So, a modernized team fortress?Hats came relatively late into TF2, so I don't understand the hate they get at all. They were brilliant. Something that doesn't have any effect on gameplay, yet they sold enough for the devs to keep supporting the game.
Uhm.. okay.
If they focus more on the gameplay instead of hats, it might even be interesting.
3+ is a legitimate Gloria Victising and it is a muteable offense.
TF2? Looked more like Nosgoth to me. But pretty interesting. So many different classes with powers. Id be pretty suprised if they managed to balance it all.
How is this Dota? It's TF2 with a larger amount of playable characters.
I put TF2 meets Dota: In TF2, you can get melee kills, for sure, but its not like they are a reliable way to get by, you cannot charge down on a group of enemies who are shooting at you and kill them all with melee abilities, well, unless the guys shooting are completely useless, but that isnt a game mechanic.Thats a very wierd and debatable way to put it. Its like saying Deus Ex is CS meets Thief, or GTA is Carmageddon meets Postal 2. Mybe....but...
This game looks like DotA in that some guys are shooting, but you can use melee champs with abilites to close that distance and rape them, shooting isn't the endall of the game.
The characters seem to have a little bit more going on too.
They sure do. If you're into Ben 10, Pokemon and silly Shounen Anime, Overwatch chars are superb.
TF2 is a shooter above all, this is mixed genre game where characters have special abilities like in most MOBAs.
Unlike you, I do care about design. It is the main reason I'm avoiding Blizzard games ever since they hired Samwise and put him in charge of visual design of their games.
This game looks awesome, I was honestly not excited for it at all but after watching some streams I got a bit hyped. Isn't open beta next weekend that will be available to everyone or was I misinformed?
ugh, I hate the artstyle and the character design, no thanksThat's why I couldn't get into Firewall and SWTOR
yes, that´s a massive reason for me to buy or not buy a game
ugh, I hate the artstyle and the character design, no thanks
yes, that´s a massive reason for me to buy or not buy a game
As an old player with 1000+ hours in TF2 I was really interested, but not enough to play the full price70.000 players today is a dying game?
TF2 is a dying game but I don't think a game like this with this pricetag can compete with it
70.000 players today is a dying game?
Exactly my thought after 30 secs of the video. No gameplay however brilliant could bring me to touch a game looking like this.
Spring 2016 is a long time in the future, for a game that looks functional right now.
With that said, I imagine Open Beta is right around the corner.
So is it good? Seems a bit gimmicky.
Until you play this game there is not comprehend able way to cognize how good it is. Everything from simple player interactions, team cohesion, strategy, personal association with characters, style, etc... Just from playing it during the beta weekend, I have really fallen in love with it. Hay though, I hear you guys. If i hadn't played it I would think it just some lame TF2 clone. But, I tell you, It's something special.
Gimmicky because mixing in skillbased FPS with special abilites á la Dota 2 seems, well, gimmicky. But I'm downloading it, we'll see.
Tracer is pretty insane.
That double-shotgun guy seems underwhelming, though. He doesn't.... really do anything. The shotguns are pretty lame and his abilities don't help him fight.
Does every character do equal melee damage? If so, how much?
And yeah, the skill cap on Tracer is really high. Genji too, can do a lot of stuff with him because his dash recharges with each kill.
Why would you ever right click shurikens on Genji? Do they do more damage individually or something? I considered rebinding right mouse button to melee, V isn't very fast.
Also, yes Soldier 72 is definitely the least interesting class. Although, I have always liked a class that can do a little bit of everything. Also, his "ult" is fucking satisfying as hell
I like playing Mccree, but I suck so bad at him. I will have to take time to figure him out, till then I will just play him in skirmishes
5%/gg would rip in peaces again
I really miss a decent scoreboard, I have absolutely no idea if I am playing well or not, or if there are certain teammates I can blame for us losing. Getting medals for damage as Zenyatta is some sort of indicator I guess, but there is no way to really get a clear picture of relative performances.
I really miss a decent scoreboard, I have absolutely no idea if I am playing well or not, or if there are certain teammates I can blame for us losing. Getting medals for damage as Zenyatta is some sort of indicator I guess, but there is no way to really get a clear picture of relative performances.Yes, the "scoreboard" is frigging awful. It's in the trend of "everyone gets a medal", it's just coddling.
And yet this is another FPS were the rounds are too short for me. It feels like you spend 50% of the time watching the victory screen, play of the match and then queing for next round. Its got that halo/console multilayer feel that is a big put off, I can't even browse game type or anything only do quick play, is that just because its beta?
Why would you ever right click shurikens on Genji? Do they do more damage individually or something? I considered rebinding right mouse button to melee, V isn't very fast.V has always been aweird button for melee. Dunno why so many games defaults melee to it.
V has always been aweird button for melee. Dunno why so many games defaults melee to it.
Personally I prefer to have it on mouse4 (thumb button) or scroll wheel click.
first of all the turret character is just stupid, there are maps with only 1 choke point, its hp/damage/accuracy is just not even close to balanced.
I really want to like Genji, but good god shuriken are just fucking awful. It's comical trying to fight someone like Tracer with them.
Yeah, but I fucking despise rock-paper-scissors balancing for FPS games, where the devs artificially limit the skill ceiling. Getting pretty turned off by Overwatch lately, the whole design philosophy is basically to make it as easily accessible for casuals as possible and to limit the skill ceiling to stop anyone from being too good.The whole game is designed around different characters being either stronger or weaker against certain other characters, encouraging players to switch between characters during the match. But it's still not as bad as you make it sound imo, although the characters are split between different roles, doesn't mean you can't be creative and be a decent damage dealer as a support for example. It's still an fps and your aim/skill/movement etc really determine a lot of your success.
The whole game is designed around different characters being either stronger or weaker against certain other characters, encouraging players to switch between characters during the match. But it's still not as bad as you make it sound imo, although the characters are split between different roles, doesn't mean you can't be creative and be a decent damage dealer as a support for example. It's still an fps and your aim/skill/movement etc really determine a lot of your success.It's worse than TF2, and TF2 was pretty bad in that regard.
Yeah, but I fucking despise rock-paper-scissors balancing for FPS games, where the devs artificially limit the skill ceiling. Getting pretty turned off by Overwatch lately, the whole design philosophy is basically to make it as easily accessible for casuals as possible and to limit the skill ceiling to stop anyone from being too good.
I think the skill ceiling is high enough to make esport scene flourish. It's a combination of fps and strategy with team composition, combo plays, etc. That doesn't mean that just the fps skill ceiling is much lower. It just means that it isn't enough for players in a team to have a combined aim skill to prevail games as in the typical shooter, you also need to know the heroes, counters, what maps they go along with, compositions and all the strategy that comes with it. If such a game fits one person is obviously another case, some like that only aim matters.
But in anything but high skill matches people are gonna be like: "it's just a rock-paper-scissors game, this guy was worse than me but he only beat me because his class beats mine".
I'm not saying that this is some difficult FPS to get into, Blizzard games are known for being appealing to newcomers, it's just how they do. But it's a FPS, the skill ceiling is basically limitless. I've been beaten by heroes my hero naturally counters in OW very hard already. But like I said, I don't think we'll actually feel the hardcore skill come into play until very high skill level matches, due to how Blizzard likes to make their games approachable.
The ultimate thing is in part because I don't know what each one does yet, but things like Hanzo's ultimate seem pretty gay - super easy to dodge the vast majority of time, but sometimes you get eaten by a dragon when rounding a corner. And how do you deal with Reaper's ult?
Ironically enough, Reaper is probably my favorite character right now.
He has damage, mobility and survivability.
Been playing Mccree more, I think I am getting the hang of it.Instakilling people with m2 is pretty hilarious with McCree.
Pretty sweet
Ironically enough, Reaper is probably my favorite character right now.
He has damage, mobility and survivability.
