cRPG

Other Games => Chivalry => Topic started by: DarkFox on July 11, 2012, 07:00:09 am

Title: Devblog
Post by: DarkFox on July 11, 2012, 07:00:09 am
http://www.youtube.com/watch?v=6GnuCjueong&feature=player_embedded
Title: Re: Devblog
Post by: Vibe on July 11, 2012, 07:28:39 am
well, atleast the animations look better than War of the Roses, but right mouse to block all directions?

visitors can't see pics , please register or login
Title: Re: Devblog
Post by: DarkFox on July 11, 2012, 07:58:21 am
well, atleast the animations look better than War of the Roses, but right mouse to block all directions?

Quote
Because of the real time strike system in Chivalry, you have the ability to adjust your swing at any time with the mouse. This allows you to turn overheads into sweeping diagonal cuts and horiztonal slashes into brutal uppercuts and a whole lot more. There are very few strikes you cannot do with our current system, much of which has not yet been revealed.
To block strike you need to move mouse and "catch" it. So for example if I will make thrust in leg while oponents block is too high I will get him anyway. Thats what devs promise atleast. But even without blocks you still have some cool stuff like dodging, shield bashing, kicking etc.
Title: Re: Devblog
Post by: Beauchamp on July 11, 2012, 01:28:11 pm
tbh this game starts to look well, it might be worth the purchase. i can see how it got improved from early videos (unlike wotr).
Title: Re: Devblog
Post by: Christo on July 11, 2012, 05:15:52 pm
More promising than War of The Roses right now.
Title: Re: Devblog
Post by: Radament on July 12, 2012, 05:06:18 pm
seems interesting even if you can't decapitate a man only with a 1h mace  :mrgreen: