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Other Games => ... and all the other things floating around out there => Topic started by: Leshma on November 08, 2014, 12:32:51 am

Title: [Blizzard] Overwatch
Post by: Leshma on November 08, 2014, 12:32:51 am


http://us.battle.net/overwatch/en/
Title: Re: [Blizzard] Overwatch
Post by: Christo on November 08, 2014, 03:47:38 am
So, a modernized team fortress?

Uhm.. okay.

If they focus more on the gameplay instead of hats, it might even be interesting.
Title: Overwatch
Post by: Radament on November 08, 2014, 04:34:44 pm
i just throw this video here for future duscussions of this game
Title: Re: [Blizzard] Overwatch
Post by: Xant on November 08, 2014, 05:03:19 pm
So, a modernized team fortress?

Uhm.. okay.

If they focus more on the gameplay instead of hats, it might even be interesting.
Hats came relatively late into TF2, so I don't understand the hate they get at all. They were brilliant. Something that doesn't have any effect on gameplay, yet they sold enough for the devs to keep supporting the game.
Title: Re: Overwatch
Post by: Leshma on November 08, 2014, 06:28:43 pm
Gloria Victis
Title: Re: [Blizzard] Overwatch
Post by: Tibe on November 08, 2014, 06:40:18 pm
TF2? Looked more like Nosgoth to me. But pretty interesting. So many different classes with powers. Id be pretty suprised if they managed to balance it all.
Title: Re: Overwatch
Post by: Molly on November 08, 2014, 07:01:36 pm
Maybe I should create another thread. Just to make sure everyone takes a look :P
Title: Re: Overwatch
Post by: Tibe on November 08, 2014, 07:16:21 pm
3+ is a legitimate Gloria Victising and it is a muteable offense.
Title: Re: Overwatch
Post by: Christo on November 08, 2014, 07:26:31 pm
3+ is a legitimate Gloria Victising and it is a muteable offense.

haha poor Gloria Victis devs
Title: Re: [Blizzard] Overwatch
Post by: Nehvar on November 08, 2014, 08:30:01 pm
TF2? Looked more like Nosgoth to me. But pretty interesting. So many different classes with powers. Id be pretty suprised if they managed to balance it all.

That's my main concern after watching the gameplay video.  The reaper's power in particular seemed over-powering.
Title: Re: [Blizzard] Overwatch
Post by: Kirman on November 08, 2014, 09:49:02 pm
Looks like TF but if blizzard makes a game we should at least give it a shot.


http://www.twitch.tv/wow

Since i didn't want to necro the WoW thread and the game i'm posting this here.  There will be finals on arena tournament soon. All the US teams are eliminated. EU rules!  :lol:

(click to show/hide)
Title: Re: [Blizzard] Overwatch
Post by: Kaido on November 09, 2014, 12:55:17 pm
So they failed to make titanfall which took them like 7 years and instead they made this?neat
Title: Re: [Blizzard] Overwatch
Post by: Molly on November 09, 2014, 01:00:06 pm
Totally not turned on by this tbh...
Title: Re: [Blizzard] Overwatch
Post by: Kafein on November 10, 2014, 02:12:29 pm
TF2 which is not TF2 ? Why not. I'm too late for TF2 now. The characters seem to have a little bit more going on too. Those ricocheting arrows could enable ridiculously high level play.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on November 10, 2014, 02:24:01 pm
Looks decent, the amount of different characters will probably keep it interesting longterm. Also there is nothing wrong with hats you fucking heretic.
Title: Re: [Blizzard] Overwatch
Post by: BlindGuy on November 10, 2014, 02:40:23 pm
TF2 meets Dota.

The way I see it:

Blizzard have big money, that is their only development and marketing tool. Dont get me wrong I like Warcraft back in the day. But WoW, although I will be lambasted for this, was pretty generic and boring, but had big money behind it, huge advertising, and it brought in many players.

They made Hearthstone: its not original or even very fun or balanced, but again it has good production values and huge advertising, so it brought it many players.

I see this being the same: Looks really good, adverts look really good, will bring in millions of players, for a pretty standard/subpar game.

And is it just me or do the melee characters look way more fun? Who doesn't want to hammer archer my old friendguts, pin sniper my old friendguts to walls and generally be a badass?

Seems very DOTA though, and yeah balance will be a huge issue in a FPS game with flying, cooldown based abilities, 1 hit abilities that don't require aiming, etc.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on November 10, 2014, 02:47:00 pm
How is this Dota? It's TF2 with a larger amount of playable characters.
Title: Re: [Blizzard] Overwatch
Post by: LordBerenger on November 10, 2014, 02:51:59 pm
Looks like a cool new disney movie
Title: Re: [Blizzard] Overwatch
Post by: BlindGuy on November 10, 2014, 03:00:54 pm
How is this Dota? It's TF2 with a larger amount of playable characters.

I put TF2 meets Dota: In TF2, you can get melee kills, for sure, but its not like they are a reliable way to get by, you cannot charge down on a group of enemies who are shooting at you and kill them all with melee abilities, well, unless the guys shooting are completely useless, but that isnt a game mechanic.

This game looks like DotA in that some guys are shooting, but you can use melee champs with abilites to close that distance and rape them, shooting isn't the endall of the game.
Title: Re: [Blizzard] Overwatch
Post by: Tibe on November 10, 2014, 03:25:03 pm
I put TF2 meets Dota: In TF2, you can get melee kills, for sure, but its not like they are a reliable way to get by, you cannot charge down on a group of enemies who are shooting at you and kill them all with melee abilities, well, unless the guys shooting are completely useless, but that isnt a game mechanic.

This game looks like DotA in that some guys are shooting, but you can use melee champs with abilites to close that distance and rape them, shooting isn't the endall of the game.
Thats a very wierd and debatable way to put it. Its like saying Deus Ex is CS meets Thief, or GTA is Carmageddon meets Postal 2. Mybe....but...
Title: Re: [Blizzard] Overwatch
Post by: BlindGuy on November 10, 2014, 03:32:24 pm
Well, there's the cooldown timers on abilities and the "Ultimate" ability system aswell, being very similar to DotA and clones.

Also the way the overwatch "gameplay" video started reminded me SO much of TF classic. Those seconds you are waiting for the gate to open, all guns trained :D

Of course everything can be related or argued Tibe.

Title: Re: [Blizzard] Overwatch
Post by: Leshma on November 10, 2014, 04:12:53 pm
The characters seem to have a little bit more going on too.

They sure do. If you're into Ben 10, Pokemon and silly Shounen Anime, Overwatch chars are superb.
Title: Re: [Blizzard] Overwatch
Post by: karasu on November 10, 2014, 04:17:15 pm
Pixar fortress!

The beta is only in 2015 right?
Title: Re: [Blizzard] Overwatch
Post by: Kafein on November 10, 2014, 04:22:34 pm
They sure do. If you're into Ben 10, Pokemon and silly Shounen Anime, Overwatch chars are superb.

I don't really care for the design. It's very Pixar-esque, which doesn't repel me either. What I meant is that the abilities seem more fleshed out than in TF2. In TF2 every character is very simple. The overall design of TF2 is very effective though, and it's difficult to reach that balance.
Title: Re: [Blizzard] Overwatch
Post by: Leshma on November 10, 2014, 04:26:38 pm
TF2 is a shooter above all, this is mixed genre game where characters have special abilities like in most MOBAs.

Unlike you, I do care about design. It is the main reason I'm avoiding Blizzard games ever since they hired Samwise and put him in charge of visual design of their games.
Title: Re: [Blizzard] Overwatch
Post by: BlindGuy on November 10, 2014, 04:35:09 pm
Also I can only imagine how annoying many of those characters will be ingame. Since all footage at the moments is heavily scripted showcasing, we cannot yet see how fucking broken the average gamer can make these mechanics, like flashing around, grappling hooking, flying, wallrunning etc.

Although it may just die the death, like titles from one of the very best (IMHO, since they make games with high skill cap, unique mechanics and beautiful visuals) devs out there, Splash Damage. They made the Enemy Territory series (Wolfenstein, Quake Wars) and Brink, all games that were very fun, fast, skillbased, and they all died the death. At the time of release, Quake Wars was infinitly better than anything from Battlefield. FPS players, it seems, dont really want cool mechanics, teamwork requirements, high mobility gameplay. Instead they prefer hitscan weaponry and camping mixed in with easy 1hit-kill buttons and grinding. The success of such shitboxes as COD and BF4 say it all: advertise enough and kids will get their mums to buy these games, and casual gamers will get them also since they are fairly easy to pick up and play.

BTW Splash are working on Dirty Bomb, think Beta is soon, sign up for it. They have ditched the user designed faces of Brink (One of the most unique character creation mechanics ever) but kept that facial engine, so trollfaces still prevail :D

TF2 is a shooter above all, this is mixed genre game where characters have special abilities like in most MOBAs.

Unlike you, I do care about design. It is the main reason I'm avoiding Blizzard games ever since they hired Samwise and put him in charge of visual design of their games.

But.. but... aside from being a fat slob, Samwise draws pretty pictures for kiddies. And games are for kiddies, right?
Title: Re: [Blizzard] Overwatch
Post by: Vibe on October 27, 2015, 09:40:13 am
This game is now in NA Beta (invite only). EU Beta begins tomorrow. If you signed up for the beta and got invited, you should get an email from Blizzard.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on October 28, 2015, 11:46:17 pm
Title: Re: [Blizzard] Overwatch
Post by: SeQuel on October 30, 2015, 02:37:42 am
This game looks awesome, I was honestly not excited for it at all but after watching some streams I got a bit hyped. Isn't open beta next weekend that will be available to everyone or was I misinformed?
Title: Re: [Blizzard] Overwatch
Post by: Vibe on October 30, 2015, 08:47:34 am
This game looks awesome, I was honestly not excited for it at all but after watching some streams I got a bit hyped. Isn't open beta next weekend that will be available to everyone or was I misinformed?

I was kind of interested before, with being wary to not get too hyped. Now after watching some streams I'm just hyped. I hopped on the train, couldn't resist. Now I'm crying like everyone else because no beta access.  I'm hoping this game will fill my quake-desire that CS:GO just cannot fill, because it's too different of a game. + all the different characters you can play will make sure this game doesn't get boring as fast
Title: Re: [Blizzard] Overwatch
Post by: Ikarus on October 30, 2015, 12:25:15 pm
ugh, I hate the artstyle and the character design, no thanks

yes, that´s a massive reason for me to buy or not buy a game
Title: Re: [Blizzard] Overwatch
Post by: Vibe on November 06, 2015, 09:01:02 pm
Pricetag on the game
https://us.battle.net/shop/en/product/overwatch
https://us.battle.net/shop/en/product/overwatch-origins

+3 new heroes



Title: Re: [Blizzard] Overwatch
Post by: Asheram on November 06, 2015, 09:07:45 pm
ugh, I hate the artstyle and the character design, no thanks

yes, that´s a massive reason for me to buy or not buy a game
That's why I couldn't get into Firewall and SWTOR
Title: Re: [Blizzard] Overwatch
Post by: The_Bloody_Nine on November 06, 2015, 09:17:50 pm
ugh, I hate the artstyle and the character design, no thanks

yes, that´s a massive reason for me to buy or not buy a game

Exactly my thought after 30 secs of the video. No gameplay however brilliant could bring me to touch a game looking like this.
Title: Re: [Blizzard] Overwatch
Post by: saccizord on November 06, 2015, 09:20:02 pm
As an old player with 1000+ hours in TF2 I was really interested, but not enough to play the full price

TF2 is a dying game but I don't think a game like this with this pricetag can compete with it
Title: Re: [Blizzard] Overwatch
Post by: Teeth on November 06, 2015, 09:22:09 pm
As an old player with 1000+ hours in TF2 I was really interested, but not enough to play the full price

TF2 is a dying game but I don't think a game like this with this pricetag can compete with it
70.000 players today is a dying game?
Title: Re: [Blizzard] Overwatch
Post by: saccizord on November 06, 2015, 09:23:58 pm
70.000 players today is a dying game?

People consider WoW a dying game, but it still has like 5+ million subscribers I think. It's just that the population is declining
Title: Re: [Blizzard] Overwatch
Post by: Vibe on November 06, 2015, 11:17:44 pm
Exactly my thought after 30 secs of the video. No gameplay however brilliant could bring me to touch a game looking like this.

Pretty standard for Blizzard tbh. Not bothered by it at all, TF2 also looks very cartoony for example. Honestly think that heroes look pretty good, so I guess it's just a matter of taste.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on December 07, 2015, 08:45:31 pm
All heroes and maps in the future will be free. :o

Title: Re: [Blizzard] Overwatch
Post by: Grumbs on December 07, 2015, 08:59:37 pm
Well thats my main concern for the game alleviated. Guess it will be quite expensive/overpriced though, thats the main reason I never bothered with SC2 or Diablo 3. Though I see they reduced those prices now finally

Edit..its £45 atm
Title: Re: [Blizzard] Overwatch
Post by: Kafein on December 08, 2015, 08:30:19 pm
Spring 2016 is a long time in the future, for a game that looks functional right now.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on December 08, 2015, 11:13:38 pm
Spring 2016 is a long time in the future, for a game that looks functional right now.

Yeah it is ;_;

Fully functional, all heroes planned for release are out, dunno about maps. I guess it's still missing a ranked mode but whatever.
Title: Re: [Blizzard] Overwatch
Post by: SeQuel on December 09, 2015, 06:16:21 am
With that said, I imagine Open Beta is right around the corner.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on December 09, 2015, 08:46:33 am
With that said, I imagine Open Beta is right around the corner.

Not really. Closed Beta is going to be closed for december, so the earliest Open Beta can begin is in January, but they're probably gonna just resume the closed beta.
Title: Re: [Blizzard] Overwatch
Post by: Kafein on December 09, 2015, 07:34:37 pm
I suspect they'll be going the way of the pseudo-closed beta like DOTA2 did.
Title: Re: [Blizzard] Overwatch
Post by: JasonPastman on December 14, 2015, 10:14:56 pm
Until you play this game there is not comprehend able way to cognize how good it is.  Everything from simple player interactions, team cohesion, strategy, personal association with characters, style, etc... Just from playing it during the beta weekend, I have really fallen in love with it.  Hay though, I hear you guys.  If i hadn't played it I would think it just some lame TF2 clone.  But, I tell you, It's something special.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on March 07, 2016, 10:09:36 pm
Release date: May 24th

Open beta will be up for a couple of days in the early May (for everyone).
Title: Re: [Blizzard] Overwatch
Post by: Radament on March 08, 2016, 03:13:06 pm
this man deserves a bukkakke (not you Vibe  :mrgreen:)
Title: Re: [Blizzard] Overwatch
Post by: Kafein on March 08, 2016, 08:39:07 pm
This guy makes (without even noticing, kinda) a good point about opening up multiplayer games gradually. There has never been a day one server outage on the release date of DOTA2 because there really wasn't any release day for DOTA2. More like a release year.
Title: Re: [Blizzard] Overwatch
Post by: Leshma on March 21, 2016, 11:48:32 pm
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 03, 2016, 09:44:10 am

Those who prepurchased before April 29th can already play the beta. For everyone else the Open Beta begins on May 5th:

ALL ACCESS: The all access portion of the Open Beta will begin on all supported platforms May 5 at 01:00 a.m. CEST. All players will be able to play for FREE during this period; no sign-up or code required.


I've played two matches so far and the game has the typical blizzard quality and smoothness to it. Was fun.

Title: Re: [Blizzard] Overwatch
Post by: Banok on May 03, 2016, 04:28:15 pm
thats cool because I'd like to try it, but I don't think I will buy it.  :P
Title: Re: [Blizzard] Overwatch
Post by: saccizord on May 05, 2016, 04:35:37 am
I don't see myself buying it (they dun fucked up with the price in my region, too steep), but I love TF2 so I'll happily download it and try a few matches :)
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 05, 2016, 09:14:30 am
Game is now open for everyone to try until Sunday.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 05, 2016, 12:33:55 pm
So is it good? Seems a bit gimmicky.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 05, 2016, 12:43:20 pm
So is it good? Seems a bit gimmicky.

Gimmicky how?

Yeah for me it's really good and pretty much living up to the hype that was accumulating in me for the past few months. I'm actually surprised it lived up to it, I was worried it wouldn't and that I misjudged (read: overrated) the game through videos.

It has the typical Blizzard game polish, runs smooth, looks fantastic, moving and shooting feels great. There's a bunch of heroes (some that play very differently than others), team compositions, maps and gamemodes to keep it interesting for a long time. The high skill cap and teamplay potential is there. So I have zero complaints so far. Ranked/competitive mode is coming after launch since they're overhauling it a bit since it received somewhat negative feedback in beta.

CS:GO being my last shooter I can say it's a breath of fresh air for the bullets to fly where crosshair is and that I can move and shoot at the same time. Pharah is orgasm for me as a former Quake 3 player.

I would honestly recommend to just try it now that you can. All my friends that tried the game were satisfied with it.

I would also QFT this:
Until you play this game there is not comprehend able way to cognize how good it is.  Everything from simple player interactions, team cohesion, strategy, personal association with characters, style, etc... Just from playing it during the beta weekend, I have really fallen in love with it.  Hay though, I hear you guys.  If i hadn't played it I would think it just some lame TF2 clone.  But, I tell you, It's something special.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 05, 2016, 04:04:03 pm
Gimmicky because mixing in skillbased FPS with special abilites á la Dota 2 seems, well, gimmicky. But I'm downloading it, we'll see.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 05, 2016, 05:10:23 pm
Pretty entertaining so far. The smooth gameplay makes up for a lot.

Genji is pretty awesome, reminds me of Scout gameplay from tF2.

I mean, damn, he even seems a bit OP right now. Great ranged attack, can deflect attacks coming at him, superb mobility, etc.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 05, 2016, 05:55:48 pm
Gimmicky because mixing in skillbased FPS with special abilites á la Dota 2 seems, well, gimmicky. But I'm downloading it, we'll see.

Yeah I can see why you would think so but abilities seem fairly decently balanced, a lot of them require to be aimed or have some sort of aiming/positioning skill anyway. Ults can be heard from a mile, giving enough time to react appropriately to it, so it's not like it's just 'press ult to win'. I think abilities is what makes Overwatch go beyond shooters such as TF2 and only makes the game better.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 05, 2016, 06:03:05 pm
More I play it, the more I like it. Seems pretty well balanced, and characters are very distinct.
Title: Re: [Blizzard] Overwatch
Post by: Ujin on May 05, 2016, 06:45:08 pm
First match as Genji, team was losing badly, enemies holding the victory point with 5 seconds left, I dash in with shift, use Genjis ulti and proceed to slice and dice the whole enemy team - play of the game.

Second match I tanked a choke point as that hammer and shield guy (Reinhard?) for the duration of 2 minutes and didn't die a single time.

3rd match - played as that flying rocket launcher girl -awesome hovering over the enemies , huge kill streak.

Was very pleasantly surprised to find out that you can watch your previous highlights any time you want, they are saved automatically.


Overall my first impression is that this games just oozes quality. Every little detail, from graphics and sounds to gameplay , just feels very satisfying and fun. It runs and feels extremely smooth and it's a perfect time killer.

Instant buy for me and that's saying a lot since I'm not a fan of the FPS genre at all.
Title: Re: [Blizzard] Overwatch
Post by: saccizord on May 05, 2016, 06:57:09 pm
I played like 5 matches with Reinhardt, it's such a cool character to play :D
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 05, 2016, 07:04:37 pm
Tracer is pretty insane.

That double-shotgun guy seems underwhelming, though. He doesn't.... really do anything. The shotguns are pretty lame and his abilities don't help him fight.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 05, 2016, 07:09:52 pm
Tracer is pretty insane.

That double-shotgun guy seems underwhelming, though. He doesn't.... really do anything. The shotguns are pretty lame and his abilities don't help him fight.

Yeah Tracer is top tier in current meta, while Reaper is in the bottom tiers. Tracer has a pretty high skill cap - you're either horrible because she only has 150 hp or you're dominating.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 05, 2016, 07:15:17 pm
Does every character do equal melee damage? If so, how much?

And yeah, the skill cap on Tracer is really high. Genji too, can do a lot of stuff with him because his dash recharges with each kill.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 05, 2016, 07:18:24 pm
Does every character do equal melee damage? If so, how much?

And yeah, the skill cap on Tracer is really high. Genji too, can do a lot of stuff with him because his dash recharges with each kill.

50 damage, same for every char. Good to use for finishing off people, for example Genji: shurikens, dash in, turn around, right click shurikens, melee.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 05, 2016, 07:31:59 pm
Why would you ever right click shurikens on Genji? Do they do more damage individually or something? I considered rebinding right mouse button to melee, V isn't very fast.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 05, 2016, 07:34:34 pm
Why would you ever right click shurikens on Genji? Do they do more damage individually or something? I considered rebinding right mouse button to melee, V isn't very fast.

It's like a shotgun up close, compared to left click burst fire for longer ranges. I believe it's just faster.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 05, 2016, 07:37:58 pm
Ah, okay, so if you do it up close all 3 of them hit the target, instead of spreading out super soon. Gonna try.
Title: Re: [Blizzard] Overwatch
Post by: Necrorave on May 05, 2016, 09:26:10 pm
Played for the first time last night, and I have to say that I enjoyed it thoroughly.

Soldier: 72, Junkrat, and Lucio are my favorites so far.

I also enjoyed playing Roadhog, but I am not much of the tank type when it comes to games like this.

Also, yes Soldier 72 is definitely the least interesting class.  Although, I have always liked a class that can do a little bit of everything.  Also, his "ult" is fucking satisfying as hell

I like playing Mccree, but I suck so bad at him.  I will have to take time to figure him out, till then I will just play him in skirmishes

5%/gg would rip in peaces again
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 05, 2016, 09:54:06 pm
Also, yes Soldier 72 is definitely the least interesting class.  Although, I have always liked a class that can do a little bit of everything.  Also, his "ult" is fucking satisfying as hell

I like playing Mccree, but I suck so bad at him.  I will have to take time to figure him out, till then I will just play him in skirmishes

5%/gg would rip in peaces again

Soldier 76 is very straightforward and will feel natural to anyone that has played CS or CoD or those typical shooters. But he's a very solid hero and very good in hands of someone with decent aim. What I was most surprised about Soldier 76 is that it looks boring af but when I played it I had fun, I never thought I would with such a classic-shooter hero.

McCree is one of my most played heroes, the problem with him is that a lot of people mistake him for a flanker, which is what he isn't at all, you're too squishy with no escapes for that. You're actually the opposite, an anti-flanker. You stay with team, shoot mid-range where he is still effective (specially with headshots) and wait for a Tracer or Genji to try to nab your supports or squishies, throw a flashbang and one shot them with right click.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 05, 2016, 09:58:51 pm
Been playing lucio and zenyatta a lot, pretty good stuff. I like doing the supporting, but both of these were decently viable as offensive as well. Especially lucio. Did some genji but he felt a bit underwhelming at times to me, some games i did really well with him, but a lot of times i would lose track of enemies if my shift didnt kill. And the ult felt like it takes too long to launch, doesnt hit hard enough and should add some hp. I barely caught up to anyone with it and needed like 4 or 5 hits to kill a big guy, i wouldve rather had the spin2win ult the shotgun guy has, that stuff kills everyone instantly.

Overall the game seems pretty good so far, just a bit too bland and fast. Maps could use some size, and there could be some more penalty to dying, feelts like im just rushing in constantly now with little consequence. I think a mode where you perma die would be fun, like battle mode. Force some more thinking and less forcing yourself in.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 05, 2016, 11:08:35 pm
Feels like there's very little reason to pick Genji over Tracer right now. She's pretty much got the same role, just does it better in every way.

Genji just lacks the damage to capitalize on... well, anything. Shuriken are shitty, melee doesn't do enough damage... meanwhile, Tracer can pretty much instakill the 150-200 hp heroes and be out of there before anyone can retaliate.
Title: Re: [Blizzard] Overwatch
Post by: Teeth on May 05, 2016, 11:53:02 pm
I really miss a decent scoreboard, I have absolutely no idea if I am playing well or not, or if there are certain teammates I can blame for us losing. Getting medals for damage as Zenyatta is some sort of indicator I guess, but there is no way to really get a clear picture of relative performances.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 05, 2016, 11:56:18 pm
I really miss a decent scoreboard, I have absolutely no idea if I am playing well or not, or if there are certain teammates I can blame for us losing. Getting medals for damage as Zenyatta is some sort of indicator I guess, but there is no way to really get a clear picture of relative performances.

Yeah, I miss it too, but Blizzard believes a scoreboard contributes to toxicity and they want to avoid it for this reason, apparently.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 05, 2016, 11:56:32 pm
I really miss a decent scoreboard, I have absolutely no idea if I am playing well or not, or if there are certain teammates I can blame for us losing. Getting medals for damage as Zenyatta is some sort of indicator I guess, but there is no way to really get a clear picture of relative performances.
Yes, the "scoreboard" is frigging awful. It's in the trend of "everyone gets a medal", it's just coddling.

Jesus Christ @ "contributes to toxicity" reason. So gay.
Title: Re: [Blizzard] Overwatch
Post by: Butan on May 06, 2016, 12:55:06 am
Nerf Bastion sentry mode.
I'm mostly playing 500+ HP heroes and these things can literaly tear me down in 0.5s/1s even at medium-long range. Probably a counter somewhere but it feels completely IMBA atm.

Thats the only bad thing I have to say on the game at the moment, it plays pretty great. Its gonna be a hit.
Title: Re: [Blizzard] Overwatch
Post by: Banok on May 06, 2016, 01:02:20 am
first of all the turret character is just stupid, there are maps with only 1 choke point, its hp/damage/accuracy is just not even close to balanced.

yup game is obviously overall well made. It has the fun aspects of moba's without the mob grinding for 40 minutes which makes me hate those games.

And yet this is another FPS were the rounds are too short for me. It feels like you spend 50% of the time watching the victory screen, play of the match and then queing for next round. Its got that halo/console multilayer feel that is a big put off, I can't even browse game type or anything only do quick play, is that just because its beta?

Its funny round length is simple but big deal to me. I got bored of insurgency quite quickly for same short rounds, long loading screens. But get tired of Counterstrike competitive dragging out towards 30 fucking rounds.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 06, 2016, 01:04:19 am
And yet this is another FPS were the rounds are too short for me. It feels like you spend 50% of the time watching the victory screen, play of the match and then queing for next round. Its got that halo/console multilayer feel that is a big put off, I can't even browse game type or anything only do quick play, is that just because its beta?

Competitive mode which comes a bit later has more stages/maps to a match, so it lasts longer.
Title: Re: [Blizzard] Overwatch
Post by: Jarlek on May 06, 2016, 01:22:53 am
Why would you ever right click shurikens on Genji? Do they do more damage individually or something? I considered rebinding right mouse button to melee, V isn't very fast.
V has always been aweird button for melee. Dunno why so many games defaults melee to it.

Personally I prefer to have it on mouse4 (thumb button) or scroll wheel click.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 06, 2016, 01:42:59 am
V has always been aweird button for melee. Dunno why so many games defaults melee to it.

Personally I prefer to have it on mouse4 (thumb button) or scroll wheel click.

It's V and Mouse4 by default.
Title: Re: [Blizzard] Overwatch
Post by: Banok on May 06, 2016, 02:49:43 am
yeah you'd think in 2016 mouse thumb buttons would be default over V.

I won't bother reposting them all gifs on the reddit page are amazing ;) great game for gifs if nothing else.
Title: Re: [Blizzard] Overwatch
Post by: Necrorave on May 06, 2016, 02:51:56 am
Just finished a game where I did over 17k of damage as Junkrat on KOTH.  Twas fun

Hands down my favorite defense character

Also, fuck Mei
Title: Re: [Blizzard] Overwatch
Post by: Jarlek on May 06, 2016, 03:53:45 am
Judging by the praise it's worth downloading?

Gonna give it a go tomorrow.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 06, 2016, 08:53:02 am
first of all the turret character is just stupid, there are maps with only 1 choke point, its hp/damage/accuracy is just not even close to balanced.

I don't find him that unbalanced, and on the meta tier list he's literally bottom tier, so there must be a few ways to counter it.

Although last time on Temple of Anubis we defended the first point with ease (it's a point that usually gets taken over fast), with a Bastion as the turret guy, Reinhardt shielding us, me on Mercy healing and damage amping Bastion, Torbjorn for the extra turret just because we could. Then we had McCree and Widowmaker to deal with flankers and such. Pretty much unstoppable.

The biggest pain in the ass imo is Mei though. I wouldn't say OP but so annoying to deal with on cart pushes, and in one game they had two on defense...
Title: Re: [Blizzard] Overwatch
Post by: Ujin on May 06, 2016, 09:22:49 am
So do you guys mb wanna assemble a crpg team tonight ? I'd like to try this game with a full party. We could meet on the Vanguard TS. My nickname is Ujin in battle.net.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 06, 2016, 01:20:28 pm
I really want to like Genji, but good god shuriken are just fucking awful. It's comical trying to fight someone like Tracer with them.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 06, 2016, 01:29:51 pm
Also, fuck turrets. Most boring mechanic ever.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 06, 2016, 01:53:21 pm
I really want to like Genji, but good god shuriken are just fucking awful. It's comical trying to fight someone like Tracer with them.

I think Genji is a bit more situational than Tracer. Tracer is just all around good and can ruin your day as a support or squishy if she doesn't get shut down. Genji is good for getting to higher elevated areas due to his wall scaling shit, something Tracer doesn't have. I remember a few times when I could've gotten a kill with a Tracer but the target was in an area that was not reachable (in a reasonable time or not at all). And while shurikens are shit for fast moving chars like Tracer, you can still deal more damage at range than Tracer if you throw it at turrets/stationary targets and tanks.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 06, 2016, 02:04:45 pm
Yeah, but I fucking despise rock-paper-scissors balancing for FPS games, where the devs artificially limit the skill ceiling. Getting pretty turned off by Overwatch lately, the whole design philosophy is basically to make it as easily accessible for casuals as possible and to limit the skill ceiling to stop anyone from being too good.
Title: Re: [Blizzard] Overwatch
Post by: Ujin on May 06, 2016, 02:29:31 pm
Yeah, but I fucking despise rock-paper-scissors balancing for FPS games, where the devs artificially limit the skill ceiling. Getting pretty turned off by Overwatch lately, the whole design philosophy is basically to make it as easily accessible for casuals as possible and to limit the skill ceiling to stop anyone from being too good.
The whole game is designed around different characters being either stronger or weaker against certain other characters, encouraging players to switch between characters during the match. But it's still not as bad as you make it sound imo, although the characters are split between different roles, doesn't mean you can't be creative and be a decent damage dealer as a support for example. It's still an fps and your aim/skill/movement etc really determine a lot of your success.
Title: Re: [Blizzard] Overwatch
Post by: Butan on May 06, 2016, 02:34:14 pm
Turrets and sentries = IMBA.
Genji has highest skill ceiling from what I've seen, but could profit from a slight increase in damage output (especially his ultimate).

I'm playing Roadhog mostly now. The grapple can reach far, only need to aim a bit, rest of his skills are easy to spam and get kills  :mrgreen:  Will probably switch to Zarya when I'm tired of easy hero.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 06, 2016, 03:24:11 pm
The whole game is designed around different characters being either stronger or weaker against certain other characters, encouraging players to switch between characters during the match. But it's still not as bad as you make it sound imo, although the characters are split between different roles, doesn't mean you can't be creative and be a decent damage dealer as a support for example. It's still an fps and your aim/skill/movement etc really determine a lot of your success.
It's worse than TF2, and TF2 was pretty bad in that regard.

