Author Topic: Overhaul/buff one-handed axes  (Read 1341 times)

0 Members and 1 Guest are viewing this topic.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2875
  • Infamy: 2326
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Overhaul/buff one-handed axes
« Reply #15 on: June 27, 2015, 01:04:30 am »
0
One handed axes were buffed quite a bit, they used to be weaker. Right now they are badass and have secondary pierce mode.

Offline Doom_Carrot

  • Knight
  • ***
  • Renown: 79
  • Infamy: 66
  • cRPG Player
  • NO LONGER ACTIVE
    • View Profile
  • Faction: Empire of Palagor
  • Game nicks: Doom_Carrot
Re: Overhaul/buff one-handed axes
« Reply #16 on: June 27, 2015, 02:18:55 am »
0
One handed axes were buffed quite a bit, they used to be weaker. Right now they are badass and have secondary pierce mode.

Only the axes with a little spike on the back. And blunt does more damage for its range, and swords are much faster.... Why use an axe as of now? besides shield busting of course.
It was fun while it lasted.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2952
  • Infamy: 2342
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Overhaul/buff one-handed axes
« Reply #17 on: June 27, 2015, 03:15:01 am »
+1
MW Broad One Handed Battle Axe is quite a bit faster than my MW Spathion and I find it better for feinting. Deals massive cut damage and has very useful secondary mode. Only downside, it is a bit short. When I bring both those weapons, I have tools to deal with anything.

Offline Akavirius

  • Baron
  • ****
  • Renown: 112
  • Infamy: 15
  • cRPG Player
    • View Profile
  • Faction: Republic of Wercheg
  • Game nicks: Tanit, Darth_Beggar, Matilda, HibouHibou, Ishak, Ritter_Dora, Shrek_is_Love xXx_420N0Sc0P3_xXx
Re: Overhaul/buff one-handed axes
« Reply #18 on: June 28, 2015, 12:50:35 pm »
0
I agree with you Jona. Making both faster and (somewhat) weak and stronger and slow unbalanced axes and maces would be good, as it would add more diversity to the game.
Tanit Aeronautics - The Kerbal Space Program where we send probes before Kerbals, except for those test pilots that died. Rest In Pepperoni