Ironically enough, Reaper is probably my favorite character right now.Gets wrecked/countered by McCree
He has damage, mobility and survivability.
Gets wrecked/countered by McCree
Gets wrecked/countered by McCreeNot really. Reaper kills McGree in two shots.
Not really. Reaper kills McGree in two shots.flashbang + rmb
, but I do like widowmaker.
flashbang + rmbWraith form counters flashbang.
I'm enjoying Pharah, she is like a TF2 Soldier player dream.Yeah, it's very reminiscent of Soldier.
Russian lazorbeam woman is pretty fun to play, reminds me of the Tank in Monday night combat, which is to date my favourite game and character of this type. Unfortunately its dead.
So much fucking waiting. Loading screens, pre-game, waiting for players, "play of the game", scoreboards at the end, etc. They need to cut that shit by like 50%. Why do I have to watch some boring statistics for 30 seconds?
tracer aussie? she is english, or supposed to be I think. the accent is not very authentic, its sounds more like an american impression of english people.
the explosives guy is aussie.
anyway to other new players I recomend these videos: https://www.youtube.com/watch?v=sVwl1KmefiI&list=PLOW3wTM0_w5_CVjO9q3r5dlTpDf9udg8s
My bad then, sounded pretty aussie to me, but then again it is quite awful.
I just find it funny. I bet most non british people would instantly think it was british.
Bastion's counters are:
Winston
Genji's deflect
Pharah rocket spam
Roadhogs hook
Symmetras right click (goes through shields)
Bastion's counters are:
Winston
Genji's deflect
Pharah rocket spam
Roadhogs hook
Symmetras right click (goes through shields)
Ive never found bastion hard to fight at all, just need someone to flank him. Genji deals with him very well too, just parry tank his firing and he sudokus. Usually theres one character in the team that can deal with him easily.
We tried 6 man soldier team because self heals and decent damage. Didnt work so well tho, but was fun.
some maps have literally 1 choke point.
genji CAN counter, genji is not a reliable counter thought. because its a skill match up, a smart bastion can just wait for genji to parry then shoot him in the face afterwards.
Any way to mute Tracer? Her voice is fucking annoying.
Playing as her or against her? Her style of play combined with the voice definitely is a trigger when fighting against. I've been spamming Zaryas "In russia, game plays you." constantly in spawn, its really horrible and lovely.
The strongest thing we've fought so far that absolutely demolished us was Mercy + Pharah, the Pharah was a really good player, and with a constant healer following at heights were we could do jack shit, it was just unstoppable. But im not sure if we pulled out a sniper for that, so we may have been at fault.
Just pick any hitscan and Pharah is dead if you can aim.
If only it was that easy against the one we played, but she knew how to do her thing without dying at all. I mean we are good players and tried to adapt, but she scored 52 eliminations in a round.
That sounds like a complete stomp lol (my personal record is 42 elims I think, also with Pharah). So I guess she was dodging or what? Or did she have Mercy on her ass the entire time, because that's when you need to dedicate more than one player to taking down something like that.
Just pick any hitscan and Pharah is dead if you can aim.
EDIT: Rejoice, open beta extended to May 10th. Honestly, this game is finished, just fucking release it Blizz.
where did you see it was extended? (also whats a hitscan) i couldn't see an extension anywhere on the site of battlenetA hitscan is a shot that doesn't "travel". Basically it hits where you aim the moment you press the fire button.
where did you see it was extended? (also whats a hitscan) i couldn't see an extension anywhere on the site of battlenet
Well I kinda have to post this. Thanks Gravoth for PotG :D:D
https://streamable.com/fwbc
Well I kinda have to post this. Thanks Gravoth for PotG :D
https://streamable.com/fwbc
Obviously my post didn't get upvotes and laughing gif replies because no one got the pun, so allow me to explain.
It's a reference to the last game of thrones episode, see, where Jon says "now my watch has ended", haha, but I use "overwatch" instead, because the beta ended, so my "over"watch has ended, get it?
except open beta is still going?
I was playing today but serious rubberbanding, unplayable most games even tho pingtest is fine.
still on fence about buying this game, especially when they could charge for future heroes or whatever. orange box was £20 back in the day.
"over"watch
Obviously my post didn't get upvotes and laughing gif replies because no one got the pun, so allow me to explain.
It's a reference to the last game of thrones episode, see, where Jon says "now my watch has ended", haha, but I use "overwatch" instead, because the beta ended, so my "over"watch has ended, get it?
Obviously my post didn't get upvotes and laughing gif replies because no one got the pun, so allow me to explain.
It's a reference to the last game of thrones episode, see, where Jon says "now my watch has ended", haha, but I use "overwatch" instead, because the beta ended, so my "over"watch has ended, get it?
And so my overwatch has ended.
5 Legendary skins so far. Guess I'm pretty lucky 8-)
I don't understand the Overwatch hype. It seems like just another TF2, but with different characters.
If it was just that people would just keep on playing TF2.But people are easily overhyped :^)
I don't understand the Overwatch hype. It seems like just another TF2, but with different characters.
I don't understand the Overwatch hype. It seems like just another TF2, but with different characters.
Too bad I don't like Lucio visually too much D:Racist cunt
If you want to win games you need to go Lucio + Mercy, preferably also 2 tanks. 2 tanks, 2 healers, 2 dps is kind of the meta atm. It's just so strong.
Is this game living up to all the hype and worth my money? What's the bussiness model? Payed DLCs, or just skins etc.?
Is this game living up to all the hype and worth my money? What's the bussiness model? Payed DLCs, or just skins etc.?
The only complaint I have is some heroes seem too strong, some too weak...
A decent Widowmaker can turn a nice sunny Sunday into a nightmare. Her and McCree should be hit with a nice lil nerf hammer, otherwise I think the heroes are quite balanced. Maybe Lucio needs some adjustments as well to make him less effective and Zenyatta some to get a bit better.
Every time I played Zenyatta I ended up top of my team in pretty much everything. His projectiles seem to have hitboxes much bigger than what the visuals suggest.
If you want to win games you need to go Lucio + Mercy, preferably also 2 tanks. 2 tanks, 2 healers, 2 dps is kind of the meta atm. It's just so strong.
5 pharah 1 lucio imo
that only works never if people counterpick
Damn, this is addicting as hell. So far I like Roadhog the most, Reaper is pretty cool, aswell. How many people are playing this? I got two same players 3 times in a row on my team!
that only works never if people counterpickIt is not even funny how hard hitscan like Soldier 76 ruins Pharah
This is by far the best play of the game I have ever seen https://gfycat.com/OffbeatCloudyDogfish
D.Va's damage is definitely on the lower side, much like Winstons. They are this way for a similar reason: They are both very mobile and hard to kill. Every character in the game has strengths and weaknesses, its part of what makes the teamplay work well.
That said, I do think the is some room for some D.Va improvements, but these are unlikely to take the shape of increasing her damage output significantly.
I've been watching McCree carefully since we've released. McCree's flashbang plays an important role in being a strong option against very fast/agile teams (tracers/genjis/etc). It is also a nice tool to prevent close range devastating abilities and ultimates such as Reaper's Death Blossom.
That said, its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don't have any concrete changes yet, but I'm going to be testing some things internally to see how he plays.
Every character in the game has strengths and weaknesses, its part of what makes the teamplay work well.Would've liked the game if it weren't for this design philosophy. "Let's force people to work together with RPS balance" instead of "let's reward teamplay by making it easier to achieve objectives if you work as a team." The latter doesn't even need to be designed -- like in Warband, two people have an advantage over one by the simple fact that there are two of them and they can attack two directions at once. No need for any added bonuses. Same thing when it comes to shieldwalls, pikewalls, cav, archers, etc: everything is stronger with teamplay, but it flows naturally from the gameplay mechanics without an exaggerated RPS balance. Characters in Warband are autonomous units capable of doing everything alone in theory, but enhanced by teamplay and diversity.