Not saying Overwatch is an awful game, it's well designed and pretty sure it'll be a success, it just doesn't scratch my hardcore skillbased FPS itch.
Title: Re: [Blizzard] Overwatch
Post by: Necrorave on May 06, 2016, 03:35:58 pm
Yeah, but I fucking despise rock-paper-scissors balancing for FPS games, where the devs artificially limit the skill ceiling. Getting pretty turned off by Overwatch lately, the whole design philosophy is basically to make it as easily accessible for casuals as possible and to limit the skill ceiling to stop anyone from being too good.

To be honest, Blizzard has been heading in this direction for a while now.

Also, a TF2 type arcade shooter with a MOBA inspired skill system is bound to be Casual

Although, I wouldn't say there is a skill ceiling.  Its like any other shooter, but with some skills to make it enjoyable for anyone who is not as "Good" as the next player.  Yet, if you are quick on the draw, know your hero, and have decent coordination.  You will best most players on the field regardless.

While there is an obvious form of Rock Paper Scissor classes, I never got that feeling playing the game.  Its really only when I think about the concept of the different characters where I start to notice the counters.

Although, is any class system free from that?  Everything has a counter to it, or at least it should in an arcade shooter like this.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 06, 2016, 04:47:00 pm
Like I said, Tribes: Ascend had a pretty good class system. Or you could go all the way back to Enemy Territory.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 06, 2016, 04:51:55 pm
I think the skill ceiling is high enough to make esport scene flourish. It's a combination of fps and strategy with team composition, combo plays, etc. That doesn't mean that just the fps skill ceiling is much lower. It just means that it isn't enough for players in a team to have a combined aim skill to prevail games as in the typical shooter, you also need to know the heroes, counters, what maps they go along with, compositions and all the strategy that comes with it. If such a game fits one person is obviously another case, some like that only aim matters.

But in anything but high skill matches people are gonna be like: "it's just a rock-paper-scissors game, this guy was worse than me but he only beat me because his class beats mine".
I'm not saying that this is some difficult FPS to get into, Blizzard games are known for being appealing to newcomers, it's just how they do. But it's a FPS, the skill ceiling is basically limitless. I've been beaten by heroes my hero naturally counters in OW very hard already. But like I said, I don't think we'll actually feel the hardcore skill come into play until very high skill level matches, due to how Blizzard likes to make their games approachable.
Title: Re: [Blizzard] Overwatch
Post by: Butan on May 06, 2016, 04:57:33 pm
I think the skill ceiling is high enough to make esport scene flourish. It's a combination of fps and strategy with team composition, combo plays, etc. That doesn't mean that just the fps skill ceiling is much lower. It just means that it isn't enough for players in a team to have a combined aim skill to prevail games as in the typical shooter, you also need to know the heroes, counters, what maps they go along with, compositions and all the strategy that comes with it. If such a game fits one person is obviously another case, some like that only aim matters.

But in anything but high skill matches people are gonna be like: "it's just a rock-paper-scissors game, this guy was worse than me but he only beat me because his class beats mine".
I'm not saying that this is some difficult FPS to get into, Blizzard games are known for being appealing to newcomers, it's just how they do. But it's a FPS, the skill ceiling is basically limitless. I've been beaten by heroes my hero naturally counters in OW very hard already. But like I said, I don't think we'll actually feel the hardcore skill come into play until very high skill level matches, due to how Blizzard likes to make their games approachable.

That + the game is pretty new, the people need to adapt and think deep for the couple next weeks before coming up with "muh skill ceiling"  :P
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 06, 2016, 05:08:31 pm
It's pretty simple.

For a high skill ceiling, either everyone has to have lethal weapons and you can kill everyone very fast, or everyone needs to have high mobility/other defensive shit that lets them survive 1v2 encounters against people that can aim. DayZ, Insurgency, CS, CoD, are all examples of the former. Tribes, Quake, Painkiller, TF2 to an extent, are examples of the latter. Overwatch makes sure to limit each class so that they're A) either fucked in a 1v2+ encounter against skilled players or B) don't have enough damage to realistically deal with certain classes.

Then there are some lame ultimates that can kill you pretty much out of nowhere, in the spirit of TF2 criticals. When TF2 was in its prime, I played with the best EU team. When Tribes: Ascend was in its prime, I played with the second best EU team. Played in a dozen of the best CoD1 RO teams, etc. And in Insurgency I'm banned for aimbotting and wallhacking from the only servers that are still populated. Which is to say, I'm really good in different FPS games, and I can see where the skill ceiling potential is without playing it for 200 hours. Overwatch has enough of a skill component in it to have an esports scene, but we'll see. It's like Dota 2 and TF2 met halfway, in more than one way.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 06, 2016, 05:21:37 pm
You're talking about pure FPS skill ceiling, sure we can say that OW has a skill ceiling in terms that you can't solo vs multiple opponents with as much ease as you can in other pure shooters (you still can though). But that doesn't mean the overall skill ceiling is lower. Now you have abilities, ultimates and hero compositions to consider, more ephasys on teamplay. It's a combination of shooter skill ceiling with strategy skill ceiling (moba like, you could say), that's what I mean. Again, whether that is your type of porn, is another issue. So to an extent I do agree with you.

However about ultimates killing you out of nowhere, I disagree. Most are really obvious coupled with the really loud voicelines by enemy heroes. Really easy to predict. I honestly can't point out one ultimate that is that hard to dodge.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 06, 2016, 06:02:38 pm
Well yes, you're right, if you look at it from the perspective of team vs team there's a high skill ceiling. Kind of like in Dota 2, you might not notice a massive difference between a pub star's individual skill when playing a hero and the best team's carry player, but when it comes to team vs team there's a huge difference.

The ultimate thing is in part because I don't know what each one does yet, but things like Hanzo's ultimate seem pretty gay - super easy to dodge the vast majority of time, but sometimes you get eaten by a dragon when rounding a corner. And how do you deal with Reaper's ult?
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 06, 2016, 06:09:36 pm
The ultimate thing is in part because I don't know what each one does yet, but things like Hanzo's ultimate seem pretty gay - super easy to dodge the vast majority of time, but sometimes you get eaten by a dragon when rounding a corner. And how do you deal with Reaper's ult?

You can kill Reaper while he's in ult, he moves slow, you also kinda have to keep an eye on where he is. He can't jump in as efficiently as other heroes. Teleport is slow and he moves slow. The only way his ult pays off if he gets a grand surprise.
Title: Re: [Blizzard] Overwatch
Post by: Necrorave on May 06, 2016, 06:18:01 pm
Hanzo's ult also does increments of damage within the area.

You can escape it, but you just have very little time to do so.

I will say that his ult has too large of a AOE effect though.  Its like waiting for a train to pass.

Maybe shorten the dragon's length a bit and it wwould be perfect.

Hanzo isnt an easy character to play, so his ult should be satisfying.

Pharah on the other hand...
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 06, 2016, 06:18:37 pm
Hanzo's ult is basically area denial.
Title: Re: [Blizzard] Overwatch
Post by: Jarlek on May 06, 2016, 06:19:21 pm
Reaper seems to be one of those characters that are super easy to counter, but you HAVE to counter him. The moment he is ignored/is underestimated he can fuck up half your team, especially with his ult. Glass cannon deluxe.

Also: pigbelly chillest char or pigbelly bestest char?
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 06, 2016, 07:02:02 pm
Ironically enough, Reaper is probably my favorite character right now.

He has damage, mobility and survivability.
Title: Re: [Blizzard] Overwatch
Post by: Necrorave on May 06, 2016, 07:19:41 pm
Been playing Mccree more, I think I am getting the hang of it.

Pretty sweet
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 06, 2016, 08:13:33 pm
Ironically enough, Reaper is probably my favorite character right now.

He has damage, mobility and survivability.

Edgiest character around.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 06, 2016, 08:18:11 pm
Been playing Mccree more, I think I am getting the hang of it.

Pretty sweet
Instakilling people with m2 is pretty hilarious with McCree.
Title: Re: [Blizzard] Overwatch
Post by: Butan on May 06, 2016, 08:30:35 pm
Ironically enough, Reaper is probably my favorite character right now.

He has damage, mobility and survivability.


Title: Re: [Blizzard] Overwatch
Post by: Ujin on May 06, 2016, 09:12:47 pm
Ironically enough, Reaper is probably my favorite character right now.

He has damage, mobility and survivability.
Gets wrecked/countered by McCree
Title: Re: [Blizzard] Overwatch
Post by: Siiem on May 06, 2016, 09:21:18 pm
Is there a blue skin for Reinhardt?
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on May 06, 2016, 09:26:44 pm
I have been slaughtering people with reaper

he is so much fun
Title: Re: [Blizzard] Overwatch
Post by: Butan on May 06, 2016, 09:28:20 pm
Gets wrecked/countered by McCree


Being a Roadhog I had some fun times with Reaper though, namely hooking them and then being face-shotted before I can do the same  :lol:  dem firing speed is insane
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 06, 2016, 09:30:06 pm
Russian lazorbeam woman is pretty fun to play, reminds me of the Tank in Monday night combat, which is to date my favourite game and character of this type. Unfortunately its dead.
Title: Re: [Blizzard] Overwatch
Post by: Banok on May 06, 2016, 09:39:51 pm
its funny how quite a few heroes are obviously designed with "no aim required" in mind, and yet this game is getting aim assist on consoles.

still haven't even played all heroes, but I do like widowmaker. play object, get 40 kills, support team and look smexy all at the same time.

the flanking heroes like reaper, mcree, tracer, geni are all fun but usually have too many on your team and they suck at objective.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 06, 2016, 09:43:57 pm
Gets wrecked/countered by McCree
Not really. Reaper kills McGree in two shots.
Title: Re: [Blizzard] Overwatch
Post by: Ujin on May 06, 2016, 10:27:32 pm
Not really. Reaper kills McGree in two shots.
flashbang + rmb
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 06, 2016, 10:32:03 pm
, but I do like widowmaker.

Gross.

I like the lootboxes, always fun to have unlock goals even if they are cosmetic.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 06, 2016, 10:37:09 pm
flashbang + rmb
Wraith form counters flashbang.
Title: Re: [Blizzard] Overwatch
Post by: saccizord on May 06, 2016, 11:12:43 pm
I'm enjoying Pharah, she is like a TF2 Soldier player dream.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 06, 2016, 11:32:46 pm
I'm enjoying Pharah, she is like a TF2 Soldier player dream.
Yeah, it's very reminiscent of Soldier.

Worst thing about the game, by far, objectively:

So much fucking waiting. Loading screens, pre-game, waiting for players, "play of the game", scoreboards at the end, etc. They need to cut that shit by like 50%. Why do I have to watch some boring statistics for 30 seconds?
Title: Re: [Blizzard] Overwatch
Post by: Butan on May 06, 2016, 11:34:03 pm
Russian lazorbeam woman is pretty fun to play, reminds me of the Tank in Monday night combat, which is to date my favourite game and character of this type. Unfortunately its dead.

IMO she's the hardest tank to master. Gonna tryhard her in the near future.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 07, 2016, 12:53:50 am
So much fucking waiting. Loading screens, pre-game, waiting for players, "play of the game", scoreboards at the end, etc. They need to cut that shit by like 50%. Why do I have to watch some boring statistics for 30 seconds?

Yeah there's a lot. Like I said it's a bit different when competitive comes, there's more maps/stages per map. They're redoing competitive for that reason as well, at first it had a lot of waiting for the scoreboards, potgs etc etc and people complained.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 07, 2016, 01:35:28 am
I really wanted to dislike Tracer because i knew she was going to be one of the tryhard classes, but then ive lost a lot of games due to not having anyone properly flanking and harassing so i took the role. And i actually really enjoy playing that aussie cunt now, high paced harassing and fucking with people. Very satisfying, very useful.

Its way easier to win as the attacker in this, if the obective is to capture points its just super easy to push instantly. Payload is a bit more balanced, and king of the hill is balanced (but makes certain classes less useful)
Title: Re: [Blizzard] Overwatch
Post by: Banok on May 07, 2016, 02:35:18 am
tracer aussie? she is english, or supposed to be I think. the accent is not very authentic, its sounds more like an american impression of english people.

the explosives guy is aussie.

anyway to other new players I recomend these videos: https://www.youtube.com/watch?v=sVwl1KmefiI&list=PLOW3wTM0_w5_CVjO9q3r5dlTpDf9udg8s
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 07, 2016, 03:17:22 am
tracer aussie? she is english, or supposed to be I think. the accent is not very authentic, its sounds more like an american impression of english people.

the explosives guy is aussie.

anyway to other new players I recomend these videos: https://www.youtube.com/watch?v=sVwl1KmefiI&list=PLOW3wTM0_w5_CVjO9q3r5dlTpDf9udg8s

My bad then, sounded pretty aussie to me, but then again it is quite awful.
Title: Re: [Blizzard] Overwatch
Post by: saccizord on May 07, 2016, 07:26:38 am
Me and some friends tried all Bastion as defence, it was funny to see the enemy team try to get cover from our fire. We managed to get good camper positions and won lol

Then we tried full Winston in attack mode... well, it wasn't successful but was funny
Title: Re: [Blizzard] Overwatch
Post by: Banok on May 07, 2016, 08:40:08 am
Still think bastion is op. I can counter him in most positions by going roadkill, but being forced to counterpick isn't fun. the dps is simply too high in turrent mode, especially at long range. and the ulti is one of the easiest "Q of the match".

My bad then, sounded pretty aussie to me, but then again it is quite awful.

I just find it funny. I bet most non british people would instantly think it was british.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 07, 2016, 12:41:34 pm
I just find it funny. I bet most non british people would instantly think it was british.

Yeah she sounds british to me. Anyway, I was reluctant to play Tracer just because I thought everyone is gonna play her since she's likeable and she's kinda the poster girl for Overwatch. But the hero is just too good to pass on, once you get used to using her blinks in combat for confusion, she's a beast.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 07, 2016, 12:44:22 pm
Ive never found bastion hard to fight at all, just need someone to flank him. Genji deals with him very well too, just parry tank his firing and he sudokus. Usually theres one character in the team that can deal with him easily.

We tried 6 man soldier team because self heals and decent damage. Didnt work so well tho, but was fun.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 07, 2016, 12:48:38 pm
Bastion's counters are:

Winston
Genji's deflect
Pharah rocket spam
Roadhogs hook
Symmetras right click (goes through shields)
Title: Re: [Blizzard] Overwatch
Post by: Butan on May 07, 2016, 02:05:08 pm
Bastion's counters are:

Winston
Genji's deflect
Pharah rocket spam
Roadhogs hook
Symmetras right click (goes through shields)

Hanzo ultimate is also bretty guud at cleaning up camping spots without putting himself at risk at all.
But Bastion can set up and fire at a range farther than most counter (including hook); IMO this is the biggest bullshit, Bastion having crazy DPS + long range (even though the tooltip says otherwise).

Title: Re: [Blizzard] Overwatch
Post by: Radament on May 07, 2016, 02:51:08 pm
Bastion's counters are:

Winston
Genji's deflect
Pharah rocket spam
Roadhogs hook
Symmetras right click (goes through shields)

Junkrat is efficent antagonist too : potatoes on walls can reach a nearly impossible position to kill him and his ultimate is very "find the camper" alike :)
Title: Re: [Blizzard] Overwatch
Post by: Osiris on May 07, 2016, 10:23:52 pm
downloaded today :D had a ton of fun hooking people as discount pudge :p people flying in the air? hooked, people jumping? hooked :D


made a small video of a noobs first time ^^ nothing more fun than catching a bird https://youtu.be/7i0zbvXUi_I?t=70
Title: Re: [Blizzard] Overwatch
Post by: Osiris on May 07, 2016, 10:27:21 pm
oops double post
Title: Re: [Blizzard] Overwatch
Post by: Banok on May 08, 2016, 01:44:22 am
Ive never found bastion hard to fight at all, just need someone to flank him. Genji deals with him very well too, just parry tank his firing and he sudokus. Usually theres one character in the team that can deal with him easily.

We tried 6 man soldier team because self heals and decent damage. Didnt work so well tho, but was fun.

some maps have literally 1 choke point.

genji CAN counter, genji is not a reliable counter thought. because its a skill match up, a smart bastion can just wait for genji to parry then shoot him in the face afterwards.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 08, 2016, 02:11:53 am
some maps have literally 1 choke point.

genji CAN counter, genji is not a reliable counter thought. because its a skill match up, a smart bastion can just wait for genji to parry then shoot him in the face afterwards.

We've hit pretty high skillcap in our group now and were fighting an equal team for like 10 maps+, and barely ever was bastion used, and when he was he just didnt perform enough. His ult is good, but such a stationary target is easy to take out, either through flanking or simply Hanzo ult. Its a good pick in lower tiers i guess because he literally takes no skill to play, the only thing is deployment and even then he's reliant on having a shield up. Good players deal with it relatively easily. Holding one chokepoint is best done with a wall of really tanky heroes, a couple of dps's or a mass turret spam with some tanky heroes. We had no chance whatsoever against Symmetra + 2 Torbjörns, we would take down the turrets and builders but at that point we'd be dead to the remaining players. Crossfiring turrets too good.

The strongest thing we've fought so far that absolutely demolished us was Mercy + Pharah, the Pharah was a really good player, and with a constant healer following at heights were we could do jack shit, it was just unstoppable. But im not sure if we pulled out a sniper for that, so we may have been at fault.
Title: Re: [Blizzard] Overwatch
Post by: IR_Kuoin on May 08, 2016, 03:27:26 am
Any way to mute Tracer? Her voice is fucking annoying.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 08, 2016, 03:30:18 am
Any way to mute Tracer? Her voice is fucking annoying.

Playing as her or against her? Her style of play combined with the voice definitely is a trigger when fighting against. I've been spamming Zaryas "In russia, game plays you." constantly in spawn, its really horrible and lovely.
Title: Re: [Blizzard] Overwatch
Post by: Banok on May 08, 2016, 06:43:27 am
I get that bastion is mostly a destroyer of noobs, but I am a noob ;)

Ive been playing with my cousin, and probably got put in a higher skill bracket cause hes high level and a big TF2 player, and I subsequently got raped pretty much every map.

hes like "finally a game we both play", so now I'm guilt tripped into buying this game but its a good product.

It's just I haven't really been that into competitive online games for like 2 years now. I kinda like chillin with some total war, its almost like I'm getting old.
Title: Re: [Blizzard] Overwatch
Post by: Butan on May 08, 2016, 12:53:06 pm
You can definitely chill in competitive gamemode, like I do with Rocket League. Its more a matter of matchmaking type used than tryhardism mindset. It will probably be the case with OW too.
Title: Re: [Blizzard] Overwatch
Post by: IR_Kuoin on May 08, 2016, 02:20:03 pm
Playing as her or against her? Her style of play combined with the voice definitely is a trigger when fighting against. I've been spamming Zaryas "In russia, game plays you." constantly in spawn, its really horrible and lovely.

Haven't really gotten rekt by any Tracer cuz she always gets nuked up, playing mostly as Junkrat. But when I play her it's fucking awful to listen too.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 08, 2016, 02:36:54 pm
The strongest thing we've fought so far that absolutely demolished us was Mercy + Pharah, the Pharah was a really good player, and with a constant healer following at heights were we could do jack shit, it was just unstoppable. But im not sure if we pulled out a sniper for that, so we may have been at fault.

Just pick any hitscan and Pharah is dead if you can aim.

EDIT: Rejoice, open beta extended to May 10th. Honestly, this game is finished, just fucking release it Blizz.
Title: Re: [Blizzard] Overwatch
Post by: Osiris on May 08, 2016, 03:21:41 pm
only thing i hope they change is the left over chat box in the main menu :D annoys the hell out of me, even carries over when you watch your highlights or go into settings
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 08, 2016, 04:18:04 pm
Just pick any hitscan and Pharah is dead if you can aim.

If only it was that easy against the one we played, but she knew how to do her thing without dying at all. I mean we are good players and tried to adapt, but she scored 52 eliminations in a round.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 08, 2016, 06:17:40 pm
If only it was that easy against the one we played, but she knew how to do her thing without dying at all. I mean we are good players and tried to adapt, but she scored 52 eliminations in a round.

That sounds like a complete stomp lol (my personal record is 42 elims I think, also with Pharah). So I guess she was dodging or what? Or did she have Mercy on her ass the entire time, because that's when you need to dedicate more than one player to taking down something like that.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 08, 2016, 06:27:38 pm
That sounds like a complete stomp lol (my personal record is 42 elims I think, also with Pharah). So I guess she was dodging or what? Or did she have Mercy on her ass the entire time, because that's when you need to dedicate more than one player to taking down something like that.

Permanent mercy on her ass, perfect roof position. Completely untouchable with some 5k hours of soldier practice from tf2 so she wasnt missing her rockets. We couldnt even push first point, barely even leave spawn. Definitely the best combo for pubstomping.
Title: Re: [Blizzard] Overwatch
Post by: Osiris on May 08, 2016, 11:43:33 pm
Just pick any hitscan and Pharah is dead if you can aim.

EDIT: Rejoice, open beta extended to May 10th. Honestly, this game is finished, just fucking release it Blizz.

where did you see it was extended? (also whats a hitscan) i couldn't see an extension anywhere on the site of battlenet
Title: Re: [Blizzard] Overwatch
Post by: Jarlek on May 08, 2016, 11:56:49 pm
where did you see it was extended? (also whats a hitscan) i couldn't see an extension anywhere on the site of battlenet
A hitscan is a shot that doesn't "travel". Basically it hits where you aim the moment you press the fire button.

For example: Widowmaker is a hitscan sniper, hanzo is a projectile sniper.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 09, 2016, 11:46:35 am
where did you see it was extended? (also whats a hitscan) i couldn't see an extension anywhere on the site of battlenet

Blizzard official forum post
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 09, 2016, 09:54:05 pm
Well I kinda have to post this. Thanks Gravoth for PotG :D

https://streamable.com/fwbc
Title: Re: [Blizzard] Overwatch
Post by: Jarlek on May 09, 2016, 10:03:56 pm
Well I kinda have to post this. Thanks Gravoth for PotG :D

https://streamable.com/fwbc
:D

Dat combo with Zaryas gravity surge
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 09, 2016, 10:27:57 pm
Well I kinda have to post this. Thanks Gravoth for PotG :D

https://streamable.com/fwbc

Insert Tobi BLACKHOLE, t'was good.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 10, 2016, 08:16:00 am
And so my overwatch has ended.
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 10, 2016, 10:54:23 am
Obviously my post didn't get upvotes and laughing gif replies because no one got the pun, so allow me to explain.

It's a reference to the last game of thrones episode, see, where Jon says "now my watch has ended", haha, but I use "overwatch" instead, because the beta ended, so my "over"watch has ended, get it?
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 10, 2016, 11:40:47 am
Obviously my post didn't get upvotes and laughing gif replies because no one got the pun, so allow me to explain.

It's a reference to the last game of thrones episode, see, where Jon says "now my watch has ended", haha, but I use "overwatch" instead, because the beta ended, so my "over"watch has ended, get it?

you don't say
Title: Re: [Blizzard] Overwatch
Post by: Butan on May 10, 2016, 12:30:53 pm
pity +1

(click to show/hide)
Title: Re: [Blizzard] Overwatch
Post by: Banok on May 10, 2016, 01:01:50 pm
except open beta is still going?

I was playing today but serious rubberbanding, unplayable most games even tho pingtest is fine.

still on fence about buying this game, especially when they could charge for future heroes or whatever. orange box was £20 back in the day.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 10, 2016, 01:58:44 pm
except open beta is still going?

I was playing today but serious rubberbanding, unplayable most games even tho pingtest is fine.

still on fence about buying this game, especially when they could charge for future heroes or whatever. orange box was £20 back in the day.

Beta is up until 19:00 or 20:00 CET today.

Blizzard explicitly stated that they will NOT charge for new heroes or maps.
Title: Re: [Blizzard] Overwatch
Post by: Angantyr on May 10, 2016, 04:21:46 pm
"over"watch

Well played.
visitors can't see pics , please register or login
 (http://s1292.photobucket.com/user/Christopherrolf/media/giphy_zps8xn9n9y8.gif.html)
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 10, 2016, 07:09:59 pm
Obviously my post didn't get upvotes and laughing gif replies because no one got the pun, so allow me to explain.

It's a reference to the last game of thrones episode, see, where Jon says "now my watch has ended", haha, but I use "overwatch" instead, because the beta ended, so my "over"watch has ended, get it?

Fine, take it, i dont even want it anymore-
Title: Re: [Blizzard] Overwatch
Post by: SeQuel on May 10, 2016, 07:56:21 pm
Obviously my post didn't get upvotes and laughing gif replies because no one got the pun, so allow me to explain.

It's a reference to the last game of thrones episode, see, where Jon says "now my watch has ended", haha, but I use "overwatch" instead, because the beta ended, so my "over"watch has ended, get it?

upvote slut
Title: Re: [Blizzard] Overwatch
Post by: Kafein on May 10, 2016, 08:54:19 pm
Still not 100% convinced this will be better than Battleborn, although when it comes to the design differences I much prefer the TF-like Overwatch over the stronger MOBA elements of Battleborn.
Title: Re: [Blizzard] Overwatch
Post by: Thovex on May 11, 2016, 01:57:28 am
And so my overwatch has ended.

Hehe Xd did you get it from reddit too ? :oops:
Title: Re: [Blizzard] Overwatch
Post by: Xant on May 11, 2016, 06:14:55 am
I don't reddit  :oops:
Title: Re: [Blizzard] Overwatch
Post by: Osiris on May 15, 2016, 11:23:52 am
Wish i didnt have to wait so long for this game :/ Have to make do with the Doom SP campaign while i wait :(
Title: Re: [Blizzard] Overwatch
Post by: Ikarus on May 16, 2016, 09:53:49 pm
Not really into overwatch, but for everyone who has seen the newest trailer:

Title: Re: [Blizzard] Overwatch
Post by: Butan on May 19, 2016, 02:38:05 pm
Smoothest animation I have ever seen, feels like I bought a new pair of eyes.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 26, 2016, 04:29:21 pm
If you want to win a lot of games, learn how to play Reinhardt. He's core in everything but King of the hill.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 27, 2016, 12:20:56 pm
5 Legendary skins so far. Guess I'm pretty lucky 8-)
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 27, 2016, 07:47:40 pm
5 Legendary skins so far. Guess I'm pretty lucky 8-)

I got 2 for classes i dont play, OP ass mercy fuck her, and edgy reaper, fuck him.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 28, 2016, 05:34:04 pm
http://www.pcgamesn.com/overwatch/blizzard-are-taking-down-overwatch-porn
Title: Re: [Blizzard] Overwatch
Post by: Gurgumul on May 28, 2016, 05:52:05 pm
I don't understand the Overwatch hype. It seems like just another TF2, but with different characters.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 28, 2016, 06:01:20 pm
I don't understand the Overwatch hype. It seems like just another TF2, but with different characters.

If it was just that people would just keep on playing TF2.
Title: Re: [Blizzard] Overwatch
Post by: Gurgumul on May 28, 2016, 06:04:01 pm
If it was just that people would just keep on playing TF2.
But people are easily overhyped :^)
Title: Re: [Blizzard] Overwatch
Post by: Butan on May 28, 2016, 06:07:42 pm
I don't understand the Overwatch hype. It seems like just another TF2, but with different characters.

Overwatch has much more porn potential.
Here is your reason!
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 28, 2016, 07:16:03 pm
I don't understand the Overwatch hype. It seems like just another TF2, but with different characters.

It has more characters so it appeals to more people, it has skills and ultimates which tf2 dont and its made by blizzard so instant hypes.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 28, 2016, 08:15:45 pm
Damn it feels good to know how to wallride with Lucio. Took a bit of time to get used to it but it's great fun. Too bad I don't like Lucio visually too much D:
Title: Re: [Blizzard] Overwatch
Post by: Teeth on May 28, 2016, 09:04:37 pm
Too bad I don't like Lucio visually too much D:
Racist cunt
Title: Re: [Blizzard] Overwatch
Post by: Osiris on May 29, 2016, 12:43:19 pm
Lucio is my go to support for pushing the payload or holding points. You just stand there with a reindhart healing while firing off your sound gun (which actually does tons of damage) then you can boost the heal when its off cooldown or ulti when shit gets real :P its pretty hard for the enemy to shut you down if the lucio lives. (seems pretty sweet with a soldier 76 near you too to throw down the extra heal.


and ofc blowing people off the edge of the map or down a pit is also fun ^^


I also love setting up a kill room with a symmetra on my team, Turrets all around (make sure the room is on the main route they have to take) then hook them into the room as roadhog, its brutal
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 29, 2016, 01:31:11 pm
Lucio and mercy ults are probably the strongest ults in the game, running dual support with those 2 is nasty. Lucio is also my go to support, i want to like zenyatta, but he aint good nuff unless enemies show a lot, and have no snipers.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 29, 2016, 01:53:12 pm
If you want to win games you need to go Lucio + Mercy, preferably also 2 tanks. 2 tanks, 2 healers, 2 dps is kind of the meta atm. It's just so strong.
Title: Re: [Blizzard] Overwatch
Post by: Butan on May 29, 2016, 02:30:20 pm
If you want to win games you need to go Lucio + Mercy, preferably also 2 tanks. 2 tanks, 2 healers, 2 dps is kind of the meta atm. It's just so strong.

To win, play Roadhog! He is tank/DPS/self-support  :lol: I've never had a game where I was playing him and I thought "I should switch hero, I'm not helping".
Even though he is in the tank category, he can have the best damage/elimination on every kind of maps if you hook a lot and master the art of shotgun to the face.
Title: Re: [Blizzard] Overwatch
Post by: Golem on May 29, 2016, 03:32:06 pm
Is this game living up to all the hype and worth my money? What's the bussiness model? Payed DLCs, or just skins etc.?
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on May 29, 2016, 03:41:31 pm
Is this game living up to all the hype and worth my money? What's the bussiness model? Payed DLCs, or just skins etc.?

You can alternatively pay for more lootboxes to get skins, but more than that i think updates will be free, if they chose to release new heroes and stuff like that i mean.
Title: Re: [Blizzard] Overwatch
Post by: Butan on May 29, 2016, 04:58:59 pm
Is this game living up to all the hype and worth my money? What's the bussiness model? Payed DLCs, or just skins etc.?

Gameplay-wise, its not a revolution but the MOBA-TF2'esque feel is good, also plenty of waifu to look over as has been said.
The only complaint I have is some heroes seem too strong, some too weak... but there will always be nerf/buff debate in all games, and the issues I have been confronted with arent game-breaking, only have to get guud.

Business model is heavily poor-friendly, its basically buy once, play it forever, which is pretty rare these days.
Title: Re: [Blizzard] Overwatch
Post by: Golem on May 29, 2016, 05:04:16 pm
DLing. Heard you can get a refund, akin to Steam.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 29, 2016, 05:55:55 pm
All future maps and heroes will be free, they'll only sell cosmetics.

The only complaint I have is some heroes seem too strong, some too weak...

A decent Widowmaker can turn a nice sunny Sunday into a nightmare. Her and McCree should be hit with a nice lil nerf hammer, otherwise I think the heroes are quite balanced. Maybe Lucio needs some adjustments as well to make him less effective and Zenyatta some to get a bit better.
Title: Re: [Blizzard] Overwatch
Post by: Butan on May 29, 2016, 06:14:12 pm
A decent Widowmaker can turn a nice sunny Sunday into a nightmare. Her and McCree should be hit with a nice lil nerf hammer, otherwise I think the heroes are quite balanced. Maybe Lucio needs some adjustments as well to make him less effective and Zenyatta some to get a bit better.

