theres a spot just above thats abundant, gives smokey chromis and is close to iliya to hand out the money.
Title: Re: VKMR: Black Desert Online
Post by: TR_Ragnarok on March 21, 2016, 06:09:11 am
I just found out that Epheria Balanos Rod don't require levels -_-


OMG Look What I found!
(click to show/hide)
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 21, 2016, 09:13:18 am
I just found out that Epheria Balanos Rod don't require levels -_-


OMG Look What I found!
(click to show/hide)

I love the coelacanths, caught like 6 total now, 2 at my new spot. such a sweet increase in inventory value.

And a tip for the boat ride, bring a strong donkey (8 slots) on board if youve got one, costs like 40k, always nice to have more space. I saw someone who had managed to fit a trade cart on the boat, thats like 14 or 16 slots, siik.
Title: Re: VKMR: Black Desert Online
Post by: Leesin on March 21, 2016, 06:58:53 pm
I was looking at this game a while ago, it looked fairly decent, but all I seem to read on here is about fishing, is fishing really the best thing this mmorpg has to offer or something? I also see some of you guys mention the combat is clunky and/or delayed, is that true?. So many MMORPGs have been a let down for me in recent years, or even those that I enjoyed just had ongoing long term issues with server lag, is this just another one of them or does it have more redeeming qualities than fishing?.
Title: Re: VKMR: Black Desert Online
Post by: Vexus on March 21, 2016, 07:13:20 pm
Try and get your hands on a 7 day guest trial leesin.

Better you experience it yourself since opinions vary.
Title: Re: VKMR: Black Desert Online
Post by: TR_Ragnarok on March 21, 2016, 10:29:18 pm
Fishing is by no mean the best thing the game has to offer, Its just the easiest and one of the earliest mediums to earn money. The reason you see us talking about it so much is that by coincidence, a majority of us have fishing as our primary money maker. I would definitely give it try, it is unique MMO in a sense that it throws away a lot of typical mechanics from MMO out the window.  Which could be either a bad or a good thing depending on how you like to play.

Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 23, 2016, 06:13:59 pm
People are praising this game quit a lot so far, for being fun exploring and doing professions etc, basically you can play it and have fun even if you dont necessarily want to pve/pvp tons. Ive heard a lot of mixed opinions on late pvp, but content patches with balancing are on their way, which is sick. I think the game has great potential still, im closing in on 50, i got 30 mil stashed for either a +15 yuria longsword, or liverto if i can manage to get my hands on one.

Still have a good time doing basically anything but grinding, but i think i will do some more grinding on 50 if i feel like it, maybe get some pvp action see what its all about.
Title: Re: VKMR: Black Desert Online
Post by: Vibe on March 23, 2016, 06:31:11 pm
Apparently high end pvp is all about who has the higher level and better gear. There is a massive difference between someone who is lvl 50 and someone who is lvl 53. Same goes for gear, if you're +15 against someone who is +10 you're basically guaranteed a win. These differences become even more massive once the later korean content is released, where you can upgrade weapons to +20. Even a +1 or +2 difference after +15 is huge, and the grind to get it real. This translates to whoever put in more time to grind will win, and is ultimately why I decided to not purchase the game (well, I also haven't got much time to play it), I don't mind time-investement into a game being rewarded, but not this much.
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 24, 2016, 02:06:07 am
http://imgur.com/a/FyNlG

Pimps only, about 40% yellows, always abundant, close to trade points etc. Dont share it too much though.
Title: Re: VKMR: Black Desert Online
Post by: Leesin on March 24, 2016, 04:48:56 pm
Apparently high end pvp is all about who has the higher level and better gear. There is a massive difference between someone who is lvl 50 and someone who is lvl 53. Same goes for gear, if you're +15 against someone who is +10 you're basically guaranteed a win. These differences become even more massive once the later korean content is released, where you can upgrade weapons to +20. Even a +1 or +2 difference after +15 is huge, and the grind to get it real. This translates to whoever put in more time to grind will win, and is ultimately why I decided to not purchase the game (well, I also haven't got much time to play it), I don't mind time-investement into a game being rewarded, but not this much.

