cRPG

Other Games => Chivalry => Topic started by: Beauchamp on October 16, 2012, 08:09:20 pm

Title: The time is now!!!
Post by: Beauchamp on October 16, 2012, 08:09:20 pm
(restart steam if the download is not working for you ^^)
Title: Re: The time of war is now!!!
Post by: IR_Kuoin on October 16, 2012, 08:10:45 pm
Is it out yet? Haven't seen it on steam store yet.


(and yes I know you can buy it from Thornbanners website)
Title: Re: The time of war is now!!!
Post by: Beauchamp on October 16, 2012, 08:16:30 pm
i bought it from torn banner some time ago and got a steam key, i'm downloading it from steam now.
u can't buy it from steam directly yet as far as i know.

edit: now i see it on steam too
Title: Re: The time of war is now!!!
Post by: Cyber on October 16, 2012, 09:07:48 pm
Downloading it right now, i really really want to like this game.
Title: Re: The time is now!!!
Post by: kono yaro! on October 17, 2012, 01:22:59 am
bought it as well. about an hour of downloading left. but yeah this game seems a lot better than wotr. maybe even a worthy rival of m&b2
Title: Re: The time is now!!!
Post by: IR_Kuoin on October 17, 2012, 01:42:16 am
Have to wait to the 20th to get the game due to low on cash  :cry:

Atleast I got to enjoy the beta for 1 week  :mrgreen:
Title: Re: The time is now!!!
Post by: kono yaro! on October 17, 2012, 03:08:09 am
this game is kinda fun. if they add left swings and make blocking swings/overheads a bit harder then this game is gonna be a blast

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: The time is now!!!
Post by: Beauchamp on October 17, 2012, 10:29:43 am
1st impressions:
the combat itself is good
-with some tweaks it could be really cool (its more difficult to outfight multiple opponents than in m&b, but maybe there are people not enough skilled yet).
- blocking is simple (much more easier than in m&b), timing swings, predicting inertia is more difficult

classes are unbalanced
- maybe i'm not able to play them all at the same level, but 2h knight with longsword imo pwns everyone
- the level of customization of each of the classes isn't really big

multiplayer
- its just regular battles, free for all, tdm, ctf, objective controll etc... but it misses some depth like crpg has.
- there is no career, nothing like face or armor customization (maybe there is but i haven't found out how to unlock that) that would distinguish you from the others
- there is no social interface, nothing to promote clan battles, tournaments or anything like that
- there are no overall statistics of your character etc...

overall
- the core of the game is good
- it misses a lot all the other things that could make the game way better (career, customization, statistics etc...). those things that are imho easy to add, but i don't know why they didn't implement them already.
Title: Re: The time is now!!!
Post by: Ujin on October 17, 2012, 01:16:57 pm
1st impressions:
the combat itself is good

1- blocking is simple (much more easier than in m&b), timing swings, predicting inertia is more difficult

classes are unbalanced
2- maybe i'm not able to play them all at the same level, but 2h knight with longsword imo pwns everyone

multiplayer
3- its just regular battles, free for all, tdm, ctf, objective controll etc... but it misses some depth like crpg has.

4- there is no career, nothing like face or armor customization (maybe there is but i haven't found out how to unlock that) that would distinguish you from the others
5- there is no social interface, nothing to promote clan battles, tournaments or anything like that
6- there are no overall statistics of your character etc...

overall

7- it misses a lot all the other things that could make the game way better (career, customization, statistics etc...). those things that are imho easy to add, but i don't know why they didn't implement them already.

Just wanted to answer to some of your frustrations with the game and disagree with some points you made :

1. Blocking by itself is a simple move in both games. However , i think overall defending in chivalry can be much harder than in warband, for multiple reasons :
- you can't hold your block (while in warband sometimes all you need to do is mousedrag +hold rmb ) ,which requires you to react at the right time
-most weapons have different speed + the swings can be done faster/slower via mouse movement +
-you gotta watch the feints
- you REALLY do have to watch the tip of your enemies weapon when blocking, which at times can be harder than it sounds with all the nasty tricks out there like overhead swings, swings at legs, crouching etc

2. If you're playing a lighter class, never trade swings with a knight unless your strike is gonna cancel his for sure. A proper Man at Arms is a real knight killer, especially with blunt weapons.

3. The game has just gotten released and it already has many more game modes than vanilla warband and as many as cRPG atm. Besides, the games objective mode is done great with all those  different semi-realistic medievalish scenarions. Beats warband AND cRPG imo. Only siege mode is missing out , but that will come soon with new maps from community and devs i assume. Dueling mode is on it's way too.

4. I agree, but they never said they were gonna do that. Maybe some customization options will come later from the dev team, but i personally would rather count on mods.

5. There is already a wip League and many clans that originate from Age of Chivalry. Overall the community is not COD-like huge, but it's there and it's active. I suppose some portion of warband players will join sooner or later.

6. Again, this was never advertised as an rpg or even as a game with some rpg traits. As much as i love customization and progression , my guess is that only modders will do it eventually, perharps.