Yeah hitscan heroes are fucking OP in the good hands. Maybe they need to balance those to take into consideration that 100% accuracy is not that rare, especially in games that want to be competitive and massively played.
Title: Re: [Blizzard] Overwatch
Post by: Golem on May 29, 2016, 06:17:27 pm
Sounds like you guys are pricks!

Title: Re: [Blizzard] Overwatch
Post by: Kafein on May 29, 2016, 06:52:35 pm
Every time I played Zenyatta I ended up top of my team in pretty much everything. His projectiles seem to have hitboxes much bigger than what the visuals suggest.
Title: Re: [Blizzard] Overwatch
Post by: Golem on May 29, 2016, 07:10:49 pm
Damn, this is addicting as hell. So far I like Roadhog the most, Reaper is pretty cool, aswell. How many people are playing this? I got two same players 3 times in a row on my team!
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 29, 2016, 07:35:54 pm
Every time I played Zenyatta I ended up top of my team in pretty much everything. His projectiles seem to have hitboxes much bigger than what the visuals suggest.

I think hitboxes are a bit large in this game. I hit an extraordinary amount of arrows with Hanzo as well, a lot of them headshots.

Also, it's not really about hitscans being op, it's just that Widow is too good at what she does and McCree is good at a few too many situations.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on May 29, 2016, 07:44:05 pm
If you want to win games you need to go Lucio + Mercy, preferably also 2 tanks. 2 tanks, 2 healers, 2 dps is kind of the meta atm. It's just so strong.

5 pharah 1 lucio imo

easily the funniest game ever

look at the time it took us to take both points

(click to show/hide)
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 29, 2016, 07:48:12 pm
5 pharah 1 lucio imo

that only works never if people counterpick
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on May 29, 2016, 08:19:33 pm
that only works never if people counterpick

idk had some fun games and did awesome with some silly teams

5x mei (we won), 5x genji (we won and probably the most fun i had) 6x mcgree (we lost but it was always high noon)
Title: Re: [Blizzard] Overwatch
Post by: Osiris on May 29, 2016, 08:24:24 pm
Damn, this is addicting as hell. So far I like Roadhog the most, Reaper is pretty cool, aswell. How many people are playing this? I got two same players 3 times in a row on my team!

millions play :P (i think) you either got some odd odds :P or you didn't leave the game and the players carried over
Title: Re: [Blizzard] Overwatch
Post by: Teeth on May 29, 2016, 09:13:49 pm
that only works never if people counterpick
It is not even funny how hard hitscan like Soldier 76 ruins Pharah
Title: Re: [Blizzard] Overwatch
Post by: Golem on May 29, 2016, 09:15:52 pm
Damn got 35 kills as D. Va just now  :o
+ 56% of kill assists(or whatever it's called in this game)

If anyone wants to add me, here's my tag btw

CheapKil
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 29, 2016, 11:44:58 pm
I very rarely play D.Va, but I love her on Volskaya attack. Had quite some success flanking through left, at least enough to bait their team back from the chokepoint to A site.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on May 30, 2016, 11:22:21 am
visitors can't see pics , please register or login


have some memes

http://imgur.com/gallery/fCuq5
Title: Re: [Blizzard] Overwatch
Post by: Kafein on May 31, 2016, 11:24:05 am
"Bastion of the Game, Bastion as Bastion"

Also indeed rarely have I no encountered a Reaper not named the like of "SlayerOfDeath56541"
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on May 31, 2016, 01:19:07 pm
This is by far the best play of the game I have ever seen https://gfycat.com/OffbeatCloudyDogfish
Title: Re: [Blizzard] Overwatch
Post by: darmaster on May 31, 2016, 04:56:22 pm
visitors can't see pics , please register or login
Title: Re: [Blizzard] Overwatch
Post by: Kafein on May 31, 2016, 07:03:49 pm
This is by far the best play of the game I have ever seen https://gfycat.com/OffbeatCloudyDogfish

The name of that guy gave me Parisian AIDS.
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 01, 2016, 12:22:40 am
Honest Trailers were really quick O.o https://www.youtube.com/watch?v=oozuU1LI6XM
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 01, 2016, 09:04:38 am
Some news:

Blizzard has already started swinging the ban hammer for aimbotters etc.

They're also looking at D.Va buff and McCree nerf:

http://us.battle.net/forums/en/overwatch/topic/20744914371?page=3#post-43
Quote
    D.Va's damage is definitely on the lower side, much like Winstons. They are this way for a similar reason: They are both very mobile and hard to kill. Every character in the game has strengths and weaknesses, its part of what makes the teamplay work well.
    That said, I do think the is some room for some D.Va improvements, but these are unlikely to take the shape of increasing her damage output significantly.

http://us.battle.net/forums/en/overwatch/topic/20744794943?page=5#post-83
Quote
    I've been watching McCree carefully since we've released. McCree's flashbang plays an important role in being a strong option against very fast/agile teams (tracers/genjis/etc). It is also a nice tool to prevent close range devastating abilities and ultimates such as Reaper's Death Blossom.
    That said, its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don't have any concrete changes yet, but I'm going to be testing some things internally to see how he plays.

Kind of worried that we haven't heard anything about Widow nerf yet, although I think it's inevitable.
Title: Re: [Blizzard] Overwatch
Post by: Xant on June 01, 2016, 12:21:21 pm
Quote
Every character in the game has strengths and weaknesses, its part of what makes the teamplay work well.
Would've liked the game if it weren't for this design philosophy. "Let's force people to work together with RPS balance" instead of "let's reward teamplay by making it easier to achieve objectives if you work as a team." The latter doesn't even need to be designed -- like in Warband, two people have an advantage over one by the simple fact that there are two of them and they can attack two directions at once. No need for any added bonuses. Same thing when it comes to shieldwalls, pikewalls, cav, archers, etc: everything is stronger with teamplay, but it flows naturally from the gameplay mechanics without an exaggerated RPS balance. Characters in Warband are autonomous units capable of doing everything alone in theory, but enhanced by teamplay and diversity.
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 01, 2016, 12:35:04 pm
With that logic there would be no way to have so many distinguishable MOBA-esque heroes within the game.
Title: Re: [Blizzard] Overwatch
Post by: Xant on June 01, 2016, 01:36:29 pm
With that logic there would be no way to have so many distinguishable MOBA-esque heroes within the game.
Except it wouldn't prevent that at all?
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on June 01, 2016, 05:46:06 pm
:) rank 787 lucio in the world and climbing to the top https://masteroverwatch.com/profile/pc/us/POOPHAMMER-1939/heroes/3
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 01, 2016, 06:02:15 pm
I wonder if Blizzard intended for so many matches to be decided in overtime. I feel like almost all my matches are decided in the last push/fight and all the previous efforts to stop them is just delaying until the last fight in overtime happens.
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 01, 2016, 08:00:55 pm
I think that this mechanic is successful, every game you have a slight chance at turning the tables whatever the situation is.
Overtime can only be "aboozed" if your team make the last push in a very coordinated manner, but then its just encouraging teamplay  :D
Title: Re: [Blizzard] Overwatch
Post by: Kafein on June 01, 2016, 08:27:00 pm
Except it wouldn't prevent that at all?

It wouldn't prevent it, but it would reduce the diversity in character designs that a somewhat RPS-ish balance allows. Despite some characters being strong counters against others, in general there isn't anything completely ridiculous. Right now I feel that when I get owned by someone using a specific character, it wouldn't happen if I was using that character myself. It may be that a few weeks or months down the line my opinion will change on that, though.

As for D.va buffs and McCree nerfs, I think D.va does need buffs because the only really good thing she has is the ult. However, I feel that McCree only becomes really strong when the player uses all his abilities correctly and manages to get close. He's pretty much helpless at long range against half the characters, much like Reaper.

My number one issue with this game right now is that matchmaking seems to be completely random. Rocket League showed that it's possible to do matchmaking correctly and I hope Blizzard will copy the Rocket League system.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 01, 2016, 09:11:26 pm
Would've liked the game if it weren't for this design philosophy. "Let's force people to work together with RPS balance" instead of "let's reward teamplay by making it easier to achieve objectives if you work as a team." The latter doesn't even need to be designed -- like in Warband, two people have an advantage over one by the simple fact that there are two of them and they can attack two directions at once. No need for any added bonuses. Same thing when it comes to shieldwalls, pikewalls, cav, archers, etc: everything is stronger with teamplay, but it flows naturally from the gameplay mechanics without an exaggerated RPS balance. Characters in Warband are autonomous units capable of doing everything alone in theory, but enhanced by teamplay and diversity.

Teamplay is rewarded though, sure sometimes you need to switch some heroes out, but often enough you just need to work together. Split up and flank, push as a big group etc.  More often than not simply coordinating pushes wins, over adapting to enemy heroes.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 01, 2016, 09:34:20 pm
As for D.va buffs and McCree nerfs, I think D.va does need buffs because the only really good thing she has is the ult. However, I feel that McCree only becomes really strong when the player uses all his abilities correctly and manages to get close.

I don't think you can call McCree helpless at any range. Sure his damage drops off and he'll lose long range duel to a Widow (yet another char needing a nerf), but other than that the guy is strong as fuck. Heck I've even killed other Widows from afar, you just need to hit the head - if you're standing behind a Reinhardt shield there's not much the enemy can do. Midrange if you can aim, McCree is a beast. Short range, you don't even need to have skill - you just keep pressing right click and shit will melt. So I disagree, you don't really need to use his abilities correctly, not that it's very hard to use them correctly anyway. For anything beyond short range the guy remains a beast provided you have a good aim.
Title: Re: [Blizzard] Overwatch
Post by: Kafein on June 01, 2016, 10:09:17 pm
As I said, I'm not very confident in my skill, especially with McCree for some reason, so my argumentation might be entirely bollocks.
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 01, 2016, 11:04:49 pm
I switched my tryhard hero from Roadhog to McCree  :P

What Vibe says is true, even though against lots of heroes its 50/50 at close range (75/25 if you have the flashbang grenade ready).
Where McCree find a place in my heart is his ultimate: its incredibly hard to place without getting instant-rekt (a bit like "Justice from uargghhhh...") but with a bit of luck and some good positioning/timing it can completely obliterate a team.


Once upon a time I flanked so hard with McCree, that I ended up behind enemy's mid which were pushing for the last flag.
They massacred my team and began to capture... I had already activated my ultimate the second I was in sight of the flag, by the time I had all 3 remaining enemies locked there was only like 5% capture left: bam all dead, saved the day  :P (didnt make it into POTg though :().

Once I almost did the same thing to 5 heroes (backstab "high noon" on last flag battle) but in the midst of the carnage a Roadhog still managed to spot me and hook-kill me  :cry:
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 02, 2016, 12:17:21 am
Yeah by far my most played hero is McCree so I guess I do have some experience with him.

His ult isn't as strong as it first looks. You're a huge, slow, glowing target when you're ulting and if the enemy widow isn't playing literally without hands, you're guaranteed a bullet to the face when ulting. If the enemy has a Genji you're better off forgetting that you have a Q button. McCree can pull off his ult in two cases:
a) area denial from behind Reinhardt shield
b) surprise buttsex if you get a good flank off, which is weird because McCree is not a flanker, so it's silly that his ult kinda requires flanking

Other than that the hero is complete bullshit. Again, I say that as a player with most hours on McCree and I actually really like the character, and not just because of it's obvious strengths. The fact that it's double picked in pro games only proves my point. He deserves a nerf asap, closely followed by a Widowmaker nerf. The biggest problem is that any kid can pick him up and spam right click for massive damage, his skill floor is very high and I hope that whatever adjustments they make to the hero lowers the skill floor but keeps the skill ceiling or even raises it.
Title: Re: [Blizzard] Overwatch
Post by: Kafein on June 02, 2016, 01:13:39 am
They were talking about a flashbang damage nerf, not sure how that would solve anything honestly. Perhaps unimaginatively, the flashbang could get a longer cooldown.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 02, 2016, 04:53:49 am
Shorter duration on the flashbang stun, so at least tanky heroes could attempt to dodge a bullet or two to survive the fan, while tracers would still die in the combo.
Title: Re: [Blizzard] Overwatch
Post by: SeQuel on June 02, 2016, 06:22:45 am
His stun grenade is the problem, the rest of his kit is fine in my opinion.

I main Hanzo/Tracer. Oddly enough I somehow preform way better on Hanzo with Arrows than Widowmaker with a gun, I seem to be able to lead arrows better than bullets being almost instant zzzz. Hanzo's ult is also pretty awesome even if it sucks balls.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 02, 2016, 06:29:58 am
His stun grenade is the problem, the rest of his kit is fine in my opinion.

I main Hanzo/Tracer. Oddly enough I somehow preform way better on Hanzo with Arrows than Widowmaker with a gun, I seem to be able to lead arrows better than bullets being almost instant zzzz. Hanzo's ult is also pretty awesome even if it sucks balls.

Hanzo ult sucks balls? Id argue its one of the best ults in the game. At least on offensive you will be able to clear a path instantly with it, bastions, torbjörn turrets etc gets fucked. It may not always score multi kills, but it has a lot of uses. A lot of games that are incredibly hard to push i always realize how much a hanzo wouldve changed it with one ult after its ended, and i unfortunately hate sniper classes so i wouldnt have swapped to it anyways.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 02, 2016, 08:10:13 am
Flashbang is not the problem at all. Sure it's annoying to deal with, but if you nerf the flashbang all the Tracers and Genjis will roam free to wreak havock on your team. It's McCree's right click that is absurd. That thing does 420 damage (meme af), can be reloaded with shift for quick 840 damage burst. That is fine when dealing with flashbanged enemy flankers, but the problem is right click spam also melts all the other heroes close range, including tanks, as well as shit like Reinhardt shield. I think a sensible nerf would be to introduce a cooldown to his right click, much like Lucio has one.

Hanzo ult is great btw.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on June 02, 2016, 03:14:27 pm
Fan the Hammer (his right click) is getting nerfed. Can not fucking wait.
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 02, 2016, 07:27:56 pm
Looks like people got banned already :D some people QQing about being banned 2-3 times  :lol:
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on June 02, 2016, 08:01:37 pm
I hate Mei
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 03, 2016, 12:08:29 am
Mei is fun :D


If anyone wants to play sometime or needs someone to make a stack add me on Bnet. Osiris#2999
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 03, 2016, 12:23:29 am
Mei is fun :D

not for her enemies
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 03, 2016, 12:30:47 am
if its fun for your enemies you are doing it wrong  :D
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 03, 2016, 07:47:02 pm
Oh shit boys Blizzard is doing some hardcore bans.

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mad respect
Title: Re: [Blizzard] Overwatch
Post by: darmaster on June 03, 2016, 07:47:08 pm
jesus christ mcree is so retarded
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 03, 2016, 09:28:48 pm
Oh shit boys Blizzard is doing some hardcore bans.

(click to show/hide)

mad respect

Mad respect coz at the same time people will still "try" to buy back but cant play: money in the pocket + still banned  :lol:  if that guy doesnt lie he wasted like ~150€
Title: Re: [Blizzard] Overwatch
Post by: SeQuel on June 04, 2016, 05:55:44 am
Hanzo's ult is just to easy to dodge because it's slow moving. Sure it can clear a path but any competent player won't die to it. You can hear it charging, and see it coming. I dont remember the last time I got killed by a Hanzo ult.

Sure, it can occasionally get 3-4 kills but thats if the team is oblivious, or you sit there the whole match trying to line up that perfect shot which is a waste since you could be charging and using 1-2 more.
Title: Re: [Blizzard] Overwatch
Post by: Jona on June 04, 2016, 06:29:22 am
What's the party size limit for this game? A bunch of my friends and I are probably gonna buy this real soon and want to make sure we can all play together, but we've yet to find anything conclusive.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 04, 2016, 09:00:15 am
What's the party size limit for this game? A bunch of my friends and I are probably gonna buy this real soon and want to make sure we can all play together, but we've yet to find anything conclusive.

6
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 04, 2016, 03:04:17 pm
Sure it can clear a path but any competent player won't die to it. You can hear it charging, and see it coming.

You hear it charging but if Hanzo is smart he will throw it in a corridor-like place with 0 vision (walls).
200~ HP heroes are rip and others are badly wounded.

But I agree that at high level and on difficult maps, Hanzo's ult is more a temporary wall than a play of the game.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on June 04, 2016, 05:34:33 pm
Hanzo is great without his ult, possibly my favorite non support/tank hero. Nerf archers!
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 04, 2016, 07:29:23 pm
Quote
More than seven million people played Overwatch during its first week on the market, Blizzard announced on Thursday afternoon, and that’s just the start of some truly staggering figures from the game’s launch week. According to Blizzard, more than 11 million payloads have already been delivered by the Overwatch community and heroes have been swapped a whopping 326 million times. Most impressively, players spent more than 119 million hours with Overwatch during opening week. That’s an average of 17 hours per player


That plus loot boxes must make the Blizzard accountants very happy :D
Title: Re: [Blizzard] Overwatch
Post by: Golem on June 04, 2016, 09:12:02 pm

That plus loot boxes must make the Blizzard accountants very happy :D

Why? Can you buy lootboxes?
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 04, 2016, 09:15:57 pm
Why? Can you buy lootboxes?

yes
Title: Re: [Blizzard] Overwatch
Post by: Rhekimos on June 04, 2016, 09:22:29 pm
Are lootboxes the same form of gambling as crates or chests that you need to buy a key to open?
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 04, 2016, 09:25:08 pm
Are lootboxes the same form of gambling as crates or chests that you need to buy a key to open?

You don't need a key to open, you receive one for free every time you level up but you can also purchase additional ones.
Title: Re: [Blizzard] Overwatch
Post by: Rhekimos on June 04, 2016, 09:30:17 pm
You don't need a key to open, you receive one for free every time you level up but you can also purchase additional ones.

Alright.
Title: Re: [Blizzard] Overwatch
Post by: Kafein on June 05, 2016, 02:54:38 am
Just played a lot of McCree. Whenever I get play of the game I tend to say "watch me press m2" in chat. It's indeed quite a bit too strong.
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 05, 2016, 01:49:56 pm
Ran double Mei on defence for Gibraltar. Enemy hated us with a passion :D
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 06, 2016, 09:21:56 am
10 Legendary skins 8-)

the gods are generous

Also the game got some praise by Elon Musk https://twitter.com/elonmusk/status/739594006762393600
Title: Re: [Blizzard] Overwatch
Post by: Kafein on June 06, 2016, 11:18:10 am
One of us!
Title: Re: [Blizzard] Overwatch
Post by: Xant on June 06, 2016, 12:23:49 pm
All the casuals like it. Filthy casual game. You should feel bad and casual for playing it. And possibly a bit causal too.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 06, 2016, 01:33:21 pm
Too many people picking snipers, too many people watching points get taken from the sidelines. Its strange how tunnelvisioned people are, 6 stack is the way to go in this game, definitely. Fuck your genji, fuck widowmaker, pick winston/zary/roadhog/reinhardt and go win. D.va if on offensive, then you get free wins too.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 06, 2016, 01:37:49 pm
Too many people picking snipers, too many people watching points get taken from the sidelines. Its strange how tunnelvisioned people are, 6 stack is the way to go in this game, definitely. Fuck your genji, fuck widowmaker, pick winston/zary/roadhog/reinhardt and go win. D.va if on offensive, then you get free wins too.

My winrate with Reinhardt and Lucio is pretty high. At one point I was ranked #20 with Lucio :lol: Always my go-to chars if I want to win. Been getting a hang of Tracer/Genji lately too, definitely high skill cap heroes that require some time to get used to and not just feed. Tho my Genji still needs some work.

Zarya's ult is also pretty OP - it's good that it charges pretty slow, at least. But I feel like it's too gamechanging.
Title: Re: [Blizzard] Overwatch
Post by: darmaster on June 06, 2016, 02:00:39 pm
Hanzo's ult is just to easy to dodge because it's slow moving. Sure it can clear a path but any competent player won't die to it. You can hear it charging, and see it coming. I dont remember the last time I got killed by a Hanzo ult.

Sure, it can occasionally get 3-4 kills but thats if the team is oblivious, or you sit there the whole match trying to line up that perfect shot which is a waste since you could be charging and using 1-2 more.

no, heroes with not much mobility cannot evade it that easily
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 06, 2016, 02:36:50 pm
Been getting a hang of Tracer/Genji lately too, definitely high skill cap heroes that require some time to get used to and not just feed.

Zarya's ult is also pretty OP - it's good that it charges pretty slow, at least. But I feel like it's too gamechanging.

Genji in the hands of pro... OMG the headache...
Tracer too but Genji is way more badass af.

Zarya's ult is scary but a bit situational. Its hard to catch a lot of heroes except when it comes to a full team melee.
I guess when people become used to every heroes's ult, they will know that when there is a Zarya against them, they should spread out a bit at chokepoints  :mrgreen:
Title: Re: [Blizzard] Overwatch
Post by: saccizord on June 06, 2016, 05:24:55 pm
Genji is a fun hero but since I'm learning with it I feel bad when I use it because it means I won't be very useful :P

Hopefully when competitive launches I'll be able to play in casual mode with Genji with no ragers in my team
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 06, 2016, 07:23:15 pm
Zarya ult is really good, probably one of the best. All you need to do is catch the healer and youve used it well, saving it for too long trying to get multiple people is definitely a waste.

A really good genji is pretty scary, but thats a really good one, decent ones dont cut it.  :D
Title: Re: [Blizzard] Overwatch
Post by: Jona on June 06, 2016, 10:06:17 pm
Genji is pretty decent at a low level of play, before people realize that they shouldn't just shotgun him repeatedly when he can reflect it all right back at them. But his reflector move quickly becomes less useful once people actually know what he can do, and at that point all he can really do is run around inflicting chip damage on the enemy... he's never going to really get kills on his own unless you manage to sneak up on an oblivious sniper/support. That, and his ult is pretty weak imo, since while quick, he still isn't fast enough to chase everyone down, meaning you have to solely rely on your dash attack. He can be fun as heck since his movement is great, and you can definitely waste some of the opposing team's time by harassing them and having them chase you... but when I play him I always feel like I'm not helping, even if I might be, and I sure won't ever get any results to show otherwise. I really wish his melee attack did a little extra damage or that he had some reason to make you want to close the gap between you and your enemy, since his movement makes that fairly easy.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 07, 2016, 05:53:01 am
Genji is pretty decent at a low level of play, before people realize that they shouldn't just shotgun him repeatedly when he can reflect it all right back at them. But his reflector move quickly becomes less useful once people actually know what he can do, and at that point all he can really do is run around inflicting chip damage on the enemy... he's never going to really get kills on his own unless you manage to sneak up on an oblivious sniper/support. That, and his ult is pretty weak imo, since while quick, he still isn't fast enough to chase everyone down, meaning you have to solely rely on your dash attack. He can be fun as heck since his movement is great, and you can definitely waste some of the opposing team's time by harassing them and having them chase you... but when I play him I always feel like I'm not helping, even if I might be, and I sure won't ever get any results to show otherwise. I really wish his melee attack did a little extra damage or that he had some reason to make you want to close the gap between you and your enemy, since his movement makes that fairly easy.

That parry by the way, can parry pretty much anything. Blackhole from zarya gets parried if it doesnt activate before it hits his block, i had mine parried today lol. Doesnt parry lazor tho. His ult isnt top tier, but i think it rewards more kills at least than most ults. Like D.va and Hanzo just struggle to kill much with ults in higher skillbrackets, doesnt make them bad by any means though.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 07, 2016, 08:49:23 am
The problem with Genji deflect and other similar reaction stuff like Mei's icecube is that the server often prefer the shooter in terms of latency (I can't say it's connected to tickrate, but it might be), which means that in higher skill brackets when people aren't retarded enough to shoot into Genji's deflect you'll have to bait and do last milisecond deflects, which often get you killed even though the parry was successful on your screen, however on their killcam you don't even see your deflect initiate.

Oh btw - if you didn't yet know - enemy hitboxes are enlarged when the one shooting at him is using projectile weapons (such as a Hanzo).
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 07, 2016, 03:20:13 pm
Title: Re: [Blizzard] Overwatch
Post by: Jona on June 07, 2016, 04:05:19 pm
His ult isnt top tier, but i think it rewards more kills at least than most ults. Like D.va and Hanzo just struggle to kill much with ults in higher skillbrackets, doesnt make them bad by any means though.

Idk, I find it kind of weak considering plenty of the cast can backpedal and hop around him, and you typically need a few good swings to kill anyone since it isn't as strong as you'd want it to be.  At least Hanzo can remain safe while firing off his ult, or at the very least use it to clear the enemy team off of an objective. If genji tried to use his ult to get an enemy team off an objective he'd be shot dead in a second since he's so squishy. I learned after my first attempt to not use it and just run at a group of enemies, but it just seems so bad even if you use it and manage to sneak up on someone. For instance I used my ult, then used my dash attack to hit a Hanzo from behind, then I slashed him once and he was still living and hopping around, giving him enough time to knock an arrow and fire it off before my 2nd swing was able to come out, and of course he headshotted me cuz

enemy hitboxes are enlarged when the one shooting at him is using projectile weapons (such as a Hanzo).

...so does this mean that all characters can get ridiculous headshots? Since I've definitely noticed some awfully generous headshots with all the cast, but I've chalked it up to latency for the most part. Hanzo on the other hand has downright impossible headshots. Even watching replays I'll see him shoot my way, the arrow will go underneath my armpit, not even hitting my arm or torso, and then I drop dead from a headshot. Cmon game, at least lie to me and show the replay making sense.  :?

The problem with Genji deflect and other similar reaction stuff like Mei's icecube is that the server often prefer the shooter in terms of latency (I can't say it's connected to tickrate, but it might be), which means that in higher skill brackets when people aren't retarded enough to shoot into Genji's deflect you'll have to bait and do last milisecond deflects, which often get you killed even though the parry was successful on your screen, however on their killcam you don't even see your deflect initiate.

Agreed... The few times I got a deflect in reactively has been mostly luck I'd have to admit, unless it was a long range rocket or something slow coming my way. When I try to reactively parry most of the times I end up getting shot first, more likely than not due to latency since I think it'd be safe to say all of us crpg vets have pretty dece reflexes. Not to mention even if you could parry reactively 100%, at higher levels people bait it out anyways. If you come across someone who doesn't have a shotgun, they'll just fire off a couple shots your way, so you're forced to either take the free damage (or hope it misses) or activate your parry... at which point they just stop shooting and wait a second for it to run out. A smart player will almost always be able to outplay you, and I find myself using the parry as a way to help make my escape more often than anything else. I'm not necessarily saying genji is underpowered or anything, I just feel like he needs a little something, since even his role on the battlefield doesn't seem very impactful. I just want to feel productive while playing him cuz he's pretty fun.  :(
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 07, 2016, 05:32:54 pm
Parry isnt enough to kill at high levels, but its not only a hard-to-master offense skill. Its also a 100% guaranteed evasion skill, as long as all your opponents are in a 180° cone you can just run away from nearly everything.
Title: Re: [Blizzard] Overwatch
Post by: Jona on June 07, 2016, 05:57:29 pm
Parry isnt enough to kill at high levels, but its not only a hard-to-master offense skill. Its also a 100% guaranteed evasion skill, as long as all your opponents are in a 180° cone you can just run away from nearly everything.

Yeah, but it lasts at most 2 seconds and you have to be facing your enemy to block anything. As I said, I typically use it as an escape tool, but I have to ask myself every time if I'd have simply been better off turning around so I could see where I was going and also move a little quicker instead of backpedaling/strafing away (and also if you turn around you can climb walls and such which you can't do if your back is facing the wall while you're focused on deflecting your enemy's attacks).
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 07, 2016, 09:14:53 pm
McCree's Fan the Hammer damage will get nerfed. Good job Blizzard.

Quote
McCree is pretty straightforward. What we're looking at right now is his fan the hammer damage. We're going to reduce it. The goal there is to make it so that McCree can still use his combo that we love, which is the flashbang and fan the hammer on somebody like Tracer. McCree should absolutely kill that Tracer. We want McCree to be a counter to people like Tracer, Genji and Reaper. What we're not crazy about, right now, is the way in which McCree can absolutely shred tanks. It's a little too easy, so we want to bring the fan the hammer damage down, so he's still killing the squishies and the medium strength heroes, but he's less effective against the tanks. If he times everything perfectly and gets every single shot off, he's got a shot against a tank, but it's not the instant 'I win' button that it is right now.

Source: http://www.eurogamer.net/articles/2016-06-07-overwatch-blizzard-answers-the-big-questions
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 08, 2016, 12:31:41 am
I guess this means that each fan the hammer will do a max damage of closer to 300 than 400-500?
I hope I will be able to still kill 200-250HP heroes at close quarter (meaning, 5+ bullets hits), if yes I will still play the fuck out of him and just avoid trying to solo heroes like Winston or Zarya, which are indeed really squishy for McCree atm  :mrgreen:
Title: Re: [Blizzard] Overwatch
Post by: Kafein on June 08, 2016, 01:17:53 am
After having played it more, I feel that even right now McCree's flashbang combo isn't quite as broken as it may seem against Tracer, Genji, Mei and Reaper. It is if those guys aren't aware of how strong McCree is at close range, but they can relatively easily bait McCree into throwing the flashbang and activate a skill that negates it at the same time (and for Genji, possibly stunning McCree). Winston is definitely way too easy to kill as McCree though. D.va and Reinhard have shields, Roadhog has his own stun-to-win move and can tank through an imperfectly executed combo.

By the way for the probably few of you who don't know yet, many characters can circumvent the chokepoint at the beginning of Volskaya which makes A point much easier.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 08, 2016, 06:20:11 am
By the way for the probably few of you who don't know yet, many characters can circumvent the chokepoint at the beginning of Volskaya which makes A point much easier.

Had some people doing this, still smashed the enemy team into the ground easily though. A is quite easy to hold on that map with a torbjörn turret inside by the heal.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 08, 2016, 09:17:10 am
After having played it more, I feel that even right now McCree's flashbang combo isn't quite as broken as it may seem against Tracer, Genji, Mei and Reaper. It is if those guys aren't aware of how strong McCree is at close range, but they can relatively easily bait McCree into throwing the flashbang and activate a skill that negates it at the same time (and for Genji, possibly stunning McCree). Winston is definitely way too easy to kill as McCree though. D.va and Reinhard have shields, Roadhog has his own stun-to-win move and can tank through an imperfectly executed combo.

By the way for the probably few of you who don't know yet, many characters can circumvent the chokepoint at the beginning of Volskaya which makes A point much easier.

Yeah, McCree's flashbang combo is not an autowin against decent Tracer and Genji. I've been playing the two heroes quite a lot lately and I've become quite proficient at baiting flashbangs or just never getting hit. Yesterday I managed to deflect McCree's flashbang back into him and another one of his teammates, glorious victory. But yeah, good players will not have that much trouble with McCree's flashbang, because they know they can't overextend their stay and they know how to dodge it. Much the same with Roadhogs hook combo, I can't recall in the past 2-3 days of playing Tracer that I've ever been hit by the hook, you just kinda get the feel of when they'll throw it.

