cRPG

cRPG => Scene Editing => Topic started by: Scorp on August 20, 2012, 08:14:58 pm

Title: Scorp's Maps
Post by: Scorp on August 20, 2012, 08:14:58 pm
I have created this for previous work which is still WIP - I am happy to submit this as a request for the siege server if enough interest is given:

Main gate Courtyard - Leads to inner courtyard and side courtyard
(click to show/hide)

Side Courtyard - Leads to inner courtyard and main-gate courtyard
(click to show/hide)

Inner Courtyard - Contains flag
(click to show/hide)

Entire Castle
(click to show/hide)

Attacking Spawn
(click to show/hide)

Divide between attack camp and castle
(click to show/hide)

Surroundings may look bare, hence being WIP.
Title: Re: New Dawn
Post by: Elindor on August 20, 2012, 08:29:17 pm
Looks pretty good.

Can you show attacker paths to flag or just write a sentence or two about how attackers get to the flag?

FYI - You mentioned its WIP but details around the edge of the map are not really needed so I wouldn't add too many anyhow.
Title: Re: New Dawn
Post by: Scale on August 22, 2012, 05:37:44 pm
Wow awesome map!!

Can you give me a download link?
Title: Re: New Dawn
Post by: Jacko on August 22, 2012, 08:15:59 pm
Looks good. Upload it and I'll take a look.
Title: Re: New Dawn
Post by: FRANK_THE_TANK on August 25, 2012, 06:16:45 am
I like the gate house, looks great.
Title: Re: New Dawn
Post by: Scorp on August 26, 2012, 07:58:17 pm
Had to reformat PC, lost it. Typical. Will re-do this. Also working on a D-Day sort of siege map as of earlier  8-)
Title: D-Day Omaha Style Siege Map
Post by: Scorp on August 26, 2012, 08:02:42 pm
Started a Omaha style siege map, thoughts?

Attackers will spawn in ships and raid the beaches, charging the castle towering over them.

WIP.
Title: Re: D-Day Omaha Style Siege Map
Post by: BDsaysHi on August 27, 2012, 03:23:34 am
I believe there is a siege map like this. Unsure of name, pretty if spawn next the ships along the coast and scale ladders up a cliff to the compound/castle and capture flag.

Thanks
Title: Re: D-Day Omaha Style Siege Map
Post by: Digglez on August 27, 2012, 03:59:51 pm
make sure there is a way for horses on ATTACKER side to get off the beach
low angle ladder will work, nothing more than like 30 degrees
Title: Re: D-Day Omaha Style Siege Map
Post by: [ptx] on August 27, 2012, 04:08:59 pm
Captain Miller: [Approaching the beach] Port side stick, starboard side stick, move fast and clear those archer holes.
Sergeant Horvath: I wanna see plenty of beach between men. Five men is a juicy opportunity, one man's a waste of throwing axes.
Captain Miller: Keep the sand out of your crossbows, keep those actions clear. I'll see you on the beach.
Title: Re: D-Day Omaha Style Siege Map
Post by: Scorp on August 27, 2012, 05:46:49 pm
I believe there is a siege map like this. Unsure of name, pretty if spawn next the ships along the coast and scale ladders up a cliff to the compound/castle and capture flag.

Thanks

You are referring to the map where you climb the ladders upto the cliff as you say and raid the village.

make sure there is a way for horses on ATTACKER side to get off the beach
low angle ladder will work, nothing more than like 30 degrees

Will do, will ensure every class is catered for!
Title: Re: D-Day Omaha Style Siege Map
Post by: Weewum on August 27, 2012, 06:13:50 pm
I believe there is a siege map like this. Unsure of name, pretty if spawn next the ships along the coast and scale ladders up a cliff to the compound/castle and capture flag.

Thanks
Sea Raid or something of the like.
Title: Re: Scorp's Maps
Post by: Jacko on August 27, 2012, 06:47:18 pm
Dday ish map sounds fun. Try to no make it too modern, and think about the run distance to flag (50-60 sec when everything is cleared).