7. Cause it's a very small team, but unlike many other devs they actually listen to the community and keep working on the game. You have that + the modders community combined with decent modders support from devs.
Title: Re: The time is now!!!
Post by: DarkFox on October 17, 2012, 02:22:01 pm
Aiming with blocks becomes very tricky when your opponent moves alot and trys to bypass your parries. For blocking some of man-at-arms attacks you need godlike reflexes.
Title: Re: The time is now!!!
Post by: Beauchamp on October 17, 2012, 03:22:11 pm
addition:
- considering the fact i was not able to block a shit in m&b when it started and now i'm lets say already average blocker since start in chivalry i think blocking is really easy compared to m&b.
- archery & xbows feel very unnatural to me
- i found out i can switch the game to 3rd person mode lol, fighting in this mode looks really great and i have way bigger control over it.
- even the graphics looks really cool in 3rd person view (1st person full field of view was kinda unnaturally stretched)

core of the game is good, i hope they add some flesh to it
Title: Re: The time is now!!!
Post by: Frell on October 17, 2012, 03:32:03 pm
fuck need to find money
Title: Re: The time is now!!!
Post by: Beauchamp on October 17, 2012, 04:17:57 pm
last edit for today :D

- the game is really good, the more i play it the better it gets as i gain more and more control/skill over what i do.
- if some modders will add customization, career or some char development elements, it will be maybe even better than crpg/m&b

p.s.
unlock lvl3 blunt weapon for some pwnage as a knight, even 2nd maul is cool though its sssssoooo sssllloooooowwwww  :)
Title: Re: The time is now!!!
Post by: DarkFox on October 17, 2012, 04:51:23 pm
Quote
- considering the fact i was not able to block a shit in m&b when it started and now i'm lets say average blocker since start i think blocking is really easy compared to m&b.
In M&B its very hard at first, but after some time its easy. After playing M&B for years I know that  nothing will breake my defence. Chivalry works different. Its easy when you fight against unskilled oponents. Just one button, you see the strike you block it. But swing can be executed in many different ways, taking swing angle, footwork and timing into consideration. Skilled player attacks in different ways, thats when blocking becomes harder.
 Also blocks and swings are extremely precise. So precise that parry animation and size of the weapon actually matters while blocking.
Title: Re: The time is now!!!
Post by: HarunYahya on October 17, 2012, 07:28:54 pm
No one mentioned about the most interesting feature of this game:
-GORE!

Fuck yeah limbs ,heads and shit flying everywhere i fight people just to cut off their body apart.

Game gives you the feel that you are fighting in medieval era.

They managed to let you feel that somehow.

Devs of the game truly gave what they offered.

If you expect it to be something like warband or cRPG you'll get frustrated.
I read devblogs,watched videos of alpha footage etc all features i've seen and read about are in the game so it is %100 satisfaction to me.
They said you'll feel powerful and weak at the same time , i did.
They said they tried to make a fun semi realistic semi arcade medieval war game , yeap they did
They said game will have the ambience of medieval movies like braveheart and shit , fuck yeah charging like Wallace all the time.

In general im happy, i was aware that this game will be my "Meh bored of cRPG , lets play smt else" kinda game.
Same like LoL and BF3 and it already is now.
Title: Re: The time is now!!!
Post by: Frell on October 18, 2012, 12:11:41 am
Finally got it, absolutely amazing
Title: Re: The time is now!!!
Post by: Patoson on October 18, 2012, 12:43:49 am
I could only try it for less than an hour, and, even though the controls are different, - and I wonder why feint/cancel has a different bind than parry - the game has incredible graphics, audio (unlike WotR), gore and warcries.

The few rounds I played, there was no moment of silence. You were hearing screams all the time, which add a lot of immersion to the game.

I really liked it.
Title: Re: The time is now!!!
Post by: LordBerenger on October 18, 2012, 12:44:58 am
Is it hardware demanding?
Title: Re: The time is now!!!
Post by: Beauchamp on October 18, 2012, 01:28:26 am
I just was a king in one gamemode, protected by all. Felt cool and my epeen went sky high ^^

It was in a map where you're supposed to defend or pillage the village. If you're defending and have the highest score after 2 1st objectives you'll become a king in the last one. Especially if you manage to control catapult in phase 2 your score can go quickly up when you kill 4 people with 1 shot ^^. 
Title: Re: The time is now!!!
Post by: IR_Kuoin on October 18, 2012, 01:39:49 am
Don't forget the boiling pots of oil that defenders gets  :lol:
Title: Re: The time is now!!!
Post by: Beauchamp on October 18, 2012, 01:48:30 am
Don't forget the boiling pots of oil that defenders gets  :lol:

U can trigger them somewhere from above the gate? :)
Title: Re: The time is now!!!
Post by: OzyTheSage on October 18, 2012, 07:23:28 am
At first I was skeptical about this game, namely how the combat works. Then after playing it I can say, while it's much different from M&B, it's still awesome. If you're still not sure wait for a free weekend and try it out then, there's no demo unfortunately.
Title: Re: The time is now!!!
Post by: IR_Kuoin on October 18, 2012, 10:49:03 am
U can trigger them somewhere from above the gate? :)