I think this killed my will to even try this game lol. Figures though, my experience with Korean MMORPGs is that they usually seem to love the grind and whoever grinds the most is winner, will have to pass on this one. Levels should give advantage but it's cheesy as fuck when a few levels difference pretty much decides the fight. I think even though GW2 and ESO have a lot of flaws and issues, I had a lot of fun with both of those PvPing which is my main desire in any game.
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 24, 2016, 06:09:27 pm
I think this killed my will to even try this game lol. Figures though, my experience with Korean MMORPGs is that they usually seem to love the grind and whoever grinds the most is winner, will have to pass on this one. Levels should give advantage but it's cheesy as fuck when a few levels difference pretty much decides the fight. I think even though GW2 and ESO have a lot of flaws and issues, I had a lot of fun with both of those PvPing which is my main desire in any game.

There are other enjoyable parts to the game, it is sandbox after all, but most people do value the pvp highly for a game to be enjoyable so its understandable. So far they are trying to westernize the game a bit, we'll see how the update for 16+ upgrades will be, im hoping maybe they cap it at +17 or something similar.
Title: Re: VKMR: Black Desert Online
Post by: Vibe on March 24, 2016, 09:05:26 pm
Yeah if you ignore the PvP the game definitely has a lot of unique features you can lose yourself into.
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 25, 2016, 11:23:47 am
The game has definitely got some nice visuals, when it gets stormy and rainy, everything looks gorgeus. Im not one to really enjoy visuals much, but this is pretty good. Im a bit worried about pvp and endgame still in the game, but im hoping the addition of sieges will change that.
Title: Re: VKMR: Black Desert Online
Post by: Banok on March 26, 2016, 01:29:11 am
somebody else buy black desert and give me a trial key, you god dam cheapskates
Title: Re: VKMR: Black Desert Online
Post by: Jacaroma on March 26, 2016, 04:17:35 am
I got a 7 day trial key and i played it maybe 15 minutes, and i get File corrupted BS. Been trying to fix it for an hour now, nothing. Maybe that will keep me from spending my money.
Title: Re: VKMR: Black Desert Online
Post by: Vexus on March 26, 2016, 01:20:29 pm
somebody else buy black desert and give me a trial key, you god dam cheapskates

Try on mmorpg.com there's a thread.

Some people pm keys, other post it there and it's first come first serve.
Title: Re: VKMR: Black Desert Online
Post by: TR_Ragnarok on March 26, 2016, 04:04:04 pm
People are praising this game quit a lot so far, for being fun exploring and doing professions etc, basically you can play it and have fun even if you dont necessarily want to pve/pvp tons. Ive heard a lot of mixed opinions on late pvp, but content patches with balancing are on their way, which is sick. I think the game has great potential still, im closing in on 50, i got 30 mil stashed for either a +15 yuria longsword, or liverto if i can manage to get my hands on one.

Still have a good time doing basically anything but grinding, but i think i will do some more grinding on 50 if i feel like it, maybe get some pvp action see what its all about.

Anybody on Edan? Family Name NivictusAstralis

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Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 26, 2016, 08:15:52 pm
At 50 it seems you get a good chunk of dailies that reward well. Boss scrolls are the main thing, where you get 1 scroll weekly and then another lower tier daily. The daily one you do in a party of 5 always to max profits, and it usually ends up giving 5-6 stones if not more so gearing up shouldnt be too hard for the casual players, although it will take a bit longer ofc.
Title: Re: VKMR: Black Desert Online
Post by: TR_Ragnarok on March 28, 2016, 11:34:09 pm
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Title: Re: VKMR: Black Desert Online
Post by: Gmnotutoo on March 29, 2016, 12:46:58 am
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(click to show/hide)
Title: Re: VKMR: Black Desert Online
Post by: SeQuel on March 29, 2016, 03:41:46 am
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Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on March 29, 2016, 04:04:37 am
Couldnt quite get the old age of the Gravoth character out, but at least he is pissed as always.

(click to show/hide)

Doing some casual treasure chest farming, and a rp discussion sparks. They have a meet up in someones fancy residence, so obviously i gotta get all up in that.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Great time overall, obviously i had to be the creep since the elf to human ratio was like 8:1, and was given the nickname Crawly due to, well yeah. Actually nice to experience something different than the grind sessions. I r8 8/8
Title: Re: VKMR: Black Desert Online
Post by: Kelugarn on April 03, 2016, 03:25:37 am
I'm going to try and dive into this one. The sandbox nature and the Korean action MMO controls just seem like they check all the right boxes for me.
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on April 05, 2016, 08:32:23 am
I'm going to try and dive into this one. The sandbox nature and the Korean action MMO controls just seem like they check all the right boxes for me.