Btw, D.va and Reinhardt have armor, not shield. There's a difference :P

Volskaya has the left side chokepoint bypass yeah, I've been using it for a while. But a lot of people don't play correctly in that situation, you're not supposed to be fragging from behind and then immediately dying, you're supposed to be a fucking massive annoyance and bait their team back from chokepoint to the point. Sure getting a kill on a Widow is nice but I prioritize surviving and just being a massive pain in the ass. But yeah, the map is still chokepointy, it's even worse with Anubis - there's a reason why these maps aren't very popular in pro play and maps like Route 66 and King's Row are. Though I do believe that with Widow nerf these ultra fortified chokepoints will fall in power.
Title: Re: [Blizzard] Overwatch
Post by: darmaster on June 08, 2016, 11:11:57 am
visitors can't see pics , please register or login
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 08, 2016, 02:29:23 pm
visitors can't see pics , please register or login


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Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 10, 2016, 06:36:42 pm
visitors can't see pics , please register or login
Title: Re: [Blizzard] Overwatch
Post by: Kirman on June 10, 2016, 07:11:42 pm
Still not sure if i should buy this game or not cause none of my friends gonna buy it. Is it boring if i play alone?
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 10, 2016, 07:13:36 pm
Still not sure if i should buy this game or not cause none of my friends gonna buy it. Is it boring if i play alone?

Definitely much better with friends
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 11, 2016, 01:45:34 pm

This just got featured on the overwatch launcher, HLGF is probably jizzing his pants right now.
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 11, 2016, 02:06:03 pm
I never see any of these things for some reason, Dont see streamer spotlights etc.

Finally got my 20+ killstreak achievement with pharah :P went 24-0 which was pretty fun



Although it is better with friends its still pretty fun alone, if not just get a bunch of online buddies to play with or see if any clans etc play it a lot.
Title: Re: [Blizzard] Overwatch
Post by: darmaster on June 11, 2016, 02:36:42 pm
Got bored, waiting for competitives to be added :/
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 12, 2016, 12:01:08 am
I like how the R/P/S countering is still subtle enough that good players still beat their supposed counters in this game. You can force your favourite hero in there, you just have to be really good at him.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on June 12, 2016, 10:12:31 pm
http://us.battle.net/forums/en/overwatch/topic/20745115328
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 13, 2016, 12:15:31 am
sounds like the usual waaaa im not winning so game must be against me bullshit tbh :P Same as people who rage in dota that they are stuck at 2-3k mmr and valve wont let them go higher because it gives them bad team mates.


just means mmr works. If you go on a 10 game win streak you will be against harder opponents
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 13, 2016, 01:03:54 am
sounds like the usual waaaa im not winning so game must be against me bullshit tbh :P Same as people who rage in dota that they are stuck at 2-3k mmr and valve wont let them go higher because it gives them bad team mates.


just means mmr works. If you go on a 10 game win streak you will be against harder opponents

Im on a quest to make this shit work... (would make a sick potg video) Any of you made it work so far or know the timing?

https://www.youtube.com/watch?v=QjJ3_q8QkKs (only a quick upload to show what i mean)

want to try to catch 3-5 if possible
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 13, 2016, 01:04:27 am
rip double post
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 13, 2016, 01:15:00 am
http://us.battle.net/forums/en/overwatch/topic/20745115328

tastes like salt to me
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 13, 2016, 04:28:54 am
Im on a quest to make this shit work... (would make a sick potg video) Any of you made it work so far or know the timing?

https://www.youtube.com/watch?v=QjJ3_q8QkKs (only a quick upload to show what i mean)

want to try to catch 3-5 if possible

Lol, even if you do, they respawn quickly at basically the same position, while you have a long run. Cool trick, but negative impact i would say. Clever though, i shouldve thought of something similar.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 13, 2016, 09:12:19 am
Lol, even if you do, they respawn quickly at basically the same position, while you have a long run. Cool trick, but negative impact i would say. Clever though, i shouldve thought of something similar.

A lot of rookies forget the balance of spawn distance - aka who will reach the point faster and overextend. Really evident when people camp infront of enemies spawn, die and then the enemy team rushes the first point freely.
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 13, 2016, 09:18:43 am
It's more for the lulz than an effective tactic  :lol:
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 13, 2016, 09:33:23 am
It's more for the lulz than an effective tactic  :lol:

Yeah I wasn't really talking about you, just in general :)

Noticed it quite a lot when I played with my low level friends that recently got the game over the weekend - people in the newbie pool tend to forget that they should camp at the chokepoint or capture point and not infront of enemy spawn.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 13, 2016, 11:14:39 am
I want to cry about Widowmaker again. This guy describes my feels the past week or two perfectly.

https://www.reddit.com/r/Overwatch/comments/4nrze5/its_gotten_to_the_point_where_i_am_almost_ok_with/

McCree is nothing compared to how infuriating it can be playing versus a good Widowmaker.

I honestly think that 80% of my games have come down to this:
"It's gotten to the point where, if my teams Widow is worse then we lost, if ours is better we win."
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 13, 2016, 12:37:35 pm
Playing a couple of solo queue games for the first time, and people are so incredibly stupid and bad that i might as well be alone or with bots.

3-4 gold medals every round, game is hard.
Title: Re: [Blizzard] Overwatch
Post by: Jona on June 13, 2016, 04:04:42 pm
I want to cry about Widowmaker again. This guy describes my feels the past week or two perfectly.

https://www.reddit.com/r/Overwatch/comments/4nrze5/its_gotten_to_the_point_where_i_am_almost_ok_with/

McCree is nothing compared to how infuriating it can be playing versus a good Widowmaker.

I honestly think that 80% of my games have come down to this:
"It's gotten to the point where, if my teams Widow is worse then we lost, if ours is better we win."

Any clue if a tracer can be shot in the middle of her teleport? Cuz in a kill cam I saw the enemy widowmaker take a shot at me and it hit me right in the middle of my "blue lightning" teleport animation and it counted as a fully charged body shot and I died. Was some hella crazy lag, or that guy is insane(ly lucky).
Title: Re: [Blizzard] Overwatch
Post by: Lennu on June 13, 2016, 04:23:27 pm
Any clue if a tracer can be shot in the middle of her teleport? Cuz in a kill cam I saw the enemy widowmaker take a shot at me and it hit me right in the middle of my "blue lightning" teleport animation and it counted as a fully charged body shot and I died. Was some hella crazy lag, or that guy is insane(ly lucky).

*cought*aimbot*cough*
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 13, 2016, 04:48:54 pm
Why do widowmakers have 200 hp? Makes no sense to me.
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 13, 2016, 04:52:18 pm
Why do widowmakers have 200 hp? Makes no sense to me.

One reasonable nerf to her would be to reduce her HP to 150, as you imply. Make her way more fragile to medium-long distance counter-sniping by heroes which arent very accurate to these distances.

I'm mostly playing McCree, and its hard to hit her due to her slim body, but when I do I still need to hit her like 3-4x in a row without her one-shotting me in the head.
Title: Re: [Blizzard] Overwatch
Post by: Kirman on June 13, 2016, 07:36:54 pm
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 13, 2016, 07:41:31 pm
Why do widowmakers have 200 hp? Makes no sense to me.

200 hp, close quarters combat capability with her SMG, a good escape with the chain, basically everything to get away from (or kill) flankers trying to kill her

that all on top of a ridiculously fast gun charge rate with insane damage and one of the most OP and completely uncounterable ults in the game that even persists through her death

like there's so much wrong with this hero it's not even funny
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on June 13, 2016, 08:18:57 pm
Wish I coulda made a better quality video

i just cant figure out how to not make it grainy :(

anyway I am super proud of this potg it felt amazing, we woulda lost otherwise

https://www.twitch.tv/poophammer_/v/72195709
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 13, 2016, 08:22:02 pm
Wish I coulda made a better quality video

i just cant figure out how to not make it grainy :(

anyway I am super proud of this potg it felt amazing, we woulda lost otherwise

https://www.twitch.tv/poophammer_/v/72195709

Always surprised when I see Reinhart's ultimate range  :mrgreen: (lenght-wise)
I like your potg skin and pose  :lol:  looks like old snake agility issues  :P
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 14, 2016, 04:28:55 pm
Love the people picking double genji, double snipers and not repicking when theres no support. And people who value K/D over objective. I wish more games didnt show K/D so that people wouldnt be scared of dying for an objective. Seriously, its such a shitty mindset to not rush an objective even if it kills you when all you need is to delay it for a couple of seconds. Winrate over K/D all day every day.

Whats with everyones obsession with genji? Half the twitch streamers seem to play him, every randomer i get instalocks genji.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 14, 2016, 07:52:49 pm
Whats with everyones obsession with genji? Half the twitch streamers seem to play him, every randomer i get instalocks genji.

Well, quite possibly the hardest hero to play, but can still be effective when played right.

Also rejoice, small balance patch is out (McCree right click nerfed, Widow damage and quickscoping nerf).
http://us.battle.net/forums/en/overwatch/topic/20745235963

Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on June 14, 2016, 08:50:18 pm
Got my video quality a bit better, will start streaming my games maybe

Symetra potg :3 https://www.twitch.tv/poophammer_/v/72404860
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on June 14, 2016, 08:53:35 pm
Also, 20 seconds in. I save the game as a lucio that joined in the last minute of this game https://www.twitch.tv/poophammer_/v/72406260
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 14, 2016, 08:55:25 pm
The McCree nerf sounds fair, but Widow is basically "stable" for the pro players.

Quote
Base damage decreased from 15 to 12

    Note: Scoped shot damage multiplier remains unchanged

Headshot damage multiplier increased from 2x to 2.5x

If you can land a lot of headshots, your damage is basically unchanged. It rewards player accuracy but I've encountered plenty of Widow that were delivering headshots consistently so...

Quote
Players must now wait for the unscoping animation to completely finish before scoping

Infra-Sight

    Ultimate cost increased by 10%

This is where its getting a bit better. I didnt play the game so maybe the unscoping animation is long enough to be called a "nerf"?
And the 10% ultimate feels a bit like piss in the wind, but its better than nothing.

Maybe it will be enough, time will tell.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on June 14, 2016, 08:58:41 pm
Yes, as a person that is good with widowmaker I am more than pleased with these changes

I was so sick of being cheap shotted by a full charge then instant death shot after when people like myself always go for the headshot

People like me, unchanged. The rest? Get fucking buttfucked up the butt, nerds.
Title: Re: [Blizzard] Overwatch
Post by: Kafein on June 14, 2016, 09:07:15 pm
The McCree nerf seems rather extreme to me. Of course I might just have become used to playing McCree a little bit too much. Probably will switch to roadhog a lot more now. Gotta have a cheap stun combo one way or the other.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on June 14, 2016, 09:22:00 pm
Of course I might just have become used to playing McCree a little bit too much.

You are literally hitIer
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 14, 2016, 09:35:49 pm
The McCree nerf seems rather extreme to me. Of course I might just have become used to playing McCree a little bit too much. Probably will switch to roadhog a lot more now. Gotta have a cheap stun combo one way or the other.

It's not extreme. McCree still does his role as a flanker killer, he just cant melt tanks anymore.
Title: Re: [Blizzard] Overwatch
Post by: Ocera on June 14, 2016, 09:54:00 pm
Soldier 76, Genji And Reinhardt are my main 3, Might dabble Mercy if needed. But Soldier 76 has to be by far my best, Seems to fit many roles like a swiss army knife of the group :3
Title: Re: [Blizzard] Overwatch
Post by: Radament on June 15, 2016, 04:23:55 am
A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Please note that many of these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

    McCree
        Peacekeeper - Alternate fire
            Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
            Bullet damage decreased from 70 to 45 (Probably reverse patch form this)

Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.

    WidowMaker
        Widow’s Kiss - Alternate fire (Scoped Shot)
            Base damage decreased from 15 to 12
                Note: Scoped shot damage multiplier remains unchanged
            Headshot damage multiplier increased from 2x to 2.5x
            Players must now wait for the unscoping animation to completely finish before scoping
        Infra-Sight (Ult)
            Ultimate charge cost increased by 10%

        Torbjörn
          Forge Hammer now can repair Bastion     
(click to show/hide)
  :shock: :?
         
             

*Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game. *

    Bug Fixed
        Improved stability of the High Bandwidth option in Custom Games
        Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
        Fixed a bug that allowed Reaper to Shadow Step to unintended locations on a certain maps
        Fixed an issue with collision on certain areas of Dorado not blocking line of sight
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 15, 2016, 06:54:42 am
So widow didnt get plain nerf, but changed to become harder but still good. Thats smart, they dont want to kill classes with nerfs, they actually have some sort of idea how to keep it balanced and fun.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 15, 2016, 09:10:57 am
So widow didnt get plain nerf, but changed to become harder but still good. Thats smart, they dont want to kill classes with nerfs, they actually have some sort of idea how to keep it balanced and fun.

I honestly don't think she got nerfed enough. 10% more charge on her ult doesn't really change the fact that that ability is OP af, uncounterable, persists through death and you can't even fucking hear it when she uses it.

The body shot damage reduction is nice and all, doesn't insta-kill Zenyatta, hopefully we'll see more Zens now. Having to wait for the unzoom animation to finish isn't that big of a nerf, it's more a nerf to a certain style of players that unzoomed to check surroundings after every shot (kinda a CS player habit). But that doesn't change the fact that a sniper is still good at escaping/fighting flankers. Chain is untounched, SMG damage is untouched (which is actually pretty high if they're in your face). Why does a sniper have all the tools to escape anti-sniping measures? In every other game snipers are fucked if someone surprises them up close, they have to resort to their measly sidearms and can't just magically zip away 300 meters to snipe again.

While I do hope that this will decrease the number of Widows picked and subsequently games more pleasant, I really don't think she was nerfed enough. A good Widowmaker will still be able to dominate entire teams from afar (no change to rifle charge rate) and the worst part of it all: there's really no counter to a Widowmaker than another Widowmaker. Technically that is fine but not in this game, which is basically built on heroes (hard)countering other heroes.
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 15, 2016, 12:48:52 pm
I honestly don't think she got nerfed enough. 10% more charge on her ult doesn't really change the fact that that ability is OP af, uncounterable, persists through death and you can't even fucking hear it when she uses it.

I also think the ultimate ability should die with Widowmaker, or somehow make it apparent for the opposite team that the ultimate is being used.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 15, 2016, 02:07:44 pm
Good article on the Widow issue (pre and post nerf), it basically talks about strengths/weaknesses:
http://hanzo.gg/Blog/widowmaker-risk-return

The final paragraph to make it short that describes the issue well:
Quote
Overall, the issue with widowmaker is that she has all strengths and little weakness. In all other competitive games you would be punished severely for having the safety and the power that she possesses. With widowmaker the only weakness is the chance of the enemy team having a better widowmaker. June 14th’s nerf will impact her slightly, but the overall kit doesn’t represent how risk & return should work, I agree that a powerful sniper is needed in Overwatch, but the rest of her kit should suffer drastically if she is to keep her power (rapid 300 damage headshots, and a game changing ultimate).
Title: Re: [Blizzard] Overwatch
Post by: Radament on June 15, 2016, 03:13:15 pm
I also think the ultimate ability should die with Widowmaker, or somehow make it apparent for the opposite team that the ultimate is being used.

not only widow's ulti should fade off when she dies , even junkrat one should explodes or go away the moment he dies i think.
Title: Re: [Blizzard] Overwatch
Post by: Jona on June 15, 2016, 04:02:35 pm
not only widow's ulti should fade off when she dies , even junkrat one should explodes or go away the moment he dies i think.

Yeah, the first time I spotted a junkrat using his ult I snuck up behind him and shot him several times til he died then hopped off the rooftop assuming that I had no need to fear the sound of his tire behind me. Then when it blew up I figured it was closer than I anticipated since it still got me... but watching the kill cam it clearly showed me killing him, then his tire taking a hard right turn off the roof and then continuing to pursue me for another second or two before blowing up. Needless to say I won't make that mistake again...


As for the widow nerf, if they had also made her ultimate end when she died, I feel like that wouldn't help the opposing team much since let's face it, a half-decent widow will almost never be dying unless your team has a better widow. If anything it should be able to be heard by the opposing team and simply last for less time. I'm not sure how long it lasts for now, but it sure seems to be a good amount of time, definitely enough to figure out where all the enemies are and where to place yourself to get the drop on them. It only really needs to last for 5 seconds or so for a good team to gather all the information necessary to find out the opposing teams' whereabouts and where they're headed. Also, I could see those previously mentioned nerfs put into effect, and her still being a really good choice unless they also dropped her to 150 hp. If a tracer or other attack character manages to flank her, as it is their job, it should basically be a free kill every single time. Currently it's basically a toss-up unless maybe you're reaper and get real close before taking your first shot. As-is, you can sneak up behind her and basically empty tracer's clips into her and if you don't get any headshots she's likely to keep living, at which point she can outplay you with her own machine gun or just throw a bomb in your face that will take half your health and then get out of there with her grappling hook (the classic Batman maneuver). If the fast characters who excel in close combat aren't good a against a sniper, then who is supposed to be?
Title: Re: [Blizzard] Overwatch
Post by: Kafein on June 15, 2016, 08:43:19 pm
The main problem with Widow is that she's balanced for low level play and ridiculous at high level play. The opposite of Bastion, in a sense.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 15, 2016, 09:17:04 pm
Pretty much yeah, Kafein.

Also Kaplan talking on next steps for Overwatch:
http://us.battle.net/forums/en/overwatch/topic/20745285677#post-12
Title: Re: [Blizzard] Overwatch
Post by: saccizord on June 16, 2016, 02:06:33 am
I just don't get how Widow has a rifle mode in her weapon that potentially deals more damage than Soldier 76's rifle
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 16, 2016, 08:33:43 am
I just don't get how Widow has a rifle mode in her weapon that potentially deals more damage than Soldier 76's rifle

Nobody does, my son, nobody


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Title: Re: [Blizzard] Overwatch
Post by: Butan on June 16, 2016, 02:03:51 pm
Played McCree yesterday and didnt feel the nerf on the fan the hammer a lot, at least against weak targets; so its working.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 16, 2016, 02:30:54 pm
Played McCree yesterday and didnt feel the nerf on the fan the hammer a lot, at least against weak targets; so its working.

You can definitely feel the nerf against meaty targets (including 250 hp heroes such as Reaper and Mei) or if you were used to facerolling with right click before. But the hero is still good and I will most probably remain a meta pick.
Title: Re: [Blizzard] Overwatch
Post by: Radament on June 16, 2016, 03:24:51 pm
Nobody does, my son, nobody


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ahahahahahhahaha exactly what i felt yesterday playing mei non stop , she's so annoying that's  actually my second fav char to play in payloads maps.
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 16, 2016, 04:16:34 pm
You can definitely feel the nerf against meaty targets (including 250 hp heroes such as Reaper and Mei) or if you were used to facerolling with right click before. But the hero is still good and I will most probably remain a meta pick.

By facerolling you mean unloading 2x fan the hammer using reload-rolling at close quarters?
I felt it was already quite dangerous before the nerf, I pulled that only when we were stomping or I was sure there was only 1 enemy in the area. When unsure, I keep the roll to avoid dying (pulling off and/or kiting those who persistently chase me) and not to kill. Its really a pain in the ass to die and come back the whole way, especially with heroes that already use 50% of their playtime looking for medkits like McCree.
Title: Re: [Blizzard] Overwatch
Post by: Jona on June 16, 2016, 05:21:52 pm
Can anyone recommend a good defensive hero for me? I always play a fast hero on attack like tracer and rarely some genji, but on defense I'm at a loss since they all seem pretty boring to me. I've tried torbjorn and he's really straight forward and had a really slow and laid-back playstyle that I don't particularly care for. Same with widowmaker and hanzo, I'm not really a fan of camping and waiting for the enemies to come to me. I played some junkrat since he has to be a little bit closer to the fray, but even then, despite my effectiveness, he just wasn't all that fun. I figured I could always play some soldier 76 on defense since he is a good all-around hero, but he's basically the only character one of my friends plays, so I don't really want to rob him of his fun.
Title: Re: [Blizzard] Overwatch
Post by: Kafein on June 16, 2016, 06:27:35 pm
Roadhog has to be my fav hero after McCree, and he's very good in both defense and offense. Mei is a defensive hero that almost plays like a tank, she's one of the best heroes to hold points.

Honestly it's best to become decently proficient in at least two heroes of every category. You don't need to master all 21, but you need to be able to fill any role missing in a pub team.

By facerolling you mean unloading 2x fan the hammer using reload-rolling at close quarters?
I felt it was already quite dangerous before the nerf, I pulled that only when we were stomping or I was sure there was only 1 enemy in the area. When unsure, I keep the roll to avoid dying (pulling off and/or kiting those who persistently chase me) and not to kill. Its really a pain in the ass to die and come back the whole way, especially with heroes that already use 50% of their playtime looking for medkits like McCree.

I don't see the point of keeping the roll if you have an empty gun and an enemy in front of you.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 16, 2016, 06:45:48 pm
Can anyone recommend a good defensive hero for me? I always play a fast hero on attack like tracer and rarely some genji, but on defense I'm at a loss since they all seem pretty boring to me. I've tried torbjorn and he's really straight forward and had a really slow and laid-back playstyle that I don't particularly care for. Same with widowmaker and hanzo, I'm not really a fan of camping and waiting for the enemies to come to me. I played some junkrat since he has to be a little bit closer to the fray, but even then, despite my effectiveness, he just wasn't all that fun. I figured I could always play some soldier 76 on defense since he is a good all-around hero, but he's basically the only character one of my friends plays, so I don't really want to rob him of his fun.

roadhog, zarya, bastion lul

McCree roll is a pretty shitty escape tho. By facerolling i meant classic right click spam anything that is close-mid range.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 16, 2016, 06:50:18 pm
Can anyone recommend a good defensive hero for me? I always play a fast hero on attack like tracer and rarely some genji, but on defense I'm at a loss since they all seem pretty boring to me. I've tried torbjorn and he's really straight forward and had a really slow and laid-back playstyle that I don't particularly care for. Same with widowmaker and hanzo, I'm not really a fan of camping and waiting for the enemies to come to me. I played some junkrat since he has to be a little bit closer to the fray, but even then, despite my effectiveness, he just wasn't all that fun. I figured I could always play some soldier 76 on defense since he is a good all-around hero, but he's basically the only character one of my friends plays, so I don't really want to rob him of his fun.

Zarya is sick, but you have to have some decent teammates to make full use of the shields. Most active and fun tank to me at least, and good on both defense/offense.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 16, 2016, 06:59:51 pm
Zarya is sick, but you have to have some decent teammates to make full use of the shields. Most active and fun tank to me at least, and good on both defense/offense.

Zarya is awesome, fully charged melts steel beams, but some games can be frustrating because people dont make use of shields or enemy too smart to hit you when shielded.
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 16, 2016, 07:09:03 pm
I don't see the point of keeping the roll if you have an empty gun and an enemy in front of you.

At that moment I prefer rolling away and shoot at a moderate distance, rather than faceroll and risk death; if the target in front is an accompanied tank its not worth it most of the time.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 16, 2016, 08:26:05 pm
Zarya is awesome, fully charged melts steel beams, but some games can be frustrating because people dont make use of shields or enemy too smart to hit you when shielded.

The shield time is too short for teammates to make use of intentionally when buffed, but if teammates never go further ahead than yourself then its really hard to use it. Thats why zarya + more tanks is just insanely strong, always someone to bubble, and being able to shield teammates also mean you can push harder yourself. Tank teams best teams.
Title: Re: [Blizzard] Overwatch
Post by: Kafein on June 16, 2016, 08:35:21 pm
At that moment I prefer rolling away and shoot at a moderate distance, rather than faceroll and risk death; if the target in front is an accompanied tank its not worth it most of the time.

Oh I see what you mean now. As Vibe said, the roll doesn't give you that much ground anyway, but it's something.
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 16, 2016, 09:04:33 pm
True, but the roll is so fast and unpredictable that often times it gives you at least one second respite, which is huge with a squishy slow character like McCree. I really enjoy using the roll to leave a room where you are overwhelmed, or instantly pass through a corridor covered by too many enemies.
If you dont spam the fan the hammer too much, you shouldnt use the fast-reload too often IMO, you will die more and possibly not deal enough damage (post-nerf).
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on June 17, 2016, 08:32:28 am
I am becoming quite the pesky attack symmetra

Love hearing my team cry when I pick her on attack and walk away with multiple gold medals, mostly for eliminations. People undervalue the time taken to walk to payload saved with the tp as well.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 17, 2016, 10:59:01 am
I am becoming quite the pesky attack symmetra

Love hearing my team cry when I pick her on attack and walk away with multiple gold medals, mostly for eliminations. People undervalue the time taken to walk to payload saved with the tp as well.

This is something i want to do as well, symmetra is such a cool character, and she fucks tracers/genjis/tanks up ez.  How do you play her on offense? Passively or do you push forward and fortify positions in front of the payload?
Title: Re: [Blizzard] Overwatch
Post by: Kafein on June 17, 2016, 09:34:20 pm
I'd play Symmetra more often if I didn't die of boredom every time I do. The teleporter is probably the most powerful ult in the entire game.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 24, 2016, 01:25:06 am
A true hero

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Title: Re: [Blizzard] Overwatch
Post by: Kafein on June 24, 2016, 01:37:18 am
Mercy is another insanely strong and boring hero (although admittedly not as boring as Symmetra, no doubt).
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 24, 2016, 01:45:53 am
Mercy is another insanely strong and boring hero (although admittedly not as boring as Symmetra, no doubt).

Ult is gamebreaking and still charges so fast. Basically nullifies all your ults you throw at their team if their mercy is still alive.

Still imagine the willpower of the guy who sticks for so many hours with this boring hero...
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 24, 2016, 09:05:09 am
At least with symettra you can lol as you trick people into your death room.  Mercy is just full. I have enjoyed my few games of zenyatta, gotta spam buttons a lot but the damage can be crazy.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 24, 2016, 01:25:17 pm
Easy game

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(which also happens to be my third pharah legendary skin....)
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on June 24, 2016, 09:22:50 pm
Is D.va's ult one of the worst in the game? If not actually the worst? Can't remember the last time that I'd die to it; probably once or twice within the first hour of my playtime and never since.
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 24, 2016, 09:29:27 pm
Is D.va's ult one of the worst in the game? If not actually the worst? Can't remember the last time that I'd die to it; probably once or twice within the first hour of my playtime and never since.

Its "as bad" as McCree ult, but if done well it is devastating, or at least will cockblock an entire team for a couple seconds.
Title: Re: [Blizzard] Overwatch
Post by: Kafein on June 25, 2016, 03:24:01 pm
I second Butan on this. The main use of both these ults is to create a no-go zone for the enemy team which is extremely useful to push an overtime win.
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 25, 2016, 04:46:08 pm
yeah put dvas ulti on the payload or point during overtime and you can force a win
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 26, 2016, 07:26:48 am
Is D.va's ult one of the worst in the game? If not actually the worst? Can't remember the last time that I'd die to it; probably once or twice within the first hour of my playtime and never since.

Its for zoning purely, and it can take out turrets + bastions. Very good for pushing a point, but not for killing people. But if you do want kills, lobbing it really high and behind enemies can soooometimes catch them off guard. The huuuuge flashing warning of it just completely fucks any stealth though.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on June 26, 2016, 04:05:11 pm
This is something i want to do as well, symmetra is such a cool character, and she fucks tracers/genjis/tanks up ez.  How do you play her on offense? Passively or do you push forward and fortify positions in front of the payload?

Depends on my team. If they are good I will place teleporters kind of near objective but still close enough to justify using and the time saved can really be a game saver.

If my team is useless, I will place my teleporter facing towards a cliff and laugh as they all suicide. To achieve this jump off a cliff backwards and pop the tp at the edge before dying.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on June 26, 2016, 04:05:43 pm
Oh yeah dont forget to shield them after they pop out but before they die so you stay on fire
Title: Re: [Blizzard] Overwatch
Post by: Jarlek on June 26, 2016, 05:26:04 pm
Depends on my team. If they are good I will place teleporters kind of near objective but still close enough to justify using and the time saved can really be a game saver.

If my team is useless, I will place my teleporter facing towards a cliff and laugh as they all suicide. To achieve this jump off a cliff backwards and pop the tp at the edge before dying.
That's just evil in the best way possible :D
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 26, 2016, 11:09:29 pm
yeah ultis are all about positioning. if you do it wrong you can screw up your team :D get it right and GG.

Pharah is a good example, use the ulti in the open and you will probably die before doing much, come round the corner or through a hole and do it and you can win match :D

This spot is great for Pharah (it works 90% of the time) not even potg :/

https://youtu.be/_7x7i8YrH2A



Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 27, 2016, 09:03:05 am
This spot is great for Pharah (it works 90% of the time) not even potg :/

https://youtu.be/_7x7i8YrH2A

Potg works fine you just weren't good enough


The thing about Pharah ultis is that you shouldn't be very high in the air and infront of them. You gotta flank them so they don't expect you, drop on their heads and use the ulti a couple of meters above the ground. That way before they can react and take you down you killed 2+.
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 27, 2016, 11:09:24 am
yeah whenever i get a quad kill or something its not potg :D my potg is usually a double kill or something that doesnt even look like a good play :D But i did get accused of aim botting with hanzo so that was fun
Title: Re: [Blizzard] Overwatch
Post by: Butan on June 27, 2016, 12:24:30 pm
yeah whenever i get a quad kill or something its not potg :D my potg is usually a double kill or something that doesnt even look like a good play :D But i did get accused of aim botting with hanzo so that was fun

If you do a double-kill 100x2 fire, its worthier than quad-kill of wounded enemies  :P
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on June 27, 2016, 01:22:51 pm
yeah ultis are all about positioning. if you do it wrong you can screw up your team :D get it right and GG.

Pharah is a good example, use the ulti in the open and you will probably die before doing much, come round the corner or through a hole and do it and you can win match :D

This spot is great for Pharah (it works 90% of the time) not even potg :/

https://youtu.be/_7x7i8YrH2A

If you are playing as mei and see a noob Pharah ulting from the ground

does not matter if your team or not

Just pop an ice all in front of them and they immediately suicide

Griefing playing Overwatch is so much fun

Add me! POOPHAMMER#1939, willing to play on EU with you fucks if my rank stays
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 27, 2016, 01:59:40 pm
But i did get accused of aim botting with hanzo so that was fun

How do you aim bot a hero where getting kills means throwing arrows in the most random direction
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on June 27, 2016, 02:04:56 pm
How do you aim bot a hero where getting kills means throwing arrows in the most random direction

Also "aim bot" would imply that Hanzo needs to aim.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on June 27, 2016, 02:52:09 pm
You can roll an archer in cRPG and still get kills as hanzo in overwatch without being logged in
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on June 27, 2016, 04:18:12 pm
The saddest part is I had a lot of fun playing Hanzo before I found out he requires 0 skill at all. I thought I was doing really well with him and I had found a hero I can kick ass with because I am good with him.

Then later I find out you can shoot just about anywhere and get a headshot.

Never played him again. RIP.
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on June 27, 2016, 07:14:36 pm
Sooner or later he'll get some kind of a nerf, then you'll be able to play him without guilt
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 29, 2016, 07:37:22 am
Ranked and golden weapons are out, one ranked match win gives you 1cp, for 300cp you can get 1(!) golden weapon. And these competitive matches are longer than standard ones from what ive seen. Worst thing of all is that the golden weapons arent even good looking, so all it shows is dedication, which is cool i guess.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 29, 2016, 09:05:15 am
Ranked and golden weapons are out, one ranked match win gives you 1cp, for 300cp you can get 1(!) golden weapon. And these competitive matches are longer than standard ones from what ive seen. Worst thing of all is that the golden weapons arent even good looking, so all it shows is dedication, which is cool i guess.