Yeah, when the ram comes close to the door its really effective, but you can end up killing teammates as easily as enemies  :|
Title: Re: The time is now!!!
Post by: Piok on October 18, 2012, 10:56:23 am
Pay for it. Nothing amazing. Graphics are good but fighting style is so clumpy. Wish somebody will make crossbred between chivalry and warband. And I don't have to wait until M&B 2.
Title: Re: The time is now!!!
Post by: Piok on October 18, 2012, 12:36:02 pm
Playing from first person view with increased field of view in crpg beta client is pretty amazing and somewhat close to what you may be looking for ))
I think that crpg combat is bit too fast for effective 1st person. But stamina and gore hmm...
And also warband 1st person is too shaky.
Aimed block could work wery fine with directional block: you rise good block for enemy attack but lack aiming => you are block stuned and cannot contra so fast
                                                                                         block almost perfectly no stun maybe some small stun to enemy so he cannot spam you and you have bigger window for contra
But crpg with stamina realistic ammo count on ranged  and realistic ballistic hmm.. :mrgreen:
Title: Re: The time is now!!!
Post by: Frell on October 18, 2012, 03:08:58 pm
Pay for it. Nothing amazing. Graphics are good but fighting style is so clumpy. Wish somebody will make crossbred between chivalry and warband. And I don't have to wait until M&B 2.
Fighting isn't clunky at all. Gore, slashing, and blocking are all smooth as hell, alot more smooth than I thought they would be honestly.

The only thing they need to do is make block auto interrupt swings instead of having a separate key to break swings. Until then I've used my mouse macro to automatically combine the two for me.


Change your FOV to 120 and you get a more human-like view, leaving it at 95 you cant see crap.
Title: Re: The time is now!!!
Post by: Patoson on October 18, 2012, 04:31:03 pm
I recorded a couple of rounds of battle. Keep in mind that I had just started the game for the first time, so I didn't show great skills.


By the way, I killed Lactose the Intolerant once. Good to see fellow cRPG'ers in this game. :)
Title: Re: The time is now!!!
Post by: IR_Kuoin on October 18, 2012, 04:37:52 pm
Whole Byzantium got this game I heard, atleast I always saw 3-4 of them on each server I went on.
Title: Re: The time is now!!!
Post by: Beauchamp on October 18, 2012, 06:04:56 pm
I recorded a couple of rounds of battle. Keep in mind that I had just started the game for the first time, so I didn't show great skills.


By the way, I killed Lactose the Intolerant once. Good to see fellow cRPG'ers in this game. :)

nice one, u were really carefull with your swings (except for that axe :D). u prefer 1st over 3rd person when playing?
Title: Re: The time is now!!!
Post by: Frell on October 18, 2012, 06:42:46 pm
its 1st person only
Title: Re: The time is now!!!
Post by: Polobow on October 18, 2012, 06:52:24 pm
its 1st person only

Nope, there are 3 third person views. Press P.
Title: Re: The time is now!!!
Post by: OzyTheSage on October 18, 2012, 07:17:17 pm
Graphics are good but fighting style is so clumpy.
I wouldn't say the combat is clunky (Or did you really mean clumpy?). It's more that some of the attacks seem a bit... odd, or maybe it's just that many swings suffer the exact inverse problem Warband has. In warband the beginning and end of your swings usually deal less damage and have a better chance of glancing, but it seems in Chiv every single attack frame is dealing about the same amount of damage as the apex of the attack. I can be hugging a guy's face and stab it perfectly fine with a spear, and sometimes at the very end of a thrust just as my guy is pulling the weapon back I will land a hit on someone. It just seems the game is based a whole lot less on momentum in all aspects. It doesn't make the combat bad at all, it just makes it slightly awkward when you get struck by the very last part of a swing when it shouldn't be doing much damage and it fucks you up anyways.

The swings and combat in general are a lot slower than in Warband, but it's also a bit more methodical and less spammy.

Also, archers can move around at just about full speed with a bow drawn from what I can tell, annoying bastards.

EDIT: Also, it's a little difficult to tell how much range your attacks have, it's a matter of learning each weapon I suppose.
Title: Re: The time is now!!!
Post by: Frell on October 18, 2012, 07:26:42 pm
Nope, there are 3 third person views. Press P.
Oh damn... way better than warband now 0.0
Title: Re: The time is now!!!
Post by: LordBerenger on October 18, 2012, 07:30:38 pm
Oh damn... way better than warband now 0.0

Upload gameplay in 3rd person. I wanna see CRPG players POV when playing Chivalry in 3rd person.
Title: Re: The time is now!!!
Post by: IR_Kuoin on October 18, 2012, 07:32:10 pm
3rd person is bad if you are going ranged / throwing, because the aim tend to go a bit off where you will actually hit. Put I only use 3rd person when I'm using shields mostly due to the lack of FOV. when using shield.
Title: Re: The time is now!!!
Post by: Frell on October 18, 2012, 07:54:39 pm
Upload gameplay in 3rd person. I wanna see CRPG players POV when playing Chivalry in 3rd person.
Ill see what I can do


My only issue so far with the game is being unable to hold a block. The strike animation if bigger weapons can be 2 seconds long, where block is only active for what feels like .8 seconds
Title: Re: The time is now!!!
Post by: IR_Kuoin on October 18, 2012, 07:55:25 pm
One thing is that the block can't be held down, and because of that slow weapons often gets me.
Title: Re: The time is now!!!
Post by: DarkFox on October 18, 2012, 07:58:35 pm
If you really hate 1st person you can play in 3rd, but player with 1st has more advantages. It may sound strange right now, but dueling in 3rd person against 1st is like dueling in Warband in 1st person against 3rd.
Title: Re: The time is now!!!
Post by: Frell on October 18, 2012, 08:15:42 pm
One thing is that the block can't be held down, and because of that slow weapons often gets me.
exactly
Title: Re: The time is now!!!
Post by: Patoson on October 18, 2012, 08:57:39 pm
nice one, u were really carefull with your swings (except for that axe :D). u prefer 1st over 3rd person when playing?
Well, I haven't played much (only 85 minutes according to Steam), but first person camera seemed easier for me. I noticed that there are 3 different angles for third person camera, which is nice, but it was impossible for me to block.