With that logic there would be no way to have so many distinguishable MOBA-esque heroes within the game.Except it wouldn't prevent that at all?
Except it wouldn't prevent that at all?
Would've liked the game if it weren't for this design philosophy. "Let's force people to work together with RPS balance" instead of "let's reward teamplay by making it easier to achieve objectives if you work as a team." The latter doesn't even need to be designed -- like in Warband, two people have an advantage over one by the simple fact that there are two of them and they can attack two directions at once. No need for any added bonuses. Same thing when it comes to shieldwalls, pikewalls, cav, archers, etc: everything is stronger with teamplay, but it flows naturally from the gameplay mechanics without an exaggerated RPS balance. Characters in Warband are autonomous units capable of doing everything alone in theory, but enhanced by teamplay and diversity.
As for D.va buffs and McCree nerfs, I think D.va does need buffs because the only really good thing she has is the ult. However, I feel that McCree only becomes really strong when the player uses all his abilities correctly and manages to get close.
His stun grenade is the problem, the rest of his kit is fine in my opinion.
I main Hanzo/Tracer. Oddly enough I somehow preform way better on Hanzo with Arrows than Widowmaker with a gun, I seem to be able to lead arrows better than bullets being almost instant zzzz. Hanzo's ult is also pretty awesome even if it sucks balls.
Mei is fun :D
Oh shit boys Blizzard is doing some hardcore bans.(click to show/hide)
mad respect
What's the party size limit for this game? A bunch of my friends and I are probably gonna buy this real soon and want to make sure we can all play together, but we've yet to find anything conclusive.
Sure it can clear a path but any competent player won't die to it. You can hear it charging, and see it coming.
More than seven million people played Overwatch during its first week on the market, Blizzard announced on Thursday afternoon, and that’s just the start of some truly staggering figures from the game’s launch week. According to Blizzard, more than 11 million payloads have already been delivered by the Overwatch community and heroes have been swapped a whopping 326 million times. Most impressively, players spent more than 119 million hours with Overwatch during opening week. That’s an average of 17 hours per player
That plus loot boxes must make the Blizzard accountants very happy :D
Why? Can you buy lootboxes?
Are lootboxes the same form of gambling as crates or chests that you need to buy a key to open?
You don't need a key to open, you receive one for free every time you level up but you can also purchase additional ones.
Too many people picking snipers, too many people watching points get taken from the sidelines. Its strange how tunnelvisioned people are, 6 stack is the way to go in this game, definitely. Fuck your genji, fuck widowmaker, pick winston/zary/roadhog/reinhardt and go win. D.va if on offensive, then you get free wins too.
Hanzo's ult is just to easy to dodge because it's slow moving. Sure it can clear a path but any competent player won't die to it. You can hear it charging, and see it coming. I dont remember the last time I got killed by a Hanzo ult.
Sure, it can occasionally get 3-4 kills but thats if the team is oblivious, or you sit there the whole match trying to line up that perfect shot which is a waste since you could be charging and using 1-2 more.
Been getting a hang of Tracer/Genji lately too, definitely high skill cap heroes that require some time to get used to and not just feed.
Zarya's ult is also pretty OP - it's good that it charges pretty slow, at least. But I feel like it's too gamechanging.
Genji is pretty decent at a low level of play, before people realize that they shouldn't just shotgun him repeatedly when he can reflect it all right back at them. But his reflector move quickly becomes less useful once people actually know what he can do, and at that point all he can really do is run around inflicting chip damage on the enemy... he's never going to really get kills on his own unless you manage to sneak up on an oblivious sniper/support. That, and his ult is pretty weak imo, since while quick, he still isn't fast enough to chase everyone down, meaning you have to solely rely on your dash attack. He can be fun as heck since his movement is great, and you can definitely waste some of the opposing team's time by harassing them and having them chase you... but when I play him I always feel like I'm not helping, even if I might be, and I sure won't ever get any results to show otherwise. I really wish his melee attack did a little extra damage or that he had some reason to make you want to close the gap between you and your enemy, since his movement makes that fairly easy.
His ult isnt top tier, but i think it rewards more kills at least than most ults. Like D.va and Hanzo just struggle to kill much with ults in higher skillbrackets, doesnt make them bad by any means though.
enemy hitboxes are enlarged when the one shooting at him is using projectile weapons (such as a Hanzo).
The problem with Genji deflect and other similar reaction stuff like Mei's icecube is that the server often prefer the shooter in terms of latency (I can't say it's connected to tickrate, but it might be), which means that in higher skill brackets when people aren't retarded enough to shoot into Genji's deflect you'll have to bait and do last milisecond deflects, which often get you killed even though the parry was successful on your screen, however on their killcam you don't even see your deflect initiate.
Parry isnt enough to kill at high levels, but its not only a hard-to-master offense skill. Its also a 100% guaranteed evasion skill, as long as all your opponents are in a 180° cone you can just run away from nearly everything.
McCree is pretty straightforward. What we're looking at right now is his fan the hammer damage. We're going to reduce it. The goal there is to make it so that McCree can still use his combo that we love, which is the flashbang and fan the hammer on somebody like Tracer. McCree should absolutely kill that Tracer. We want McCree to be a counter to people like Tracer, Genji and Reaper. What we're not crazy about, right now, is the way in which McCree can absolutely shred tanks. It's a little too easy, so we want to bring the fan the hammer damage down, so he's still killing the squishies and the medium strength heroes, but he's less effective against the tanks. If he times everything perfectly and gets every single shot off, he's got a shot against a tank, but it's not the instant 'I win' button that it is right now.
By the way for the probably few of you who don't know yet, many characters can circumvent the chokepoint at the beginning of Volskaya which makes A point much easier.
After having played it more, I feel that even right now McCree's flashbang combo isn't quite as broken as it may seem against Tracer, Genji, Mei and Reaper. It is if those guys aren't aware of how strong McCree is at close range, but they can relatively easily bait McCree into throwing the flashbang and activate a skill that negates it at the same time (and for Genji, possibly stunning McCree). Winston is definitely way too easy to kill as McCree though. D.va and Reinhard have shields, Roadhog has his own stun-to-win move and can tank through an imperfectly executed combo.
By the way for the probably few of you who don't know yet, many characters can circumvent the chokepoint at the beginning of Volskaya which makes A point much easier.
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Still not sure if i should buy this game or not cause none of my friends gonna buy it. Is it boring if i play alone?
sounds like the usual waaaa im not winning so game must be against me bullshit tbh :P Same as people who rage in dota that they are stuck at 2-3k mmr and valve wont let them go higher because it gives them bad team mates.
just means mmr works. If you go on a 10 game win streak you will be against harder opponents
http://us.battle.net/forums/en/overwatch/topic/20745115328
Im on a quest to make this shit work... (would make a sick potg video) Any of you made it work so far or know the timing?
https://www.youtube.com/watch?v=QjJ3_q8QkKs (only a quick upload to show what i mean)
want to try to catch 3-5 if possible
Lol, even if you do, they respawn quickly at basically the same position, while you have a long run. Cool trick, but negative impact i would say. Clever though, i shouldve thought of something similar.
It's more for the lulz than an effective tactic :lol:
I want to cry about Widowmaker again. This guy describes my feels the past week or two perfectly.
https://www.reddit.com/r/Overwatch/comments/4nrze5/its_gotten_to_the_point_where_i_am_almost_ok_with/
McCree is nothing compared to how infuriating it can be playing versus a good Widowmaker.
I honestly think that 80% of my games have come down to this:
"It's gotten to the point where, if my teams Widow is worse then we lost, if ours is better we win."
Any clue if a tracer can be shot in the middle of her teleport? Cuz in a kill cam I saw the enemy widowmaker take a shot at me and it hit me right in the middle of my "blue lightning" teleport animation and it counted as a fully charged body shot and I died. Was some hella crazy lag, or that guy is insane(ly lucky).