Apparently you also get some CP when the season ends depending on your ranking.

In any case it's time to grind some ranks.

Btw Dotabuff made a site for overwatch: https://www.overbuff.com/

You can also see the competitive rankings here: https://www.overbuff.com/rankings

visitors can't see pics , please register or login


Title: Re: [Blizzard] Overwatch
Post by: Umbra on June 29, 2016, 09:44:51 am
Yay ranked finally
Title: Re: [Blizzard] Overwatch
Post by: Kafein on June 29, 2016, 07:52:33 pm
brb tanking all my placement matches to be slated against newbs.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 29, 2016, 09:20:52 pm
First placement match:

72 eliminations
30K damage

visitors can't see pics , please register or login
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on June 29, 2016, 10:13:39 pm
Placed me at 54, perfectly average
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 29, 2016, 10:15:47 pm
Think its pretty common to get placed around 50 (as in a LOT of people are getting placed around that)
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 29, 2016, 11:11:59 pm
i will probably be lower. doing it all solo Q and i get no one that talks and im getting 3-4 gold medals every game because people in my team are retarded :D like literally lvl 30s who wont wait to push as group or who just dont go to the point  :oops:
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 29, 2016, 11:48:47 pm
Ranked 58. Not bad I guess. Placement matches were 7 wins 3 losses.

EDIT: ranked up halfway to 60 now.
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 30, 2016, 12:17:17 am
i think soloQ is a lot of luck :D the difference in teams ive had is so big if you play as a stack i think you can get pretty high
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 30, 2016, 12:58:03 am
i think soloQ is a lot of luck :D the difference in teams ive had is so big if you play as a stack i think you can get pretty high

I think you're overlooking that stacks get matched up against other stacks, making games significantly harder. It's a different type of game (less random, more organized) but that doesn't mean it's any easier.
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 30, 2016, 01:13:55 am
you can get matched against small stacks when your team is solo and vice versa annnd my net just died a few times and lost me more rank points :D
Title: Re: [Blizzard] Overwatch
Post by: Overdriven on June 30, 2016, 10:02:56 am
Just picked this up and really enjoying it.

Dabbled in almost all the heroes already but my favourite have to be Pharah and Reinhardt.

Had some very satisfying moments with both their ultis.

Games are just the right length so that it doesn't matter if you have a crap team so my game of choice for a while I think over Dota.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 30, 2016, 11:18:30 am
Games are just the right length so that it doesn't matter if you have a crap team so my game of choice for a while I think over Dota.

What do you mean? I think it's fun suffering for 60+ minutes in dota with a braindamaged team
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 30, 2016, 12:06:33 pm
Temple of anubis map sucks though, stuck on it for like 30 minutes+ having to deplete the timers etc. But other than that most maps are fine.

5 wins so far on placements, no losses. I find myself always picking Zarya, lucio or junkrat. D.va sometimes on offensive. Varied enough to cover all needed areas. Lucio on on anubis is op, take first point then speedboost to the second one and insta win.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 30, 2016, 02:15:31 pm
Winning control point maps in competitive only gives you about 5% of rankup. I would suggest that you avoid competitive until this is fixed.
Title: Re: [Blizzard] Overwatch
Post by: Jarlek on June 30, 2016, 04:45:47 pm
Winning control point maps in competitive only gives you about 5% of rankup. I would suggest that you avoid competitive until this is fixed.
God forbid he plays competitive for fun.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 30, 2016, 05:22:17 pm
God forbid he plays competitive for fun.

Pretty sure you play casuals for fun and competitive for competitive fun.

Winning control point maps in competitive only gives you about 5% of rankup. I would suggest that you avoid competitive until this is fixed.

Damn, that sucks. Thats why people were complaining about not getting anything from winning.
Title: Re: [Blizzard] Overwatch
Post by: Jarlek on June 30, 2016, 05:43:00 pm
Pretty sure you play casuals for fun and competitive for competitive fun.
Is the reward you get at the end of the match what you consider competitive fun, or is it the actual match itself?
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 30, 2016, 05:46:43 pm
I'm sorry but competitive is for winning first then fun. Also what does this have to do with wanting to skip competitive because its BUGGED? Or do you actually like not getting your deserved win rewards?
Title: Re: [Blizzard] Overwatch
Post by: Osiris on June 30, 2016, 06:23:55 pm
ahh so thats why we crushed hard and got like nothing for it :( then lost and dropped half a rank  :lol:
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on June 30, 2016, 06:29:48 pm
Is the reward you get at the end of the match what you consider competitive fun, or is it the actual match itself?

Combination of trying to win, and being rewarded for it. Effort that pays off. Lose the reward unfairly and the effort feels wasted.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 30, 2016, 06:35:28 pm
Combination of trying to win, and being rewarded for it. Effort that pays off. Lose the reward unfairly and the effort feels wasted.

It feels kinda silly that this even needs to be explained. That's pretty much the only difference between competitive and normal play... visible rewards that you get for winning, actual measures of your skill. If you're just playing for fun there's no reason why you would pick competitive over quick play.
Title: Re: [Blizzard] Overwatch
Post by: Jarlek on June 30, 2016, 10:57:31 pm
It feels kinda silly that this even needs to be explained. That's pretty much the only difference between competitive and normal play... visible rewards that you get for winning, actual measures of your skill. If you're just playing for fun there's no reason why you would pick competitive over quick play.
For me competitive fun is playing about playing against skilled oponents. Stomping baddies in public matches is casual fun, fighting close matches in competitive is competitive fun.

Yes, you get close matches in public games, but there it's a rare thing, while in competitive matches it's most of the time. Playing 5v5 CS comp or organized 32v32 battlefield matches is nothing the same as public cs servers or battlefield 64 man servers. I assume its the same for overwatch.

Whatever rank or skins or badges or whatever they give as a "reward" for playing competitive is irrelevant to me. I don't care about digital shinies. Do you really care more about the skins you get for playing comp than the actual comp matches themselves?

Combination of trying to win, and being rewarded for it. Effort that pays off. Lose the reward unfairly and the effort feels wasted.
If there was no reward system, would you not play competitive because it didn't reward you or would you still play because competitive is fun?
Title: Re: [Blizzard] Overwatch
Post by: Vibe on June 30, 2016, 11:14:48 pm
For me competitive fun is playing about playing against skilled oponents. Stomping baddies in public matches is casual fun, fighting close matches in competitive is competitive fun.

Yes, you get close matches in public games, but there it's a rare thing, while in competitive matches it's most of the time. Playing 5v5 CS comp or organized 32v32 battlefield matches is nothing the same as public cs servers or battlefield 64 man servers. I assume its the same for overwatch.

Whatever rank or skins or badges or whatever they give as a "reward" for playing competitive is irrelevant to me. I don't care about digital shinies. Do you really care more about the skins you get for playing comp than the actual comp matches themselves?
If there was no reward system, would you not play competitive because it didn't reward you or would you still play because competitive is fun?

You're assuming wrong for Overwatch. You're talking as if there's a difference in skill of players when you're playing in competitive or when you're playing quick match. There isn't. It's the same ranking system, it's just that one is hidden and the other is not. Whatever perception you have that competitive games have higher skilled players is simply false - it's the same people. I don't care about those golden skins at all, they're actually quite awful. I do care about the comp match itself AND the reward/rank that comes with it, which I can use to track my skill improvement and compare to others. That's what ranked is about. Since you don't care about any of the "goodies" that come with ranked, why would you even bother playing it? Solely because of your false misconception that ranked has higher skilled people?

PS: CS public servers or random player-ran servers in other games cannot even be compared to this, as they're not connected to any central ranking/balancing system such as the one Blizzard has for OW with their quick match and competitive option. There it's no wonder to stomp since there's no skill-based balancing, it's kinda like joining a random Warband native siege server. In Overwatch if you're destroying in "pubs" (aka quick match) you're gonna get matched against other pub-destroyers sooner or later.
Title: Re: [Blizzard] Overwatch
Post by: Jarlek on June 30, 2016, 11:27:01 pm
Vibe. Seems you didn't get that I was talking about comp/ranked modes in general. Not just specifically for overwatch.

Still haven't bought the game so didn't know the rank/matchmaking is fubar. Thought that was just the randomness of the quick play matchmaking system from the beta. Just googled it and realized they STILL don't have public/private servers. I honestly thought the "only matchmaking quick play and custom matches" was something for the beta only. Never occured to me that they would keep forced matchmaking for casual play.

You're assuming wrong for Overwatch. You're talking as if there's a difference in skill of players when you're playing in competitive or when you're playing quick match. There isn't.
This here seems to be why we are arguing. I just saw the "You don't get your rewards for playing comp so there is no reason to play comp" and assumed it was whining about not getting your digital shinies.

Solely because of your false misconception that ranked has higher skilled people?
Because ranked/comp matches DOES have higher skilled players. Again, I was talking about ranked/comp matches for games in general, not just overwatch. BF4 for example got no matchmaking systems whatsoever so public matches there is just too easy and thus boring. Going organized matches there is a straight up completely different thing. Again, this got nothing to do about overwatch since they use the same (lol) matchmaking for comp and casual.

Edit. ofc you added a PS. let me edit in a response:
The response:
PS: CS public servers or random player-ran servers in other games cannot even be compared to this, as they're not connected to any central ranking/balancing system such as the one Blizzard has for OW with their quick match and competitive option. There it's no wonder to stomp since there's no skill-based balancing, it's kinda like joining a random Warband native siege server. In Overwatch if you're destroying in "pubs" (aka quick match) you're gonna get matched against other pub-destroyers sooner or later.
As is said earlier in this post. Didn't know that overwatch didn't have any "normal" server to join/play on and it was all matchmaking. Makes the whole discussion about different things.

PS: how is the ranking system anyway? is it a static XP rank gain thingie or is it something similar to CSGOs ranking system (the silver, gold, guardian, global elite ranks, not the "level 24" ranks)
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 01, 2016, 08:59:43 am
Vibe. Seems you didn't get that I was talking about comp/ranked modes in general. Not just specifically for overwatch.

Still haven't bought the game so didn't know the rank/matchmaking is fubar. Thought that was just the randomness of the quick play matchmaking system from the beta. Just googled it and realized they STILL don't have public/private servers. I honestly thought the "only matchmaking quick play and custom matches" was something for the beta only. Never occured to me that they would keep forced matchmaking for casual play.
This here seems to be why we are arguing. I just saw the "You don't get your rewards for playing comp so there is no reason to play comp" and assumed it was whining about not getting your digital shinies.
Because ranked/comp matches DOES have higher skilled players. Again, I was talking about ranked/comp matches for games in general, not just overwatch. BF4 for example got no matchmaking systems whatsoever so public matches there is just too easy and thus boring. Going organized matches there is a straight up completely different thing. Again, this got nothing to do about overwatch since they use the same (lol) matchmaking for comp and casual.

Edit. ofc you added a PS. let me edit in a response:
The response:As is said earlier in this post. Didn't know that overwatch didn't have any "normal" server to join/play on and it was all matchmaking. Makes the whole discussion about different things.

PS: how is the ranking system anyway? is it a static XP rank gain thingie or is it something similar to CSGOs ranking system (the silver, gold, guardian, global elite ranks, not the "level 24" ranks)

Ok so you were speaking generally but also assumed it's the same for Overwatch, now you know that it isn't. You do have 'private/public' servers in the form of custom games (that are outside the matchmaker), but they were also discussing putting in a real server browser and so on. But people are quite content with how the game is right now and I don't think it's a priority at all for Blizzard right now.

Ranking system is basically MMR ranks from 1 to 100 (100 being the best). You win a game you gain progress towards your new MMR rank, you lose a game you lose progress. They did have named skill groups at first (ala csgo) but people prefered seeing actual MMR.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on July 01, 2016, 02:18:13 pm
Title: Re: [Blizzard] Overwatch
Post by: Golem on July 01, 2016, 02:50:30 pm
Not there yet. Do people use voice chat more in competitive?
Title: Re: [Blizzard] Overwatch
Post by: Radament on July 01, 2016, 03:03:39 pm
fun fact i discovered yesterday doing 3+ party comps :
- if you tryhard like there's no tomorrow , you probably end up getting mad and lose.
- if you play swag yolo fuck the supports like a casual match , you can win with 2 toblerone , 2 mei and some fillers.
would have screened the chat :

Mad Kid : i swear if you pick torbjorn i quit
Mad Kid : no joke
Swag Kid picks Toblerone.
Mad Kid Disconnected.
Mad Kid Rejoined.
Mad Kid picks Toblerone (troll)
Me and another buddy pick Mei.
Team Blue Wonnered :D
Mad Kid : i don't even....
Swag Kid : ez
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 01, 2016, 03:09:32 pm
Not there yet. Do people use voice chat more in competitive?

no
Title: Re: [Blizzard] Overwatch
Post by: Overdriven on July 01, 2016, 03:10:08 pm
I don't think I've had a single person use voice chat yet.

We usually have 3 of us in skype instead.

fun fact i discovered yesterday doing 3+ party comps :
- if you tryhard like there's no tomorrow , you probably end up getting mad and lose.
- if you play swag yolo fuck the supports like a casual match , you can win with 2 toblerone , 2 mei and some fillers.
would have screened the chat :

Mad Kid : i swear if you pick torbjorn i quit
Mad Kid : no joke
Swag Kid picks Toblerone.
Mad Kid Disconnected.
Mad Kid Rejoined.
Mad Kid picks Toblerone (troll)
Me and another buddy pick Mei.
Team Blue Wonnered :D
Mad Kid : i don't even....
Swag Kid : ez

We had 4 guys all pick Bastion. Just decided to join them so we ended up with 6 Bastions on defense. Surprisingly did quite well. But this isn't a game to get ragey over that's for sure.

Absoloutely loving Reinhardt at the moment. I've had a few plays of the game with him where I manage to get the perfect combo of ulti, ranged attack, charge and then just swing around crazily killing 3-4 of them. For escort missions he's a must.
Title: Re: [Blizzard] Overwatch
Post by: Radament on July 01, 2016, 09:03:05 pm
I don't think I've had a single person use voice chat yet.

We usually have 3 of us in skype instead.

We had 4 guys all pick Bastion. Just decided to join them so we ended up with 6 Bastions on defense. Surprisingly did quite well. But this isn't a game to get ragey over that's for sure.

Absoloutely loving Reinhardt at the moment. I've had a few plays of the game with him where I manage to get the perfect combo of ulti, ranged attack, charge and then just swing around crazily killing 3-4 of them. For escort missions he's a must.

we as 3+ party are trying to join chat when possible cause we can't always type in the mid of the fight to decide what heroes to pick as counter or the way to sync our ultimates but ye , sadly there's few ppl in voip..
Title: Re: [Blizzard] Overwatch
Post by: Xesta on July 02, 2016, 03:05:35 am
I just fucking played random quick play and then I met autobus, wtf is this.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on July 02, 2016, 04:52:42 am
I just fucking played random quick play and then I met autobus, wtf is this.

Yeah, we queued up and had Vibe on our team. Small world.
Title: Re: [Blizzard] Overwatch
Post by: Osiris on July 02, 2016, 01:19:26 pm
ive decided not to bother with competitive solo anymore :P too many toxic retards make the game less than fun, think ill just stick to quick play :P
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on July 02, 2016, 03:33:01 pm
too many toxic retards

Getting a lot of those in QuickPlay as well
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 02, 2016, 04:47:57 pm
ive decided not to bother with competitive solo anymore :P too many toxic retards make the game less than fun, think ill just stick to quick play :P

Had someone pick a Torbjorn for Control Point yesterday and he did nothing the entire game. Every turret he placed was instantly destroyed, I don't think he even got a single kill. Some other guy from our team says he did the same to them in their last game, just being completely useless. We start flaming him and so on, proceeds to pick Symmetra to be even less useful. So fun to have someone like that land on your team in competitive. And the only thing we can do is report him, I just hope these reports work.
Title: Re: [Blizzard] Overwatch
Post by: Radament on July 02, 2016, 08:45:36 pm
Had someone pick a Torbjorn for Control Point yesterday and he did nothing the entire game. Every turret he placed was instantly destroyed, I don't think he even got a single kill. Some other guy from our team says he did the same to them in their last game, just being completely useless. We start flaming him and so on, proceeds to pick Symmetra to be even less useful. So fun to have someone like that land on your team in competitive. And the only thing we can do is report him, I just hope these reports work.

don't think report works for someone being bad at playing or picking a useless hero in control points but the option to not playing again with that player should be re-enabled. i know there's a block feature but it's only for chat and voip isnt' it?
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 02, 2016, 09:14:18 pm
don't think report works for someone being bad at playing or picking a useless hero in control points but the option to not playing again with that player should be re-enabled. i know there's a block feature but it's only for chat and voip isnt' it?

He wasn't just bad, he was straight out griefing. There's a difference between being bad and just walking around placing turrets and dying. He didn't even try to fight.
Title: Re: [Blizzard] Overwatch
Post by: Kafein on July 04, 2016, 12:38:12 am
To me, competitive mode is for not getting these guys. Get out of MMR hell, let the dust settle and the matches should get more interesting. Or better balanced, anyway.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 04, 2016, 08:48:12 am
To me, competitive mode is for not getting these guys. Get out of MMR hell, let the dust settle and the matches should get more interesting. Or better balanced, anyway.

Yeah, usually I can't complain about the picks in competitive. Most of the people really are willing to win, supports are being picked and people actually switch their hero if you ask them nicely... There is an occasional autist such as the dwarf only picker that I mentioned before, but they're really rare.

So what rank are you guys at atm?
Title: Re: [Blizzard] Overwatch
Post by: Thovex on July 04, 2016, 08:51:08 am
Yeah, usually I can't complain about the picks in competitive. Most of the people really are willing to win, supports are being picked and people actually switch their hero if you ask them nicely... There is an occasional autist such as the dwarf only picker that I mentioned before, but they're really rare.

So what rank are you guys at atm?

"Pharah you're so shit go swap the fuck out of pharah now"

"Yes sir"

Is actually happening
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 04, 2016, 12:33:20 pm
Played 6 ranked matchs in a row yesterday with 2 of my pals. 5 times out of 6 we got utterly squashed in attack/defense... and lost very short the 6th time. Shit gaming night  :mrgreen:

I still see a looooooooooot of small groups/solo guys in ranked that doesnt know the basics of push together/stay grouped/be aware. As soon as my team is wiped once, they just keep spawning and rushing to die alone until a hopeless situation is created (enemy team able to spam their ults). Also lots of map awareness problems where they all stack up at the front gate/road even with flank heroes and every tracer/genji/reaper-like heroes just keep coming off our back and kill 1 or 2 guys before we can react.

I'm slowly switching out off McCree due to these poor performances in ranked matches. He is a cool flanker to play with, but when the enemy team is superior he is unable to turn the tables: his skills are nice to kill 1 guy every 10 seconds or so, but when you have a wiped team on your hands you can only flee, and most likely die because no evade skill and slow movement speed.
Began to play zenyatta and good feels so far, pretty OP support/debuff/attack char when you're not focused.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 04, 2016, 12:44:46 pm
Played 6 ranked matchs in a row yesterday with 2 of my pals. 5 times out of 6 we got utterly squashed in attack/defense... and lost very short the 6th time. Shit gaming night  :mrgreen:

I still see a looooooooooot of small groups/solo guys in ranked that doesnt know the basics of push together/stay grouped/be aware. As soon as my team is wiped once, they just keep spawning and rushing to die alone until a hopeless situation is created (enemy team able to spam their ults). Also lots of map awareness problems where they all stack up at the front gate/road even with flank heroes and every tracer/genji/reaper-like heroes just keep coming off our back and kill 1 or 2 guys before we can react.

I don't see a lot of those at my rank. What we see here is incredibly good Genjis and Tracers destroying our backlines because there's no real counter to these two at the moment D:

I'm slowly switching out off McCree due to these poor performances in ranked matches. He is a cool flanker to play with, but when the enemy team is superior he is unable to turn the tables: his skills are nice to kill 1 guy every 10 seconds or so, but when you have a wiped team on your hands you can only flee, and most likely die because no evade skill and slow movement speed.
Began to play zenyatta and good feels so far, pretty OP support/debuff/attack char when you're not focused.

Full wat on this paragraph tho :D

McCree - ofc you're having poor performance, the hero is outclassed by Soldier 76 in all regards in this patch. He's almost never picked in high ranked competitive and pro games for a reason. Also McCree isn't and never has been a flanker...
Zenyatta - picking ball man is almost like you want to lose the game, there's nothing more to say
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 04, 2016, 12:49:12 pm
Full wat on this paragraph tho :D

McCree - ofc you're having poor performance, the hero is outclassed by Soldier 76 in all regards in this patch. He's almost never picked in high ranked competitive and pro games for a reason. Also McCree isn't and never has been a flanker...
Zenyatta - picking ball man is almost like you want to lose the game, there's nothing more to say

I dont know how you play McCree, but he certainly isnt a frontline kind of guy to me.

And Zenyatta fucking powns man: his debuff makes squishy heroes 2-3 shottable by yourself, average-tanky heroes largely easier to take down. When you debuff heroes targeted by your team in quick succession, you make it 50% easier for everyone. And you can spam the debuff A LOT. His heal is OK, though in ranked its better to have a Mercy to support more directly. His ultimate is like screaming "PUSH TEAM", fucking scary when they actually push with your ult on, and charges up very quick. Had lots of quick play win with him.
As long as your back is covered and you dont push too far by yourself, your very small HP pool is not a problem and his shields recharge almost instantly  :D
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 04, 2016, 12:55:33 pm
I dont know how you play McCree, but he certainly isnt a frontline kind of guy to me.
And Zenyatta fucking powns man: his debuff makes squishy heroes 2-3 shottable by yourself, average-tanky heroes largely easier to take down. When you debuff heroes targeted by your team in quick succession, you make it 50% easier for everyone. And you can spam the debuff A LOT. His heal is OK, though in ranked its better to have a Mercy to support more directly. His ultimate is like screaming "PUSH TEAM", fucking scary when they actually push with your ult on, and charges up very quick. Had lots of quick play win with him.

McCree is a frontline/stand with the team guy, the only flanker thing he has is his ult, but not because the hero is flanker, but because the ult requires flanking to be effective. Other than that his skillset is anything but a flanker, you have no movement skills, no escape, no repositioning, no self sustain/heal. He's supposed to be the anti-flanker (even blizzard said so), going with the team popping heads from behind Reinhardt square and stopping flankers going for your supports with stun. But right now he doesn't do shit, unfortunately.

As for Zenyatta, you just die with that hero. Anyone with two arms will be able to take care of a 150 hp non-mobile hero in no time. Every time I've been up against a Zenyatta on enemy team it's been a free win.
Title: Re: [Blizzard] Overwatch
Post by: Overdriven on July 04, 2016, 01:04:43 pm
Still only level 22 so not at ranked yet but even at this point Genji and Tracer are really getting on my tits.

They are too strong. That deflect missles attack that Genji has is enough to kill most people alone. And keeping track of a good tracer long enough to get a few shots on her is near impossible.

Had a lot of trouble with some good Winstons recently as well. He doesn't deal massive damage but boy is he disruptive. He allows others on his team to take advantage whilst he just causes havok.

Just tried Lucio a couple of times for the first time. Reckon he's the best healer by far as he has a great all round skill set.
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on July 04, 2016, 01:15:34 pm
McCree's justified drop in popularity makes Tracers and Genjis very happy
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 04, 2016, 02:24:17 pm
McCree is a frontline/stand with the team guy, the only flanker thing he has is his ult, but not because the hero is flanker, but because the ult requires flanking to be effective. Other than that his skillset is anything but a flanker, you have no movement skills, no escape, no repositioning, no self sustain/heal. He's supposed to be the anti-flanker (even blizzard said so), going with the team popping heads from behind Reinhardt square and stopping flankers going for your supports with stun. But right now he doesn't do shit, unfortunately.

My argument is that he is too squishy to stand on the front. He can confidently stand with the team only if there is a Reinhart to hide behind, or you will have to single-shot from average/long distance by using cover (not doing lots of damage over time except if you have a great accuracy, not me unfortunately).
He is an anti-flanker thats for sure, but where do you meet the flankers? In the flanks. So you want to go to the flanks to kill the flankers, no? And then when you're done killing them, your ult is charged, you're already in a flanking position to use it. Then if your ult is still not charged, you come out and flank the enemy team with your normal skills. Makes sense to me and it worked the 50~ or so games I played with him.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 04, 2016, 02:44:22 pm
My argument is that he is too squishy to stand on the front. He can confidently stand with the team only if there is a Reinhart to hide behind, or you will have to single-shot from average/long distance by using cover (not doing lots of damage over time except if you have a great accuracy, not me unfortunately).
He is an anti-flanker thats for sure, but where do you meet the flankers? In the flanks. So you want to go to the flanks to kill the flankers, no? And then when you're done killing them, your ult is charged, you're already in a flanking position to use it. Then if your ult is still not charged, you come out and flank the enemy team with your normal skills. Makes sense to me and it worked the 50~ or so games I played with him.

Your flanker/anti-flanker logic is flawed. Flankers use the flanks to get into your backline to kill your supports. Sure you can protect inside a single flank with McCree but then flankers will use another route to rape your supports and you won't be there to protect them. This is how McCree is (was) played in pro and high skill matches, he sticks to his main push/defense team, with tanks and supports. His 'flaw' of being somewhat squishy is negated by Reinhardt shield and supports around you. If it has worked for you then sure, but is it working now after the patch? Pre-patch you could do just about anything with him and still destroy shit.
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 04, 2016, 02:47:39 pm
Its working after the patch but like I said, only if my team doesnt lose too badly. I agree that my playstryle cover only one flank line, but then if the flankers arent there I freely push and flank their team: McCree is a great flanker even if you dont think he was meant for that.
Maybe in pro matches there is always a Reinhart who never let go of his shield, but in quick and even ranked, there is lots of time when there is no Reinhart or one that rushes instead of blocking damage.
In my gaming session yesterday, we had one who was proud to have gold damage and all my team was like "... dude, thats not a good thing if you're Reinhart"  :lol:  He responded "I have 10k damage block" but on 2 long rounds its really low.
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 04, 2016, 02:56:19 pm
Double post to confide that I'll probably try McCree as a frontliner after what you said  :D so thanks for your opinion no matter what I said.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 04, 2016, 02:59:56 pm
Its working after the patch but like I said, only if my team doesnt lose too badly. I agree that my playstryle cover only one flank line, but then if the flankers arent there I freely push and flank their team: McCree is a great flanker even if you dont think he was meant for that.
Maybe in pro matches there is always a Reinhart who never let go of his shield, but in quick and even ranked, there is lots of time when there is no Reinhart or one that rushes instead of blocking damage.
In my gaming session yesterday, we had one who was proud to have gold damage and all my team was like "... dude, thats not a good thing if you're Reinhart"  :lol:  He responded "I have 10k damage block" but on 2 long rounds its really low.

In the time you even walk behind the enemy team, Tracers and Genjis (even Reapers) are going to be there already racking up kills, while McCree's slow walk speed will not only take him forever to flank, but you'll most likely be noticed (and killed) by the enemy team if they have a single shred of awereness. You have no sustainability once you're in their backlines either, again his mobility is shit and you have no escapes and heals. All the actual flankers have those.
But sure if everyone is bad I can see a flanking McCree working. In that case you could as well play a flanking Bastion, probably even more effective since he has more hp and self heal.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on July 04, 2016, 05:23:06 pm
Symmetra shooting full charged blasts through the left path, obvious sign that its the worst path to push. But thats not something people consider, tank still goes there and dies. People really arent too bright in this game, better not queue with less than 3 players.
Title: Re: [Blizzard] Overwatch
Post by: saccizord on July 04, 2016, 06:45:08 pm
I've given up on McCree too. Roadhog is doing a better job at killing flankers than McCree right now, lol. To kill a flanker like Tracer or Genji you must hit your flashbang (which is hard sometimes because they keep teleporting and walljumping) and hit a headshot in a small interval of time to be sure of killing them, otherwise they run away. Flashbang + Right Click is not a viable strategy anymore.
Title: Re: [Blizzard] Overwatch
Post by: Kafein on July 04, 2016, 07:16:32 pm
McCree has been emasculated in the patch and as a result, Genjis and Tracers are running wild, and there's a surge in Roadhog popularity as he's the new best stunner. Reaper has practically zero counters now though, as a Roadhog grab combo won't kill him.

Balance as a whole is still better post-patch though, and the fact that flanking characters are not useless anymore means the game is more interesting than before.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 04, 2016, 10:21:13 pm
Balance as a whole is still better post-patch though, and the fact that flanking characters are not useless anymore means the game is more interesting than before.

Yeah that's true. I'm just happy I don't see as many Widows anymore, a good Widow is still the most frustrating shit ever.
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on July 05, 2016, 02:07:40 pm
Ranked feels bad man, you can end up with 3-4 gold medals and easily lose (I guess it only means that half of your teammates were rather bad). Seems like a lot of people got carried to their ranks, or just have a single hero that they're decent with. Not to mention folks who played Mercy forever and suddenly they all want to be a Reaper.

#SingleQueue
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 05, 2016, 02:14:31 pm
Doing not too bad as frontliner McCree in the end, after Vibe told me about it  :mrgreen:  but definitely need a Reinhart or too easy to get heavily wounded by any long range heroes.

I've met Radament yesterday while looking for ranked plays  :P  did a couple match with his team (we were 3, they were 3, perfect), was nice.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 05, 2016, 02:37:42 pm
Btw, if you haven't noticed, if someone leaves a competitive game whoever wins will only get a small fraction (5%) of the rankup... doesn't matter if the leaver was on your team or enemy team.

I wonder why Blizzard had a beta for ranked and yet there's still so many bugs...
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 05, 2016, 02:40:39 pm
This is the same for the losing side? I started at rank 54, I'm now rank 50 and I have 50/50 victory/defeat...  :lol: This is not encouraging.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 05, 2016, 02:43:05 pm
This is the same for the losing side? I started at rank 54, I'm now rank 50 and I have 50/50 victory/defeat...  :lol: This is not encouraging.

This only affects the winning side. The losing side still loses the full value (fun, right?). I think there's quite some unabalance when it comes how much rank you gain and how much you lose. I have to win a shitload and not lose if I want to rank up... I'm still ranking up, albeit slowly, so can't complain
Title: Re: [Blizzard] Overwatch
Post by: Osiris on July 05, 2016, 03:02:52 pm
Nothing more annoying than the enemy team leaving when you have won a hard game. Tracer is annoying but I meet less annoying genjis ( probably because I'm usually Pharah Me dva or rhein which cope OK with him)

Winston is just a beast at shutting down a genji. Not sure how to counter a tracer without roadhog hooks or junkrat traps in popular flank routes
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 05, 2016, 03:32:44 pm
Not sure how to counter a tracer without roadhog hooks or junkrat traps in popular flank routes

Nobody does. I'd say the safest bet right now would be hitting Roadhog hooks
Title: Re: [Blizzard] Overwatch
Post by: Jona on July 06, 2016, 04:13:59 pm
Nobody does. I'd say the safest bet right now would be hitting Roadhog hooks

As a tracer player, I can confirm that roadhog hooks are my #1 downfall, with junkrat traps being a close 2nd. If there is a really skilled junkrat on the opposing team I think he's probably a much larger threat than a roadhog could ever be, but it is far easier asroadhog to hook someone than play a really smart junkrat, imo. I played one game where I got stuck in his trap probably two thirds of the time I died...  he placed them really well and when I managed to dodge his trap he did a good job covering the entire floor with grenades making it impossible for me to approach, even with teleports. You may assume that the bear traps are really easy to avoid, but when you're going sanic speed all the time, they are insanely easy to miss. Roadhog hooks on the other hand are just downright annoying how easily they can get a tracer... if I teleport as soon as he throws the hook it still hits me since it is somewhat-homing. The only plus is that there are surprisingly some awfully shitty roadhogs that will miss a direct hit on me after I've been hooked and only hit me with some of their spray, leaving me with maybe 5 health but still very much alive, at which point I can rewind time and fully heal. This happens less and less of course, but it's nice when it does.