Also, merged your threads, try keeping your map stuff to one thread.
Title: Re: Scorp's Maps
Post by: Scorp on November 07, 2012, 07:04:19 pm
New work-in-progress siege map for the server:

visitors can't see pics , please register or login


Do you have what it takes to destroy this? ;)
Title: Re: Scorp's Maps
Post by: Scorp on November 08, 2012, 08:28:50 pm
First version of vendetta available for testing:

visitors can't see pics , please register or login


visitors can't see pics , please register or login


Scene download link

http://www.qfpost.com/file/d?g=1sGfzuaxs (http://www.qfpost.com/file/d?g=1sGfzuaxs)

Scene code

Code: [Select]
scn_multi_scene_3 multi_scene_3 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000013002e0b20005154500006e540000235600007b55
  0
  0
 outer_terrain_plain
Title: Re: Scorp's Maps
Post by: Jacko on November 11, 2012, 11:49:26 am
There is already a map named vendetta, so you'll have to rename the map. Going to look over the map today.
Title: Re: Scorp's Maps
Post by: Jacko on November 11, 2012, 12:18:34 pm
Looks solid and well built, will be interesting to see how the double gates work out. The only very minor thing I could find was some small floating objects. Just pick another name and I'll put it up.

So, good job!
Title: Re: Scorp's Maps
Post by: Scorp on November 11, 2012, 06:52:09 pm
Hi jacko thanks for reviewing it! Glad you like it, will sort both issues out tomorrow morning when I am home. Floating objects were likely from moving things about when trying to balance it out perfectly. I'm hoping gates work out well, that's the main fluid way to assault, less than 60 seconds to get to the flag  :)

Wanted to add more detail for a medieval authentic map but also had performance in mind
Title: Re: Scorp's Maps
Post by: Jacko on November 11, 2012, 07:37:17 pm
No way to balance it more then from play testing. Now, what will you name it?
Title: Re: Scorp's Maps
Post by: Scorp on November 11, 2012, 08:34:11 pm
Hmm, war-hill castle? Nice little suggestion by girlfriend and suits I think
Title: Re: Scorp's Maps
Post by: Jacko on November 11, 2012, 10:35:34 pm
Your map your name. Renamed to warhill_castle, commited and live in the next update.
Title: Re: Scorp's Maps
Post by: Scorp on November 11, 2012, 10:38:41 pm
Awesome thanks! Presume update will be a while, so may work on other maps in the time being for submission
Title: Re: D-Day Omaha Style Siege Map
Post by: no_rules_just_play on November 29, 2012, 12:50:59 am
Started a Omaha style siege map, thoughts?

Attackers will spawn in ships and raid the beaches, charging the castle towering over them.

WIP.

would it be possible to put up some spawns behind the 'german bunkers' so it looks like a parachute landing?
Title: Re: Scorp's Maps
Post by: Fips on December 05, 2012, 01:23:00 pm
Hey man, since Warhill_castle is now in the rotation: It's not gonna work. Maps with one narrow stairway to flag NEVER work. It's either unattackable (2 or 3 people are enough to defend the flag, mauls and shielders to be exact) or once some attackers got to the flag you have almost no chance to get it back as a defender. And that's the kind of gameplay i really hate about siege-maps. Not to mention you are most likely to spawn next to enemies, with a hard way back to the flag.
Attackers should be able to reach the flag in multiple ways, means: Cut a hole in the flag-room and put a ladder get up there. Forces defenders to stay closer to flag, because they have to defend 2 spots now, equals more chances for attackers and smart defenders are still able to defend it quite nicely.
The walking distance from attackerspawn to flag seems good, but the fact that the castle is very small, the gates and frontwalls seem kinda useless to me. Left ladder is probably just as fast. Maybe push the whole thing way beyond the invisible wall and put the ladder on the very back? Together with the new way to flag this could be actually a map i would really enjoy, small castles with much action are very nice, but right now it's utterly useless, tbh :x
Title: Re: Scorp's Maps
Post by: Scorp on December 11, 2012, 01:10:50 pm
Had been trying to play test for a week but due to issues in getting it on the server I hadn't been able to. Crucial step really which I haven't been able to achieve yet.

Regarding the flag, it is at the highest point but as defender spawns are spread out, it was intended to balance. I agree it could be an issue though, which is why I want to witness a play test myself, along with the ladder positioning issue.

:)
Title: Re: Scorp's Maps
Post by: Soulreaver on February 23, 2014, 07:27:30 pm
that Warhill_castle map contains a wall you can go through right to the flag(attack side)
http://imgur.com/a/CEbHu