Why do widowmakers have 200 hp? Makes no sense to me.
Why do widowmakers have 200 hp? Makes no sense to me.
Wish I coulda made a better quality video
i just cant figure out how to not make it grainy :(
anyway I am super proud of this potg it felt amazing, we woulda lost otherwise
https://www.twitch.tv/poophammer_/v/72195709
Whats with everyones obsession with genji? Half the twitch streamers seem to play him, every randomer i get instalocks genji.
Base damage decreased from 15 to 12
Note: Scoped shot damage multiplier remains unchanged
Headshot damage multiplier increased from 2x to 2.5x
Players must now wait for the unscoping animation to completely finish before scoping
Infra-Sight
Ultimate cost increased by 10%
Of course I might just have become used to playing McCree a little bit too much.
The McCree nerf seems rather extreme to me. Of course I might just have become used to playing McCree a little bit too much. Probably will switch to roadhog a lot more now. Gotta have a cheap stun combo one way or the other.
So widow didnt get plain nerf, but changed to become harder but still good. Thats smart, they dont want to kill classes with nerfs, they actually have some sort of idea how to keep it balanced and fun.
I honestly don't think she got nerfed enough. 10% more charge on her ult doesn't really change the fact that that ability is OP af, uncounterable, persists through death and you can't even fucking hear it when she uses it.
Overall, the issue with widowmaker is that she has all strengths and little weakness. In all other competitive games you would be punished severely for having the safety and the power that she possesses. With widowmaker the only weakness is the chance of the enemy team having a better widowmaker. June 14th’s nerf will impact her slightly, but the overall kit doesn’t represent how risk & return should work, I agree that a powerful sniper is needed in Overwatch, but the rest of her kit should suffer drastically if she is to keep her power (rapid 300 damage headshots, and a game changing ultimate).
I also think the ultimate ability should die with Widowmaker, or somehow make it apparent for the opposite team that the ultimate is being used.
not only widow's ulti should fade off when she dies , even junkrat one should explodes or go away the moment he dies i think.
I just don't get how Widow has a rifle mode in her weapon that potentially deals more damage than Soldier 76's rifle
Played McCree yesterday and didnt feel the nerf on the fan the hammer a lot, at least against weak targets; so its working.
Nobody does, my son, nobody
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You can definitely feel the nerf against meaty targets (including 250 hp heroes such as Reaper and Mei) or if you were used to facerolling with right click before. But the hero is still good and I will most probably remain a meta pick.
By facerolling you mean unloading 2x fan the hammer using reload-rolling at close quarters?
I felt it was already quite dangerous before the nerf, I pulled that only when we were stomping or I was sure there was only 1 enemy in the area. When unsure, I keep the roll to avoid dying (pulling off and/or kiting those who persistently chase me) and not to kill. Its really a pain in the ass to die and come back the whole way, especially with heroes that already use 50% of their playtime looking for medkits like McCree.
Can anyone recommend a good defensive hero for me? I always play a fast hero on attack like tracer and rarely some genji, but on defense I'm at a loss since they all seem pretty boring to me. I've tried torbjorn and he's really straight forward and had a really slow and laid-back playstyle that I don't particularly care for. Same with widowmaker and hanzo, I'm not really a fan of camping and waiting for the enemies to come to me. I played some junkrat since he has to be a little bit closer to the fray, but even then, despite my effectiveness, he just wasn't all that fun. I figured I could always play some soldier 76 on defense since he is a good all-around hero, but he's basically the only character one of my friends plays, so I don't really want to rob him of his fun.
Can anyone recommend a good defensive hero for me? I always play a fast hero on attack like tracer and rarely some genji, but on defense I'm at a loss since they all seem pretty boring to me. I've tried torbjorn and he's really straight forward and had a really slow and laid-back playstyle that I don't particularly care for. Same with widowmaker and hanzo, I'm not really a fan of camping and waiting for the enemies to come to me. I played some junkrat since he has to be a little bit closer to the fray, but even then, despite my effectiveness, he just wasn't all that fun. I figured I could always play some soldier 76 on defense since he is a good all-around hero, but he's basically the only character one of my friends plays, so I don't really want to rob him of his fun.
Zarya is sick, but you have to have some decent teammates to make full use of the shields. Most active and fun tank to me at least, and good on both defense/offense.
I don't see the point of keeping the roll if you have an empty gun and an enemy in front of you.
Zarya is awesome, fully charged melts steel beams, but some games can be frustrating because people dont make use of shields or enemy too smart to hit you when shielded.
At that moment I prefer rolling away and shoot at a moderate distance, rather than faceroll and risk death; if the target in front is an accompanied tank its not worth it most of the time.
I am becoming quite the pesky attack symmetra
Love hearing my team cry when I pick her on attack and walk away with multiple gold medals, mostly for eliminations. People undervalue the time taken to walk to payload saved with the tp as well.
Mercy is another insanely strong and boring hero (although admittedly not as boring as Symmetra, no doubt).
Is D.va's ult one of the worst in the game? If not actually the worst? Can't remember the last time that I'd die to it; probably once or twice within the first hour of my playtime and never since.
Is D.va's ult one of the worst in the game? If not actually the worst? Can't remember the last time that I'd die to it; probably once or twice within the first hour of my playtime and never since.
This is something i want to do as well, symmetra is such a cool character, and she fucks tracers/genjis/tanks up ez. How do you play her on offense? Passively or do you push forward and fortify positions in front of the payload?
Depends on my team. If they are good I will place teleporters kind of near objective but still close enough to justify using and the time saved can really be a game saver.That's just evil in the best way possible :D
If my team is useless, I will place my teleporter facing towards a cliff and laugh as they all suicide. To achieve this jump off a cliff backwards and pop the tp at the edge before dying.
This spot is great for Pharah (it works 90% of the time) not even potg :/
https://youtu.be/_7x7i8YrH2A
yeah whenever i get a quad kill or something its not potg :D my potg is usually a double kill or something that doesnt even look like a good play :D But i did get accused of aim botting with hanzo so that was fun
yeah ultis are all about positioning. if you do it wrong you can screw up your team :D get it right and GG.
Pharah is a good example, use the ulti in the open and you will probably die before doing much, come round the corner or through a hole and do it and you can win match :D
This spot is great for Pharah (it works 90% of the time) not even potg :/
https://youtu.be/_7x7i8YrH2A
But i did get accused of aim botting with hanzo so that was fun
How do you aim bot a hero where getting kills means throwing arrows in the most random direction
Ranked and golden weapons are out, one ranked match win gives you 1cp, for 300cp you can get 1(!) golden weapon. And these competitive matches are longer than standard ones from what ive seen. Worst thing of all is that the golden weapons arent even good looking, so all it shows is dedication, which is cool i guess.
i think soloQ is a lot of luck :D the difference in teams ive had is so big if you play as a stack i think you can get pretty high
Games are just the right length so that it doesn't matter if you have a crap team so my game of choice for a while I think over Dota.
Winning control point maps in competitive only gives you about 5% of rankup. I would suggest that you avoid competitive until this is fixed.God forbid he plays competitive for fun.
God forbid he plays competitive for fun.
Winning control point maps in competitive only gives you about 5% of rankup. I would suggest that you avoid competitive until this is fixed.
Pretty sure you play casuals for fun and competitive for competitive fun.Is the reward you get at the end of the match what you consider competitive fun, or is it the actual match itself?
Is the reward you get at the end of the match what you consider competitive fun, or is it the actual match itself?
Combination of trying to win, and being rewarded for it. Effort that pays off. Lose the reward unfairly and the effort feels wasted.
It feels kinda silly that this even needs to be explained. That's pretty much the only difference between competitive and normal play... visible rewards that you get for winning, actual measures of your skill. If you're just playing for fun there's no reason why you would pick competitive over quick play.For me competitive fun is playing about playing against skilled oponents. Stomping baddies in public matches is casual fun, fighting close matches in competitive is competitive fun.