On a side note, any tips for attacking on payload maps? Even when I've got a team of maybe 3 guys we seem to absolutely suck at attacking on payload. All it takes to beat us is the opposing team to dig in at a great chokepoint and have bastions and/or torbjorn turrets up on a rooftop somewhere, with a reinhardt and support class to back them up. I don't know what it was, but last night it seemed like every single time we were on attack the other team absolutely crushed us, even if we were going even with them if not destroying them in earlier rounds. When they'd attack on payload we'd normally at the very least go even, and we'd usually do pretty well even if we did lose. But on attacking... nothing seemed to ever work. Suggestions for team comp and strats? I've seen reinhardts and bastions just sitting on the payload and turning it into a tank when on offense, I've yet to try that but I try to stay away from bastion as much as possible, however effective he might be.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on July 06, 2016, 04:34:58 pm
On a side note, any tips for attacking on payload maps? Even when I've got a team of maybe 3 guys we seem to absolutely suck at attacking on payload. All it takes to beat us is the opposing team to dig in at a great chokepoint and have bastions and/or torbjorn turrets up on a rooftop somewhere, with a reinhardt and support class to back them up. I don't know what it was, but last night it seemed like every single time we were on attack the other team absolutely crushed us, even if we were going even with them if not destroying them in earlier rounds. When they'd attack on payload we'd normally at the very least go even, and we'd usually do pretty well even if we did lose. But on attacking... nothing seemed to ever work. Suggestions for team comp and strats? I've seen reinhardts and bastions just sitting on the payload and turning it into a tank when on offense, I've yet to try that but I try to stay away from bastion as much as possible, however effective he might be.

Flexible character switching, counter enemy heros, always do double support and prevent it before it happens by pushing quickly ahead of the payload while leaving someone to escort it. Just try to survive and harass so that they cant set up. But generally at the last payload points its just a lucky push to win.
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 06, 2016, 05:02:25 pm
The only plus is that there are surprisingly some awfully shitty roadhogs that will miss a direct hit on me after I've been hooked

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Title: Re: [Blizzard] Overwatch
Post by: Kafein on July 06, 2016, 05:22:35 pm
A few times I shot a Tracer square in the head after hooking and it didn't kill her. It's very rare, but it can happen. Roadhog's left click shotgun has the most spread of any weapon in the game, it only deals 300+ damage against large targets.

By the way if you're not aware, you can shoot and immediately melee after hooking. Unless they use a skill to save themselves, that's a surefire way to deal a little more than 200 damage in total very quickly.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 06, 2016, 05:26:00 pm
Also hook sometimes bugs out and doesn't pull your target directly in front of you
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 06, 2016, 06:28:30 pm
That feel when playing against world rank #13 and #26

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we won 8-)
Title: Re: [Blizzard] Overwatch
Post by: Jona on July 06, 2016, 06:54:56 pm
That feel when playing against world rank #13 and #26

(click to show/hide)

we won 8-)

I've yet to play ranked... what's the stars beneath certain people mean? Is that just part of the character portrait border? And how come you don't have a rank associated with yourself, do you just not see your own on that screen?

Flexible character switching, counter enemy heros, always do double support and prevent it before it happens by pushing quickly ahead of the payload while leaving someone to escort it. Just try to survive and harass so that they cant set up. But generally at the last payload points its just a lucky push to win.

Yeah I guess that the problem was we started to try and counterpick too late in the game, after they already dug in. We had one unlucky push where we almost all died allowing them to get set up really well. I went genji to counter their bastion, but it was the city level (I still don't know the names of levels too well) and he was up on some sI love youcraper balcony making it hard for me to approach without getting slaughtered by his whole team... they had all the flanks locked down and only really needed that bastion and torbjorn turret to control the main path.

I still can't get over the fact that torbjorn turrets can track you through walls and you can't even approach them from above as they can look straight up. Couple that with the fact that you can't sneak up behind one either, and it's easily the most simplisticallly-frustrating thing in the game. All it really needs is a nerf to its turn speed, but Blizzard saw fit to only nerf its damage on consoles and assumed PC gamers with a mouse could cope with its unrealistic aimbotting abilities. If you can't outrange it and have a shitty team comp since you're playing with pubs, a simple well-placed turret is so devastating.  :?
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 06, 2016, 07:15:02 pm
I've yet to play ranked... what's the stars beneath certain people mean? Is that just part of the character portrait border? And how come you don't have a rank associated with yourself, do you just not see your own on that screen?

That icon means you're in the top 500 or something but I think it's bugged atm
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 06, 2016, 07:19:39 pm
The icon alongside the competitive rank?
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 06, 2016, 07:30:27 pm
Oh nvm I'm stupid. The stars below people mean they've already prestiged once (got to level 100)
Title: Re: [Blizzard] Overwatch
Post by: Osiris on July 06, 2016, 08:09:54 pm
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Title: Re: [Blizzard] Overwatch
Post by: Kafein on July 06, 2016, 10:00:15 pm
Also hook sometimes bugs out and doesn't pull your target directly in front of you

This so much. I had a junkrat get pulled behind me once.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 07, 2016, 12:37:36 am
This so much. I had a junkrat get pulled behind me once.

Oh yeah, I've had that happen a couple of times. So fun to hook an ulted genji, hehe im gonna destroy your weeb ass oh poop he's behind me

Also new patch http://imgur.com/a/gblmK (mostly bugfixes, but much needed)

Fix for leaver penalty affecting winners coming later: "We have a fix coming for this. Hopefully today. Worst case, this week. We definitely don't want people getting shrekt."
Title: Re: [Blizzard] Overwatch
Post by: Umbra on July 07, 2016, 10:19:20 am
HERE COME DAT TRANQUILTY

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OH SHIT, HEAL UP!
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 07, 2016, 01:07:23 pm
HERE COME DAT TRANQUILTY

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OH SHIT, HEAL UP!

Almost though that Zenyatta got buffed in the patch due to your post, ffs.
I want to play him more  :(
Title: Re: [Blizzard] Overwatch
Post by: Umbra on July 07, 2016, 03:44:04 pm
Zen was actually the 1st hero i played a lot. Oh the innocent days of knowing nothing and just playing what was cool 
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on July 07, 2016, 04:46:16 pm
Zenyatta and D.va are pretty much my two favorite heroes, waiting for buffs so I can enjoy ranked instead of having to play some tryhard meta crap.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 07, 2016, 06:45:45 pm
Control point maps have to be the most awful thing at the moment, not because the gamemode is bad but because overtime is beyond broken.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 08, 2016, 09:41:50 am
Quote from: Jeff Kaplan
We're experimenting internally with changes to Overtime right now. We feel like OT is lasting too long. We originally implemented Overtime because it felt bad to make a final push and have time run out while a capture was in progress. We feel like OT is a cool, exciting moment in the game but it could definitely use a tuning pass.

We made changes to OT yesterday and are testing them today. If those tests go well, we'll get some public version of it ready for testing soon.

This cannot come to soon.
Title: Re: [Blizzard] Overwatch
Post by: Osiris on July 08, 2016, 10:41:21 am
Played with 4 man stack lvls from 40-80 avg rank 48. We got drawn against a 6 man stack full of people over level 100 and over 200 with higher avg rank. We got rekt  :cry: they can't be good if they played so much to hit lvl 230 and still be our rank but it's hard life against full 6 stack
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 08, 2016, 11:04:40 am
Played with 4 man stack lvls from 40-80 avg rank 48. We got drawn against a 6 man stack full of people over level 100 and over 200 with higher avg rank. We got rekt  :cry: they can't be good if they played so much to hit lvl 230 and still be our rank but it's hard life against full 6 stack

Levels don't mean shit beyond a certain point. For beta players they could be low level but still very experienced. Yesterday my 4 man stack lost against a team with 7 average rating higher (ours 63, theirs 70), but we only lost like 10% of the rank so at least Blizzard made that fair. But I've also won against higher rated stacks that often include pro players.
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on July 08, 2016, 01:33:27 pm
Played with 4 man stack lvls from 40-80 avg rank 48. We got drawn against a 6 man stack full of people over level 100 and over 200 with higher avg rank. We got rekt  :cry: they can't be good if they played so much to hit lvl 230 and still be our rank but it's hard life against full 6 stack

Everyone in my ranked matches is over 100, seen some nerds on 300+, which was kinda sad. But as Vibe says, in ranked all of the basic levels just don't matter anymore.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 09, 2016, 01:44:45 am
That was my goal for this season, must say I'm pretty satisfied.

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Now I can stop playing ranked until they fix all the cancer (tracers, koth, overtime, genjis by an extent) :lol:
Title: Re: [Blizzard] Overwatch
Post by: Umbra on July 09, 2016, 02:10:34 am
How the fuck did you climb to 70.  I guess you arent solo queing, this is complete cancer, people leaving just before it ends for shitty xp.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 09, 2016, 02:28:26 am
How the fuck did you climb to 70.  I guess you arent solo queing, this is complete cancer, people leaving just before it ends for shitty xp.

ez pez cheeki breeki

Some is with team, some is solo, some is duo queue. I actually won a lot more solo/duo games than 4+ stack games.
Title: Re: [Blizzard] Overwatch
Post by: Umbra on July 09, 2016, 09:15:58 am
Im just a baddie i guess ayy lmao
Title: Re: [Blizzard] Overwatch
Post by: Kafein on July 09, 2016, 12:20:10 pm
The key to success if you truly are better than your team (if you get multiple gold medals every game then you probably are) is to not sacrifice yourself for team comp. Pick a character that you can carry the team with, even if there's no support or no tank.
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 09, 2016, 01:49:38 pm
The key to success if you truly are better than your team (if you get multiple gold medals every game then you probably are) is to not sacrifice yourself for team comp. Pick a character that you can carry the team with, even if there's no support or no tank.


I've found to my surprise that even picking your most played character, strapping on your best sunglasses and being all-around better than your team doesnt help when you're the last one alive from your team at every push/defense wave...  :(

To maximize your idea, mastering a character that has high evasion and high damage output is key, I would say. Problem is most of them are low HP so easy to die at the slightest mistake... Tanks on the other hand are too slow to retreat from a max fail push after all your mates rushed to their shallow death. Tricky choice!
Title: Re: [Blizzard] Overwatch
Post by: Kafein on July 09, 2016, 03:55:28 pm
I've found to my surprise that even picking your most played character, strapping on your best sunglasses and being all-around better than your team doesnt help when you're the last one alive from your team at every push/defense wave...  :(

It's difficult to win alone, but here the aim is to make just enough of a difference.

In more practical terms I'd advise carries to play Soldier, Roadhog, Reaper, Pharah, Zarya and Tracer, generally in that order of preference depending on the map. Genji and Winston too, to a lesser extent.
Title: Re: [Blizzard] Overwatch
Post by: Radament on July 09, 2016, 03:56:25 pm
The key to success if you truly are better than your team (if you get multiple gold medals every game then you probably are) is to not sacrifice yourself for team comp. Pick a character that you can carry the team with, even if there's no support or no tank.

i have to disagree , even if you are a pro player with insane skill you can't carry shit if your team 1) picks wrong heroes in that situations 2) aren't in team voice chat 3) are not doing any teamwork.
here's the proof ---> https://www.twitch.tv/tvique/v/77003014 (https://www.twitch.tv/tvique/v/77003014) (ILIOS MAP)
i assume over lvl 60 SR you should enter voice chat  but no , people gives 0 fucks even with a player like TViQ that can carry you easily..
Title: Re: [Blizzard] Overwatch
Post by: Kafein on July 09, 2016, 04:02:13 pm
I have nearly 40 wins hovering around rank 50, exactly one of them saw actual use of voice chat. At this rank at least, some people are really terrible, and most only have a very abstract understanding of teamwork.
Title: Re: [Blizzard] Overwatch
Post by: Radament on July 09, 2016, 04:25:15 pm
I have nearly 40 wins hovering around rank 50, exactly one of them saw actual use of voice chat. At this rank at least, some people are really terrible, and most only have a very abstract understanding of teamwork.

yes , at ranks 40-50 you could be lucky in solo/duo queue and pick 4 mediocre/good players doing their job.
in this situations you should be able to carry if you are very good with your hero but you always need other players to push when needed and do ultis when needed.
if the enemy team is a BOT squad in easy mode you could win even with 2 torbjorn and 2 meis.
but at those 60+ ranks is difficult to find BOT enemies and teamwork is more important than single kills i think.
for example : if you kill 4 enemies and your teammates are so stupid to chase a tracer instead of capping point well....it's hard to return and kill another 4 enemies and recap the point  that's what i was trying to say.
Title: Re: [Blizzard] Overwatch
Post by: Umbra on July 09, 2016, 05:05:35 pm
The key to success if you truly are better than your team (if you get multiple gold medals every game then you probably are) is to not sacrifice yourself for team comp. Pick a character that you can carry the team with, even if there's no support or no tank.

Ouch kek, i always wait last and pick what the teem needs like a good goy.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 09, 2016, 05:38:19 pm
but at those 60+ ranks is difficult to find BOT enemies and teamwork is more important than single kills i think.

This. You can't solo carry at 60+. The game just doesn't function like that. I don't main any heroes and even though I prefer attack heroes I always just pick what my team needs.
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 09, 2016, 07:12:28 pm
Ouch kek, i always wait last and pick what the teem needs like a good goy.

Whenever there is 2 like you on the same side, a black void appears and engulf my team.
Title: Re: [Blizzard] Overwatch
Post by: Overdriven on July 10, 2016, 07:48:28 pm
Tracers are so broken on point contests. They can completely stop one team from winning during over time by zapping in and out just long enough to stop the clock counting down. Seriously annoying.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 10, 2016, 08:01:52 pm
Tracers are so broken on point contests. They can completely stop one team from winning during over time by zapping and and out just long enough to stop the clock counting down. Seriously annoying.

This is what literally every single KOTH match looks like for me. Just fighting multiple Tracers (2-4) all the time...
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on July 11, 2016, 11:43:38 am
The D.va dream
https://gfycat.com/SelfishMeanAmericancrayfish
Title: Re: [Blizzard] Overwatch
Post by: Overdriven on July 11, 2016, 12:45:40 pm
This is what literally every single KOTH match looks like for me. Just fighting multiple Tracers (2-4) all the time...

Yeah we had one game were the enemy had 2 tracers and a Lucio. Lucio almost as annoying by wall running and using the knock back to keep you away from him. That dragged the game out so much longer than was needed and we won anyway. It's just frustrating.

I get over time as a concept but in reality it's completely borked because of some of the skills that certain characters have.
Title: Re: [Blizzard] Overwatch
Post by: Jona on July 11, 2016, 03:46:47 pm
OT should work just like siege in warband... so long as you're close enough to the flag to cap it, OT continues. As soon as you leave the vicinity of the flag, OT ends immediately. There's no reason why you should be able to hop on the command point, reset the OT timer, and hop off again and again. OT should end as soon as you step outside the boundary of the control zone, or die of course.
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 11, 2016, 05:58:49 pm
OT should work just like siege in warband... so long as you're close enough to the flag to cap it, OT continues. As soon as you leave the vicinity of the flag, OT ends immediately. There's no reason why you should be able to hop on the command point, reset the OT timer, and hop off again and again. OT should end as soon as you step outside the boundary of the control zone, or die of course.

The way it works with M&B has that weak point that you noted: the draw ends immediately as soon as you leave the vicinity of the flag. That would be extremely brutal, and break the flow of the struggle, if it simply ended the round. At least with the timer you know that none of your teammates is close enough to the objective, so you need to go and hug it, there is a reaction-action gap available; if Overwatch worked like you said, you would have all the heroes hugging the objective because they could lose the round as soon as those who does are killed (immediate ends of OT) and with the current size of the OT area, a good half of the heroes would be near useless and it would be a completely chaotic brawl. With the timer they can hop on and off skillfully, but thats pretty much all they can do, but that liiiiiiiiiiiiiiiiiitle window of opportunity permits all heroes to try and fight for the objective, be that those who want the OT to end, or those that want the OT to continue.

The timer could be decreased by 1 or 2 seconds, or another delay mechanism used in its place, but immediate lose would be so against the flow.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on July 11, 2016, 08:14:41 pm
Title: Re: [Blizzard] Overwatch
Post by: Radament on July 12, 2016, 04:29:30 am
 :shock:https://www.twitch.tv/beatinvitational/v/77529264 (https://www.twitch.tv/beatinvitational/v/77529264) :shock:
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 12, 2016, 08:36:14 am
:shock:https://www.twitch.tv/beatinvitational/v/77529264 (https://www.twitch.tv/beatinvitational/v/77529264) :shock:

Is there a specific part of this almost 6 hour video you want us to watch :P
Title: Re: [Blizzard] Overwatch
Post by: Radament on July 12, 2016, 03:24:52 pm
Is there a specific part of this almost 6 hour video you want us to watch :P

fuck sorry , thought it was like youtube with the exact time  :mrgreen:

The madness starts at 4:39:48 with Envy defending and Code7 attacking on Dorado , enjoy !
Title: Re: [Blizzard] Overwatch
Post by: vipere on July 12, 2016, 07:06:46 pm
http://www.polygon.com/2016/7/12/12157248/overwatch-new-dlc-hero-ana-blizzard-entertainment

new hero revealed
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 12, 2016, 07:13:42 pm
dayum
Title: Re: [Blizzard] Overwatch
Post by: vipere on July 12, 2016, 08:02:22 pm
"There's been a lot of talk in the community about how D.Va and Zenyatta felt a little bit underpowered, so we're making changes to them," Mercer explained. "Zenyatta is getting a little more shields, and he goes a lot faster when he uses his Ultimate.

"D.Va's Defense Field, instead of clicking it and it lasting three or four seconds and having a long cooldown, it's now something where you can toggle it on and off and there's a meter that runs that."
Title: Re: [Blizzard] Overwatch
Post by: Osiris on July 12, 2016, 08:15:49 pm
some interesting mechanics for ana (i thought her name was sombre?) 

The speed dart + lucio could be fun


Ana fires a dart from her sidearm, rendering an enemy unconscious (though any damage will rouse them).


so rip Mcree even more, most useless ulti even more now :D
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 12, 2016, 08:22:57 pm
more zenyatta details:
ult is 300 hps instead of 200
50 more shields
moves twice as fast during his ult
dva's E toggle:
going to be on a one second cooldown
mercy is ALSO being changed:
she can now move while she ults
ult charge is being slowed down
damage boost on right click being increased

Also one hero limit in competitive, yay :D

Good changes, specially Mercy.
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on July 12, 2016, 09:30:24 pm
Not sure if this is enough to make D.va worth the slot
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on July 12, 2016, 09:34:56 pm
Not sure if this is enough to make D.va worth the slot

I guess it's not the only thing after all:
"Self-Destruct
Ultimate cost decreased by 15%
Explosion delay reduced from 4 seconds to 3 seconds
Explosion no longer damages D.Va (the player who activates it)"

PTR notes @ https://playoverwatch.com/en-us/blog/20178523#patchnotes
Title: Re: [Blizzard] Overwatch
Post by: Radament on July 12, 2016, 09:42:17 pm
more zenyatta details:
ult is 300 hps instead of 200
50 more shields
moves twice as fast during his ult
dva's E toggle:
going to be on a one second cooldown
mercy is ALSO being changed:
she can now move while she ults
ult charge is being slowed down
damage boost on right click being increased

Also one hero limit in competitive, yay :D

Good changes, specially Mercy.

at least ! awesome news here , hero restriction in comps is the best thing blizz could do.
expected a change in the sudden death shit but i can wait.
Title: Re: [Blizzard] Overwatch
Post by: Banok on July 13, 2016, 02:10:00 am

Explosion no longer damages D.Va (the player who activates it)"

surely thats the biggest change to dva not the shield thing.

really tempted to buy overwatch at the mo, dont feel like playing anything
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on July 13, 2016, 05:11:27 am
I was thinking what they could possibly do with another support to make it fun, and the seem to have found a really good concept. This game has very good potential for the long run if their ideas for characters keeps up.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 13, 2016, 09:02:04 am
Tested all the changes. Here's my thoughts:

- praise one hero limit and overtime changes. No more Tracer/DVa stacking cancer. Will make KOTH maps bearable now as well.

D.Va:
- Good change with the defense matrix. Her defense matrix uptime is now significantly higher than before, it's going to make her quite annoying when she's going to be absorbing half the shit you throw at her. But I wouldn't say unbalanced. Ulti changes are also welcome, her ulti charged too slow and was definitely the easiest ult to dodge, also often resulting in allahu akbar for dva.

McCree:
- I'm not sure if this is the change McCree needed. This does nothing to fix the current issue of his right click being useless and that he really isn't a flanker killer anymore. This just makes him a bit more like a sniper.

Mercy:
- thank god they fixed the ult charge. I'm not sure it's enough because Mercy charges her ult so fucking fast. You always have to kill Mercy if you don't want all your ultimates to be wasted. Her ultimate was (is?) just too strong. But it is a step in the right direction. Now hopefully she won't have ult every single time your team charges the point...
- The damage boost buff seems too much

Soldier:
- when I read the patch notes for the delayed spread recovery on soldier I was a bit worried that it might be too much of a nerf for him. But playing him yesterday it isn't that bad. If you are careful and only burst 3-4 bullets (so that the spread doesn't even begin), then you won't get any spread at all and you can keep dropping left click and reclicking very fast. But if you do start spraying you have to wait just a little bit for the spread to reset.

Zenyatta:
- good changes for ball jesus. 200 HP is something he needed very much. Increases speed on harmony and discord is an unexpected change but very nice to have, throwing discord on someone is almost instant now so you can start mowing them down as soon as you press the button. Not sure if ult buff was needed but I'll take it anyway.

Ana:
- interesting hero, it's good to have a support with a bit higher skill cap. I don't see her being picked over Lucio and Mercy too much though, they still seem the safer options. Could be a situational pick though, just like Zenyatta. The sleep dart is strong but hard to hit. I don't even want to know how good her ult is on an ulted genji or something like that. Stuff for nightmares.
- if you haven't noticed her scoped in shot is hitscan and her unscoped has travel time. That being said her scoped shot still makes your friendly hero hitboxes quite big, which I guess makes it a bit easier to shoot/heal your teammates.

PS: Mei got a stealth buff to her ulti, because self-healing now charges ult and Mei got no cost increase on her ulti.
Title: Re: [Blizzard] Overwatch
Post by: Umbra on July 13, 2016, 01:37:20 pm
As a d.va main im so happy yay
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 13, 2016, 01:46:40 pm
As a zenyatta/mccree main im so happy yay
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on July 13, 2016, 02:23:08 pm
To me, the D.va change isnt impressive at all. Her defensive capabilites are already top notch, dying as d.va is really hard, getting de-meched is also quite easily avoided. Its just about using the cooldowns well, her escape is short CD anyways, no need for the shield to be too. I'd say she couldve done with a firerate increase, it feels as if really closerange it gets pretty hard to hit targets because the shots are not strong enough to tactically click out (for precision), and they are slow enough to make you miss during the gaps when following targets really close to you. Either that or full mobility while shooting, both would make her slightly more offensive, just enough to be great.
Title: Re: [Blizzard] Overwatch
Post by: Overdriven on July 13, 2016, 03:07:15 pm
I can never get on with D.va. Think it's just my play style but I suck at getting in close and really utilising her skill set. Shooting at range just seems to do bugger all. But I've played against some good players who were great at using the jet skill to get in close quickly and then tear apart the team with close ranged shots.

What is with idiotic players vs Bastion? O yeah let's just keep running in the same direction in to a camping Bastion with no thought for perhaps changing to a character that can pick him off at range.

Had one escort map where the Bastion just set up at the back of the initial capture point and got a ridiculous number of kills. I seemed to be the only one attempting to take him out at range.

Some people just seem to pick a character and then stick with it no matter how badly they are doing as if they don't realise you can switch it up mid game.
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 13, 2016, 03:29:09 pm
full mobility while shooting

That would be overpowering with infinite ammo and a debatedly already quite big firepower.
I personaly find tha D.Va canons's spread takes care of the little built-in "imprecision", its really easy to hit something if your mind is on it; whats hard is consistently hitting a close moving target but thats a given.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on July 13, 2016, 04:58:37 pm
That would be overpowering with infinite ammo and a debatedly already quite big firepower.
I personaly find tha D.Va canons's spread takes care of the little built-in "imprecision", its really easy to hit something if your mind is on it; whats hard is consistently hitting a close moving target but thats a given.

Its easy to land single hits here and there, but then its generally spread shots and they do like 6-10 damage. Its does have a slight edge against skinny targets without armor, then its decent. Good against widows for example. But super weak in general compared to all other weapons in the game, even non-mech d.va. If it wasnt for the pistol outside the mech, i think her damage in general would be even lower than mercys pistol.
Title: Re: [Blizzard] Overwatch
Post by: Kafein on July 14, 2016, 01:33:44 am
I haven't played since the patch. Doesn't it make it feel like D.Va plays like Reinhardt, with the defense matrix short CD toggle?
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 14, 2016, 08:52:17 am
Well her ult is definitely harder to dodge now, well timed ones will be rewarded with a lot of kills. I think full speed shooting DVa would be a bit too much btw.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 14, 2016, 10:29:22 am
Jeff (and some other Blizzard people) played a bunch of games on Ster's stream while doing Q&A. VOD here: https://www.twitch.tv/ster/v/77919999

Some things worth noting:

    In the next PTR patch, Mercy's damage boost percentage is getting reverted back to what it was (instead of 50%). Discussion of the mercy damage boost happens starting at around 10:30 in the vid.

    They are looking closely at how Zenyatta feels in the PTR, and will reduce his total HP to 175 if 200 is too much.

    The bug with Ana shots giving a friendly Zarya charge is getting fixed

    New comic with more backstory about Ana is coming very soon

    They have 4 new maps being worked on right now, but note that not all of them may see the light of day

    The are working on new game modes, but the first new map (coming "soonish") will have a standard mode

    New skins are coming before the end of summer

    It sounded like they may want to try hero stacking again in season 2, but they didn't actually explicitly say that

    For season 2 they are getting rid of coin flip (I think this was already known)

    For season 2 they are also trying to reduce how long competitive matches take, which means you'll probably have shorter attack times at the very least

    They are going to add the ability to see ally health bars for all heroes (but not silhouettes through walls). It isn't coming in this next patch, but it sounds like they will do it pretty soon.


Also apparently improved hitboxes on PTR:
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 14, 2016, 12:29:37 pm
Also apparently improved hitboxes on PTR:

RIP Hanzo players
Title: Re: [Blizzard] Overwatch
Post by: Radament on July 14, 2016, 03:19:56 pm
Also apparently improved hitboxes on PTR:
http://www.youtube.com/watch?v=N-aQTmb6QpI (http://www.youtube.com/watch?v=N-aQTmb6QpI)

was about to post this , it's a very cool improvment.
for maps , i think they need to remove all the glitches in the actual maps before introduce new maps and new glithces...
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on July 16, 2016, 06:59:09 pm
After some time spent on the PTR I can say that:
- McCree is strong (affecting Pharah the most)
- Zenyatta is now a real threat (affecting everybody)
- D.va ... is sadly still not a competitive hero, even her decent ult doesn't make up for abysmal damage, giant head hitbox and slow while shooting
- Ana is a mystery to me
- Hanzo has to aim a bit
Title: Re: [Blizzard] Overwatch
Post by: Radament on July 17, 2016, 05:56:54 am
yes but ...they need to nerf Toblerone (https://www.youtube.com/watch?v=gePNoIea_TI) if not i uninstall.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 19, 2016, 09:20:34 pm
http://us.battle.net/forums/en/overwatch/topic/20747185139 new patch is out
Title: Re: [Blizzard] Overwatch
Post by: Umbra on July 19, 2016, 10:05:48 pm
D.va STRONK. The right click change did wonders to her tanking and more ulties. MY WAIFU IS PLAYABLE
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 20, 2016, 11:13:25 am
tfw you have 3k credits saved up but no new skins to spend it on

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Title: Re: [Blizzard] Overwatch
Post by: Ujin on July 21, 2016, 08:40:26 am
Looking for people to play with, preferably full party. =)
Title: Re: [Blizzard] Overwatch
Post by: Thovex on July 21, 2016, 12:55:17 pm
ujin is alive
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on July 21, 2016, 01:37:27 pm
Looking for people to play with, preferably full party. =)

I'll play

also looking for others as well

battle tag is POOPHAMMER#1939 try to tell me before adding so i know who it is, if it isnt obvious :P
Title: Re: [Blizzard] Overwatch
Post by: Overdriven on July 21, 2016, 01:40:29 pm
Ana kind of sucks. I don't know why people insist on picking her over other supports. I have yet to see anyone use her well.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on July 21, 2016, 01:42:31 pm
Ana kind of sucks. I don't know why people insist on picking her over other supports. I have yet to see anyone use her well.

Expect teams with 3+ anas for the next week or so

shes a new hero and everyone just has to try her, making quick play a shitfest
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 21, 2016, 01:43:35 pm
Ana kind of sucks. I don't know why people insist on picking her over other supports. I have yet to see anyone use her well.

She doesn't suck at all but you need other healers in your team in addition to Ana, and people actually need to heal with her and not play her as a shitty Widow.
Title: Re: [Blizzard] Overwatch
Post by: Overdriven on July 21, 2016, 01:45:00 pm
She doesn't suck at all but you need other healers in your team in addition to Ana, and people actually need to heal with her and not play her as a shitty Widow.

I think that's the main problem. That's precisely how people are trying to play her. But if you need her and another healer it just seems like a waste of a character slot.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on July 21, 2016, 01:46:10 pm
Also,

This Zenyatta buff is amazing

I love playing him now, he was good before now this is just silly
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 21, 2016, 01:51:35 pm
Also,

This Zenyatta buff is amazing

I love playing him now, he was good before now this is just silly

He wasn't good before, 150 hp he just melted to any decent player. He is more than decent now though, discord orb is absurd. It's also an indirect nerf to Roadhog, which is great.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on July 21, 2016, 01:55:53 pm
He wasn't good before, 150 hp he just melted to any decent player. He is more than decent now though, discord orb is absurd. It's also an indirect nerf to Roadhog, which is great.