By the way, I tried to download that little program mentioned in another thread regarding feint/cancel mapped to RMB, but the website was down, and I hate that I can't cancel attacks with the same button for blocking - after 2 years playing cRPG, it just feels natural to block, cancel and feint with the same click. I hope they change it in the near future.
Title: Re: The time is now!!!
Post by: Beauchamp on October 18, 2012, 09:23:29 pm
3rd person camera is way way way better in teamfights. blocking in 3rd person is more difficult but not that much more (i have problems blocking men at arms, but other bigger weapons are blocked easily even in 3rd pers). just turn the central cursor that is visible even in 3rd person to the enemy weapon exactly as you do it in 1st person.
Title: Re: The time is now!!!
Post by: Beauchamp on October 18, 2012, 09:25:20 pm
edit: poll added
Title: Re: The time is now!!!
Post by: cosmos on October 18, 2012, 11:38:36 pm
man this game is brutal and the sound is so nices overall i love this game  :twisted:
Title: Re: The time is now!!!
Post by: v/onMega on October 19, 2012, 12:47:21 am
Played the first 2 hours woth Dieler and Ujin with some decent results.

I tend to moan about this and that...but overall the game is fun.
Needs some balancing here and there...but...its way better then expected.  :o

Just need Kulin_Ban´s feint change since the default assignment feels wrong.

Title: Re: The time is now!!!
Post by: Frell on October 19, 2012, 01:06:53 am
I get such a rush from this


They need to deal with the spear and mace my old friends though. Its like the game wasn't designed to even block them
Title: Re: The time is now!!!
Post by: kono yaro! on October 19, 2012, 01:09:21 am
I get such a rush from this


They need to deal with the spear and mace my old friends though. Its like the game wasn't designed to even block them

to block spears you need to block later than youd normally think. the overhead stabs are kinda tricky. but yeah 1h combos are a bit op. if you dont block the first swing youre p much fucked
Title: Re: The time is now!!!
Post by: Polobow on October 19, 2012, 01:43:53 am
to block spears you need to block later than youd normally think. the overhead stabs are kinda tricky. but yeah 1h combos are a bit op. if you dont block the first swing youre p much fucked

I guess they can spam, yeah, but as a MAA you kind of should be able to, since you are dead in either 2/1 hits.
Title: Re: The time is now!!!
Post by: Frell on October 19, 2012, 03:07:09 am
The game feels fluent and all and is still really fun. Still challenging but I find myself enjoying it rather than getting frustrated, I just feel like im being restricted a bit with blocking and swing interrupting.
Title: Re: The time is now!!!
Post by: Evgen on October 19, 2012, 04:23:20 pm
The same old Chivalry with the new cool graphics. Not bad but MB is much better gameplay-wise for me.
Title: Re: The time is now!!!
Post by: Tears of Destiny on October 19, 2012, 06:23:24 pm
Firepots are the one thing I really just don't like, other then that it is a spiffy game.
Title: Re: The time is now!!!
Post by: LordBerenger on October 19, 2012, 06:30:13 pm
Firepots are the one thing I really just don't like, other then that it is a spiffy game.

Oh lol firepots haha. I remember em from Age of Chivalry (original one). Why u no like em? They're fkin great. Or atleast i used to remember them as great.
Title: Re: The time is now!!!
Post by: Beauchamp on October 20, 2012, 12:51:12 am
every day i see there is more and more archers in the game, this evening it even crossed the point when it started to be unbearable.
Title: Re: The time is now!!!
Post by: LordBerenger on October 20, 2012, 01:02:12 am
every day i see there is more and more archers in the game, this evening it even crossed the point when it started to be unbearable.

No shielders there?

And can you be crossbows?
Title: Re: The time is now!!!
Post by: Patoson on October 20, 2012, 01:31:12 am
A few minutes ago I was playing on the village map where you - as a knight of the Mason Order - have to slaughter the villagers.

We were being held off all the time, so I decided to rush in like a maniac (as a Vanguard), dodging every enemy as they either turned to chase me or just didn't notice, and then, when I charged and killed a couple of peasants, I turned around and saw 5 enemies around me. I killed one of them, made another die by the hands of his teammate and then I died.

It was hilarious.
Title: Re: The time is now!!!
Post by: Leshma on October 20, 2012, 03:14:47 pm
No shielders there?

And can you be crossbows?