Combination of trying to win, and being rewarded for it. Effort that pays off. Lose the reward unfairly and the effort feels wasted.If there was no reward system, would you not play competitive because it didn't reward you or would you still play because competitive is fun?
For me competitive fun is playing about playing against skilled oponents. Stomping baddies in public matches is casual fun, fighting close matches in competitive is competitive fun.
Yes, you get close matches in public games, but there it's a rare thing, while in competitive matches it's most of the time. Playing 5v5 CS comp or organized 32v32 battlefield matches is nothing the same as public cs servers or battlefield 64 man servers. I assume its the same for overwatch.
Whatever rank or skins or badges or whatever they give as a "reward" for playing competitive is irrelevant to me. I don't care about digital shinies. Do you really care more about the skins you get for playing comp than the actual comp matches themselves?
If there was no reward system, would you not play competitive because it didn't reward you or would you still play because competitive is fun?
You're assuming wrong for Overwatch. You're talking as if there's a difference in skill of players when you're playing in competitive or when you're playing quick match. There isn't.This here seems to be why we are arguing. I just saw the "You don't get your rewards for playing comp so there is no reason to play comp" and assumed it was whining about not getting your digital shinies.
Solely because of your false misconception that ranked has higher skilled people?Because ranked/comp matches DOES have higher skilled players. Again, I was talking about ranked/comp matches for games in general, not just overwatch. BF4 for example got no matchmaking systems whatsoever so public matches there is just too easy and thus boring. Going organized matches there is a straight up completely different thing. Again, this got nothing to do about overwatch since they use the same (lol) matchmaking for comp and casual.
PS: CS public servers or random player-ran servers in other games cannot even be compared to this, as they're not connected to any central ranking/balancing system such as the one Blizzard has for OW with their quick match and competitive option. There it's no wonder to stomp since there's no skill-based balancing, it's kinda like joining a random Warband native siege server. In Overwatch if you're destroying in "pubs" (aka quick match) you're gonna get matched against other pub-destroyers sooner or later.As is said earlier in this post. Didn't know that overwatch didn't have any "normal" server to join/play on and it was all matchmaking. Makes the whole discussion about different things.
Vibe. Seems you didn't get that I was talking about comp/ranked modes in general. Not just specifically for overwatch.
Still haven't bought the game so didn't know the rank/matchmaking is fubar. Thought that was just the randomness of the quick play matchmaking system from the beta. Just googled it and realized they STILL don't have public/private servers. I honestly thought the "only matchmaking quick play and custom matches" was something for the beta only. Never occured to me that they would keep forced matchmaking for casual play.
This here seems to be why we are arguing. I just saw the "You don't get your rewards for playing comp so there is no reason to play comp" and assumed it was whining about not getting your digital shinies.
Because ranked/comp matches DOES have higher skilled players. Again, I was talking about ranked/comp matches for games in general, not just overwatch. BF4 for example got no matchmaking systems whatsoever so public matches there is just too easy and thus boring. Going organized matches there is a straight up completely different thing. Again, this got nothing to do about overwatch since they use the same (lol) matchmaking for comp and casual.Edit. ofc you added a PS. let me edit in a response:
The response:As is said earlier in this post. Didn't know that overwatch didn't have any "normal" server to join/play on and it was all matchmaking. Makes the whole discussion about different things.
PS: how is the ranking system anyway? is it a static XP rank gain thingie or is it something similar to CSGOs ranking system (the silver, gold, guardian, global elite ranks, not the "level 24" ranks)
Not there yet. Do people use voice chat more in competitive?
fun fact i discovered yesterday doing 3+ party comps :
- if you tryhard like there's no tomorrow , you probably end up getting mad and lose.
- if you play swag yolo fuck the supports like a casual match , you can win with 2 toblerone , 2 mei and some fillers.
would have screened the chat :
Mad Kid : i swear if you pick torbjorn i quit
Mad Kid : no joke
Swag Kid picks Toblerone.
Mad Kid Disconnected.
Mad Kid Rejoined.
Mad Kid picks Toblerone (troll)
Me and another buddy pick Mei.
Team Blue Wonnered :D
Mad Kid : i don't even....
Swag Kid : ez
I don't think I've had a single person use voice chat yet.
We usually have 3 of us in skype instead.
We had 4 guys all pick Bastion. Just decided to join them so we ended up with 6 Bastions on defense. Surprisingly did quite well. But this isn't a game to get ragey over that's for sure.
Absoloutely loving Reinhardt at the moment. I've had a few plays of the game with him where I manage to get the perfect combo of ulti, ranged attack, charge and then just swing around crazily killing 3-4 of them. For escort missions he's a must.
I just fucking played random quick play and then I met autobus, wtf is this.
too many toxic retards
ive decided not to bother with competitive solo anymore :P too many toxic retards make the game less than fun, think ill just stick to quick play :P
Had someone pick a Torbjorn for Control Point yesterday and he did nothing the entire game. Every turret he placed was instantly destroyed, I don't think he even got a single kill. Some other guy from our team says he did the same to them in their last game, just being completely useless. We start flaming him and so on, proceeds to pick Symmetra to be even less useful. So fun to have someone like that land on your team in competitive. And the only thing we can do is report him, I just hope these reports work.
don't think report works for someone being bad at playing or picking a useless hero in control points but the option to not playing again with that player should be re-enabled. i know there's a block feature but it's only for chat and voip isnt' it?
To me, competitive mode is for not getting these guys. Get out of MMR hell, let the dust settle and the matches should get more interesting. Or better balanced, anyway.
Yeah, usually I can't complain about the picks in competitive. Most of the people really are willing to win, supports are being picked and people actually switch their hero if you ask them nicely... There is an occasional autist such as the dwarf only picker that I mentioned before, but they're really rare.
So what rank are you guys at atm?
Played 6 ranked matchs in a row yesterday with 2 of my pals. 5 times out of 6 we got utterly squashed in attack/defense... and lost very short the 6th time. Shit gaming night :mrgreen:
I still see a looooooooooot of small groups/solo guys in ranked that doesnt know the basics of push together/stay grouped/be aware. As soon as my team is wiped once, they just keep spawning and rushing to die alone until a hopeless situation is created (enemy team able to spam their ults). Also lots of map awareness problems where they all stack up at the front gate/road even with flank heroes and every tracer/genji/reaper-like heroes just keep coming off our back and kill 1 or 2 guys before we can react.
I'm slowly switching out off McCree due to these poor performances in ranked matches. He is a cool flanker to play with, but when the enemy team is superior he is unable to turn the tables: his skills are nice to kill 1 guy every 10 seconds or so, but when you have a wiped team on your hands you can only flee, and most likely die because no evade skill and slow movement speed.
Began to play zenyatta and good feels so far, pretty OP support/debuff/attack char when you're not focused.
Full wat on this paragraph tho :D
McCree - ofc you're having poor performance, the hero is outclassed by Soldier 76 in all regards in this patch. He's almost never picked in high ranked competitive and pro games for a reason. Also McCree isn't and never has been a flanker...
Zenyatta - picking ball man is almost like you want to lose the game, there's nothing more to say
I dont know how you play McCree, but he certainly isnt a frontline kind of guy to me.
And Zenyatta fucking powns man: his debuff makes squishy heroes 2-3 shottable by yourself, average-tanky heroes largely easier to take down. When you debuff heroes targeted by your team in quick succession, you make it 50% easier for everyone. And you can spam the debuff A LOT. His heal is OK, though in ranked its better to have a Mercy to support more directly. His ultimate is like screaming "PUSH TEAM", fucking scary when they actually push with your ult on, and charges up very quick. Had lots of quick play win with him.