I did well with him, just takes some practice on being very evasive and timing your orb fire just right. Before they nerfed his damage I was 2 shotting tracers all day with body shots.
Title: Re: [Blizzard] Overwatch
Post by: Radament on July 21, 2016, 03:14:37 pm
i found D.Va as a playable hero after patch , if you manage your shield well , you can organize pushes or defenses very well instead of just flanking before patch.
the ulti is still not the best but you can catch them if you make a surprise ulti and they have no time to hide.
Zenyatta is the main focus now , he's annoying as hell , when i have discord on me , i feel dead already , even with tanks :(.
Ana is pretty good in escort maps (Attack) combined with a zen or lucio , Ana alone as support is useless , you must be a master sniper to heal all your team. Funny thigs to do wit Ana is using her sleep skill on a phara while hovering the ocean in ILIOS :D
Mc Cree is a god now , well he's got no movement buff but he's the new Widow mid range.
Mei is still lesbian.
Title: Re: [Blizzard] Overwatch
Post by: Ujin on July 21, 2016, 07:37:35 pm
forgot to say my tag is Ujin#2847
Title: Re: [Blizzard] Overwatch
Post by: Umbra on July 23, 2016, 08:58:27 am
My tag is Umbra#22482
Title: Re: [Blizzard] Overwatch
Post by: Thovex on July 23, 2016, 04:24:07 pm
i found D.Va as a playable hero after patch , if you manage your shield well , you can organize pushes or defenses very well instead of just flanking before patch.
the ulti is still not the best but you can catch them if you make a surprise ulti and they have no time to hide.
Zenyatta is the main focus now , he's annoying as hell , when i have discord on me , i feel dead already , even with tanks :(.
Ana is pretty good in escort maps (Attack) combined with a zen or lucio , Ana alone as support is useless , you must be a master sniper to heal all your team. Funny thigs to do wit Ana is using her sleep skill on a phara while hovering the ocean in ILIOS :D
Mc Cree is a god now , well he's got no movement buff but he's the new Widow mid range.
Mei is still lesbian.

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Yes DVa indeed.

It helped my rankings  8-)

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Title: Re: [Blizzard] Overwatch
Post by: Butan on July 23, 2016, 05:17:47 pm
Where do you go to see these info?
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on July 23, 2016, 06:36:29 pm
visitors can't see pics , please register or login


Yes DVa indeed.

It helped my rankings  8-)

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Wish I had a reliable 6 man team to play with :/

rank 50 forever
Title: Re: [Blizzard] Overwatch
Post by: Thovex on July 23, 2016, 07:00:36 pm
I play with 2 man (soooometimes 3). The website is www.overbuff.com
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on July 23, 2016, 07:15:02 pm
I have nobody reliable to play ranked with :/

I am really good with Mercy too
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 23, 2016, 07:59:22 pm
Me too but then Mercy is quite easy to play, amirite?
Joking aside, what kind of masterfuck trick you can do as Mercy? I like playing her, she has a soothing gameplay after a couple tensed rounds with other offensive characters, but I feel like I "stagnate" with her.
Title: Re: [Blizzard] Overwatch
Post by: Thovex on July 23, 2016, 08:02:18 pm
Mercy is hard as fuck to play. Got my rank 70 :D
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 24, 2016, 02:19:30 pm
Mercy is hard as fuck to play.

How so? Heal people when they are wounded, if noone is wounded damage boost those that are dealing damage consistently or using an offense ult, follow some heavy pusher around and heal them consistently to further the push... When you have really nothing to do or/and are harassed whip up the gun and shoot a bit.
Use your ultimate to revive 1 guy if that 1 guy mean that your team will avoid being wiped, otherwise wait for 2-3 guys to be dropped before using, and try to not get focused and die before you can use your ultimate to extremely boost your team push potential.
Also spam the wing-boost ability and floating capacity whenever you can to reach your team faster and stay in the air (harder to hit).

Cant really think of anything else and I felt like I "mastered" it too quick, missing something or I really dont see how Mercy is hard.
Maybe I'm just a born healer? But thats a bit of a problem 'cause I like to see myself playing offense badass characters  :mrgreen:
Title: Re: [Blizzard] Overwatch
Post by: Thovex on July 24, 2016, 03:34:32 pm
Try staying alive in a rank 70 match. You'll be in tears D:

I can't play Mercy at 70 because I will literally be more death than alive.

Edit: If you can play a good mercy you'll win ALOT
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 24, 2016, 03:36:51 pm
On that I agree, Mercy is so powerful in the good hands that its obvious that the enemy team needs to kill her first. Sometimes I'm right in the middle of the fights and people do not aim for me because I'm not attacking them it seems... I'm only rank 50 so I'm guessing that it becomes increasingly harder to not die as Mercy with higher ranks. But for the moment in quick plays and competitive I'm like "yeah whatever" when I play Mercy and usually help a lot even when there is some scary good Genji/Tracer/Widowmaker.
Title: Re: [Blizzard] Overwatch
Post by: Thovex on July 24, 2016, 03:42:31 pm
Literally everyone will tunnelvision target you and you're pretty squishy, I actually instantly rocket boost myself onto Mercy's as DVa

 what's yer battletag
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 24, 2016, 03:47:26 pm
https://www.overbuff.com/players/pc/Butan-1195

This website is so fucking cool btw, thanks!
I didnt remember I had been so shit playing McCree in competitive  :oops: :cry: but widowmaker and trace I knew I had been terrible XDDD and Roadhog for the win, so easy to never die with him  :P
Atm I want to become better at Zenyatta and Torbjorn. Switching to Roadhog easy mode when things are hard and we lack tanks, Mercy if we lack support or McCree if we lack DPS.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on July 25, 2016, 01:47:28 pm
https://www.overbuff.com/players/pc/POOPHAMMER-1939

I feel like this doesnt do my support gameplay justice :/ I often get stuck solo queue bc nobody reliable to play with

and of course solo queue is just a shitfest where nobody works together then blames everyone except themselves
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on July 25, 2016, 02:04:05 pm
wow blizzard force changed my battle tag that i have had for years and years with no problem

idk wtf to even call myself
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 25, 2016, 02:04:55 pm
idk wtf to even call myself

BadAtLucio? Too soon?
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on July 25, 2016, 02:09:51 pm
show me your floor is lava achievement
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 25, 2016, 03:40:28 pm
Support is indeed very poor award-wise. Except maybe Zenyatta.
On the other side, some characters are godlike in raking medals like Roadhog: I sometimes get gold medal at healing just by self healing... lol, on average silver medal nearly everywhere. Roadhog is a tank-dps-support...
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on July 25, 2016, 03:49:53 pm
Roadhog is broken as fuck
Title: Re: [Blizzard] Overwatch
Post by: Jona on July 25, 2016, 03:59:45 pm
That moment when you're the best amongst a bunch of scrubs and all you got to show for it is a shit win/loss ratio are a few shiny medals.

https://www.overbuff.com/players/pc/Jona-1115

Also the difference between a good mercy and bad mercy is insane - one who knows how to properly prioritize and target switch among their teammates is invaluable. Nothing is worse than a mercy who keeps healing the tank and only the tank even when he's at full health.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 25, 2016, 05:44:18 pm
Also the difference between a good mercy and bad mercy is insane - one who knows how to properly prioritize and target switch among their teammates is invaluable. Nothing is worse than a mercy who keeps healing the tank and only the tank even when he's at full health.

Thats like basics of Mercy... the difference between good and bad Mercy is surviving as her.
Title: Re: [Blizzard] Overwatch
Post by: Jona on July 25, 2016, 06:00:43 pm
You'd be surprised how many mercys are "good" at surviving since they hide behind reinhardt's shield and heal at max distance the whole time, but will never heal a reaper or someone else other than the tank. If nothing else, what makes a good mercy is a combination of the two... being able to heal anyone and everyone quickly and efficiently (by being in the thick of it), and therefore being able to survive in the thick of it. Arguably the two really go hand in hand and you can't do one without doing the other (although as I mentioned you can survive by hiding and doing almost nothing).
Title: Re: [Blizzard] Overwatch
Post by: Thovex on July 25, 2016, 06:56:50 pm
We have seen our fair portion of shitlord Mercy's trust me, we also have seen our fair share of awesome Mercy players up at this rank.

show me your floor is lava achievement

I don't think he has to show anything considering Vibe
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Has too high ranks on this hero x3
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 25, 2016, 07:16:46 pm
dies too much, noob
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on July 26, 2016, 04:01:34 am
That moment when you're the best amongst a bunch of scrubs and all you got to show for it is a shit win/loss ratio are a few shiny medals.

https://www.overbuff.com/players/pc/Jona-1115

Also the difference between a good mercy and bad mercy is insane - one who knows how to properly prioritize and target switch among their teammates is invaluable. Nothing is worse than a mercy who keeps healing the tank and only the tank even when he's at full health.

Yeah, people who do that are fucking dumb. When I play mercy I feel like some sort of high performance healing airplane, constantly flying around to heal up people, looking for people on high places to fly up to and hover in places to get good healing angles from above  while darting around to evade fire. It is a lot of fun. Also fuck Mercy players that pop rez as soon as one person dies. That isnt how it works. I mean it is if you want to be bad, but that shit I save for 2+ depending on the situation (distance from spawn, how many enemies are there, if I am about to die and saving these guys will help hold the point until I get back etc)

It is not as easy of a class as some people think it is. Especially when it comes to survival. You better believe I will guardian angel the fuck out of a place the second I take damage :P
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 26, 2016, 02:30:55 pm
Mercy's ult still charges pretty fast, so if I'm confident that that one guy who just died might be the only one if I rez him up and push the fight heavily in our favour, I will rez that one guy.
But its really a big bet because if he fucks up as soon as he's back or your team still fail despite basically having +1 player, then by the time your ult is charged you will have lost a push completely, that you could have maybe turned by rezing a team wipe. Playing Mercy really requires to be aware of the momentum of both teams and playing poker.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 27, 2016, 12:12:57 am
Blizz looking at changing up McCree again

"We're trying some balance tweaks internally right now. If we like how it feels, we'll try them on the live servers."

I hope they make his FTH useful again and perhaps reduce his max damage range a bit. Let him be the flanker killer rather than a quasi-sniper.
Title: Re: [Blizzard] Overwatch
Post by: saccizord on July 27, 2016, 12:42:29 am
Yay I'll be able to play Pharah again
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 27, 2016, 01:59:03 am
There we go http://us.battle.net/forums/en/overwatch/topic/20747615932

seems reasonable
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 27, 2016, 02:15:10 am
Damn, it will change McCree completely when flashbanging/FTH'ing Reaper, Genji and Tracer (and probably others). This half second bonus means they can be killed before they regain control.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 27, 2016, 09:40:03 am
Damn, it will change McCree completely when flashbanging/FTH'ing Reaper, Genji and Tracer (and probably others). This half second bonus means they can be killed before they regain control.

Not sure what the exact time to unload your FTH now is, but I think you are able to unload all 6 bullets before they regain control now. Think you can even double headshot.
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 27, 2016, 02:05:48 pm
Whats for sure is that before there was always that micro-second where a squishy but competent hero could avoid death from McCree combo. TBH I'm not sure its a good change because it might re-instate McCree IMBA-ness. Gonna play a little and report back.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 27, 2016, 02:28:42 pm
TBH I'm not sure its a good change because it might re-instate McCree IMBA-ness.

McCree was already imba with the semi-sniper change before this patch... you don't realize what kind of destruction a McCree with really good aim could do. Now they cant wreak havoc on these extreme ranges anymore but has a bit more flanker killing power (as he's supposed to be a flanker killer). I'd say it's a really good change and much more balanced.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on July 27, 2016, 04:44:13 pm
I am honestly surprised dva didnt get a little nerf

shes kinda ridiculous right now
Title: Re: [Blizzard] Overwatch
Post by: Jona on July 27, 2016, 04:47:24 pm
Imo her shield needs to have a little bit less max duration and she should be in a pretty good spot. Right now if a dva knows to not keep it active constantly, it can last a really long time.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on July 27, 2016, 04:49:00 pm
Imo her shield needs to have a little bit less max duration and she should be in a pretty good spot. Right now if a dva knows to not keep it active constantly, it can last a really long time.

If not that, more cooldown between shieldings. I think the aoe is a bit silly too, she can block the whole team from getting high noon'd when not even near them because of that cone shape
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 27, 2016, 05:13:27 pm
Yeah it's a bit too much, the uptime on that thing is ridiculous. Either smaller charge pool or longer cooldown between activations.
Title: Re: [Blizzard] Overwatch
Post by: Jona on July 27, 2016, 05:21:05 pm
If not that, more cooldown between shieldings. I think the aoe is a bit silly too, she can block the whole team from getting high noon'd when not even near them because of that cone shape

Yeah it is kinda cheesy how she doesn't even need to be in the line of fire herself... There was one standing in a doorway and projecting the barrier into the main hallway at the final push on hollywood (right where it gets real narrow before the final checkpoint), and the cone took up nearly half the available space unless you account for the raised area to the left side. It isn't necessarily useful enough to do that all the time, but it was kinda cheesy at that moment due to how much firepower it absorbed when she was so far removed from any immediate danger.
Title: Re: [Blizzard] Overwatch
Post by: Thovex on July 27, 2016, 06:11:56 pm
fuck no dva needs a buff, she needs to shoot pharah rockets as her default gun... imo

to be atleast a bit relevant in this game shes so fucking weak
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 27, 2016, 06:31:39 pm
fuck no dva needs a buff, she needs to shoot pharah rockets as her default gun... imo

to be atleast a bit relevant in this game shes so fucking weak

wow so edgy mang



I dont think D.va will get a longer cooldown with her shield seeing they went in the opposite direction in the last buff, smaller shield pool is definitely more probable and logic.
Title: Re: [Blizzard] Overwatch
Post by: Jona on July 27, 2016, 06:35:27 pm
Question: anyone know if you can simply run up and melee a shielding dva? I'd assume the answer is yes, even though it isn't likely to be all that useful to try and melee a tank to death, it could have its situational uses.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on July 27, 2016, 06:43:16 pm
Question: anyone know if you can simply run up and melee a shielding dva? I'd assume the answer is yes, even though it isn't likely to be all that useful to try and melee a tank to death, it could have its situational uses.

Yeah, but I cant see it ending well :P
Title: Re: [Blizzard] Overwatch
Post by: Thovex on July 27, 2016, 07:06:41 pm
Question: anyone know if you can simply run up and melee a shielding dva? I'd assume the answer is yes, even though it isn't likely to be all that useful to try and melee a tank to death, it could have its situational uses.

Or you can pick Mei, Zarya, (or a good Pharah/Genji) and be a disaster for the DVa
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on July 28, 2016, 01:35:49 pm
Or you can pick Mei, Zarya, (or a good Pharah/Genji) and be a disaster for the DVa

You spelled Zenyatta wrong 4 times.
Title: Re: [Blizzard] Overwatch
Post by: Thovex on July 28, 2016, 10:40:02 pm
I main DVa, zenyatta is not more awful than those heroes.
Title: Re: [Blizzard] Overwatch
Post by: Jona on July 28, 2016, 11:49:08 pm
Hey guys I main rock, please nerf paper, scissors is pretty balanced though imo. Thanks.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 29, 2016, 12:27:17 am
Hey guys I main rock, please nerf paper, scissors is pretty balanced though imo. Thanks.

hey guys i play rock (tracer, genji) and theres no paper
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 29, 2016, 12:44:04 pm
Played McCree a bit and he's damn unbeatable on short-range now. Flashbang = win. A bit too OP  :|
I really liked this balance (nerf long-range, buff short-range) coz I'm not that accurate so I was dealing bronze damage at best if I stayed too far, but if I can get close and personal without being countered, I'm easily elim/damage gold medal and I'm getting the hang of high-mooning the fuck out of the enemy team, even an aware one.
Title: Re: [Blizzard] Overwatch
Post by: Jona on July 29, 2016, 03:57:52 pm
hey guys i play rock (tracer, genji) and theres no paper

Idk, mcree is awfully close to where he was pre-nerf, making him a bit more playable and still a good counter to those two. Not to mention that they both struggle against a good junkrat/roadhog.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 29, 2016, 04:33:35 pm
still a good counter to those two

rofl no, only for shit tracers/genjis maybe
Title: Re: [Blizzard] Overwatch
Post by: Jona on July 29, 2016, 06:59:24 pm
Clearly you've never seen a stream of a non-shit mcree.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 29, 2016, 07:12:16 pm
Clearly you've never seen a stream of a non-shit mcree.

i don't think you know what you're talking about, a same skill tracer will almost always beat a mccree, it's impossible to hit the stun on a good tracer

source: i actually play in the high ranked games you see on stream
Title: Re: [Blizzard] Overwatch
Post by: Jona on July 29, 2016, 07:32:59 pm
I've only watched national tournament-level streams, so I doubt it.
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 29, 2016, 07:33:26 pm
Its true that the flashbang throw length and hit radius is so puny (combined with slow predictable movement speed of McCree himself) that a good Tracer will just never go into into his flashbang range, or will do for only a fraction of a second to deal some massive damage and go back.
Whenever I encounter a Tracer, if she doesnt dart into a wall or I dont get the jump on her, she can easily avoid dying. Most of the time she will wound me pretty bad and if no medkit in the vincinity, she will def win an attrition war so I just run away into a corner and wait for a flashbang ambush or get support from a teammate (or just move out of the lane but that means time wasted).

To counter a Tracer with a McCree, I feel that McCree need surprise or need to be more skilled than the Tracer. But I'm not a national-level dude either.
Title: Re: [Blizzard] Overwatch
Post by: Jona on July 29, 2016, 07:44:44 pm
Maybe we're all just making different assumptions here... imo a 'good' mcree should never see a tracer that is aware of his presence and look to engage in a 1v1. Mcree's always stick with the team while tracer's don't necessarily do the same. When a tracer goes for her drive-by tactic against the mcree's team, he will be in prime position to either flashbang her or just shoot her with his high damage pistol. Tracers are fairly easy to hit if they're zipping around without the intent of necessarily dodging your shots directly since they teleport at fairly predictable intervals. I mean sure, mcree would probably lose in a 1v1 against a tracer, but who wouldn't? You can't say that a good tracer is better than a good mcree because she will win in an environment that heavily favors her. Mcree has all the tools necessary to shut down a tracer when played correctly, hence why I'd say he's still a counter.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 29, 2016, 07:49:05 pm
Mcree has all the tools necessary to shut down a tracer when played correctly, hence why I'd say he's still a counter.

Sorry, you're just wrong. McCree doesn't have the tools to shut down tracer.
Title: Re: [Blizzard] Overwatch
Post by: Jona on July 29, 2016, 08:44:38 pm
Sorry, you're just wrong. McCree doesn't have the tools to shut down tracer.

You have the reading comprehension of a water buffalo.
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 29, 2016, 09:17:14 pm
Clearly you've never seen a stream.

i don't think you know what you're talking about.

Maybe we're all just making different assumptions here...

Sorry, you're just wrong.

You have the reading comprehension of a water buffalo.

Please, no fighting in the Overwatch thread.

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Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 29, 2016, 10:16:15 pm
You have the reading comprehension of a water buffalo.

There's no 'when played correctly', the hero either has the tools or doesn't. What are you on about? When played correctly can only mean someone got outplayed/outskilled, but we're talking about a same skill situation.
Title: Re: [Blizzard] Overwatch
Post by: Jona on July 29, 2016, 11:34:39 pm
"When played correctly" mcree should never be in a situation where he has to 1v1 a tracer. Mcree is the type of hero who, like most, works best when part of a group. Tracer however is hit-and-run based and thrives on 1v1 situations. If the mcree is doing his job he won't be caught in such a scenario as he'll be watching the flanks of the main group to defend against such threats. You seem to assume that these two characters are meeting in some kind of vacuum, nothing else but their abilities and skill considered. This would never happen as each character has 5 teammates to back them up, not to mention when they met there would be other variables like positional advantage, element of surprise, etc. I don't quite see how your argument of "tracer is better than mcree just cuz" holds any water when mcree can stop a tracer from approaching his team, which is something absolutely essential to her playstyle, or at least severely minimize her impact once she is close by disposing of her quickly.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 29, 2016, 11:37:20 pm
"When played correctly" mcree should never be in a situation where he has to 1v1 a tracer. Mcree is the type of hero who, like most, works best when part of a group. Tracer however is hit-and-run based and thrives on 1v1 situations. If the mcree is doing his job he won't be caught in such a scenario as he'll be watching the flanks of the main group to defend against such threats. You seem to assume that these two characters are meeting in some kind of vacuum, nothing else but their abilities and skill considered. This would never happen as each character has 5 teammates to back them up, not to mention when they met there would be other variables like positional advantage, element of surprise, etc. I don't quite see how your argument of "tracer is better than mcree just cuz" holds any water when mcree can stop a tracer from approaching his team, which is something absolutely essential to her playstyle, or at least severely minimize her impact once she is close by disposing of her quickly.

Stopping a hero from approaching the team isn't countering though. A lot of heroes can stop a Tracer from approaching. You said McCree was a counter, he isn't.
Title: Re: [Blizzard] Overwatch
Post by: Thovex on July 30, 2016, 11:15:10 am
what am i reeading
Title: Re: [Blizzard] Overwatch
Post by: Umbra on July 30, 2016, 07:07:44 pm
Fell from 51 to 40, im officialy scrub tier ayy
Title: Re: [Blizzard] Overwatch
Post by: Vibe on July 30, 2016, 08:22:09 pm
rip

I think at 40 you could just pick Pharah and destroy because I reckon nobody can aim good enough to take her out in the sky
Title: Re: [Blizzard] Overwatch
Post by: Butan on July 31, 2016, 03:04:38 am
Fell from 51 to 40, im officialy scrub tier ayy

How did you manage that? :lol:


Since they apparently fixed the rank leavers abuse, I'm steadily growing from my humble 50 to where I initially spawned, 54 while keeping a very modest barely 50+% win.
Title: Re: [Blizzard] Overwatch
Post by: Umbra on July 31, 2016, 09:53:14 am
Stopped always picking reaper/rein and started falling, now im always picking reaper/rein again and climbing slowly  :lol:
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on July 31, 2016, 04:59:15 pm
Fell from 51 to 40, im officialy scrub tier ayy

My irl buddy is at 37, with something around 30% win rate. Every time he asks me to play cold sweat pops at the thought of losing 30000% ranks in a matter of minutes. He's always drunk though...
Title: Re: [Blizzard] Overwatch
Post by: Umbra on July 31, 2016, 08:53:53 pm
43, grinding my way up, winrate is about 50%
Title: Re: [Blizzard] Overwatch
Post by: Vibe on August 02, 2016, 12:09:13 am
Good god someone save me from all the Ganji mains. All high ranked games pretty much come down to who has the best Ganji. You can just do so much on that hero.

First game won because we had this guy: https://www.overbuff.com/players/pc/shadder2k
Second game lost because enemy had this guy: https://www.overbuff.com/players/pc/Necros-2326

not to mention like 70 out of top 200 players are all genji mains, and my games usually have about 4 top 500 players D;

save me
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on August 02, 2016, 01:05:57 am
Good god someone save me from all the Ganji mains. All high ranked games pretty much come down to who has the best Ganji. You can just do so much on that hero.

First game won because we had this guy: https://www.overbuff.com/players/pc/shadder2k
Second game lost because enemy had this guy: https://www.overbuff.com/players/pc/Necros-2326

not to mention like 70 out of top 200 players are all genji mains, and my games usually have about 4 top 500 players D;

save me

Genji = Hard Carry without a Hard Counter. Personally, I'd like to see him get down to 150hp like Tracer.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on August 02, 2016, 08:56:33 am
Genji = Hard Carry without a Hard Counter. Personally, I'd like to see him get down to 150hp like Tracer.

Yeah, well said. No hard counter for this weeb. 150 HP would definitely help. But I think his ult being too strong is one of the core problems of this hero. A good genji is pretty much guaranteed 3+ kills with his ult, his weeb blade has a massive reach and he can dash after every kill which makes him extremely mobile - that means he'll be hard to stop due to all the dashing AND he'll be able to kill all over the place. Usually ults function so that you can move out of the way if your reactions/predictions are on point or you can actually stop/kill the player that is ulting (Pharah is static, Reaper is very slow, Roadhog is slow). It just seems that Genji's ult is a bit out of place for this game compared to how all other ultimates function.

That being said I still think Genji and Tracer need a harder counter in this game - perhaps we need a hero that can stop movement skills (like dash and blink and possibly double jump) for a short time period. This wouldn't be as frustrating to play against as McCree stun (where you're completely helpless), if you get hit by it you can still fight back, but you can't use your super movement skills to run away or dodge it.
Title: Re: [Blizzard] Overwatch
Post by: Butan on August 02, 2016, 12:37:31 pm
There is a couple of skills that completely nullify genji's ult, but since genji's ult means he can dash about (+ his usual mad jumps) its rather hard to "get him".
Maybe his +1 dash per kill should be removed, or his reach decreased to normal non-ult reach while ulting.
Title: Re: [Blizzard] Overwatch
Post by: Overdriven on August 02, 2016, 12:54:12 pm
The reach on it is one of the main problems. I've been high in the sky as Pharah in the past and Genji has reached me with his ult. Total bullshit.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on August 02, 2016, 01:36:52 pm
If you guys want to watch what kind of devastation Genjis did in the two matches I mentioned:

https://www.twitch.tv/shadder2k/v/81218129?t=69m49s (shadder2k genji perspective)
https://www.twitch.tv/forsenlol/v/81171858?t=367m00s (Forsen perspective, Necros genji)
Title: Re: [Blizzard] Overwatch
Post by: Jona on August 02, 2016, 04:43:53 pm
Genji is definitely in need of a counter, I'm still not sold on tracer being as OP since so many top players still pick genji over her. Problem with genji is that a good one might as well be able to fly since once you've mastered his movement you practically never have to touch the ground again. Genji is fast on the ground and equally fast on walls/in the air. Tracer is only fast on the ground and moves fairly predictably. Her only options are to zip in a straight line or teleport to where she was a few seconds ago, and if you've been tracking her it's really easy to guess where that point will be before she even reappears. Genji on the other hand can basically move as fast as her but in any direction, and his movement seems far more unpredictable. Add in that his dash does damage and can be used as frequently as Tracer's (if he's killing enough peeps of course), and that his ult is just straight up better, and he's far more in need of a nerf. IMO Tracer is annoying, while Genji is annoying and insanely effective. I'm hardly a master of either character, but when I play Genji I feel like I only ever die due to making a mistake, I never feel like I simply got outplayed... so if I spent enough time playing him and never messed up, I'd be nearly unstoppable, which means of course that he's in desperate need of a stronger counter. If nothing else I think that the main difference between Tracer and Genji is Junkrat... he can nearly nullify tracer's movement options in a particular zone with his traps, bombs, and grenades, while a Genji can just kill him from above, jumping from wall to wall the whole time. But it seems like Junkrat isn't played too much at a high level, so maybe that is why Tracer seems just as viable a pick as Genji.
Title: Re: [Blizzard] Overwatch
Post by: Butan on August 02, 2016, 06:02:09 pm
Yes Genji too unpredictable and can avoid damage, so his small HP pool is not a problem for people maining Genji.
His mobility should be somewhat nerfed (dash, double jump, climbing) and he will become more targetable even if the guy playing him knows every tricks.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on August 02, 2016, 08:36:07 pm
we rocket league now 8-)
Title: Re: [Blizzard] Overwatch
Post by: Kafein on August 03, 2016, 12:00:02 am
I enjoyed saying "What a save!" in chat way too much.
Title: Re: [Blizzard] Overwatch
Post by: Gravoth_iii on August 03, 2016, 12:12:12 am
I enjoyed saying "What a save!" in chat way too much.

Lovely. I love people who set up the enemy, just to spam what a save when you cant possibly save the shot  :D
Title: Re: [Blizzard] Overwatch
Post by: Kafein on August 05, 2016, 04:44:40 pm
I'm with Vibe. Despite sinking down to 47 due to holidays (I hope), even my dabbling use of Genji seems to cause great confusion in the other team. Pretty much every time there's a Genji somewhere, it really feels like nobody knows how to play against him. Of course, that's also probably because I'm playing at trash tier and they rarely even see a Genji getting picked.

Another thing, does it feel to anyone else like the game is heavily balanced against premades? I play most of my games with a friend and we get like 35% win rate but when I solo queue, I win all the time. He's arguably better than me at the game, almost always gets more medals and does the job in general.
Title: Re: [Blizzard] Overwatch
Post by: Jona on August 05, 2016, 05:00:36 pm
Another thing, does it feel to anyone else like the game is heavily balanced against premades? I play most of my games with a friend and we get like 35% win rate but when I solo queue, I win all the time. He's arguably better than me at the game, almost always gets more medals and does the job in general.

Tough for me to say since I'm probably the best out of the group of friends I play with, but if nothing else I notice that while we'll be a group of 4 level 20-40 players, we'll be up against 1st and 2nd prestiged players all the time, at least in casual mode. Definitely seems that the smaller the group I'm with the easier time I have winning. Maybe that's cuz I've got 3 "low leveled noobs" dragging me down and no amount of communication can balance that out (it isn't like we strategize all that much anyways, just use voice chat to chill and have fun), instead of 3 random players who at least can hit what they're aiming at and know what all the characters can do. I once played with a guy who was level 85ish and better than me in a group of 3, and even then we got absolutely crushed by the other team since they were still significantly higher level than us and if nothing else just outright outskilled us. Seems to me that instead of necessarily taking the time to balance the matches so it's a team of 4 v a team of 4 with two randoms on a side, it just assumes that the team of 4 is gonna be stratting real hard and therefore pits them against a team of 6 high level randoms. Or maybe it does pit large teams v large teams and apparently where we live the only other large parties go hard while we're naught but filthy casuals apparently.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on August 05, 2016, 06:53:15 pm
I'm with Vibe. Despite sinking down to 47 due to holidays (I hope), even my dabbling use of Genji seems to cause great confusion in the other team. Pretty much every time there's a Genji somewhere, it really feels like nobody knows how to play against him. Of course, that's also probably because I'm playing at trash tier and they rarely even see a Genji getting picked.

Another thing, does it feel to anyone else like the game is heavily balanced against premades? I play most of my games with a friend and we get like 35% win rate but when I solo queue, I win all the time. He's arguably better than me at the game, almost always gets more medals and does the job in general.

Welcome to the low ranks. There is no escaping here without a group. Had to stop playing ranked myself because solo queue in low rank is miserable, no different than quick play other than you cant have 3 hanzos or genjis.
Title: Re: [Blizzard] Overwatch
Post by: Butan on August 05, 2016, 07:18:19 pm
Another thing, does it feel to anyone else like the game is heavily balanced against premades? I play most of my games with a friend and we get like 35% win rate but when I solo queue, I win all the time. He's arguably better than me at the game, almost always gets more medals and does the job in general.

If you solo queue and end up with 2 2 men group or 1 3-4 men group that knows their shit and play coordinated, it can happen. But coordination beats everything, solo queuing with other average players who doesnt play together will bring you defeat except if they are very skilled.
Title: Re: [Blizzard] Overwatch
Post by: Kafein on August 06, 2016, 12:57:08 am
Welcome to the low ranks. There is no escaping here without a group. Had to stop playing ranked myself because solo queue in low rank is miserable, no different than quick play other than you cant have 3 hanzos or genjis.

Well, my experience is the opposite. Playing in a group tends to match me with much tougher players.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on August 06, 2016, 01:13:49 am
Well, my experience is the opposite. Playing in a group tends to match me with much tougher players.

Yeah this. Some people just work really well together as a team and the game becomes seriously difficult. I ranked up solo a lot more than I did with my group (and they're not bad players at all).
Title: Re: [Blizzard] Overwatch
Post by: Thovex on August 06, 2016, 02:05:48 pm
My stack deranks me all the time when I play with them
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on August 06, 2016, 03:21:34 pm
I typically rank up when I am stacked, rank down hard solo
Title: Re: [Blizzard] Overwatch
Post by: Jona on August 06, 2016, 05:57:35 pm
Realized why I had such a hard time ranking with my stack... after our placement matches I had a rank of 51 while my friend was placed at 34. Many keks were had at that moment.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on August 07, 2016, 08:43:04 pm
This is the best shit lol

All made with ingame audio files

Title: Re: [Blizzard] Overwatch
Post by: Kafein on August 07, 2016, 11:21:03 pm
Been picking Zenyatta as second support more and more. The discord orb is insanely powerful.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on August 07, 2016, 11:32:42 pm
Been picking Zenyatta as second support more and more. The discord orb is insanely powerful.