There are shields but they are mostly useless. Good against ranged but shit against melee because of stamina drain.
Title: Re: The time is now!!!
Post by: Kirman on October 20, 2012, 03:47:21 pm
I really like the game. The only point that seems weird to me when you are not fighting and just standing  you gain your hp back over time. A healing tent in spawn could be more realistic.
Title: Re: The time is now!!!
Post by: kono yaro! on October 21, 2012, 01:11:06 am
1. doing full damage even at the end of the swing
2. very hard to interrupt attacks
3. imo hitting someone should force them to block your next attack (like in warband) before they can hit you first

itll be a neat game if they improve on those things
Title: Re: The time is now!!!
Post by: Patoson on October 21, 2012, 02:26:54 pm
(click to show/hide)
Title: Re: The time is now!!!
Post by: IR_Kuoin on October 21, 2012, 02:29:37 pm
Played a last stand, got 19-5 as an archer, ended up with the whole enemy team going for me first  :mrgreen:
Title: Re: The time is now!!!
Post by: Grumbs on October 21, 2012, 04:07:32 pm
BTW theres a bug that resets your rank back to 0 atm, so you'll have to unlock all weapons again if you're affected by it. I'm not playing until they fix that

I've enjoyed the gameplay a lot so far. The long term appeal i'm not 100% sure on. There's a definite lack of maps, and although the combat is player skill based and quite satisfying i'm not convinced people will stay interested in it like with M&B. I feel sometimes like the game takes away your control a bit too much, so reacting in real time can be awkward especially when the situation changes after you made a move. The lag spikes the whole server gets can be annoying.
Title: Re: The time is now!!!
Post by: v/onMega on October 21, 2012, 10:28:38 pm
Game feels choopy and off...there is inputlag, inputs sometimes dont get registered at all.

Dev´s will have to fix many things. Unreal 3 Engine is shit. End of story.
It was shit in Red Orchestra 2, it is shit in here.

Don t get me wrong, the game ist pretty nice but not getting stable 60 fps is a joke, considering my machine.
Also there is many bugs/flaws (animations,input,unlocks and so on) that ruin the fun quickly.

Hopefully it gets better quickly.
Title: Re: The time is now!!!
Post by: Loar Avel on October 22, 2012, 12:17:27 am
A funny game. Played mostly as a Vanguard.


But I'm not sure the gameplay can reach the level needed in Warband. It's a little more casual than mount and blade.

Only 3 attack direction, and they only matter for avoiding TK  (Yeah, Today I've made one swing with my Sword as a Vanguard, 2 TK! ^^), and don't mater that much for the one parrying.

Sad that parrying and feinting are one different Key.

Stamina and not holding block are a good idea.

And I'm not sure about the max number of player, but 32 can seem so few...


I think this game will bore me sooner than Mount and blade.
Title: Re: The time is now!!!
Post by: IR_Kuoin on October 22, 2012, 01:03:51 am
There is a max 64 server that pops up sometimes  8-)
Title: Re: The time is now!!!
Post by: Patoson on October 22, 2012, 01:52:53 am
Yeah, I played on the 64 slot server once - pretty cool!

My first impression of the game was that it looked poor compared to Warband, in terms of gameplay. But, now that I have played a lot more and have understood the mechanics, even though the game is totally different than Warband, its mechanics are completely solid and all they need to do is fix some bugs, like collision with objects or terrain (as if your character had gigantic hitboxes), expand the capacity of servers, add maps and maybe a thing or two more.

Nevertheless, the game is great and really fun. I love the variety of objectives, the warcries and the mutilations. I can't stop playing it!  :D
Title: Re: The time is now!!!
Post by: IR_Kuoin on October 22, 2012, 01:56:16 am
Chivalry is the perfect "Take-a-break-game" in my perspective at least  :mrgreen:
Title: Re: The time is now!!!
Post by: Tears of Destiny on October 22, 2012, 11:12:23 am
Oh lol firepots haha. I remember em from Age of Chivalry (original one). Why u no like em? They're fkin great. Or atleast i used to remember them as great.


I just don't like that a firepot spam from two or four people messes up the combat so much as it is near impossible to miss with them and they burn on the floor for a while. *shrugs* To each their own.
Title: Re: The time is now!!!
Post by: Sarpton on October 22, 2012, 08:03:45 pm
I greatly enjoy this game.  I've had more fun in the few hours I've played today than I had in over 20 hours of WOTR.  Perfect game for when c-rpg gets to frustrating.
Title: Re: The time is now!!!
Post by: GreasySausageSandwhich on October 22, 2012, 08:37:24 pm
Definitely learned some new tricks by watching this video:

Title: Re: The time is now!!!
Post by: v/onMega on October 22, 2012, 09:13:58 pm
Awesome vids, true.
Title: Re: The time is now!!!
Post by: v/onMega on October 23, 2012, 01:18:06 pm
Had loads of fun yesterday playing together with Dieler.
 In case Teams were balanced we pretty much ripped others apart.

 3/1 4/1 k/d s Start to happen...one gains control over things.

 MAA class is terrible to play. Takes the most of the player with least effect.
Knight and Vanguard are fairly easy.

Dead zones for damage needs to be build in. Start and end of a swing should do no damage.
Title: Re: The time is now!!!
Post by: Polobow on October 23, 2012, 03:36:00 pm
Had loads of fun yesterday playing together with Dieler.
 In case Teams were balanced we pretty much ripped others apart.

 3/1 4/1 k/d s Start to happen...one gains control over things.

 MAA class is terrible to play. Takes the most of the player with least effect.
Knight and Vanguard are fairly easy.

Dead zones for damage needs to be build in. Start and end of a swing should do no damage.