McCree is a frontline/stand with the team guy, the only flanker thing he has is his ult, but not because the hero is flanker, but because the ult requires flanking to be effective. Other than that his skillset is anything but a flanker, you have no movement skills, no escape, no repositioning, no self sustain/heal. He's supposed to be the anti-flanker (even blizzard said so), going with the team popping heads from behind Reinhardt square and stopping flankers going for your supports with stun. But right now he doesn't do shit, unfortunately.
My argument is that he is too squishy to stand on the front. He can confidently stand with the team only if there is a Reinhart to hide behind, or you will have to single-shot from average/long distance by using cover (not doing lots of damage over time except if you have a great accuracy, not me unfortunately).
He is an anti-flanker thats for sure, but where do you meet the flankers? In the flanks. So you want to go to the flanks to kill the flankers, no? And then when you're done killing them, your ult is charged, you're already in a flanking position to use it. Then if your ult is still not charged, you come out and flank the enemy team with your normal skills. Makes sense to me and it worked the 50~ or so games I played with him.
Its working after the patch but like I said, only if my team doesnt lose too badly. I agree that my playstryle cover only one flank line, but then if the flankers arent there I freely push and flank their team: McCree is a great flanker even if you dont think he was meant for that.
Maybe in pro matches there is always a Reinhart who never let go of his shield, but in quick and even ranked, there is lots of time when there is no Reinhart or one that rushes instead of blocking damage.
In my gaming session yesterday, we had one who was proud to have gold damage and all my team was like "... dude, thats not a good thing if you're Reinhart" :lol: He responded "I have 10k damage block" but on 2 long rounds its really low.
Balance as a whole is still better post-patch though, and the fact that flanking characters are not useless anymore means the game is more interesting than before.
This is the same for the losing side? I started at rank 54, I'm now rank 50 and I have 50/50 victory/defeat... :lol: This is not encouraging.
Not sure how to counter a tracer without roadhog hooks or junkrat traps in popular flank routes
Nobody does. I'd say the safest bet right now would be hitting Roadhog hooks
On a side note, any tips for attacking on payload maps? Even when I've got a team of maybe 3 guys we seem to absolutely suck at attacking on payload. All it takes to beat us is the opposing team to dig in at a great chokepoint and have bastions and/or torbjorn turrets up on a rooftop somewhere, with a reinhardt and support class to back them up. I don't know what it was, but last night it seemed like every single time we were on attack the other team absolutely crushed us, even if we were going even with them if not destroying them in earlier rounds. When they'd attack on payload we'd normally at the very least go even, and we'd usually do pretty well even if we did lose. But on attacking... nothing seemed to ever work. Suggestions for team comp and strats? I've seen reinhardts and bastions just sitting on the payload and turning it into a tank when on offense, I've yet to try that but I try to stay away from bastion as much as possible, however effective he might be.
The only plus is that there are surprisingly some awfully shitty roadhogs that will miss a direct hit on me after I've been hooked
That feel when playing against world rank #13 and #26(click to show/hide)
we won 8-)
Flexible character switching, counter enemy heros, always do double support and prevent it before it happens by pushing quickly ahead of the payload while leaving someone to escort it. Just try to survive and harass so that they cant set up. But generally at the last payload points its just a lucky push to win.
I've yet to play ranked... what's the stars beneath certain people mean? Is that just part of the character portrait border? And how come you don't have a rank associated with yourself, do you just not see your own on that screen?
Also hook sometimes bugs out and doesn't pull your target directly in front of you
This so much. I had a junkrat get pulled behind me once.
HERE COME DAT TRANQUILTY
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OH SHIT, HEAL UP!
We're experimenting internally with changes to Overtime right now. We feel like OT is lasting too long. We originally implemented Overtime because it felt bad to make a final push and have time run out while a capture was in progress. We feel like OT is a cool, exciting moment in the game but it could definitely use a tuning pass.
We made changes to OT yesterday and are testing them today. If those tests go well, we'll get some public version of it ready for testing soon.
Played with 4 man stack lvls from 40-80 avg rank 48. We got drawn against a 6 man stack full of people over level 100 and over 200 with higher avg rank. We got rekt :cry: they can't be good if they played so much to hit lvl 230 and still be our rank but it's hard life against full 6 stack
Played with 4 man stack lvls from 40-80 avg rank 48. We got drawn against a 6 man stack full of people over level 100 and over 200 with higher avg rank. We got rekt :cry: they can't be good if they played so much to hit lvl 230 and still be our rank but it's hard life against full 6 stack
How the fuck did you climb to 70. I guess you arent solo queing, this is complete cancer, people leaving just before it ends for shitty xp.
The key to success if you truly are better than your team (if you get multiple gold medals every game then you probably are) is to not sacrifice yourself for team comp. Pick a character that you can carry the team with, even if there's no support or no tank.
I've found to my surprise that even picking your most played character, strapping on your best sunglasses and being all-around better than your team doesnt help when you're the last one alive from your team at every push/defense wave... :(
The key to success if you truly are better than your team (if you get multiple gold medals every game then you probably are) is to not sacrifice yourself for team comp. Pick a character that you can carry the team with, even if there's no support or no tank.
I have nearly 40 wins hovering around rank 50, exactly one of them saw actual use of voice chat. At this rank at least, some people are really terrible, and most only have a very abstract understanding of teamwork.
The key to success if you truly are better than your team (if you get multiple gold medals every game then you probably are) is to not sacrifice yourself for team comp. Pick a character that you can carry the team with, even if there's no support or no tank.
but at those 60+ ranks is difficult to find BOT enemies and teamwork is more important than single kills i think.
Ouch kek, i always wait last and pick what the teem needs like a good goy.
Tracers are so broken on point contests. They can completely stop one team from winning during over time by zapping and and out just long enough to stop the clock counting down. Seriously annoying.
This is what literally every single KOTH match looks like for me. Just fighting multiple Tracers (2-4) all the time...
OT should work just like siege in warband... so long as you're close enough to the flag to cap it, OT continues. As soon as you leave the vicinity of the flag, OT ends immediately. There's no reason why you should be able to hop on the command point, reset the OT timer, and hop off again and again. OT should end as soon as you step outside the boundary of the control zone, or die of course.
:shock:https://www.twitch.tv/beatinvitational/v/77529264 (https://www.twitch.tv/beatinvitational/v/77529264) :shock:
Is there a specific part of this almost 6 hour video you want us to watch :P
Not sure if this is enough to make D.va worth the slot
more zenyatta details:
ult is 300 hps instead of 200
50 more shields
moves twice as fast during his ult
dva's E toggle:
going to be on a one second cooldown
mercy is ALSO being changed:
she can now move while she ults
ult charge is being slowed down
damage boost on right click being increased
Also one hero limit in competitive, yay :D
Good changes, specially Mercy.
Explosion no longer damages D.Va (the player who activates it)"
full mobility while shooting
That would be overpowering with infinite ammo and a debatedly already quite big firepower.
I personaly find tha D.Va canons's spread takes care of the little built-in "imprecision", its really easy to hit something if your mind is on it; whats hard is consistently hitting a close moving target but thats a given.
Also apparently improved hitboxes on PTR:
Also apparently improved hitboxes on PTR:
http://www.youtube.com/watch?v=N-aQTmb6QpI (http://www.youtube.com/watch?v=N-aQTmb6QpI)
Looking for people to play with, preferably full party. =)
Ana kind of sucks. I don't know why people insist on picking her over other supports. I have yet to see anyone use her well.
Ana kind of sucks. I don't know why people insist on picking her over other supports. I have yet to see anyone use her well.
She doesn't suck at all but you need other healers in your team in addition to Ana, and people actually need to heal with her and not play her as a shitty Widow.
Also,
This Zenyatta buff is amazing
I love playing him now, he was good before now this is just silly
He wasn't good before, 150 hp he just melted to any decent player. He is more than decent now though, discord orb is absurd. It's also an indirect nerf to Roadhog, which is great.
i found D.Va as a playable hero after patch , if you manage your shield well , you can organize pushes or defenses very well instead of just flanking before patch.
the ulti is still not the best but you can catch them if you make a surprise ulti and they have no time to hide.