One of the most op things this patch for sure. I think it needs to be reduced a bit, maybe to 40% damage. That + Genji counter hero buffs would be great. Would love to see Mei's spray actually prevent movement skills or something like that, would make her really viable.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on August 07, 2016, 11:42:04 pm
Delete Mei from the game imo
Title: Re: [Blizzard] Overwatch
Post by: Vibe on August 08, 2016, 09:16:49 am
Delete Mei from the game imo

Mei is already deleted from the game. The only thing she's used for is first point defense on hanamura to trap people inside the choke.
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on August 08, 2016, 06:25:09 pm
Could someone explain how to play Pharah effectively? I'm getting gold medals left and right every single game, but I keep losing A LOT. On the stat site thing I get very good weapon accuracy, damage and stuff, but surely I must be doing something wrong? I'm never getting any direct heals, and hardly ever a rez (usually 1 or zero throughout the entire game).
Should I be pushing, flanking, staying with the team or what?

I was at rank 57, played a bit more and fell down to 50 with a bazillion of loses in a row with Pharah. Didn't play a lot of ranked, but rank ~55 used to be a lot better at launch, now it seems like a pretty terrible place to be -- teammate wise.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on August 08, 2016, 07:49:12 pm
Could someone explain how to play Pharah effectively? I'm getting gold medals left and right every single game, but I keep losing A LOT. On the stat site thing I get very good weapon accuracy, damage and stuff, but surely I must be doing something wrong? I'm never getting any direct heals, and hardly ever a rez (usually 1 or zero throughout the entire game).
Should I be pushing, flanking, staying with the team or what?

I was at rank 57, played a bit more and fell down to 50 with a bazillion of loses in a row with Pharah. Didn't play a lot of ranked, but rank ~55 used to be a lot better at launch, now it seems like a pretty terrible place to be -- teammate wise.

Pharah is one of the lowest tier attack heroes when you start to climb up. You will be dealing with a lot of hitscan and discord orb because of zenyatta being an absolute beast now. Now for the heals/rez, if you are flying around away from your team a medic will not rush into the thick to save one person, get himself killed, putting the rest of the team in jeopardy. The new healing meta is lucio/zenyatta, which requires you to be in their line of sight to receive healing. Them also being the meta might be why you never get a rez, as with the same thing with pharah mercy is way too easy to kill, she is a very defenseless medic with an escape mechanic that requires absurd coordination to be pulled off right to save her. She just isnt worth playing with how good lucio and zenny are in their current state.

I would really love pharah to be viable in high ranked competitive, she is one of my favorite heroes to play in quickplay, but when you start to climb up into the high 50s and beyond, picking pharah essentially makes it a 5v6 against any competent team.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on August 08, 2016, 08:50:33 pm
Could someone explain how to play Pharah effectively?

Wait for next patch :wink:

But what POOP said is very true. Once you start climbing the ranks Pharah works out less and less due to peoples aim being more on point.
Title: Re: [Blizzard] Overwatch
Post by: Jona on August 08, 2016, 09:44:49 pm
You will be dealing with a lot of hitscan

What weapons/characters have hitscan other than widow?
Title: Re: [Blizzard] Overwatch
Post by: Vibe on August 08, 2016, 10:47:33 pm
What weapons/characters have hitscan other than widow?

S76, McCree, Tracer, Bastion, DVa. Anything that doesn't have projectile/bullet travel time is a hitscan.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on August 08, 2016, 11:20:07 pm
S76, McCree, Tracer, Bastion, DVa. Anything that doesn't have projectile/bullet travel time is a hitscan.

Don't forget, Ana's rifle has dual functionality. Hitscan while scoped, but a traveling projectile while unscoped.
Title: Re: [Blizzard] Overwatch
Post by: Jona on August 08, 2016, 11:20:20 pm
Gotcha. I knew what hitscan meant, just didn't realize that all those other characters had such fast (instantaneous) projectiles.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on August 08, 2016, 11:27:44 pm
So I made the mistake of playing solo queue last night. Deranked from 50 to 46, then up to 47. People just do not know how to pick a good team comp. One game we had 1 healer (me being lucio) and we were vs a 2 healer team, getting our asses handed to us by zenyattas discord. I mention this in voice chat, I get told shut the fuck up bundle of sticks. I mention again a few minutes later that we could really use another healer/discord to help us out because we aren't doing shit right now. So our Genji changes to Hanzo. On offense. Why can't I just be on the enemy teams ;_;
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on August 08, 2016, 11:59:00 pm
Also, relevant to my above post

(click to show/hide)
Title: Re: [Blizzard] Overwatch
Post by: Kafein on August 09, 2016, 01:31:42 am
Mei is already deleted from the game. The only thing she's used for is first point defense on hanamura to trap people inside the choke.

Perhaps that's how it plays out at your level, but for me playing Mei on pretty much any map with interior chokepoints is a guaranteed headache for the enemy. Anubis, Hanamura, Numbani and Dorado are good candidates. Mei's strong suit is isolating one enemy and killing them without much problem. If you put her in a chokepoint you can just wait for a group to come in, place a wall to trap one guy and kill him. I almost never place a wall to block damage or to prevent people from making progress, the main use of the ability for me is to trap single enemies. She's also great at wasting time which is useful on control and payload maps.

By the way, anybody else really really hates the control game mode? Not because of its inherent mechanisms, but because of how completely random the outcome seems to be unless there's a huge skill gap. A number of times I've seen the counter go to 99% for one team and then the other team took the point and won.

Also, relevant to my above post

(click to show/hide)

I like how it says "you" for junkrat even though that hero is the epitomized OTP. In my experience, even Hanzo instapicks are more likely to change hero than Junkrats.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on August 09, 2016, 01:56:15 am
By the way, anybody else really really hates the control game mode?

I seriously dislike control mode. Pretty much everyone I know dislikes that gamemode, there's just something wrong and unfun with it.
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on August 09, 2016, 03:36:39 pm
So I made the mistake of playing solo queue last night. Deranked from 50 to 46, then up to 47. People just do not know how to pick a good team comp. One game we had 1 healer (me being lucio) and we were vs a 2 healer team, getting our asses handed to us by zenyattas discord. I mention this in voice chat, I get told shut the fuck up bundle of sticks. I mention again a few minutes later that we could really use another healer/discord to help us out because we aren't doing shit right now. So our Genji changes to Hanzo. On offense. Why can't I just be on the enemy teams ;_;

Solo Q is so awful it should be a whole separate league. You have to play against both the enemy and your own team to keep a decent rank in there.
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on August 09, 2016, 03:39:58 pm
Also, relevant to my above post

(click to show/hide)

Forwarded this to my buddy, but forgot he always plays drunk... He might be the DankKush variant.
Title: Re: [Blizzard] Overwatch
Post by: Butan on August 10, 2016, 07:00:34 pm
Solo Q is so awful it should be a whole separate league. You have to play against both the enemy and your own team to keep a decent rank in there.

Quite so, some stuff to learn from Rocket League. Even go more hardcore than them, since Rocket League, despite all its qualities, is a smurf factory and solo-queuing for standard 3v3 while solo is possible and not really discouraged.
Title: Re: [Blizzard] Overwatch
Post by: Thovex on August 10, 2016, 11:20:50 pm
visitors can't see pics , please register or login


ETA TOP 500: few days
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on August 12, 2016, 09:33:35 pm
So I made the mistake of playing solo queue last night. Deranked from 50 to 46, then up to 47. People just do not know how to pick a good team comp. One game we had 1 healer (me being lucio) and we were vs a 2 healer team, getting our asses handed to us by zenyattas discord. I mention this in voice chat, I get told shut the fuck up bundle of sticks. I mention again a few minutes later that we could really use another healer/discord to help us out because we aren't doing shit right now. So our Genji changes to Hanzo. On offense. Why can't I just be on the enemy teams ;_;

Did more solo Q

I ranked down more :|

can i die now
Title: Re: [Blizzard] Overwatch
Post by: Jona on August 12, 2016, 10:00:26 pm
Did more solo Q

I ranked down more :|

can i die now

Me, you, tonight and/or this weekend. We power ranking.  8-)
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on August 12, 2016, 10:11:33 pm
Me, you, tonight and/or this weekend. We power ranking.  8-)

I am off work Monday
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on August 12, 2016, 10:14:33 pm
Or log on the fuck now for a few games before i go to bed
Title: Re: [Blizzard] Overwatch
Post by: Jona on August 12, 2016, 10:33:32 pm
Or log on the fuck now for a few games before i go to bed

Go to bed, at 4:30? Bruh no wonder why I never see you on, I don't usually get home from work til 6:30. QQ
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on August 12, 2016, 11:24:16 pm
Go to bed, at 4:30? Bruh no wonder why I never see you on, I don't usually get home from work til 6:30. QQ
3rd shift
Title: Re: [Blizzard] Overwatch
Post by: Vibe on August 15, 2016, 09:35:48 pm
Season 2 changes

-Skill rating now 1-5000. skill ups / downs are who number changes
-Tiering system (bronze, silver, gold, ect) and can't drop tiers in a season
-End of Season rewards are now based on tiers
-All competitive points are now rewarded at 10x the amount
-Golden guns cost 10x the price
-Coin toss and sudden death is gone
-2CP
    -Will use existing time bank system
    -Capping point A in overtime will reward 30 extra seconds to cap point B rather than ending
    -Will no longer give a minimum of 2 minutes for next push, pushed down to 1 minute
    -Bonus time (up to 1 minute) now given to both teams
-Time Bank system coming to Payloads / Hybrid maps
-Ties can now occur (though very rare)
-Ties reward competitive points though not as much as a win
-Initial hero pick time trimmed
-Must be within 500 skill rating to Queue with someone for Competitive (subject to change)
-Skill Rating Decay
    -Skill will decay in Grand Master, Master, and Diamond tiers
    -If 7 days of no competitive activity you lose 50 skill points per 24 hours
    -The floor is bottom of Diamond
-Must have 50 matches played to be in top 500
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on August 15, 2016, 09:41:23 pm
Season 2 changes

-Skill rating now 1-5000. skill ups / downs are who number changes
-Tiering system (bronze, silver, gold, ect) and can't drop tiers in a season
-End of Season rewards are now based on tiers
-All competitive points are now rewarded at 10x the amount
-Golden guns cost 10x the price
-Coin toss and sudden death is gone
-2CP
    -Will use existing time bank system
    -Capping point A in overtime will reward 30 extra seconds to cap point B rather than ending
    -Will no longer give a minimum of 2 minutes for next push, pushed down to 1 minute
    -Bonus time (up to 1 minute) now given to both teams
-Time Bank system coming to Payloads / Hybrid maps
-Ties can now occur (though very rare)
-Ties reward competitive points though not as much as a win
-Initial hero pick time trimmed
-Must be within 500 skill rating to Queue with someone for Competitive (subject to change)
-Skill Rating Decay
    -Skill will decay in Grand Master, Master, and Diamond tiers
    -If 7 days of no competitive activity you lose 50 skill points per 24 hours
    -The floor is bottom of Diamond
-Must have 50 matches played to be in top 500

Sounds amazing  :shock:
Title: Re: [Blizzard] Overwatch
Post by: Kafein on August 16, 2016, 12:24:32 am
Season 2 changes
-Must be within 500 skill rating to Queue with someone for Competitive (subject to change)

Blizzerd pls
Title: Re: [Blizzard] Overwatch
Post by: Vibe on August 17, 2016, 10:11:44 pm
New patch on PTR

https://playoverwatch.com/en-us/blog/20243886#patchnotes
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on August 18, 2016, 01:10:58 am
Wonder how long the break between seasons will be.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on August 18, 2016, 12:34:54 pm
Wonder how long the break between seasons will be.

2 weeks i think
Title: Re: [Blizzard] Overwatch
Post by: Overdriven on August 18, 2016, 02:05:16 pm
Just played competetive for the first time in ages and remembered why I stopped. Genji trash as always.

Enemy team had a very average Genji and yet he still could rip us apart. Game came down to 1 round as well so was close even so. Some bullshit plays from him. Blasted him off the edge as Pharah, dw dash and wall climb. Miles in the air as Pharah, dw dash makes him fly so it doesn't matter how high you are. He was shredding our tanks and damage heroes. Total bullshit. Putting it away now until they fix it.
Title: Re: [Blizzard] Overwatch
Post by: Jona on August 18, 2016, 04:06:47 pm
Damn genji got ruined in that patch... can't wait to see all the "pro" players' crying all over the internet cuz they were using a busted character. That said, I kinda think that nerfing THREE of the tools in his kit might be a little much... nerfed his movement, damage output, AND ult... what else is left? Ah well, I won't be shedding too many tears, just kind of a shame he's probably gonna be completely nonviable at a high level now, when ideally blizzard should balance it so anyone can be viable at least as a counterpick.

Just played competetive for the first time in ages and remembered why I stopped. Genji trash as always.

Enemy team had a very average Genji and yet he still could rip us apart. Game came down to 1 round as well so was close even so. Some bullshit plays from him. Blasted him off the edge as Pharah, dw dash and wall climb. Miles in the air as Pharah, dw dash makes him fly so it doesn't matter how high you are. He was shredding our tanks and damage heroes. Total bullshit. Putting it away now until they fix it.

Isn't competitive over already? It ended yesterday evening, at least here in murica. Also, while genji was quite strong before the patch that is currently being tested, I'd never say that I've seen an "average" genji do any of the things you just described. Give credit where credit is due... he was playing a top tier character, but he also mastered him and was therefore able to perform so well. The "average" genji has become a meme where every weab plays him simply cuz "ermagerd katana so kewl!" Needless to say, they all suck. Genji was honestly only a problem at the higher ranks, where people were good enough to have actually gotten good with him. 
Title: Re: [Blizzard] Overwatch
Post by: Overdriven on August 18, 2016, 06:10:42 pm
It wasn't over yesterday when I played. Still he's ragey.

I've seen much better Genji's overall. That's what I meant by average. The kills he was getting were purely down to the bullshit skill set but I've seen much more devastating Genji's overall.

I'm glad he's been nerfed. The movement was part of what makes him so annoying even at lower skill levels because he can dart around so much he's impossible to hit. Particularly with slower moving projectiles. At least Tracer, who is also annoying from that standpoint, has a relative cap with charges on teleport which catches a lot of lower skilled players out. But Genji can dash, wall climb and generally get around so fast pinning him down is frustrating with no real cap on how he does it. Not to mention he can just reflect everything even if you do catch him somewhere.
Title: Re: [Blizzard] Overwatch
Post by: Kafein on August 18, 2016, 09:35:54 pm
The sad thing about this new balance is, even though Genji was too strong (at the 75th skill percentile, everywhere below that the real average genji is dead weight), the new meta will be less interesting.

I'd much rather see buffed counterpicks (a flashbang buff for mccree perhaps) and a tame nerf for genji instead of touching his ability to get around. The ult length nerf is fine, the walljump nerf is gutting the character entirely.
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on August 18, 2016, 10:04:40 pm
By the way, keep in mind that Discord Orb just got nerfed. But it's PTR, so who knows what will be final.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on August 19, 2016, 02:12:19 am
I am not into cosplay and shit, but I saw this picture posted and its so perfect I can not help but post it, this is amazing

I would totaly buy/wear those shorts if I could get my hands on some

visitors can't see pics , please register or login
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on August 19, 2016, 11:10:46 pm
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on August 20, 2016, 03:48:42 am
What on earth is this "Accuracy" stat on Ana at Overbuff and Masterofoverwatch?
@ https://www.overbuff.com/players/pc/SirScumbag-2590
Every match I'm over 60% unscoped, and yet the website says I'm at 11%? Checked the #1 guy on EU, and his Ana's "Accuracy" is at 20%, which would be really hard to believe.
Title: Re: [Blizzard] Overwatch
Post by: Leshma on August 20, 2016, 07:12:27 am
This is the last active thread on this forum lol
Title: Re: [Blizzard] Overwatch
Post by: Jarlek on August 20, 2016, 04:16:11 pm
What on earth is this "Accuracy" stat on Ana at Overbuff and Masterofoverwatch?
@ https://www.overbuff.com/players/pc/SirScumbag-2590
Every match I'm over 60% unscoped, and yet the website says I'm at 11%? Checked the #1 guy on EU, and his Ana's "Accuracy" is at 20%, which would be really hard to believe.
Maybe overbuff only counts hits on enemies, while the ingame accuracy counts both enemies and allies hit/healed?
Title: Re: [Blizzard] Overwatch
Post by: Umbra on September 02, 2016, 06:34:59 pm
Got platinum, 2800. Is that ok?
Title: Re: [Blizzard] Overwatch
Post by: Jona on September 02, 2016, 07:47:38 pm
Got platinum, 2800. Is that ok?

Season 2: Bronze: 1-1499 = Season 1: 0-29 Skillrating
Season 2: Silver: 1500-1999 = Season 1: 30-39 Skillrating
Season 2: Gold: 2000-2499 = Season 1: 40-49 Skillrating
Season 2: Platinum: 2500-2999 = Season 1: 50-59 Skillrating
Season 2: Diamond: 3000-3499 = Season 1: 60-69 Skillrating
Season 2: Master: 3500-3999 = Season 1: 70-79 Skillrating
Season 2: Grandmaster: 4000-5000 = Season 1: 80-100 Skillrating
Title: Re: [Blizzard] Overwatch
Post by: IR_Kuoin on September 02, 2016, 11:33:14 pm
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on September 03, 2016, 08:45:25 pm

In other words, Hanzo-main-no-brain actually got buffed a lot?

Quote
Developer Comments: Hanzo has the potential to deal a lot of damage, but he can feel really inconsistent, even at a medium distance. By increasing the projectile speed, we’re extending his reliable range, making it easier to land shots without having to perfectly predict enemy movement. To compensate for the increased projectile speed, we’ve decreased the size of his arrows, meaning his shots now require a bit more accuracy.

So they reduced the arrow size, while bringing back the giant arrow size from a patch prior? Is Blizzard's balancing team actually retarded?
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on September 04, 2016, 03:40:20 pm
I kindly asked my team to pick a better comp. This is what I got in return.

visitors can't see pics , please register or login
Title: Re: [Blizzard] Overwatch
Post by: Jona on September 04, 2016, 04:21:14 pm
I kindly asked my team to pick a better comp. This is what I got in return.

There are so many people in "competitive" overwatch that just want to watch the world burn. I've never had such a shitty experience as I did during my placement matches for this season. People picking torbjorns and bastion on KotH maps, and then not even trying to even play smartly either. The torb would just run into the point (controlled by our enemies, no surprise) and set up hit turret in front of 3 of them, point blank. The bastion would set up so that he was defending our spawn, miles away from the point. Don't people realize that there is COMPETITIVE mode, where as the name implies the goal is to try and win, and then quick play/ casual mode, where they can do whatever they want to have fun and not worry about winning?
Title: Re: [Blizzard] Overwatch
Post by: Vibe on September 05, 2016, 10:02:32 am
The matchmaking right now for competitive is so beyond fucked I'm out of words. Our 3-4 stack of s1 rank 75+ gets consistently matched with s1 rank 60s, because Blizzard managed to fucking stuff everyone in the 2000-3000 bracket. So now you have rank 60s in our team that want to play dps but are absolutely useless fighting rank 75+ enemies.

In one of our placement games we had our 3 stack (rank 77, rank 79, rank 75) + 2 randoms rank 60 and a rank 53 that picked Torbjorn on KOTH. Our enemies were a 3 stack of rank 80+ (with Necros, who's one of the best Genjis in the world) and 3 more randoms that were actually rank 70+. How this was balanced is beyond any understanding.

Now I know these ranks will balance out in 2 weeks or more, but Blizzard should fucking start placing more people outside the 2000-3000 range, so it doesn't take weeks every time to balance out the ranks. Apparently 86% of all players were placed between 2k and 3k, smh.
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on September 05, 2016, 02:33:18 pm
The "placement matches" system is utter shit. It was the same at the beginning of Season 1 where absolutely amazing players didn't get much more than ~60 from the 10 games, while half of the world's population ended up with ~55.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on September 05, 2016, 07:10:12 pm
The matchmaking right now for competitive is so beyond fucked I'm out of words. Our 3-4 stack of s1 rank 75+ gets consistently matched with s1 rank 60s, because Blizzard managed to fucking stuff everyone in the 2000-3000 bracket. So now you have rank 60s in our team that want to play dps but are absolutely useless fighting rank 75+ enemies.

In one of our placement games we had our 3 stack (rank 77, rank 79, rank 75) + 2 randoms rank 60 and a rank 53 that picked Torbjorn on KOTH. Our enemies were a 3 stack of rank 80+ (with Necros, who's one of the best Genjis in the world) and 3 more randoms that were actually rank 70+. How this was balanced is beyond any understanding.

Now I know these ranks will balance out in 2 weeks or more, but Blizzard should fucking start placing more people outside the 2000-3000 range, so it doesn't take weeks every time to balance out the ranks. Apparently 86% of all players were placed between 2k and 3k, smh.

The games do feel very drastic to me. I play solo queue bc no friends

I have seen the top 500 spray on a few occasion, people seem to be at a high skill level when im trying to push my way above gold

I doubt it will happen, as personal ranking is based on your team.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on September 05, 2016, 07:12:12 pm
The "placement matches" system is utter shit. It was the same at the beginning of Season 1 where absolutely amazing players didn't get much more than ~60 from the 10 games, while half of the world's population ended up with ~55.

My placement matches this season were a fucking joke lol. I won 2/10. I would always get the team with attack torb and bastion... One game a fucking torb just literally hammered his turret the entire game when no enemies were around.

The icing on the cake was spectating him building a turret instead of going on point, which ultimately lost us the round
Title: Re: [Blizzard] Overwatch
Post by: Jona on September 05, 2016, 08:08:44 pm
I think my friend and I cracked open the meta for ranked play: lock in as junkrat and hanzo before any memers on your team can pick them, wait for them to pick an actually useful character, and then right before the round starts choose a character that works well with your team's comp. We've done this twice now and both times noone else picked those characters and we won since they instead picked useful ones, like a tank or real dps class. I dont care how many hours you've sunk into hanzo, fact is your aim is gonna be shit if I see you among the lower ranks where I'm stuck atm. This game makes it literally impossible to solo queue, or really just queue up with any group less than four people. Placement matches are probably the most important, and also least-balanced of all the matches of the season since they dictate what types of teammates you'll be stuck with for most of your grind.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on September 05, 2016, 09:02:02 pm
I think my friend and I cracked open the meta for ranked play: lock in as junkrat and hanzo before any memers on your team can pick them, wait for them to pick an actually useful character, and then right before the round starts choose a character that works well with your team's comp. We've done this twice now and both times noone else picked those characters and we won since they instead picked useful ones, like a tank or real dps class. I dont care how many hours you've sunk into hanzo, fact is your aim is gonna be shit if I see you among the lower ranks where I'm stuck atm. This game makes it literally impossible to solo queue, or really just queue up with any group less than four people. Placement matches are probably the most important, and also least-balanced of all the matches of the season since they dictate what types of teammates you'll be stuck with for most of your grind.

Ive done this before, kinda works then they might wind up picking a class you are skilled with and being 100% useless anyway because 90% of the Overwatch players are special ed dropouts
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on September 05, 2016, 11:16:12 pm
4th placement game and I've already got a Draw, so much for Blizzard calling them "Extremely Rare".
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on September 07, 2016, 12:30:50 am
Ended up in Platinum with abysmal 5 wins, 3 lose, 2 draws. Gold medals left and right every match, it seems it doesn't matter shit. The biggest letdown was playing Zenyatta, gold in healing, silver in damage -- nothing worse than losing when you know your offensive buddies weren't doing jack shit and you're trying to juggle 3 jobs at once.
Title: Re: [Blizzard] Overwatch
Post by: Bittersteel on October 13, 2017, 05:53:26 pm
Paladins > Overwatch
Title: Re: [Blizzard] Overwatch
Post by: Xant on October 14, 2017, 11:18:28 am
Anything>Overwatch
Title: Re: [Blizzard] Overwatch
Post by: Vibe on October 15, 2017, 09:18:22 pm
Can confirm, at least as a competitive FPS OW is pure garbage. It's all class meta, team composition and throwing ults at the same time.
Title: Re: [Blizzard] Overwatch
Post by: Xant on October 15, 2017, 09:27:08 pm
Can confirm, at least as a competitive FPS OW is pure garbage. It's all class meta, team composition and throwing ults at the same time.
I played it in the beta and saw all I needed to see. Low skill ceiling, way too many gimmicky abilities and attempts at RPS balance.

They balanced the classes in the gayest way possible -- by limiting every character to artificially create weaknesses in them all. Every character has obvious weaknesses and lacks some basic features/skills. I infinitely prefer balance where every base class has good mobility and all the basic stuff, and you give different classes strengths on top of that. What happens in OW is that no matter how good you are you'll get wrecked by a blob of way worse players because the vast majority of characters don't have the mobility to maneuver away fast enough and the TTK is too high to survive 1vMany fights if the opponents can aim at all.

But that's because it's a consolized casual game and the #1 design priority for those games is ensuring that good players can be killed by baddies. That's the main difference between good PC competitive and console games; in PC games skill ceiling is really, really high and an amazing player will have no trouble wiping the floor with however many bad players.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on October 15, 2017, 09:49:55 pm
Overwatch is good

Just start playing only torb

win every game, offense or defense

you get better over time

visitors can't see pics , please register or login
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on October 15, 2017, 10:02:41 pm
https://masteroverwatch.com/profile/pc/us/FARTCOP-1694

Season 3-6

The era of torb

the best hero in the game
Title: Re: [Blizzard] Overwatch
Post by: Vibe on October 15, 2017, 11:13:28 pm
I played it in the beta and saw all I needed to see. Low skill ceiling, way too many gimmicky abilities and attempts at RPS balance.

They balanced the classes in the gayest way possible -- by limiting every character to artificially create weaknesses in them all. Every character has obvious weaknesses and lacks some basic features/skills. I infinitely prefer balance where every base class has good mobility and all the basic stuff, and you give different classes strengths on top of that. What happens in OW is that no matter how good you are you'll get wrecked by a blob of way worse players because the vast majority of characters don't have the mobility to maneuver away fast enough and the TTK is too high to survive 1vMany fights if the opponents can aim at all.

But that's because it's a consolized casual game and the #1 design priority for those games is ensuring that good players can be killed by baddies. That's the main difference between good PC competitive and console games; in PC games skill ceiling is really, really high and an amazing player will have no trouble wiping the floor with however many bad players.

It's true. Classes have way too much weight in this game. I'm sure that's how they intended it, but competitively it does not work out. It leaves very little space for personal skill to really dominate, because it's all class rock/paper/scissors and everything takes forever to die. Not to mention people just respawn anyway, so if it's not a pure team vs team clash with all ults thrown, getting successful flanks and pickoffs hardly matters.

I much prefer if the game has low impact classes, that somewhat change how you play a round, but the core is all about aiming/movement/positioning skills. Rainbow Six Siege does the low-impact classes well, for example. So does Titanfall 2 and Quake Champions.
Title: Re: [Blizzard] Overwatch
Post by: Xant on October 15, 2017, 11:41:38 pm
It's true. Classes have way too much weight in this game. I'm sure that's how they intended it, but competitively it does not work out. It leaves very little space for personal skill to really dominate, because it's all class rock/paper/scissors and everything takes forever to die. Not to mention people just respawn anyway, so if it's not a pure team vs team clash with all ults thrown, getting successful flanks and pickoffs hardly matters.

I much prefer if the game has low impact classes, that somewhat change how you play a round, but the core is all about aiming/movement/positioning skills. Rainbow Six Siege does the low-impact classes well, for example. So does Titanfall 2 and Quake Champions.
Yeah R6S is a good example, didn't play TF2 ot Q:C, but Blacklight: Retribution is another one. Every class in OW for me was "this class would be great if it had class Z and Y's ability as well", and none of them felt satisfactory as a result. Like if Tracer had Genji's mobility/parkour, it'd be a fun and skilled character. Instead it feels intentionally neutered. Like it's got 1/3rd of the abilities you'd expect it to have cut off and given to someone else, etc.

But rock-paper-scissors hard counter shit is the laziest/easiest way to make sure no good player gets ahead too much.

Team Fortress 2 is almost a good example of how to have distinct classes that also mostly feel like they haven't been castrated. Soldier, scout and demo were all combat classes that could practically beat any other class with skilled play and also had mobility skills. Still not ideal but infinitely better than OW. However, TF 2's way of making sure baddies always have a chance was introducing criticals, which was 100% retarded. Nothing like having your 20 kill streak as as Soldier ended because an enemy Soldier got a random critical hit and insta gibs you with something that would've done 30% damage otherwise.

Quote
[–]Kodix 52 points 2 years ago
As your skill grows, so does the proportion of your deaths from random crits to deaths from other causes.
The reason random crits are in the game is not to make it fair or balanced - it's to let lower skill players have more of an impact.
It's the same reason any game introduces randomness - if it was purely skill based with no randomness whatsoever, it would quickly lose newbie players who don't find losing fun.
Of course, personally I think that random crits are entirely unnecessary - the game plays just fine even without them, there's already enough randomness inherent in the game mechanics.
Title: Re: [Blizzard] Overwatch
Post by: Butan on December 20, 2017, 08:31:38 pm
I infinitely prefer balance where every base class has good mobility and all the basic stuff, and you give different classes strengths on top of that.

One of Overwatch main point is having tons of very different characters, if they had 25+ well-rounded heroes with only different skins the game would be stale. I guess its just not a game for you.
Title: Re: [Blizzard] Overwatch
Post by: Vibe on December 20, 2017, 08:53:18 pm
One of Overwatch main point is having tons of very different characters, if they had 25+ well-rounded heroes with only different skins the game would be stale. I guess its just not a game for you.

Rainbow Six Siege has 36 operators (aka heroes) that are all well rounded, balanced and only have one ability and guns to differentiate them (and minor speed differences) and the game is far from stale. Overwatch is a rock-paper-scissor game with hard counters where team composition is primary and player skill way there in the background somewhere. It is Overwatch that gets super stale when every match at high skill level has the same meta composition.
Title: Re: [Blizzard] Overwatch
Post by: Xant on December 20, 2017, 09:36:41 pm
One of Overwatch main point is having tons of very different characters, if they had 25+ well-rounded heroes with only different skins the game would be stale. I guess its just not a game for you.
You're right Overwatch isn't for me, but that's not because it has very different characters, it's because Overwatch is a no-skill casualized garbo game.

I'm not sure where you get "with only different skins" from. Apparently you think it's impossible to make characters that differ from each other unless you castrate their basic combat functionality......

How about, and this is a crazy idea, making the classes different from each other by adding strengths and unique abilities, rather than taking basic shit away and creating artificial weaknesses? Hmmm...
Title: Re: [Blizzard] Overwatch
Post by: Zergmar on January 19, 2018, 03:19:03 pm
The Overwatch paradox: The more hours you clock in the game and improve your play, the more tryhard and fun-punishing your matchmaking becomes.
Title: Re: [Blizzard] Overwatch
Post by: POOPHAMMER on January 19, 2018, 03:47:43 pm
Or you can just be me. I am approaching my gold boarder and I only play meme characters in competitive. It has gotten to the point where if my gf doesnt say "Hanzo please change" during sex I just cant get off.