You will not imagine how much people NOT use the MAA effectively. Their dodge abilities is IMO the best ability of all the 4 classes. People just don't use it (yet).
Title: Re: The time is now!!!
Post by: v/onMega on October 23, 2012, 04:55:32 pm
Oh I do. I really try to like it.
Vanguard just gives three times the kills when you give it the same effort.

 its some balancing issues that fuck the MAA up.
Its having the highest skill celing....you can "play" with Knights.... even Vanguards..in case you got your movement right and At best do the right assumption bout your enemies next move.

But you are soooo likely to die to mid of even low skilled random luck... its just akward.
For a 1v1 its allright..... but balance around duels is no balance.

But I ll surely keep On improving my MAA playstyle....and enjoy the game :-)
Title: Re: The time is now!!!
Post by: Frell on October 23, 2012, 05:31:11 pm
Vanguards are annoying. The spears can slash me when its obvious the wood is hitting me, not the blade.

MAA's are pretty easy to kill since I used to play one heavily.
Title: Re: The time is now!!!
Post by: Sarpton on October 23, 2012, 07:27:31 pm
I REALLY miss direction attacks.  Seriously, it is my number one gripe.    At least give me the option to put the attack to a mouse movement, the mouse wheel thing is very awkward for me.

But I am really enjoying the game, I think this will be my new game for awhile until the cav/archer stuff dies down some here.  It's out of control.



ALSO big +1 because of NO CAV.   
Title: Re: The time is now!!!
Post by: DarkFox on October 23, 2012, 07:33:55 pm
At least give me the option to put the attack to a mouse movement, the mouse wheel thing is very awkward for me.
Imagine aoc player starts to play M&B, and then posts on the TW forum that he needs aoc controls option, because directional system is very akward for him.
Title: Re: The time is now!!!
Post by: Patoson on October 23, 2012, 08:30:37 pm
The few servers online are full all the time. After 15 minutes trying to join one, I gave up. Time to soothe my rage on cRPG with over 140 ping...

Apparently, they screwed up and nobody can play after the hotfix. Let's see if they fix it soon.
Title: Re: The time is now!!!
Post by: BASNAK on October 23, 2012, 10:08:47 pm
Was playing fine before. Then I couldn't find anymore servers. And then when I could find the servers again, I couldn't connect to any.

Bought the game today ._.
Title: Re: The time is now!!!
Post by: Sarpton on October 23, 2012, 10:33:42 pm
Imagine aoc player starts to play M&B, and then posts on the TW forum that he needs aoc controls option, because directional system is very akward for him.


You clearly didn't understand what I was saying,  I would "Like" the option.  I never demanded it.   It's not the same game as this, but I do miss it because I feel I lack some control over the exact attacks  I can do because of the lack of directional attacks.   I guess I should have phrased it differently.




Was playing fine before. Then I couldn't find anymore servers. And then when I could find the servers again, I couldn't connect to any.

Bought the game today ._.

From http://www.chivalrythegame.com/forums/viewtopic.php?f=2&t=4240

 Current Server Issues (10/23/2012)

by b3h47pte » Tue Oct 23, 2012 9:24 pm
Hey all,

Just want to keep you guys aware of what's going on with the servers at the moment. What is happening now is NOT due to the hotfix. It is due to an issue on Steam and Valve is currently working on a fix for it.

Thank you for your patience and we will keep you informed.
Please do not send me any support issues over PM -- I will not respond to them, please post it inside the Support forum thread and someone will get back to you.
Title: Re: The time is now!!!
Post by: OzyTheSage on October 23, 2012, 11:43:40 pm
Someone posted this on Bay12 so I figured I'd put it here too.

http://www.youtube.com/watch?v=V1B9sHBbyhs

yop
Title: Re: The time is now!!!
Post by: Kato on October 24, 2012, 12:07:23 am
Someone posted this on Bay12 so I figured I'd put it here too.

http://www.youtube.com/watch?v=V1B9sHBbyhs

yop

really hilarious :lol:
Title: Re: The time is now!!!
Post by: Vibe on October 24, 2012, 07:51:31 am
Someone posted this on Bay12 so I figured I'd put it here too.

http://www.youtube.com/watch?v=V1B9sHBbyhs

yop

lmao
Title: Re: The time is now!!!
Post by: BASNAK on October 24, 2012, 11:42:45 am
Started playing this morning.

Lovely game.
Title: Re: The time is now!!!
Post by: Patoson on October 24, 2012, 09:35:29 pm
Not only is it extremely fun, but the graphics are also amazing, even on medium settings:

(click to show/hide)
Title: Re: The time is now!!!
Post by: Molly on October 25, 2012, 09:39:50 am
Everything runs smooth for me on all settings maxed out... except for Arena. I am lagging like hell on that one - kinda annoying that it seems I have to turn down the settings just for one map  :cry:
Title: Re: The time is now!!!
Post by: Patoson on October 26, 2012, 02:51:45 am
I keep forgetting to press "Q" to cancel an attack and then block - I instinctively press "RMB" directly and end up dead.  :)
Title: Re: The time is now!!!
Post by: Earthdforce on October 26, 2012, 05:59:35 am
I keep forgetting to press "Q" to cancel an attack and then block - I instinctively press "RMB" directly and end up dead.  :)
http://forum.meleegaming.com/age-of-chivalry/how-to-feinting-and-parrying-on-right-mouse-button/
Title: Re: The time is now!!!
Post by: Kirman on October 26, 2012, 06:09:47 am
A funny animation bug...