Zenyatta is the main focus now , he's annoying as hell , when i have discord on me , i feel dead already , even with tanks :(.
Ana is pretty good in escort maps (Attack) combined with a zen or lucio , Ana alone as support is useless , you must be a master sniper to heal all your team. Funny thigs to do wit Ana is using her sleep skill on a phara while hovering the ocean in ILIOS :D
Mc Cree is a god now , well he's got no movement buff but he's the new Widow mid range.
Mei is still lesbian.
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Yes DVa indeed.
It helped my rankings 8-)
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Mercy is hard as fuck to play.
idk wtf to even call myself
Also the difference between a good mercy and bad mercy is insane - one who knows how to properly prioritize and target switch among their teammates is invaluable. Nothing is worse than a mercy who keeps healing the tank and only the tank even when he's at full health.
show me your floor is lava achievement
That moment when you're the best amongst a bunch of scrubs and all you got to show for itis a shit win/loss ratioare a few shiny medals.
https://www.overbuff.com/players/pc/Jona-1115
Also the difference between a good mercy and bad mercy is insane - one who knows how to properly prioritize and target switch among their teammates is invaluable. Nothing is worse than a mercy who keeps healing the tank and only the tank even when he's at full health.
Damn, it will change McCree completely when flashbanging/FTH'ing Reaper, Genji and Tracer (and probably others). This half second bonus means they can be killed before they regain control.
TBH I'm not sure its a good change because it might re-instate McCree IMBA-ness.
Imo her shield needs to have a little bit less max duration and she should be in a pretty good spot. Right now if a dva knows to not keep it active constantly, it can last a really long time.
If not that, more cooldown between shieldings. I think the aoe is a bit silly too, she can block the whole team from getting high noon'd when not even near them because of that cone shape
fuck no dva needs a buff, she needs to shoot pharah rockets as her default gun... imo
to be atleast a bit relevant in this game shes so fucking weak
Question: anyone know if you can simply run up and melee a shielding dva? I'd assume the answer is yes, even though it isn't likely to be all that useful to try and melee a tank to death, it could have its situational uses.
Question: anyone know if you can simply run up and melee a shielding dva? I'd assume the answer is yes, even though it isn't likely to be all that useful to try and melee a tank to death, it could have its situational uses.
Or you can pick Mei, Zarya, (or a good Pharah/Genji) and be a disaster for the DVa
Hey guys I main rock, please nerf paper, scissors is pretty balanced though imo. Thanks.
hey guys i play rock (tracer, genji) and theres no paper
still a good counter to those two
Clearly you've never seen a stream of a non-shit mcree.
Mcree has all the tools necessary to shut down a tracer when played correctly, hence why I'd say he's still a counter.
Sorry, you're just wrong. McCree doesn't have the tools to shut down tracer.
Clearly you've never seen a stream.
i don't think you know what you're talking about.
Maybe we're all just making different assumptions here...
Sorry, you're just wrong.
You have the reading comprehension of a water buffalo.
You have the reading comprehension of a water buffalo.
"When played correctly" mcree should never be in a situation where he has to 1v1 a tracer. Mcree is the type of hero who, like most, works best when part of a group. Tracer however is hit-and-run based and thrives on 1v1 situations. If the mcree is doing his job he won't be caught in such a scenario as he'll be watching the flanks of the main group to defend against such threats. You seem to assume that these two characters are meeting in some kind of vacuum, nothing else but their abilities and skill considered. This would never happen as each character has 5 teammates to back them up, not to mention when they met there would be other variables like positional advantage, element of surprise, etc. I don't quite see how your argument of "tracer is better than mcree just cuz" holds any water when mcree can stop a tracer from approaching his team, which is something absolutely essential to her playstyle, or at least severely minimize her impact once she is close by disposing of her quickly.
Fell from 51 to 40, im officialy scrub tier ayy
Fell from 51 to 40, im officialy scrub tier ayy
Good god someone save me from all the Ganji mains. All high ranked games pretty much come down to who has the best Ganji. You can just do so much on that hero.
First game won because we had this guy: https://www.overbuff.com/players/pc/shadder2k
Second game lost because enemy had this guy: https://www.overbuff.com/players/pc/Necros-2326
not to mention like 70 out of top 200 players are all genji mains, and my games usually have about 4 top 500 players D;
save me
Genji = Hard Carry without a Hard Counter. Personally, I'd like to see him get down to 150hp like Tracer.
I enjoyed saying "What a save!" in chat way too much.
Another thing, does it feel to anyone else like the game is heavily balanced against premades? I play most of my games with a friend and we get like 35% win rate but when I solo queue, I win all the time. He's arguably better than me at the game, almost always gets more medals and does the job in general.
I'm with Vibe. Despite sinking down to 47 due to holidays (I hope), even my dabbling use of Genji seems to cause great confusion in the other team. Pretty much every time there's a Genji somewhere, it really feels like nobody knows how to play against him. Of course, that's also probably because I'm playing at trash tier and they rarely even see a Genji getting picked.
Another thing, does it feel to anyone else like the game is heavily balanced against premades? I play most of my games with a friend and we get like 35% win rate but when I solo queue, I win all the time. He's arguably better than me at the game, almost always gets more medals and does the job in general.
Another thing, does it feel to anyone else like the game is heavily balanced against premades? I play most of my games with a friend and we get like 35% win rate but when I solo queue, I win all the time. He's arguably better than me at the game, almost always gets more medals and does the job in general.
Welcome to the low ranks. There is no escaping here without a group. Had to stop playing ranked myself because solo queue in low rank is miserable, no different than quick play other than you cant have 3 hanzos or genjis.
Well, my experience is the opposite. Playing in a group tends to match me with much tougher players.
Been picking Zenyatta as second support more and more. The discord orb is insanely powerful.
Delete Mei from the game imo
Could someone explain how to play Pharah effectively? I'm getting gold medals left and right every single game, but I keep losing A LOT. On the stat site thing I get very good weapon accuracy, damage and stuff, but surely I must be doing something wrong? I'm never getting any direct heals, and hardly ever a rez (usually 1 or zero throughout the entire game).
Should I be pushing, flanking, staying with the team or what?
I was at rank 57, played a bit more and fell down to 50 with a bazillion of loses in a row with Pharah. Didn't play a lot of ranked, but rank ~55 used to be a lot better at launch, now it seems like a pretty terrible place to be -- teammate wise.
Could someone explain how to play Pharah effectively?
You will be dealing with a lot of hitscan
What weapons/characters have hitscan other than widow?
S76, McCree, Tracer, Bastion, DVa. Anything that doesn't have projectile/bullet travel time is a hitscan.
Mei is already deleted from the game. The only thing she's used for is first point defense on hanamura to trap people inside the choke.
Also, relevant to my above post(click to show/hide)
By the way, anybody else really really hates the control game mode?
So I made the mistake of playing solo queue last night. Deranked from 50 to 46, then up to 47. People just do not know how to pick a good team comp. One game we had 1 healer (me being lucio) and we were vs a 2 healer team, getting our asses handed to us by zenyattas discord. I mention this in voice chat, I get told shut the fuck up bundle of sticks. I mention again a few minutes later that we could really use another healer/discord to help us out because we aren't doing shit right now. So our Genji changes to Hanzo. On offense. Why can't I just be on the enemy teams ;_;
Also, relevant to my above post(click to show/hide)
Solo Q is so awful it should be a whole separate league. You have to play against both the enemy and your own team to keep a decent rank in there.