Im having a good time, but thats because im playing it semi casually, i dont really care too much about grinding mobs etc. Im just fishing and chatting like 90% of the time i play, then i do some dailies etc. The community is really cool on certain servers. People are turned off by the lack of endgame or whatever, but you just make your own endgame.
Title: Re: VKMR: Black Desert Online
Post by: AntiBlitz on April 06, 2016, 12:15:41 am
Im having a good time, but thats because im playing it semi casually, i dont really care too much about grinding mobs etc. Im just fishing and chatting like 90% of the time i play, then i do some dailies etc. The community is really cool on certain servers. People are turned off by the lack of endgame or whatever, but you just make your own endgame.

what endgame? half the shit aint even released yet, how can you complain about endgame?  oh thats right, it was one of those super power players, had to rush to lvl 60 withing 8 hours and then complain.  Ive been playing since its release and havent hit lvl 50, nor even explored large portions of the map and i have a ton of hours into it.  I'd speculate they prolly passed by thousands of things to do to rush to what they perceived the endgame was and now think they are heading backwards to complete other things.

I think like you said, the fact you make your own endgame is what throws people off, as if its like WoW where you have to hit a certain lvl or something to reach endgame status.
Title: Re: VKMR: Black Desert Online
Post by: Kelugarn on April 06, 2016, 11:47:57 pm
After playing for a few days I can really see how anyone trying to rush to "endgame" content may have boned themselves. If you're not spending time to get your energy and contribution points up through the right quests you'd be crippled by the time you hit 50.
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on April 11, 2016, 11:51:48 pm
Master 1 Fishing \o/
Title: Re: VKMR: Black Desert Online
Post by: Umbra on August 01, 2016, 09:17:12 pm
Hm, how is the optimization on this one? I have a fairly weak laptop, can i even play on lowest? There is no subscription right?
Title: Re: VKMR: Black Desert Online
Post by: Gravoth_iii on August 01, 2016, 09:22:36 pm
Not sure, probably still quite demanding. Or it will looks like a turd so if you cant at least do medium, its not worth it. Hell its not worth it anyways, since its dying. Theres not enough fun things to do, grinding is insanely huge. I went to the reddit page recently when considering jumping back into the fishing, but people say you need a months grind now to get better gear, and even then its RNG. 5% pvp 95% grind is what i heard, when i played i had pretty much no pvp, the only bit i had was just smashing or getting smashed due to gear differences. Very choppy and laggy, not so satisfying. Fishing is fun tho.

Its fun socially, i became quite famous on the server i was on from just chatting shit.
Title: Re: VKMR: Black Desert Online
Post by: Umbra on August 01, 2016, 10:50:35 pm
Ah well a shame really, looked promising.
Title: Re: VKMR: Black Desert Online
Post by: Ikarus on November 15, 2019, 04:56:35 pm
NneeeEEEccRRRoooOO
visitors can't see pics , please register or login


since its the same company: Their new project "Plan 8" looks really damn impressive and is apparently going to be an "Exosuit-MMO-shooter"
Title: Re: VKMR: Black Desert Online
Post by: Vibe on November 15, 2019, 10:04:51 pm
There's also this coming from them:
Title: Re: VKMR: Black Desert Online
Post by: Asheram on November 16, 2019, 01:15:50 am
And this
Title: Re: VKMR: Black Desert Online
Post by: Ikarus on November 16, 2019, 04:41:09 pm
the trailers are awesome, but Im not that much into mmos

nevertheless, Ill keep an eye on those
Title: Re: VKMR: Black Desert Online
Post by: Vexus on November 17, 2019, 10:04:19 pm
Crimson Desert is supposed to have a single player campaign on top of being an mmorpg.
Title: Re: VKMR: Black Desert Online
Post by: Ikarus on November 18, 2019, 07:15:20 pm
Crimson Desert is supposed to have a single player campaign on top of being an mmorpg.
and just like that Im interested