Who needs a weapon? Real man leads the charge with his head!!!
(click to show/hide)

(click to show/hide)
Title: Re: The time is now!!!
Post by: OzyTheSage on October 27, 2012, 01:45:48 am
Animation bugs, I've had times where an enemy with wind up a left to right swing but the animation bugs and instantly goes to a right to left swing.
Title: Re: The time is now!!!
Post by: Frell on October 27, 2012, 02:31:01 pm
I havent seen any bugs except the arms breaking when you're using a ballista lol
Title: Re: The time is now!!!
Post by: Polobow on October 27, 2012, 04:12:34 pm
I havent seen any bugs except the arms breaking when you're using a ballista lol

With a crossbow reload, the crossbow goes through your legs. Also, the 120 FOV First-Person of some weapons is broken. It clips out a bit.
Title: Re: The time is now!!!
Post by: Overdriven on October 28, 2012, 08:02:35 pm
Arcadey and buggy but I'm enjoying it as much as I did the original. Need to get my head out of warband mode though. Mouse wheel alternate strikes is odd and the amount of times I've had a guy crouch under a swing and lunge me is getting silly. Must remember crouch button.
Title: Re: The time is now!!!
Post by: Patoson on October 29, 2012, 11:03:33 am
Well, there are some bugs that I have seen:
The new engine has a lot of flaws, like enormous hitboxes and poor responsiveness of controls. I hope they can fix them, and soon.
Title: Re: The time is now!!!
Post by: IR_Kuoin on October 29, 2012, 11:06:02 am
Indeed. I often get stuck between two rocks or between the ammo crate and a hay ball. But kicking will often get you out. And the man at arms can just simply spam you to death. And the hitboxes needs some work indeed. Guy run behind me, his sword barely hit me (would be a glance / poke in Warband) and my head flies off  :?
Title: Re: The time is now!!!
Post by: Patoson on October 29, 2012, 11:35:28 am
By the way, feel free to give feedback in my thread:
http://www.chivalrythegame.com/forums/viewtopic.php?f=8&t=4719

It seems I'm the only "cRPGer" who posts about these things.
Title: Re: The time is now!!!
Post by: IR_Kuoin on October 29, 2012, 12:08:55 pm
Registered, let the chiv. forum feel my bumps  8-)
Title: Re: The time is now!!!
Post by: Overdriven on October 29, 2012, 12:13:05 pm
That stupid man at arms 'dodge' move pisses me off the most. I haven't used it but it can't use up much stamina because I've seen guys dodging constantly without stopping. However, it's quite satisfying when one tries to dodge around me and I just sweep him aside with my claymore.
Title: Re: The time is now!!!
Post by: GreasySausageSandwhich on October 29, 2012, 03:04:32 pm
Hahaha I love Man at Arms dodge.  I've been trolling knights in Duel servers lately with a dagger and MOA.  Forward dodge + stabs are so freaking fast.  It is usually fast enough to get in range in time to stagger on their windup if they are using anything less than a Sword of War speed wise.

You can only stagger their attack when they are pulling it back, not when it is already swinging through.
Title: Re: The time is now!!!
Post by: Overdriven on October 29, 2012, 03:58:45 pm
I also noticed 2h swords cut through multiple targets. I've had a lot of double kills that way, and more than a few on team mates. Two of us on 1 guy and my swing cuts through him and keeps going and kills my team mate lol.

Hahaha I love Man at Arms dodge.  I've been trolling knights in Duel servers lately with a dagger and MOA.  Forward dodge + stabs are so freaking fast.  It is usually fast enough to get in range in time to stagger on their windup if they are using anything less than a Sword of War speed wise.

You can only stagger their attack when they are pulling it back, not when it is already swinging through.

Yeah I was on a free for all server and quite a few man at arms were doing that. They are very fast and I just raged quit.

On another note I still haven't seen the attacking team win that conquest map that involves lighting the beacon. Seems impossible.
Title: Re: The time is now!!!
Post by: GreasySausageSandwhich on October 29, 2012, 07:09:42 pm
If you are getting spammed by an MOA and you are using a slow main weapon, switch to your secondary.  It really helps.
Title: Re: The time is now!!!
Post by: v/onMega on October 29, 2012, 10:46:25 pm
Havent played for days, then you go online...curse and do this:

visitors can't see pics , please register or login
 (http://www.pic-upload.de/view-16674745/2012-10-29_00006.jpg.html)

Vanguards rock. Knights suck. MAA are kewl too.
Title: Re: The time is now!!!
Post by: Patoson on October 30, 2012, 04:32:09 pm
MAA are like agiwhores (or worse) in cRPG with ultra-fast weapons. They are not cool! They are lame.
Title: Re: The time is now!!!
Post by: Polobow on October 31, 2012, 11:47:09 am
Thing with MAA is, you can indeed dodge alot of attacks with your special ability, but if you're getting hit from behind (which is pretty easy and happens alot, even on TO) you're pretty much doomed.
Title: Re: The time is now!!!
Post by: Kirman on October 31, 2012, 12:54:45 pm
I dont agree with ''Knights suck''  You are able to deal with everything easily. Its like tank but you can also use one-handed. That means MAA got no advantage(spam) against you. You are able to get shot by 1-2 arrow.  Well i like to play as Knight and didnt like other classes that much.
Title: Re: The time is now!!!
Post by: v/onMega on October 31, 2012, 02:04:25 pm
I dont agree with ''Knights suck''  You are able to deal with everything easily. Its like tank but you can also use one-handed. That means MAA got no advantage(spam) against you. You are able to get shot by 1-2 arrow.  Well i like to play as Knight and didnt like other classes that much.