So I made the mistake of playing solo queue last night. Deranked from 50 to 46, then up to 47. People just do not know how to pick a good team comp. One game we had 1 healer (me being lucio) and we were vs a 2 healer team, getting our asses handed to us by zenyattas discord. I mention this in voice chat, I get told shut the fuck up bundle of sticks. I mention again a few minutes later that we could really use another healer/discord to help us out because we aren't doing shit right now. So our Genji changes to Hanzo. On offense. Why can't I just be on the enemy teams ;_;
Did more solo Q
I ranked down more :|
can i die now
Me, you, tonight and/or this weekend. We power ranking. 8-)
Or log on the fuck now for a few games before i go to bed
Go to bed, at 4:30? Bruh no wonder why I never see you on, I don't usually get home from work til 6:30. QQ3rd shift
Season 2 changes
-Skill rating now 1-5000. skill ups / downs are who number changes
-Tiering system (bronze, silver, gold, ect) and can't drop tiers in a season
-End of Season rewards are now based on tiers
-All competitive points are now rewarded at 10x the amount
-Golden guns cost 10x the price
-Coin toss and sudden death is gone
-2CP
-Will use existing time bank system
-Capping point A in overtime will reward 30 extra seconds to cap point B rather than ending
-Will no longer give a minimum of 2 minutes for next push, pushed down to 1 minute
-Bonus time (up to 1 minute) now given to both teams
-Time Bank system coming to Payloads / Hybrid maps
-Ties can now occur (though very rare)
-Ties reward competitive points though not as much as a win
-Initial hero pick time trimmed
-Must be within 500 skill rating to Queue with someone for Competitive (subject to change)
-Skill Rating Decay
-Skill will decay in Grand Master, Master, and Diamond tiers
-If 7 days of no competitive activity you lose 50 skill points per 24 hours
-The floor is bottom of Diamond
-Must have 50 matches played to be in top 500
Season 2 changes
-Must be within 500 skill rating to Queue with someone for Competitive (subject to change)
Wonder how long the break between seasons will be.
Just played competetive for the first time in ages and remembered why I stopped. Genji trash as always.
Enemy team had a very average Genji and yet he still could rip us apart. Game came down to 1 round as well so was close even so. Some bullshit plays from him. Blasted him off the edge as Pharah, dw dash and wall climb. Miles in the air as Pharah, dw dash makes him fly so it doesn't matter how high you are. He was shredding our tanks and damage heroes. Total bullshit. Putting it away now until they fix it.
What on earth is this "Accuracy" stat on Ana at Overbuff and Masterofoverwatch?Maybe overbuff only counts hits on enemies, while the ingame accuracy counts both enemies and allies hit/healed?
@ https://www.overbuff.com/players/pc/SirScumbag-2590
Every match I'm over 60% unscoped, and yet the website says I'm at 11%? Checked the #1 guy on EU, and his Ana's "Accuracy" is at 20%, which would be really hard to believe.
Got platinum, 2800. Is that ok?
Developer Comments: Hanzo has the potential to deal a lot of damage, but he can feel really inconsistent, even at a medium distance. By increasing the projectile speed, we’re extending his reliable range, making it easier to land shots without having to perfectly predict enemy movement. To compensate for the increased projectile speed, we’ve decreased the size of his arrows, meaning his shots now require a bit more accuracy.
I kindly asked my team to pick a better comp. This is what I got in return.
The matchmaking right now for competitive is so beyond fucked I'm out of words. Our 3-4 stack of s1 rank 75+ gets consistently matched with s1 rank 60s, because Blizzard managed to fucking stuff everyone in the 2000-3000 bracket. So now you have rank 60s in our team that want to play dps but are absolutely useless fighting rank 75+ enemies.
In one of our placement games we had our 3 stack (rank 77, rank 79, rank 75) + 2 randoms rank 60 and a rank 53 that picked Torbjorn on KOTH. Our enemies were a 3 stack of rank 80+ (with Necros, who's one of the best Genjis in the world) and 3 more randoms that were actually rank 70+. How this was balanced is beyond any understanding.
Now I know these ranks will balance out in 2 weeks or more, but Blizzard should fucking start placing more people outside the 2000-3000 range, so it doesn't take weeks every time to balance out the ranks. Apparently 86% of all players were placed between 2k and 3k, smh.
The "placement matches" system is utter shit. It was the same at the beginning of Season 1 where absolutely amazing players didn't get much more than ~60 from the 10 games, while half of the world's population ended up with ~55.
I think my friend and I cracked open the meta for ranked play: lock in as junkrat and hanzo before any memers on your team can pick them, wait for them to pick an actually useful character, and then right before the round starts choose a character that works well with your team's comp. We've done this twice now and both times noone else picked those characters and we won since they instead picked useful ones, like a tank or real dps class. I dont care how many hours you've sunk into hanzo, fact is your aim is gonna be shit if I see you among the lower ranks where I'm stuck atm. This game makes it literally impossible to solo queue, or really just queue up with any group less than four people. Placement matches are probably the most important, and also least-balanced of all the matches of the season since they dictate what types of teammates you'll be stuck with for most of your grind.
Can confirm, at least as a competitive FPS OW is pure garbage. It's all class meta, team composition and throwing ults at the same time.I played it in the beta and saw all I needed to see. Low skill ceiling, way too many gimmicky abilities and attempts at RPS balance.
I played it in the beta and saw all I needed to see. Low skill ceiling, way too many gimmicky abilities and attempts at RPS balance.
They balanced the classes in the gayest way possible -- by limiting every character to artificially create weaknesses in them all. Every character has obvious weaknesses and lacks some basic features/skills. I infinitely prefer balance where every base class has good mobility and all the basic stuff, and you give different classes strengths on top of that. What happens in OW is that no matter how good you are you'll get wrecked by a blob of way worse players because the vast majority of characters don't have the mobility to maneuver away fast enough and the TTK is too high to survive 1vMany fights if the opponents can aim at all.
But that's because it's a consolized casual game and the #1 design priority for those games is ensuring that good players can be killed by baddies. That's the main difference between good PC competitive and console games; in PC games skill ceiling is really, really high and an amazing player will have no trouble wiping the floor with however many bad players.
It's true. Classes have way too much weight in this game. I'm sure that's how they intended it, but competitively it does not work out. It leaves very little space for personal skill to really dominate, because it's all class rock/paper/scissors and everything takes forever to die. Not to mention people just respawn anyway, so if it's not a pure team vs team clash with all ults thrown, getting successful flanks and pickoffs hardly matters.Yeah R6S is a good example, didn't play TF2 ot Q:C, but Blacklight: Retribution is another one. Every class in OW for me was "this class would be great if it had class Z and Y's ability as well", and none of them felt satisfactory as a result. Like if Tracer had Genji's mobility/parkour, it'd be a fun and skilled character. Instead it feels intentionally neutered. Like it's got 1/3rd of the abilities you'd expect it to have cut off and given to someone else, etc.
I much prefer if the game has low impact classes, that somewhat change how you play a round, but the core is all about aiming/movement/positioning skills. Rainbow Six Siege does the low-impact classes well, for example. So does Titanfall 2 and Quake Champions.
[–]Kodix 52 points 2 years ago
As your skill grows, so does the proportion of your deaths from random crits to deaths from other causes.
The reason random crits are in the game is not to make it fair or balanced - it's to let lower skill players have more of an impact.
It's the same reason any game introduces randomness - if it was purely skill based with no randomness whatsoever, it would quickly lose newbie players who don't find losing fun.
Of course, personally I think that random crits are entirely unnecessary - the game plays just fine even without them, there's already enough randomness inherent in the game mechanics.
I infinitely prefer balance where every base class has good mobility and all the basic stuff, and you give different classes strengths on top of that.
One of Overwatch main point is having tons of very different characters, if they had 25+ well-rounded heroes with only different skins the game would be stale. I guess its just not a game for you.
One of Overwatch main point is having tons of very different characters, if they had 25+ well-rounded heroes with only different skins the game would be stale. I guess its just not a game for you.You're right Overwatch isn't for me, but that's not because it has very different characters, it's because Overwatch is a no-skill casualized garbo game.