You then realise why playing Knights sucks?
 Its the obvious pick, nearly everybody can do good with it xD
Was my first class to unlock everything.
It became boring quickly.

I now go for max. effective Vanguard....long time goal is being really good AS MAA.
MAA is the biggest challange since you have to keep playing it tidy...
Title: Re: The time is now!!!
Post by: Frell on November 01, 2012, 10:53:39 pm
Lol. Everyone thinks they do good with it.  Hammer spammers are a threat to themselves.

Every other knight I come in contact with I kill, I only use my side arm.

Title: Re: The time is now!!!
Post by: Tanken on November 03, 2012, 03:37:16 pm
Just picked up this game yesterday and I can tell you a few things that are current:

The good:
Great graphics and animations.
It feels fresh, and not just a bad clone like others say.
Awesome game modes (cRPG should take notes)

The bad:
When you stab/slash someone, they don't get temp stunned or visibly injured (most times)
Blocking seems a little off, it needs some tweaking.
Spammers.....
Lack of melee support (i.e. longer spears for use)
No meaningful progression atm. Such as leveling, money making, etc. You can unlock more weapons by killing people with that weapon category.


Honestly though, I'm really liking it. It's a half-polished gem at the moment. It can use some tweaks--but what game couldn't? Mount&Blade in its infancy was horrific, Chivalry has a much better head start.
Title: Re: The time is now!!!
Post by: Overdriven on November 03, 2012, 07:25:32 pm
When you stab/slash someone, they don't get temp stunned or visibly injured (most times)

If you slash them in the wind up to their attack they get stunned. If their attack is already in full swing you don't.
Title: Re: The time is now!!!
Post by: Frell on November 04, 2012, 08:36:14 pm
Just picked up this game yesterday and I can tell you a few things that are current:

The good:
Great graphics and animations.
It feels fresh, and not just a bad clone like others say.
Awesome game modes (cRPG should take notes)

The bad:
When you stab/slash someone, they don't get temp stunned or visibly injured (most times)
Blocking seems a little off, it needs some tweaking.
Spammers.....
Lack of melee support (i.e. longer spears for use)
No meaningful progression atm. Such as leveling, money making, etc. You can unlock more weapons by killing people with that weapon category.


Honestly though, I'm really liking it. It's a half-polished gem at the moment. It can use some tweaks--but what game couldn't? Mount&Blade in its infancy was horrific, Chivalry has a much better head start.
typical c-rpg player cons
Title: Re: The time is now!!!
Post by: Kirman on November 05, 2012, 08:37:16 am
When ''Fire Arrow'' will open? with Warbow? I really want to try it  :lol:
Title: Re: The time is now!!!
Post by: IR_Kuoin on November 05, 2012, 09:23:54 am
When ''Fire Arrow'' will open? with Warbow? I really want to try it  :lol:

Same, I like archer class the most and it was the first class I unlocked all the weapons. And with a fire arrow, knights be shakin'
Title: Re: The time is now!!!
Post by: Ethgar on November 05, 2012, 04:06:18 pm
Just got the game this morning, and I can say I'm enjoying it.   I'm already getting a grasp on it right off the start.   You learn quickly that footwork is proper, and when a game is like that, it makes it that much more enjoyable, rather than run in, attack, hope your quicker on a button press, and away you go.   

I'm sure I'll be playing it more often now.   
Title: Re: The time is now!!!
Post by: Polobow on November 05, 2012, 04:43:52 pm
Same, I like archer class the most and it was the first class I unlocked all the weapons. And with a fire arrow, knights be shakin'

Fire arrow does 45 damage on ALL players, no matter where you hit them. Unsure about the afterburn damage.

It can ofcourse be changed, but that's how it is right now.
Title: Re: The time is now!!!
Post by: CrazyCracka420 on November 05, 2012, 04:52:14 pm
Just got the game this morning, and I can say I'm enjoying it.   I'm already getting a grasp on it right off the start.   You learn quickly that footwork is proper, and when a game is like that, it makes it that much more enjoyable, rather than run in, attack, hope your quicker on a button press, and away you go.   

I'm sure I'll be playing it more often now.

Agreed, one of the best multiplayer games I've played, only took about 2 hours before I really felt like I was getting a good hang of it.
Title: Re: The time is now!!!
Post by: Kirman on November 06, 2012, 09:18:27 am
Today i saw a different helmet. I couldnt take screenshot sorry but it was like ''Barbuta''
Title: Re: The time is now!!!
Post by: IR_Kuoin on November 06, 2012, 09:25:57 am
Today i saw a different helmet. I couldnt take screenshot sorry but it was like ''Barbuta''

If I remember correctly the helmet is a "kickstarter helmet" which were given to the people who donated a certain amount of cash on their kickstarter page.
If you played the early beta you could see that on customization on the headgear tab you could pick between the default helmet and the kickstarter one